xref: /aosp_15_r20/external/mesa3d/src/panfrost/lib/genxml/v6.xml (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1<panxml arch="6">
2  <enum name="Attribute Type">
3    <value name="1D" value="1"/>
4    <value name="1D POT Divisor" value="2"/>
5    <value name="1D Modulus" value="3"/>
6    <value name="1D NPOT Divisor" value="4"/>
7    <value name="3D Linear" value="5"/>
8    <value name="3D Interleaved" value="6"/>
9    <value name="1D Primitive Index Buffer" value="7"/>
10    <value name="1D POT Divisor Write Reduction" value="10"/>
11    <value name="1D Modulus Write Reduction" value="11"/>
12    <value name="1D NPOT Divisor Write Reduction" value="12"/>
13    <value name="Continuation" value="32"/>
14  </enum>
15
16  <enum name="Channel">
17    <value name="R" value="0"/>
18    <value name="G" value="1"/>
19    <value name="B" value="2"/>
20    <value name="A" value="3"/>
21    <value name="0" value="4"/>
22    <value name="1" value="5"/>
23  </enum>
24
25  <enum name="Depth Source">
26    <value name="Minimum" value="0"/>
27    <value name="Maximum" value="1"/>
28    <value name="Fixed function" value="2"/>
29    <value name="Shader" value="3"/>
30  </enum>
31
32  <enum name="Job Type">
33    <value name="Not started" value="0"/>
34    <value name="Null" value="1"/>
35    <value name="Write value" value="2"/>
36    <value name="Cache flush" value="3"/>
37    <value name="Compute" value="4"/>
38    <value name="Vertex" value="5"/>
39    <value name="Geometry" value="6"/>
40    <value name="Tiler" value="7"/>
41    <value name="Fused" value="8"/>
42    <value name="Fragment" value="9"/>
43    <value name="Indexed Vertex" value="10"/>
44  </enum>
45
46  <enum name="Draw Mode">
47    <value name="None" value="0"/>
48    <value name="Points" value="1"/>
49    <value name="Lines" value="2"/>
50    <value name="Line strip" value="4"/>
51    <value name="Line loop" value="6"/>
52    <value name="Triangles" value="8"/>
53    <value name="Triangle strip" value="10"/>
54    <value name="Triangle fan" value="12"/>
55    <value name="Polygon" value="13"/>
56    <value name="Quads" value="14"/>
57    <value name="Quad strip" value="15"/>
58  </enum>
59
60  <enum name="Exception Access">
61    <value name="None" value="0"/>
62    <value name="Execute" value="2"/>
63    <value name="Read" value="1"/>
64    <value name="Write" value="3"/>
65  </enum>
66
67  <enum name="Func">
68    <value name="Never" value="0"/>
69    <value name="Less" value="1"/>
70    <value name="Equal" value="2"/>
71    <value name="Lequal" value="3"/>
72    <value name="Greater" value="4"/>
73    <value name="Not Equal" value="5"/>
74    <value name="Gequal" value="6"/>
75    <value name="Always" value="7"/>
76  </enum>
77
78  <enum name="Format">
79    <value name="ETC2 RGB8" value="1"/>
80    <value name="ETC2 R11 UNORM" value="2"/>
81    <value name="ETC2 RGBA8" value="3"/>
82    <value name="ETC2 RG11 UNORM" value="4"/>
83    <!--- 5-6 reserved *-->
84    <value name="BC1 UNORM" value="7"/>
85    <value name="BC2 UNORM" value="8"/>
86    <value name="BC3 UNORM" value="9"/>
87    <value name="BC4 UNORM" value="10"/>
88    <value name="BC4 SNORM" value="11"/>
89    <value name="BC5 UNORM" value="12"/>
90    <value name="BC5 SNORM" value="13"/>
91    <value name="BC6H UF16" value="14"/>
92    <value name="BC6H SF16" value="15"/>
93    <value name="BC7 UNORM" value="16"/>
94    <value name="ETC2 R11 SNORM" value="17"/>
95    <value name="ETC2 RG11 SNORM" value="18"/>
96    <value name="ETC2 RGB8A1" value="19"/>
97    <value name="ASTC 3D LDR" value="20"/>
98    <value name="ASTC 3D HDR" value="21"/>
99    <value name="ASTC 2D LDR" value="22"/>
100    <value name="ASTC 2D HDR" value="23"/>
101    <!--- 24-63 reserved *-->
102    <value name="RGB565" value="64"/>
103    <value name="RGB5 A1 UNORM" value="65"/>
104    <value name="A1 BGR5 UNORM" value="66"/>
105    <value name="RGB10 A2 UNORM" value="67"/>
106    <value name="A2 BGR10 UNORM" value="68"/>
107    <value name="RGB10 A2 SNORM" value="69"/>
108    <value name="A2 BGR10 SNORM" value="70"/>
109    <value name="RGB10 A2UI" value="71"/>
110    <value name="A2 BGR10UI" value="72"/>
111    <value name="RGB10 A2I" value="73"/>
112    <value name="A2 BGR10I" value="74"/>
113    <!--- 75-76 reserved *-->
114    <value name="Z24X8 UNORM" value="77"/>
115    <value name="X8Z24" value="78"/>
116    <value name="X32 S8X24" value="79"/>
117    <value name="X24S8 X32" value="80"/>
118    <value name="R32 FIXED" value="81"/>
119    <value name="RG32 FIXED" value="82"/>
120    <value name="RGB32 FIXED" value="83"/>
121    <value name="RGBA32 FIXED" value="84"/>
122    <!--- 85-88 reserved *-->
123    <value name="R11F G11F B10F" value="89"/>
124    <value name="B10F G11F R11F" value="90"/>
125    <value name="R9F G9F B9F E5F" value="91"/>
126    <value name="E5F B9F G9F R9F" value="92"/>
127    <value name="Snap 2" value="93"/>
128    <!--- RGBA32F + snap to 2^-8, used for vertex writes -->
129    <value name="Snap 4" value="94"/>
130    <value name="Constant" value="95"/>
131    <value name="R1 SNORM" value="96"/>
132    <value name="R2 SNORM" value="97"/>
133    <value name="R4 SNORM" value="98"/>
134    <value name="R8 SNORM" value="99"/>
135    <value name="R16 SNORM" value="100"/>
136    <value name="R32 SNORM" value="101"/>
137    <value name="R64 SNORM" value="102"/>
138    <!--- 103 reserved -->
139    <value name="RG1 SNORM" value="104"/>
140    <value name="RG2 SNORM" value="105"/>
141    <value name="RG4 SNORM" value="106"/>
142    <value name="RG8 SNORM" value="107"/>
143    <value name="RG16 SNORM" value="108"/>
144    <value name="RG32 SNORM" value="109"/>
145    <value name="RG64 SNORM" value="110"/>
146    <!-- 111 reserved -->
147    <value name="RGB1 SNORM" value="112"/>
148    <value name="RGB2 SNORM" value="113"/>
149    <value name="RGB4 SNORM" value="114"/>
150    <value name="RGB8 SNORM" value="115"/>
151    <value name="RGB16 SNORM" value="116"/>
152    <value name="RGB32 SNORM" value="117"/>
153    <value name="RGB64 SNORM" value="118"/>
154    <!-- 119 reserved -->
155    <value name="RGBA1 SNORM" value="120"/>
156    <value name="RGBA2 SNORM" value="121"/>
157    <value name="RGBA4 SNORM" value="122"/>
158    <value name="RGBA8 SNORM" value="123"/>
159    <value name="RGBA16 SNORM" value="124"/>
160    <value name="RGBA32 SNORM" value="125"/>
161    <value name="RGBA64 SNORM" value="126"/>
162    <!-- 127 reserved -->
163    <value name="R1UI" value="128"/>
164    <value name="R2UI" value="129"/>
165    <value name="R4UI" value="130"/>
166    <value name="R8UI" value="131"/>
167    <value name="R16UI" value="132"/>
168    <value name="R32UI" value="133"/>
169    <value name="R64UI" value="134"/>
170    <value name="R64F" value="135"/>
171    <value name="RG1UI" value="136"/>
172    <value name="RG2UI" value="137"/>
173    <value name="RG4UI" value="138"/>
174    <value name="RG8UI" value="139"/>
175    <value name="RG16UI" value="140"/>
176    <value name="RG32UI" value="141"/>
177    <value name="RG64UI" value="142"/>
178    <value name="RG64F" value="143"/>
179    <value name="RGB1UI" value="144"/>
180    <value name="RGB2UI" value="145"/>
181    <value name="RGB4UI" value="146"/>
182    <value name="RGB8UI" value="147"/>
183    <value name="RGB16UI" value="148"/>
184    <value name="RGB32UI" value="149"/>
185    <value name="RGB64UI" value="150"/>
186    <value name="RGB64F" value="151"/>
187    <value name="RGBA1UI" value="152"/>
188    <value name="RGBA2UI" value="153"/>
189    <value name="RGBA4UI" value="154"/>
190    <value name="RGBA8UI" value="155"/>
191    <value name="RGBA16UI" value="156"/>
192    <value name="RGBA32UI" value="157"/>
193    <value name="RGBA64UI" value="158"/>
