xref: /aosp_15_r20/external/mesa3d/src/panfrost/lib/genxml/v4.xml (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1<panxml arch="4">
2  <enum name="Attribute Type">
3    <value name="1D" value="1"/>
4    <value name="1D POT Divisor" value="2"/>
5    <value name="1D Modulus" value="3"/>
6    <value name="1D NPOT Divisor" value="4"/>
7    <value name="3D Linear" value="5"/>
8    <value name="3D Interleaved" value="6"/>
9    <value name="1D Primitive Index Buffer" value="7"/>
10    <value name="1D POT Divisor Write Reduction" value="10"/>
11    <value name="1D Modulus Write Reduction" value="11"/>
12    <value name="1D NPOT Divisor Write Reduction" value="12"/>
13    <value name="Continuation" value="32"/>
14  </enum>
15
16  <enum name="Attribute Special">
17    <value name="Point Coord Min Y" value="33"/>
18    <value name="Vertex ID" value="34"/>
19    <value name="Instance ID" value="36"/>
20    <value name="Frag Coord" value="37"/>
21    <value name="Front Facing" value="38"/>
22    <value name="Point Coord Max Y" value="97"/>
23  </enum>
24
25  <enum name="Channel">
26    <value name="R" value="0"/>
27    <value name="G" value="1"/>
28    <value name="B" value="2"/>
29    <value name="A" value="3"/>
30    <value name="0" value="4"/>
31    <value name="1" value="5"/>
32  </enum>
33
34  <enum name="Depth Source">
35    <value name="Minimum" value="0"/>
36    <value name="Maximum" value="1"/>
37    <value name="Fixed function" value="2"/>
38    <value name="Shader" value="3"/>
39  </enum>
40
41  <enum name="Job Type">
42    <value name="Not started" value="0"/>
43    <value name="Null" value="1"/>
44    <value name="Write value" value="2"/>
45    <value name="Cache flush" value="3"/>
46    <value name="Compute" value="4"/>
47    <value name="Vertex" value="5"/>
48    <value name="Geometry" value="6"/>
49    <value name="Tiler" value="7"/>
50    <value name="Fused" value="8"/>
51    <value name="Fragment" value="9"/>
52  </enum>
53
54  <enum name="Draw Mode">
55    <value name="Points" value="1"/>
56    <value name="Lines" value="2"/>
57    <value name="Lines with adjacency" value="3"/>
58    <value name="Line strip" value="4"/>
59    <value name="Line strip with adjacency" value="5"/>
60    <value name="Line loop" value="6"/>
61    <value name="Triangles" value="8"/>
62    <value name="Triangles with adjacency" value="9"/>
63    <value name="Triangle strip" value="10"/>
64    <value name="Triangle strip with adjacency" value="11"/>
65    <value name="Triangle fan" value="12"/>
66    <value name="Polygon" value="13"/>
67    <value name="Quads" value="14"/>
68    <value name="Quad strip" value="15"/>
69    <value name="Parallelogram" value="16"/>
70  </enum>
71
72  <enum name="Exception Access">
73    <value name="None" value="0"/>
74    <value name="Execute" value="2"/>
75    <value name="Read" value="1"/>
76    <value name="Write" value="3"/>
77  </enum>
78
79  <enum name="Func">
80    <value name="Never" value="0"/>
81    <value name="Less" value="1"/>
82    <value name="Equal" value="2"/>
83    <value name="Lequal" value="3"/>
84    <value name="Greater" value="4"/>
85    <value name="Not Equal" value="5"/>
86    <value name="Gequal" value="6"/>
87    <value name="Always" value="7"/>
88  </enum>
89
90  <enum name="Format">
91    <value name="ETC2 RGB8" value="1"/>
92    <value name="ETC2 R11 UNORM" value="2"/>
93    <value name="ETC2 RGBA8" value="3"/>
94    <value name="ETC2 RG11 UNORM" value="4"/>
95    <!--- 5 reserved *-->
96    <value name="NXR" value="6"/>
97    <value name="BC1 UNORM" value="7"/>
98    <value name="BC2 UNORM" value="8"/>
99    <value name="BC3 UNORM" value="9"/>
100    <value name="BC4 UNORM" value="10"/>
101    <value name="BC4 SNORM" value="11"/>
102    <value name="BC5 UNORM" value="12"/>
103    <value name="BC5 SNORM" value="13"/>
104    <value name="BC6H UF16" value="14"/>
105    <value name="BC6H SF16" value="15"/>
106    <value name="BC7 UNORM" value="16"/>
107    <value name="ETC2 R11 SNORM" value="17"/>
108    <value name="ETC2 RG11 SNORM" value="18"/>
109    <value name="ETC2 RGB8A1" value="19"/>
110    <!--- 20-31 reserved *-->
111    <value name="RGB565" value="64"/>
112    <value name="RGB5 A1 UNORM" value="65"/>
113    <value name="A1 BGR5 UNORM" value="66"/>
114    <value name="RGB10 A2 UNORM" value="67"/>
115    <value name="A2 BGR10 UNORM" value="68"/>
116    <value name="RGB10 A2 SNORM" value="69"/>
117    <value name="A2 BGR10 SNORM" value="70"/>
118    <value name="RGB10 A2UI" value="71"/>
119    <value name="A2 BGR10UI" value="72"/>
120    <value name="RGB10 A2I" value="73"/>
121    <value name="A2 BGR10I" value="74"/>
122    <value name="RGB332 UNORM" value="75"/>
123    <value name="BGR233 UNORM" value="76"/>
124    <value name="Z24X8 UNORM" value="77"/>
125    <value name="X8Z24" value="78"/>
126    <value name="X32 S8X24" value="79"/>
127    <value name="X24S8 X32" value="80"/>
128    <value name="R32 FIXED" value="81"/>
129    <value name="RG32 FIXED" value="82"/>
130    <value name="RGB32 FIXED" value="83"/>
131    <value name="RGBA32 FIXED" value="84"/>
132    <value name="Tilebuffer Native" value="85"/>
133    <!--- 86-88 reserved *-->
134    <value name="R11F G11F B10F" value="89"/>
135    <value name="B10F G11F R11F" value="90"/>
136    <value name="R9F G9F B9F E5F" value="91"/>
137    <value name="E5F B9F G9F R9F" value="92"/>
138    <value name="Snap 2" value="93"/>
139    <!--- RGBA32F + snap to 2^-8, used for vertex writes -->
140    <value name="Snap 4" value="94"/>
141    <value name="Constant" value="95"/>
142    <value name="R1 SNORM" value="96"/>
143    <value name="R2 SNORM" value="97"/>
144    <value name="R4 SNORM" value="98"/>
145    <value name="R8 SNORM" value="99"/>
146    <value name="R16 SNORM" value="100"/>
147    <value name="R32 SNORM" value="101"/>
148    <value name="R64 SNORM" value="102"/>
149    <!--- 103 reserved -->
150    <value name="RG1 SNORM" value="104"/>
151    <value name="RG2 SNORM" value="105"/>
152    <value name="RG4 SNORM" value="106"/>
153    <value name="RG8 SNORM" value="107"/>
