1<?xml version="1.0" ?> 2<genxml> 3 4 <enum name="Channel"> 5 <value name="R" value="0"/> 6 <value name="G" value="1"/> 7 <value name="B" value="2"/> 8 <value name="A" value="3"/> 9 <value name="1" value="4"/> 10 <value name="0" value="5"/> 11 </enum> 12 13 <enum name="ZS Func"> 14 <value name="Never" value="0"/> 15 <value name="Less" value="1"/> 16 <value name="Equal" value="2"/> 17 <value name="Lequal" value="3"/> 18 <value name="Greater" value="4"/> 19 <value name="Not Equal" value="5"/> 20 <value name="Gequal" value="6"/> 21 <value name="Always" value="7"/> 22 </enum> 23 24 <enum name="Compare func"> 25 <value name="Lequal" value="0"/> 26 <value name="Gequal" value="1"/> 27 <value name="Less" value="2"/> 28 <value name="Greater" value="3"/> 29 <value name="Equal" value="4"/> 30 <value name="Not Equal" value="5"/> 31 <value name="Always" value="6"/> 32 <value name="Never" value="7"/> 33 </enum> 34 35 <enum name="Stencil Op"> 36 <value name="Keep" value="0"/> 37 <value name="Zero" value="1"/> 38 <value name="Replace" value="2"/> 39 <value name="Incr Sat" value="3"/> 40 <value name="Decr Sat" value="4"/> 41 <value name="Invert" value="5"/> 42 <value name="Incr Wrap" value="6"/> 43 <value name="Decr Wrap" value="7"/> 44 </enum> 45 46 <enum name="Visibility Mode"> 47 <value name="None" value="0"/> 48 <value name="Counting" value="2"/> 49 <value name="Boolean" value="3"/> 50 </enum> 51 52 <enum name="Polygon Mode"> 53 <value name="Fill" value="0"/> 54 <value name="Line" value="1"/> 55 <value name="Point" value="2"/> 56 </enum> 57 58 <enum name="Primitive"> 59 <value name="Points" value="0"/> 60 <value name="Lines" value="1"/> 61 <value name="Line strip" value="3"/> 62 <value name="Line loop" value="5"/> 63 <value name="Triangles" value="6"/> 64 <value name="Triangle strip" value="9"/> 65 <value name="Triangle fan" value="11"/> 66 <value name="Quads" value="14"/> 67 <value name="Quad strip" value="15"/> 68 </enum> 69 70 <enum name="Object Type"> 71 <value name="Triangle" value="0"/> 72 <value name="Line" value="1"/> 73 <value name="Point sprite UV=10" value="2"/> 74 <value name="Point sprite UV=01" value="4"/> 75 <!-- Line-filled tri. Point-filled tri. UV. Rect. Match RGX. --> 76 </enum> 77 78 <enum name="Layout"> 79 <value name="Linear" value="0"/> 80 <!-- Default layout if no other layout is set --> 81 <value name="Null" value="1"/> 82 <!-- Morton order --> 83 <value name="Twiddled" value="2"/> 84 <!-- With a metadata buffer --> 85 <value name="Compressed" value="3"/> 86 </enum> 87 88 <enum name="Channels"> 89 <value name="R8" value="0x00"/> 90 <value name="R16" value="0x09"/> 91 <value name="R8G8" value="0x0A"/> 92 <value name="R5G6B5" value="0x0B"/> 93 <value name="R4G4B4A4" value="0x0C"/> 94 <value name="A1R5G5B5" value="0x0D"/> 95 <value name="R5G5B5A1" value="0x0E"/> 96 <value name="R32" value="0x21"/> 97 <value name="R16G16" value="0x23"/> 98 <value name="R11G11B10" value="0x25"/> 99 <value name="R10G10B10A2" value="0x26"/> 100 <value name="R9G9B9E5" value="0x27"/> 101 <value name="R8G8B8A8" value="0x28"/> 102 <value name="R32G32" value="0x31"/> 103 <value name="R16G16B16A16" value="0x32"/> 104 105 <!-- Software-defined value selected not to clash with the hardware values. 106 Texture buffer reads from this format are lowered. It is invalid to 107 use this format for anything else. --> 108 <value name="R32G32B32 (Emulated)" value="0x36"/> 109 110 <value name="R32G32B32A32" value="0x38"/> 111 <value name="GBGR 422" value="0x40"/> <!-- Subsampled, swizzle BRG1 --> 112 <value name="BGRG 422" value="0x41"/> <!-- Subsampled, swizzle BRG1 --> 113 114 <!-- Compressed --> 115 <value name="PVRTC 2bpp" value="0x50"/> 116 <value name="PVRTC 4bpp" value="0x51"/> 117 118 <value name="ETC2 RGB8" value="0x58"/> 119 <value name="ETC2 RGBA8" value="0x59"/> 120 <value name="ETC2 RGB8A1" value="0x5A"/> 121 <value name="EAC R11" value="0x5B"/> 122 <value name="EAC RG11" value="0x5C"/> 123 124 <!-- For LDR use with UNORM/no-sRGB, for sRGB use with UNORM/sRGB, for HDR 125 use with FLOAT/no-sRGB --> 126 <value name="ASTC 4x4" value="0x60"/> 127 <value name="ASTC 5x4" value="0x61"/> 128 <value name="ASTC 5x5" value="0x62"/> 129 <value name="ASTC 6x5" value="0x63"/> 130 <value name="ASTC 6x6" value="0x64"/> 131 <value name="ASTC 8x5" value="0x65"/> 132 <value name="ASTC 8x6" value="0x66"/> 133 <value name="ASTC 8x8" value="0x67"/> 134 <value name="ASTC 10x5" value="0x68"/> 135 <value name="ASTC 10x6" value="0x69"/> 136 <value name="ASTC 10x8" value="0x6A"/> 137 <value name="ASTC 10x10" value="0x6B"/> 138 <value name="ASTC 12x10" value="0x6C"/> 139 <value name="ASTC 12x12" value="0x6D"/> 140 141 <value name="BC1" value="0x74"/> 142 <value name="BC2" value="0x75"/> 143 <value name="BC3" value="0x76"/> 144 <value name="BC4" value="0x77"/> 145 <value name="BC5" value="0x78"/> 146 <value name="BC6H" value="0x79"/> 147 <value name="BC6H Ufloat" value="0x7A"/> 148 <value name="BC7" value="0x7B"/> 149 </enum> 150 151 <enum name="Texture Type"> 152 <value name="Unorm" value="0"/> 153 <value name="Snorm" value="1"/> 154 <value name="Uint" value="2"/> 155 <value name="Sint" value="3"/> 156 <value name="Float" value="4"/> 157 <value name="XR" value="5"/> 158 </enum> 159 160 <struct name="CF binding header" size="4"> 161 <field name="Number of 32-bit slots" size="8" start="0:0" type="uint"/> 162 <field name="Number of coefficient registers" size="8" start="0:8" type="uint"/> 163 </struct> 164 165 <enum name="Shade model"> 166 <value name="Flat vertex 0" value="0"/> 167 <value name="Flat vertex 2" value="2"/> 168 <value name="Linear" value="3"/> 169 <value name="Flat vertex 1" value="6"/> 170 <value name="Perspective" value="7"/> 171 </enum> 172 173 <enum name="Coefficient source"> 174 <value name="Varying" value="0"/> 175 <value name="Fragcoord Z" value="1"/> 176 <value name="Point coord" value="2"/> 177 <value name="Primitive ID" value="3"/> 178 <!-- Vec2 only --> 179 <value name="Barycentric coord" value="5"/> 180 </enum> 181 182 <struct name="CF binding" size="4"> 183 <field name="Components" size="2" start="0" type="uint" modifier="minus(1)"/> 184 <field name="Shade model" size="3" start="2" type="Shade model"/> 185 <field name="Source" size="3" start="5" type="Coefficient source"/> 186 <field name="Base slot" size="8" start="8" type="uint"/> 187 <field name="Base coefficient register" size="8" start="16" type="uint"/> 188 </struct> 189 190 <enum name="Texture dimension"> 191 <value name="1D" value="0"/> 192 <value name="1D Array" value="1"/> 193 <value name="2D" value="2"/> 194 <value name="2D Array" value="3"/> 195 <value name="2D Multisampled" value="4"/> 196 <value name="3D" value="5"/> 197 <value name="Cube" value="6"/> 198 <value name="Cube Array" value="7"/> 199 <value name="2D Array Multisampled" value="8"/> 200 </enum> 201 202 <enum name="Sample Count"> 203 <value name="2" value="0"/> 204 <value name="4" value="1"/> 205 </enum> 206 207 <struct name="PBE" size="24"> 208 <field name="Dimension" size="4" start="0" type="Texture dimension" default="2D"/> 209 <field name="Layout" size="2" start="4" type="Layout"/> 210 <field name="Channels" size="7" start="6" type="Channels"/> 211 <field name="Type" size="3" start="13" type="Texture Type"/> 212 <field name="Swizzle R" size="2" start="16" type="Channel"/> 213 <field name="Swizzle G" size="2" start="18" type="Channel"/> 214 <field name="Swizzle B" size="2" start="20" type="Channel"/> 215 <field name="Swizzle A" size="2" start="22" type="Channel"/> 216 <field name="Width" size="14" start="24" type="uint" modifier="minus(1)"/> 217 <field name="Height" size="14" start="38" type="uint" modifier="minus(1)"/> 218 <field name="Unk 52" size="1" start="52" type="bool"/> 219 <field name="Rotate 90" size="1" start="53" type="bool" default="false"/> 220 <field name="Flip vertical" size="1" start="54" type="bool" default="false"/> 221 <field name="Samples" size="1" start="56" type="Sample Count"/> 222 <field name="Unk mipmapped" size="1" start="58" type="bool"/> 223 <field name="Compressed 1" size="1" start="59" type="bool"/> 224 <field name="Buffer" size="36" start="64" type="address" modifier="shr(4)"/> 225 <field name="Level" size="4" start="100" type="uint"/> 226 227 <!