194    <value name="RGBA64F" value="159"/>
195    <value name="R1 UNORM" value="160"/>
196    <value name="R2 UNORM" value="161"/>
197    <value name="R4 UNORM" value="162"/>
198    <value name="R8 UNORM" value="163"/>
199    <value name="R16 UNORM" value="164"/>
200    <value name="R32 UNORM" value="165"/>
201    <value name="R64 UNORM" value="166"/>
202    <value name="R32F" value="167"/>
203    <value name="RG1 UNORM" value="168"/>
204    <value name="RG2 UNORM" value="169"/>
205    <value name="RG4 UNORM" value="170"/>
206    <value name="RG8 UNORM" value="171"/>
207    <value name="RG16 UNORM" value="172"/>
208    <value name="RG32 UNORM" value="173"/>
209    <value name="RG64 UNORM" value="174"/>
210    <value name="RG32F" value="175"/>
211    <value name="RGB1 UNORM" value="176"/>
212    <value name="RGB2 UNORM" value="177"/>
213    <value name="RGB4 UNORM" value="178"/>
214    <value name="RGB8 UNORM" value="179"/>
215    <value name="RGB16 UNORM" value="180"/>
216    <value name="RGB32 UNORM" value="181"/>
217    <value name="RGB64 UNORM" value="182"/>
218    <value name="RGB32F" value="183"/>
219    <value name="RGBA1 UNORM" value="184"/>
220    <value name="RGBA2 UNORM" value="185"/>
221    <value name="RGBA4 UNORM" value="186"/>
222    <value name="RGBA8 UNORM" value="187"/>
223    <value name="RGBA16 UNORM" value="188"/>
224    <value name="RGBA32 UNORM" value="189"/>
225    <value name="RGBA64 UNORM" value="190"/>
226    <value name="RGBA32F" value="191"/>
227    <value name="R1I" value="192"/>
228    <value name="R2I" value="193"/>
229    <value name="R4I" value="194"/>
230    <value name="R8I" value="195"/>
231    <value name="R16I" value="196"/>
232    <value name="R32I" value="197"/>
233    <value name="R64I" value="198"/>
234    <value name="R16F" value="199"/>
235    <value name="RG1I" value="200"/>
236    <value name="RG2I" value="201"/>
237    <value name="RG4I" value="202"/>
238    <value name="RG8I" value="203"/>
239    <value name="RG16I" value="204"/>
240    <value name="RG32I" value="205"/>
241    <value name="RG64I" value="206"/>
242    <value name="RG16F" value="207"/>
243    <value name="RGB1I" value="208"/>
244    <value name="RGB2I" value="209"/>
245    <value name="RGB4I" value="210"/>
246    <value name="RGB8I" value="211"/>
247    <value name="RGB16I" value="212"/>
248    <value name="RGB32I" value="213"/>
249    <value name="RGB64I" value="214"/>
250    <value name="RGB16F" value="215"/>
251    <value name="RGBA1I" value="216"/>
252    <value name="RGBA2I" value="217"/>
253    <value name="RGBA4I" value="218"/>
254    <value name="RGBA8I" value="219"/>
255    <value name="RGBA16I" value="220"/>
256    <value name="RGBA32I" value="221"/>
257    <value name="RGBA64I" value="222"/>
258    <value name="RGBA16F" value="223"/>
259    <value name="RGB5 A1 AU" value="224"/>
260    <value name="RGB5 A1 PU" value="225"/>
261    <value name="R5G6B5 AU" value="226"/>
262    <value name="R5G6B5 PU" value="227"/>
263    <!--- 228-229 reserved *-->
264    <value name="Snap4 V" value="230"/>
265    <!--- 231 reserved *-->
266    <value name="RGBA4 AU" value="232"/>
267    <value name="RGBA4 PU" value="233"/>
268    <!--- 234-236 reserved *-->
269    <value name="RGBA8 TB" value="237"/>
270    <value name="RGB10 A2 TB" value="238"/>
271    <!--- 239 reserved *-->
272    <value name="Tess Vertex Pack" value="240"/>
273    <value name="RGB8 A2 AU" value="241"/>
274    <value name="RGB8 A2 PU" value="242"/>
275    <!--- 243-255 reserved *-->
276  </enum>
277
278  <enum name="YUV Swizzle">
279    <value name="YUVA" value="0"/>
280    <value name="YVUA" value="1"/>
281    <value name="UYVA" value="2"/>
282    <value name="UVYA" value="3"/>
283    <value name="VUYA" value="4"/>
284    <value name="VYUA" value="5"/>
285    <value name="Y00A" value="6"/>
286    <value name="YXXA" value="7"/>
287  </enum>
288
289  <enum name="YUV Conversion Mode">
290    <value name="No Conversion" value="0"/>
291    <value name="BT 601" value="3"/>
292    <value name="BT 709" value="4"/>
293    <value name="BT 2020" value="6"/>
294  </enum>
295
296  <enum name="YUV Cr Siting">
297    <value name="Co-Sited" value="0"/>
298    <value name="Center Y" value="1"/>
299    <value name="Center X" value="2"/>
300    <value name="Center" value="3"/>
301    <value name="One Quarter" value="4"/>
302    <value name="Three Quarters" value="5"/>
303    <value name="Replicated" value="7"/>
304  </enum>
305
306  <enum name="ASTC 2D Dimension">
307    <value name="4" value="0"/>
308    <value name="5" value="1"/>
309    <value name="6" value="2"/>
310    <value name="8" value="4"/>
311    <value name="10" value="6"/>
312    <value name="12" value="7"/>
313  </enum>
314
315  <enum name="ASTC 3D Dimension">
316    <value name="4" value="0"/>
317    <value name="5" value="1"/>
318    <value name="6" value="2"/>
319    <value name="3" value="3"/>
320  </enum>
321
322  <enum name="Pixel Kill">
323    <value name="Force Early" value="0"/>
324    <value name="Strong Early" value="1"/>
325    <value name="Weak Early" value="2"/>
326    <value name="Force Late" value="3"/>
327  </enum>
328
329  <enum name="Block Format">
330    <!--- 16x16 block u-interleaved -->
331    <value name="Tiled U-Interleaved" value="0"/>
332    <value name="Tiled Linear" value="1"/>
333    <value name="Linear" value="2"/>
334    <value name="AFBC" value="3"/>
335  </enum>
336
337  <enum name="Mipmap Mode">
338    <value name="Nearest" value="0"/>
339    <value name="None" value="1"/>
340    <value name="Trilinear" value="3"/>
341  </enum>
342
343  <enum name="LOD Algorithm">
344    <value name="Isotropic" value="0"/>
345      <!--- 1, 2 reserved -->
346    <value name="Anisotropic" value="3"/>
347  </enum>
348
349  <enum name="MSAA">
350    <value name="Single" value="0"/>
351    <!-- N samples, 1 surface, resolved -->
352    <value name="Average" value="1"/>
353    <!-- N samples, 1 surface, unresolved -->
354    <value name="Multiple" value="2"/>
355    <!-- N samples, N surfaces -->
356    <value name="Layered" value="3"/>
357  </enum>
358
359  <enum name="Index Type">
360    <value name="None" value="0"/>
361    <value name="UINT8" value="1"/>
362    <value name="UINT16" value="2"/>
363    <value name="UINT32" value="3"/>
364  </enum>
365
366  <enum name="Occlusion Mode">
367    <value name="Disabled" value="0"/>
368    <value name="Predicate" value="1"/>
369    <value name="Counter" value="3"/>
370  </enum>
371
372  <enum name="Stencil Op">
373    <value name="Keep" value="0"/>
374    <value name="Replace" value="1"/>
375    <value name="Zero" value="2"/>
376    <value name="Invert" value="3"/>
377    <value name="Incr Wrap" value="4"/>
378    <value name="Decr Wrap" value="5"/>
379    <value name="Incr Sat" value="6"/>
380    <value name="Decr Sat" value="7"/>
381  </enum>
382
383  <enum name="Texture Dimension">
384    <value name="Cube" value="0"/>
385    <value name="1D" value="1"/>
386    <value name="2D" value="2"/>
387    <value name="3D" value="3"/>
388  </enum>
389
390  <enum name="Texture Layout">
391    <!--- 16x16 block u-interleaved -->
392    <value name="Tiled" value="1"/>
393    <value name="Linear" value="2"/>
394    <value name="AFBC" value="12"/>
395  </enum>
396
397  <enum name="AFBC Surface Flag">
398    <value name="YTR" value="1"/>
399    <value name="Split Block" value="2"/>
400    <value name="Wide Block" value="4"/>
401    <value name="Prefetch" value="16"/>
402  </enum>
403
404  <enum name="Wrap Mode">
405    <value name="Repeat" value="8"/>
406    <value name="Clamp to Edge" value="9"/>
407    <value name="Clamp to Border" value="11"/>
408    <value name="Mirrored Repeat" value="12"/>
409    <value name="Mirrored Clamp to Edge" value="13"/>
410    <value name="Mirrored Clamp to Border" value="15"/>
