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/aosp_15_r20/external/deqp/android/cts/main/vk-main-2019-03-01/
H A Dpipeline.txt1-VK.pipeline.monolithic.blend.format.a2r10g10b10_unorm_pack32.states.color_1mca_1mca_rsub_alpha_o_…
2-VK.pipeline.monolithic.blend.format.a2r10g10b10_unorm_pack32.states.color_1mca_1mca_sub_alpha_o_1…
3-VK.pipeline.monolithic.blend.format.a2r10g10b10_unorm_pack32.states.color_1mca_1mda_add_alpha_1md…
4-VK.pipeline.monolithic.blend.format.a2r10g10b10_unorm_pack32.states.color_1mca_1mda_sub_alpha_cc_…
5-VK.pipeline.monolithic.blend.format.a2r10g10b10_unorm_pack32.states.color_1mca_1mdc_add_alpha_1ms…
6-VK.pipeline.monolithic.blend.format.a2r10g10b10_unorm_pack32.states.color_1mca_da_add_alpha_sas_1…
7-VK.pipeline.monolithic.blend.format.a2r10g10b10_unorm_pack32.states.color_1mca_dc_add_alpha_1msa_…
8-VK.pipeline.monolithic.blend.format.a2r10g10b10_unorm_pack32.states.color_1mca_sa_min_alpha_cc_sa…
9-VK.pipeline.monolithic.blend.format.a2r10g10b10_unorm_pack32.states.color_1mca_z_min_alpha_1mcc_c…
10-VK.pipeline.monolithic.blend.format.a2r10g10b10_unorm_pack32.states.color_1mcc_1mcc_rsub_alpha_z_…
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/aosp_15_r20/external/deqp/external/vulkancts/mustpass/main/vksc-default/pipeline/
H A Dmonolithic.txt1 dEQP-VKSC.pipeline.monolithic.bind_buffers_2.separate.stride_0_4_offset_0_0.count_1
2 dEQP-VKSC.pipeline.monolithic.bind_buffers_2.separate.stride_0_4_offset_0_0.count_2
3 dEQP-VKSC.pipeline.monolithic.bind_buffers_2.separate.stride_0_4_offset_0_0.count_3
4 dEQP-VKSC.pipeline.monolithic.bind_buffers_2.separate.stride_0_4_offset_0_0.count_4
5 dEQP-VKSC.pipeline.monolithic.bind_buffers_2.separate.stride_0_4_offset_1_0.count_1
6 dEQP-VKSC.pipeline.monolithic.bind_buffers_2.separate.stride_0_4_offset_1_0.count_2
7 dEQP-VKSC.pipeline.monolithic.bind_buffers_2.separate.stride_0_4_offset_1_0.count_3
8 dEQP-VKSC.pipeline.monolithic.bind_buffers_2.separate.stride_0_4_offset_1_0.count_4
9 dEQP-VKSC.pipeline.monolithic.bind_buffers_2.separate.stride_40_28_offset_0_0.count_1
10 dEQP-VKSC.pipeline.monolithic.bind_buffers_2.separate.stride_40_28_offset_0_0.count_2
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/aosp_15_r20/external/swiftshader/tests/regres/testlists/vk-default/pipeline/
H A Dshader-object-unlinked-spirv.txt1 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
2 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
3 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
4 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
5 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
6 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
7 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
8 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
9 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
10 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
[all …]
H A Dmonolithic.txt1 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.misc.no_color_draw
2 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
3 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
4 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
5 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
6 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
7 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
8 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
9 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
10 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
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/aosp_15_r20/external/deqp/android/cts/main/vk-main-2024-03-01/pipeline/
H A Dshader-object-unlinked-spirv.txt1 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
2 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
3 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
4 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
5 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
6 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
7 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
8 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
9 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
10 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
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/aosp_15_r20/external/deqp/external/vulkancts/mustpass/main/vk-default/pipeline/
H A Dshader-object-unlinked-spirv.txt1 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
2 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