-- If layout is not linear. Layers must be zero unless rendering to an 228 array texture (with a layered framebuffer) --> 229 <field name="Levels" size="4" start="104" type="uint" modifier="minus(1)"/> 230 <field name="Layers" size="14" start="108" type="uint" modifier="minus(1)" default="1"/> 231 <field name="Page-aligned layers" size="1" start="124" type="bool"/> 232 233 <!-- Should writes to this image convert to sRGB? 234 235 Note that imageblock writes do not use this flag, instead doing the 236 conversion when writing into the tilebuffer. --> 237 <field name="sRGB" size="1" start="125" type="bool"/> 238 239 <!-- Read the next word (set for compression or linear 2D arrays) --> 240 <field name="Extended" size="1" start="127" type="bool"/> 241 242 <!-- If layout is linear. Off by 4? --> 243 <field name="Stride" size="21" start="104" type="hex"/> 244 245 <!-- If layout is compressed --> 246 <field name="Acceleration buffer" size="64" start="128" type="address" modifier="shr(4)"/> 247 248 <!-- If layout is linear, stride has the minus 1 encoded --> 249 <field name="Depth (linear)" size="11" start="128" type="uint" modifier="minus(1)" default="1"/> 250 <field name="Layer stride (linear)" size="27" start="139" type="uint" modifier="shr(7)"/> 251 252 <!-- If neither, for software use to accelerate atomics and multisampled 253 writes. These are forbidden for compressed images and linear 2D arrays, 254 leaving this area free. 255 --> 256 <field name="Level offset (sw)" size="27" start="128" type="uint" modifier="shr(7)"/> 257 <field name="Aligned width MSAA (sw)" size="15" start="128" type="uint"/> 258 <field name="Tile width (sw)" size="3" start="155" type="uint" modifier="log2" default="1"/> 259 <field name="Tile height (sw)" size="3" start="158" type="uint" modifier="log2" default="1"/> 260 <field name="Layer stride (sw)" size="27" start="161" type="uint" modifier="shr(7)"/> 261 <field name="Sample count log2 (sw)" size="2" start="188" type="uint"/> 262 <field name="Buffer offset (sw)" size="32" start="128" type="uint"/> 263 </struct> 264 265 <struct name="Texture" size="24"> 266 <field name="Dimension" size="4" start="0" type="Texture dimension"/> 267 <field name="Layout" size="2" start="4" type="Layout"/> 268 <field name="Channels" size="7" start="6" type="Channels"/> 269 <field name="Type" size="3" start="13" type="Texture Type"/> 270 <field name="Swizzle R" size="3" start="16" type="Channel"/> 271 <field name="Swizzle G" size="3" start="19" type="Channel"/> 272 <field name="Swizzle B" size="3" start="22" type="Channel"/> 273 <field name="Swizzle A" size="3" start="25" type="Channel"/> 274 <field name="Width" size="14" start="28" type="uint" modifier="minus(1)" default="1"/> 275 <field name="Height" size="14" start="42" type="uint" modifier="minus(1)" default="1"/> 276 <field name="First level" size="4" start="56" type="uint"/> 277 <field name="Last level" size="4" start="60" type="uint"/> 278 <field name="Samples" size="1" start="64" type="Sample Count"/> 279 <field name="Address" size="36" start="66" type="hex" modifier="shr(4)"/> 280 <!-- Unknown bit set by Metal when mipmapping. Might relate to a mechanism 281 to switch tile size (or disable tiling altogether?) at small mip levels to 282 reduce wasted memory due to padding. Causing test flakiness when set. --> 283 <field name="Unk mipmapped" size="1" start="102" type="bool"/> 284 <field name="Compressed 1" size="1" start="103" type="bool"/> 285 <!-- This is set when no texture is bound, with layout 1 --> 286 <field name="Null" size="1" start="105" type="bool"/> 287 <field name="Compression" size="2" start="106" type="hex"/> <!-- 0 for uncompressed --> 288 <field name="sRGB" size="1" start="108" type="bool"/> 289 <field name="sRGB 2-channel" size="1" start="109" type="bool"/> 290 <field name="Stride" size="18" start="110" type="hex" modifier="shr(4)"/> 291 <!-- Note that 3D/arrays cannot be linear. --> 292 <field name="Depth" size="14" start="110" type="uint" modifier="minus(1)" default="1"/> 293 <field name="Page-aligned layers" size="1" start="126" type="bool"/> 294 295 <!-- Read the next word (set for compression or linear 2D arrays) --> 296 <field name="Extended" size="1" start="127" type="bool"/> 297 298 <!-- If layout is compressed --> 299 <field name="Acceleration buffer" size="64" start="128" type="address" modifier="shr(4)"/> 300 301 <!-- If layout is linear, stride has the minus 1 encoded --> 302 <field name="Depth (linear)" size="11" start="128" type="uint" modifier="minus(1)" default="1"/> 303 <field name="Layer stride (linear)" size="27" start="139" type="uint" modifier="shr(7)"/> 304 305 <!-- Buffer texture metadata --> 306 <field name="Buffer size (sw)" size="32" start="128" type="uint"/> 307 <field name="Buffer offset (sw)" size="32" start="160" type="uint"/> 308 </struct> 309 310 <enum name="Wrap"> 311 <value name="Clamp to edge" value="0"/> 312 <value name="Repeat" value="1"/> 313 <value name="Mirrored repeat" value="2"/> 314 <value name="Clamp to border" value="3"/> 315 <value name="Clamp (GL)" value="4"/> 316 <value name="Mirrored clamp to edge" value="5"/> 317 </enum> 318 319 <enum name="Mip filter"> 320 <value name="None" value="0"/> 321 <value name="Nearest" value="1"/> 322 <value name="Linear" value="2"/> 323 </enum> 324 325 <enum name="Border colour"> 326 <value name="Transparent black" value="0"/> 327 <value name="Opaque black" value="1"/> 328 <value name="Opaque white" value="2"/> 329 <value name="Custom" value="3"/> 330 </enum> 331 332 <enum name="Filter"> 333 <value name="Nearest" value="0"/> 334 <value name="Linear" value="1"/> 335 <value name="Bicubic" value="2"/> 336 </enum> 337 338 <struct name="Sampler" size="8"> 339 <field name="Minimum LOD" size="10" start="0" type="lod" default="0.0"/> 340 <field name="Maximum LOD" size="10" start="10" type="lod" default="INFINITY"/> 341 <field name="Maximum anisotropy" size="3" start="20" type="uint" default="1" modifier="log2"/> 342 <field name="Magnify" size="2" start="23" type="Filter"/> 343 <field name="Minify" size="2" start="25" type="Filter"/> 344 <field name="Mip filter" size="2" start="27" type="Mip filter"/> 345 <field name="Wrap S" size="3" start="29" type="Wrap"/> 346 <field name="Wrap T" size="3" start="32" type="Wrap"/> 347 <field name="Wrap R" size="3" start="35" type="Wrap"/> 348 <field name="Pixel coordinates" size="1" start="38" type="bool"/> 349 <field name="Compare func" size="3" start="39" type="Compare func"/> 350 <field name="Compare enable" size="1" start="42" type="bool"/> 351 <field name="Border colour" size="2" start="55" type="Border colour"/> 352 <field name="Seamful cube maps" size="1" start="57" type="bool"/> 353 </struct> 354 355 <struct name="Border" size="16"> 356 <field name="Channel 0" size="32" start="0:0" type="hex"/> 357 <field name="Channel 1" size="32" start="1:0" type="hex"/> 358 <field name="Channel 2" size="32" start="2:0" type="hex"/> 359 <field name="Channel 3" size="32" start="3:0" type="hex"/> 360 </struct> 361 362 <!--- Pointed to from the command buffer --> 363 <struct name="Scissor" size="16"> 364 <field name="Max X" size="16" start="0:0" type="uint"/> 365 <field name="Min X" size="16" start="0:16" type="uint"/> 366 <field name="Max Y" size="16" start="1:0" type="uint"/> 367 <field name="Min Y" size="16" start="1:16" type="uint"/> 368 <field name="Min Z" size="32" start="2:0" type="float"/> 369 <field name="Max Z" size="32" start="3:0" type="float"/> 370 </struct> 371 372 <!