411  </enum>
412
413  <struct name="Attribute" align="8">
414    <field name="Buffer index" size="9" start="0" type="uint"/>
415    <field name="Offset enable" size="1" start="9" type="bool" default="true"/>
416    <field name="Format" size="22" start="10" type="Pixel Format"/>
417    <field name="Offset" size="32" start="32" type="int"/>
418  </struct>
419
420  <struct name="Attribute Buffer" align="32">
421    <field name="Type" size="6" start="0" type="Attribute Type" default="1D"/>
422    <field name="Pointer" size="50" start="6" type="address" modifier="shr(6)"/>
423    <field name="Stride" size="32" start="64" type="uint"/>
424    <field name="Size" size="32" start="96" type="uint"/>
425
426    <field name="Divisor" size="8" start="56" type="padded" default="1"/>
427    <field name="Divisor R" size="5" start="56" type="uint"/>
428    <field name="Divisor P" size="3" start="61" type="uint"/>
429    <field name="Divisor E" size="1" start="61" type="uint"/>
430  </struct>
431
432  <struct name="Attribute Buffer Continuation NPOT">
433    <field name="Type" size="6" start="0:0" type="Attribute Type" default="Continuation"/>
434    <field name="Divisor Numerator" size="32" start="1:0" type="uint"/>
435    <field name="Divisor" size="32" start="3:0" type="uint"/>
436  </struct>
437
438  <struct name="Attribute Buffer Continuation 3D" size="4">
439    <field name="Type" size="6" start="0:0" type="Attribute Type" default="Continuation"/>
440    <field name="S dimension" size="16" start="0:16" type="uint" modifier="minus(1)"/>
441    <field name="T dimension" size="16" start="1:0" type="uint" modifier="minus(1)"/>
442    <field name="R dimension" size="16" start="1:16" type="uint" modifier="minus(1)"/>
443    <field name="Row Stride" size="32" start="2:0" type="uint"/>
444    <field name="Slice Stride" size="32" start="3:0" type="uint"/>
445  </struct>
446
447  <enum name="Blend Operand A">
448    <value name="Zero" value="1"/>
449    <value name="Src" value="2"/>
450    <value name="Dest" value="3"/>
451  </enum>
452
453  <enum name="Blend Operand B">
454    <value name="Src Minus Dest" value="0"/>
455    <value name="Src Plus Dest" value="1"/>
456    <value name="Src" value="2"/>
457    <value name="Dest" value="3"/>
458  </enum>
459
460  <enum name="Blend Operand C">
461    <value name="Zero" value="1"/>
462    <value name="Src" value="2"/>
463    <value name="Dest" value="3"/>
464    <value name="Src x 2" value="4"/>
465    <value name="Src Alpha" value="5"/>
466    <value name="Dest Alpha" value="6"/>
467    <value name="Constant" value="7"/>
468  </enum>
469
470  <struct name="Blend Function" no-direct-packing="true">
471    <!-- Blend equation: A + (B * C) -->
472    <field name="A" size="2" start="0" type="Blend Operand A"/>
473    <field name="Negate A" size="1" start="3" type="bool"/>
474    <field name="B" size="2" start="4" type="Blend Operand B"/>
475    <field name="Negate B" size="1" start="7" type="bool"/>
476    <field name="C" size="3" start="8" type="Blend Operand C"/>
477    <field name="Invert C" size="1" start="11" type="bool"/>
478  </struct>
479
480  <struct name="Blend Equation" size="1">
481    <field name="RGB" size="12" start="0:0" type="Blend Function"/>
482    <field name="Alpha" size="12" start="0:12" type="Blend Function"/>
483    <field name="Color Mask" size="4" start="0:28" type="uint"/>
484  </struct>
485
486  <enum name="Register File Format">
487    <value name="F16" value="0"/>
488    <value name="F32" value="1"/>
489    <value name="I32" value="2"/>
490    <value name="U32" value="3"/>
491    <value name="I16" value="4"/>
492    <value name="U16" value="5"/>
493  </enum>
494
495  <enum name="Blend Mode">
496    <value name="Shader" value="0"/>
497    <value name="Opaque" value="1"/>
498    <value name="Fixed-Function" value="2"/>
499    <value name="Off" value="3"/>
500  </enum>
501
502  <struct name="Blend Shader" size="2">
503    <field name="Return Value" size="29" start="0:3" type="uint" modifier="shr(3)"/>
504    <field name="PC" size="28" start="1:4" type="uint" modifier="shr(4)"/>
505  </struct>
506
507  <struct name="Internal Conversion" size="1">
508    <field name="Memory Format" size="22" start="0" type="Pixel Format"/>
509    <field name="Raw" size="1" start="22" type="bool"/>
510    <field name="Register Format" size="3" start="24" type="Register File Format"/>
511  </struct>
512
513  <struct name="Blend Fixed-Function" size="2">
514    <field name="Num Comps" size="2" start="0:3" type="uint" modifier="minus(1)" default="1"/>
515    <field name="Alpha Zero NOP" size="1" start="0:5" type="bool"/>
516    <field name="Alpha One Store" size="1" start="0:6" type="bool"/>
517    <field name="RT" size="4" start="0:16" type="uint">
518       <value name="MALI_BIFROST_BLEND_MAX_RT" value="8"/>
519    </field>
520    <field name="Conversion" size="32" start="1:0" type="Internal Conversion"/>
521  </struct>
522
523  <struct name="Internal Blend">
524    <field name="Mode" size="2" start="0:0" type="Blend Mode"/>
525    <field name="Shader" size="64" start="0:0" type="Blend Shader"/>
526    <field name="Fixed-Function" size="64" start="0:0" type="Blend Fixed-Function"/>
527  </struct>
528
529  <struct name="Blend" size="4" align="16">
530    <field name="Load Destination" size="1" start="0:0" type="bool" default="false"/>
531    <field name="Alpha To One" size="1" start="0:8" type="bool"/>
532    <field name="Enable" size="1" start="0:9" type="bool" default="true"/>
533    <field name="sRGB" size="1" start="0:10" type="bool" default="false"/>
534    <field name="Round to FB precision" size="1" start="0:11" type="bool" default="false"/>
535    <field name="Constant" size="16" start="0:16" type="uint"/>
536    <field name="Equation" size="32" start="1:0" type="Blend Equation"/>
537    <field name="Internal" size="64" start="2:0" type="Internal Blend"/>
538  </struct>
539
540  <struct name="Invocation">
541    <!-- Dynamic bitfield containing WorkGroupSize.xyz, NumWorkGroups.xyz
542      The number of bits allocated for each number is based on the *_shift
543      fields. For example, workgroups_y_shift gives the bit that
544      gl_NumWorkGroups.y starts at, and workgroups_z_shift gives the bit
545      that gl_NumWorkGroups.z starts at (and therefore one after the bit
546      that gl_NumWorkGroups.y ends at). The actual value for each
547      is one more than the stored value, since if any of the values
548      are zero, then there would be no invocations (and hence no job). -->
549    <field name="Invocations" size="32" start="0:0" type="uint"/>
550    <field name="Size Y shift" size="5" start="1:0" type="uint"/>
551    <field name="Size Z shift" size="5" start="1:5" type="uint"/>
552    <field name="Workgroups X shift" size="6" start="1:10" type="uint"/>
553    <field name="Workgroups Y shift" size="6" start="1:16" type="uint"/>
554    <field name="Workgroups Z shift" size="6" start="1:22" type="uint"/>
555    <field name="Thread group split" size="4" start="1:28" type="uint" prefix="MALI_SPLIT">
556      <value name="Min efficient" value="2"/>
557    </field>
558  </struct>
559
560  <enum name="Point Size Array Format">
561    <value name="None" value="0"/>
562    <value name="FP16" value="2"/>
563    <value name="FP32" value="3"/>
564  </enum>
565
566  <enum name="Primitive Restart">
567    <value name="None" value="0"/>
568    <value name="Implicit" value="2"/>
569    <value name="Explicit" value="3"/>
570  </enum>
571
572  <struct name="Primitive">
573    <field name="Draw mode" size="8" start="0:0" type="Draw Mode" default="None"/>
574    <field name="Index type" size="3" start="0:8" type="Index Type" default="None"/>
575    <field name="Point size array format" size="2" start="0:11" type="Point Size Array Format"/>
