1<panxml arch="9"> 2 <enum name="Attribute Type"> 3 <value name="1D" value="1"/> 4 <value name="1D POT Divisor" value="2"/> 5 <value name="1D NPOT Divisor" value="3"/> 6 <value name="1D Primitive Index Buffer" value="5"/> 7 <value name="Vertex packet" value="6"/> 8 </enum> 9 10 <enum name="Channel"> 11 <value name="R" value="0"/> 12 <value name="G" value="1"/> 13 <value name="B" value="2"/> 14 <value name="A" value="3"/> 15 <value name="0" value="4"/> 16 <value name="1" value="5"/> 17 </enum> 18 19 <enum name="Depth Source"> 20 <value name="Minimum" value="0"/> 21 <value name="Maximum" value="1"/> 22 <value name="Fixed function" value="2"/> 23 <value name="Shader" value="3"/> 24 </enum> 25 26 <enum name="Depth Clamp Mode"> 27 <value name="[0, 1]" value="1"/> 28 <value name="Bounds" value="2"/> 29 </enum> 30 31 <enum name="Job Type"> 32 <value name="Not started" value="0"/> 33 <value name="Null" value="1"/> 34 <value name="Write value" value="2"/> 35 <value name="Cache flush" value="3"/> 36 <value name="Compute" value="4"/> 37 <value name="Tiler" value="7"/> 38 <value name="Fragment" value="9"/> 39 <value name="Indexed vertex" value="10"/> 40 <value name="Malloc vertex" value="11"/> 41 </enum> 42 43 <enum name="Shader stage"> 44 <value name="Compute" value="1"/> 45 <value name="Fragment" value="2"/> 46 <value name="Vertex" value="3"/> 47 </enum> 48 49 <enum name="Descriptor Type"> 50 <value name="Sampler" value="1"/> 51 <value name="Texture" value="2"/> 52 <value name="Attribute" value="5"/> 53 <value name="Depth/stencil" value="7"/> 54 <value name="Shader" value="8"/> 55 <value name="Buffer" value="9"/> 56 <value name="Plane" value="10"/> 57 </enum> 58 59 <enum name="Buffer Type"> 60 <value name="Simple" value="1"/> 61 <value name="Tiler heap" value="2"/> 62 <value name="Structure" value="3"/> 63 <value name="Vertex packet" value="4"/> 64 </enum> 65 66 <enum name="Draw Mode"> 67 <value name="None" value="0"/> 68 <value name="Points" value="1"/> 69 <value name="Lines" value="2"/> 70 <value name="Line strip" value="4"/> 71 <value name="Line loop" value="6"/> 72 <value name="Triangles" value="8"/> 73 <value name="Triangle strip" value="10"/> 74 <value name="Triangle fan" value="12"/> 75 <value name="Polygon" value="13"/> 76 <value name="Quads" value="14"/> 77 </enum> 78 79 <enum name="Exception Access"> 80 <value name="None" value="0"/> 81 <value name="Execute" value="2"/> 82 <value name="Read" value="1"/> 83 <value name="Write" value="3"/> 84 </enum> 85 86 <enum name="Func"> 87 <value name="Never" value="0"/> 88 <value name="Less" value="1"/> 89 <value name="Equal" value="2"/> 90 <value name="Lequal" value="3"/> 91 <value name="Greater" value="4"/> 92 <value name="Not Equal" value="5"/> 93 <value name="Gequal" value="6"/> 94 <value name="Always" value="7"/> 95 </enum> 96 97 <enum name="Address Mode"> 98 <value name="Flat" value="0"/> 99 <value name="Packed" value="1"/> 100 </enum> 101 102 <enum name="Format"> 103 <!-- 104 Used to index into the TEXTURE_FEATURES register, which indicates support 105 for compressed texture formats. The enum is no longer used for pixel 106 format descriptors, but the naming is kept consistent with previous Mali 107 generations for backwards compatibility. 108 --> 109 <value name="ETC2 RGB8" value="1"/> 110 <value name="ETC2 R11 UNORM" value="2"/> 111 <value name="ETC2 RGBA8" value="3"/> 112 <value name="ETC2 RG11 UNORM" value="4"/> 113 <value name="BC1 UNORM" value="7"/> 114 <value name="BC2 UNORM" value="8"/> 115 <value name="BC3 UNORM" value="9"/> 116 <value name="BC4 UNORM" value="10"/> 117 <value name="BC4 SNORM" value="11"/> 118 <value name="BC5 UNORM" value="12"/> 119 <value name="BC5 SNORM" value="13"/> 120 <value name="BC6H UF16" value="14"/> 121 <value name="BC6H SF16" value="15"/> 122 <value name="BC7 UNORM" value="16"/> 123 <value name="ETC2 R11 SNORM" value="17"/> 124 <value name="ETC2 RG11 SNORM" value="18"/> 125 <value name="ETC2 RGB8A1" value="19"/> 126 <value name="ASTC 3D LDR" value="20"/> 127 <value name="ASTC 3D HDR" value="21"/> 128 <value name="ASTC 2D LDR" value="22"/> 129 <value name="ASTC 2D HDR" value="23"/> 130 <value name="ASTC 2D NARROW" value="62"/> 131 <value name="ASTC 3D NARROW" value="63"/> 132 133 <!-- Actual enum values follow --> 134 <value name="YUV8" value="32"/> 135 <value name="YUVA8" value="33"/> 136 <value name="YUYV8" value="34"/> 137 <value name="VYUY8" value="35"/> 138 <value name="Y8 UV8 422" value="36"/> 139 <value name="Y8 U8 V8 422" value="37"/> 140 <value name="Y8 UV8 420" value="38"/> 141 <value name="Y8 U8 V8 420" value="39"/> 142 <value name="YUV10 A2" value="40"/> 143 <value name="A2 YUV10" value="41"/> 144 <value name="YUYAAYVYAA" value="42"/> 145 <!--- TODO: revisit YUV --> 146 <value name="YUYV10" value="44"/> 147 <value name="VYUY10" value="45"/> 148 <value name="Y10 UV10 422" value="46"/> 149 <value name="Y10 UV10 420" value="47"/> 150 <value name="YUV16" value="48"/> 151 <value name="YUVA16" value="49"/> 152 <value name="YUYV16" value="50"/> 153 <value name="VYUY16" value="51"/> 154 <value name="Y10X6 U10X6V10X6 422" value="52"/> 155 <value name="Y16 UV16 422" value="53"/> 156 <value name="Y16 UV16 420" value="55"/> 157 <value name="RGB565" value="64"/> 158 <value name="RGB5 A1 UNORM" value="65"/> 159 <value name="A1 BGR5 UNORM" value="66"/> 160 <value name="RGB10 A2 UNORM" value="67"/> 161 <value name="A2 BGR10 UNORM" value="68"/> 162 <value name="RGB10 A2 SNORM" value="69"/> 163 <value name="A2 BGR10 SNORM" value="70"/> 164 <value name="RGB10 A2UI" value="71"/> 165 <value name="A2 BGR10UI" value="72"/> 166 <value name="RGB10 A2I" value="73"/> 167 <value name="A2 BGR10I" value="74"/> 168 <value name="Z16 UNORM" value="75"/> 169 <value name="Z32" value="76"/> 170 <value name="Z24X8 UNORM" value="77"/> 171 <value name="X8Z24" value="78"/> 172 <value name="R32 FIXED" value="81"/> 173 <value name="RG32 FIXED" value="82"/> 174 <value name="RGB32 FIXED" value="83"/> 175 <value name="RGBA32 FIXED" value="84"/> 176 <value name="R11F G11F B10F" value="89"/> 177 <value name="B10F G11F R11F" value="90"/> 178 <value name="R9F G9F B9F E5F" value="91"/> 179 <value name="E5F B9F G9F R9F" value="92"/> 180 <value name="S8" value="93"/> 181 <!--- RGBA32F + snap to 2^-8, used for vertex writes --> 182 <value name="Snap 4" value="94"/> 183 <value name="Constant" value="95"/> 184 <!--- 96-98 reserved --> 185 <value name="R8 SNORM" value="99"/> 186 <value name="R16 SNORM" value="100"/> 187 <value name="R32 SNORM" value="101"/> 188 <!--- 102-105 reserved --> 189 <value name="RG4 SNORM" value="106"/> 190 <value name="RG8 SNORM" value="107"/> 191 <value name="RG16 SNORM" value="108"/> 192 <value name="RG32 SNORM" value="109"/> 193 <!-- 110-114 reserved --> 194 <value name="RGB8 SNORM" value="115"/> 195 <value name="RGB16 SNORM" value="116"/> 196 <value name="RGB32 SNORM" value="117"/> 197 <!-- 118-120 reserved --> 198 <value name="RGBA2 SNORM" value="121"/> 199 <value name="RGBA4 SNORM" value="122"/> 200 <value name="RGBA8 SNORM" value="123"/> 201 <value name="RGBA16 SNORM" value="124"/> 202 <value name="RGBA32 SNORM" value="125"/> 203 <!-- 126-130 reserved --> 204 <value name="R8UI" value="131"/> 205 <value name="R16UI" value="132"/> 206 <value name="R32UI" value="133"/> 207 <!-- 134-137 reserved --> 208 <value name="RG4UI" value="138"/> 209 <value name="RG8UI" value="139"/> 210 <value name="RG16UI" value="140"/> 211 <value name="RG32UI" value="141"/> 212 <!-- 142-146 reserved --> 213 <value name="RGB8UI" value="147"/> 214 <value name="RGB16UI" value="148"/> 215 <value name="RGB32UI" value="149"/> 216 <!-- 150-152 reserved --> 217 <value name="RGBA2UI" value="153"/> 218 <value name="RGBA4UI" value="154"/> 219 <value name="RGBA8UI" value="155"/> 220 <value name="RGBA16UI" value="156"/> 221 <value name="RGBA32UI" value="157"/> 222 <!-- 158-162 reserved --> 223 <value name="R8 UNORM" value="163"/> 224 <value name="R16 UNORM" value="164"/> 225 <value name="R32 UNORM" value="165"/> 226 <!-- 166 reserved --> 227 <value name="R32F" value="167"/> 228 <!-- 168-169 reserved --> 229 <value name="RG4 UNORM" value="170"/> 230 <value name="RG8 UNORM" value="171"/> 231 <value name="RG16 UNORM" value="172"/> 232 <value name="RG32 UNORM" value="173"/> 233 <!