1<vcxml gen="3.3" min_ver="42" max_ver="71"> 2 3 <enum name="Compare Function" prefix="V3D_COMPARE_FUNC"> 4 <value name="NEVER" value="0"/> 5 <value name="LESS" value="1"/> 6 <value name="EQUAL" value="2"/> 7 <value name="LEQUAL" value="3"/> 8 <value name="GREATER" value="4"/> 9 <value name="NOTEQUAL" value="5"/> 10 <value name="GEQUAL" value="6"/> 11 <value name="ALWAYS" value="7"/> 12 </enum> 13 14 <enum name="Blend Factor" prefix="V3D_BLEND_FACTOR"> 15 <value name="ZERO" value="0"/> 16 <value name="ONE" value="1"/> 17 <value name="SRC_COLOR" value="2"/> 18 <value name="INV_SRC_COLOR" value="3"/> 19 <value name="DST_COLOR" value="4"/> 20 <value name="INV_DST_COLOR" value="5"/> 21 <value name="SRC_ALPHA" value="6"/> 22 <value name="INV_SRC_ALPHA" value="7"/> 23 <value name="DST_ALPHA" value="8"/> 24 <value name="INV_DST_ALPHA" value="9"/> 25 <value name="CONST_COLOR" value="10"/> 26 <value name="INV_CONST_COLOR" value="11"/> 27 <value name="CONST_ALPHA" value="12"/> 28 <value name="INV_CONST_ALPHA" value="13"/> 29 <value name="SRC_ALPHA_SATURATE" value="14"/> 30 </enum> 31 32 <enum name="Blend Mode" prefix="V3D_BLEND_MODE"> 33 <value name="ADD" value="0"/> 34 <value name="SUB" value="1"/> 35 <value name="RSUB" value="2"/> 36 <value name="MIN" value="3"/> 37 <value name="MAX" value="4"/> 38 <value name="MUL" value="5"/> 39 <value name="SCREEN" value="6"/> 40 <value name="DARKEN" value="7"/> 41 <value name="LIGHTEN" value="8"/> 42 </enum> 43 44 <enum name="Stencil Op" prefix="V3D_STENCIL_OP"> 45 <value name="ZERO" value="0"/> 46 <value name="KEEP" value="1"/> 47 <value name="REPLACE" value="2"/> 48 <value name="INCR" value="3"/> 49 <value name="DECR" value="4"/> 50 <value name="INVERT" value="5"/> 51 <value name="INCWRAP" value="6"/> 52 <value name="DECWRAP" value="7"/> 53 </enum> 54 55 <enum name="Primitive" prefix="V3D_PRIM"> 56 <value name="POINTS" value="0"/> 57 <value name="LINES" value="1"/> 58 <value name="LINE_LOOP" value="2"/> 59 <value name="LINE_STRIP" value="3"/> 60 <value name="TRIANGLES" value="4"/> 61 <value name="TRIANGLE_STRIP" value="5"/> 62 <value name="TRIANGLE_FAN" value="6"/> 63 <value name="POINTS_TF" value="16"/> 64 <value name="LINES_TF" value="17"/> 65 <value name="LINE_LOOP_TF" value="18"/> 66 <value name="LINE_STRIP_TF" value="19"/> 67 <value name="TRIANGLES_TF" value="20"/> 68 <value name="TRIANGLE_STRIP_TF" value="21"/> 69 <value name="TRIANGLE_FAN_TF" value="22"/> 70 </enum> 71 72 <enum name="Border Color Mode" prefix="V3D_BORDER_COLOR"> 73 <value name="0000" value="0"/> 74 <value name="0001" value="1"/> 75 <value name="1111" value="2"/> 76 <value name="Follows" value="7"/> 77 </enum> 78 79 <enum name="Wrap Mode" prefix="V3D_WRAP_MODE"> 80 <value name="REPEAT" value="0"/> 81 <value name="CLAMP" value="1"/> 82 <value name="MIRROR" value="2"/> 83 <value name="BORDER" value="3"/> 84 <value name="MIRROR_ONCE" value="4"/> 85 </enum> 86 87 <enum name="TMU Op" prefix="V3D_TMU_OP"> 88 <value name="Write ADD, Read Prefetch" value="0"/> 89 <value name="Write SUB, Read Clear" value="1"/> 90 <value name="Write XCHG, Read Flush" value="2"/> 91 <value name="Write CMPXCHG, Read Flush" value="3"/> 92 <value name="Write UMIN, Full L1 Clear" value="4"/> 93 <value name="Write UMAX" value="5"/> 94 <value name="Write SMIN" value="6"/> 95 <value name="Write SMAX" value="7"/> 96 <value name="Write AND, Read INC" value="8"/> 97 <value name="Write OR, Read DEC" value="9"/> 98 <value name="Write XOR, Read NOT" value="10"/> 99 <value name="Regular" value="15"/> 100 </enum> 101 102 <enum name="Varying Flags Action" prefix="V3D_VARYING_FLAGS_ACTION"> 103 <value name="unchanged" value="0"/> 104 <value name="zeroed" value="1"/> 105 <value name="set" value="2"/> 106 </enum> 107 108 <enum name="Memory Format" prefix="V3D_MEMORY_FORMAT"> 109 <value name="Raster" value="0"/> 110 <value name="Lineartile" value="1"/> 111 <value name="UB-linear (1 UIF block wide)" value="2"/> 112 <value name="UB-linear (2 UIF blocks wide)" value="3"/> 113 <value name="UIF (No XOR)" value="4"/> 114 <value name="UIF (XOR)" value="5"/> 115 </enum> 116 117 <enum name="Decimate Mode" prefix="V3D_DECIMATE_MODE"> 118 <value name="sample 0" value="0"/> 119 <value name="4x" value="1"/> 120 <value name="all samples" value="3"/> 121 </enum> 122 123 <enum name="Internal Type" prefix="V3D_INTERNAL_TYPE"> 124 <value name="8i" value="0"/> 125 <value name="8ui" value="1"/> 126 <value name="8" value="2"/> 127 <value name="16i" value="4"/> 128 <value name="16ui" value="5"/> 129 <value name="16f" value="6"/> 130 <value name="32i" value="8"/> 131 <value name="32ui" value="9"/> 132 <value name="32f" value="10"/> 133 </enum> 134 135 <enum name="Internal BPP" prefix="V3D_INTERNAL_BPP"> 136 <value name="32" value="0"/> 137 <value name="64" value="1"/> 138 <value name="128" value="2"/> 139 </enum> 140 141 <enum name="Internal Depth Type" prefix="V3D_INTERNAL_TYPE"> 142 <value name="depth_32f" value="0"/> 143 <value name="depth_24" value="1"/> 144 <value name="depth_16" value="2"/> 145 </enum> 146 147 <enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" max_ver="42"> 148 <value name="none" value="0"/> <!-- no clamping --> 149 <value name="norm" value="1"/> <!-- [0,1] for f16 --> 150 <value name="pos" value="2"/> <!-- [0, for f16 --> 151 <value name="int" value="3"/> <!-- clamp to integer RT's range --> 152 </enum> 153 154 <enum name="Render Target Type Clamp" prefix="V3D_RENDER_TARGET_TYPE_CLAMP" min_ver="71"> 155 <value name="8i" value="0"/> <!-- no clamping --> 156 <value name="16i" value="1"/> <!-- no clamping --> 157 <value name="32i" value="2"/> <!-- no clamping --> 158 <value name="8ui" value="4"/> <!-- no clamping --> 159 <value name="16ui" value="5"/> <!-- no clamping --> 160 <value name="32ui" value="6"/> <!-- no clamping --> 161 <value name="8" value="8"/> <!-- no clamping --> 162 <value name="16f" value="9"/> <!-- no clamping --> 163 <value name="32f" value="10"/> <!-- no clamping --> 164 <value name="8i_clamped" value="16"/> <!-- clamp to integer RT's range --> 165 <value name="16i_clamped" value="17"/> <!-- clamp to integer RT's range --> 166 <value name="32i_clamped" value="18"/> <!-- clamp to integer RT's range --> 167 <value name="8ui_clamped" value="20"/> <!-- clamp to integer RT's range --> 168 <value name="16ui_clamped" value="21"/> <!-- clamp to integer RT's range --> 169 <value name="32ui_clamped" value="22"/> <!-- clamp to integer RT's range --> 170 <value name="16f_clamp_norm" value="24"/> <!-- [0,1] for f16 --> 171 <value name="16f_clamp_pos" value="25"/> <!-- [0, for f16 --> 172 <value name="16f_clamp_pq" value="26"/> <!-- PQ lin range, colour to [0, 125], alpha to [0, 1] for f16 --> 173 <value name="16f_clamp_hlg" value="27"/> <!-- HLG lin range, colour to [0, 12], alpha to [0, 1] for f16 --> 174 <value name="invalid" value="32"/> 175 </enum> 176 177 <!--- 178 CL cache flush commands are not fully documented and subject to a 179 number of hardware issues that make them unreliable. Specifically: 180 181 * The L2T flush command has a 'deferred' bit to ensure the command 182 doesn't execute until all other commands in the CL have completed, 183 which is required to achieve the expected behavior. This bit comes 184 right after the mode field. 185 186 * GFXH-1895: Overlapping write combiner flush requests from different 187 sources are not safe. If two flush requests from different sources 188 overlap, the TMU may send the done signal for the first flush back to 189 the wrong source. 190 191 * GFXH-1888: It is possible for a regular access to sneak past a 192 pending L2T flush. If an L2T flush is requested via L2TCACTL while a 193 CLE-requested flush is in progress, it is possible for a regular 194 access to sneak through in the gap between the CLE flush and the 195 L2TCACTL flush. 196 197 * GFXH-1897: Writing 0 to L2TCACTL clobbers in-progress flush status. 198 Writing 0 to TMUWCF (bit 8) clears the TMUWCF bit, even if a write 199 combiner flush is still in progress. Similarly, writing 0 to L2TFLS 200 (bit 0) clears the L2TFLS bit, even if an L2T flush is still in 201 progress. Writing 0 to L2TFLM (bits 1..2) overwrites the flush mode, 202 even if a flush is not being requested (ie 0 is being written to 203 L2TFLS). If the last flush has not yet made it through the L2T 204 arbiter, this will change the mode of that flush. 205 206 GFXH-1888 and GFXH-1897 are problematic when we don't wait for L2T 207 flushes requested via LATCACTL to complete immediately. 208 209 Because of this, the driver will do all of its flushing via the kernel 210 using L2TCACTL instead of using the CL commands. 211 --> 212 <enum name="L2T Flush Mode" prefix="L2T_FLUSH_MODE"> 213 <!-- invalidates all cache lines --> 214 <value name="flush" value="0"/> 215 <!-- Invalidates dirty cachelines without writeback --> 216 <value name="clear" value="1"/> 217 <!-- Writes back dirty cachelines and marks them clean, without 218 invalidating --> 219 <value name="clean" value="2"/> 220 </enum> 221 222 <enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT"> 223 <!