576    <field name="Primitive Index Enable" size="1" start="0:13" type="bool"/>
577    <field name="Primitive Index Writeback" size="1" start="0:14" type="bool"/>
578    <field name="First provoking vertex" size="1" start="0:15" type="bool" default="true"/>
579    <field name="Low Depth Cull" size="1" start="0:16" type="bool" default="true"/>
580    <field name="High Depth Cull" size="1" start="0:17" type="bool" default="true"/>
581    <field name="Secondary Shader" size="1" start="0:18" type="bool"/>
582    <field name="Primitive restart" size="2" start="0:19" type="Primitive Restart"/>
583    <field name="Job Task Split" size="6" start="0:26" type="uint"/>
584    <field name="Base vertex offset" size="32" start="1:0" type="int"/>
585    <field name="Primitive Restart Index" size="32" start="2:0" type="uint"/>
586    <field name="Index count" size="32" start="3:0" type="uint" modifier="minus(1)"/>
587    <field name="Indices" size="64" start="4:0" type="address"/>
588  </struct>
589
590  <struct name="Draw" size="32" align="64">
591    <field name="Four Components Per Vertex" size="1" start="0:0" type="bool" default="true"/>
592    <field name="Draw Descriptor Is 64b" size="1" start="0:1" type="bool" default="true"/>
593    <field name="Occlusion query" size="2" start="0:3" type="Occlusion Mode" default="Disabled"/>
594    <field name="Front face CCW" size="1" start="0:5" type="bool"/>
595    <field name="Cull front face" size="1" start="0:6" type="bool"/>
596    <field name="Cull back face" size="1" start="0:7" type="bool"/>
597    <field name="Flat Shading Vertex" size="1" start="0:8" type="uint"/>
598    <field name="Exclude Filtered Perf Counters" size="1" start="0:9" type="bool"/>
599    <field name="Primitive Barrier" size="1" start="0:10" type="bool"/>
600    <field name="Clean Fragment Write" size="1" start="0:11" type="bool"/>
601    <field name="Instance Size" size="8" start="0:16" type="padded" default="1"/>
602    <field name="Instance Primitive Size" size="8" start="0:24" type="padded" default="1"/>
603    <field name="Offset start" size="32" start="1:0" type="uint"/>
604    <field name="Primitive Index Base" size="32" start="2:0" type="uint"/>
605    <field name="Position" size="64" start="4:0" type="address"/>
606    <field name="Uniform buffers" size="64" start="6:0" type="address"/>
607    <field name="Textures" size="64" start="8:0" type="address"/>
608    <field name="Samplers" size="64" start="10:0" type="address"/>
609    <field name="Push uniforms" size="64" start="12:0" type="address"/>
610    <field name="State" size="64" start="14:0" type="address"/>
611    <field name="Attribute buffers" size="64" start="16:0" type="address"/>
612    <field name="Attributes" size="64" start="18:0" type="address"/>
613    <field name="Varying buffers" size="64" start="20:0" type="address"/>
614    <field name="Varyings" size="64" start="22:0" type="address"/>
615    <field name="Viewport" size="64" start="24:0" type="address"/>
616    <field name="Occlusion" size="64" start="26:0" type="address"/>
617    <field name="Thread Storage" size="64" start="28:0" type="address"/>
618  </struct>
619
620  <struct name="Surface" align="8">
621    <field name="Pointer" size="64" start="0:0" type="address"/>
622  </struct>
623
624  <struct name="Surface With Stride" align="8">
625    <field name="Pointer" size="64" start="0:0" type="address"/>
626    <field name="Row stride" size="32" start="2:0" type="int"/>
627    <field name="Surface stride" size="32" start="3:0" type="int"/>
628  </struct>
629
630  <struct name="Sampler" size="8" align="32">
631    <field name="Type" size="4" start="0:0" type="uint" default="1"/>
632    <field name="Wrap Mode R" size="4" start="0:8" type="Wrap Mode" default="Clamp to Edge"/>
633    <field name="Wrap Mode T" size="4" start="0:12" type="Wrap Mode" default="Clamp to Edge"/>
634    <field name="Wrap Mode S" size="4" start="0:16" type="Wrap Mode" default="Clamp to Edge"/>
635    <field name="Round to nearest even" size="1" start="0:21" type="bool" default="true"/>
636    <!--- Disable sRGB-to-linear conversion (assume linear) -->
637    <field name="sRGB override" size="1" start="0:22" type="bool" default="false"/>
638    <field name="Seamless Cube Map" size="1" start="0:23" type="bool" default="true"/>
639    <field name="Clamp integer coordinates" size="1" start="0:24" type="bool"/>
640    <field name="Normalized Coordinates" size="1" start="0:25" type="bool" default="true"/>
641    <field name="Clamp integer array indices" size="1" start="0:26" type="bool" default="true"/>
642    <field name="Minify nearest" size="1" start="0:27" type="bool" default="false"/>
643    <field name="Magnify nearest" size="1" start="0:28" type="bool" default="false"/>
644    <!--- Set for 0.5, clear for 0.0 -->
645    <field name="Magnify cutoff" size="1" start="0:29" type="bool" default="false"/>
646    <field name="Mipmap Mode" size="2" start="0:30" type="Mipmap Mode" default="Nearest"/>
647    <field name="Minimum LOD" size="13" start="1:0" type="ulod" default="0"/>
648    <field name="Compare Function" size="3" start="1:13" type="Func" default="Never"/>
649    <field name="Maximum LOD" size="13" start="1:16" type="ulod" default="0"/>
650    <field name="LOD bias" size="16" start="2:0" type="slod" default="0"/>
651    <field name="Maximum anisotropy" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/>
652    <field name="LOD algorithm" size="2" start="2:24" type="LOD Algorithm" default="Isotropic"/>
653    <field name="Border Color R" size="32" start="4:0" type="uint/float" default="0.0"/>
654    <field name="Border Color G" size="32" start="5:0" type="uint/float" default="0.0"/>
655    <field name="Border Color B" size="32" start="6:0" type="uint/float" default="0.0"/>
656    <field name="Border Color A" size="32" start="7:0" type="uint/float" default="0.0"/>
657  </struct>
658
659  <struct name="Texture" size="8" align="32">
660    <field name="Type" size="4" start="0:0" type="uint" default="2"/>
661    <field name="Dimension" size="2" start="0:4" type="Texture Dimension"/>
662    <field name="Sample corner position" size="1" start="0:8" type="bool" default="false"/>
663    <field name="Normalize coordinates" size="1" start="0:9" type="bool" default="false"/>
664    <field name="Format" size="22" start="0:10" type="Pixel Format"/>
665    <field name="Width" size="16" start="1:0" type="uint" modifier="minus(1)"/>
666    <field name="Height" size="16" start="1:16" type="uint" modifier="minus(1)"/>
667    <field name="Swizzle" size="12" start="2:0" type="uint"/>
668    <field name="Texel ordering" size="4" start="2:12" type="Texture Layout"/>
669    <field name="Levels" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/>
670    <field name="Minimum level" size="5" start="2:24" type="uint"/>
671    <field name="Minimum LOD" size="13" start="3:0" type="ulod" default="0"/>
672    <field name="Sample count" size="3" start="3:13" type="uint" default="1" modifier="log2"/>
673    <field name="Maximum LOD" size="13" start="3:16" type="ulod" default="0"/>
674    <field name="Surfaces" size="64" start="4:0" type="address"/>
675    <field name="Array size" size="16" start="6:0" type="uint" modifier="minus(1)" default="1"/>
676    <field name="Depth" size="16" start="7:0" type="uint" modifier="minus(1)" default="1"/>
677  </struct>
678
679  <struct name="Renderer Properties" size="1">
680    <field name="Uniform buffer count" size="8" start="0" type="uint"/>
681    <field name="Depth source" size="2" start="8" type="Depth Source" default="Minimum"/>
682    <field name="Shader contains barrier" size="1" start="11" type="bool"/>
683    <field name="Shader modifies coverage" size="1" start="16" type="bool"/>