154    <value name="RG16 SNORM" value="108"/>
155    <value name="RG32 SNORM" value="109"/>
156    <value name="RG64 SNORM" value="110"/>
157    <!-- 111 reserved -->
158    <value name="RGB1 SNORM" value="112"/>
159    <value name="RGB2 SNORM" value="113"/>
160    <value name="RGB4 SNORM" value="114"/>
161    <value name="RGB8 SNORM" value="115"/>
162    <value name="RGB16 SNORM" value="116"/>
163    <value name="RGB32 SNORM" value="117"/>
164    <value name="RGB64 SNORM" value="118"/>
165    <!-- 119 reserved -->
166    <value name="RGBA1 SNORM" value="120"/>
167    <value name="RGBA2 SNORM" value="121"/>
168    <value name="RGBA4 SNORM" value="122"/>
169    <value name="RGBA8 SNORM" value="123"/>
170    <value name="RGBA16 SNORM" value="124"/>
171    <value name="RGBA32 SNORM" value="125"/>
172    <value name="RGBA64 SNORM" value="126"/>
173    <!-- 127 reserved -->
174    <value name="R1UI" value="128"/>
175    <value name="R2UI" value="129"/>
176    <value name="R4UI" value="130"/>
177    <value name="R8UI" value="131"/>
178    <value name="R16UI" value="132"/>
179    <value name="R32UI" value="133"/>
180    <value name="R64UI" value="134"/>
181    <value name="R64F" value="135"/>
182    <value name="RG1UI" value="136"/>
183    <value name="RG2UI" value="137"/>
184    <value name="RG4UI" value="138"/>
185    <value name="RG8UI" value="139"/>
186    <value name="RG16UI" value="140"/>
187    <value name="RG32UI" value="141"/>
188    <value name="RG64UI" value="142"/>
189    <value name="RG64F" value="143"/>
190    <value name="RGB1UI" value="144"/>
191    <value name="RGB2UI" value="145"/>
192    <value name="RGB4UI" value="146"/>
193    <value name="RGB8UI" value="147"/>
194    <value name="RGB16UI" value="148"/>
195    <value name="RGB32UI" value="149"/>
196    <value name="RGB64UI" value="150"/>
197    <value name="RGB64F" value="151"/>
198    <value name="RGBA1UI" value="152"/>
199    <value name="RGBA2UI" value="153"/>
200    <value name="RGBA4UI" value="154"/>
201    <value name="RGBA8UI" value="155"/>
202    <value name="RGBA16UI" value="156"/>
203    <value name="RGBA32UI" value="157"/>
204    <value name="RGBA64UI" value="158"/>
205    <value name="RGBA64F" value="159"/>
206    <value name="R1 UNORM" value="160"/>
207    <value name="R2 UNORM" value="161"/>
208    <value name="R4 UNORM" value="162"/>
209    <value name="R8 UNORM" value="163"/>
210    <value name="R16 UNORM" value="164"/>
211    <value name="R32 UNORM" value="165"/>
212    <value name="R64 UNORM" value="166"/>
213    <value name="R32F" value="167"/>
214    <value name="RG1 UNORM" value="168"/>
215    <value name="RG2 UNORM" value="169"/>
216    <value name="RG4 UNORM" value="170"/>
217    <value name="RG8 UNORM" value="171"/>
218    <value name="RG16 UNORM" value="172"/>
219    <value name="RG32 UNORM" value="173"/>
220    <value name="RG64 UNORM" value="174"/>
221    <value name="RG32F" value="175"/>
222    <value name="RGB1 UNORM" value="176"/>
223    <value name="RGB2 UNORM" value="177"/>
224    <value name="RGB4 UNORM" value="178"/>
225    <value name="RGB8 UNORM" value="179"/>
226    <value name="RGB16 UNORM" value="180"/>
227    <value name="RGB32 UNORM" value="181"/>
228    <value name="RGB64 UNORM" value="182"/>
229    <value name="RGB32F" value="183"/>
230    <value name="RGBA1 UNORM" value="184"/>
231    <value name="RGBA2 UNORM" value="185"/>
232    <value name="RGBA4 UNORM" value="186"/>
233    <value name="RGBA8 UNORM" value="187"/>
234    <value name="RGBA16 UNORM" value="188"/>
235    <value name="RGBA32 UNORM" value="189"/>
236    <value name="RGBA64 UNORM" value="190"/>
237    <value name="RGBA32F" value="191"/>
238    <value name="R1I" value="192"/>
239    <value name="R2I" value="193"/>
240    <value name="R4I" value="194"/>
241    <value name="R8I" value="195"/>
242    <value name="R16I" value="196"/>
243    <value name="R32I" value="197"/>
244    <value name="R64I" value="198"/>
245    <value name="R16F" value="199"/>
246    <value name="RG1I" value="200"/>
247    <value name="RG2I" value="201"/>
248    <value name="RG4I" value="202"/>
249    <value name="RG8I" value="203"/>
250    <value name="RG16I" value="204"/>
251    <value name="RG32I" value="205"/>
252    <value name="RG64I" value="206"/>
253    <value name="RG16F" value="207"/>
254    <value name="RGB1I" value="208"/>
255    <value name="RGB2I" value="209"/>
256    <value name="RGB4I" value="210"/>
257    <value name="RGB8I" value="211"/>
258    <value name="RGB16I" value="212"/>
259    <value name="RGB32I" value="213"/>
260    <value name="RGB64I" value="214"/>
261    <value name="RGB16F" value="215"/>
262    <value name="RGBA1I" value="216"/>
263    <value name="RGBA2I" value="217"/>
264    <value name="RGBA4I" value="218"/>
265    <value name="RGBA8I" value="219"/>
266    <value name="RGBA16I" value="220"/>
267    <value name="RGBA32I" value="221"/>
268    <value name="RGBA64I" value="222"/>
269    <value name="RGBA16F" value="223"/>
270  </enum>
271
272  <enum name="YUV Swizzle">
273    <value name="YUVA" value="0"/>
274    <value name="YVUA" value="1"/>
275    <value name="UYVA" value="2"/>
276    <value name="UVYA" value="3"/>
277    <value name="VUYA" value="4"/>
278    <value name="VYUA" value="5"/>
279    <value name="Y00A" value="6"/>
280    <value name="YXXA" value="7"/>
281  </enum>
282
283  <enum name="YUV Conversion Mode">
284    <value name="No Conversion" value="0"/>
285    <value name="BT 601" value="3"/>
286    <value name="BT 709" value="4"/>
287    <value name="BT 2020" value="6"/>
288  </enum>
289
290  <enum name="YUV Cr Siting">
291    <value name="Co-Sited" value="0"/>
292    <value name="Center Y" value="1"/>
293    <value name="Center X" value="2"/>
294    <value name="Center" value="3"/>
295    <value name="One Quarter" value="4"/>
296    <value name="Three Quarters" value="5"/>
297    <value name="Replicated" value="7"/>
298  </enum>
299
300  <enum name="Block Format">
301    <!--- 16x16 block u-interleaved -->
302    <value name="Tiled U-Interleaved" value="0"/>
303    <value name="Tiled Linear" value="1"/>
