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/aosp_15_r20/external/mesa3d/docs/
H A Dfeatures.txt425 Vulkan 1.0 -- all DONE: anv, dzn, lvp, nvk, radv, tu, v3dv, vn
427 Vulkan 1.1 -- all DONE: anv, lvp, nvk, radv, tu, vn
429 …VK_KHR_16bit_storage DONE (anv, dzn, hasvk, lvp, nvk, radv, tu/a6…
430 …VK_KHR_bind_memory2 DONE (anv, dzn, hasvk, lvp, nvk, pvr, radv, …
431 …VK_KHR_dedicated_allocation DONE (anv, dzn, hasvk, lvp, nvk, radv, tu, v…
432 …tor_update_template DONE (anv, dzn, hasvk, lvp, nvk, panvk, radv, tu, v3dv, vn)
435 …VK_KHR_external_fence DONE (anv, hasvk, lvp, nvk, pvr, radv, tu, v…
436 …VK_KHR_external_fence_capabilities DONE (anv, hasvk, lvp, nvk, pvr, radv, tu, v…
437 …VK_KHR_external_memory DONE (anv, dzn, hasvk, lvp, nvk, pvr, radv, …
438 …VK_KHR_external_memory_capabilities DONE (anv, dzn, hasvk, lvp, nvk, pvr, radv, …
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/aosp_15_r20/external/mesa3d/docs/relnotes/
H A D23.1.0.rst30 - VK_EXT_pipeline_library_group_handles on RADV
31 - VK_EXT_image_sliced_view_of_3d on RADV/GFX10+
32 - VK_KHR_map_memory2 on ANV and RADV
33 - fullyCoveredFragmentShaderInputVariable on RADV/GFX9+
34 - VK_EXT_discard_rectangles version 2 on RADV
35 - VK_EXT_graphics_pipeline_library on RADV
36 - extendedDynamicState3ColorBlendEquation on RADV
37 - primitiveUnderestimation on RADV/GFX9+
38 - VK_KHR_fragment_shading_rate on RADV/GFX11
39 - VK_EXT_mesh_shader on RADV/GFX11
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H A D24.1.0.rst30 - VK_EXT_map_memory_placed on RADV, ANV and NVK
31 - VK_KHR_shader_subgroup_rotate on RADV and ANV and NVK
32 - VK_KHR_load_store_op_none on RADV, ANV, NVK and Turnip
33 - VK_KHR_line_rasterization on RADV, ANV, NVK and Turnip
34 - VK_KHR_index_type_uint8 on RADV, ANV, NVK and Turnip
36 - VK_KHR_shader_maximal_reconvergence on RADV, ANV and NVK
37 - VK_KHR_shader_quad_control on RADV
43 - alphaToOne/extendedDynamicState3AlphaToOneEnable on RADV
44 - VK_EXT_device_address_binding_report on RADV
47 - VK_EXT_shader_object on RADV
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H A D22.3.0.rst33 - VK_EXT_attachment_feedback_loop_layout on RADV, lavapipe
34 - VK_KHR_global_priority on RADV
36 - VK_EXT_load_store_op_none on RADV
37 - VK_EXT_mutable_descriptor_type on RADV
43 - VK_EXT_extended_dynamic_state3 on RADV
47 - support for R8G8B8, B8G8R8, R16G16B16 and 64-bit vertex buffer formats on RADV
48 - initial GFX11/RDNA3 support on RADV
49 - various ray tracing optimizations on RADV
50 - extendedDynamicState2PatchControlPoints on RADV (VK_EXT_extended_dynamic_state2 feature)
73 - radv, dxvk: Rendering errors in World of Tanks after "Switch to dynamic rendering only"
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H A D24.2.0.rst30 - VK_KHR_dynamic_rendering_local_read on RADV
31 - VK_EXT_legacy_vertex_attributes on lavapipe, ANV, Turnip and RADV
32 - VK_MESA_image_alignment_control on RADV
33 - VK_EXT_shader_replicated_composites on ANV, dozen, hasvk, lavapipe, nvk, RADV, and Turnip
35 - VK_KHR_maintenance7 on RADV
82 - RADV/ACO: assert on per-sample interpolation
83 - radv: large descriptor layout creation is slow
87 - RADV: Smooth lines affect triangle rendering
96 - [radv] GPU hang in Starfield on RX 5700 XT
108 - regression in !29436 for radv+angle on stoney
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H A D23.2.1.rst34 - VK_EXT_attachment_feedback_loop_dynamic_state on RADV
36 - extendedDynamicState3SampleLocationsEnable on RADV
38 - VK_EXT_dynamic_rendering_unused_attachments on RADV
46 - VK_KHR_fragment_shader_barycentric on RADV/GFX10.3+
48 - VK_KHR_ray_tracing_pipeline on RADV/GFX10.3+
50 - VK_EXT_depth_bias_control on RADV
52 - VK_EXT_fragment_shader_interlock on RADV/GFX9+
54 - VK_EXT_pipeline_robustness on RADV
67 - radv: Regression from 266b2cfe5bf3feda16747c50c1638fb5a0426958
72 - [RADV] Dead by Daylight memory leak (shader-related?) on 23.1.6
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H A D22.2.0.rst37 - VK_EXT_image_2d_view_of_3d on RADV
45 - VK_EXT_primitives_generated_query on RADV
47 - VK_EXT_non_seamless_cube_map on RADV, ANV, lavapipe
49 - VK_EXT_border_color_swizzle on lavapipe, ANV, turnip, RADV
51 - VK_EXT_shader_module_identifier on RADV
63 - VK_EXT_attachment_feedback_loop_layout on RADV
98 - [Bisected][RADV] Rendering issues and performance drop with GFX10 on RPCS3
118 - radv: line rasterization mode affects multisampling
121 - radv: dynamic vertex input failure
122 - navi21\\radv\\amdgpu Halo Infinite screen corruption and then hang
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H A D21.3.0.rst33 - VK_EXT_shader_atomic_float2 on Intel and RADV.