684    <field name="Allow forward pixel to kill" size="1" start="19" type="bool"/>
685    <field name="Allow forward pixel to be killed" size="1" start="20" type="bool"/>
686    <field name="Pixel kill operation" size="2" start="21" type="Pixel Kill"/>
687    <field name="ZS update operation" size="2" start="23" type="Pixel Kill"/>
688    <field name="Point sprite coord origin max Y" size="1" start="27" type="bool"/>
689    <field name="Stencil from shader" size="1" start="28" type="bool"/>
690  </struct>
691
692  <struct name="Compute Preload" size="1" no-direct-packing="true">
693    <field name="PC" size="1" start="6" type="bool"/>
694    <field name="Local Invocation XY" size="1" start="7" type="bool"/>
695    <field name="Local Invocation Z" size="1" start="8" type="bool"/>
696    <field name="Work group X" size="1" start="9" type="bool"/>
697    <field name="Work group Y" size="1" start="10" type="bool"/>
698    <field name="Work group Z" size="1" start="11" type="bool"/>
699    <field name="Global Invocation X" size="1" start="12" type="bool"/>
700    <field name="Global Invocation Y" size="1" start="13" type="bool"/>
701    <field name="Global Invocation Z" size="1" start="14" type="bool"/>
702  </struct>
703
704  <enum name="Warp Limit">
705    <value name="None" value="0"/>
706    <value name="2" value="1"/>
707    <value name="4" value="2"/>
708    <value name="8" value="3"/>
709  </enum>
710
711  <struct name="Vertex Preload" size="1" no-direct-packing="true">
712    <field name="Warp limit" size="2" start="0" type="Warp Limit"/>
713    <field name="PC" size="1" start="6" type="bool"/>
714    <field name="Position result address lo" size="1" start="10" type="bool"/>
715    <field name="Position result address hi" size="1" start="11" type="bool"/>
716    <field name="Vertex ID" size="1" start="13" type="bool"/>
717    <field name="Instance ID" size="1" start="14" type="bool"/>
718  </struct>
719
720  <struct name="Fragment Preload" size="1" no-direct-packing="true">
721    <field name="PC" size="1" start="6" type="bool"/>
722    <field name="Coverage" size="1" start="7" type="bool"/>
723    <field name="Primitive ID" size="1" start="9" type="bool"/>
724    <field name="Primitive flags" size="1" start="10" type="bool"/>
725    <field name="Fragment position" size="1" start="11" type="bool"/>
726    <field name="Sample mask/ID" size="1" start="13" type="bool"/>
727  </struct>
728
729  <struct name="Preload" size="1">
730    <field name="Compute" size="32" start="0" type="Compute Preload"/>
731    <field name="Vertex" size="32" start="0" type="Vertex Preload"/>
732    <field name="Fragment" size="32" start="0" type="Fragment Preload"/>
733    <field name="Uniform count" size="7" start="15" type="uint"/>
734  </struct>
735
736  <struct name="Shader" size="4">
737    <field name="Shader" size="64" start="0:0" type="address"/>
738    <field name="Sampler count" size="16" start="2:0" type="uint"/>
739    <field name="Texture count" size="16" start="2:16" type="uint"/>
740    <field name="Attribute count" size="16" start="3:0" type="uint"/>
741    <field name="Varying count" size="16" start="3:16" type="uint"/>
742  </struct>
743
744  <struct name="Multisample, Misc" size="1">
745    <field name="Sample mask" size="16" start="0" type="uint"/>
746    <field name="Multisample enable" size="1" start="16" type="bool"/>
747    <field name="Multisample late coverage" size="1" start="17" type="bool"/>
748    <field name="Evaluate per-sample" size="1" start="18" type="bool"/>
749    <field name="Fixed-function depth range fixed" size="1" start="19" type="bool"/>
750    <field name="Shader depth range fixed" size="1" start="20" type="bool"/>
751    <field name="Overdraw alpha1" size="1" start="22" type="bool"/>
752    <field name="Overdraw alpha0" size="1" start="23" type="bool"/>
753    <field name="Depth function" size="3" start="24" type="Func"/>
754    <field name="Depth write mask" size="1" start="27" type="bool"/>
755    <field name="Fixed-function near discard" size="1" start="28" type="bool"/>
756    <field name="Fixed-function far discard" size="1" start="29" type="bool"/>
757    <field name="Fragment near discard" size="1" start="30" type="bool"/>
758    <field name="Fragment far discard" size="1" start="31" type="bool"/>
759  </struct>
760
761  <struct name="Stencil Mask, Misc" size="1">
762    <field name="Stencil mask front" size="8" start="0" type="uint"/>
763    <field name="Stencil mask back" size="8" start="8" type="uint"/>
764    <field name="Stencil enable" size="1" start="16" type="bool"/>
765    <field name="Alpha-to-coverage" size="1" start="17" type="bool"/>
766    <field name="Alpha-to-coverage Invert" size="1" start="18" type="bool"/>
767    <field name="Alpha test compare function" size="3" start="21" type="Func"/>
768    <field name="Force seamless cubemaps" size="1" start="26" type="bool"/>
769    <field name="Front-facing depth bias" size="1" start="28" type="bool"/>
770    <field name="Back-facing depth bias" size="1" start="29" type="bool"/>
771    <field name="Single-sampled lines" size="1" start="30" type="bool"/>
772    <field name="Point snap" size="1" start="31" type="bool"/>
773  </struct>
774
775  <struct name="Stencil">
776    <field name="Reference Value" size="8" start="0" type="uint"/>
777    <field name="Mask" size="8" start="8" type="uint"/>
778    <field name="Compare Function" size="3" start="16" type="Func"/>
779    <field name="Stencil Fail" size="3" start="19" type="Stencil Op"/>
780    <field name="Depth Fail" size="3" start="22" type="Stencil Op"/>
781    <field name="Depth Pass" size="3" start="25" type="Stencil Op"/>
782  </struct>
783
784  <struct name="Renderer State" align="64" size="16">
785    <field name="Shader" size="128" start="0:0" type="Shader"/>
786    <field name="Properties" size="32" start="4:0" type="Renderer Properties"/>
787    <field name="Depth units" size="32" start="5:0" type="float"/>
788    <field name="Depth factor" size="32" start="6:0" type="float"/>
789    <field name="Depth bias clamp" size="32" start="7:0" type="float"/>
790    <field name="Multisample, Misc" size="32" start="8:0" type="Multisample, Misc"/>
791    <field name="Stencil Mask, Misc" size="32" start="9:0" type="Stencil Mask, Misc"/>
792    <field name="Stencil front" size="32" start="10:0" type="Stencil"/>
793    <field name="Stencil back" size="32" start="11:0" type="Stencil"/>
794    <field name="Preload" size="32" start="12:0" type="Preload"/>
795    <field name="Secondary preload" size="32" start="13:0" type="Preload"/>
796    <field name="Secondary shader" size="64" start="14:0" type="address"/>
797  </struct>
798
799  <struct name="Uniform Buffer" align="8">
800    <field name="Entries" size="12" start="0" type="uint" modifier="minus(1)"/>
801    <field name="Pointer" size="52" start="12" type="address" modifier="shr(4)" element="16" count="Entries"/>
802  </struct>
803
804  <struct name="Viewport" align="32">
805    <field name="Minimum X" size="32" start="0:0" default="-INFINITY" type="float"/>
806    <field name="Minimum Y" size="32" start="1:0" default="-INFINITY" type="float"/>
807    <field name="Maximum X" size="32" start="2:0" default="+INFINITY" type="float"/>
808    <field name="Maximum Y" size="32" start="3:0" default="+INFINITY" type="float"/>
809    <field name="Minimum Z" size="32" start="4:0" default="0.0" type="float"/>
810    <field name="Maximum Z" size="32" start="5:0" default="1.0" type="float"/>
811    <field name="Scissor Minimum X" size="16" start="6:0" default="0" type="uint"/>
812    <field name="Scissor Minimum Y" size="16" start="6:16" default="0" type="uint"/>
813    <field name="Scissor Maximum X" size="16" start="7:0" type="uint"/>