304    <value name="Linear" value="2"/>
305  </enum>
306
307  <enum name="Mipmap Mode">
308    <value name="Nearest" value="0"/>
309    <value name="Performance Trilinear" value="2"/>
310    <value name="Trilinear" value="3"/>
311  </enum>
312
313  <enum name="MSAA">
314    <value name="Single" value="0"/>
315    <!-- N samples, 1 surface, resolved -->
316    <value name="Average" value="1"/>
317    <!-- N samples, 1 surface, unresolved -->
318    <value name="Multiple" value="2"/>
319    <!-- N samples, N surfaces -->
320    <value name="Layered" value="3"/>
321  </enum>
322
323  <enum name="Index Type">
324    <value name="None" value="0"/>
325    <value name="UINT8" value="1"/>
326    <value name="UINT16" value="2"/>
327    <value name="UINT32" value="3"/>
328  </enum>
329
330  <enum name="Occlusion Mode">
331    <value name="Disabled" value="0"/>
332    <value name="Predicate" value="1"/>
333    <value name="Counter" value="3"/>
334  </enum>
335
336  <enum name="Stencil Op">
337    <value name="Keep" value="0"/>
338    <value name="Replace" value="1"/>
339    <value name="Zero" value="2"/>
340    <value name="Invert" value="3"/>
341    <value name="Incr Wrap" value="4"/>
342    <value name="Decr Wrap" value="5"/>
343    <value name="Incr Sat" value="6"/>
344    <value name="Decr Sat" value="7"/>
345  </enum>
346
347  <enum name="Texture Dimension">
348    <value name="Cube" value="0"/>
349    <value name="1D" value="1"/>
350    <value name="2D" value="2"/>
351    <value name="3D" value="3"/>
352  </enum>
353
354  <enum name="Texture Layout">
355    <!--- 16x16 block u-interleaved -->
356    <value name="Tiled" value="1"/>
357    <value name="Linear" value="2"/>
358    <value name="AFBC" value="12"/>
359  </enum>
360
361  <enum name="AFBC Surface Flag">
362    <value name="YTR" value="1"/>
363  </enum>
364
365  <enum name="Wrap Mode">
366    <value name="Repeat" value="8"/>
367    <value name="Clamp to Edge" value="9"/>
368    <value name="Clamp" value="10"/>
369    <value name="Clamp to Border" value="11"/>
370    <value name="Mirrored Repeat" value="12"/>
371    <value name="Mirrored Clamp to Edge" value="13"/>
372    <value name="Mirrored Clamp" value="14"/>
373    <value name="Mirrored Clamp to Border" value="15"/>
374  </enum>
375
376  <struct name="Attribute" align="8">
377    <field name="Buffer index" size="9" start="0" type="uint"/>
378    <field name="Offset enable" size="1" start="9" type="bool" default="true"/>
379    <field name="Format" size="22" start="10" type="Pixel Format"/>
380    <field name="Offset" size="32" start="32" type="int"/>
381  </struct>
382
383  <struct name="Attribute Vertex ID" align="32">
384    <field name="Type" size="8" start="0" type="Attribute Special" default="Vertex ID"/>
385    <field name="Divisor R" size="5" start="56" type="uint"/>
386    <field name="Divisor P" size="3" start="61" type="uint"/>
387    <field name="Offset" size="32" start="96" type="int"/>
388  </struct>
389
390  <struct name="Attribute Instance ID" align="32">
391    <field name="Type" size="8" start="0" type="Attribute Special" default="Instance ID"/>
392    <field name="Divisor R" size="5" start="56" type="uint"/>
393    <field name="Divisor E" size="1" start="61" type="uint"/>
394    <field name="Divisor P" size="32" start="64" type="uint"/>
395    <field name="Offset" size="32" start="96" type="int"/>
396  </struct>
397
398  <struct name="Attribute Buffer" align="32">
399    <field name="Special" size="8" start="0" type="Attribute Special"/>
400    <field name="Type" size="6" start="0" type="Attribute Type" default="1D"/>
401    <field name="Pointer" size="50" start="6" type="address" modifier="shr(6)"/>
402    <field name="Stride" size="32" start="64" type="uint"/>
403    <field name="Size" size="32" start="96" type="uint"/>
404
405    <field name="Divisor" size="8" start="56" type="padded" default="1"/>
406    <field name="Divisor R" size="5" start="56" type="uint"/>
407    <field name="Divisor P" size="3" start="61" type="uint"/>
408    <field name="Divisor E" size="1" start="61" type="uint"/>
409  </struct>
410
411  <struct name="Attribute Buffer Continuation NPOT">
412    <field name="Type" size="6" start="0:0" type="Attribute Type" default="Continuation"/>
413    <field name="Divisor Numerator" size="32" start="1:0" type="uint"/>
414    <field name="Divisor" size="32" start="3:0" type="uint"/>
415  </struct>
416
417  <struct name="Attribute Buffer Continuation 3D" size="4">
418    <field name="Type" size="6" start="0:0" type="Attribute Type" default="Continuation"/>
419    <field name="S dimension" size="16" start="0:16" type="uint" modifier="minus(1)"/>
420    <field name="T dimension" size="16" start="1:0" type="uint" modifier="minus(1)"/>
421    <field name="R dimension" size="16" start="1:16" type="uint" modifier="minus(1)"/>
422    <field name="Row Stride" size="32" start="2:0" type="uint"/>
423    <field name="Slice Stride" size="32" start="3:0" type="uint"/>
424  </struct>
425
426  <enum name="Blend Operand A">
427    <value name="Zero" value="1"/>
428    <value name="Src" value="2"/>
429    <value name="Dest" value="3"/>
430  </enum>
431
432  <enum name="Blend Operand B">
433    <value name="Src Minus Dest" value="0"/>
434    <value name="Src Plus Dest" value="1"/>
435    <value name="Src" value="2"/>
436    <value name="Dest" value="3"/>
437  </enum>
438
439  <enum name="Blend Operand C">
440    <value name="Zero" value="1"/>
441    <value name="Src" value="2"/>
442    <value name="Dest" value="3"/>
443    <value name="Src x 2" value="4"/>
444    <value name="Src Alpha" value="5"/>
445    <value name="Dest Alpha" value="6"/>
446    <value name="Constant" value="7"/>
447  </enum>
448
449  <struct name="Blend Function" no-direct-packing="true">
450    <!-- Blend equation: A + (B * C) -->
451    <field name="A" size="2" start="0" type="Blend Operand A"/>
452    <field name="Negate A" size="1" start="3" type="bool"/>
453    <field name="B" size="2" start="4" type="Blend Operand B"/>
454    <field name="Negate B" size="1" start="7" type="bool"/>