-- 174 reserved --> 234 <value name="RG32F" value="175"/> 235 <!-- 176-178 reserved --> 236 <value name="RGB8 UNORM" value="179"/> 237 <value name="RGB16 UNORM" value="180"/> 238 <value name="RGB32 UNORM" value="181"/> 239 <!-- 182 reserved --> 240 <value name="RGB32F" value="183"/> 241 <!-- 184 reserved --> 242 <value name="RGBA2 UNORM" value="185"/> 243 <value name="RGBA4 UNORM" value="186"/> 244 <value name="RGBA8 UNORM" value="187"/> 245 <value name="RGBA16 UNORM" value="188"/> 246 <value name="RGBA32 UNORM" value="189"/> 247 <!-- 190 reserved --> 248 <value name="RGBA32F" value="191"/> 249 <!-- 192-194 reserved --> 250 <value name="R8I" value="195"/> 251 <value name="R16I" value="196"/> 252 <value name="R32I" value="197"/> 253 <!-- 198 reserved --> 254 <value name="R16F" value="199"/> 255 <!-- 200-201 reserved --> 256 <value name="RG4I" value="202"/> 257 <value name="RG8I" value="203"/> 258 <value name="RG16I" value="204"/> 259 <value name="RG32I" value="205"/> 260 <!-- 206 reserved --> 261 <value name="RG16F" value="207"/> 262 <!-- 208-210 reserved --> 263 <value name="RGB8I" value="211"/> 264 <value name="RGB16I" value="212"/> 265 <value name="RGB32I" value="213"/> 266 <!-- 214 reserved --> 267 <value name="RGB16F" value="215"/> 268 <!-- 216 reserved --> 269 <value name="RGBA2I" value="217"/> 270 <value name="RGBA4I" value="218"/> 271 <value name="RGBA8I" value="219"/> 272 <value name="RGBA16I" value="220"/> 273 <value name="RGBA32I" value="221"/> 274 <!-- 222 reserved --> 275 <value name="RGBA16F" value="223"/> 276 <value name="RGB5 A1 AU" value="224"/> 277 <value name="RGB5 A1 PU" value="225"/> 278 <value name="R5G6B5 AU" value="226"/> 279 <value name="R5G6B5 PU" value="227"/> 280 <!-- 228-229 reserved --> 281 <value name="Snap4 V" value="230"/> 282 <value name="R32F RTZ" value="231"/> 283 <value name="RGBA4 AU" value="232"/> 284 <value name="RGBA4 PU" value="233"/> 285 <!-- 234-236 reserved --> 286 <value name="RGBA8 TB" value="237"/> 287 <value name="RGB10 A2 TB" value="238"/> 288 <value name="RG32F RTZ" value="239"/> 289 <value name="Tess Vertex Pack" value="240"/> 290 <value name="RGB8 A2 AU" value="241"/> 291 <value name="RGB8 A2 PU" value="242"/> 292 <!-- 243-246 reserved --> 293 <value name="RGB32F RTZ" value="247"/> 294 <!-- 248-254 reserved --> 295 <value name="RGBA32F RTZ" value="255"/> 296 </enum> 297 298 <enum name="RGB Component Order"> 299 <value name="RGBA" value="0"/> 300 <value name="GRBA" value="2"/> 301 <value name="BGRA" value="4"/> 302 <value name="ARGB" value="8"/> 303 <value name="AGRB" value="10"/> 304 <value name="ABGR" value="12"/> 305 <value name="RGB1" value="16"/> 306 <value name="GRB1" value="18"/> 307 <value name="BGR1" value="20"/> 308 <value name="1RGB" value="24"/> 309 <value name="1GRB" value="26"/> 310 <value name="1BGR" value="28"/> 311 <value name="RRRR" value="226"/> 312 <value name="RRR1" value="227"/> 313 <value name="RRRA" value="228"/> 314 <value name="000A" value="229"/> 315 <value name="0001" value="230"/> 316 <value name="0000" value="231"/> 317 <value name="Snap4 v9" value="232"/> 318 <value name="Snap4 v10" value="233"/> 319 <value name="Snap4 v11" value="234"/> 320 <value name="Snap4 v12" value="235"/> 321 <value name="Snap4 v13" value="236"/> 322 <value name="Snap4 v14" value="237"/> 323 <value name="Snap4 v15" value="238"/> 324 <value name="Snap4 v16" value="239"/> 325 <!-- Internal only, do not use --> 326 <value name="R000" value="240"/> 327 <value name="RBGA" value="242"/> 328 </enum> 329 330 <enum name="YUV Swizzle"> 331 <value name="YUVA" value="0"/> 332 <value name="YVUA" value="1"/> 333 <value name="UYVA" value="2"/> 334 <value name="UVYA" value="3"/> 335 <value name="VUYA" value="4"/> 336 <value name="VYUA" value="5"/> 337 <value name="Y00A" value="6"/> 338 <value name="YXXA" value="7"/> 339 </enum> 340 341 <enum name="YUV Conversion Mode"> 342 <value name="No Conversion" value="0"/> 343 <value name="BT 601" value="3"/> 344 <value name="BT 709" value="4"/> 345 <value name="BT 2020" value="6"/> 346 </enum> 347 348 <enum name="YUV Cr Siting"> 349 <value name="Co-Sited" value="0"/> 350 <value name="Center Y" value="1"/> 351 <value name="Center X" value="2"/> 352 <value name="Center" value="3"/> 353 <value name="One Quarter" value="4"/> 354 <value name="Three Quarters" value="5"/> 355 <value name="Replicated" value="7"/> 356 </enum> 357 358 <enum name="ASTC 2D Dimension"> 359 <value name="4" value="0"/> 360 <value name="5" value="1"/> 361 <value name="6" value="2"/> 362 <value name="8" value="4"/> 363 <value name="10" value="6"/> 364 <value name="12" value="7"/> 365 </enum> 366 367 <enum name="ASTC 3D Dimension"> 368 <value name="4" value="0"/> 369 <value name="5" value="1"/> 370 <value name="6" value="2"/> 371 <value name="3" value="3"/> 372 </enum> 373 374 <enum name="Pixel Kill"> 375 <value name="Force Early" value="0"/> 376 <value name="Strong Early" value="1"/> 377 <value name="Weak Early" value="2"/> 378 <value name="Force Late" value="3"/> 379 </enum> 380 381 <enum name="Block Format"> 382 <value name="No Write" value="0"/> 383 <!--- 16x16 block u-interleaved --> 384 <value name="Tiled U-Interleaved" value="1"/> 385 <value name="Linear" value="2"/> 386 <value name="AFBC" value="12"/> 387 <value name="AFBC Tiled" value="13"/> 388 </enum> 389 390 <enum name="Mipmap Mode"> 391 <value name="Nearest" value="0"/> 392 <value name="None" value="1"/> 393 <value name="Trilinear" value="3"/> 394 </enum> 395 396 <enum name="LOD Algorithm"> 397 <value name="Isotropic" value="0"/> 398 <!--- 1, 2 reserved --> 399 <value name="Anisotropic" value="3"/> 400 </enum> 401 402 <enum name="MSAA"> 403 <value name="Single" value="0"/> 404 <!-- N samples, 1 surface, resolved --> 405 <value name="Average" value="1"/> 406 <!-- N samples, 1 surface, unresolved --> 407 <value name="Multiple" value="2"/> 408 <!-- N samples, N surfaces --> 409 <value name="Layered" value="3"/> 410 </enum> 411 412 <enum name="Index Type"> 413 <value name="None" value="0"/> 414 <value name="UINT8" value="1"/> 415 <value name="UINT16" value="2"/> 416 <value name="UINT32" value="3"/> 417 </enum> 418 419 <enum name="Occlusion Mode"> 420 <value name="Disabled" value="0"/> 421 <value name="Predicate" value="1"/> 422 <value name="Counter" value="3"/> 423 </enum> 424 425 <enum name="Stencil Op"> 426 <value name="Keep" value="0"/> 427 <value name="Replace" value="1"/> 428 <value name="Zero" value="2"/> 429 <value name="Invert" value="3"/> 430 <value name="Incr Wrap" value="4"/> 431 <value name="Decr Wrap" value="5"/> 432 <value name="Incr Sat" value="6"/> 433 <value name="Decr Sat" value="7"/> 434 </enum> 435 436 <enum name="Texture Dimension"> 437 <value name="Cube" value="0"/> 438 <value name="1D" value="1"/> 439 <value name="2D" value="2"/> 440 <value name="3D" value="3"/> 441 </enum> 442 443 <enum name="Wrap Mode"> 444 <value name="Repeat" value="8"/> 445 <value name="Clamp to Edge" value="9"/> 446 <value name="Clamp to Border" value="11"/> 447 <value name="Mirrored Repeat" value="12"/> 448 <value name="Mirrored Clamp to Edge" value="13"/> 449 <value name="Mirrored Clamp to Border" value="15"/> 450 </enum> 451 452 <enum name="Tile Render Order"> 453 <value name="Z Order" value="0"/> 454 <value name="Horizontal" value="1"/> 455 <value name="Vertical" value="2"/> 456 <value name="Reverse horizontal" value="5"/> 457 <value name="Reverse vertical" value="6"/> 458 </enum> 459 460 <enum name="Task Axis"> 461 <value name="X" value="0"/> 462 <value name="Y" value="1"/> 463 <value name="Z" value="2"/> 464 </enum> 465 466 <enum name="Attribute Frequency"> 467 <value name="Vertex" value="0"/> 468 <value name="Instance" value="1"/> 469 </enum> 470 471 <struct name="Attribute" size="8" align="32"> 472 <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Attribute"/> 473 <field name="Attribute type" size="4" start="0:4" type="Attribute Type"/> 474 <field name="Offset enable" size="1" start="8" type="bool"/> 475 <field name="Format" size="22" start="0:10" type="Pixel Format"/> 476 <field name="Table" size="6" start="1:0" type="uint"/> 477 <field name="Frequency" size="2" start="1:6" type="Attribute Frequency"/> <!