814    <field name="Scissor Maximum Y" size="16" start="7:16" type="uint"/>
815  </struct>
816
817  <struct name="Local Storage" size="8" align="64">
818    <field name="TLS Size" size="5" start="0:0" type="uint"/>
819    <field name="TLS Initial Stack Pointer Offset" size="27" start="0:5" type="uint"/>
820    <field name="WLS Instances" size="5" start="1:0" type="uint" modifier="log2" prefix="MALI_LOCAL_STORAGE" default="MALI_LOCAL_STORAGE_NO_WORKGROUP_MEM">
821      <value name="No Workgroup Mem" value="0x80000000"/>
822    </field>
823    <field name="WLS Size Base" size="2" start="1:5" type="uint"/>
824    <field name="WLS Size Scale" size="5" start="1:8" type="uint"/>
825    <field name="TLS Base Pointer" size="64" start="2:0" type="address"/>
826    <field name="WLS Base Pointer" size="64" start="4:0" type="address"/>
827  </struct>
828
829  <enum name="Color Buffer Internal Format">
830    <value name="Raw Value" value="0"/>
831    <value name="R8G8B8A8" value="1"/>
832    <value name="R10G10B10A2" value="2"/>
833    <value name="R8G8B8A2" value="3"/>
834    <value name="R4G4B4A4" value="4"/>
835    <value name="R5G6B5A0" value="5"/>
836    <value name="R5G5B5A1" value="6"/>
837    <value name="RAW8" value="32"/>
838    <value name="RAW16" value="33"/>
839    <value name="RAW32" value="34"/>
840    <value name="RAW64" value="35"/>
841    <value name="RAW128" value="36"/>
842  </enum>
843
844  <enum name="Color Format">
845    <value name="RAW8" value="0"/>
846    <value name="RAW16" value="1"/>
847    <value name="RAW24" value="2"/>
848    <value name="RAW32" value="3"/>
849    <value name="RAW48" value="4"/>
850    <value name="RAW64" value="5"/>
851    <value name="RAW96" value="6"/>
852    <value name="RAW128" value="7"/>
853    <value name="RAW192" value="8"/>
854    <value name="RAW256" value="9"/>
855    <value name="RAW384" value="10"/>
856    <value name="RAW512" value="11"/>
857    <value name="RAW768" value="12"/>
858    <value name="RAW1024" value="13"/>
859    <value name="RAW1536" value="14"/>
860    <value name="RAW2048" value="15"/>
861    <value name="R8" value="16"/>
862    <value name="R8G8" value="17"/>
863    <value name="R8G8B8" value="18"/>
864    <value name="R8G8B8A8" value="19"/>
865    <value name="R4G4B4A4" value="20"/>
866    <value name="R5G6B5" value="21"/>
867    <value name="R8G8B8_FROM_R8G8B8A2" value="22"/>
868    <value name="R10G10B10A2" value="24"/>
869    <value name="A2B10G10R10" value="25"/>
870    <value name="R5G5B5A1" value="28"/>
871    <value name="A1B5G5R5" value="29"/>
872    <value name="NATIVE" value="31"/>
873  </enum>
874
875  <enum name="Downsampling Accumulation Mode">
876    <value name="Unsigned normalized integer" value="0"/>
877    <value name="Signed normalized integer" value="1"/>
878  </enum>
879
880  <enum name="Sample Layout">
881    <value name="Ordered 4x Grid" value="0"/>
882    <value name="Rotated 4x Grid" value="1"/>
883    <value name="D3D 8x Grid" value="2"/>
884    <value name="D3D 16x Grid" value="3"/>
885  </enum>
886
887  <enum name="ZS Format">
888    <value name="D16" value="1"/>
889    <value name="D24" value="2"/>
890    <value name="D24X8" value="4"/>
891    <value name="D24S8" value="5"/>
892    <value name="X8D24" value="6"/>
893    <value name="S8D24" value="7"/>
894    <value name="D32_X8X24" value="13"/>
895    <value name="D32" value="14"/>
896    <value name="D32_S8X24" value="15"/>
897  </enum>
898
899  <enum name="ZS Preload Format">
900    <value name="D32_S8X24" value="4"/>
901  </enum>
902
903  <enum name="S Format">
904    <value name="S8" value="1"/>
905    <value name="S8X8" value="2"/>
906    <value name="S8X24" value="3"/>
907    <value name="X24S8" value="4"/>
908    <value name="X8S8" value="5"/>
909    <value name="X32_S8X24" value="6"/>
910  </enum>
911
912  <enum name="Tie-Break Rule">
913    <value name="0_IN_180_OUT" value="0"/>
914    <value name="0_OUT_180_IN" value="1"/>
915    <value name="MINUS_180_IN_0_OUT" value="2"/>
916    <value name="MINUS_180_OUT_0_IN" value="3"/>
917    <value name="90_IN_270_OUT" value="4"/>
918    <value name="90_OUT_270_IN" value="5"/>
919    <value name="MINUS_90_IN_90_OUT" value="6"/>
920    <value name="MINUS_90_OUT_90_IN" value="7"/>
921  </enum>
922
923  <struct name="RT Buffer">
924    <field name="Base" size="64" start="0:0" type="address"/>
925    <field name="Row Stride" size="32" start="2:0" type="uint"/>
926    <field name="Surface Stride" size="32" start="3:0" type="uint"/>
927  </struct>
928
929  <enum name="Sample Pattern">
930    <value name="Single-sampled" value="0"/>
931    <value name="Ordered 4x Grid" value="1"/>
932    <value name="Rotated 4x Grid" value="2"/>
933    <value name="D3D 8x Grid" value="3"/>
934    <value name="D3D 16x Grid" value="4"/>
935  </enum>
936
937  <enum name="Z Internal Format">
938    <value name="D16" value="0"/>
939    <value name="D24" value="1"/>
940    <value name="D32" value="2"/>
941  </enum>
942
943  <enum name="Pre Post Frame Shader Mode">
944    <value name="Never" value="0"/>
945    <value name="Always" value="1"/>
946    <value name="Intersect" value="2"/>
947    <value name="Early ZS always" value="3"/>
948  </enum>
949
950  <struct name="Framebuffer Parameters">
951    <field name="Pre Frame 0" size="3" start="0:0" type="Pre Post Frame Shader Mode"/>
952    <field name="Pre Frame 1" size="3" start="0:3" type="Pre Post Frame Shader Mode"/>
953    <field name="Post Frame" size="3" start="0:6" type="Pre Post Frame Shader Mode"/>
954    <field name="Sample Locations" size="64" start="4:0" type="address"/>
955    <field name="Frame Shader DCDs" size="64" start="6:0" type="address"/>
956    <field name="Width" size="16" start="8:0" type="uint" modifier="minus(1)"/>
957    <field name="Height" size="16" start="8:16" type="uint" modifier="minus(1)"/>
958    <field name="Bound Min X" size="16" start="9:0" type="uint"/>
959    <field name="Bound Min Y" size="16" start="9:16" type="uint"/>
960    <field name="Bound Max X" size="16" start="10:0" type="uint"/>
961    <field name="Bound Max Y" size="16" start="10:16" type="uint"/>
962    <field name="Sample Count" size="3" start="11:0" type="uint" default="1" modifier="log2"/>
963    <field name="Sample Pattern" size="3" start="11:3" type="Sample Pattern"/>
964    <field name="Tie-Break Rule" size="3" start="11:6" type="Tie-Break Rule"/>
965    <field name="Effective Tile Size" size="4" start="11:9" type="uint" modifier="log2"/>
966    <field name="X Downsampling Scale" size="3" start="11:13" type="uint"/>
967    <field name="Y Downsampling Scale" size="3" start="11:16" type="uint"/>
968    <field name="Render Target Count" size="4" start="11:19" type="uint" modifier="minus(1)"/>
969    <field name="Color Buffer Allocation" size="8" start="11:24" type="uint" modifier="shr(10)"/>
970    <field name="S Clear" size="8" start="12:0" type="uint"/>
971    <field name="S Write Enable" size="1" start="12:8" type="bool"/>
972    <field name="S Preload Enable" size="1" start="12:9" type="bool"/>
973    <field name="S Unload Enable" size="1" start="12:10" type="bool"/>
974    <field name="Z Internal Format" size="2" start="12:16" type="Z Internal Format"/>
975    <field name="Z Write Enable" size="1" start="12:18" type="bool"/>
976    <field name="Z Preload Enable" size="1" start="12:19" type="bool"/>
977    <field name="Z Unload Enable" size="1" start="12:20" type="bool"/>
978    <field name="Has ZS CRC Extension" size="1" start="12:21" type="bool"/>
979    <field name="Empty Tile Read Enable" size="1" start="12:28" type="bool"/>
980    <field name="Empty Tile Write Enable" size="1" start="12:29" type="bool"/>
981    <field name="CRC Read Enable" size="1" start="12:30" type="bool"/>
982    <field name="CRC Write Enable" size="1" start="12:31" type="bool"/>