-- Note: this structure is not padded. It really is 12 bytes --> 373 <struct name="Depth bias" size="12"> 374 <field name="Depth bias" size="32" start="0:0" type="float"/> 375 <field name="Slope scale" size="32" start="1:0" type="float"/> 376 <field name="Clamp" size="32" start="2:0" type="float"/> 377 </struct> 378 379 <enum name="Sampler states"> 380 <value name="0" value="0"/> 381 <value name="4 compact" value="1"/> 382 <value name="8 compact" value="2"/> 383 <value name="12 compact" value="3"/> 384 <value name="16 compact" value="4"/> 385 <value name="8 extended" value="6"/> 386 <value name="16 extended" value="7"/> 387 </enum> 388 389 <struct name="Counts" size="4"> 390 <field name="Unknown 0" size="1" start="0" type="hex" default="0"/> 391 <field name="Uniform register count" size="3" start="1" type="uint" modifier="groups(64)"/> 392 <field name="Texture state register count" size="5" start="4" type="uint" modifier="groups(8)"/> 393 <field name="Sampler state register count" size="3" start="9" type="Sampler states"/> 394 <field name="Preshader register count" size="4" start="12" type="uint" modifier="groups(16)"/> 395 <field name="CF binding count" size="7" start="16" type="uint"/> 396 397 <!-- Only for fragment shaders --> 398 <field name="Unknown" size="16" start="16" type="hex"/> 399 </struct> 400 401 <!-- PPP state starts --> 402 <struct name="PPP Header" size="4"> 403 <field name="Fragment control" size="1" start="0" type="bool"/> 404 <field name="Fragment control 2" size="1" start="1" type="bool"/> 405 <field name="Fragment front face" size="1" start="2" type="bool"/> 406 <field name="Fragment front face 2" size="1" start="3" type="bool"/> 407 <field name="Fragment front stencil" size="1" start="4" type="bool"/> 408 <field name="Fragment back face" size="1" start="5" type="bool"/> 409 <field name="Fragment back face 2" size="1" start="6" type="bool"/> 410 <field name="Fragment back stencil" size="1" start="7" type="bool"/> 411 <field name="Depth bias/scissor" size="1" start="8" type="bool"/> 412 <field name="Region clip" size="1" start="10" type="bool"/> 413 <field name="Viewport" size="1" start="11" type="bool"/> 414 <field name="Viewport count" size="4" start="12" type="uint" default="1" modifier="minus(1)"/> 415 <field name="W clamp" size="1" start="16" type="bool"/> 416 <field name="Output select" size="1" start="17" type="bool"/> 417 <field name="Varying counts 32" size="1" start="18" type="bool"/> 418 <field name="Varying counts 16" size="1" start="19" type="bool"/> 419 <field name="Cull" size="1" start="21" type="bool"/> 420 <field name="Cull 2" size="1" start="22" type="bool"/> 421 <field name="Fragment shader" size="1" start="23" type="bool"/> 422 <field name="Occlusion query" size="1" start="24" type="bool"/> 423 <field name="Occlusion query 2" size="1" start="25" type="bool"/> 424 <field name="Output unknown" size="1" start="26" type="bool"/> 425 <field name="Output size" size="1" start="27" type="bool"/> 426 <field name="Varying word 2" size="1" start="28" type="bool"/> 427 </struct> 428 429 <!-- Acts like a scissor at 32x32 tile boundaries, ignored unless clip tile is set --> 430 <struct name="Region clip" size="8"> 431 <field name="Max X" size="9" start="0" type="uint" modifier="minus(1)"/> 432 <field name="Min X" size="9" start="16" type="uint"/> 433 <field name="Enable" size="1" start="31" type="bool"/> 434 <field name="Max Y" size="9" start="32" type="uint" modifier="minus(1)"/> 435 <field name="Min Y" size="9" start="48" type="uint"/> 436 </struct> 437 438 <struct name="Viewport control" size="4"> 439 <!-- so far only seen zeroes, but it stands to reason this is meant as a 440 control word for the viewports --> 441 </struct> 442 443 <!-- Used to convert clip space coordinates to NDC, does not clip --> 444 <struct name="Viewport" size="24"> 445 <field name="Translate X" size="32" start="0:0" type="float"/> 446 <field name="Scale X" size="32" start="1:0" type="float"/> 447 <field name="Translate Y" size="32" start="2:0" type="float"/> 448 <field name="Scale Y" size="32" start="3:0" type="float"/> 449 <field name="Translate Z" size="32" start="4:0" type="float"/> 450 <field name="Scale Z" size="32" start="5:0" type="float"/> 451 </struct> 452 453 <struct name="Fragment face" size="4"> 454 <field name="Stencil reference" size="8" start="0" type="hex"/> 455 <!-- line width is 4:4 fixed point with off-by-one applied --> 456 <field name="Line width" size="8" start="8" type="hex"/> 457 <field name="Polygon mode" size="2" start="18" type="Polygon Mode"/> 458 <field name="Disable depth write" size="1" start="21" type="bool"/> 459 <field name="Unk - visibility test internal" size="2" start="22" type="hex"/> 460 <field name="Depth function" size="3" start="24" type="ZS Func"/> 461 </struct> 462 463 <enum name="Conservative depth"> 464 <value name="Any" value="0"/> 465 <value name="Greater" value="1"/> 466 <value name="Less" value="2"/> 467 <value name="Unchanged" value="3"/> 468 </enum> 469 470 <struct name="Fragment face 2" size="4"> 471 <!-- If either disable is zeroed, depth is written --> 472 <field name="Disable depth write" size="1" start="21" type="bool" default="true"/> 473 <!-- If depth written from FS --> 474 <field name="Conservative depth" size="2" start="22" type="Conservative depth" default="Unchanged"/> 475 <!-- Both depth functions must pass --> 476 <field name="Depth function" size="3" start="24" type="ZS Func" default="Always"/> 477 <field name="Object type" size="4" start="28" type="Object Type"/> 478 </struct> 479 480 <struct name="Fragment stencil" size="4"> 481 <field name="Write mask" size="8" start="0" type="hex"/> 482 <field name="Read mask" size="8" start="8" type="hex"/> 483 <field name="Depth pass" size="3" start="16" type="Stencil Op"/> 484 <field name="Depth fail" size="3" start="19" type="Stencil Op"/> 485 <field name="Stencil fail" size="3" start="22" type="Stencil Op"/> 486 <field name="Compare" size="3" start="25" type="ZS Func"/> 487 </struct> 488 489 <enum name="Pass type"> 490 <value name="Opaque" value="0"/> 491 <value name="Translucent" value="1"/> 492 <value name="Punch through" value="2"/> 493 <value name="Translucent punch through" value="3"/> 494 <!-- See PASSTYPE in rogue_ppp.xml if more values are observed on AGX... 495 Translucent punch through seems notably different though? --> 496 </enum> 497 498 <struct name="Fragment control" size="4"> 499 <field name="Unk 1" size="1" start="9" type="bool" default="true"/> 500 <field name="Visibility mode" size="2" start="14" type="Visibility Mode"/> 501 <field name="Scissor enable" size="1" start="16" type="bool"/> 502 <field name="Depth bias enable" size="1" start="17" type="bool"/> 503 <field name="Stencil test enable" size="1" start="18" type="bool"/> 504 <field name="Two-sided stencil" size="1" start="19" type="bool"/> 505 <field name="Tag write disable" size="1" start="21" type="bool"/> 506 <field name="Sample mask after depth/stencil" size="1" start="25" type="bool"/> 507 <field name="Disable tri merging" size="1" start="26" type="bool"/> 508 <field name="Pass type" size="3" start="29" type="Pass type"/> 509 </struct> 510 511 <struct name="Fragment occlusion query" size="4"> 512 <!-- 64-bit index into occlusion result buffer --> 513 <field name="Index" size="15" start="17" type="uint"/> 514 </struct> 515 516 <struct name="Fragment occlusion query 2" size="4"> 517 <field name="Unknown" size="17" start="0" type="hex"/> 518 </struct> 519 520 <struct name="W Clamp" size="4"> 521 <field name="W Clamp" size="32" start="0" type="float"/> 522 </struct> 523 524 <enum name="PPP Vertex"> 525 <value name="0" value="1"/> 526 <value name="1" value="2"/> 527 <value name="2" value="3"/> 528 </enum> 529 530 <struct name="Cull" size="4"> 531 <field name="Cull front" size="1" start="0" type="bool"/> 532 <field name="Cull back" size="1" start="1" type="bool"/> 533 <field name="Flat shading vertex" size="2" start="7" type="PPP Vertex"/> 534 <field name="Depth clip" size="1" start="10" type="bool"/> 535 <field name="Depth clamp" size="1" start="11" type="bool"/> 536 <field name="Primitive MSAA" size="1" start="15" type="bool"/> 537 <field name="Front face CCW" size="1" start="16" type="bool"/> 538 <field name="Rasterizer discard" size="1" start="17" type="bool"/> 539 </struct> 540 541 <struct name="Cull 2" size="4"> 542 <field name="Unknown 5" size="1" start="5" type="bool" default="true"/> 543 <field name="Draw clipped edges" size="1" start="9" type="bool"/> 544 <field name="Needs Primitive ID" size="1" start="12" type="bool"/> 545 <field name="Rasterizer discard" size="1" start="17" type="bool"/> 546 </struct> 547 548 <struct name="Varying Counts" size="4"> 549 <field name="Smooth" size="8" start="0" type="uint"/> 550 <field name="Flat" size="8" start="8" type="uint"/> 551 <field name="Linear" size="8" start="16" type="uint"/> 552 </struct> 553 554 <struct name="Varying 2" size="8"> 555 <!