-- Internally, ID select --> 478 <field name="Divisor R" size="5" start="1:24" type="uint"/> 479 <field name="Divisor E" size="1" start="1:29" type="uint"/> 480 <field name="Offset" size="32" start="2:0" type="int"/> 481 <field name="Buffer index" size="32" start="3:0" type="uint"/> 482 <field name="Stride" size="32" start="4:0" type="uint"/> 483 484 <!-- Vertex packet buffer only --> 485 <field name="Packet stride" size="16" start="4:0" type="uint" modifier="shr(6)"/> 486 <field name="Attribute stride" size="16" start="4:16" type="uint"/> 487 488 <field name="Divisor D" size="32" start="5:0" type="uint"/> 489 </struct> 490 491 <struct name="Buffer" size="8" align="32"> 492 <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Buffer"/> 493 <field name="Buffer type" size="4" start="0:4" type="Buffer Type" default="Simple"/> 494 <field name="Size" size="32" start="1:0" type="uint"/> 495 <field name="Address" size="64" start="2:0" type="address"/> 496 497 <!-- Structured buffer only --> 498 <field name="Stride" size="32" start="4:0" type="uint"/> 499 500 <!-- Vertex packet buffer only --> 501 <field name="Packet stride" size="16" start="4:0" type="uint" modifier="shr(6)"/> 502 <field name="Attribute stride" size="16" start="4:16" type="uint"/> 503 504 </struct> 505 506 <enum name="Blend Operand A"> 507 <value name="Zero" value="1"/> 508 <value name="Src" value="2"/> 509 <value name="Dest" value="3"/> 510 </enum> 511 512 <enum name="Blend Operand B"> 513 <value name="Src Minus Dest" value="0"/> 514 <value name="Src Plus Dest" value="1"/> 515 <value name="Src" value="2"/> 516 <value name="Dest" value="3"/> 517 </enum> 518 519 <enum name="Blend Operand C"> 520 <value name="Zero" value="1"/> 521 <value name="Src" value="2"/> 522 <value name="Dest" value="3"/> 523 <value name="Src x 2" value="4"/> 524 <value name="Src Alpha" value="5"/> 525 <value name="Dest Alpha" value="6"/> 526 <value name="Constant" value="7"/> 527 </enum> 528 529 <struct name="Blend Function" no-direct-packing="true"> 530 <!-- Blend equation: A + (B * C) --> 531 <field name="A" size="2" start="0" type="Blend Operand A"/> 532 <field name="Negate A" size="1" start="3" type="bool"/> 533 <field name="B" size="2" start="4" type="Blend Operand B"/> 534 <field name="Negate B" size="1" start="7" type="bool"/> 535 <field name="C" size="3" start="8" type="Blend Operand C"/> 536 <field name="Invert C" size="1" start="11" type="bool"/> 537 </struct> 538 539 <struct name="Blend Equation" size="1"> 540 <field name="RGB" size="12" start="0:0" type="Blend Function"/> 541 <field name="Alpha" size="12" start="0:12" type="Blend Function"/> 542 <field name="Color Mask" size="4" start="0:28" type="uint"/> 543 </struct> 544 545 <enum name="Register File Format"> 546 <value name="F16" value="0"/> 547 <value name="F32" value="1"/> 548 <value name="I32" value="2"/> 549 <value name="U32" value="3"/> 550 <value name="I16" value="4"/> 551 <value name="U16" value="5"/> 552 </enum> 553 554 <enum name="Blend Mode"> 555 <value name="Shader" value="0"/> 556 <value name="Opaque" value="1"/> 557 <value name="Fixed-Function" value="2"/> 558 <value name="Off" value="3"/> 559 </enum> 560 561 <struct name="Blend Shader" size="2"> 562 <field name="PC" size="28" start="1:4" type="uint" modifier="shr(4)"/> 563 </struct> 564 565 <struct name="Internal Conversion" size="1" align="4"> 566 <field name="Memory Format" size="22" start="0" type="Pixel Format"/> 567 <field name="Raw" size="1" start="22" type="bool"/> 568 <field name="Register Format" size="3" start="24" type="Register File Format"/> 569 </struct> 570 571 <struct name="Blend Fixed-Function" size="2"> 572 <field name="Num Comps" size="2" start="0:3" type="uint" modifier="minus(1)" default="1"/> 573 <field name="RT" size="4" start="0:16" type="uint"> 574 <value name="MALI_BIFROST_BLEND_MAX_RT" value="8"/> 575 </field> 576 <field name="Conversion" size="32" start="1:0" type="Internal Conversion"/> 577 </struct> 578 579 <struct name="Internal Blend" align="8"> 580 <field name="Mode" size="2" start="0:0" type="Blend Mode"/> 581 <field name="Shader" size="64" start="0:0" type="Blend Shader"/> 582 <field name="Fixed-Function" size="64" start="0:0" type="Blend Fixed-Function"/> 583 </struct> 584 585 <struct name="Blend" size="4" align="16"> 586 <field name="Load Destination" size="1" start="0:0" type="bool" default="false"/> 587 <field name="Alpha To One" size="1" start="0:8" type="bool"/> 588 <field name="Enable" size="1" start="0:9" type="bool" default="true"/> 589 <field name="sRGB" size="1" start="0:10" type="bool" default="false"/> 590 <field name="Round to FB precision" size="1" start="0:11" type="bool" default="false"/> 591 <field name="Constant" size="16" start="0:16" type="uint"/> 592 <field name="Equation" size="32" start="1:0" type="Blend Equation"/> 593 <field name="Internal" size="64" start="2:0" type="Internal Blend"/> 594 </struct> 595 596 <enum name="Point Size Array Format"> 597 <value name="None" value="0"/> 598 <value name="FP16" value="2"/> 599 <value name="FP32" value="3"/> 600 </enum> 601 602 <struct name="Primitive"> 603 <field name="Draw mode" size="8" start="0:0" type="Draw Mode" default="None"/> 604 <field name="Index type" size="3" start="0:8" type="Index Type" default="None"/> 605 <field name="Point size array format" size="2" start="0:11" type="Point Size Array Format"/> 606 <field name="Primitive Index Enable" size="1" start="0:13" type="bool"/> 607 <field name="Primitive Index Writeback" size="1" start="0:14" type="bool"/> 608 <field name="Allow rotating primitives" size="1" start="0:15" type="bool" default="true"/> 609 <field name="Low Depth Cull" size="1" start="0:16" type="bool" default="true"/> 610 <field name="High Depth Cull" size="1" start="0:17" type="bool" default="true"/> 611 <field name="Secondary Shader" size="1" start="0:18" type="bool"/> 612 <field name="Primitive restart" size="1" start="0:19" type="bool"/> 613 <field name="Layer index enable" size="1" start="0:20" type="bool"/> 614 <field name="Scissor array enable" size="1" start="0:21" type="bool"/> 615 616 <field name="Base vertex offset" size="32" start="1:0" type="int"/> 617 <field name="Instance offset" size="32" start="2:0" type="uint"/> 618 <field name="Index count" size="32" start="3:0" type="uint"/> 619 </struct> 620 621 <struct name="Sampler" size="8" align="32"> 622 <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Sampler"/> 623 <field name="Wrap Mode R" size="4" start="0:8" type="Wrap Mode" default="Clamp to Edge"/> 624 <field name="Wrap Mode T" size="4" start="0:12" type="Wrap Mode" default="Clamp to Edge"/> 625 <field name="Wrap Mode S" size="4" start="0:16" type="Wrap Mode" default="Clamp to Edge"/> 626 <field name="Round to nearest even" size="1" start="0:21" type="bool" default="true"/> 627 <!--- Disable sRGB-to-linear conversion (assume linear) --> 628 <field name="sRGB override" size="1" start="0:22" type="bool" default="false"/> 629 <field name="Seamless Cube Map" size="1" start="0:23" type="bool" default="true"/> 630 <field name="Clamp integer coordinates" size="1" start="0:24" type="bool"/> 631 <field name="Normalized Coordinates" size="1" start="0:25" type="bool" default="true"/> 632 <field name="Clamp integer array indices" size="1" start="0:26" type="bool" default="true"/> 633 <field name="Minify nearest" size="1" start="0:27" type="bool" default="false"/> 634 <field name="Magnify nearest" size="1" start="0:28" type="bool" default="false"/> 635 <!