983    <field name="Z Clear" size="32" start="13:0" type="float"/>
984    <field name="Tiler" size="64" start="14:0" type="address"/>
985  </struct>
986
987  <struct name="ZS CRC Extension" align="64" size="16">
988    <field name="CRC Base" size="64" start="0:0" type="address"/>
989    <field name="CRC Row Stride" size="32" start="2:0" type="uint"/>
990    <field name="ZS Write Format" size="4" start="3:0" type="ZS Format"/>
991    <field name="ZS Block Format" size="2" start="3:4" type="Block Format"/>
992    <field name="ZS MSAA" size="2" start="3:6" default="Single" type="MSAA"/>
993    <field name="ZS Big Endian" size="1" start="3:8" type="bool"/>
994    <field name="ZS Clean Pixel Write Enable" size="1" start="3:10" type="bool"/>
995    <field name="S Write Format" size="4" start="3:16" type="S Format"/>
996    <field name="S Block Format" size="2" start="3:20" type="Block Format"/>
997    <field name="S MSAA" size="2" start="3:22" default="Single" type="MSAA"/>
998    <field name="ZS Writeback Base" size="64" start="4:0" type="address"/>
999    <field name="ZS Writeback Row Stride" size="32" start="6:0" type="uint"/>
1000    <field name="ZS Writeback Surface Stride" size="32" start="7:0" type="uint"/>
1001    <field name="S Writeback Base" size="64" start="8:0" type="address"/>
1002    <field name="S Writeback Row Stride" size="32" start="10:0" type="uint"/>
1003    <field name="S Writeback Surface Stride" size="32" start="11:0" type="uint"/>
1004    <field name="ZS AFBC Header" size="64" start="4:0" type="address"/>
1005    <field name="ZS AFBC Row Stride" size="13" start="6:0" type="uint"/>
1006    <field name="ZS AFBC Body" size="64" start="8:0" type="address"/>
1007  </struct>
1008
1009  <enum name="RT Endianness">
1010    <value name="Little Endian" value="0"/>
1011    <value name="Big Endian 2B" value="1"/>
1012    <value name="Big Endian 4B" value="2"/>
1013    <value name="Big Endian 8B" value="3"/>
1014  </enum>
1015
1016  <enum name="YUV Conv K6">
1017    <value name="0" value="0"/>
1018    <value name="16" value="1"/>
1019  </enum>
1020
1021  <enum name="YUV Conv K7 Clamp">
1022    <value name="MINUS_128_TO_127" value="0"/>
1023    <value name="MINUS_112_TO_111" value="1"/>
1024    <value name="0_TO_255" value="2"/>
1025    <value name="16_TO_239" value="3"/>
1026  </enum>
1027
1028  <enum name="YUV Conv K8">
1029    <value name="220" value="0"/>
1030    <value name="256" value="1"/>
1031  </enum>
1032
1033  <struct name="Render Target YUV Overlay" size="16">
1034    <field name="Swizzle" size="3" start="2:16" type="YUV Swizzle"/>
1035    <field name="Full Range" size="1" start="2:20" type="bool"/>
1036    <field name="Conversion Mode" size="4" start="2:21" type="YUV Conversion Mode"/>
1037    <field name="Cr Siting" size="3" start="2:25" type="YUV Cr Siting"/>
1038    <field name="Unsigned Cr Range" size="1" start="2:28" type="bool"/>
1039    <field name="Plane 0 Base" size="64" start="4:0" type="address"/>
1040    <field name="Plane 1 Base" size="64" start="6:0" type="address"/>
1041    <field name="Plane 2 Base" size="64" start="8:0" type="address"/>
1042    <field name="Plane 0 Stride" size="32" start="10:0" type="uint"/>
1043    <field name="Plane 1 2 Stride" size="32" start="11:0" type="uint"/>
1044  </struct>
1045
1046  <struct name="Render Target AFBC Overlay" size="16">
1047    <field name="Header" size="64" start="4:0" type="address"/>
1048    <field name="Row Stride" size="13" start="6:0" type="uint"/>
1049    <field name="Chunk Size" size="12" start="7:0" type="uint"/>
1050    <field name="AFBC Split Block Enable" size="1" start="7:18" type="bool"/>
1051    <field name="AFBC Wide Block Enable" size="1" start="7:19" type="bool"/>
1052
1053    <!-- Flag in v7 to effectively disable AFBC as a race condition workaround
1054    when in-place rendering is used with the AFBC block size differing
1055    from the effective tile size (XXX: does v6 need a different workaround?) -->
1056    <field name="Reverse Issue Order" size="1" start="7:20" type="bool"/>
1057    <field name="YUV Transform Enable" size="1" start="7:17" type="bool"/>
1058    <field name="Body" size="64" start="8:0" type="address"/>
1059    <field name="Body Size" size="32" start="10:0" type="uint"/>
1060  </struct>
1061
1062  <struct name="RT Clear">
1063    <field name="Color 0" size="32" start="0:0" type="uint"/>
1064    <field name="Color 1" size="32" start="1:0" type="uint"/>
1065    <field name="Color 2" size="32" start="2:0" type="uint"/>
1066    <field name="Color 3" size="32" start="3:0" type="uint"/>
1067  </struct>
1068
1069  <struct name="Render Target" align="64">
1070    <field name="YUV" size="512" start="0:0" type="Render Target YUV Overlay"/>
1071    <field name="AFBC" size="512" start="0:0" type="Render Target AFBC Overlay"/>
1072    <field name="Internal Buffer Offset" size="12" start="0:4" type="uint" modifier="shr(4)"/>
1073    <field name="YUV Enable" size="1" start="0:24" type="bool"/>
1074    <field name="Dithered Clear" size="1" start="0:25" type="bool"/>
1075    <field name="Internal Format" size="6" start="0:26" type="Color Buffer Internal Format"/>
1076    <field name="Write Enable" size="1" start="1:0" type="bool"/>
1077    <field name="Writeback Format" size="5" start="1:3" type="Color Format"/>
1078    <field name="Writeback Endianness" size="2" start="1:8" type="RT Endianness"/>
1079    <field name="Writeback Block Format" size="2" start="1:10" type="Block Format"/>
1080    <field name="Writeback MSAA" size="2" start="1:12" type="MSAA"/>
1081    <field name="sRGB" size="1" start="1:14" type="bool"/>
1082    <field name="Dithering Enable" size="1" start="1:15" type="bool"/>
1083    <field name="Swizzle" size="12" start="1:16" type="uint"/>
1084    <field name="Clean Pixel Write Enable" size="1" start="1:31" type="bool"/>
1085    <field name="RGB" size="128" start="8:0" type="RT Buffer"/>
1086    <field name="Clear" size="128" start="12:0" type="RT Clear"/>
1087  </struct>
1088
1089  <struct name="Tiler Heap" align="64">
1090    <field name="Size" size="32" start="1:0" type="uint" modifier="align(4096)"/>
1091    <field name="Base" size="64" start="2:0" type="address"/>
1092    <field name="Bottom" size="64" start="4:0" type="address"/>
1093    <field name="Top" size="64" start="6:0" type="address"/>
1094  </struct>
1095
1096  <struct name="Tiler Weights" size="8">
1097    <field name="Weight0" size="16" start="0:16" type="uint"/>
1098    <field name="Weight1" size="16" start="1:16" type="uint"/>
1099    <field name="Weight2" size="16" start="2:16" type="uint"/>
1100    <field name="Weight3" size="16" start="3:16" type="uint"/>
1101    <field name="Weight4" size="16" start="4:16" type="uint"/>
1102    <field name="Weight5" size="16" start="5:16" type="uint"/>
1103    <field name="Weight6" size="16" start="6:16" type="uint"/>
1104    <field name="Weight7" size="16" start="7:16" type="uint"/>
1105  </struct>
1106
1107  <struct name="Tiler State" size="16">
1108    <field name="Word0" size="32" start="0:0" type="uint"/>
1109    <field name="Word1" size="32" start="1:0" type="uint"/>
1110    <field name="Word2" size="32" start="2:0" type="uint"/>
1111    <field name="Word3" size="32" start="3:0" type="uint"/>
1112    <field name="Word4" size="32" start="4:0" type="uint"/>
1113    <field name="Word5" size="32" start="5:0" type="uint"/>
1114    <field name="Word6" size="32" start="6:0" type="uint"/>
1115    <field name="Word7" size="32" start="7:0" type="uint"/>
1116    <field name="Word8" size="32" start="8:0" type="uint"/>
1117    <field name="Word9" size="32" start="9:0" type="uint"/>
1118    <field name="Word10" size="32" start="10:0" type="uint"/>
1119    <field name="Word11" size="32" start="11:0" type="uint"/>