3 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
4 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
5 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
6 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
7 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
8 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
9 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
10 dEQP-VK.pipeline.shader_object_unlinked_spirv.attachment_feedback_loop_layout.sampler.combined_imag…
[all …]
H A Dmonolithic.txt1 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.misc.no_color_draw
2 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
3 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
4 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
5 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
6 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
7 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
8 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
9 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
10 dEQP-VK.pipeline.monolithic.attachment_feedback_loop_layout.sampler.combined_image_sampler.image_ty…
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/aosp_15_r20/external/deqp/android/cts/main/src/
H A Dvk-master-2023-03-01.txt1 dEQP-VK.depth.fs_clamp
2 dEQP-VK.depth.out_of_range
3 dEQP-VK.depth.ez_fs_clamp
4 dEQP-VK.depth.bias_fs_clamp
5 dEQP-VK.depth.bias_outside_range
6 dEQP-VK.depth.bias_outside_range_fs_clamp
7 dEQP-VK.depth.out_of_range_unrestricted
8 dEQP-VK.depth.bias_outside_range_fs_clamp_unrestricted
9 dEQP-VK.fragment_shading_barycentric.weights.pipeline_topology_static.0.point_list.perspective
10 dEQP-VK.fragment_shading_barycentric.weights.pipeline_topology_static.0.point_list.noperspective
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H A Dvk-main-2019-03-01.txt1 dEQP-VK.info.build
2 dEQP-VK.info.device
3 dEQP-VK.info.platform
4 dEQP-VK.info.memory_limits
5 dEQP-VK.info.physical_devices
6 dEQP-VK.info.physical_device_groups
7 dEQP-VK.info.instance_layers
8 dEQP-VK.info.instance_extensions
9 dEQP-VK.info.device_features
10 dEQP-VK.info.device_properties
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/aosp_15_r20/external/swiftshader/tests/regres/testlists/
H A Dvk-master-PASS.txt1 dEQP-VK.api.buffer.basic.max_size
2 dEQP-VK.api.buffer.dedicated_alloc.index.create.zero
3 dEQP-VK.api.buffer.dedicated_alloc.index.indirect.create.zero
4 dEQP-VK.api.buffer.dedicated_alloc.index.vertex.create.zero
5 dEQP-VK.api.buffer.dedicated_alloc.index.vertex.indirect.create.zero
6 dEQP-VK.api.buffer.dedicated_alloc.indirect.create.zero
7 dEQP-VK.api.buffer.dedicated_alloc.storage.create.zero
8 dEQP-VK.api.buffer.dedicated_alloc.storage.index.create.zero
9 dEQP-VK.api.buffer.dedicated_alloc.storage.index.indirect.create.zero
10 dEQP-VK.api.buffer.dedicated_alloc.storage.index.vertex.create.zero
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/aosp_15_r20/external/deqp/android/cts/main/
H A Dvk-incremental-deqp-baseline.txt1 dEQP-VK.api.buffer.dedicated_alloc.index.create.zero
2 dEQP-VK.api.buffer.dedicated_alloc.index.indirect.create.zero
3 dEQP-VK.api.buffer.dedicated_alloc.index.vertex.create.zero
4 dEQP-VK.api.buffer.dedicated_alloc.index.vertex.indirect.create.zero
5 dEQP-VK.api.buffer.dedicated_alloc.indirect.create.zero
6 dEQP-VK.api.buffer.dedicated_alloc.storage.create.zero
7 dEQP-VK.api.buffer.dedicated_alloc.storage.index.create.zero
8 dEQP-VK.api.buffer.dedicated_alloc.storage.index.indirect.create.zero
9 dEQP-VK.api.buffer.dedicated_alloc.storage.index.vertex.create.zero
10 dEQP-VK.api.buffer.dedicated_alloc.storage.index.vertex.indirect.create.zero
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/aosp_15_r20/external/angle/samples/stencil_operations/
H A DStencilOperations.cpp3 // Use of this source code is governed by a BSD-style license that can be
10 // ISBN-10: 0321502795
11 // ISBN-13: 9780321502797
12 // Publisher: Addison-Wesley Professional
14 // http://www.opengles-book.com
57 // Set the stencil clear value in initialize()
63 // Enable the depth and stencil tests in initialize()
75 -0.75f, 0.25f, 0.50f, // Quad #0 in draw()
76 -0.25f, 0.25f, 0.50f, -0.25f, 0.75f, 0.50f, -0.75f, 0.75f, 0.50f, in draw()
79 -0.75f, -0.75f, 0.50f, // Quad #2 in draw()
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/aosp_15_r20/external/mesa3d/docs/_extra/specs/OLD/
H A DMESA_packed_depth_stencil.spec35 transfer depth and stencil image data. Specifically, we defined new