-- TODO --> 556 </struct> 557 558 <struct name="Output Select" size="4"> 559 <field name="Clip distance plane 0" size="1" start="0" type="bool"/> 560 <field name="Clip distance plane 1" size="1" start="1" type="bool"/> 561 <field name="Clip distance plane 2" size="1" start="2" type="bool"/> 562 <field name="Clip distance plane 3" size="1" start="3" type="bool"/> 563 <field name="Clip distance plane 4" size="1" start="4" type="bool"/> 564 <field name="Clip distance plane 5" size="1" start="5" type="bool"/> 565 <field name="Clip distance plane 6" size="1" start="6" type="bool"/> 566 <field name="Clip distance plane 7" size="1" start="7" type="bool"/> 567 <field name="Clip distance plane 8" size="1" start="8" type="bool"/> 568 <field name="Clip distance plane 9" size="1" start="9" type="bool"/> 569 <field name="Clip distance plane 10" size="1" start="10" type="bool"/> 570 <field name="Clip distance plane 11" size="1" start="11" type="bool"/> 571 <field name="Clip distance plane 12" size="1" start="12" type="bool"/> 572 <field name="Clip distance plane 13" size="1" start="13" type="bool"/> 573 <field name="Clip distance plane 14" size="1" start="14" type="bool"/> 574 <field name="Clip distance plane 15" size="1" start="15" type="bool"/> 575 <field name="Varyings" size="1" start="16" type="bool"/> 576 <field name="Point size" size="1" start="18" type="bool"/> 577 <!-- For layered rendering, enable both and write the 2x16-bit tuple from 578 the vertex shader (layer, (viewport << u) + (u & layer)). So far unclear 579 what u is supposed to be. If u=0, this simplifies to the expected (layer, 580 viewport) at least. --> 581 <field name="Viewport target" size="1" start="19" type="bool"/> 582 <field name="Render target" size="1" start="20" type="bool"/> 583 <field name="Frag coord Z" size="1" start="21" type="bool"/> 584 <field name="Barycentric coordinates" size="1" start="22" type="bool"/> 585 </struct> 586 587 <struct name="Output Unknown" size="4"> 588 <!-- So far always zero --> 589 </struct> 590 591 <struct name="Output Size" size="4"> 592 <field name="Count" size="32" start="0" type="uint"/> 593 </struct> 594 595 <!-- Indexes into the scissor and depth bias arrays --> 596 <struct name="Depth bias/Scissor" size="4"> 597 <field name="Scissor" size="16" start="0" type="uint"/> 598 <field name="Depth bias" size="16" start="16" type="uint"/> 599 </struct> 600 601 <struct name="Fragment Shader Word 0" size="4"> 602 <field name="Unknown 0" size="1" start="0" type="hex" default="0"/> 603 <field name="Uniform register count" size="3" start="1" type="uint" modifier="groups(64)"/> 604 <field name="Texture state register count" size="5" start="4" type="uint" modifier="groups(8)"/> 605 <field name="Sampler state register count" size="3" start="9" type="Sampler states"/> 606 <field name="Preshader register count" size="4" start="12" type="uint" modifier="groups(16)"/> 607 <field name="CF binding count" size="7" start="16" type="uint"/> 608 </struct> 609 610 <struct name="Fragment Shader Word 1" size="4"> 611 <field name="Unknown 1:0" size="2" start="0" type="hex"/> 612 <field name="Pipeline" size="26" start="6" type="address" modifier="shr(6)"/> 613 </struct> 614 615 <struct name="Fragment Shader Word 2" size="4"> 616 <field name="CF bindings" size="30" start="2" type="address" modifier="shr(2)"/> 617 </struct> 618 619 <struct name="Fragment Shader Word 3" size="4"> 620 <!-- Seems to be set to small values depending on textures? and pushed 621 uniforms? Needs investigation --> 622 <field name="Unknown" start="0" size="4" type="hex"/> 623 </struct> 624 <!-- PPP state ends --> 625 626 <!-- USC state starts --> 627 <enum name="USC Control"> 628 <value name="Preshader" value="0x38"/> 629 <value name="Fragment properties" value="0x58"/> 630 <value name="No preshader" value="0x88"/> 631 <value name="Shader" value="0x0d"/> 632 <value name="Uniform" value="0x1d"/> 633 <value name="Uniform high" value="0x3d"/> 634 <value name="Shared" value="0x4d"/> 635 <value name="Registers" value="0x8d"/> 636 <value name="Sampler" value="0x9d"/> 637 <value name="Texture" value="0xdd"/> 638 </enum> 639 640 <struct name="USC Uniform" size="8"> 641 <field name="Tag" size="8" start="0:0" type="USC Control" default="Uniform"/> 642 <field name="Start (halfs)" size="8" start="0:8" type="uint"/> 643 <field name="Size (halfs)" size="6" start="0:20" type="uint" modifier="groups(1)"/> 644 <field name="Buffer" size="38" start="0:26" type="address" modifier="shr(2)"/> 645 </struct> 646 647 <struct name="USC Uniform High" size="8"> 648 <field name="Tag" size="8" start="0:0" type="USC Control" default="Uniform High"/> 649 <field name="Start (halfs)" size="8" start="0:8" type="uint"/> 650 <field name="Size (halfs)" size="6" start="0:20" type="uint" modifier="groups(1)"/> 651 <field name="Buffer" size="38" start="0:26" type="address" modifier="shr(2)"/> 652 </struct> 653 654 <struct name="USC Texture" size="8"> 655 <field name="Tag" size="8" start="0:0" type="USC Control" default="Texture"/> 656 <field name="Start" size="8" start="0:8" type="uint"/> 657 <!-- Exact split is unknown. Count is at least 5 bits. Less than 8 bits. --> 658 <field name="Count" size="7" start="0:20" type="uint"/> 659 <field name="Buffer" size="36" start="0:27" type="address" modifier="shr(3)"/> 660 </struct> 661 662 <struct name="USC Sampler" size="8"> 663 <field name="Tag" size="8" start="0:0" type="USC Control" default="Sampler"/> 664 <field name="Start" size="8" start="0:8" type="uint"/> 665 <field name="Count" size="7" start="0:20" type="uint"/> 666 <!-- Exact split is unknown. --> 667 <field name="Buffer" size="36" start="0:27" type="address" modifier="shr(3)"/> 668 </struct> 669 670 <enum name="Shared layout"> 671 <value name="Vertex/compute" value="0x24"/> 672 <value name="32x32" value="0x2f"/> 673 <value name="32x16" value="0x3f"/> 674 <value name="16x16" value="0x36"/> 675 </enum> 676 677 <struct name="USC Shared" size="4"> 678 <field name="Tag" size="8" start="0" type="USC Control" default="Shared"/> 679 <field name="Uses shared memory" size="1" start="8" type="bool"/> 680 <field name="Layout" size="6" start="10" type="Shared layout"/> 681 <field name="Sample count" size="2" start="16" type="uint" default="1" modifier="log2"/> 682 <field name="Sample stride in 8 bytes" size="4" start="20" type="uint"/> 683 <field name="Bytes per threadgroup" size="8" start="24" type="uint" modifier="groups(256)"/> 684 </struct> 685 686 <struct name="USC Shader" size="6"> 687 <field name="Tag" size="8" start="0" type="USC Control" default="Shader"/> 688 <field name="Loads varyings" size="1" start="8" type="bool"/> 689 <!-- Seen set for pixel rate fragment shaders? --> 690 <field name="Unk 1" size="1" start="9" type="bool" default="0"/> 691 <field name="Unk 2" size="6" start="10" type="uint" default="3"/> 692 <field name="Code" size="32" start="16" type="address"/> 693 </struct> 694 695 <struct name="USC Registers" size="4"> 696 <field name="Tag" size="8" start="0" type="USC Control" default="Registers"/> 697 <field name="Register count" size="5" start="8" type="uint" modifier="groups(8)"/> 698 <field name="Unk 1" size="1" start="13" type="bool" default="false"/> 699 <field name="Spill size" size="4" start="18" type="hex" default="0"/> 700 <field name="Unk 4" size="8" start="24" type="hex" default="0x1"/> 701 </struct> 702 703 <struct name="USC No Preshader" size="2"> 704 <field name="Tag" size="8" start="0" type="USC Control" default="No preshader"/> 705 </struct> 706 707 <struct name="USC Preshader" size="8"> 708 <field name="Tag" size="8" start="0" type="USC Control" default="Preshader"/> 709 <field name="Unk" size="24" start="8" type="hex" default="0xc08000"/> 710 <field name="Code" size="32" start="32" type="address"/> 711 </struct> 712 713 <struct name="USC Fragment Properties" size="4"> 714 <field name="Tag" size="8" start="0" type="USC Control" default="Fragment properties"/> 715 <!