34 - VK_EXT_vertex_input_dynamic_state on RADV.
39 - VK_EXT_primitive_topology_list_restart on RADV and lavapipe.
42 - VK_KHR_shader_integer_dot_product on RADV.
47 - Experimental raytracing support on RADV
49 - NGG shader based culling is now enabled by default on GFX10.3 on RADV.
50 - VK_KHR_maintenance4 on RADV
51 - VK_KHR_format_feature_flags2 on RADV.
58 - RADV/ACO: Monster Hunter Rise Demo renders wrong results
59 - radv: Odd lack of implicit host memory invalidation
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H A D24.0.0.rst30 - VK_EXT_image_compression_control on RADV
31 - VK_EXT_device_fault on RADV
40 - VK_EXT_depth_clamp_zero_one on RADV
47 - VK_KHR_calibrated_timestamps on RADV
48 - VK_KHR_vertex_attribute_divisor on RADV
49 - VK_KHR_maintenance6 on RADV
50 - VK_KHR_ray_tracing_position_fetch on RADV
66 - radv: games render with garbage output on RX5600M through PRIME with DCC
67 - radv: RGP reports for mesh shaders are confusing
72 - Conservative depth output doesn't work with RADV
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H A D23.3.0.rst34 - VK_KHR_maintenance5 on RADV
46 - VK_KHR_cooperative_matrix on RADV/GFX11+
54 - [RADV] War Thunder has some grass flickering.
55 - radv: satisfactory broken shader
56 - RADV problem with R7 M440 in some games
60 - RADV: trunc_coord breaks ambient occlusion in Dirt Rally and other games
61 - radv: Mass Effect Legendary Edition: a line going across the screen is visible in some areas with…
64 - [RADV][TONGA] - BeamNG.drive (284160) - Artifacts are present when looking at the skybox.
66 - [radv] Crypt not rendering properly
70 - RADV: Visual glitches in Unreal Engine 5.2.1 when using material with anisotropy and light channe…
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H A D21.0.0.rst42 - Add support for VK_VALVE_mutable_descriptor_type on RADV
46 - VK_KHR_fragment_shading_rate on RADV (RDNA2 only)
56 - Sparse memory support on RADV
58 - Rapid packed math (16bit-vectorization) on RADV
71 - \[RADV\] Nioh 2 - The Complete Edition: "Bloom" on lights
72 - \[RADV][BISECTED\] The Surge 2 (644830) - In-game assets do not render correctly since 20.3.4.
75 - RADV: robustBufferAccessUpdateAfterBind is not exposed
76 - \[RADV/DXVK\] Shadow artifacts with different games
82 - RADV: Extreme overhead in vkQueueSubmit
85 - occasional corruption issue with RADV in multiple games, disappears after using amdvlk
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H A D19.3.0.rst35 - VK_ANDROID_external_memory_android_hardware_buffer on RADV.
36 - VK_KHR_shader_clock on Intel, RADV.
37 - VK_KHR_shader_float_controls on Intel, RADV.
38 - VK_KHR_spirv_1_4 on Intel, RADV.
39 - VK_KHR_timeline_semaphore on RADV.
43 - VK_EXT_texel_buffer_alignment on RADV.