455    <field name="C" size="3" start="8" type="Blend Operand C"/>
456    <field name="Invert C" size="1" start="11" type="bool"/>
457  </struct>
458
459  <struct name="Blend Equation" size="1">
460    <field name="RGB" size="12" start="0:0" type="Blend Function"/>
461    <field name="Alpha" size="12" start="0:12" type="Blend Function"/>
462    <field name="Color Mask" size="4" start="0:28" type="uint"/>
463  </struct>
464
465  <struct name="Invocation">
466    <!-- Dynamic bitfield containing WorkGroupSize.xyz, NumWorkGroups.xyz
467      The number of bits allocated for each number is based on the *_shift
468      fields. For example, workgroups_y_shift gives the bit that
469      gl_NumWorkGroups.y starts at, and workgroups_z_shift gives the bit
470      that gl_NumWorkGroups.z starts at (and therefore one after the bit
471      that gl_NumWorkGroups.y ends at). The actual value for each
472      is one more than the stored value, since if any of the values
473      are zero, then there would be no invocations (and hence no job). -->
474    <field name="Invocations" size="32" start="0:0" type="uint"/>
475    <field name="Size Y shift" size="5" start="1:0" type="uint"/>
476    <field name="Size Z shift" size="5" start="1:5" type="uint"/>
477    <field name="Workgroups X shift" size="6" start="1:10" type="uint"/>
478    <field name="Workgroups Y shift" size="6" start="1:16" type="uint"/>
479    <field name="Workgroups Z shift" size="6" start="1:22" type="uint"/>
480    <field name="Thread group split" size="4" start="1:28" type="uint" prefix="MALI_SPLIT">
481      <value name="Min efficient" value="2"/>
482    </field>
483  </struct>
484
485  <enum name="Point Size Array Format">
486    <value name="None" value="0"/>
487    <value name="FP16" value="2"/>
488    <value name="FP32" value="3"/>
489  </enum>
490
491  <enum name="Primitive Restart">
492    <value name="None" value="0"/>
493    <value name="Implicit" value="2"/>
494    <value name="Explicit" value="3"/>
495  </enum>
496
497  <struct name="Primitive">
498    <field name="Draw mode" size="8" start="0:0" type="Draw Mode"/>
499    <field name="Index type" size="3" start="0:8" type="Index Type" default="None"/>
500    <field name="Point size array format" size="2" start="0:11" type="Point Size Array Format"/>
501    <field name="Primitive Index Enable" size="1" start="0:13" type="bool"/>
502    <field name="Primitive Index Writeback" size="1" start="0:14" type="bool"/>
503    <field name="First provoking vertex" size="1" start="0:15" type="bool" default="true"/>
504    <field name="Low Depth Cull" size="1" start="0:16" type="bool" default="true"/>
505    <field name="High Depth Cull" size="1" start="0:17" type="bool" default="true"/>
506    <field name="Primitive restart" size="2" start="0:19" type="Primitive Restart"/>
507    <field name="Job Task Split" size="6" start="0:26" type="uint"/>
508    <field name="Base vertex offset" size="32" start="1:0" type="int"/>
509    <field name="Primitive Restart Index" size="32" start="2:0" type="uint"/>
510    <field name="Index count" size="32" start="3:0" type="uint" modifier="minus(1)"/>
511    <field name="Indices" size="64" start="4:0" type="address"/>
512  </struct>
513
514  <struct name="Draw" size="30" align="64">
515    <field name="Four Components Per Vertex" size="1" start="0:0" type="bool" default="true"/>
516    <field name="Draw Descriptor Is 64b" size="1" start="0:1" type="bool" default="true"/>
517    <field name="Texture Descriptor Is 64b" size="1" start="0:2" type="bool" default="true"/>
518    <field name="Occlusion query" size="2" start="0:3" type="Occlusion Mode" default="Disabled"/>
519    <field name="Front face CCW" size="1" start="0:5" type="bool"/>
520    <field name="Cull front face" size="1" start="0:6" type="bool"/>
521    <field name="Cull back face" size="1" start="0:7" type="bool"/>
522    <field name="Flat Shading Vertex" size="1" start="0:8" type="uint"/>
523    <field name="Primitive Barrier" size="1" start="0:10" type="bool"/>
524    <field name="Clean Fragment Write" size="1" start="0:11" type="bool"/>
525    <field name="Instance Size" size="8" start="0:16" type="padded" default="1"/>
526    <field name="Instance Primitive Size" size="8" start="0:24" type="padded" default="1"/>
527    <field name="Offset start" size="32" start="1:0" type="uint"/>
528    <field name="Primitive Index Base" size="32" start="2:0" type="uint"/>
529    <field name="Position" size="64" start="4:0" type="address"/>
530    <field name="Uniform buffers" size="64" start="6:0" type="address"/>
531    <field name="Textures" size="64" start="8:0" type="address"/>
532    <field name="Samplers" size="64" start="10:0" type="address"/>
533    <field name="Push uniforms" size="64" start="12:0" type="address"/>
534    <field name="State" size="64" start="14:0" type="address"/>
535    <field name="Attribute buffers" size="64" start="16:0" type="address"/>
536    <field name="Attributes" size="64" start="18:0" type="address"/>
537    <field name="Varying buffers" size="64" start="20:0" type="address"/>
538    <field name="Varyings" size="64" start="22:0" type="address"/>
539    <field name="Viewport" size="64" start="24:0" type="address"/>
540    <field name="Occlusion" size="64" start="26:0" type="address"/>
541    <field name="Thread Storage" size="64" start="28:0" type="address"/>
542    <field name="FBD" size="64" start="28:0" type="address"/>
543  </struct>
544
545  <enum name="Surface Type">
546    <value name="32" value="0"/>
547    <value name="64" value="1"/>
548    <value name="32 With Row Stride" value="2"/>
549    <value name="64 With Strides" value="3"/>
550  </enum>
551
552  <struct name="Surface" align="8">
553    <field name="Pointer" size="64" start="0:0" type="address"/>
554  </struct>
555
556  <struct name="Surface 32" align="4">
557    <field name="Pointer" size="32" start="0:0" type="address"/>
558  </struct>
559
560  <struct name="Surface 32 With Row Stride" align="8">
561    <field name="Pointer" size="32" start="0:0" type="address"/>