-- Guess. Set if the shader does not write the sample mask (including by 716 discard_fragment) --> 717 <field name="Early-z testing" size="1" start="8" type="bool"/> 718 <field name="Unk 2" size="1" start="9" type="bool" default="true"/> 719 <field name="Unconditional discard 1" size="1" start="10" type="bool"/> 720 <field name="Unconditional discard 2" size="1" start="11" type="bool"/> 721 <field name="Unk 3" size="4" start="12" type="hex" default="0xf"/> 722 <field name="Unk 4" size="8" start="16" type="hex" default="0"/> <!-- TODO: determine relation, see docs/table.py --> 723 <field name="Unk 5" size="8" start="24" type="hex" default="0x01"/> 724 </struct> 725 <!-- USC commands end --> 726 727 <!-- VDM commands start. VDM commands are padded out to 8b alignment. --> 728 <enum name="VDM Block Type"> 729 <value name="PPP State Update" value="0"/> 730 <value name="Barrier" value="1"/> 731 <value name="VDM State Update" value="2"/> 732 <value name="Index List" value="3"/> 733 <value name="Stream Link" value="4"/> 734 <value name="Tessellate" value="5"/> 735 <value name="Stream terminate" value="6"/> 736 </enum> 737 738 <struct name="PPP State" size="8"> 739 <field name="Pointer (hi)" size="8" start="0" type="hex"/> 740 <field name="Size (words)" size="8" start="8" type="uint"/> 741 <field name="Block Type" size="3" start="29" type="VDM Block Type" default="PPP State Update"/> 742 <field name="Pointer (lo)" size="32" start="32" type="address"/> 743 </struct> 744 745 <struct name="VDM Barrier"> 746 <field name="USC cache inval" size="1" start="3" type="bool" default="false"/> 747 <field name="Unk 4" size="1" start="4" type="bool" default="false"/> 748 <field name="Unk 5" size="1" start="5" type="bool" default="false"/> 749 <field name="Unk 6" size="1" start="6" type="bool" default="false"/> 750 <field name="Unk 8" size="1" start="8" type="bool" default="false"/> 751 <field name="Unk 11" size="1" start="11" type="bool" default="false"/> 752 <field name="Unk 20" size="1" start="20" type="bool" default="false"/> 753 <field name="Unk 24" size="1" start="24" type="bool" default="false"/> 754 <field name="Unk 26" size="1" start="26" type="bool" default="false"/> 755 <field name="Returns" size="1" start="27" type="bool" default="false"/> 756 <field name="Block Type" size="3" start="29" type="VDM Block Type" default="Barrier"/> 757 </struct> 758 759 <enum name="Index size"> 760 <value name="U8" value="0"/> 761 <value name="U16" value="1"/> 762 <value name="U32" value="2"/> 763 </enum> 764 765 <struct name="VDM State" size="4"> 766 <field name="Restart index present" size="1" start="0" type="bool"/> 767 <field name="Vertex shader word 0 present" size="1" start="1" type="bool"/> 768 <field name="Vertex shader word 1 present" size="1" start="2" type="bool"/> 769 <field name="Vertex outputs present" size="1" start="3" type="bool"/> 770 <field name="Tessellation present" size="1" start="4" type="bool"/> 771 <field name="Vertex unknown present" size="1" start="5" type="bool"/> 772 <field name="Tessellation scale present" size="1" start="7" type="bool"/> 773 <field name="Block Type" size="3" start="29" type="VDM Block Type" default="VDM State Update"/> 774 </struct> 775 776 <struct name="VDM State Restart Index" size="4"> 777 <field name="Value" size="32" start="0" type="hex"/> 778 </struct> 779 780 <struct name="VDM State Vertex Shader Word 0" size="4"> 781 <field name="Unknown 0" size="1" start="0" type="hex" default="0"/> 782 <field name="Uniform register count" size="3" start="1" type="uint" modifier="groups(64)"/> 783 <field name="Texture state register count" size="5" start="4" type="uint" modifier="groups(8)"/> 784 <field name="Sampler state register count" size="3" start="9" type="Sampler states"/> 785 <field name="Preshader register count" size="4" start="12" type="uint" modifier="groups(16)"/> 786 </struct> 787 788 <struct name="VDM State Vertex Shader Word 1" size="4"> 789 <field name="Unknown 1:0" size="2" start="0" type="hex"/> 790 <field name="Pipeline" size="26" start="6" type="address" modifier="shr(6)"/> 791 </struct> 792 793 <struct name="VDM State Vertex Outputs" size="4"> 794 <field name="Output count 1" size="8" start="0" type="uint" default="0"/> 795 <field name="Output count 2" size="8" start="8" type="uint" default="0"/> 796 </struct> 797 798 <enum name="VDM Vertex"> 799 <value name="0" value="0"/> 800 <value name="1" value="1"/> 801 <value name="2" value="2"/> 802 </enum> 803 804 <enum name="Partition mode"> 805 <value name="Pow 2" value="0"/> 806 <value name="Integer" value="1"/> 807 <value name="Fractional odd" value="2"/> 808 <value name="Fractional even" value="3"/> 809 </enum> 810 811 <enum name="Step function"> 812 <value name="Constant" value="0"/> 813 <value name="Per patch" value="1"/> 814 <value name="Per instance" value="2"/> 815 <value name="Per patch and per instance" value="3"/> 816 </enum> 817 818 <enum name="Patch type"> 819 <value name="Triangles" value="0"/> 820 <value name="Quads" value="1"/> 821 </enum> 822 823 <enum name="Factor type"> 824 <value name="FP16" value="0"/> 825 <value name="FP32" value="1"/> 826 </enum> 827 828 <struct name="VDM State Tessellation" size="4"> 829 <field name="Unknown" size="17" start="0" type="hex"/> <!-- 0 --> 830 <field name="Step function" size="2" start="17" type="Step function"/> 831 <!-- Not yet hardware tested, firm guess from stuffing values --> 832 <field name="Factor type" size="1" start="19" type="Factor type"/> 833 <!-- XXX: Possibly unknown 3 is part of the patch type, with points & 834 isolines also supported? would be a natural encoding. Needs testing to see 835 if implemeneted in hw. --> 836 <field name="Patch type" size="1" start="20" type="Patch type"/> 837 <field name="Unknown 3" size="2" start="21" type="hex"/> <!-- 1 --> 838 839 <!-- Subtract 1 for fractional odd --> 840 <field name="Max tess factor" size="6" start="23" type="uint" modifier="minus(1)"/> 841 <field name="Counterclockwise winding" size="1" start="29" type="bool"/> 842 <field name="Partition mode" size="2" start="30" type="Partition mode"/> 843 </struct> 844 845 <struct name="VDM State Tessellation Scale" size="4"> 846 <!-- Always applied. Set to 1.0 to "disable" --> 847 <field name="Scale" size="16" start="0" type="half"/> 848 </struct> 849 850 <struct name="VDM State Vertex Unknown" size="4"> 851 <field name="Flat shading control" start="0" size="2" type="VDM Vertex"/> 852 <field name="Unknown 4" size="1" start="4" type="bool"/> 853 <field name="Unknown 5" size="1" start="5" type="bool"/> 854 <field name="Generate primitive ID" size="1" start="6" type="bool"/> 855 </struct> 856 857 <!--- Command to issue a direct non-indexed draw --> 858 <struct name="Index List" size="4"> 859 <field name="Index buffer hi" size="8" start="0" type="hex"/> 860 <field name="Primitive" size="8" start="8" type="Primitive"/> 861 <field name="Restart enable" size="1" start="16" type="bool"/> 862 <field name="Index size" size="3" start="17" type="Index size"/> 863 864 <field name="Index buffer size present" size="1" start="20" type="bool"/> 865 <field name="Index buffer present" size="1" start="21" type="bool"/> 866 867 <!-- Order in the cmdstream is the same as bit order for these --> 868 <field name="Index count present" size="1" start="22" type="bool"/> 869 <field name="Instance count present" size="1" start="23" type="bool"/> 870 <field name="Start present" size="1" start="24" type="bool"/> 871 <!