48 - New compiler backend "ACO" for RADV (RADV_PERFTEST=aco)
49 - VK_EXT_shader_demote_to_helper_invocation on RADV/ACO.
54 - [RADV] The Dead Rising 4 is causing a GPU hang with LLVM backend
58 - radv/aco Jedi Fallen Order hair rendering buggy
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H A D21.1.0.rst30 - VK_KHR_workgroup_memory_explicit_layout on Intel, RADV
34 - VK_KHR_zero_initialize_workgroup_memory on Intel, RADV
50 - VRS attachment on RADV
59 - Graphics corruption and GPU hang with RADV/LLVM
60 - old kernels (4.19) support in radv
69 - RADV: TRUNC_COORD breaks gather operations
70 - [RADV] corruption in avatar after dying in Heroes of the Storm
79 - RADV - Vertex explosion in DIRT 5 on RDNA2
101 - radv: dEQP regressions after addrlib update
113 - [RADV] Halo: The Master Chief Collection: Crash in Halo Reach Firefight
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H A D22.0.0.rst30 - lavapipe,radv,anv KHR_dynamic_rendering
31 - radv EXT_image_view_min_lod
32 - VK_KHR_synchronization2 on RADV.
39 - Vulkan 1.3 on RADV,Anv.
51 - radv: When using VS+PS only, primitive ID is mixed up after NGG culling
53 - RADV: Texture seams in The Evil Within 2 (regression)
55 - radv: CullDistance fail
57 - radv: causes hang untl gpu reset on navy_flounder
61 - radv/aco: DXVKs strict float emulation causes black screen/graphical corruption on RDNA1
69 - radv: msaa regression
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H A D22.1.0.rst32 - VK_EXT_depth_clip_control on lavapipe and RADV
44 - [radv] DCC causes artifacts in Senran Kagura Shinovi Versus
47 - Radv leaks a descriptor set layout
62 - radv/aco: xfb bug
69 - radv,aco: Regression with global atomics with negative offsets
70 - RADV: Quake 2 RTX v1.6.0 Corrupted Graphics
71 - radv: nir validation error with invalid array access
76 - radv: Poor performance in Ghostwire: Tokyo
84 - radv: Fog effects in Elden Ring broken
122 - radv: When using VS+PS only, primitive ID is mixed up after NGG culling
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H A D20.2.0.rst42 - VK_AMD_texture_gather_bias_lod on RADV.
44 - VK_AMD_gpu_shader_half_float on RADV/ACO.
46 - VK_AMD_gpu_shader_int16 on RADV/ACO.
48 - VK_EXT_extended_dynamic_state on ANV and RADV.
50 - VK_EXT_image_robustness on RADV.
52 - VK_EXT_private_data on ANV and RADV.
54 - VK_EXT_custom_border_color on ANV and RADV.
56 - VK_EXT_pipeline_creation_cache_control on ANV and RADV.
58 - VK_EXT_shader_demote_to_helper_invocation on RADV/LLVM.
60 - VK_EXT_subgroup_size_control on RADV/ACO.
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H A D19.0.0.rst41 - Fixed and re-exposed VK_EXT_pci_bus_info on Intel and RADV
42 - VK_EXT_scalar_block_layout on Intel and RADV
46 - VK_EXT_memory_budget on RADV
67 - [RADV] Rendering distortions only when MSAA is enabled
90 - RADV/Vega: Low mip levels of large BCn textures get corrupted by
158 - radv: New D3D boolean optimizations cause GPU hang in Witcher 3
178 - [regression, bisected] retroarch's crt-royale shader crash radv
184 - [RADV] The Witcher 3 system freeze
270 - radv: Flush before vkCmdWriteTimestamp() if needed
353 - radv: Use structured intrinsics instead of indexing workaround for
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H A D20.3.5.rst34 - \[RADV][BISECTED\] The Surge 2 (644830) - In-game assets do not render correctly since 20.3.4.
37 - radv: Some MSAA tests fail when DCC is forced.
40 - subgroupBallotFindMSB() broken in RADV/ACO 20.3.4
46 - \[RADV\] Nioh 2 - The Complete Edition: "Bloom" on lights
47 - RADV: robustBufferAccessUpdateAfterBind is not exposed
52 - RADV: Extreme overhead in vkQueueSubmit
54 - occasional corruption issue with RADV in multiple games, disappears after using amdvlk
56 - \[RADV][REGRESSION][BISECTED\] radv_GetMemoryFdPropertiesKHR returns no valid memory types for va…
59 - \[RADV][ACO\] Overwatch game crash: amd/compiler/aco_insert_exec_mask.cpp: Failed Assertion
61 - \[RADV\] Severe performance drop when exceeding VRAM compared to AMDVLK
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H A D20.0.0.rst34 - VK_AMD_device_coherent_memory on RADV.