-- 224 Formats appear with their channels named from the low bits to 225 the high bits. 226 --> 227 <value name="srgb8_alpha8" value="0"/> 228 <value name="srgb" value="1"/> 229 <value name="rgb10_a2ui" value="2"/> 230 <value name="rgb10_a2" value="3"/> 231 <value name="abgr1555" value="4"/> 232 <value name="alpha-masked abgr1555" value="5"/> 233 <value name="abgr4444" value="6"/> 234 <value name="bgr565" value="7"/> 235 <value name="r11f_g11f_b10f" value="8"/> 236 <value name="rgba32f" value="9"/> 237 <value name="rg32f" value="10"/> 238 <value name="r32f" value="11"/> 239 <value name="rgba32i" value="12"/> 240 <value name="rg32i" value="13"/> 241 <value name="r32i" value="14"/> 242 <value name="rgba32ui" value="15"/> 243 <value name="rg32ui" value="16"/> 244 <value name="r32ui" value="17"/> 245 <value name="rgba16f" value="18"/> 246 <value name="rg16f" value="19"/> 247 <value name="r16f" value="20"/> 248 <value name="rgba16i" value="21"/> 249 <value name="rg16i" value="22"/> 250 <value name="r16i" value="23"/> 251 <value name="rgba16ui" value="24"/> 252 <value name="rg16ui" value="25"/> 253 <value name="r16ui" value="26"/> 254 <value name="rgba8" value="27"/> 255 <value name="rgb8" value="28"/> 256 <value name="rg8" value="29"/> 257 <value name="r8" value="30"/> 258 <value name="rgba8i" value="31"/> 259 <value name="rg8i" value="32"/> 260 <value name="r8i" value="33"/> 261 <value name="rgba8ui" value="34"/> 262 <value name="rg8ui" value="35"/> 263 <value name="r8ui" value="36"/> 264 <value name="bstc8" value="39"/> 265 <value name="d32f" value="40"/> 266 <value name="d24" value="41"/> 267 <value name="d16" value="42"/> 268 <value name="d24s8" value="43"/> 269 <value name="s8" value="44"/> 270 <value name="rgba5551" value="45"/> 271 <value name="bstc8_srgb" value="46" min_ver="71"/> 272 <value name="bstc10" value="47" min_ver="71"/> 273 <value name="bstc10_srgb" value="48" min_ver="71"/> 274 <value name="bstc10_pq" value="49" min_ver="71"/> 275 <value name="rgba10x6" value="50" min_ver="71"/> 276 <value name="bstc10_hlg" value="55" min_ver="71"/> 277 <value name="rgba10x6_hlg" value="56" min_ver="71"/> 278 <value name="rgb10_a2_hlg" value="57" min_ver="71"/> 279 <value name="bstc10_pq_bt1886" value="58" min_ver="71"/> 280 <value name="rgba10x6_pq_bt1886" value="59" min_ver="71"/> 281 <value name="rgb10_a2_pq_bt1886" value="60" min_ver="71"/> 282 <value name="bstc10_hlg_bt1886" value="61" min_ver="71"/> 283 <value name="rgba10x6_hlg_bt1886" value="62" min_ver="71"/> 284 <value name="rgb10_a2_hlg_bt1886" value="63" min_ver="71"/> 285 </enum> 286 287 <enum name="Dither Mode" prefix="V3D_DITHER_MODE"> 288 <value name="None" value="0"/> 289 <value name="RGB" value="1"/> 290 <value name="A" value="2"/> 291 <value name="RGBA" value="3"/> 292 </enum> 293 294 <enum name="Pack Mode" prefix="V3D_PACK_MODE"> 295 <value name="16-way" value="0"/> 296 <value name="8-way" value="1"/> 297 <value name="4-way" value="2"/> 298 <value name="1-way" value="3"/> 299 </enum> 300 301 <enum name="TCS flush mode" prefix="V3D_TCS_FLUSH_MODE"> 302 <value name="fully packed" value="0"/> 303 <value name="single patch" value="1"/> 304 <value name="packed complete patches" value="2"/> 305 </enum> 306 307 <enum name="Primitive counters" prefix="V3D_PRIM_COUNTS"> 308 <value name="tf_words_buffer0" value="0"/> 309 <value name="tf_words_buffer1" value="1"/> 310 <value name="tf_words_buffer2" value="2"/> 311 <value name="tf_words_buffer3" value="3"/> 312 <value name="written" value="4"/> 313 <value name="tf_written" value="5"/> 314 <value name="tf_overflow" value="6"/> 315 </enum> 316 317 <enum name="Line Rasterization" prefix="V3D_LINE_RASTERIZATION"> 318 <value name="diamond exit" value="0"/> 319 <value name="perp end caps" value="1"/> 320 </enum> 321 322 <enum name="Z Clip Mode" prefix="V3D_Z_CLIP_MODE"> 323 <value name="NONE" value="0"/> 324 <value name="MIN_ONE_TO_ONE" value="1"/> 325 <value name="ZERO_TO_ONE" value="2"/> 326 </enum> 327 328 <packet code="0" name="Halt"/> 329 <packet code="1" name="NOP"/> 330 <packet code="4" name="Flush"/> 331 <packet code="5" name="Flush All State"/> 332 <packet code="6" name="Start Tile Binning"/> 333 <packet code="7" shortname="incr_semaphore" name="Increment Semaphore"/> 334 <packet code="8" shortname="wait_semaphore" name="Wait on Semaphore"/> 335 <packet code="9" shortname="wait_prev_frame" name="Wait for previous frame"/> 336 <packet code="10" shortname="enable_z_only" name="Enable Z-only rendering" cl="R"/> 337 <packet code="11" shortname="disable_z_only" name="Disable Z-only rendering" cl="R"/> 338 <packet code="12" shortname="end_z_only" name="End of Z-only rendering in frame"/> 339 <packet code="13" shortname="end_render" name="End of rendering"/> 340 341 <packet code="14" shortname="wait_transform_feedback" name="Wait for transform feedback" cl="B"> 342 <field name="Block count" size="8" start="0" type="uint"/> 343 </packet> 344 345 <packet code="15" shortname="branch_sub_autochain" name="Branch to auto-chained sub-list"> 346 <field name="address" size="32" start="0" type="address"/> 347 </packet> 348 349 <packet code="16" name="Branch"> 350 <field name="address" size="32" start="0" type="address"/> 351 </packet> 352 353 <packet code="17" shortname="branch_sub" name="Branch to Sub-list"> 354 <field name="address" size="32" start="0" type="address"/> 355 </packet> 356 357 <packet code="18" shortname="return" name="Return from sub-list"/> 358 <packet code="19" shortname="clear_vcd_cache" name="Flush VCD cache"/> 359 360 <packet code="20" shortname="generic_tile_list" name="Start Address of Generic Tile List"> 361 <field name="start" size="32" start="0" type="address"/> 362 <field name="end" size="32" start="32" type="address"/> 363 </packet> 364 365 <packet code="21" shortname="branch_implicit_tile" name="Branch to Implicit Tile List"> 366 <field name="tile list set number" size="8" start="0" type="uint"/> 367 </packet> 368 369 <packet code="22" shortname="branch_explicit_supertile" name="Branch to Explicit Supertile"> 370 <field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/> 371 <field name="explicit supertile number" size="8" start="16" type="uint"/> 372 <field name="row number" size="8" start="8" type="uint"/> 373 <field name="column number" size="8" start="0" type="uint"/> 374 </packet> 375 376 <packet code="23" shortname="supertile_coords" name="Supertile Coordinates"> 377 <field name="row number in supertiles" size="8" start="8" type="uint"/> 378 <field name="column number in supertiles" size="8" start="0" type="uint"/> 379 </packet> 380 381 <packet code="25" shortname="clear" name="Clear Tile Buffers" cl="R" max_ver="42"> 382 <field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/> 383 <field name="Clear all Render Targets" size="1" start="0" type="bool"/> 384 </packet> 385 386 <packet code="25" shortname="clear_rt" name="Clear Render Targets" cl="R" min_ver="71"/> 387 388 <packet code="26" shortname="end_loads" name="End of Loads" cl="R"/> 389 390 <packet code="27" shortname="end_tile" name="End of Tile Marker" cl="R"/> 391 392 <packet code="29" shortname="store" name="Store Tile Buffer General" cl="R"> 393 <field name="Address" size="32" start="64" type="address"/> 394 395 <!-- used for y flip --> 396 <field name="Height" size="16" start="48" type="uint"/> 397 398 <!-- height in ub for UIF, byte stride for raster --> 399 <field name="Height in UB or Stride" size="20" start="28" type="uint"/> 400 401 <field name="R/B swap" size="1" start="20" type="bool"/> 402 <field name="Channel Reverse" size="1" start="19" type="bool"/> 403 <field name="Clear buffer being stored" size="1" start="18" type="bool"/> 404 <field name="Output Image Format" size="6" start="12" type="Output Image Format"/> 405 406 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/> 407 408 <field name="Dither Mode" size="2" start="8" type="Dither Mode"/> 409 410 <field name="Flip Y" size="1" start="7" type="bool"/> 411 412 <field name="Memory Format" size="3" start="4" type="Memory Format"/> 413 <field name="Buffer to Store" size="4" start="0" type="uint"> 414 <value name="Render target 0" value="0"/> 415 <value name="Render target 1" value="1"/> 416 <value name="Render target 2" value="2"/> 417 <value name="Render target 3" value="3"/> 418 <value name="Render target 4" value="4" min_ver="71"/> 419 <value name="Render target 5" value="5" min_ver="71"/> 420 <value name="Render target 6" value="6" min_ver="71"/> 421 <value name="Render target 7" value="7" min_ver="71"/> 422 <value name="None" value="8"/> 423 <value name="Z" value="9"/> 424 <value name="Stencil" value="10"/> 425 <value name="Z+Stencil" value="11"/> 426 </field> 427 </packet> 428 429 <packet code="30" shortname="load" name="Load Tile Buffer General" cl="R"> 430 <field name="Address" size="32" start="64" type="address"/> 431 432 <!-- used for y flip --> 433 <field name="Height" size="16" start="48" type="uint"/> 434 435 <!-- height in ub for UIF, byte stride for raster --> 436 <field name="Height in UB or Stride" size="20" start="28" type="uint"/> 437 438 <field name="R/B swap" size="1" start="20" type="bool"/> 439 <field name="Channel Reverse" size="1" start="19" type="bool"/> 440 <field name="Force alpha 1" size="1" start="18" type="bool"/> 441 442 <field name="Input Image Format" size="6" start="12" type="Output Image Format"/> 443 444 <field name="Decimate mode" size="2" start="10" type="Decimate Mode"/> 445 446 <field name="Flip Y" size="1" start="7" type="bool"/> 447 448 <field name="Memory Format" size="3" start="4" type="Memory Format"/> 449 <field name="Buffer to Load" size="4" start="0" type="uint"> 450 <value name="Render target 0" value="0"/> 451 <value name="Render target 1" value="1"/> 452 <value name="Render target 2" value="2"/> 453 <value name="Render target 3" value="3"/> 454 <value name="None" value="8"/> 455 <value name="Z" value="9"/> 456 <value name="Stencil" value="10"/> 457 <value name="Z+Stencil" value="11"/> 458 </field> 459 </packet> 460 461 <packet code="31" shortname="tf_draw_flush_and_count" name="Transform Feedback Flush and Count"/> 462 463 <packet code="32" name="Indexed Prim List" cl="B"> 464 <field name="Index Offset" size="32" start="40" type="uint"/> 465 466 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/> 467 <field name="Length" size="31" start="8" type="uint"/> 468 469 <field name="Index type" size="2" start="6" type="uint"> 470 <value name="Index type 8-bit" value="0"/> 471 <value name="Index type 16-bit" value="1"/> 472 <value name="Index type 32-bit" value="2"/> 473 </field> 474 475 <field name="mode" size="6" start="0" type="Primitive"/> 476 </packet> 477 478 <packet code="33" name="Indirect Indexed Instanced Prim List" cl="B"> 479 <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/> 480 <field name="Address" size="32" start="40" type="address"/> 481 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/> 482 <field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/> 483 484 <field name="Index type" size="2" start="6" type="uint"> 485 <value name="Index type 8-bit" value="0"/> 486 <value name="Index type 16-bit" value="1"/> 487 <value name="Index type 32-bit" value="2"/> 488 </field> 489 490 <field name="mode" size="6" start="0" type="Primitive"/> 491 </packet> 492 493 <packet code="34" name="Indexed Instanced Prim List" cl="B"> 494 <field name="Index Offset" size="32" start="72" type="uint"/> 495 <field name="Number of Instances" size="32" start="40" type="uint"/> 496 <field name="Enable Primitive Restarts" size="1" start="39" type="bool"/> 497 <field name="Instance Length" size="31" start="8" type="uint"/> 498 499 <field name="Index type" size="2" start="6" type="uint"> 500 <value name="Index type 8-bit" value="0"/> 501 <value name="Index type 16-bit" value="1"/> 502 <value name="Index type 32-bit" value="2"/> 503 </field> 504 505 <field name="mode" size="6" start="0" type="Primitive"/> 506 </packet> 507 508 <packet code="36" name="Vertex Array Prims" cl="B"> 509 <field name="Index of First Vertex" size="32" start="40" type="uint"/> 510 <field name="Length" size="32" start="8" type="uint"/> 511 512 <field name="mode" size="8" start="0" type="Primitive"/> 513 </packet> 514 515 <packet code="37" name="Indirect Vertex Array Instanced Prims" cl="B"> 516 <field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/> 517 <field name="Address" size="32" start="40" type="address"/> 518 <field name="Number of Draw Indirect Array Records" size="32" start="8" type="uint"/> 519 520 <field name="mode" size="8" start="0" type="Primitive"/> 521 </packet> 522 523 <packet code="38" name="Vertex Array Instanced Prims" cl="B"> 524 <field name="Index of First Vertex" size="32" start="72" type="uint"/> 525 <field name="Number of Instances" size="32" start="40" type="uint"/> 526 <field name="Instance Length" size="32" start="8" type="uint"/> 527 528 <field name="mode" size="8" start="0" type="Primitive"/> 529 </packet> 530 531 <packet code="39" name="Vertex Array Single Instance Prims" cl="B"> 532 <field name="Index of First Vertex" size="32" start="72" type="uint"/> 533 <field name="Instance ID" size="32" start="40" type="uint"/> 534 <field name="Instance Length" size="32" start="8" type="uint"/> 535 536 <field name="mode" size="8" start="0" type="Primitive"/> 537 </packet> 538 539 <packet code="43" name="Base Vertex Base Instance" cl="B"> 540 <field name="Base Instance" size="32" start="32" type="uint"/> 541 542 <field name="Base Vertex" size="32" start="0" type="uint"/> 543 </packet> 544 545 <packet code="44" name="Index Buffer Setup" cl="B"> 546 <field name="Address" size="32" start="0" type="address"/> 547 <field name="Size" size="32" start="32" type="uint"/> 548 </packet> 549 550 <packet code="54" name="Set InstanceID" cl="B"> 551 <field name="Instance ID" size="32" start="0" type="uint"/> 552 </packet> 553 554 <packet code="55" name="Set PrimitiveID" cl="B"> 555 <field name="Primitive ID" size="32" start="0" type="uint"/> 556 </packet> 557 558 <packet code="56" name="Prim List Format"> 559 <field name="tri strip or fan" size="1" start="7" type="bool"/> 560 <field name="primitive type" size="6" start="0" type="uint"> 561 <value name="List Points" value="0"/> 562 <value name="List Lines" value="1"/> 563 <value name="List Triangles" value="2"/> 564 </field> 565 </packet> 566 567 <packet code="57" name="Serial Number List Start"> 568 <field name="address" size="26" start="6" type="address"/> 569 <field name="block size" size="2" start="0" type="uint"> 570 <value name="block size 64b" value="0"/> 571 <value name="block size 128b" value="1"/> 572 <value name="block size 256b" value="2"/> 573 </field> 574 </packet> 575 576 <packet code="64" shortname="gl_shader" name="GL Shader State"> 577 <field name="address" size="27" start="5" type="address"/> 578 <field name="number of attribute arrays" size="5" start="0" type="uint"/> 579 </packet> 580 581 <packet code="65" shortname="gl_t_shader" name="GL Shader State including TS"> 582 <field name="address" size="27" start="5" type="address"/> 583 <field name="number of attribute arrays" size="5" start="0" type="uint"/> 584 </packet> 585 586 <packet code="66" shortname="gl_g_shader" name="GL Shader State including GS"> 587 <field name="address" size="27" start="5" type="address"/> 588 <field name="number of attribute arrays" size="5" start="0" type="uint"/> 589 </packet> 590 591 <packet code="67" shortname="gl_tg_shader" name="GL Shader State including TS/GS"> 592 <field name="address" size="27" start="5" type="address"/> 593 <field name="number of attribute arrays" size="5" start="0" type="uint"/> 594 </packet> 595 596 <packet code="71" name="VCM Cache Size"> 597 <field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/> 598 <field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/> 599 </packet> 600 601 <packet code="72" shortname="prim_counts_feedback" name="Primitive Counts Feedback"> 602 <field name="address" size="27" start="5" type="address"/> 603 <field name="read/write 64byte" size="1" start="4" type="bool"/> 604 <field name="op" size="4" start="0" type="uint"> 605 <!-- 606 dword 0-3 are words written to TFB 0-3. 4 is prims generated, 5 is prims written, 6 is 607 prims overflowed 608 --> 609 <value name="store primitive counts" value="0"/> 610 <value name="store primitive counts and zero" value="1"/> 611 <!-- 612 write 4 pairs of TFB state: remaining TFB space in buffer n, current address in buffer n 613 --> 614 <value name="store buffer state" value="2"/> 615 <value name="store buffer state CL" value="3"/> 616 <!-- 617 Waits for buffer state stores to complete, then loads from 618 the given buffer state. This op can be offset by n to skip 619 waiting for the last n. 620 --> 621 <value name="load buffer state" value="8"/> 622 </field> 623 </packet> 624 625 <packet code="73" name="Transform Feedback Buffer"> 626 <field name="Buffer Address" size="32" start="32" type="address"/> 627 <field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/> 628 <field name="Buffer Number" size="2" start="0" type="uint"/> 629 </packet> 630 631 <packet code="74" name="Transform Feedback Specs"> 632 <field name="Enable" size="1" start="7" type="bool"/> 633 <field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/> 634 </packet> 635 636 <packet code="75" name="Flush Transform Feedback Data"/> 637 638 <packet code="76" name="L1 Cache Flush Control"> 639 <field name="TMU Config Cache Clear" size="4" start="12" type="uint"/> 640 <field name="TMU Data Cache Clear" size="4" start="8" type="uint"/> 641 <field name="Uniforms Cache Clear" size="4" start="4" type="uint"/> 642 <field name="Instruction Cache Clear" size="4" start="0" type="uint"/> 643 </packet> 644 645 <packet code="77" name="L2T Cache Flush Control"> 646 <field name="L2T Flush Mode" size="4" start="64" type="L2T Flush Mode"/> 647 <field name="L2T Flush End" size="32" start="32" type="address"/> 648 <field name="L2T Flush Start" size="32" start="0" type="address"/> 649 </packet> 650 651 <struct name="Transform Feedback Output Data Spec"> 652 <field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/> 653 <field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/> 654 <field name="Output Buffer to write to" size="2" start="12" type="uint"/> 655 <field name="Stream number" size="2" start="14" type="uint"/> 656 </struct> 657 658 <struct name="Transform Feedback Output Address"> 659 <field name="address" size="32" start="0" type="address"/> 660 </struct> 661 662 <packet code="80" name="Stencil Cfg"> 663 <field name="Stencil Write Mask" size="8" start="32" type="uint"/> 664 <field name="Back Config" size="1" start="29" type="bool"/> 665 <field name="Front Config" size="1" start="28" type="bool"/> 666 <field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/> 667 <field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/> 668 <field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/> 669 <field name="Stencil Test Function" size="3" start="16" type="Compare Function"/> 670 <field name="Stencil Test Mask" size="8" start="8" type="uint"/> 671 <field name="Stencil Ref Value" size="8" start="0" type="uint"/> 672 </packet> 673 674 <packet code="83" name="Blend Enables"> 675 <field name="Mask" size="8" start="0" type="uint"/> 676 </packet> 677 678 <packet code="84" name="Blend Cfg" max_ver="42"> 679 <field name="Render Target Mask" size="4" start="24" type="uint"/> 680 <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/> 681 <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/> 682 <field name="Color blend mode" size="4" start="12" type="Blend Mode"/> 683 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/> 684 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/> 685 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/> 686 </packet> 687 688 <packet code="84" name="Blend Cfg" min_ver="71"> 689 <field name="Render Target Mask" size="8" start="24" type="uint"/> 690 <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/> 691 <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/> 692 <field name="Color blend mode" size="4" start="12" type="Blend Mode"/> 693 <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/> 694 <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/> 695 <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/> 696 </packet> 697 698 <packet code="86" shortname="blend_ccolor" name="Blend Constant Color"> 699 <field name="Alpha (F16)" size="16" start="48" type="uint"/> 700 <field name="Blue (F16)" size="16" start="32" type="uint"/> 701 <field name="Green (F16)" size="16" start="16" type="uint"/> 702 <field name="Red (F16)" size="16" start="0" type="uint"/> 703 </packet> 704 705 <packet code="87" shortname="color_wmasks" name="Color Write Masks"> 706 <field name="Mask" size="32" start="0" type="uint"/> 707 </packet> 708 709 <packet code="88" name="Zero All Centroid Flags" /> 710 711 <packet code="89" name="Centroid Flags"> 712 <field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/> 713 <field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/> 714 <field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/> 715 <field name="Varying offset V0" size="4" start="0" type="uint"/> 716 </packet> 717 718 <packet code="91" name="Sample State"> 719 <field name="Coverage" size="16" start="16" type="f187"/> 720 <field name="Mask" size="4" start="0" type="uint"/> 721 </packet> 722 723 <packet code="92" shortname="occlusion_query_counter_enable" name="Occlusion Query Counter"> 724 <field name="address" size="32" start="0" type="address"/> 725 </packet> 726 727 <packet code="93" name="Depth Bounds Test Limits" min_ver="71"> 728 <field name="Lower Test Limit" size="32" start="0" type="float"/> 729 <field name="Upper Test Limit" size="32" start="32" type="float"/> 730 </packet> 731 732 <packet code="96" name="Cfg Bits" max_ver="42"> 733 <field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/> 734 <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/> 735 <field name="Blend enable" size="1" start="19" type="bool"/> 736 <field name="Stencil enable" size="1" start="18" type="bool"/> 737 <field name="Early Z updates enable" size="1" start="17" type="bool"/> 738 <field name="Early Z enable" size="1" start="16" type="bool"/> 739 <field name="Z updates enable" size="1" start="15" type="bool"/> 740 <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/> 741 <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/> 742 <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/> 743 <field name="Line