36 packed pixel formats and types which pack both stencil and depth
49 2. If not, is it correct to use _REV to indicate that stencil
83 ----------- ------ -------------------------
85 STENCIL_INDEX Stencil Stencil index
99 DEPTH_STENCIL Depth, Depth component, stencil index.
100 Stencil
110 ---------------- ---- -------- -------------
131 31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
132 … +-----------------------+-----------------------------------------------------------------------+
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/aosp_15_r20/external/mesa3d/src/panfrost/lib/genxml/
H A Dv6.xml55 <value name="Polygon" value="13"/>
83 <!--- 5-6 reserved *-->
90 <value name="BC5 SNORM" value="13"/>
101 <!--- 24-63 reserved *-->
113 <!--- 75-76 reserved *-->
122 <!--- 85-88 reserved *-->
128 <!--- RGBA32F + snap to 2^-8, used for vertex writes -->
138 <!--- 103 reserved -->
146 <!-- 111 reserved -->
154 <!-- 119 reserved -->
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H A Dv7.xml55 <value name="Polygon" value="13"/>
90 <value name="BC5 SNORM" value="13"/>
104 <!--- 27 reserved -->
120 <!--- 43 reserved -->
171 <!--- RGBA32F + snap to 2^-8, used for vertex writes -->
174 <!--- 96-98 reserved -->
178 <!--- 102-105 reserved -->
183 <!-- 110-114 reserved -->
187 <!-- 118-120 reserved -->
193 <!-- 126-130 reserved -->
[all …]
H A Dv5.xml66 <value name="Polygon" value="13"/>
95 <!--- 5 reserved *-->
103 <value name="BC5 SNORM" value="13"/>
114 <!--- 24-31 reserved *-->
137 <!--- 86-88 reserved *-->
143 <!--- RGBA32F + snap to 2^-8, used for vertex writes -->
153 <!--- 103 reserved -->
161 <!-- 111 reserved -->
169 <!-- 119 reserved -->
177 <!-- 127 reserved -->
[all …]
H A Dv9.xml53 <value name="Depth/stencil" value="7"/>
75 <value name="Polygon" value="13"/>
103 <!--
108 -->
119 <value name="BC5 SNORM" value="13"/>
133 <!-- Actual enum values follow -->
145 <!--- TODO: revisit YUV -->
181 <!--- RGBA32F + snap to 2^-8, used for vertex writes -->
184 <!--- 96-98 reserved -->
188 <!--- 102-105 reserved -->
[all …]
H A Dv4.xml66 <value name="Polygon" value="13"/>
95 <!--- 5 reserved *-->
103 <value name="BC5 SNORM" value="13"/>
110 <!--- 20-31 reserved *-->
133 <!--- 86-88 reserved *-->
139 <!--- RGBA32F + snap to 2^-8, used for vertex writes -->
149 <!--- 103 reserved -->
157 <!-- 111 reserved -->
165 <!-- 119 reserved -->
173 <!-- 127 reserved -->
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/aosp_15_r20/external/mesa3d/src/intel/genxml/
H A Dgen12.xml1 <?xml version='1.0' encoding='utf-8'?>
28 <field name="Coarse Pixel Shading Mode" start="12" end="13" type="uint">
53 <value name="IEEE-754" value="0" />
71 <value name="Between 13 and 16 samplers used" value="4" />
97 <field name="Cross-Thread Constant Data Read Length" start="224" end="231" type="uint" />
100 <field name="Cube Face Enable - Positive Z" start="0" end="0" type="bool" />
101 <field name="Cube Face Enable - Negative Z" start="1" end="1" type="bool" />
102 <field name="Cube Face Enable - Positive Y" start="2" end="2" type="bool" />
103 <field name="Cube Face Enable - Negative Y" start="3" end="3" type="bool" />
104 <field name="Cube Face Enable - Positive X" start="4" end="4" type="bool" />
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H A Dgen4.xml1 <?xml version='1.0' encoding='utf-8'?>
55 <value name="OR_REVERSE" value="13" />
72 <value name="TRISTRIP_REVERSE" value="13" />
121 <value name="IEEE-754" value="0" />
130 <field name="Per-Thread Scratch Space" start="64" end="67" type="uint" />
175 … <field name="Backface Stencil Pass Depth Pass Op" start="3" end="5" type="3D_Stencil_Operation" />
176 … <field name="Backface Stencil Pass Depth Fail Op" start="6" end="8" type="3D_Stencil_Operation" />
177 <field name="Backface Stencil Fail Op" start="9" end="11" type="3D_Stencil_Operation" />
178 <field name="Backface Stencil Test Function" start="12" end="14" type="3D_Compare_Function" />