--- Set for 0.5, clear for 0.0 --> 636 <field name="Magnify cutoff" size="1" start="0:29" type="bool" default="false"/> 637 <field name="Mipmap Mode" size="2" start="0:30" type="Mipmap Mode" default="Nearest"/> 638 <field name="Minimum LOD" size="13" start="1:0" type="ulod" default="0"/> 639 <field name="Compare Function" size="3" start="1:13" type="Func" default="Never"/> 640 <field name="Maximum LOD" size="13" start="1:16" type="ulod" default="0"/> 641 <field name="LOD bias" size="16" start="2:0" type="slod" default="0"/> 642 <field name="Maximum anisotropy" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/> 643 <field name="LOD algorithm" size="2" start="2:24" type="LOD Algorithm" default="Isotropic"/> 644 <field name="Border Color R" size="32" start="4:0" type="uint/float" default="0.0"/> 645 <field name="Border Color G" size="32" start="5:0" type="uint/float" default="0.0"/> 646 <field name="Border Color B" size="32" start="6:0" type="uint/float" default="0.0"/> 647 <field name="Border Color A" size="32" start="7:0" type="uint/float" default="0.0"/> 648 </struct> 649 650 <enum name="Plane Type"> 651 <value name="Null" value="0"/> 652 <value name="Generic" value="1"/> 653 <value name="ASTC 2D" value="4"/> 654 <value name="ASTC 3D" value="5"/> 655 <value name="AFBC" value="6"/> 656 <value name="Chroma 2p" value="8"/> 657 </enum> 658 659 <enum name="Clump Ordering"> 660 <value name="Tiled U-Interleaved" value="1"/> 661 <value name="Linear" value="2"/> 662 </enum> 663 664 <enum name="Clump Format"> 665 <value name="RAW8" value="0"/> 666 <value name="RAW16" value="1"/> 667 <value name="RAW32" value="2"/> 668 <value name="RAW64" value="3"/> 669 <value name="RAW128" value="4"/> 670 671 <value name="RAW24" value="8"/> 672 <value name="RAW48" value="9"/> 673 <value name="RAW96" value="10"/> 674 675 <value name="D32X32" value="16"/> 676 <value name="X32D32" value="17"/> 677 <value name="X32S8X24" value="18"/> 678 <value name="X24S8X32" value="19"/> 679 <value name="X24S8" value="20"/> 680 <value name="S8X24" value="21"/> 681 <value name="S8" value="22"/> 682 683 <value name="L4A4" value="24"/> 684 <value name="L8A8" value="25"/> 685 <value name="A8" value="26"/> 686 687 <value name="ETC2 RGB8" value="32"/> 688 <value name="ETC2 R11 UNORM" value="33"/> 689 <value name="ETC2 R11 SNORM" value="34"/> 690 <value name="ETC2 RG11 UNORM" value="35"/> 691 <value name="ETC2 RG11 SNORM" value="36"/> 692 <value name="ETC2 RGBA8" value="37"/> 693 <value name="ETC2 RGB8A1" value="38"/> 694 695 <value name="BC1 UNORM" value="48"/> 696 <value name="BC2 UNORM" value="49"/> 697 <value name="BC3 UNORM" value="50"/> 698 <value name="BC4 UNORM" value="51"/> 699 <value name="BC4 SNORM" value="52"/> 700 <value name="BC5 UNORM" value="53"/> 701 <value name="BC5 SNORM" value="54"/> 702 <value name="BC6H UF16" value="55"/> 703 <value name="BC6H SF16" value="56"/> 704 <value name="BC7 UNORM" value="57"/> 705 706 <value name="Y8 UV8 422" value="64"/> 707 <value name="Y10 UV10 422" value="65"/> 708 <value name="Y16 UV16 422" value="67"/> 709 710 <value name="Y8 UV8 420" value="72"/> 711 <value name="Y10 UV10 420" value="73"/> 712 <value name="Y16 UV16 420" value="75"/> 713 <value name="YUV420 10x6" value="76"/> 714 715 <value name="RAW10" value="120"/> 716 <value name="RAW12" value="121"/> 717 718 <value name="R8G8B8G8" value="124"/> 719 <value name="G8R8G8B8" value="125"/> 720 </enum> 721 722 <enum name="AFBC Superblock Size"> 723 <value name="16x16" value="0"/> 724 <value name="32x8" value="1"/> 725 <value name="64x4" value="2"/> 726 </enum> 727 728 <enum name="AFBC Compression Mode"> 729 <value name="R8" value="0"/> 730 <value name="R8G8" value="3"/> 731 <value name="R5G6B5" value="4"/> 732 <value name="R4G4B4A4" value="5"/> 733 <value name="R5G5B5A1" value="6"/> 734 <value name="R8G8B8" value="9"/> 735 <value name="R8G8B8A8" value="10"/> 736 <value name="R10G10B10A2" value="11"/> 737 <value name="R11G11B10" value="12"/> 738 <value name="S8" value="14"/> 739 <value name="X24S8" value="15"/> 740 741 <value name="YUV420 6c8" value="32"/> 742 <value name="YUV420 2c8" value="34"/> 743 <value name="YUV420 1c8" value="35"/> 744 745 <value name="YUV422 4c8" value="37"/> 746 <value name="YUV422 2c8" value="38"/> 747 <value name="YUV422 1c8" value="39"/> 748 749 <value name="YUV420 6c10" value="40"/> 750 <value name="YUV420 2c10" value="42"/> 751 <value name="YUV420 1c10" value="43"/> 752 753 <value name="YUV422 4c10" value="45"/> 754 <value name="YUV422 2c10" value="46"/> 755 <value name="YUV422 1c10" value="47"/> 756 </enum> 757 758 <struct name="Plane AFBC Overlay" size="8"> 759 <field name="Superblock size" size="3" start="0:8" type="AFBC Superblock Size"/> 760 761 <field name="YTR" size="1" start="0:16" type="bool"/> 762 <field name="Split block" size="1" start="0:17" type="bool"/> 763 <field name="Alpha hint" size="1" start="0:18" type="bool"/> 764 <field name="Tiled header" size="1" start="0:19" type="bool"/> 765 <field name="Prefetch" size="1" start="0:20" type="bool"/> 766 <field name="Compression mode" size="6" start="0:26" type="AFBC Compression Mode"/> 767 768 <field name="Header stride" size="32" start="5:0" type="uint"/> 769 </struct> 770 771 <struct name="Plane ASTC 2D Overlay" size="8"> 772 <field name="Block width" size="3" start="26" type="ASTC 2D Dimension"/> 773 <field name="Block height" size="3" start="29" type="ASTC 2D Dimension"/> 774 </struct> 775 776 <struct name="Plane ASTC 3D Overlay" size="8"> 777 <field name="Block width" size="2" start="26" type="ASTC 3D Dimension"/> 778 <field name="Block height" size="2" start="28" type="ASTC 3D Dimension"/> 779 <field name="Block depth" size="2" start="30" type="ASTC 3D Dimension"/> 780 </struct> 781 782 <struct name="Plane ASTC Overlay" size="8"> 783 <field name="Decode HDR" size="1" start="24" type="bool"/> 784 <field name="Decode Wide" size="1" start="25" type="bool"/> 785 786 <field name="2D" size="32" start="0" type="Plane ASTC 2D Overlay"/> 787 <field name="3D" size="32" start="0" type="Plane ASTC 3D Overlay"/> 788 </struct> 789 790 <struct name="Two-Plane YUV Chroma Overlay" size="8"> 791 <field name="Secondary Pointer" size="64" start="6:0" type="address"/> 792 </struct> 793 794 <struct name="Plane" size="8" align="32"> 795 <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Plane"/> 796 <field name="Plane type" size="4" start="0:4" type="Plane Type"/> 797 798 <field name="AFBC" size="32" start="0:0" type="Plane AFBC Overlay"/> 799 <field name="ASTC" size="32" start="0:0" type="Plane ASTC Overlay"/> 800 <field name="Two-Plane YUV Chroma" size="256" start="0:0" type="Two-Plane YUV Chroma Overlay"/> 801 802 <!-- Not AFBC --> 803 <field name="Clump ordering" size="4" start="0:8" type="Clump Ordering"/> 804 805 <!-- Generic, Chroma 2p --> 806 <field name="Clump format" size="8" start="24" type="Clump Format"/> 807 808 <field name="Size" size="32" start="1:0" type="uint"/> 809 <field name="Pointer" size="64" start="2:0" type="address"/> 810 <field name="Row stride" size="32" start="4:0" type="uint"/> 811 <field name="Slice stride" size="32" start="6:0" type="int"/> 812 </struct> 813 814 <struct name="Texture" size="8" align="32"> 815 <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Texture"/> 816 <field name="Dimension" size="2" start="0:4" type="Texture Dimension"/> 817 <field name="Sample corner position" size="1" start="0:8" type="bool" default="false"/> 818 <field name="Normalize coordinates" size="1" start="0:9" type="bool" default="false"/> 819 <field name="Format" size="22" start="0:10" type="Pixel Format"/> 820 <field name="Width" size="16" start="1:0" type="uint" modifier="minus(1)"/> 821 <field name="Height" size="16" start="1:16" type="uint" modifier="minus(1)"/> 822 <field name="Swizzle" size="12" start="2:0" type="uint"/> 823 <field name="Texel interleave" size="1" start="2:12" type="bool"/> 824 <field name="Levels" size="5" start="2:16" type="uint" default="1" modifier="minus(1)"/> 825 <field name="Minimum level" size="5" start="2:24" type="uint"/> 826 <field name="Minimum LOD" size="13" start="3:0" type="ulod" default="0"/> 827 <field name="Sample count" size="3" start="3:13" type="uint" default="1" modifier="log2"/> 828 <field name="Maximum LOD" size="13" start="3:16" type="ulod" default="0"/> 829 <field name="Surfaces" size="64" start="4:0" type="address"/> 830 <field name="Array size" size="16" start="6:0" type="uint" modifier="minus(1)" default="1"/> 831 <field name="Depth" size="16" start="7:0" type="uint" modifier="minus(1)" default="1"/> 832 </struct> 833 834 <enum name="Shader Register Allocation"> 835 <value name="64 Per Thread" value="0"/> 836 <value name="32 Per Thread" value="2"/> 837 </enum> 838 839 <enum name="Flush to zero mode"> 840 <value name="Preserve subnormals" value="0"/> 841 <value name="DX11" value="1"/> 842 <value name="Always" value="2"/> 843 <value name="Abrupt" value="3"/> 844 </enum> 845 846 <struct name="Preload" size="1"> 847 <field