-- 2 words, 1st word is some kind of extra vertex offset? --> 872 <field name="Unk 1 present" size="1" start="25" type="bool"/> 873 <field name="Indirect buffer present" size="1" start="26" type="bool"/> 874 <!-- 1 word, unknown purpose --> 875 <field name="Unk 2 present" size="1" start="27" type="bool"/> 876 877 <field name="Block Type" size="3" start="29" type="VDM Block Type" default="Index List"/> 878 </struct> 879 880 <struct name="Index List: Buffer lo" size="4"> 881 <!-- Index buffer lsb --> 882 <field name="Buffer lo" size="32" start="0" type="hex"/> 883 </struct> 884 885 <struct name="Index List: Count" size="4"> 886 <!-- Vertex count for non-indexed, index count for index count --> 887 <field name="Count" size="32" start="0" type="uint"/> 888 </struct> 889 890 <struct name="Index List: Instances" size="4"> 891 <field name="Count" size="32" start="0" type="uint"/> <!-- must be nonzero --> 892 </struct> 893 894 <struct name="Index List: Start" size="4"> 895 <!-- Base vertex for indexed draws --> 896 <field name="Start" size="32" start="0" type="uint"/> 897 </struct> 898 899 <struct name="Index List: Buffer size" size="4"> 900 <field name="Size" size="32" start="0" type="uint" modifier="shr(2)"/> 901 </struct> 902 903 <struct name="Index List: Indirect buffer" size="8"> 904 <field name="Address hi" size="8" start="0" type="hex"/> 905 <field name="Address lo" size="32" start="32" type="hex"/> 906 </struct> 907 908 <!-- Conditional branching and function calls may be supported, see the 909 STREAM_LINK0 struct in mesa/src/imagination/csbgen/rogue_vdm.xml for a 910 probable definition --> 911 <struct name="VDM Stream Link" size="8"> 912 <field name="Target hi" size="8" start="0" type="hex"/> 913 <field name="With return" size="1" start="28" type="bool"/> 914 <field name="Block Type" size="3" start="29" type="VDM Block Type" default="Stream Link"/> 915 <field name="Target lo" size="32" start="32" type="hex"/> 916 </struct> 917 918 <struct name="VDM Tessellate" size="4"> 919 <field name="Factor buffer hi" size="8" start="0" type="hex"/> 920 <field name="Unknown 0" size="12" start="8" type="hex"/> <!-- 0xc --> 921 922 <!-- Set for both indirect and direct --> 923 <field name="Unknown 2" size="1" start="20" type="bool"/> 924 925 <!-- Present for both indirect and direct --> 926 <!-- XXX: Order is an (educated) guess --> 927 <field name="Factor buffer present" size="1" start="21" type="bool"/> 928 929 <!-- XXX: out of bits???? not set for indirect??? --> 930 <field name="Patch count present" size="1" start="22" type="bool"/> 931 932 <!-- These four are omitted for indirect draws --> 933 <!-- XXX: Order is an (educated) guess --> 934 <field name="Instance count present" size="1" start="22" type="bool"/> 935 <field name="Base patch present" size="1" start="23" type="bool"/> 936 <field name="Base instance present" size="1" start="25" type="bool"/> 937 <!-- XXX: Out of bits!!! --> 938 <field name="Instance stride present" size="1" start="25" type="bool"/> 939 940 <field name="Indirect present" size="1" start="26" type="bool"/> 941 <!-- Present for both indirect and direct --> 942 <field name="Unknown present" size="1" start="28" type="bool"/> 943 944 <field name="Unknown 1" size="1" start="28" type="hex"/> <!-- 1 --> 945 <field name="Block Type" size="3" start="29" type="VDM Block Type" default="Tessellate"/> 946 </struct> 947 948 <struct name="VDM Tessellate: Factor buffer" size="4"> 949 <field name="Factor buffer lo" size="32" start="0" type="hex"/> 950 </struct> 951 952 <struct name="VDM Tessellate: Patch count" size="4"> 953 <field name="Patch count" size="32" start="0" type="uint"/> 954 </struct> 955 956 <struct name="VDM Tessellate: Instance count" size="4"> 957 <field name="Instance count" size="32" start="0" type="uint"/> 958 </struct> 959 960 <struct name="VDM Tessellate: Base patch" size="4"> 961 <field name="Base patch" size="32" start="0" type="uint"/> 962 </struct> 963 964 <struct name="VDM Tessellate: Base instance" size="4"> 965 <field name="Base instance" size="32" start="0" type="uint"/> 966 </struct> 967 968 <struct name="VDM Tessellate: Instance stride" size="4"> 969 <!-- Divided by 4 for QUADS --> 970 <field name="Instance stride" size="32" start="0" type="uint"/> 971 </struct> 972 973 <struct name="VDM Tessellate: Indirect" size="12"> 974 <!-- Address of the indirect buffer, format presumably matches Metal --> 975 <field name="Address hi" size="8" start="0:0" type="hex"/> 976 <field name="Address lo" size="32" start="1:0" type="hex"/> 977 978 <!-- # of bytes in the buffer, presumably for hw bounds checking --> 979 <field name="Size" size="32" start="2:0" type="uint"/> 980 </struct> 981 982 <struct name="VDM Tessellate: Unknown" size="4"> 983 <field name="Unknown 7" size="32" start="0" type="hex"/> <!-- 3F --> 984 </struct> 985 986 <struct name="VDM Stream Terminate" size="32"> 987 <field name="Block Type" size="3" start="29" type="VDM Block Type" default="Stream Terminate"/> 988 </struct> 989 990 <!-- VDM commands end --> 991 992 <!-- CDM commands start --> 993 <enum name="CDM Block Type"> 994 <value name="Launch" value="0"/> 995 <value name="Stream Link" value="1"/> 996 <value name="Stream Terminate" value="2"/> 997 <value name="Barrier" value="3"/> 998 </enum> 999 1000 <enum name="CDM Mode"> 1001 <!-- Global size + Local size --> 1002 <value name="Direct" value="0"/> 1003 1004 <!-- Indirect buffer + Local size. Indirect buffer contains 3x 32-bit global 1005 size. Used for indirect dispatch when the local size must be 1006 fixed (e.g. due to local memory being used) --> 1007 <value name="Indirect global" value="1"/> 1008 1009 <!-- Indirect buffer, containing 6x 32-bit size. Used for indirect dispatch 1010 when the driver wants to optimize the local size with an auxiliary 1011 compute kernel (requiring e.g. no local memory use) --> 1012 <value name="Indirect local" value="2"/> 1013 </enum> 1014 1015 <struct name="CDM Launch Word 0" size="4"> 1016 <field name="Uniform register count" size="3" start="1" type="uint" modifier="groups(64)"/> 1017 <field name="Texture state register count" size="5" start="4" type="uint" modifier="groups(8)"/> 1018 <field name="Sampler state register count" size="3" start="9" type="Sampler states"/> 1019 <field name="Preshader register count" size="4" start="12" type="uint" modifier="groups(16)"/> 1020 <field name="Mode" size="2" start="27" type="CDM Mode"/> 1021 <field name="Block Type" size="3" start="29" type="CDM Block Type" default="Launch"/> 1022 </struct> 1023 1024 <struct name="CDM Launch Word 1" size="4"> 1025 <field name="Pipeline" size="26" start="6" type="address" modifier="shr(6)"/> 1026 </struct> 1027 1028 <struct name="CDM Unk G14X" size="8"> 1029 <field name="Unknown 30" size="1" start="1:30" type="bool" default="true"/> 1030 </struct> 1031 1032 <struct name="CDM Indirect" size="8"> 1033 <field name="Address hi" size="8" start="0" type="hex"/> 1034 <field name="Address lo" size="30" start="34" type="hex" modifier="shr(2)"/> 1035 </struct> 1036 1037 <struct name="CDM Global size" size="12"> 1038 <field name="X" size="32" start="0:0" type="uint"/> 1039 <field name="Y" size="32" start="1:0" type="uint"/> 1040 <field name="Z" size="32" start="2:0" type="uint"/> 1041 </struct> 1042 1043 <struct name="CDM Local size" size="12"> 1044 <field name="X" size="32" start="0:0" type="uint"/> 1045 <field name="Y" size="32" start="1:0" type="uint"/> 1046 <field name="Z" size="32" start="2:0" type="uint"/> 1047 </struct> 1048 1049 <struct name="CDM Barrier" size="4"> 1050 <field name="Unk 0" size="1" start="0" type="bool" default="false"/> 1051 <field name="Unk 1" size="1" start="1" type="bool" default="false"/> 1052 <field name="Unk 2" size="1" start="2" type="bool" default="false"/> 1053 <field name="USC cache inval" size="1" start="3" type="bool" default="false"/> 1054 <field name="Unk 4" size="1" start="4" type="bool" default="false"/> 1055 <field name="Unk 5" size="1" start="5" type="bool" default="false"/> 1056 <field name="Unk 6" size="1" start="6" type="bool" default="false"/> 1057 <field name="Unk 7" size="1" start="7" type="bool" default="false"/> 