179 <field name="Double Sided Stencil Enable" start="15" end="15" type="bool" />
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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/fragment_ops/
H A DvktFragmentOperationsEarlyFragmentTests.cpp1 /*------------------------------------------------------------------------
3 * ------------------------
12 * http://www.apache.org/licenses/LICENSE-2.0
23 *//*--------------------------------------------------------------------*/
104 const VkStencilOpState stencilOpState = makeStencilOpState(stencilFailOp, // stencil fail in makeGraphicsPipeline()
105 … stencilPassOp, // depth & stencil pass in makeGraphicsPipeline()
272 const std::string src = "; SPIR-V\n" in initPrograms()
309 "%13 = OpAccessChain %12 %9 %11\n" in initPrograms()
310 "%16 = OpAtomicIAdd %6 %13 %14 %15 %14\n" in initPrograms()
375 // Test attachment (depth or stencil) in iterate()
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/aosp_15_r20/external/mesa3d/src/asahi/genxml/
H A Dcmdbuf.xml35 <enum name="Stencil Op">
75 <!-- Line-filled tri. Point-filled tri. UV. Rect. Match RGX. -->
80 <!-- Default layout if no other layout is set -->
82 <!-- Morton order -->
84 <!-- With a metadata buffer -->
105 <!-- Software-defined value selected not to clash with the hardware values.
107 use this format for anything else. -->
111 <value name="GBGR 422" value="0x40"/> <!-- Subsampled, swizzle BRG1 -->
112 <value name="BGRG 422" value="0x41"/> <!-- Subsampled, swizzle BRG1 -->
114 <!-- Compressed -->
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/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DMultisampledRenderToTextureTest.cpp3 // Use of this source code is governed by a BSD-style license that can be
135 EXPECT_PIXEL_COLOR_NEAR(xs, ye - 1, expected, 1.0); in verifyResults()
136 EXPECT_PIXEL_COLOR_NEAR(xe - 1, ys, expected, 1.0); in verifyResults()
137 EXPECT_PIXEL_COLOR_NEAR(xe - 1, ye - 1, expected, 1.0); in verifyResults()
179 GLint mCopyTextureUniformLocation = -1;
311 // Depth/stencil attachment. Allowed only in EXT_multisampled_render_to_texture2 in TEST_P()
445 // Depth/stencil renderbuffer, potentially with a different sample count. in TEST_P()
527 // Depth/stencil renderbuffer, potentially with a different sample count. in TEST_P()
567 // Depth/stencil renderbuffer, potentially with a different sample count. in TEST_P()
586 GLenum internalFormat = glType ? glType->internalFormat : GL_RGBA; in createAndAttachColorAttachment()
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/aosp_15_r20/external/mesa3d/src/broadcom/cle/
H A Dv3d_packet.xml28 <value name="INV_CONST_ALPHA" value="13"/>
44 <enum name="Stencil Op" prefix="V3D_STENCIL_OP">
111 <value name="UB-linear (1 UIF block wide)" value="2"/>
112 <value name="UB-linear (2 UIF blocks wide)" value="3"/>
148 <value name="none" value="0"/> <!-- no clamping -->
149 <value name="norm" value="1"/> <!-- [0,1] for f16 -->
150 <value name="pos" value="2"/> <!-- [0, for f16 -->
151 <value name="int" value="3"/> <!-- clamp to integer RT's range -->
155 <value name="8i" value="0"/> <!-- no clamping -->
156 <value name="16i" value="1"/> <!-- no clamping -->
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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineStencilExportTests.cpp1 /*------------------------------------------------------------------------
3 * ------------------------
13 * http://www.apache.org/licenses/LICENSE-2.0
24 *//*--------------------------------------------------------------------*/
105 << " vec2(-1.0, -1.0),\n" in initPrograms()
106 << " vec2(-1.0, +1.0),\n" in initPrograms()
107 << " vec2(+1.0, -1.0),\n" in initPrograms()
109 << " vec2(+1.0, -1.0),\n" in initPrograms()
110 << " vec2(-1.0, +1.0)\n" in initPrograms()
121 // Fragment shader that writes to Stencil buffer. in initPrograms()
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12345678910>>...25