name="R48-R63" size="16" start="0:0" type="hex"/> 848 <field name="R55" size="1" start="0:7" type="bool"/> 849 <field name="R56" size="1" start="0:8" type="bool"/> 850 <field name="R57" size="1" start="0:9" type="bool"/> 851 <field name="R58" size="1" start="0:10" type="bool"/> 852 <field name="R59" size="1" start="0:11" type="bool"/> 853 <field name="R60" size="1" start="0:12" type="bool"/> 854 <field name="R61" size="1" start="0:13" type="bool"/> 855 <field name="R62" size="1" start="0:14" type="bool"/> 856 <field name="R63" size="1" start="0:15" type="bool"/> 857 </struct> 858 859 <enum name="Coverage bitmask type"> 860 <value name="DX" value="0"/> 861 <value name="GL" value="1"/> 862 </enum> 863 864 <enum name="Warp limit"> 865 <value name="Full" value="0"/> 866 <value name="Half" value="1"/> 867 <value name="One-quarter" value="2"/> 868 <value name="One-height" value="3"/> 869 </enum> 870 871 <struct name="Shader Program" size="8" align="32"> 872 <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Shader"/> 873 <field name="Stage" size="4" start="0:4" type="Shader stage"/> 874 <field name="Fragment coverage bitmask type" size="1" start="0:8" type="Coverage bitmask type"/> 875 <field name="Vertex warp limit" size="2" start="0:8" type="Warp limit"/> 876 <field name="Suppress NaN" size="1" start="0:16" type="bool"/> 877 <field name="Flush to zero mode" size="2" start="0:17" type="Flush to zero mode"/> 878 <field name="Suppress Inf" size="1" start="0:19" type="bool"/> 879 <field name="Requires helper threads" size="1" start="0:28" type="bool"/> <!-- Fragment only --> 880 <field name="Shader contains JUMP_EX" size="1" start="0:29" type="bool"/> 881 <field name="Register allocation" size="2" start="0:30" type="Shader Register Allocation"/> 882 <field name="Preload" size="16" start="1:0" type="Preload"/> 883 <field name="Binary" size="64" start="2:0" type="address"/> 884 </struct> 885 886 <struct name="Scissor"> 887 <field name="Scissor Minimum X" size="16" start="0:0" type="uint"/> 888 <field name="Scissor Minimum Y" size="16" start="0:16" type="uint"/> 889 <field name="Scissor Maximum X" size="16" start="1:0" type="uint"/> 890 <field name="Scissor Maximum Y" size="16" start="1:16" type="uint"/> 891 </struct> 892 893 <struct name="Local Storage" size="8" align="64"> 894 <field name="TLS Size" size="5" start="0:0" type="uint"/> 895 <field name="WLS Instances" size="5" start="1:0" type="uint" modifier="log2" prefix="MALI_LOCAL_STORAGE" default="MALI_LOCAL_STORAGE_NO_WORKGROUP_MEM"> 896 <value name="No Workgroup Mem" value="0x80000000"/> 897 </field> 898 <field name="WLS Size Base" size="2" start="1:5" type="uint"/> 899 <field name="WLS Size Scale" size="5" start="1:8" type="uint"/> 900 <field name="TLS Base Pointer" size="48" start="2:0" type="address"/> 901 <field name="TLS Address Mode" size="4" start="3:28" type="Address Mode"/> 902 <field name="WLS Base Pointer" size="64" start="4:0" type="address"/> 903 </struct> 904 905 <enum name="Color Buffer Internal Format"> 906 <value name="Raw Value" value="0"/> 907 <value name="R8G8B8A8" value="1"/> 908 <value name="R10G10B10A2" value="2"/> 909 <value name="R8G8B8A2" value="3"/> 910 <value name="R4G4B4A4" value="4"/> 911 <value name="R5G6B5A0" value="5"/> 912 <value name="R5G5B5A1" value="6"/> 913 <value name="RAW8" value="32"/> 914 <value name="RAW16" value="33"/> 915 <value name="RAW32" value="34"/> 916 <value name="RAW64" value="35"/> 917 <value name="RAW128" value="36"/> 918 </enum> 919 920 <enum name="Color Format"> 921 <value name="RAW8" value="0"/> 922 <value name="RAW16" value="1"/> 923 <value name="RAW24" value="2"/> 924 <value name="RAW32" value="3"/> 925 <value name="RAW48" value="4"/> 926 <value name="RAW64" value="5"/> 927 <value name="RAW96" value="6"/> 928 <value name="RAW128" value="7"/> 929 <value name="RAW192" value="8"/> 930 <value name="RAW256" value="9"/> 931 <value name="RAW384" value="10"/> 932 <value name="RAW512" value="11"/> 933 <value name="RAW768" value="12"/> 934 <value name="RAW1024" value="13"/> 935 <value name="RAW1536" value="14"/> 936 <value name="RAW2048" value="15"/> 937 <value name="R8" value="16"/> 938 <value name="R8G8" value="17"/> 939 <value name="R8G8B8" value="18"/> 940 <value name="R8G8B8A8" value="19"/> 941 <value name="R4G4B4A4" value="20"/> 942 <value name="R5G6B5" value="21"/> 943 <value name="R8G8B8_FROM_R8G8B8A2" value="22"/> 944 <value name="R10G10B10A2" value="24"/> 945 <value name="A2B10G10R10" value="25"/> 946 <value name="R5G5B5A1" value="28"/> 947 <value name="A1B5G5R5" value="29"/> 948 <value name="NATIVE" value="31"/> 949 </enum> 950 951 <enum name="Downsampling Accumulation Mode"> 952 <value name="Unsigned normalized integer" value="0"/> 953 <value name="Signed normalized integer" value="1"/> 954 </enum> 955 956 <enum name="Sample Layout"> 957 <value name="Ordered 4x Grid" value="0"/> 958 <value name="Rotated 4x Grid" value="1"/> 959 <value name="D3D 8x Grid" value="2"/> 960 <value name="D3D 16x Grid" value="3"/> 961 </enum> 962 963 <enum name="ZS Format"> 964 <value name="D16" value="1"/> 965 <value name="D24" value="2"/> 966 <value name="D24X8" value="4"/> 967 <value name="D24S8" value="5"/> 968 <value name="D32" value="14"/> 969 </enum> 970 971 <enum name="ZS Preload Format"> 972 <value name="D32_S8X24" value="4"/> 973 </enum> 974 975 <enum name="S Format"> 976 <value name="S8" value="1"/> 977 <value name="X24S8" value="4"/> 978 </enum> 979 980 <enum name="Tie-Break Rule"> 981 <value name="0_IN_180_OUT" value="0"/> 982 <value name="0_OUT_180_IN" value="1"/> 983 <value name="MINUS_180_IN_0_OUT" value="2"/> 984 <value name="MINUS_180_OUT_0_IN" value="3"/> 985 <value name="90_IN_270_OUT" value="4"/> 986 <value name="90_OUT_270_IN" value="5"/> 987 <value name="MINUS_90_IN_90_OUT" value="6"/> 988 <value name="MINUS_90_OUT_90_IN" value="7"/> 989 </enum> 990 991 <struct name="RT Buffer"> 992 <field name="Base" size="64" start="0:0" type="address"/> 993 <field name="Row Stride" size="32" start="2:0" type="uint"/> 994 <field name="Surface Stride" size="32" start="3:0" type="uint"/> 995 </struct> 996 997 <enum name="Sample Pattern"> 998 <value name="Single-sampled" value="0"/> 999 <value name="Ordered 4x Grid" value="1"/> 1000 <value name="Rotated 4x Grid" value="2"/> 1001 <value name="D3D 8x Grid" value="3"/> 1002 <value name="D3D 16x Grid" value="4"/> 1003 </enum> 1004 1005 <enum name="Z Internal Format"> 1006 <value name="D16" value="0"/> 1007 <value name="D24" value="1"/> 1008 <value name="D32" value="2"/> 1009 </enum> 1010 1011 <enum name="Pre Post Frame Shader Mode"> 1012 <value name="Never" value="0"/> 1013 <value name="Always" value="1"/> 1014 <value name="Intersect" value="2"/> 1015 <value name="Early ZS always" value="3"/> 1016 </enum> 1017 1018 <enum name="Downscale"> 1019 <value name="None" value="0"/> 1020 <value name="2x" value="1"/> 1021 <value name="4x" value="2"/> 1022 </enum> 1023 1024 <struct name="Framebuffer Parameters" align="64"> 1025 <field name="Pre Frame 0" size="3" start="0:0" type="Pre Post Frame Shader Mode"/> 1026 <field name="Pre Frame 1" size="3" start="0:3" type="Pre Post Frame Shader Mode"/> 1027 <field name="Post Frame" size="3" start="0:6" type="Pre Post Frame Shader Mode"/> 1028 <field name="Downscale geometry" size="2" start="0:9" type="Downscale"/> 1029 <field name="Internal layer index" size="8" start="0:24" type="uint"/> 1030 <field name="Frame argument" size="64" start="2:0" type="hex"/> 1031 <field name="Sample Locations" size="64" start="4:0" type="address"/> 1032 <field name="Frame Shader DCDs" size="64" start="6:0" type="address"/> 1033 <field name="Width" size="16" start="8:0" type="uint" modifier="minus(1)"/> 1034 <field name="Height" size="16" start="8:16" type="uint" modifier="minus(1)"/> 1035 <field name="Bound Min X" size="16" start="9:0" type="uint"/> 1036 <field name="Bound Min Y" size="16" start="9:16" type="uint"/> 1037 <field name="Bound Max X" size="16" start="10:0" type="uint"/> 1038 <field name="Bound Max Y" size="16" start="10:16" type="uint"/> 1039 <field name="Sample Count" size="3" start="11:0" type="uint" default="1" modifier="log2"/> 1040 <field name="Sample Pattern" size="3" start="11:3" type="Sample Pattern"/> 1041 <field