1058 <field name="Unk 8" size="1" start="8" type="bool" default="false"/> 1059 <field name="Unk 9" size="1" start="9" type="bool" default="false"/> 1060 <field name="Unk 10" size="1" start="10" type="bool" default="false"/> 1061 <field name="Unk 11" size="1" start="11" type="bool" default="false"/> 1062 <field name="Unk 12" size="1" start="12" type="bool" default="false"/> 1063 <field name="Unk 13" size="1" start="13" type="bool" default="false"/> 1064 <field name="Unk 14" size="1" start="14" type="bool" default="false"/> 1065 <field name="Unk 15" size="1" start="15" type="bool" default="false"/> 1066 <field name="Unk 16" size="1" start="16" type="bool" default="false"/> 1067 <field name="Unk 17" size="1" start="17" type="bool" default="false"/> 1068 <field name="Unk 18" size="1" start="18" type="bool" default="false"/> 1069 <field name="Unk 19" size="1" start="19" type="bool" default="false"/> 1070 <field name="Unk 20" size="1" start="20" type="bool" default="false"/> 1071 <field name="Unk 24" size="1" start="24" type="bool" default="false"/> 1072 <field name="Unk 26" size="1" start="26" type="bool" default="false"/> 1073 <field name="Returns" size="1" start="27" type="bool" default="false"/> 1074 <field name="Block Type" size="3" start="29" type="CDM Block Type" default="Barrier"/> 1075 </struct> 1076 1077 <struct name="CDM Stream Link" size="8"> 1078 <field name="Target hi" size="8" start="0" type="hex"/> 1079 <field name="Block Type" size="3" start="29" type="CDM Block Type" default="Stream Link"/> 1080 <field name="Target lo" size="32" start="32" type="hex"/> 1081 </struct> 1082 1083 <struct name="CDM Stream Terminate" size="8"> 1084 <field name="Block Type" size="3" start="29" type="CDM Block Type" default="Stream Terminate"/> 1085 </struct> 1086 <!-- CDM commands end --> 1087 1088 <!--- The rest of this file is likely software defined by macOS kernel --> 1089 <enum name="IOGPU Attachment Type"> 1090 <value name="Colour" value="0xE"/> 1091 <value name="Depth" value="0x10"/> 1092 <value name="Stencil" value="0x11"/> 1093 <value name="Visibility" value="0x12"/> 1094 </enum> 1095 1096 <struct name="IOGPU Attachment" size="24"> 1097 <field name="Unk 0" start="0:0" size="16" default="0x100" type="hex"/> 1098 <field name="Address" start="0:16" size="48" type="address"/> 1099 <field name="Type" start="2:16" size="16" type="IOGPU Attachment Type"/> 1100 <field name="Size" start="3:9" size="32" type="uint"/> 1101 <field name="Unk 3" start="4:16" size="4" type="hex" default="0xC"/> 1102 <!-- Percent of total attachment space used for this attachment, expressed 1103 in a decimal percentage [0, 100] <field name="Percent" start="5:16" --> 1104 <field name="Percent" start="5:16" size="16" type="uint"/> 1105 </struct> 1106 1107 <enum name="ZLS Format"> 1108 <value name="32F" value="0"/> 1109 <value name="16" value="2"/> 1110 </enum> 1111 1112 <struct name="ZLS Control" size="8"> 1113 <field name="Unknown 0" start="0" size="1" type="bool"/> 1114 <field name="Unknown 1" start="1" size="1" type="bool"/> 1115 <field name="Z Compress 1" start="2" size="1" type="bool"/> 1116 <field name="Unknown 3" start="3" size="1" type="bool"/> 1117 <field name="S Compress 1" start="4" size="1" type="bool"/> 1118 <field name="Unknown 5" start="5" size="1" type="bool"/> 1119 <field name="Z Compress 2" start="6" size="1" type="bool"/> 1120 <field name="Unknown 7" start="7" size="1" type="bool"/> 1121 <field name="S Compress 2" start="8" size="1" type="bool"/> 1122 <field name="S Load Enable" start="14" size="1" type="bool"/> 1123 <field name="Z Load Enable" start="15" size="1" type="bool"/> 1124 <field name="S Store Enable" start="18" size="1" type="bool"/> 1125 <field name="Z Store Enable" start="19" size="1" type="bool"/> 1126 <field name="Z Format" start="25" size="2" type="ZLS Format"/> 1127 <field name="Z Resolve" start="56" size="1" type="bool"/> 1128 <field name="S Resolve" start="58" size="1" type="bool"/> 1129 </struct> 1130 1131 <struct name="IOGPU Header" size="64"> 1132 <field name="Unk 0" start="0:0" size="32" default="0x10000" type="hex"/> 1133 <field name="Total size" start="1:0" size="32" type="uint"/> 1134 <!-- 0x7 in 11.x --> 1135 <field name="Unk 2" start="2:0" size="32" default="0x4" type="hex"/> 1136 <field name="Attachment length" start="9:0" size="32" type="uint"/> 1137 <field name="Attachment offset" start="10:0" size="32" type="uint"/> 1138 <field name="Unknown offset" start="11:0" size="32" type="uint"/> 1139 <field name="Unk 4" start="12:0" size="32" default="0x30" type="hex"/> 1140 <field name="Unk 5" start="13:0" size="32" default="0x01" type="hex"/> 1141 <field name="Encoder" start="14:0" size="64" type="address"/> 1142 </struct> 1143 1144 <struct name="Spill Buffer Histogram" size="60"> 1145 <field name="Bin 0" start="0:0" size="4" type="uint"/> 1146 <field name="Bin 1" start="1:0" size="4" type="uint"/> 1147 <field name="Bin 2" start="2:0" size="4" type="uint"/> 1148 <field name="Bin 3" start="3:0" size="4" type="uint"/> 1149 <field name="Bin 4" start="4:0" size="4" type="uint"/> 1150 <field name="Bin 5" start="5:0" size="4" type="uint"/> 1151 <field name="Bin 6" start="6:0" size="4" type="uint"/> 1152 <field name="Bin 7" start="7:0" size="4" type="uint"/> 1153 <field name="Bin 8" start="8:0" size="4" type="uint"/> 1154 <field name="Bin 9" start="9:0" size="4" type="uint"/> 1155 <field name="Bin 10" start="10:0" size="4" type="uint"/> 1156 <field name="Bin 11" start="11:0" size="4" type="uint"/> 1157 <field name="Bin 12" start="12:0" size="4" type="uint"/> 1158 <field name="Bin 13" start="13:0" size="4" type="uint"/> 1159 <field name="Bin 14" start="14:0" size="4" type="uint"/> 1160 </struct> 1161 1162 <struct name="IOGPU Compute" size="384"> 1163 <field name="Deflake 1" start="20:0" size="64" type="address"/> 1164 <field name="Terminate of encoder" start="22:0" size="64" type="address"/> 1165 <field name="Deflake 2" start="26:0" size="64" type="address"/> 1166 <field name="Deflake 3" start="28:0" size="64" type="address"/> 1167 <field name="Deflake 4" start="30:0" size="64" type="address"/> 1168 <field name="Deflake 5" start="32:0" size="64" type="address"/> 1169 <field name="Unk 34" start="34:0" size="32" default="1" type="hex"/> 1170 <field name="Unk address" start="36:0" size="64" type="address"/> 1171 <field name="Unk 40" start="40:0" size="32" default="0x1c" type="hex"/> 1172 <field name="Encoder ID" start="41:0" size="32" type="hex"/> 1173 <field name="Unk 44" start="44:0" size="32" default="0xffffffff" type="hex"/> 1174 <field name="Context switch program" start="48:0" size="32" type="address"/> 1175 1176 <!-- An enum that's purely macOS defined UAPI. Doesn't matter for us. 1177 More info at https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21062#note_1754715 --> 1178 <field name="Context switch block size" start="56:0" size="4" default="2" type="hex"/> 1179 <field name="Spilling unk 1" start="57:3" size="1" type="bool"/> 1180 <!-- Depends on grid size, as well as other factors. TODO: Decode. --> 1181 <field name="Number of context switch buffers" start="58:0" size="32" default="1" type="uint"/> 1182 <field name="Spill Buffer Histogram" start="60:0" size="480" type="Spill Buffer Histogram"/> 1183 <!-- Lina's guess at the meaning --> 1184 <field name="Enable context switching" start="75:16" size="1" default="true" type="bool"/> 1185 <field name="Unk 94" start="94:0" size="32" default="0xffffffff" type="hex"/> 1186 <field name="Unk 95" start="95:0" size="32" default="0xffffffff" type="hex"/> 1187 </struct> 1188 1189 <struct name="IOGPU Graphics" size="1920"> 1190 <!