562    <field name="Row stride" size="32" start="1:0" type="int"/>
563  </struct>
564
565  <struct name="Surface With Stride" align="8">
566    <field name="Pointer" size="64" start="0:0" type="address"/>
567    <field name="Row stride" size="32" start="2:0" type="int"/>
568    <field name="Surface stride" size="32" start="3:0" type="int"/>
569  </struct>
570
571  <struct name="Sampler" align="32">
572    <field name="Magnify Nearest" size="1" start="0" type="bool" default="true"/>
573    <field name="Minify Nearest" size="1" start="1" type="bool" default="true"/>
574    <field name="Mipmap Mode" size="2" start="3" type="Mipmap Mode" default="Nearest"/>
575    <field name="Normalized Coordinates" size="1" start="5" type="bool" default="true"/>
576    <field name="Isotropic LOD" size="1" start="6" type="bool"/>
577    <field name="LOD Bias" size="16" start="0:16" type="slod" default="0"/>
578    <field name="Minimum LOD" size="16" start="1:0" type="ulod" default="0"/>
579    <field name="Maximum LOD" size="16" start="1:16" type="ulod" default="0"/>
580    <field name="Wrap Mode S" size="4" start="2:0" type="Wrap Mode" default="Clamp to Edge"/>
581    <field name="Wrap Mode T" size="4" start="2:4" type="Wrap Mode" default="Clamp to Edge"/>
582    <field name="Wrap Mode R" size="4" start="2:8" type="Wrap Mode" default="Clamp to Edge"/>
583    <field name="Compare Function" size="3" start="2:12" type="Func" default="Never"/>
584    <field name="Seamless Cube Map" size="1" start="2:15" type="bool" default="true"/>
585    <field name="Border Color R" size="32" start="4:0" type="uint/float" default="0.0"/>
586    <field name="Border Color G" size="32" start="5:0" type="uint/float" default="0.0"/>
587    <field name="Border Color B" size="32" start="6:0" type="uint/float" default="0.0"/>
588    <field name="Border Color A" size="32" start="7:0" type="uint/float" default="0.0"/>
589  </struct>
590
591  <struct name="Texture" size="8" align="64">
592    <field name="Width" size="16" start="0:0" type="uint" modifier="minus(1)"/>
593    <field name="Height" size="16" start="0:16" type="uint" modifier="minus(1)"/>
594    <field name="Depth" size="16" start="1:0" type="uint" modifier="minus(1)" default="1"/>
595    <field name="Sample count" size="16" start="1:0" type="uint" modifier="minus(1)" default="1"/>
596    <field name="Array size" size="16" start="1:16" type="uint" modifier="minus(1)"/>
597    <field name="Format" size="22" start="2:0" type="Pixel Format"/>
598    <field name="Dimension" size="2" start="2:22" type="Texture Dimension"/>
599    <field name="Texel ordering" size="4" start="2:24" type="Texture Layout"/>
600    <field name="Surface Type" size="2" start="2:28" type="Surface Type" default="64 With Strides"/>
601    <field name="Levels" size="8" start="3:24" type="uint" modifier="minus(1)" default="1"/>
602    <field name="Swizzle" size="12" start="4:0" type="uint"/>
603  </struct>
604
605  <enum name="FP Mode">
606    <value name="GL Inf/NaN Allowed" value="0"/>
607    <value name="GL Inf/NaN Suppressed" value="1"/>
608    <value name="CL" value="2"/>
609    <value name="D3D11" value="3"/>
610  </enum>
611
612  <struct name="Renderer Properties" size="1">
613    <field name="Uniform buffer count" size="8" start="0" type="uint"/>
614    <field name="Depth source" size="2" start="8" type="Depth Source" default="Minimum"/>
615    <field name="Shader contains barrier" size="1" start="11" type="bool"/>
616    <field name="Force early-z" size="1" start="10" type="bool"/>
617    <field name="Shader contains discard" size="1" start="12" type="bool"/>
618    <field name="Shader has side-effects" size="1" start="13" type="bool"/>
619    <field name="Shader reads tilebuffer" size="1" start="14" type="bool"/>
620    <field name="Forward pixel kill" size="1" start="15" type="bool"/>
621    <field name="Work register count" size="5" start="16" type="uint"/>
622    <field name="Uniform count" size="5" start="21" type="uint"/>
623    <field name="Stencil from shader" size="1" start="28" type="bool"/>
624    <field name="FP mode" size="3" start="29" type="FP Mode"/>
625  </struct>
626
627  <struct name="Shader" size="4">
628    <field name="Shader" size="64" start="0:0" type="address"/>
629    <field name="Sampler count" size="16" start="2:0" type="uint"/>
630    <field name="Texture count" size="16" start="2:16" type="uint"/>
631    <field name="Attribute count" size="16" start="3:0" type="uint"/>
632    <field name="Varying count" size="16" start="3:16" type="uint"/>
633  </struct>
634
635  <struct name="Multisample, Misc" size="1">
636    <field name="Sample mask" size="16" start="0" type="uint"/>
637    <field name="Multisample enable" size="1" start="16" type="bool"/>
638    <field name="Multisample late coverage" size="1" start="17" type="bool"/>
639    <field name="Evaluate per-sample" size="1" start="18" type="bool"/>
640    <field name="Fixed-function depth range fixed" size="1" start="19" type="bool"/>
641    <field name="Shader depth range fixed" size="1" start="20" type="bool"/>
642    <field name="Load destination" size="1" start="21" type="bool"/>
643    <field name="Blend shader" size="1" start="22" type="bool"/>
644    <field name="Blend shader discard" size="1" start="23" type="bool"/>
645    <field name="Depth function" size="3" start="24" type="Func"/>
646    <field name="Depth write mask" size="1" start="27" type="bool"/>
647    <field name="Fixed-function near discard" size="1" start="28" type="bool"/>
648    <field name="Fixed-function far discard" size="1" start="29" type="bool"/>
649    <field name="Fragment near discard" size="1" start="30" type="bool"/>
650    <field name="Fragment far discard" size="1" start="31" type="bool"/>
651  </struct>
652
653  <struct name="Stencil Mask, Misc" size="1">
654    <field name="Stencil mask front" size="8" start="0" type="uint"/>
655    <field name="Stencil mask back" size="8" start="8" type="uint"/>
656    <field name="Stencil enable" size="1" start="16" type="bool"/>
657    <field name="Alpha-to-coverage" size="1" start="17" type="bool"/>