Rasterization" size="2" start="4" type="Line Rasterization"/> 744 <field name="Enable Depth Offset" size="1" start="3" type="bool"/> 745 <field name="Clockwise Primitives" size="1" start="2" type="bool"/> 746 <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/> 747 <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/> 748 </packet> 749 750 <packet code="96" name="Cfg Bits" min_ver="71"> 751 <field name="Z Clipping mode" size="2" start="22" type="Z Clip Mode"/> 752 <field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/> 753 <field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/> 754 <field name="Blend enable" size="1" start="19" type="bool"/> 755 <field name="Stencil enable" size="1" start="18" type="bool"/> 756 <field name="Z updates enable" size="1" start="15" type="bool"/> 757 <field name="Depth-Test Function" size="3" start="12" type="Compare Function"/> 758 <field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/> 759 <field name="Z Clamp Mode" size="1" start="10" type="bool"/> 760 <field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/> 761 <field name="Depth Bounds Test Enable" size="1" start="5" type="bool"/> 762 <field name="Line Rasterization" size="1" start="4" type="uint"/> 763 <field name="Enable Depth Offset" size="1" start="3" type="bool"/> 764 <field name="Clockwise Primitives" size="1" start="2" type="bool"/> 765 <field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/> 766 <field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/> 767 </packet> 768 769 <packet code="97" shortname="zero_all_flatshade_flags" name="Zero All Flat Shade Flags"/> 770 771 <packet code="98" shortname="flatshade_flags" name="Flat Shade Flags"> 772 <field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/> 773 <field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/> 774 <field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/> 775 <field name="Varying offset V0" size="4" start="0" type="uint"/> 776 </packet> 777 778 <packet code="99" shortname="zero_all_noperspective_flags" name="Zero All Non-perspective Flags" /> 779 780 <packet code="100" shortname="noperspective_flags" name="Non-perspective Flags"> 781 <field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/> 782 <field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/> 783 <field name="Action for Non-perspective Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/> 784 <field name="Varying offset V0" size="4" start="0" type="uint"/> 785 </packet> 786 787 <packet code="104" name="Point size"> 788 <field name="Point Size" size="32" start="0" type="float"/> 789 </packet> 790 791 <packet code="105" name="Line width"> 792 <field name="Line width" size="32" start="0" type="float"/> 793 </packet> 794 795 <packet name="Depth Offset" code="106"> 796 <field name="Limit" size="32" start="32" type="float"/> 797 <field name="Depth Offset Units" size="16" start="16" type="f187"/> 798 <field name="Depth Offset Factor" size="16" start="0" type="f187"/> 799 </packet> 800 801 <packet shortname="clip" name="clip_window" code="107"> 802 <field name="Clip Window Height in pixels" size="16" start="48" type="uint"/> 803 <field name="Clip Window Width in pixels" size="16" start="32" type="uint"/> 804 <field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/> 805 <field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/> 806 </packet> 807 808 <packet name="Viewport Offset" code="108"> 809 <field name="Coarse Y" size="10" start="54" type="int"/> 810 <field name="Fine Y" size="22" start="32" type="u14.8"/> 811 <field name="Coarse X" size="10" start="22" type="int"/> 812 <field name="Fine X" size="22" start="0" type="u14.8"/> 813 </packet> 814 815 <packet shortname="clipz" name="Clipper Z min/max clipping planes" code="109"> 816 <field name="Maximum Zw" size="32" start="32" type="float"/> 817 <field name="Minimum Zw" size="32" start="0" type="float"/> 818 </packet> 819 820 <packet shortname="clipper_xy" name="Clipper XY Scaling" code="110" cl="B" max_ver="42"> 821 <field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/> 822 <field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/> 823 </packet> 824 825 <packet shortname="clipper_xy" name="Clipper XY Scaling" code="110" cl="B" min_ver="71"> 826 <field name="Viewport Half-Height in 1/64th of pixel" size="32" start="32" type="float"/> 827 <field name="Viewport Half-Width in 1/64th of pixel" size="32" start="0" type="float"/> 828 </packet> 829 830 <packet shortname="clipper_z" name="Clipper Z Scale and Offset" code="111" cl="B"> 831 <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/> 832 <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/> 833 </packet> 834 835 <packet shortname="clipper_z_no_guardband" name="Clipper Z Scale and Offset no guardband" code="112" cl="B" min_ver="71"> 836 <field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/> 837 <field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/> 838 </packet> 839 840 <packet name="Number of Layers" code="119"> 841 <field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/> 842 </packet> 843 844 <packet code="120" name="Tile Binning Mode Cfg" max_ver="42"> 845 846 <field name="Height (in pixels)" size="16" start="48" type="uint" minus_one="true"/> 847 <field name="Width (in pixels)" size="16" start="32" type="uint" minus_one="true"/> 848 849 <field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/> 850 <field name="Multisample Mode (4x)" size="1" start="14" type="bool"/> 851 852 <field name="Maximum BPP of all render targets" size="2" start="12" type="Internal BPP"/> 853 854 <field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/> 855 856 <field name="tile allocation block size" size="2" start="4" type="uint"> 857 <value name="tile allocation block size 64b" value="0"/> 858 <value name="tile allocation block size 128b" value="1"/> 859 <value name="tile allocation block size 256b" value="2"/> 860 </field> 861 <field name="tile allocation initial block size" size="2" start="2" type="uint"> 862 <value name="tile allocation initial block size 64b" value="0"/> 863 <value name="tile allocation initial block size 128b" value="1"/> 864 <value name="tile allocation initial block size 256b" value="2"/> 865 </field> 866 </packet> 867 868 <packet code="120" name="Tile Binning Mode Cfg" min_ver="71"> 869 <field name="Height (in pixels)" size="16" start="48" type="uint" minus_one="true"/> 870 <field name="Width (in pixels)" size="16" start="32" type="uint" minus_one="true"/> 871 872 <field name="Log2 Tile Height" size="3" start="11" type="uint"> 873 <value name="tile height 8 pixels" value="0"/> 874 <value name="tile height 16 pixels" value="1"/> 875 <value name="tile height 32 pixels" value="2"/> 876 <value name="tile height 64 pixels" value="3"/> 877 </field> 878 <field name="Log2 Tile Width" size="3" start="8" type="uint"> 879 <value name="tile width 8 pixels" value="0"/> 880 <value name="tile width 16 pixels" value="1"/> 881 <value name="tile width 32 pixels" value="2"/> 882 <value name="tile width 64 pixels" value="3"/> 883 </field> 884 885 <field name="tile allocation block size" size="2" start="4" type="uint"> 886 <value name="tile allocation block size 64b" value="0"/> 887 <value name="tile allocation block size 128b" value="1"/> 888 <value name="tile allocation block size 256b" value="2"/> 889 </field> 890 <field name="tile allocation initial block size" size="2" start="2" type="uint"> 891 <value name="tile allocation initial block size 64b" value="0"/> 892 <value name="tile allocation initial block size 128b" value="1"/> 893 <value name="tile allocation initial block size 256b" value="2"/> 894 </field> 895 </packet> 896 897 <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" max_ver="42"> 898 <field name="Pad" size="12" start="52" type="uint"/> 899 900 <field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/> 901 <field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/> 902 903 <field name="Early-Z disable" size="1" start="46" type="bool"/> 904 905 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint"> 906 <value name="Early-Z direction LT/LE" value="0"/> 907 <value name="Early-Z direction GT/GE" value="1"/> 908 </field> 909 910 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/> 911 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/> 912 913 <field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP"> 914 <value name="Render target maximum 32bpp" value="0"/> 915 <value name="Render target maximum 64bpp" value="1"/> 916 <value name="Render target maximum 128bpp" value="2"/> 917 </field> 918 919 <field name="Image Height (pixels)" size="16" start="24" type="uint"/> 920 <field name="Image Width (pixels)" size="16" start="8" type="uint"/> 921 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/> 922 923 <field name="sub-id" size="4" start="0" type="uint" default="0"/> 924 </packet> 925 926 <packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" min_ver="71"> 927 <field name="Pad" size="6" start="58" type="uint"/> 928 929 <field name="Log2 Tile Height" size="3" start="55" type="uint"> 930 <value name="tile height 8 pixels" value="0"/> 931 <value name="tile height 16 pixels" value="1"/> 932 <value name="tile height 32 pixels" value="2"/> 933 <value name="tile height 64 pixels" value="3"/> 934 </field> 935 <field name="Log2 Tile Width" size="3" start="52" type="uint"> 936 <value name="tile width 8 pixels" value="0"/> 937 <value name="tile width 16 pixels" value="1"/> 938 <value name="tile width 32 pixels" value="2"/> 939 <value name="tile width 64 pixels" value="3"/> 940 </field> 941 942 <field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/> 943 <field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/> 944 945 <field name="Early-Z disable" size="1" start="46" type="bool"/> 946 947 <field name="Early-Z Test and Update Direction" size="1" start="45" type="uint"> 948 <value name="Early-Z direction LT/LE" value="0"/> 949 <value name="Early-Z direction GT/GE" value="1"/> 950 </field> 951 952 <field name="Depth-buffer disable" size="1" start="44" type="bool"/> 953 <field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/> 954 <field name="Multisample Mode (4x)" size="1" start="42" type="bool"/> 955 956 <field name="Image Height (pixels)" size="16" start="24" type="uint"/> 957 <field name="Image Width (pixels)" size="16" start="8" type="uint"/> 958 <field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/> 959 960 <field name="sub-id" size="3" start="0" type="uint" default="0"/> 961 </packet> 962 963 <packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" max_ver="42"> 964 965 <field name="Pad" size="28" start="36" type="uint"/> 966 967 <field name="Render Target 3 Clamp" size="2" start="34" type="Render Target Clamp"/> 968 <field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/> 969 <field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/> 970 971 <field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/> 972 <field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/> 973 <field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/> 974 975 <field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/> 976 <field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/> 977 <field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/> 978 979 <field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/> 980 <field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/> 981 <field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/> 982 983 <field name="sub-id" size="4" start="0" type="uint" default="1"/> 984 </packet> 985 986 <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" max_ver="42"> 987 <field name="unused" size="16" start="48" type="uint"/> 988 989 <field name="Z Clear Value" size="32" start="16" type="float"/> 990 991 <field name="Stencil Clear Value" size="8" start="8" type="uint"/> 992 <field name="sub-id" size="4" start="0" type="uint" default="2"/> 993 </packet> 994 995 <packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" min_ver="71"> 996 <field name="unused" size="16" start="48" type="uint"/> 997 998 <field name="Z Clear Value" size="32" start="16" type="float"/> 999 1000 <field name="Stencil Clear Value" size="8" start="8" type="uint"/> 1001 <field name="sub-id" size="4" start="0" type="uint" default="1"/> 1002 </packet> 1003 1004 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" max_ver="42"> 1005 <!-- Express this as a 56-bit field? --> 1006 <field name="Clear Color next 24 bits" size="24" start="40" type="uint"/> 1007 <field name="Clear Color low 32 bits" size="32" start="8" type="uint"/> 1008 1009 <field name="Render Target number" size="4" start="4" type="uint"/> 1010 <field name="sub-id" size="4" start="0" type="uint" default="3"/> 1011 </packet> 1012 1013 <packet code="121" name="Tile Rendering Mode Cfg (Render Target Part1)" cl="R" min_ver="71"> 1014 1015 <field name="Clear Color low bits" size="32" start="32" type="uint"/> 1016 <field name="Internal Type and Clamping" size="5" start="27" type="Render Target Type Clamp"/> 1017 <field name="Internal BPP" size="2" start="25" type="Internal BPP"/> 1018 1019 <field name="Stride" size="7" start="18" type="uint" minus_one="true"/> 1020 <!-- In multiples of 512 bits --> 1021 <field name="Base Address" size="11" start="7" type="uint"/> 1022 <field name="Render Target number" size="3" start="3" type="uint"/> 1023 <field name="sub-id" size="3" start="0" type="uint" default="2"/> 1024 </packet> 1025 1026 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" max_ver="42"> 1027 <!-- Express this as a 56-bit field? --> 1028 <field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/> 1029 <field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/> 1030 1031 <field name="Render Target number" size="4" start="4" type="uint"/> 1032 <field name="sub-id" size="4" start="0" type="uint" default="4"/> 1033 </packet> 1034 1035 <packet code="121" name="Tile Rendering Mode Cfg (Render Target Part2)" cl="R" min_ver="71"> 1036 <field name="Clear Color mid bits" size="40" start="24" type="uint"/> 1037 1038 <field name="Render Target number" size="3" start="3" type="uint"/> 1039 <field name="sub-id" size="3" start="0" type="uint" default="3"/> 1040 </packet> 1041 1042 <packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" max_ver="42"> 1043 <field name="pad" size="11" start="53" type="uint"/> 1044 <field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/> 1045 <!-- image height is for Y flipping --> 1046 <field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/> 1047 <field name="Clear Color high 16 bits" size="16" start="8" type="uint"/> 1048 1049 <field name="Render Target number" size="4" start="4" type="uint"/> 1050 <field name="sub-id" size="4" start="0" type="uint" default="5"/> 1051 </packet> 1052 1053 <packet code="121" name="Tile Rendering Mode Cfg (Render Target Part3)" cl="R" min_ver="71"> 1054 <field name="Clear Color top bits" size="56" start="8" type="uint"/> 1055 1056 <field name="Render Target number" size="3" start="3" type="uint"/> 1057 <field name="sub-id" size="3" start="0" type="uint" default="4"/> 1058 </packet> 1059 1060 <packet code="124" shortname="tile_coords" name="Tile Coordinates"> 1061 <field name="tile row number" size="12" start="12" type="uint"/> 1062 <field name="tile column number" size="12" start="0" type="uint"/> 1063 </packet> 1064 1065 <packet code="122" name="Multicore Rendering Supertile Cfg" cl="R"> 1066 <field name="Number of Bin Tile Lists" size="3" start="61" type="uint" minus_one="true"/> 1067 <field name="Supertile Raster Order" size="1" start="60" type="bool"/> 1068 <field name="Multicore Enable" size="1" start="56" type="bool"/> 1069 1070 <field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/> 1071 <field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/> 1072 1073 <field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/> 1074 <field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/> 1075 1076 <field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/> 1077 <field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/> 1078 </packet> 1079 1080 <packet code="123" shortname="multicore_rendering_tile_list_base" name="Multicore Rendering Tile List Set Base" cl="R"> 1081 <field name="address" size="26" start="6" type="address"/> 1082 <field name="Tile List Set Number" size="4" start="0" type="uint"/> 1083 </packet> 1084 1085 <!-- add fields --> 1086 <packet code="125" shortname="implicit_tile_coords" name="Tile Coordinates Implicit"/> 1087 1088 <packet code="126" name="Tile List Initial Block Size"> 1089 <field name="Use auto-chained tile lists" size="1" start="2" type="bool"/> 1090 1091 <field name="Size of first block in chained tile lists" size="2" start="0" type="uint"> 1092 <value name="tile allocation block size 64b" value="0"/> 1093 <value name="tile allocation block size 128b" value="1"/> 1094 <value name="tile allocation block size 256b" value="2"/> 1095 </field> 1096 </packet> 1097 1098 <struct name="GL Shader State Record" max_ver="42"> 1099 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/> 1100 <field name="Enable clipping" size="1" start="1" type="bool"/> 1101 1102 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/> 1103 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/> 1104 <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/> 1105 <field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/> 1106 <field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/> 1107 <field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/> 1108 1109 <field name="Fragment shader does Z writes" size="1" start="8" type="bool"/> 1110 <field name="Turn off early-z test" size="1" start="9" type="bool"/> 1111 <field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type="bool"/> 1112 <field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/> 1113 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/> 1114 <field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/> 1115 <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/> 1116 <field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/> 1117 <field name="Turn off scoreboard" size="1" start="16" type="bool"/> 1118 <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/> 1119 <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/> 1120 <field name="No prim pack" size="1" start="19" type="bool"/> 1121 1122 <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/> 1123 1124 <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/> 1125 <field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/> 1126 1127 <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/> 1128 <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/> 1129 1130 <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/> 1131 <field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/> 1132 1133 <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/> 1134 <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/> 1135 1136 <field name="Address of default attribute values" size="32" start="8b" type="address"/> 1137 1138 <field name="Fragment Shader Code Address" size="29" start="99" type="address"/> 1139 <field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/> 1140 <field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/> 1141 <field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/> 1142 <field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/> 1143 1144 <field name="Vertex Shader Code Address" size="29" start="163" type="address"/> 1145 <field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/> 1146 <field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/> 1147 <field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/> 1148 <field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/> 1149 1150 <field name="Coordinate Shader Code Address" size="29" start="227" type="address"/> 1151 <field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/> 1152 <field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/> 1153 <field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/> 1154 <field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/> 1155 </struct> 1156 1157 <struct name="GL Shader State Record" min_ver="71"> 1158 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/> 1159 <field name="Enable clipping" size="1" start="1" type="bool"/> 1160 1161 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/> 1162 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/> 1163 <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/> 1164 <field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/> 1165 <field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/> 1166 <field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/> 1167 1168 <field name="Fragment shader does Z writes" size="1" start="8" type="bool"/> 1169 <field name="Turn off early-z test" size="1" start="9" type="bool"/> 1170 1171 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/> 1172 <field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/> 1173 <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/> 1174 <field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/> 1175 <field name="Turn off scoreboard" size="1" start="16" type="bool"/> 1176 <field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/> 1177 <field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/> 1178 <field name="No prim pack" size="1" start="19" type="bool"/> 1179 <field name="Never defer FEP depth writes" size="1" start="20" type="bool"/> 1180 1181 <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/> 1182 1183 <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/> 1184 <field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/> 1185 1186 <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/> 1187 <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/> 1188 1189 <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/> 1190 <field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/> 1191 1192 <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/> 1193 <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/> 1194 1195 <field name="Fragment Shader Code Address" size="29" start="67" type="address"/> 1196 <field name="Fragment Shader 4-way threadable" size="1" start="64" type="bool"/> 1197 <field name="Fragment Shader start in final thread section" size="1" start="65" type="bool"/> 1198 <field name="Fragment Shader Propagate NaNs" size="1" start="66" type="bool"/> 1199 <field name="Fragment Shader Uniforms Address" size="32" start="12b" type="address"/> 1200 1201 <field name="Vertex Shader Code Address" size="29" start="131" type="address"/> 1202 <field name="Vertex Shader 4-way threadable" size="1" start="128" type="bool"/> 1203 <field name="Vertex Shader start in final thread section" size="1" start="129" type="bool"/> 1204 <field name="Vertex Shader Propagate NaNs" size="1" start="130" type="bool"/> 1205 <field name="Vertex Shader Uniforms Address" size="32" start="20b" type="address"/> 1206 1207 <field name="Coordinate Shader Code Address" size="29" start="195" type="address"/> 1208 <field name="Coordinate Shader 4-way threadable" size="1" start="192" type="bool"/> 1209 <field name="Coordinate Shader start in final thread section" size="1" start="193" type="bool"/> 1210 <field name="Coordinate Shader Propagate NaNs" size="1" start="194" type="bool"/> 1211 <field name="Coordinate Shader Uniforms Address" size="32" start="28b" type="address"/> 1212 </struct> 1213 1214 <!-- This one is exclusive to 2712D0 (V3D 7.1.10) --> 1215 <struct name="GL Shader State Record Draw Index" min_ver="71"> 1216 <field name="Point size in shaded vertex data" size="1" start="0" type="bool"/> 1217 <field name="Enable clipping" size="1" start="1" type="bool"/> 1218 1219 <field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/> 1220 <field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/> 1221 <field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/> 1222 <field name="cs_basevertex" size="1" start="5" type="bool"/> 1223 <field name="cs_drawindex" size="1" start="6" type="bool"/> 1224 1225 <field name="Vertex ID read by vertex shader" size="1" start="7" type="bool"/> 1226 <field name="Instance ID read by vertex shader" size="1" start="8" type="bool"/> 1227 <field name="Base Instance ID read by vertex shader" size="1" start="9" type="bool"/> 1228 <field name="vs_basevertex" size="1" start="10" type="bool"/> 1229 <field name="vs_drawindex" size="1" start="11" type="bool"/> 1230 1231 <field name="Fragment shader does Z writes" size="1" start="12" type="bool"/> 1232 <field name="Turn off early-z test" size="1" start="13" type="bool"/> 1233 1234 <field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="15" type="bool"/> 1235 <field name="Enable Sample Rate Shading" size="1" start="16" type="bool"/> 1236 <field name="Any shader reads hardware-written Primitive ID" size="1" start="17" type="bool"/> 1237 <field name="Insert Primitive ID as first varying to fragment shader" size="1" start="18" type="bool"/> 1238 <field name="Turn off scoreboard" size="1" start="19" type="bool"/> 1239 <field name="Do scoreboard wait on first thread switch" size="1" start="20" type="bool"/> 1240 <field name="Disable implicit point/line varyings" size="1" start="21" type="bool"/> 1241 <field name="No prim pack" size="1" start="22" type="bool"/> 1242 <field name="Never defer FEP depth writes" size="1" start="23" type="bool"/> 1243 1244 <field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/> 1245 1246 <field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/> 1247 <field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/> 1248 1249 <field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/> 1250 <field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/> 1251 1252 <field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/> 1253 <field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/> 1254 1255 <field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/> 1256 <field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/> 1257 1258 <field name="Fragment Shader Code Address" size="29" start="67" type="address"/> 1259 <field name="Fragment Shader 4-way threadable" size="1" start="64" type="bool"/> 1260 <field name="Fragment Shader start in final thread section" size="1" start="65" type="bool"/> 1261 <field name="Fragment Shader Propagate NaNs" size="1" start="66" type="bool"/> 1262 <field name="Fragment Shader Uniforms Address" size="32" start="12b" type="address"/> 1263 1264 <field name="Vertex Shader Code Address" size="29" start="131" type="address"/> 1265 <field name="Vertex Shader 4-way threadable" size="1" start="128" type="bool"/> 1266 <field name="Vertex Shader start in final thread section" size="1" start="129" type="bool"/> 1267 <field name="Vertex Shader Propagate NaNs" size="1" start="130" type="bool"/> 1268 <field name="Vertex Shader Uniforms Address" size="32" start="20b" type="address"/> 1269 1270 <field name="Coordinate Shader Code Address" size="29" start="195" type="address"/> 1271 <field name="Coordinate Shader 4-way threadable" size="1" start="192" type="bool"/> 1272 <field name="Coordinate Shader start in final thread section" size="1" start="193" type="bool"/> 1273 <field name="Coordinate Shader Propagate NaNs" size="1" start="194" type="bool"/> 1274 <field name="Coordinate Shader Uniforms Address" size="32" start="28b" type="address"/> 1275 </struct> 1276 1277 <struct name="Geometry Shader State Record"> 1278 <field name="Geometry Bin Mode Shader Code Address" size="29" start="3" type="address"/> 1279 <field name="Geometry Bin Mode Shader 4-way threadable" size="1" start="0" type="bool"/> 1280 <field name="Geometry Bin Mode Shader Start in final thread section" size="1" start="1" type="bool"/> 1281 <field name="Geometry Bin Mode Shader Propagate NaNs" size="1" start="2" type="bool"/> 1282 <field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/> 1283 <field name="Geometry Render Mode Shader Code Address" size="29" start="67" type="address"/> 1284 <field name="Geometry Render Mode Shader 4-way threadable" size="1" start="64" type="bool"/> 1285 <field name="Geometry Render Mode Shader Start in final thread section" size="1" start="65" type="bool"/> 1286 <field name="Geometry Render Mode Shader Propagate NaNs" size="1" start="66" type="bool"/> 1287 <field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/> 1288 </struct> 1289 1290 <struct name="Tessellation Shader State Record"> 1291 <field name="Tessellation Bin Mode Control Shader Code Address" size="29" start="3" type="address"/> 1292 <field name="Tessellation Bin Mode Control Shader 4-way threadable" size="1" start="0" type="bool"/> 1293 <field name="Tessellation Bin Mode Control Shader Start in final thread section" size="1" start="1" type="bool"/> 1294 <field name="Tessellation Bin Mode Control Shader Propagate NaNs" size="1" start="2" type="bool"/> 1295 <field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="address"/> 1296 <field name="Tessellation Render Mode Control Shader Code Address" size="29" start="67" type="address"/> 1297 <field name="Tessellation Render Mode Control Shader 4-way threadable" size="1" start="64" type="bool"/> 1298 <field name="Tessellation Render Mode Control Shader Start in final thread section" size="1" start="65" type="bool"/> 1299 <field name="Tessellation Render Mode Control Shader Propagate NaNs" size="1" start="66" type="bool"/> 1300 <field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type="address"/> 1301 1302 <field name="Tessellation Bin Mode Evaluation Shader Code Address" size="29" start="131" type="address"/> 1303 <field name="Tessellation Bin Mode Evaluation Shader 4-way threadable" size="1" start="128" type="bool"/> 1304 <field name="Tessellation Bin Mode Evaluation Shader Start in final thread section" size="1" start="129" type="bool"/> 1305 <field name="Tessellation Bin Mode Evaluation Shader Propagate NaNs" size="1" start="130" type="bool"/> 1306 <field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type="address"/> 1307 <field name="Tessellation Render Mode Evaluation Shader Code Address" size="29" start="195" type="address"/> 1308 <field name="Tessellation Render Mode Evaluation Shader 4-way threadable" size="1" start="192" type="bool"/> 1309 <field name="Tessellation Render Mode Evaluation Shader Start in final thread section" size="1" start="193" type="bool"/> 1310 <field name="Tessellation Render Mode Evaluation Shader Propagate NaNs" size="1" start="194" type="bool"/> 1311 <field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/> 1312 </struct> 1313 1314 <struct name="Tessellation/Geometry Common Params"> 1315 <field name="Tessellation Type" size="2" start="1" type="uint"> 1316 <value name="Tessellation Type Triangle" value="0"/> 1317 <value name="Tessellation Type Quads" value="1"/> 1318 <value name="Tessellation Type Isolines" value="2"/> 1319 </field> 1320 1321 <field name="Tessellation point mode" size="1" start="3" type="bool"/> 1322 1323 <field name="Tessellation Edge Spacing" size="2" start="4" type="uint"> 1324 <value name="Tessellation Edge Spacing Even" value="0"/> 1325 <value name="Tessellation Edge Spacing Fractional Even" value="1"/> 1326 <value name="Tessellation Edge Spacing Fractional Odd" value="2"/> 1327 </field> 1328 1329 <field name="Tessellation clockwise" size="1" start="6" type="bool"/> 1330 1331 <field name="Tessellation Invocations" size="5" start="12" type="uint"/> <!