35 - VK_AMD_mixed_attachment_samples on RADV.
36 - VK_AMD_shader_explicit_vertex_parameter on RADV.
37 - VK_AMD_shader_image_load_store_lod on RADV.
38 - VK_AMD_shader_fragment_mask on RADV.
39 - VK_EXT_subgroup_size_control on RADV/LLVM.
40 - VK_KHR_separate_depth_stencil_layouts on Intel, RADV.
41 - VK_KHR_shader_subgroup_extended_types on RADV.
42 - VK_KHR_swapchain_mutable_format on RADV.
43 - VK_KHR_shader_float_controls on RADV/ACO.
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H A D21.2.0.rst32 - VK_EXT_provoking_vertex on RADV.
34 - VK_EXT_extended_dynamic_state2 on RADV.
36 - VK_EXT_global_priority_query on RADV.
38 - VK_EXT_physical_device_drm on RADV.
40 - VK_KHR_shader_subgroup_uniform_control_flow on Intel and RADV.
42 - VK_EXT_color_write_enable on RADV.
48 - VK_EXT_acquire_drm_display on RADV and ANV.
56 - VK_EXT_multi_draw on ANV, lavapipe, and RADV
64 - NGG shader based primitive culling is now supported by RADV.
91 - [RADV] FSR in Resident Evil: Village looks very pixelated on Polaris
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H A D20.1.0.rst38 - VK_AMD_memory_overallocation_behavior on RADV.
39 - VK_KHR_shader_non_semantic_info on Intel, RADV.
47 - VK_EXT_robustness2 on Intel, RADV.
67 - radv regression on android
81 - [RADV/LLVM/ACO/Regression] After mesa commit
109 - radv: Reading ViewportIndex in fragment shader returns garbage
140 - radv: Enable TC-compat HTILE in VK_IMAGE_LAYOUT_GENERAL.
141 - radv:
144 - radv: RAVEN fails
148 - enable storageBuffer16BitAccess feature in radv for SI and CIK
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H A D20.3.0.rst48 - VK_KHR_copy_commands2 on RADV
50 - VK_KHR_shader_terminate_invocation on RADV
60 - VK_AMD_mixed_attachment_samples on RADV (GFX6-GFX7).
66 - VK_EXT_shader_image_atomic_int64 on RADV
80 - zink+radv: corruption on pre-game menu in quake3
95 - radv/aco: Vertex explosion on RPCS3
103 - RADV: Death Stranding glitchy sky rendering
111 - \[RADV\] broken stencil behaviour when using extended dynamic stencil state
112 - \[RADV/ACO\] Star Citizen Lighting/Shadow Issue
113 - \[RADV\] Some bindings seem broken with VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT
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H A D23.0.0.rst29 - VK_EXT_descriptor_buffer on RADV, Turnip
31 - VK_AMD_shader_early_and_late_fragment_tests on RADV
33 - VK_AMD_shader_explicit_vertex_parameter on RADV/RDNA3
35 - VK_EXT_swapchain_colorspace on RADV, ANV, Turnip
37 - Enabled VK_EXT_mesh_shader by default on RADV/RDNA2
39 - Implemented more VK_EXT_dynamic_state3 features on RADV, Turnip
41 - Various raytracing, graphics pipeline library and RDNA3 improvements on RADV
43 - Radeon Memory Visualizer support with RADV.
47 - VK_KHR_present_wait on ANV, RADV, Turnip
80 - radv: (Using mesh shader) NIR validation failed after nir_lower_io_to_scalar_early
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/aosp_15_r20/external/mesa3d/src/amd/ci/
H A Dgitlab-ci.yml5 radv-stoney-vkcts:x86_64:
8 - .radv-stoney-test:x86_64
13 radv-stoney-angle:
16 - .radv-stoney-test:x86_64
18 DEQP_SUITE: radv-stoney-angle
21 GPU_VERSION: angle-radv-stoney-aco
23 radv-stoney-angle-full:
25 - radv-stoney-angle
26 - .radv-valve-manual-rules
29 DEQP_SUITE: radv-stoney-angle-full
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H A Dgitlab-ci-inc.yml34 .radv-rules:
48 .radv-manual-rules:
60 .radv-collabora-rules:
65 - !reference [.radv-rules, rules]
67 .radv-collabora-rules-restricted:
72 - !reference [.radv-collabora-rules, rules]
74 .radv-valve-rules:
79 - !reference [.radv-rules, rules]
81 .radv-valve-manual-rules:
87 - !reference [.radv-manual-rules, rules]
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