658    <field name="Alpha-to-coverage Invert" size="1" start="18" type="bool"/>
659    <field name="Alpha to one" size="1" start="19" type="bool"/>
660    <field name="Write enable" size="1" start="20" type="bool"/>
661    <field name="Alpha test compare function" size="3" start="21" type="Func"/>
662    <field name="sRGB" size="1" start="24" type="bool"/>
663    <field name="Dither disable" size="1" start="25" type="bool"/>
664    <field name="Force seamless cubemaps" size="1" start="26" type="bool"/>
665    <field name="Front-facing depth bias" size="1" start="28" type="bool"/>
666    <field name="Back-facing depth bias" size="1" start="29" type="bool"/>
667    <field name="Single-sampled lines" size="1" start="30" type="bool"/>
668    <field name="Point snap" size="1" start="31" type="bool"/>
669  </struct>
670
671  <struct name="Stencil">
672    <field name="Reference Value" size="8" start="0" type="uint"/>
673    <field name="Mask" size="8" start="8" type="uint"/>
674    <field name="Compare Function" size="3" start="16" type="Func"/>
675    <field name="Stencil Fail" size="3" start="19" type="Stencil Op"/>
676    <field name="Depth Fail" size="3" start="22" type="Stencil Op"/>
677    <field name="Depth Pass" size="3" start="25" type="Stencil Op"/>
678  </struct>
679
680  <struct name="Renderer State" align="64">
681    <field name="Shader" size="128" start="0:0" type="Shader"/>
682    <field name="Properties" size="32" start="4:0" type="Renderer Properties"/>
683    <field name="Depth units" size="32" start="5:0" type="float"/>
684    <field name="Depth factor" size="32" start="6:0" type="float"/>
685    <field name="Depth bias clamp" size="32" start="7:0" type="float"/>
686    <field name="Multisample, Misc" size="32" start="8:0" type="Multisample, Misc"/>
687    <field name="Stencil Mask, Misc" size="32" start="9:0" type="Stencil Mask, Misc"/>
688    <field name="Stencil front" size="32" start="10:0" type="Stencil"/>
689    <field name="Stencil back" size="32" start="11:0" type="Stencil"/>
690    <field name="Alpha reference" size="32" start="12:0" type="float"/>
691    <field name="Thread Balancing" size="16" start="13:0" type="uint"/>
692    <field name="Blend Shader" size="64" start="14:0" type="address"/>
693    <field name="Blend Equation" size="32" start="14:0" type="Blend Equation"/>
694    <field name="Blend Constant" size="32" start="15:0" type="float"/>
695  </struct>
696
697  <struct name="Uniform Buffer" align="8">
698    <field name="Entries" size="12" start="0" type="uint" modifier="minus(1)"/>
699    <field name="Pointer" size="52" start="12" type="address" modifier="shr(4)" element="16" count="Entries"/>
700  </struct>
701
702  <struct name="Viewport" align="32">
703    <field name="Minimum X" size="32" start="0:0" default="-INFINITY" type="float"/>
704    <field name="Minimum Y" size="32" start="1:0" default="-INFINITY" type="float"/>
705    <field name="Maximum X" size="32" start="2:0" default="+INFINITY" type="float"/>
706    <field name="Maximum Y" size="32" start="3:0" default="+INFINITY" type="float"/>
707    <field name="Minimum Z" size="32" start="4:0" default="0.0" type="float"/>
708    <field name="Maximum Z" size="32" start="5:0" default="1.0" type="float"/>
709    <field name="Scissor Minimum X" size="16" start="6:0" default="0" type="uint"/>
710    <field name="Scissor Minimum Y" size="16" start="6:16" default="0" type="uint"/>
711    <field name="Scissor Maximum X" size="16" start="7:0" type="uint"/>
712    <field name="Scissor Maximum Y" size="16" start="7:16" type="uint"/>
713  </struct>
714
715  <struct name="Local Storage" size="8" align="64">
716    <field name="TLS Size" size="5" start="0:0" type="uint"/>
717    <field name="TLS Initial Stack Pointer Offset" size="27" start="0:5" type="uint"/>
718    <field name="WLS Instances" size="5" start="1:0" type="uint" modifier="log2" prefix="MALI_LOCAL_STORAGE" default="MALI_LOCAL_STORAGE_NO_WORKGROUP_MEM">
719      <value name="No Workgroup Mem" value="0x80000000"/>
720    </field>
721    <field name="WLS Size Base" size="2" start="1:5" type="uint"/>
722    <field name="WLS Size Scale" size="5" start="1:8" type="uint"/>
723    <field name="TLS Base Pointer" size="64" start="2:0" type="address"/>
724    <field name="WLS Base Pointer" size="64" start="4:0" type="address"/>
725  </struct>
726
727  <struct name="Tiler Context" size="10">
728    <field name="Polygon List Size" size="32" start="0:0" type="uint" prefix="MALI_MIDGARD_TILER">
729      <value name="Minimum Header Size" value="512"/>
730    </field>
731    <field name="Hierarchy Mask" size="16" start="1:0" type="uint" prefix="MALI_MIDGARD_TILER">
732      <value name="Disabled" value="4096"/>
733      <value name="User" value="4095"/>
734      <value name="Hierarchy Mask" value="511"/>
735    </field>
736    <field name="Polygon List" size="64" start="2:0" type="address"/>
737    <field name="Polygon List Body" size="64" start="4:0" type="address"/>
738    <field name="Heap Start" size="64" start="6:0" type="address"/>
739    <field name="Heap End" size="64" start="8:0" type="address"/>
740  </struct>
741
742  <struct name="Tiler Weights">
743    <field name="Weight0" size="32" start="0:0" type="uint"/>
744    <field name="Weight1" size="32" start="1:0" type="uint"/>
745    <field name="Weight2" size="32" start="2:0" type="uint"/>
746    <field name="Weight3" size="32" start="3:0" type="uint"/>
747    <field name="Weight4" size="32" start="4:0" type="uint"/>
748    <field name="Weight5" size="32" start="5:0" type="uint"/>
749    <field name="Weight6" size="32" start="6:0" type="uint"/>
750    <field name="Weight7" size="32" start="7:0" type="uint"/>
751  </struct>
752
753  <enum name="Color Buffer Internal Format">
754    <value name="Raw Value" value="0"/>
755    <value name="R8G8B8A8" value="1"/>
756    <value name="R10G10B10A2" value="2"/>
757    <value name="R8G8B8A2" value="3"/>
758    <value name="R4G4B4A4" value="4"/>
759    <value name="R5G6B5A0" value="5"/>
760    <value name="R5G5B5A1" value="6"/>
761    <value name="RAW8" value="32"/>