-- 0 == 32 --> 1332 1333 <field name="Geometry Shader output format" size="2" start="17" type="uint"> 1334 <value name="Geometry Shader Points" value="0"/> 1335 <value name="Geometry Shader Line Strip" value="1"/> 1336 <value name="Geometry Shader Tri Strip" value="2"/> 1337 </field> 1338 1339 <field name="Geometry Shader Instances" size="5" start="19" type="uint"/> <!-- 0 == 32 --> 1340 1341 <!-- This field should not be filled, but we need it in the struct description so 1342 we don't compute an incorrect packet size, since it uses an full byte. 1343 --> 1344 <field name="Reserved" size="8" start="24" type="uint"/> 1345 1346 <!-- followed by "Tessellation/Geometry Shader Params" for bin, then render --> 1347 </struct> 1348 1349 <struct name="Tessellation/Geometry Shader Params"> 1350 <field name="TCS Batch Flush Mode" size="2" start="0" type="TCS flush mode"/> 1351 <field name="Per-patch data column depth" size="4" start="2" type="uint"/> <!-- 8-dword units, 0==16 --> 1352 1353 <field name="TCS output segment size in sectors" size="6" start="8" type="uint"/> 1354 <field name="TCS output segment pack mode" size="2" start="14" type="Pack Mode"/> 1355 1356 <field name="TES output segment size in sectors" size="6" start="16" type="uint"/> 1357 <field name="TES output segment pack mode" size="2" start="22" type="Pack Mode"/> 1358 1359 <field name="GS output segment size in sectors" size="6" start="24" type="uint"/> 1360 <field name="GS output segment pack mode" size="2" start="30" type="Pack Mode"/> 1361 1362 <field name="TBG max patches per TCS batch" size="4" start="32" type="uint" minus_one="true"/> 1363 <field name="TBG max extra vertex segs for patches after first" size="2" start="36" type="uint"/> 1364 <field name="TBG min TCS output segments required in play" size="2" start="38" type="uint" minus_one="true"/> 1365 <field name="TBG min per-patch data segments required in play" size="3" start="40" type="uint" minus_one="true"/> 1366 <field name="TPG max patches per TES batch" size="4" start="45" type="uint" minus_one="true"/> 1367 <field name="TPG max vertex segments per TES batch" size="2" start="49" type="uint"/> 1368 <field name="TPG max TCS output segments per TES batch" size="3" start="51" type="uint" minus_one="true"/> 1369 <field name="TPG min TES output segments required in play" size="3" start="54" type="uint" minus_one="true"/> 1370 <field name="GBG max TES output/vertex segments per GS batch" size="2" start="57" type="uint"/> 1371 <field name="GBG min GS output segments required in play" size="3" start="59" type="uint" minus_one="true"/> 1372 </struct> 1373 1374 <struct name="GL Shader State Attribute Record"> 1375 <field name="Address" size="32" start="0" type="address"/> 1376 1377 <field name="Vec size" size="2" start="32" type="uint"/> 1378 <field name="Type" size="3" start="34" type="uint"> 1379 <value name="Attribute half-float" value="1"/> 1380 <value name="Attribute float" value="2"/> 1381 <value name="Attribute fixed" value="3"/> 1382 <value name="Attribute byte" value="4"/> 1383 <value name="Attribute short" value="5"/> 1384 <value name="Attribute int" value="6"/> 1385 <value name="Attribute int2_10_10_10" value="7"/> 1386 </field> 1387 <field name="Signed int type" size="1" start="37" type="bool"/> 1388 <field name="Normalized int type" size="1" start="38" type="bool"/> 1389 <field name="Read as int/uint" size="1" start="39" type="bool"/> 1390 1391 <field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/> 1392 <field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/> 1393 1394 <field name="Instance Divisor" size="16" start="6b" type="uint"/> 1395 <field name="Stride" size="32" start="8b" type="uint"/> 1396 <field name="Maximum Index" size="32" start="12b" type="uint"/> 1397 </struct> 1398 1399 <struct name="VPM generic block write setup"> 1400 <field name="id" size="2" start="30" type="uint" default="0"/> 1401 <field name="id0" size="3" start="27" type="uint" default="0"/> 1402 1403 <field name="horiz" size="1" start="24" type="bool"/> 1404 <field name="laned" size="1" start="23" type="bool"/> 1405 <field name="segs" size="1" start="22" type="bool"/> 1406 <field name="stride" size="7" start="15" type="int"/> 1407 1408 <field name="size" size="2" start="13" type="uint"> 1409 <value name="VPM setup size 8-bit" value="0"/> 1410 <value name="VPM setup size 16-bit" value="1"/> 1411 <value name="VPM setup size 32-bit" value="2"/> 1412 </field> 1413 1414 <field name="addr" size="13" start="0" type="uint"/> 1415 </struct> 1416 1417 <struct name="VPM generic block read setup"> 1418 <field name="id" size="2" start="30" type="uint" default="1"/> 1419 1420 <field name="horiz" size="1" start="29" type="bool"/> 1421 <field name="laned" size="1" start="28" type="bool"/> 1422 <field name="segs" size="1" start="27" type="bool"/> 1423 <field name="num" size="5" start="22" type="uint"/> 1424 <field name="stride" size="7" start="15" type="int"/> 1425 1426 <field name="size" size="2" start="13" type="uint"> 1427 <value name="VPM setup size 8-bit" value="0"/> 1428 <value name="VPM setup size 16-bit" value="1"/> 1429 <value name="VPM setup size 32-bit" value="2"/> 1430 </field> 1431 1432 <field name="addr" size="13" start="0" type="uint"/> 1433 </struct> 1434 1435 <struct name="TMU Config Parameter 0"> 1436 <field name="Texture state address" size="32" start="0" type="address"/> 1437 <field name="Return words of texture data" size="4" start="0" type="uint"/> 1438 </struct> 1439 1440 <struct name="TMU Config Parameter 1"> 1441 <field name="Sampler state address" size="32" start="0" type="address"/> 1442 <field name="Per-pixel mask enable" size="1" start="2" type="bool"/> 1443 <field name="Unnormalized coordinates" size="1" start="1" type="bool"/> 1444 <field name="Output Type 32-bit" size="1" start="0" type="bool"/> 1445 </struct> 1446 1447 <struct name="TMU Config Parameter 2" max_ver="41"> 1448 <field name="Pad" size="8" start="24" type="uint"/> 1449 <field name="Op" size="4" start="20" type="TMU Op"/> 1450 <field name="Offset R" size="4" start="16" type="int"/> 1451 <field name="Offset T" size="4" start="12" type="int"/> 1452 <field name="Offset S" size="4" start="8" type="int"/> 1453 <field name="Gather Mode" size="1" start="7" type="bool"/> 1454 <field name="Gather Component" size="2" start="5" type="uint"/> 1455 <field name="Coefficient Mode" size="1" start="4" type="bool"/> 1456 <field name="Sample Number" size="2" start="2" type="uint"/> 1457 <field name="Disable AutoLOD" size="1" start="1" type="bool"/> 1458 <field name="Offset Format 8" size="1" start="0" type="bool"/> 1459 </struct> 1460 1461 <struct name="TMU Config Parameter 2" min_ver="42" max_ver="42"> 1462 <field name="Pad" size="7" start="25" type="uint"/> 1463 <field name="LOD Query" size="1" start="24" type="bool"/> 1464 <field name="Op" size="4" start="20" type="TMU Op"/> 1465 <field name="Offset R" size="4" start="16" type="int"/> 1466 <field name="Offset T" size="4" start="12" type="int"/> 1467 <field name="Offset S" size="4" start="8" type="int"/> 1468 <field name="Gather Mode" size="1" start="7" type="bool"/> 1469 <field name="Gather Component" size="2" start="5" type="uint"/> 1470 <field name="Coefficient Mode" size="1" start="4" type="bool"/> 1471 <field name="Sample Number" size="2" start="2" type="uint"/> 1472 <field name="Disable AutoLOD" size="1" start="1" type="bool"/> 1473 <field name="Offset Format 8" size="1" start="0" type="bool"/> 1474 </struct> 1475 1476 <struct name="TMU Config Parameter 2" min_ver="71"> 1477 <field name="Pad" size="5" start="27" type="uint"/> 1478 <field name="Write conversion" size="1" start="26" type="bool"/> 1479 <field name="DIM query" size="1" start="25" type="bool"/> 1480 <field name="LOD Query" size="1" start="24" type="bool"/> 1481 <field name="Op" size="4" start="20" type="TMU Op"/> 1482 <field name="Offset R" size="4" start="16" type="int"/> 1483 <field name="Offset T" size="4" start="12" type="int"/> 1484 <field name="Offset S" size="4" start="8" type="int"/> 1485 <field name="Gather Mode" size="1" start="7" type="bool"/> 1486 <field name="Gather Component" size="2" start="5" type="uint"/> 1487 <field name="Coefficient Mode" size="1" start="4" type="bool"/> 1488 <field name="Sample Number" size="2" start="2" type="uint"/> 1489 <field name="Disable AutoLOD" size="1" start="1" type="bool"/> 1490 <field name="Offset Format 8" size="1" start="0" type="bool"/> 1491 </struct> 1492 1493 <struct name="Texture Shader State" max_ver="42"> 1494 <field name="Pad" size="56" start="136" type="uint"/> 1495 <field name="UIF XOR disable" size="1" start="135" type="bool"/> 1496 <field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/> 1497 <field name="Level 0 XOR enable" size="1" start="132" type="bool"/> 1498 <field name="Level 0 UB_PAD" size="4" start="128" type="uint"/> 1499 1500 <field name="Base Level" size="4" start="124" type="uint"/> 1501 <field name="Max Level" size="4" start="120" type="uint"/> 1502 1503 <field name="Swizzle A" size="3" start="117" type="uint"> 1504 <value name="Swizzle Zero" value="0"/> 1505 <value name="Swizzle One" value="1"/> 1506 <value name="Swizzle Red" value="2"/> 1507 <value name="Swizzle Green" value="3"/> 1508 <value name="Swizzle Blue" value="4"/> 1509 <value name="Swizzle Alpha" value="5"/> 1510 </field> 1511 1512 <field name="Swizzle B" size="3" start="114" type="uint"/> 1513 <field name="Swizzle G" size="3" start="111" type="uint"/> 1514 <field name="Swizzle R" size="3" start="108" type="uint"/> 1515 <field name="Extended" size="1" start="107" type="bool"/> 1516 1517 <field name="Texture type" size="7" start="100" type="uint"/> 1518 <field name="Image Depth" size="14" start="86" type="uint"/> 1519 <field name="Image Height" size="14" start="72" type="uint"/> 1520 <field name="Image Width" size="14" start="58" type="uint"/> 1521 1522 <field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/> 1523 1524 <field name="Texture base pointer" size="32" start="0" type="address"/> 1525 1526 <field name="Reverse Standard Border Color" size="1" start="5" type="bool"/> 1527 <field name="AHDR" size="1" start="4" type="bool"/> 1528 <field name="sRGB" size="1" start="3" type="bool"/> 1529 <field name="Flip S and T on incoming request" size="1" start="2" type="bool"/> 1530 <field name="Flip texture Y Axis" size="1" start="1" type="bool"/> 1531 <field name="Flip texture X Axis" size="1" start="0" type="bool"/> 1532 </struct> 1533 1534 <struct name="Texture Shader State" min_ver="71"> 1535 <field name="Pad" size="2" start="190" type="uint"/> 1536 <!