name="Tie-Break Rule" size="3" start="11:6" type="Tie-Break Rule"/> 1042 <field name="Effective Tile Size" size="4" start="11:9" type="uint" modifier="log2"/> 1043 <field name="First provoking vertex" size="1" start="11:14" type="bool"/> 1044 <field name="Point sprite coord origin max Y" size="1" start="11:15" type="bool" default="true"/> 1045 <field name="Blend suppress Inf" size="1" start="11:16" type="bool"/> 1046 <field name="Blend suppress NaN" size="1" start="11:17" type="bool"/> 1047 <field name="Blend suppress denorm" size="1" start="11:18" type="bool"/> 1048 <field name="Render Target Count" size="4" start="11:19" type="uint" modifier="minus(1)"/> 1049 <field name="Color Buffer Allocation" size="8" start="11:24" type="uint" modifier="shr(10)"/> 1050 <field name="S Clear" size="8" start="12:0" type="uint"/> 1051 <field name="S Write Enable" size="1" start="12:8" type="bool"/> 1052 <field name="S Preload Enable" size="1" start="12:9" type="bool"/> 1053 <field name="S Unload Enable" size="1" start="12:10" type="bool"/> 1054 <field name="Z Internal Format" size="2" start="12:16" type="Z Internal Format"/> 1055 <field name="Z Write Enable" size="1" start="12:18" type="bool"/> 1056 <field name="Z Preload Enable" size="1" start="12:19" type="bool"/> 1057 <field name="Z Unload Enable" size="1" start="12:20" type="bool"/> 1058 <field name="Has ZS CRC Extension" size="1" start="12:21" type="bool"/> 1059 <field name="Empty Tile Read Enable" size="1" start="12:28" type="bool"/> 1060 <field name="Empty Tile Write Enable" size="1" start="12:29" type="bool"/> 1061 <field name="CRC Read Enable" size="1" start="12:30" type="bool"/> 1062 <field name="CRC Write Enable" size="1" start="12:31" type="bool"/> 1063 <field name="Z Clear" size="32" start="13:0" type="float"/> 1064 <field name="Tiler" size="64" start="14:0" type="address"/> 1065 </struct> 1066 1067 <struct name="ZS CRC Extension" align="64" size="16"> 1068 <field name="ZS Write Format" size="4" start="0:0" type="ZS Format"/> 1069 <field name="ZS Block Format" size="4" start="0:4" type="Block Format"/> 1070 <field name="ZS MSAA" size="2" start="0:8" default="Single" type="MSAA"/> 1071 <field name="CRC Render Target" size="4" start="0:13" type="uint"/> 1072 <field name="S Write Format" size="4" start="0:16" type="S Format"/> 1073 <field name="S Block Format" size="4" start="0:20" type="Block Format"/> 1074 <field name="S MSAA" size="2" start="0:24" default="Single" type="MSAA"/> 1075 1076 <field name="AFBC Reverse Issue Order" size="1" start="0:30" type="bool"/> 1077 <!-- Note: Must be set if AFBC is enabled and effective_tile_size is not 16x16 --> 1078 <field name="ZS Clean Pixel Write Enable" size="1" start="0:31" type="bool"/> 1079 1080 <field name="CRC Row Stride" size="32" start="1:0" type="uint"/> 1081 <field name="CRC Clear Color" size="64" start="2:0" type="hex"/> 1082 <field name="CRC Base" size="64" start="4:0" type="address"/> 1083 1084 <field name="ZS Writeback Base" size="64" start="8:0" type="address"/> 1085 <!-- Header clumps per row (different than Bifrost's AFBC line stride) --> 1086 <field name="ZS Writeback Row Stride" size="32" start="10:0" type="uint"/> 1087 <field name="ZS Writeback Surface Stride" size="32" start="11:0" type="uint"/> 1088 <field name="ZS AFBC Body Offset" size="32" start="11:0" type="uint"/> 1089 1090 <field name="S Writeback Base" size="64" start="12:0" type="address"/> 1091 <field name="S Writeback Row Stride" size="32" start="14:0" type="uint"/> 1092 <field name="S Writeback Surface Stride" size="32" start="15:0" type="uint"/> 1093 <field name="S AFBC Body Offset" size="32" start="15:0" type="uint"/> 1094 </struct> 1095 1096 <enum name="YUV Conv K6"> 1097 <value name="0" value="0"/> 1098 <value name="16" value="1"/> 1099 </enum> 1100 1101 <enum name="YUV Conv K7 Clamp"> 1102 <value name="MINUS_128_TO_127" value="0"/> 1103 <value name="MINUS_112_TO_111" value="1"/> 1104 <value name="0_TO_255" value="2"/> 1105 <value name="16_TO_239" value="3"/> 1106 </enum> 1107 1108 <enum name="YUV Conv K8"> 1109 <value name="220" value="0"/> 1110 <value name="256" value="1"/> 1111 </enum> 1112 1113 <struct name="Render Target YUV Overlay" size="16"> 1114 <field name="Swizzle" size="3" start="2:16" type="YUV Swizzle"/> 1115 <field name="Full Range" size="1" start="2:20" type="bool"/> 1116 <field name="Conversion Mode" size="4" start="2:21" type="YUV Conversion Mode"/> 1117 <field name="Cr Siting" size="3" start="2:25" type="YUV Cr Siting"/> 1118 <field name="Unsigned Cr Range" size="1" start="2:28" type="bool"/> 1119 <field name="Plane 0 Base" size="64" start="4:0" type="address"/> 1120 <field name="Plane 1 Base" size="64" start="6:0" type="address"/> 1121 <field name="Plane 2 Base" size="64" start="8:0" type="address"/> 1122 <field name="Plane 0 Stride" size="32" start="10:0" type="uint"/> 1123 <field name="Plane 1 2 Stride" size="32" start="11:0" type="uint"/> 1124 </struct> 1125 1126 <struct name="Render Target AFBC Overlay" size="16"> 1127 <field name="YUV Transform" size="1" start="2:0" type="bool"/> 1128 <field name="Split block" size="1" start="2:1" type="bool"/> 1129 <field name="Wide block" size="1" start="2:2" type="bool"/> 1130 <field name="Reverse issue order" size="1" start="2:3" type="bool"/> 1131 <field name="Front buffer" size="1" start="2:4" type="bool"/> 1132 <field name="Alpha hint" size="1" start="2:5" type="bool"/> 1133 <field name="Compression mode" size="6" start="2:10" type="AFBC Compression Mode"/> 1134 1135 <field name="Header" size="64" start="8:0" type="address"/> 1136 <field name="Row stride" size="32" start="10:0" type="uint"/> 1137 <field name="Body offset" size="32" start="11:0" type="uint"/> 1138 </struct> 1139 1140 <struct name="RT Clear"> 1141 <field name="Color 0" size="32" start="0:0" type="uint"/> 1142 <field name="Color 1" size="32" start="1:0" type="uint"/> 1143 <field name="Color 2" size="32" start="2:0" type="uint"/> 1144 <field name="Color 3" size="32" start="3:0" type="uint"/> 1145 </struct> 1146 1147 <struct name="Render Target" align="64"> 1148 <field name="YUV" size="512" start="0:0" type="Render Target YUV Overlay"/> 1149 <field name="AFBC" size="512" start="0:0" type="Render Target AFBC Overlay"/> 1150 <field name="Internal Buffer Offset" size="12" start="0:4" type="uint" modifier="shr(4)"/> 1151 <field name="YUV Enable" size="1" start="0:24" type="bool"/> 1152 <field name="Dithered Clear" size="1" start="0:25" type="bool"/> 1153 <field name="Internal Format" size="6" start="0:26" type="Color Buffer Internal Format"/> 1154 <field name="Write Enable" size="1" start="1:0" type="bool"/> 1155 <field name="Writeback Format" size="5" start="1:3" type="Color Format"/> 1156 <field name="Writeback Block Format" size="4" start="1:8" type="Block Format"/> 1157 <field name="Writeback MSAA" size="2" start="1:12" type="MSAA"/> 1158 <field name="sRGB" size="1" start="1:14" type="bool"/> 1159 <field name="Dithering Enable" size="1" start="1:15" type="bool"/> 1160 <field name="Swizzle" size="12" start="1:16" type="uint"/> 1161 <field name="Clean Pixel Write Enable" size="1" start="1:31" type="bool"/> 1162 <field name="RGB" size="128" start="8:0" type="RT Buffer"/> 1163 <field name="Clear" size="128" start="12:0" type="RT Clear"/> 1164 </struct> 1165 1166 <enum name="Chunk Size"> 1167 <value name="256 KiB" value="0"/> 1168 <value name="512 KiB" value="1"/> 1169 <value name="1 MiB" value="2"/> 1170 <value name="2 MiB" value="3"/> 1171 </enum> 1172 1173 <enum name="Chunk Partition"> 1174 <value name="Dynamic" value="0"/> 1175 <value name="Static 25%" value="1"/> 1176 <value name="Static 50%" value="2"/> 1177 <value name="Static 75%" value="3"/> 1178 </enum> 1179 1180 <!-- Actually a buffer descriptor, split out for backwards compatibility.