1120    <field name="Word12" size="32" start="12:0" type="uint"/>
1121    <field name="Word13" size="32" start="13:0" type="uint"/>
1122    <field name="Word14" size="32" start="14:0" type="uint"/>
1123    <field name="Word15" size="32" start="15:0" type="uint"/>
1124  </struct>
1125
1126  <struct name="Tiler Context" size="48" align="64">
1127    <field name="Polygon List" size="64" start="0:0" type="address"/>
1128    <field name="Hierarchy Mask" size="13" start="2:0" type="uint"/>
1129    <field name="Sample Pattern" size="3" start="2:13" type="Sample Pattern"/>
1130    <field name="Update Cost Table" size="1" start="2:16" type="bool"/>
1131    <field name="FB Width" size="16" start="3:0" type="uint" modifier="minus(1)"/>
1132    <field name="FB Height" size="16" start="3:16" type="uint" modifier="minus(1)"/>
1133    <field name="Heap" size="64" start="6:0" type="address"/>
1134    <field name="Weights" size="256" start="8:0" type="Tiler Weights"/>
1135    <field name="State" size="512" start="32:0" type="Tiler State"/>
1136  </struct>
1137
1138  <struct name="Framebuffer Padding" size="16">
1139  </struct>
1140
1141  <aggregate name="Framebuffer" align="64">
1142    <section name="Parameters" offset="0" type="Framebuffer Parameters"/>
1143    <section name="Padding" offset="64" type="Framebuffer Padding"/>
1144  </aggregate>
1145
1146  <struct name="Framebuffer pointer">
1147    <field name="Type" start="0" size="1" type="bool" default="true"/>
1148    <field name="ZS CRC Extension present" start="1" size="1" type="bool"/>
1149    <field name="Render target count" start="2" size="4" type="uint" modifier="minus(1)"/>
1150    <field name="Pointer" start="6" size="58" type="address" modifier="shr(6)"/>
1151  </struct>
1152
1153  <struct name="Job Header" align="64">
1154    <field name="Exception Status" size="32" start="0:0" type="uint"/>
1155    <field name="First Incomplete Task" size="32" start="1:0" type="uint"/>
1156    <field name="Fault Pointer" size="64" start="2:0" type="address"/>
1157    <field name="Is 64b" size="1" start="4:0" type="bool" default="true"/>
1158    <field name="Type" size="7" start="4:1" type="Job Type"/>
1159    <field name="Barrier" size="1" start="4:8" type="bool"/>
1160    <field name="Invalidate Cache" size="1" start="4:9" type="bool"/>
1161    <field name="Suppress Prefetch" size="1" start="4:11" type="bool"/>
1162    <field name="Enable Texture Mapper" size="1" start="4:12" type="bool"/>
1163    <field name="Relax Dependency 1" size="1" start="4:14" type="bool"/>
1164    <field name="Relax Dependency 2" size="1" start="4:15" type="bool"/>
1165    <field name="Index" size="16" start="4:16" type="uint"/>
1166    <field name="Dependency 1" size="16" start="5:0" type="uint"/>
1167    <field name="Dependency 2" size="16" start="5:16" type="uint"/>
1168    <field name="Next" size="64" start="6:0" type="address"/>
1169  </struct>
1170
1171  <struct name="Fragment Job Payload" size="8">
1172    <field name="Bound Min X" size="12" start="0:0" type="uint"/>
1173    <field name="Bound Min Y" size="12" start="0:16" type="uint"/>
1174    <field name="Bound Max X" size="12" start="1:0" type="uint"/>
1175    <field name="Bound Max Y" size="12" start="1:16" type="uint"/>
1176    <field name="Has Tile Enable Map" size="1" start="1:31" type="bool"/>
1177    <field name="Framebuffer" size="64" start="2:0" type="address"/>
1178    <field name="Tile Enable Map" size="64" start="4:0" type="address"/>
1179    <field name="Tile Enable Map Row Stride" size="8" start="6:0" type="uint"/>
1180  </struct>
1181
1182  <aggregate name="Fragment Job" align="64">
1183    <section name="Header" offset="0" type="Job Header"/>
1184    <section name="Payload" offset="32" type="Fragment Job Payload"/>
1185  </aggregate>
1186
1187  <enum name="Write Value Type">
1188    <value name="Cycle Counter" value="1"/>
1189    <value name="System Timestamp" value="2"/>
1190    <value name="Zero" value="3"/>
1191    <value name="Immediate 8" value="4"/>
1192    <value name="Immediate 16" value="5"/>
1193    <value name="Immediate 32" value="6"/>
1194    <value name="Immediate 64" value="7"/>
1195  </enum>
1196
1197  <struct name="Write Value Job Payload">
1198    <field name="Address" size="64" start="0:0" type="address"/>
1199    <field name="Type" size="32" start="2:0" type="Write Value Type"/>
1200    <field name="Immediate Value" size="64" start="4:0" type="uint"/>
1201  </struct>
1202
1203  <struct name="Cache Flush Job Payload" size="2">
1204    <field name="Clean Shader Core LS" size="1" start="0:0" type="bool"/>
1205    <field name="Invalidate Shader Core LS" size="1" start="0:1" type="bool"/>
1206    <field name="Invalidate Shader Core Other" size="1" start="0:2" type="bool"/>
1207    <field name="Job Manager Clean" size="1" start="0:16" type="bool"/>
1208    <field name="Job Manager Invalidate" size="1" start="0:17" type="bool"/>
1209    <field name="Tiler Clean" size="1" start="0:24" type="bool"/>
1210    <field name="Tiler Invalidate" size="1" start="0:25" type="bool"/>
1211    <field name="L2 Clean" size="1" start="1:0" type="bool"/>
1212    <field name="L2 Invalidate" size="1" start="1:1" type="bool"/>
1213  </struct>
1214
1215  <aggregate name="Write Value Job" align="64">
1216    <section name="Header" offset="0" type="Job Header"/>
1217    <section name="Payload" offset="32" type="Write Value Job Payload"/>
1218  </aggregate>
1219
1220  <aggregate name="Cache Flush Job" align="64">
1221    <section name="Header" offset="0" type="Job Header"/>
1222    <section name="Payload" offset="32" type="Cache Flush Job Payload"/>
1223  </aggregate>
1224
1225  <struct name="Compute Job Parameters" size="6">
1226    <field name="Job Task Split" size="4" start="0:26" type="uint"/>
1227  </struct>
1228
1229  <!-- Compute job also covers vertex and geometry operations -->
1230  <aggregate name="Compute Job" align="64">
1231    <section name="Header" offset="0" type="Job Header"/>
1232    <section name="Invocation" offset="32" type="Invocation"/>
1233    <section name="Parameters" offset="40" type="Compute Job Parameters"/>
1234    <section name="Draw" offset="64" type="Draw"/>
1235  </aggregate>
1236
1237  <struct name="Primitive Size">
1238    <field name="Constant" size="32" start="0:0" type="float"/>
1239    <field name="Size Array" size="64" start="0:0" type="uint"/>
1240  </struct>
1241
1242  <struct name="Tiler Pointer">
1243    <field name="Address" size="64" start="0:0" type="address"/>
1244  </struct>
1245
1246  <struct name="Tiler Job Padding" size="12">
1247  </struct>
1248
1249  <aggregate name="Tiler Job" size="256" align="64">
1250    <section name="Header" offset="0" type="Job Header"/>
1251    <section name="Invocation" offset="32" type="Invocation"/>
1252    <section name="Primitive" offset="40" type="Primitive"/>
1253    <section name="Primitive Size" offset="64" type="Primitive Size"/>
1254    <section name="Tiler" offset="72" type="Tiler Pointer"/>
1255    <section name="Padding" offset="80" type="Tiler Job Padding"/>
1256    <section name="Draw" offset="128" type="Draw"/>
1257  </aggregate>
1258
1259  <aggregate name="Indexed Vertex Job" size="384" align="64">
1260    <section name="Header" offset="0" type="Job Header"/>
1261    <section name="Invocation" offset="32" type="Invocation"/>
1262    <section name="Primitive" offset="40" type="Primitive"/>
1263    <section name="Primitive Size" offset="64" type="Primitive Size"/>
1264    <section name="Tiler" offset="72" type="Tiler Pointer"/>
1265    <section name="Padding" offset="80" type="Tiler Job Padding"/>
1266    <section name="Fragment Draw" offset="128" type="Draw"/>
1267    <section name="Vertex Draw" offset="256" type="Draw"/>
1268  </aggregate>
1269</panxml>
1270