762    <value name="RAW16" value="33"/>
763    <value name="RAW32" value="34"/>
764    <value name="RAW64" value="35"/>
765    <value name="RAW128" value="36"/>
766  </enum>
767
768  <enum name="Color Format">
769    <value name="4_32B_CHANNELS" value="0"/>
770    <value name="3_32B_CHANNELS" value="1"/>
771    <value name="2_32B_CHANNELS" value="2"/>
772    <value name="1_32B_CHANNEL" value="3"/>
773    <value name="4_16B_CHANNELS" value="4"/>
774    <value name="3_16B_CHANNELS" value="5"/>
775    <value name="2_16B_CHANNELS" value="6"/>
776    <value name="1_16B_CHANNEL" value="7"/>
777    <value name="R8" value="16"/>
778    <value name="R8G8" value="17"/>
779    <value name="R8G8B8" value="18"/>
780    <value name="R8G8B8A8" value="19"/>
781    <value name="R4G4B4A4" value="20"/>
782    <value name="R5G6B5" value="21"/>
783    <value name="R8G8B8_FROM_R8G8B8A2" value="22"/>
784    <value name="R10G10B10A2" value="24"/>
785    <value name="A2B10G10R10" value="25"/>
786    <value name="R5G5B5A1" value="28"/>
787    <value name="A1B5G5R5" value="29"/>
788  </enum>
789
790  <enum name="Downsampling Accumulation Mode">
791    <value name="Unsigned normalized integer" value="0"/>
792    <value name="Signed normalized integer" value="1"/>
793  </enum>
794
795  <enum name="Sample Layout">
796    <value name="Ordered 4x Grid" value="0"/>
797    <value name="Rotated 4x Grid" value="1"/>
798    <value name="D3D 8x Grid" value="2"/>
799    <value name="D3D 16x Grid" value="3"/>
800  </enum>
801
802  <enum name="ZS Format">
803    <value name="D16" value="1"/>
804    <value name="D24" value="2"/>
805    <value name="D24X8" value="4"/>
806    <value name="D24S8" value="5"/>
807    <value name="X8D24" value="6"/>
808    <value name="S8D24" value="7"/>
809    <value name="D32" value="14"/>
810    <value name="D32_S8X24" value="15"/>
811  </enum>
812
813  <enum name="ZS Preload Format">
814    <value name="D32_S8X24" value="4"/>
815  </enum>
816
817  <enum name="S Format">
818    <value name="S8" value="1"/>
819    <value name="S8X8" value="2"/>
820    <value name="S8X24" value="3"/>
821    <value name="X24S8" value="4"/>
822  </enum>
823
824  <enum name="Tie-Break Rule">
825    <value name="0_IN_180_OUT" value="0"/>
826    <value name="0_OUT_180_IN" value="1"/>
827    <value name="MINUS_180_IN_0_OUT" value="2"/>
828    <value name="MINUS_180_OUT_0_IN" value="3"/>
829    <value name="90_IN_270_OUT" value="4"/>
830    <value name="90_OUT_270_IN" value="5"/>
831    <value name="MINUS_90_IN_90_OUT" value="6"/>
832    <value name="MINUS_90_OUT_90_IN" value="7"/>
833  </enum>
834
835  <struct name="RT Buffer">
836    <field name="Base" size="64" start="0:0" type="address"/>
837    <field name="Row Stride" size="32" start="2:0" type="uint"/>
838    <field name="Surface Stride" size="32" start="3:0" type="uint"/>
839  </struct>
840
841  <struct name="Framebuffer Parameters" size="40">
842    <field name="Internal Format" size="3" start="0:0" default="Raw Value" type="Color Buffer Internal Format"/>
843    <field name="Sample Count" size="3" start="0:3" type="uint" default="1" modifier="log2"/>
844    <field name="Swizzle" size="12" start="0:6" type="uint"/>
845    <field name="Color Writeback Format" size="5" start="0:18" default="4_32B_CHANNELS" type="Color Format"/>
846    <field name="MSAA" size="2" start="0:23" default="Single" type="MSAA"/>
847    <field name="sRGB" size="1" start="0:25" type="bool"/>
848    <field name="Color Block Format" size="2" start="0:26" type="Block Format"/>
849    <field name="Dithering Enable" size="1" start="0:28" type="bool"/>
850    <field name="Clean Pixel Write Enable" size="1" start="0:29" type="bool"/>
851    <field name="Color Preload Enable" size="1" start="0:30" type="bool"/>
852    <field name="Color Write Enable" size="1" start="0:31" type="bool"/>
853    <field name="X Downsampling Scale" size="3" start="1:0" type="uint"/>
854    <field name="Y Downsampling Scale" size="3" start="1:3" type="uint"/>
855    <field name="Downsampling Accumulation Mode" size="2" start="1:6" type="Downsampling Accumulation Mode"/>
856    <field name="Sample Layout" size="2" start="1:8" type="Sample Layout"/>
857    <field name="Big Endian" size="1" start="1:10" type="bool"/>
858    <field name="Tie-Break Rule" size="3" start="1:11" type="Tie-Break Rule"/>
859    <field name="CRC Read Enable" size="1" start="1:14" type="bool"/>
860    <field name="CRC Write Enable" size="1" start="1:15" type="bool"/>
861    <field name="ZS Block Format" size="2" start="1:16" type="Block Format"/>
862    <field name="ZS Format" size="4" start="1:18" type="ZS Format" default="D24S8"/>
863    <field name="ZS Preload Enable" size="1" start="1:22" type="bool"/>
864    <field name="ZS Write Enable" size="1" start="1:23" type="bool"/>
865    <field name="S Block Format" size="2" start="1:24" type="Block Format"/>
866    <field name="S Format" size="4" start="1:26" type="S Format"/>
867    <field name="S Write Enable" size="1" start="1:31" type="bool"/>
868    <field name="Bound Min X" size="16" start="2:0" type="uint"/>
869    <field name="Bound Min Y" size="16" start="2:16" type="uint"/>
870    <field name="Bound Max X" size="16" start="3:0" type="uint"/>
871    <field name="Bound Max Y" size="16" start="3:16" type="uint"/>
872    <field name="DCD Offset" size="32" start="4:0" type="uint"/>
873    <field name="CRC Buffer" size="128" start="8:0" type="RT Buffer"/>
874    <field name="Color Writeback" size="128" start="12:0" type="RT Buffer"/>
875    <field name="ZS Writeback" size="128" start="16:0" type="RT Buffer"/>
876    <field name="S Writeback" size="128" start="20:0" type="RT Buffer"/>
877    <field name="Color Load Address" size="64" start="24:0" type="address"/>
878    <field name="Color Load Row Stride" size="32" start="26:0" type="uint"/>
879    <field name="Color Load Surface Stride" size="32" start="27:0" type="uint"/>
880    <field name="Clear Color 0" size="32" start="24:0" type="uint"/>
881    <field name="Clear Color 1" size="32" start="25:0" type="uint"/>