--> 1181 <struct name="Tiler Heap" align="32"> 1182 <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Buffer"/> 1183 <field name="Buffer type" size="4" start="0:4" type="Buffer Type" default="Tiler heap"/> 1184 <field name="Chunk size" size="2" start="0:8" type="Chunk Size" default="2 MiB"/> 1185 <field name="Partitioning" size="2" start="0:10" type="Chunk Partition" default="Dynamic"/> 1186 <field name="Size" size="32" start="1:0" type="uint" modifier="align(4096)"/> 1187 <field name="Base" size="64" start="2:0" type="address"/> 1188 <field name="Bottom" size="64" start="4:0" type="address"/> 1189 <field name="Top" size="64" start="6:0" type="address"/> 1190 </struct> 1191 1192 <struct name="Tiler Weights" size="8"> 1193 <field name="Weight0" size="16" start="0:16" type="uint"/> 1194 <field name="Weight1" size="16" start="1:16" type="uint"/> 1195 <field name="Weight2" size="16" start="2:16" type="uint"/> 1196 <field name="Weight3" size="16" start="3:16" type="uint"/> 1197 <field name="Weight4" size="16" start="4:16" type="uint"/> 1198 <field name="Weight5" size="16" start="5:16" type="uint"/> 1199 <field name="Weight6" size="16" start="6:16" type="uint"/> 1200 <field name="Weight7" size="16" start="7:16" type="uint"/> 1201 </struct> 1202 1203 <struct name="Tiler State" size="16"> 1204 <field name="Word0" size="32" start="0:0" type="uint"/> 1205 <field name="Word1" size="32" start="1:0" type="uint"/> 1206 <field name="Word2" size="32" start="2:0" type="uint"/> 1207 <field name="Word3" size="32" start="3:0" type="uint"/> 1208 <field name="Word4" size="32" start="4:0" type="uint"/> 1209 <field name="Word5" size="32" start="5:0" type="uint"/> 1210 <field name="Word6" size="32" start="6:0" type="uint"/> 1211 <field name="Word7" size="32" start="7:0" type="uint"/> 1212 <field name="Word8" size="32" start="8:0" type="uint"/> 1213 <field name="Word9" size="32" start="9:0" type="uint"/> 1214 <field name="Word10" size="32" start="10:0" type="uint"/> 1215 <field name="Word11" size="32" start="11:0" type="uint"/> 1216 <field name="Word12" size="32" start="12:0" type="uint"/> 1217 <field name="Word13" size="32" start="13:0" type="uint"/> 1218 <field name="Word14" size="32" start="14:0" type="uint"/> 1219 <field name="Word15" size="32" start="15:0" type="uint"/> 1220 </struct> 1221 1222 <struct name="Tiler Context" size="48" align="64"> 1223 <field name="Polygon List" size="64" start="0:0" type="address"/> 1224 <field name="Hierarchy Mask" size="13" start="2:0" type="uint"/> 1225 <field name="Sample Pattern" size="3" start="2:13" type="Sample Pattern"/> 1226 <field name="Update Cost Table" size="1" start="2:16" type="bool"/> 1227 <field name="Sample test disable" size="1" start="2:17" type="bool"/> 1228 <field name="First provoking vertex" size="1" start="2:18" type="bool"/> 1229 <field name="FB Width" size="16" start="3:0" type="uint" modifier="minus(1)"/> 1230 <field name="FB Height" size="16" start="3:16" type="uint" modifier="minus(1)"/> 1231 <field name="Layer count" size="8" start="4:0" type="uint" default="1" modifier="minus(1)"/> 1232 <field name="Layer offset" size="8" start="4:8" type="uint"/> 1233 <field name="Heap" size="64" start="6:0" type="address"/> 1234 <field name="Weights" size="256" start="8:0" type="Tiler Weights"/> 1235 <field name="State" size="512" start="32:0" type="Tiler State"/> 1236 </struct> 1237 1238 <struct name="Framebuffer Padding" size="16"> 1239 </struct> 1240 1241 <aggregate name="Framebuffer" align="64"> 1242 <section name="Parameters" offset="0" type="Framebuffer Parameters"/> 1243 <section name="Padding" offset="64" type="Framebuffer Padding"/> 1244 </aggregate> 1245 1246 <struct name="Framebuffer pointer"> 1247 <field name="Type" start="0" size="1" type="bool" default="true"/> 1248 <field name="ZS CRC Extension present" start="1" size="1" type="bool"/> 1249 <field name="Render target count" start="2" size="4" type="uint" modifier="minus(1)"/> 1250 <field name="Pointer" start="6" size="58" type="address" modifier="shr(6)"/> 1251 </struct> 1252 1253 <struct name="Job Header" align="128"> 1254 <field name="Exception Status" size="32" start="0:0" type="uint"/> 1255 <field name="First Incomplete Task" size="32" start="1:0" type="uint"/> 1256 <field name="Fault Pointer" size="64" start="2:0" type="address"/> 1257 <!--- All jobs are 64-bit --> 1258 <field name="Type" size="7" start="4:1" type="Job Type"/> 1259 <field name="Barrier" size="1" start="4:8" type="bool"/> 1260 <field name="Suppress Prefetch" size="1" start="4:11" type="bool"/> 1261 <field name="Relax Dependency 1" size="1" start="4:14" type="bool"/> 1262 <field name="Relax Dependency 2" size="1" start="4:15" type="bool"/> 1263 <field name="Index" size="16" start="4:16" type="uint"/> 1264 <field name="Dependency 1" size="16" start="5:0" type="uint"/> 1265 <field name="Dependency 2" size="16" start="5:16" type="uint"/> 1266 <field name="Next" size="64" start="6:0" type="address"/> 1267 </struct> 1268 1269 <struct name="Fragment Job Payload" size="8"> 1270 <field name="Bound Min X" size="12" start="0:0" type="uint"/> 1271 <field name="Bound Min Y" size="12" start="0:16" type="uint"/> 1272 <field name="Bound Max X" size="12" start="1:0" type="uint"/> 1273 <field name="Bound Max Y" size="12" start="1:16" type="uint"/> 1274 <field name="Tile render order" size="3" start="1:28" type="Tile Render Order" default="Z Order"/> 1275 <field name="Has Tile Enable Map" size="1" start="1:31" type="bool"/> 1276 <field name="Framebuffer" size="64" start="2:0" type="address"/> 1277 <field name="Tile Enable Map" size="64" start="4:0" type="address"/> 1278 <field name="Tile Enable Map Row Stride" size="8" start="6:0" type="uint"/> 1279 </struct> 1280 1281 <aggregate name="Fragment Job" align="128"> 1282 <section name="Header" offset="0" type="Job Header"/> 1283 <section name="Payload" offset="32" type="Fragment Job Payload"/> 1284 </aggregate> 1285 1286 <enum name="Write Value Type"> 1287 <value name="Cycle Counter" value="1"/> 1288 <value name="System Timestamp" value="2"/> 1289 <value name="Zero" value="3"/> 1290 <value name="Immediate 8" value="4"/> 1291 <value name="Immediate 16" value="5"/> 1292 <value name="Immediate 32" value="6"/> 1293 <value name="Immediate 64" value="7"/> 1294 </enum> 1295 1296 <struct name="Write Value Job Payload"> 1297 <field name="Address" size="64" start="0:0" type="address"/> 1298 <field name="Type" size="32" start="2:0" type="Write Value Type"/> 1299 <field name="Immediate Value" size="64" start="4:0" type="uint"/> 1300 </struct> 1301 1302 <struct name="Cache Flush Job Payload" size="2"> 1303 <field name="Clean Shader Core LS" size="1" start="0:0" type="bool"/> 1304 <field name="Invalidate Shader Core LS" size="1" start="0:1" type="bool"/> 1305 <field name="Invalidate Shader Core Other" size="1" start="0:2" type="bool"/> 1306 <field name="Job Manager Clean" size="1" start="0:16" type="bool"/> 1307 <field name="Job Manager Invalidate" size="1" start="0:17" type="bool"/> 1308 <field name="Tiler Clean" size="1" start="0:24" type="bool"/> 1309 <field name="Tiler Invalidate" size="1" start="0:25" type="bool"/> 1310 <field name="L2 Clean" size="1" start="1:0" type="bool"/> 1311 <field name="L2 Invalidate" size="1" start="1:1" type="bool"/> 1312 </struct> 1313 1314 <aggregate name="Write Value Job" align="128"> 1315 <section name="Header" offset="0" type="Job Header"/> 1316 <section name="Payload" offset="32" type="Write Value Job Payload"/> 1317 </aggregate> 1318 1319 <aggregate name="Cache Flush Job" align="128"> 1320 <section name="Header" offset="0" type="Job Header"/> 1321 <section name="Payload" offset="32" type="Cache Flush Job Payload"/> 1322 </aggregate> 1323 1324 <struct name="Shader Environment" size="16" align="64"> 1325 <field name="Attribute offset" start="0:0" size="32" type="uint"/> 1326 <field name="FAU count" start="1:0" size="8" type="uint"/> 1327 <field name="Resources" start="8:0" size="64" type="address"/> 1328 <field name="Shader" start="10:0" size="64" type="address"/> 1329 <field name="Thread storage" start="12:0" size="64" type="address"/> 1330 <field name="FAU" start="14:0" size="64" type="address"/> 1331 </struct> 1332 1333 <struct name="Compute Payload" size="24"> 1334 <field name="Workgroup size X" start="0:0" size="10" type="uint" modifier="minus(1)"/> 1335 <field name="Workgroup size Y" start="0:10" size="10" type="uint" modifier="minus(1)"/> 1336 <field name="Workgroup size Z" start="0:20" size="10" type="uint" modifier="minus(1)"/> 1337 <field name="Allow merging workgroups" start="0:31" size="1" type="bool"/> 1338 <field name="Task increment" start="1:0" size="14" type="uint" default="1"/> 1339 <field name="Task axis" start="1:14" size="2" type="Task Axis"/> 1340 <field name="Workgroup count X" start="2:0" size="32" type="uint"/> 1341 <field name="Workgroup count Y" start="3:0" size="32" type="uint"/> 1342 <field name="Workgroup count Z" start="4:0" size="32" type="uint"/> 1343 <field name="Offset X" start="5:0" size="32" type="uint"/> 1344 <field name="Offset Y" start="6:0" size="32" type="uint"/> 1345 <field name="Offset Z" start="7:0" size="32" type="uint"/> 1346 <field name="Compute" start="8:0" size="512" type="Shader Environment"/> 1347 </struct> 1348 1349 <!