-- When we use an address type, there is an implicit requirement 1537 that the address is a 32-bit that is encoded starting at a 32-bit 1538 aligned bit offset into the packet. If the address field has less than 1539 32 bits, it is assumed that the address is aligned. For example, a 1540 26-bit address field is expected to be 64-byte aligned (6 lsb bits 1541 are 0) and that this will be encoded into a packet starting at bit 1542 offset 6 into a 32-bit dword (since bits 0..5 of the address are 1543 implicitly 0 and don't need to be explicitly encoded). 1544 1545 Unfortunately, the CB address below doesn't match this requirement: 1546 it starts at bit 138, which is 10 bits into a 32-bit dword, but it 1547 represents a 64-bit aligned address (6 lsb bits are 0), so we cannot 1548 encode it as an address type. To fix this we encode these addresses 1549 as uint types which has two implications: 1550 1. the driver is responsible for manually addinng the buffer objects 1551 for these addresses to the job BO list. 1552 2. the driver needs to pass an actual 26-bit address value by manually 1553 shifting the 6 lsb bits (that are implicitly 0). 1554 --> 1555 <field name="texture_base pointer_Cr" size="26" start="164" type="uint"/> 1556 <field name="texture base pointer Cb" size="26" start="138" type="uint"/> 1557 <field name="Chroma offset y" size="1" start="137" type="uint"/> 1558 <field name="Chroma offset x" size="1" start="136" type="uint"/> 1559 1560 <field name="UIF XOR disable" size="1" start="135" type="bool"/> 1561 <field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/> 1562 <field name="Level 0 XOR enable" size="1" start="132" type="bool"/> 1563 <field name="Level 0 UB_PAD" size="4" start="128" type="uint"/> 1564 1565 <field name="Base Level" size="4" start="124" type="uint"/> 1566 <field name="Max Level" size="4" start="120" type="uint"/> 1567 1568 <field name="Swizzle A" size="3" start="117" type="uint"> 1569 <value name="Swizzle Zero" value="0"/> 1570 <value name="Swizzle One" value="1"/> 1571 <value name="Swizzle Red" value="2"/> 1572 <value name="Swizzle Green" value="3"/> 1573 <value name="Swizzle Blue" value="4"/> 1574 <value name="Swizzle Alpha" value="5"/> 1575 </field> 1576 1577 <field name="Swizzle B" size="3" start="114" type="uint"/> 1578 <field name="Swizzle G" size="3" start="111" type="uint"/> 1579 <field name="Swizzle R" size="3" start="108" type="uint"/> 1580 <field name="Extended" size="1" start="107" type="bool"/> 1581 1582 <field name="Texture type" size="7" start="100" type="uint"/> 1583 <field name="Image Depth" size="14" start="86" type="uint"/> 1584 <field name="Image Height" size="14" start="72" type="uint"/> 1585 <field name="Image Width" size="14" start="58" type="uint"/> 1586 1587 <!-- V3D 7.1.2 doesn't have the RB swap bit and has Array Stride starting 1588 at bit 32. However, 7.1.5 included the RB swap bit at bit 32 and has 1589 Array Stride starting at 33, which is backwards incompatible, 1590 We use the definition from 7.1.5. 1591 --> 1592 <field name="Array Stride (64-byte aligned)" size="24" start="33" type="uint"/> 1593 <field name="R/B swap" size="1" start="32" type="bool"/> 1594 1595 <field name="Texture base pointer" size="32" start="0" type="address"/> 1596 1597 <field name="Reverse" size="1" start="5" type="bool"/> 1598 <field name="Transfer func" size="3" start="2" type="uint"> 1599 <value name="Transfer Func None" value="0"/> 1600 <value name="Transfer Func sRGB" value="1"/> 1601 <value name="Transfer Func PQ" value="2"/> 1602 <value name="Transfer Func HLG" value="3"/> 1603 <value name="Transfer Func PQ BT1886" value="4"/> 1604 <value name="Transfer Func HLG BT1886" value="5"/> 1605 </field> 1606 <field name="Flip texture Y Axis" size="1" start="1" type="bool"/> 1607 <field name="Flip texture X Axis" size="1" start="0" type="bool"/> 1608 </struct> 1609 1610 <struct name="Sampler State"> 1611 <field name="Border color word 3" size="32" start="160" type="uint"/> 1612 <field name="Border color word 2" size="32" start="128" type="uint"/> 1613 <field name="Border color word 1" size="32" start="96" type="uint"/> 1614 <field name="Border color word 0" size="32" start="64" type="uint"/> 1615 1616 <field name="Maximum Anisotropy" size="2" start="61" type="uint"/> 1617 <field name="Border Color Mode" size="3" start="58" type="Border Color Mode"/> 1618 <field name="Wrap I Border" size="1" start="57" type="bool"/> 1619 <field name="Wrap R" size="3" start="54" type="Wrap Mode"/> 1620 <field name="Wrap T" size="3" start="51" type="Wrap Mode"/> 1621 <field name="Wrap S" size="3" start="48" type="Wrap Mode"/> 1622 1623 <field name="Fixed Bias" size="16" start="32" type="s8.8"/> 1624 <field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/> 1625 <field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/> 1626 1627 <field name="sRGB Disable" size="1" start="7" type="bool"/> 1628 1629 <field name="Depth Compare Function" size="3" start="4" type="Compare Function"/> 1630 1631 <field name="Anisotropy Enable" size="1" start="3" type="bool"/> 1632 <field name="Mip filter Nearest" size="1" start="2" type="bool"/> 1633 <field name="Min filter Nearest" size="1" start="1" type="bool"/> 1634 <field name="Mag filter Nearest" size="1" start="0" type="bool"/> 1635 </struct> 1636 1637 <enum name="Texture Data Formats"> 1638 <!-- 1639 most formats here have R in the low bits, A in the high bits. 1640 Exceptions noted. 1641 --> 1642 <value name="Texture Data Format R8" value="0"/> 1643 <value name="Texture Data Format R8 SNORM" value="1"/> 1644 <value name="Texture Data Format RG8" value="2"/> 1645 <value name="Texture Data Format RG8 SNORM" value="3"/> 1646 <value name="Texture Data Format RGBA8" value="4"/> 1647 <value name="Texture Data Format RGBA8 SNORM" value="5"/> 1648 <value name="Texture Data Format RGB565" value="6"/> <!-- B in low bits --> 1649 <value name="Texture Data Format RGBA4" value="7"/> <!-- A low, R high --> 1650 <value name="Texture Data Format RGB5_A1" value="8"/> <!-- A low, R high --> 1651 <value name="Texture Data Format RGB10_A2" value="9"/> <!-- R low, A high --> 1652 <value name="Texture Data Format R16" value="10"/> 1653 <value name="Texture Data Format R16 SNORM" value="11"/> 1654 <value name="Texture Data Format RG16" value="12"/> 1655 <value name="Texture Data Format RG16 SNORM" value="13"/> 1656 <value name="Texture Data Format RGBA16" value="14"/> 1657 <value name="Texture Data Format RGBA16 SNORM" value="15"/> 1658 <value name="Texture Data Format R16F" value="16"/> 1659 <value name="Texture Data Format RG16F" value="17"/> 1660 <value name="Texture Data Format RGBA16F" value="18"/> 1661 <value name="Texture Data Format R11F_G11F_B10F" value="19"/> 1662 <value name="Texture Data Format RGB9_E5" value="20"/> 1663 <value name="Texture Data Format DEPTH COMP16" value="21"/> 1664 <value name="Texture Data Format DEPTH COMP24" value="22"/> 1665 <value name="Texture Data Format DEPTH COMP32F" value="23"/> 1666 <value name="Texture Data Format DEPTH24_X8" value="24"/> <!-- X low, D high --> 1667 <value name="Texture Data Format R4" value="25"/> 1668 <value name="Texture Data Format R1" value="26"/> 1669 <!-- generic unfiltered 8-bit sample --> 1670 <value name="Texture Data Format S8" value="27"/> 1671 <!-- generic unfiltered 16-bit sample --> 1672 <value name="Texture Data Format S16" value="28"/> 1673 <!-- generic unfiltered 32-bit sample --> 1674 <value name="Texture Data Format R32F" value="29"/> 1675 <!-- generic unfiltered 64-bit sample --> 1676 <value name="Texture Data Format RG32F" value="30"/> 1677 <!-- generic unfiltered 128-bit sample --> 1678 <value name="Texture Data Format RGBA32F" value="31"/> 1679 1680 <value name="Texture Data Format RGB8_ETC2" value="32"/> 1681 <value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/> 1682 1683 <value name="Texture Data Format R11_EAC" value="34"/> 1684 <value name="Texture Data Format SIGNED_R11_EAC" value="35"/> 1685 <value name="Texture Data Format RG11_EAC" value="36"/> 1686 <value name="Texture Data Format SIGNED_RG11_EAC" value="37"/> 1687 1688 <value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/> 1689 <value name="Texture Data Format YCBCR_LUMA" value="39"/> 1690 <value name="Texture Data Format YCBCR_420_CHROMA" value="40"/> 1691 1692 <value name="Texture Data Format BC1" value="48"/> 1693 <value name="Texture Data Format BC2" value="49"/> 1694 <value name="Texture Data Format BC3" value="50"/> 1695 1696 <value name="Texture Data Format ASTC_4x4" value="64"/> 1697 <value name="Texture Data Format ASTC_5x4" value="65"/> 1698 <value name="Texture Data Format ASTC_5x5" value="66"/> 1699 <value name="Texture Data Format ASTC_6x5" value="67"/> 1700 <value name="Texture Data Format ASTC_6x6" value="68"/> 1701 <value name="Texture Data Format ASTC_8x5" value="69"/> 1702 <value name="Texture Data Format ASTC_8x6" value="70"/> 1703 <value name="Texture Data Format ASTC_8x8" value="71"/> 1704 <value name="Texture Data Format ASTC_10x5" value="72"/> 1705 <value name="Texture Data Format ASTC_10x6" value="73"/> 1706 <value name="Texture Data Format ASTC_10x8" value="74"/> 1707 <value name="Texture Data Format ASTC_10x10" value="75"/> 1708 <value name="Texture Data Format ASTC_12x10" value="76"/> 1709 <value name="Texture Data Format ASTC_12x12" value="77"/> 1710 1711 <value name="Texture Data Format R8I" value="96"/> 1712 <value name="Texture Data Format R8UI" value="97"/> 1713 <value name="Texture Data Format RG8I" value="98"/> 1714 <value name="Texture Data Format RG8UI" value="99"/> 1715 <value name="Texture Data Format RGBA8I" value="100"/> 1716 <value name="Texture Data Format RGBA8UI" value="101"/> 1717 1718 <value name="Texture Data Format R16I" value="102"/> 1719 <value name="Texture Data Format R16UI" value="103"/> 1720 <value name="Texture Data Format RG16I" value="104"/> 1721 <value name="Texture Data Format RG16UI" value="105"/> 1722 <value name="Texture Data Format RGBA16I" value="106"/> 1723 <value name="Texture Data Format RGBA16UI" value="107"/> 1724 1725 <value name="Texture Data Format R32I" value="108"/> 1726 <value name="Texture Data Format R32UI" value="109"/> 1727 <value name="Texture Data Format RG32I" value="110"/> 1728 <value name="Texture Data Format RG32UI" value="111"/> 1729 <value name="Texture Data Format RGBA32I" value="112"/> 1730 <value name="Texture Data Format RGBA32UI" value="113"/> 1731 <value name="Texture Data Format RGB10_A2UI" value="114"/> 1732 <value name="Texture Data Format A1_RGB5" value="115"/> 1733 1734 </enum> 1735</vcxml> 1736