882    <field name="Clear Color 2" size="32" start="26:0" type="uint"/>
883    <field name="Clear Color 3" size="32" start="27:0" type="uint"/>
884    <field name="ZS Load Address" size="64" start="28:0" type="address"/>
885    <field name="ZS Load Row Stride" size="32" start="30:0" type="uint"/>
886    <field name="ZS Load Surface Stride" size="32" start="31:0" type="uint"/>
887    <field name="Z Clear" size="32" start="28:0" type="float"/>
888    <field name="S Clear" size="8" start="32:0" type="uint"/>
889  </struct>
890
891  <struct name="Framebuffer Padding 1" size="6">
892  </struct>
893
894  <struct name="Framebuffer Padding 2" size="8">
895  </struct>
896
897  <aggregate name="Framebuffer" size="320" align="64">
898    <section name="Local Storage" offset="0" type="Local Storage"/>
899    <section name="Parameters" offset="32" type="Framebuffer Parameters"/>
900    <section name="Tiler" offset="192" type="Tiler Context"/>
901    <section name="Padding 1" offset="232" type="Framebuffer Padding 1"/>
902    <section name="Tiler Weights" offset="256" type="Tiler Weights"/>
903    <section name="Padding 2" offset="288" type="Framebuffer Padding 2"/>
904  </aggregate>
905
906  <enum name="Sample Pattern">
907    <value name="Single-sampled" value="0"/>
908    <value name="Ordered 4x Grid" value="1"/>
909    <value name="Rotated 4x Grid" value="2"/>
910    <value name="D3D 8x Grid" value="3"/>
911    <value name="D3D 16x Grid" value="4"/>
912  </enum>
913
914  <struct name="Job Header" align="64">
915    <field name="Exception Status" size="32" start="0:0" type="uint"/>
916    <field name="First Incomplete Task" size="32" start="1:0" type="uint"/>
917    <field name="Fault Pointer" size="64" start="2:0" type="address"/>
918    <field name="Is 64b" size="1" start="4:0" type="bool" default="true"/>
919    <field name="Type" size="7" start="4:1" type="Job Type"/>
920    <field name="Barrier" size="1" start="4:8" type="bool"/>
921    <field name="Invalidate Cache" size="1" start="4:9" type="bool"/>
922    <field name="Suppress Prefetch" size="1" start="4:11" type="bool"/>
923    <field name="Enable Texture Mapper" size="1" start="4:12" type="bool"/>
924    <field name="Relax Dependency 1" size="1" start="4:14" type="bool"/>
925    <field name="Relax Dependency 2" size="1" start="4:15" type="bool"/>
926    <field name="Index" size="16" start="4:16" type="uint"/>
927    <field name="Dependency 1" size="16" start="5:0" type="uint"/>
928    <field name="Dependency 2" size="16" start="5:16" type="uint"/>
929    <field name="Next" size="64" start="6:0" type="address"/>
930  </struct>
931
932  <struct name="Fragment Job Payload" size="4">
933    <field name="Bound Min X" size="12" start="0:0" type="uint"/>
934    <field name="Bound Min Y" size="12" start="0:16" type="uint"/>
935    <field name="Bound Max X" size="12" start="1:0" type="uint"/>
936    <field name="Bound Max Y" size="12" start="1:16" type="uint"/>
937    <field name="Framebuffer" size="64" start="2:0" type="address"/>
938  </struct>
939
940  <aggregate name="Fragment Job" align="64">
941    <section name="Header" offset="0" type="Job Header"/>
942    <section name="Payload" offset="32" type="Fragment Job Payload"/>
943  </aggregate>
944
945  <enum name="Write Value Type">
946    <value name="Cycle Counter" value="1"/>
947    <value name="System Timestamp" value="2"/>
948    <value name="Zero" value="3"/>
949  </enum>
950
951  <struct name="Write Value Job Payload">
952    <field name="Address" size="64" start="0:0" type="address"/>
953    <field name="Type" size="32" start="2:0" type="Write Value Type"/>
954  </struct>
955
956  <struct name="Cache Flush Job Payload" size="2">
957    <field name="Clean Shader Core LS" size="1" start="0:0" type="bool"/>
958    <field name="Invalidate Shader Core LS" size="1" start="0:1" type="bool"/>
959    <field name="Invalidate Shader Core Other" size="1" start="0:2" type="bool"/>
960    <field name="Job Manager Clean" size="1" start="0:16" type="bool"/>
961    <field name="Job Manager Invalidate" size="1" start="0:17" type="bool"/>
962    <field name="Tiler Clean" size="1" start="0:24" type="bool"/>
963    <field name="Tiler Invalidate" size="1" start="0:25" type="bool"/>
964    <field name="L2 Clean" size="1" start="1:0" type="bool"/>
965    <field name="L2 Invalidate" size="1" start="1:1" type="bool"/>
966  </struct>
967
968  <aggregate name="Write Value Job" align="64">
969    <section name="Header" offset="0" type="Job Header"/>
970    <section name="Payload" offset="32" type="Write Value Job Payload"/>
971  </aggregate>
972
973  <aggregate name="Cache Flush Job" align="64">
974    <section name="Header" offset="0" type="Job Header"/>
975    <section name="Payload" offset="32" type="Cache Flush Job Payload"/>
976  </aggregate>
977
978  <struct name="Compute Job Parameters" size="6">
979    <field name="Job Task Split" size="4" start="0:26" type="uint"/>
980  </struct>
981
982  <struct name="Compute Padding" size="2">
983  </struct>
984
985  <!-- Compute job also covers vertex and geometry operations -->
986  <aggregate name="Compute Job" align="64">
987    <section name="Header" offset="0" type="Job Header"/>
988    <section name="Invocation" offset="32" type="Invocation"/>
989    <section name="Parameters" offset="40" type="Compute Job Parameters"/>
990    <section name="Draw" offset="64" type="Draw"/>
991    <section name="Compute padding" offset="184" type="Compute Padding"/>
992  </aggregate>
993
994  <struct name="Primitive Size">
995    <field name="Constant" size="32" start="0:0" type="float"/>
996    <field name="Size Array" size="64" start="0:0" type="uint"/>
997  </struct>
998
999  <aggregate name="Tiler Job" size="192" align="64">
1000    <section name="Header" offset="0" type="Job Header"/>
1001    <section name="Invocation" offset="32" type="Invocation"/>
1002    <section name="Primitive" offset="40" type="Primitive"/>
1003    <section name="Draw" offset="64" type="Draw"/>
1004    <section name="Primitive Size" offset="184" type="Primitive Size"/>
1005  </aggregate>
1006</panxml>
1007