-- Compute job also covers vertex and geometry operations --> 1350 <aggregate name="Compute Job" align="128"> 1351 <section name="Header" offset="0" type="Job Header"/> 1352 <section name="Payload" offset="32" type="Compute Payload"/> 1353 </aggregate> 1354 1355 <struct name="Resource" size="4" align="16"> 1356 <field name="Address" start="0:0" size="56" type="address"/> 1357 <field name="Contains descriptors" start="1:24" size="1" type="bool" default="true"/> 1358 <field name="Size" start="2:0" size="64" type="uint"/> <!-- bytes --> 1359 </struct> 1360 1361 <struct name="Depth/stencil" size="8" align="32"> 1362 <field name="Type" size="4" start="0:0" type="Descriptor Type" default="Depth/stencil"/> 1363 <field name="Front compare function" size="3" start="0:4" type="Func"/> 1364 <field name="Front stencil fail" size="3" start="0:7" type="Stencil Op"/> 1365 <field name="Front depth fail" size="3" start="0:10" type="Stencil Op"/> 1366 <field name="Front depth pass" size="3" start="0:13" type="Stencil Op"/> 1367 <field name="Back compare function" size="3" start="0:16" type="Func"/> 1368 <field name="Back stencil fail" size="3" start="0:19" type="Stencil Op"/> 1369 <field name="Back depth fail" size="3" start="0:22" type="Stencil Op"/> 1370 <field name="Back depth pass" size="3" start="0:25" type="Stencil Op"/> 1371 <field name="Stencil from shader" size="1" start="0:30" type="bool"/> 1372 <field name="Stencil test enable" size="1" start="0:31" type="bool"/> 1373 <field name="Front write mask" size="8" start="1:0" type="hex"/> 1374 <field name="Back write mask" size="8" start="1:8" type="hex"/> 1375 <field name="Front value mask" size="8" start="1:16" type="hex"/> 1376 <field name="Back value mask" size="8" start="1:24" type="hex"/> 1377 <field name="Front reference value" size="8" start="2:0" type="hex"/> 1378 <field name="Back reference value" size="8" start="2:8" type="hex"/> 1379 <field name="Depth cull enable" size="1" start="4:22" type="bool" default="true"/> 1380 <field name="Depth clamp mode" size="2" start="4:23" type="Depth Clamp Mode" default="[0, 1]"/> 1381 <field name="Depth source" size="2" start="4:25" type="Depth Source" default="Fixed function"/> 1382 <field name="Depth write enable" size="1" start="4:27" type="bool"/> 1383 <field name="Depth bias enable" size="1" start="4:28" type="bool"/> 1384 <field name="Depth function" size="3" start="4:29" type="Func"/> 1385 <field name="Depth units" size="32" start="5:0" type="float"/> 1386 <field name="Depth factor" size="32" start="6:0" type="float"/> 1387 <field name="Depth bias clamp" size="32" start="7:0" type="float"/> 1388 </struct> 1389 1390 <struct name="Vertex Array" size="3"> 1391 <field name="Packet" size="1" start="0:0" type="bool"/> 1392 1393 <!-- Written by hardware in packet mode --> 1394 <field name="Pointer" size="58" start="0:6" type="address" modifier="shr(6)"/> 1395 1396 <!-- Written by hardware, leave zero --> 1397 <field name="Vertex packet stride" size="16" start="2:0" type="uint"/> 1398 <field name="Vertex attribute stride" size="16" start="2:16" type="uint"/> 1399 </struct> 1400 1401 <struct name="Draw" align="64"> 1402 <field name="Allow forward pixel to kill" size="1" start="0:0" type="bool"/> 1403 <field name="Allow forward pixel to be killed" size="1" start="0:1" type="bool"/> 1404 <field name="Pixel kill operation" size="2" start="0:2" type="Pixel Kill"/> 1405 <field name="ZS update operation" size="2" start="0:4" type="Pixel Kill"/> 1406 <field name="Allow primitive reorder" size="1" start="0:6" type="bool"/> 1407 <field name="Overdraw alpha0" start="0:7" size="1" type="bool"/> 1408 <field name="Overdraw alpha1" size="1" start="0:8" type="bool"/> 1409 <field name="Clean Fragment Write" size="1" start="0:9" type="bool"/> 1410 <field name="Primitive Barrier" size="1" start="0:10" type="bool"/> 1411 <field name="Evaluate per-sample" size="1" start="0:11" type="bool"/> 1412 <field name="Single-sampled lines" size="1" start="0:13" type="bool"/> 1413 <field name="Occlusion query" size="2" start="0:14" type="Occlusion Mode" default="Disabled"/> 1414 <field name="Front face CCW" size="1" start="0:16" type="bool"/> 1415 <field name="Cull front face" size="1" start="0:17" type="bool"/> 1416 <field name="Cull back face" size="1" start="0:18" type="bool"/> 1417 <field name="Multisample enable" size="1" start="0:19" type="bool"/> 1418 <field name="Shader modifies coverage" size="1" start="0:20" type="bool"/> 1419 <field name="Alpha-to-coverage Invert" size="1" start="0:21" type="bool"/> 1420 <field name="Alpha-to-coverage" size="1" start="0:22" type="bool"/> 1421 <field name="Scissor to bounding box" size="1" start="0:23" type="bool"/> 1422 <field name="Sample mask" size="16" start="1:0" type="uint"/> 1423 <field name="Render target mask" start="1:16" size="8" type="hex"/> 1424 <field name="Vertex array" start="2:0" size="96" type="Vertex Array"/> 1425 <field name="Minimum Z" start="6:0" size="32" type="float"/> 1426 <field name="Maximum Z" start="7:0" size="32" type="float"/> 1427 <field name="Depth/stencil" start="10:0" size="64" type="address"/> 1428 <field name="Blend count" start="12:0" size="4" type="uint"/> 1429 <field name="Blend" start="12:4" size="60" type="address" modifier="shr(4)"/> 1430 <field name="Occlusion" size="64" start="14:0" type="address"/> 1431 <field name="Shader" start="16:0" size="512" type="Shader Environment"/> 1432 </struct> 1433 1434 <struct name="Count" size="1"> 1435 <field name="Count" start="0:0" size="32" type="uint"/> 1436 </struct> 1437 1438 <struct name="Allocation" size="1"> 1439 <field name="Vertex packet stride" start="0:0" size="16" type="uint"/> 1440 <field name="Vertex attribute stride" start="0:16" size="16" type="uint"/> 1441 </struct> 1442 1443 <struct name="Tiler Pointer" size="2"> 1444 <field name="Address" size="64" start="0:0" type="address"/> 1445 </struct> 1446 1447 <struct name="Primitive Size" size="2"> 1448 <field name="Constant" size="32" start="0:0" type="float"/> 1449 <field name="Size Array" size="64" start="0:0" type="uint"/> 1450 </struct> 1451 1452 <struct name="Indices" size="2"> 1453 <field name="Address" size="64" start="0:0" type="address"/> 1454 </struct> 1455 1456 <aggregate name="Malloc Vertex Job" size="384" align="128"> 1457 <section name="Header" offset="0" type="Job Header"/> 1458 <section name="Primitive" offset="32" type="Primitive"/> 1459 <section name="Instance Count" offset="48" type="Count"/> 1460 <section name="Allocation" offset="52" type="Allocation"/> 1461 <section name="Tiler" offset="56" type="Tiler Pointer"/> 1462 <section name="Scissor" offset="104" type="Scissor"/> 1463 <section name="Primitive Size" offset="112" type="Primitive Size"/> 1464 <section name="Indices" offset="120" type="Indices"/> 1465 <section name="Draw" offset="128" type="Draw"/> 1466 <section name="Position" offset="256" type="Shader Environment"/> 1467 <section name="Varying" offset="320" type="Shader Environment"/> 1468 </aggregate> 1469 1470 <aggregate name="Tiler Job" size="256" align="128"> 1471 <section name="Header" offset="0" type="Job Header"/> 1472 <section name="Primitive" offset="32" type="Primitive"/> 1473 <section name="Instance Count" offset="48" type="Count"/> 1474 <section name="Vertex Count" offset="52" type="Count"/> 1475 <section name="Tiler" offset="56" type="Tiler Pointer"/> 1476 <section name="Scissor" offset="104" type="Scissor"/> 1477 <section name="Primitive Size" offset="112" type="Primitive Size"/> 1478 <section name="Indices" offset="120" type="Indices"/> 1479 <section name="Draw" offset="128" type="Draw"/> 1480 </aggregate> 1481 1482</panxml> 1483