-- if either deflake address is null, rendering gets flaky for high 1191 geometry counts --> 1192 <field name="Deflake 1" start="22:0" size="64" type="address"/> 1193 <field name="Deflake 2" start="24:0" size="64" type="address"/> 1194 <field name="Unk 54" start="38:0" size="32" default="0x6b0003" type="hex"/> 1195 <field name="Unk 55" start="39:0" size="32" default="0x3a0012" type="hex"/> 1196 <field name="Unk 56" start="40:0" size="32" default="0x1" type="hex"/> 1197 <field name="Deflake 3" start="94:0" size="64" type="address"/> 1198 <field name="Unk 112" start="96:0" size="32" default="0x1" type="hex"/> 1199 <field name="Unk 114" start="98:0" size="32" default="0x1c" type="hex"/> 1200 <field name="Memoryless render targets used" start="100:0" size="1" type="bool"/> 1201 <field name="OpenGL depth clipping" start="100:24" size="1" type="bool"/> 1202 <field name="Unk 118" start="102:0" size="32" default="0xffffffff" type="hex"/> 1203 <field name="Unk 119" start="103:0" size="32" default="0xffffffff" type="hex"/> 1204 <field name="Unk 120" start="104:0" size="32" default="0xffffffff" type="hex"/> 1205 1206 <field name="Clear pipeline bind" start="146:0" size="32" type="hex"/> 1207 <field name="Clear pipeline unk" start="148:0" size="4" default="4" type="hex"/> 1208 <field name="Clear pipeline" start="148:4" size="28" type="address" modifier="shr(4)"/> 1209 <field name="Store pipeline bind" start="154:0" size="32" type="hex"/> 1210 <field name="Store pipeline unk" start="156:0" size="4" default="4" type="hex"/> 1211 <field name="Store pipeline" start="156:4" size="28" type="address" modifier="shr(4)"/> 1212 <field name="Scissor array" start="158:0" size="64" type="address"/> 1213 <field name="Depth bias array" start="160:0" size="64" type="address"/> 1214 <field name="ZLS control" start="164:0" size="32" type="ZLS Control"/> 1215 <field name="Depth width" start="170:0" size="15" type="uint" default="1" modifier="minus(1)"/> 1216 <field name="Depth height" start="170:15" size="15" type="uint" default="1" modifier="minus(1)"/> 1217 <field name="Depth buffer 1" start="172:7" size="33" type="address" modifier="shr(7)"/> 1218 <!-- Normally 0, 0x38001 with layered --> 1219 <field name="Depth unknown 1" start="176:0" size="32" type="hex"/> 1220 <field name="Depth acceleration buffer 1" start="178:7" size="33" type="address" modifier="shr(7)"/> 1221 <field name="Depth buffer 2" start="182:7" size="33" type="address" modifier="shr(7)"/> 1222 <field name="Depth acceleration buffer 2" start="188:7" size="33" type="address" modifier="shr(7)"/> 1223 <!-- Normally 0, 0x38001 with layered --> 1224 <field name="Depth unknown 2" start="186:0" size="32" type="hex"/> 1225 <field name="Stencil buffer 1" start="192:7" size="33" type="address" modifier="shr(7)"/> 1226 <!-- Normally 0, 0x10001 with layered --> 1227 <field name="Stencil unknown 1" start="196:0" size="32" type="hex"/> 1228 <field name="Stencil acceleration buffer 1" start="198:7" size="33" type="address" modifier="shr(7)"/> 1229 <field name="Stencil buffer 2" start="202:7" size="33" type="address" modifier="shr(7)"/> 1230 <!-- Normally 0, 0x10001 with layered --> 1231 <field name="Stencil unknown 2" start="206:0" size="32" type="hex"/> 1232 <field name="Stencil acceleration buffer 2" start="208:7" size="33" type="address" modifier="shr(7)"/> 1233 <!-- Proportional to tile width * tile height * sample count --> 1234 <field name="Unk 212" start="212:0" size="32" default="0x4" type="hex"/> 1235 <field name="Unk 214" start="214:0" size="16" default="0xc000" type="hex"/> 1236 <field name="Z16 Unorm attachment 1" start="214:18" size="1" type="bool"/> 1237 <field name="Width 1" start="216:0" size="32" type="uint"/> 1238 <field name="Height 1" start="217:0" size="32" type="uint"/> 1239 <field name="Pointer" start="218:0" size="64" type="address"/> 1240 1241 <!-- 0x40 with frag spilling --> 1242 <field name="Spilling unk 1" start="226:0" size="32" type="hex"/> 1243 <field name="Spill Buffer Histogram" start="238:0" size="480" type="Spill Buffer Histogram"/> 1244 1245 <!-- Encoded like the depth attachment --> 1246 <field name="Depth clear value" start="276:0" size="32" type="hex"/> 1247 <field name="Stencil clear value" start="277:0" size="8" type="uint"/> 1248 <field name="Unk 277" start="277:8" size="8" type="hex" default="3"/> 1249 <field name="Set when reloading Z or S 1" start="279:8" size="1" type="bool"/> 1250 <field name="Set when frag shader spills" start="279:24" size="1" type="bool"/> 1251 <field name="Set when reloading Z or S 2" start="280:24" size="1" type="bool"/> 1252 <field name="Z16 Unorm attachment 2" start="281:8" size="1" type="bool"/> 1253 <field name="Unk 282" start="282:0" size="32" type="hex" default="0xffffffff"/> 1254 <field name="Unk 283" start="283:0" size="32" type="hex" default="0xffffffff"/> 1255 <field name="Unk 284" start="284:0" size="32" type="hex" default="0xffffffff"/> 1256 <field name="Visibility result buffer" start="286:0" size="64" type="address"/> 1257 <field name="Partial reload pipeline bind" start="296:0" size="32" type="hex"/> 1258 <field name="Partial reload pipeline unk" start="298:0" size="4" default="4" type="hex"/> 1259 <field name="Partial reload pipeline" start="298:4" size="28" type="address" modifier="shr(4)"/> 1260 <field name="Partial store pipeline bind" start="304:0" size="32" type="hex"/> 1261 <field name="Partial store pipeline unk" start="306:0" size="4" default="4" type="hex"/> 1262 <field name="Partial store pipeline" start="306:4" size="28" type="address" modifier="shr(4)"/> 1263 1264 <!-- New in 12.x --> 1265 <field name="Depth buffer 3" start="340:0" size="64" type="address"/> 1266 <field name="Depth acceleration buffer 3" start="342:0" size="64" type="address"/> 1267 <field name="Stencil buffer 3" start="344:0" size="64" type="address"/> 1268 <field name="Stencil acceleration buffer 3" start="346:0" size="64" type="address"/> 1269 <!-- maybe only set when doing a depth clear? --> 1270 <!-- 0x1000000 bit set with memoryless render targets? --> 1271 <field name="Unk 352" start="352:0" size="32" default="0x1" type="hex"/> 1272 <field name="Unk 360" start="360:0" size="32" default="0x1c" type="hex"/> 1273 <field name="Encoder ID" start="362:0" size="32" type="hex"/> 1274 <!-- top bit maybe only set with a depth clear? --> 1275 <field name="Unk 365" start="365:0" size="64" default="0x1ffffffff" type="hex"/> 1276 <field name="Unknown buffer" start="370:0" size="64" type="address"/> 1277 <field name="Width 2" start="382:0" size="32" type="uint"/> 1278 <field name="Height 2" start="383:0" size="32" type="uint"/> 1279 <field name="Sample count" start="384:0" size="32" default="1" type="uint"/> 1280 1281 <!-- Divided by 16 and rounded --> 1282 <field name="Sample 0 X" start="385:0" size="5" default="8" type="uint"/> 1283 <field name="Sample 0 Y" start="386:0" size="5" default="8" type="uint"/> 1284 <field name="Sample 1 X" start="387:0" size="5" default="0" type="uint"/> 1285 <field name="Sample 1 Y" start="388:0" size="5" default="0" type="uint"/> 1286 <field name="Sample 2 X" start="389:0" size="5" default="0" type="uint"/> 1287 <field name="Sample 2 Y" start="390:0" size="5" default="0" type="uint"/> 1288 <field name="Sample 3 X" start="391:0" size="5" default="0" type="uint"/> 1289 <field name="Sample 3 Y" start="392:0" size="5" default="0" type="uint"/> 1290 1291 <!-- if tile size 32x32: max(tib allocation, 8) rounded to POT 1292 if tile size 32x16: that, halved 1293 --> 1294 <field name="Unk 49:0" start="401:0" size="32" default="8" type="uint"/> 1295 <field name="Tile width" start="402:0" size="32" default="32" type="uint"/> 1296 <field name="Tile height" start="403:0" size="32" default="32" type="uint"/> 1297 <!-- Number of framebuffer layers when rendering to a layered framebuffer (1 1298 otherwise). This affects tiling calculations. It also affects how many 1299 times the background program and end-of-tile programs are executed. The 1300 layer index is available in sr2. --> 1301 <field name="Framebuffer layers" start="404:0" size="32" default="1" type="uint"/> 1302 <field name="Unk 56:0" start="408:0" size="32" default="0" type="uint"/> 1303 <field name="Unk 70:0" start="410:0" size="32" default="1" type="uint"/> 1304 </struct> 1305 1306 <struct name="IOGPU Attachment Count" size="16"> 1307 <field name="Count" start="3:0" size="32" type="uint"/> 1308 </struct> 1309 1310</genxml> 1311