/aosp_15_r20/external/mesa3d/docs/ |
H A D | features.txt | 425 Vulkan 1.0 -- all DONE: anv, dzn, lvp, nvk, radv, tu, v3dv, vn 427 Vulkan 1.1 -- all DONE: anv, lvp, nvk, radv, tu, vn 429 …VK_KHR_16bit_storage DONE (anv, dzn, hasvk, lvp, nvk, radv, tu/a6… 430 …VK_KHR_bind_memory2 DONE (anv, dzn, hasvk, lvp, nvk, pvr, radv, … 431 …VK_KHR_dedicated_allocation DONE (anv, dzn, hasvk, lvp, nvk, radv, tu, v… 432 …tor_update_template DONE (anv, dzn, hasvk, lvp, nvk, panvk, radv, tu, v3dv, vn) 435 …VK_KHR_external_fence DONE (anv, hasvk, lvp, nvk, pvr, radv, tu, v… 436 …VK_KHR_external_fence_capabilities DONE (anv, hasvk, lvp, nvk, pvr, radv, tu, v… 437 …VK_KHR_external_memory DONE (anv, dzn, hasvk, lvp, nvk, pvr, radv, … 438 …VK_KHR_external_memory_capabilities DONE (anv, dzn, hasvk, lvp, nvk, pvr, radv, … [all …]
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/aosp_15_r20/external/mesa3d/docs/relnotes/ |
H A D | 23.1.0.rst | 30 - VK_EXT_pipeline_library_group_handles on RADV 31 - VK_EXT_image_sliced_view_of_3d on RADV/GFX10+ 32 - VK_KHR_map_memory2 on ANV and RADV 33 - fullyCoveredFragmentShaderInputVariable on RADV/GFX9+ 34 - VK_EXT_discard_rectangles version 2 on RADV 35 - VK_EXT_graphics_pipeline_library on RADV 36 - extendedDynamicState3ColorBlendEquation on RADV 37 - primitiveUnderestimation on RADV/GFX9+ 38 - VK_KHR_fragment_shading_rate on RADV/GFX11 39 - VK_EXT_mesh_shader on RADV/GFX11 [all …]
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H A D | 24.1.0.rst | 30 - VK_EXT_map_memory_placed on RADV, ANV and NVK 31 - VK_KHR_shader_subgroup_rotate on RADV and ANV and NVK 32 - VK_KHR_load_store_op_none on RADV, ANV, NVK and Turnip 33 - VK_KHR_line_rasterization on RADV, ANV, NVK and Turnip 34 - VK_KHR_index_type_uint8 on RADV, ANV, NVK and Turnip 36 - VK_KHR_shader_maximal_reconvergence on RADV, ANV and NVK 37 - VK_KHR_shader_quad_control on RADV 43 - alphaToOne/extendedDynamicState3AlphaToOneEnable on RADV 44 - VK_EXT_device_address_binding_report on RADV 47 - VK_EXT_shader_object on RADV [all …]
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H A D | 22.3.0.rst | 33 - VK_EXT_attachment_feedback_loop_layout on RADV, lavapipe 34 - VK_KHR_global_priority on RADV 36 - VK_EXT_load_store_op_none on RADV 37 - VK_EXT_mutable_descriptor_type on RADV 43 - VK_EXT_extended_dynamic_state3 on RADV 47 - support for R8G8B8, B8G8R8, R16G16B16 and 64-bit vertex buffer formats on RADV 48 - initial GFX11/RDNA3 support on RADV 49 - various ray tracing optimizations on RADV 50 - extendedDynamicState2PatchControlPoints on RADV (VK_EXT_extended_dynamic_state2 feature) 73 - radv, dxvk: Rendering errors in World of Tanks after "Switch to dynamic rendering only" [all …]
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H A D | 24.2.0.rst | 30 - VK_KHR_dynamic_rendering_local_read on RADV 31 - VK_EXT_legacy_vertex_attributes on lavapipe, ANV, Turnip and RADV 32 - VK_MESA_image_alignment_control on RADV 33 - VK_EXT_shader_replicated_composites on ANV, dozen, hasvk, lavapipe, nvk, RADV, and Turnip 35 - VK_KHR_maintenance7 on RADV 82 - RADV/ACO: assert on per-sample interpolation 83 - radv: large descriptor layout creation is slow 87 - RADV: Smooth lines affect triangle rendering 96 - [radv] GPU hang in Starfield on RX 5700 XT 108 - regression in !29436 for radv+angle on stoney [all …]
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H A D | 23.2.1.rst | 34 - VK_EXT_attachment_feedback_loop_dynamic_state on RADV 36 - extendedDynamicState3SampleLocationsEnable on RADV 38 - VK_EXT_dynamic_rendering_unused_attachments on RADV 46 - VK_KHR_fragment_shader_barycentric on RADV/GFX10.3+ 48 - VK_KHR_ray_tracing_pipeline on RADV/GFX10.3+ 50 - VK_EXT_depth_bias_control on RADV 52 - VK_EXT_fragment_shader_interlock on RADV/GFX9+ 54 - VK_EXT_pipeline_robustness on RADV 67 - radv: Regression from 266b2cfe5bf3feda16747c50c1638fb5a0426958 72 - [RADV] Dead by Daylight memory leak (shader-related?) on 23.1.6 [all …]
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H A D | 22.2.0.rst | 37 - VK_EXT_image_2d_view_of_3d on RADV 45 - VK_EXT_primitives_generated_query on RADV 47 - VK_EXT_non_seamless_cube_map on RADV, ANV, lavapipe 49 - VK_EXT_border_color_swizzle on lavapipe, ANV, turnip, RADV 51 - VK_EXT_shader_module_identifier on RADV 63 - VK_EXT_attachment_feedback_loop_layout on RADV 98 - [Bisected][RADV] Rendering issues and performance drop with GFX10 on RPCS3 118 - radv: line rasterization mode affects multisampling 121 - radv: dynamic vertex input failure 122 - navi21\\radv\\amdgpu Halo Infinite screen corruption and then hang [all …]
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H A D | 21.3.0.rst | 33 - VK_EXT_shader_atomic_float2 on Intel and RADV. 34 - VK_EXT_vertex_input_dynamic_state on RADV. 39 - VK_EXT_primitive_topology_list_restart on RADV and lavapipe. 42 - VK_KHR_shader_integer_dot_product on RADV. 47 - Experimental raytracing support on RADV 49 - NGG shader based culling is now enabled by default on GFX10.3 on RADV. 50 - VK_KHR_maintenance4 on RADV 51 - VK_KHR_format_feature_flags2 on RADV. 58 - RADV/ACO: Monster Hunter Rise Demo renders wrong results 59 - radv: Odd lack of implicit host memory invalidation [all …]
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H A D | 24.0.0.rst | 30 - VK_EXT_image_compression_control on RADV 31 - VK_EXT_device_fault on RADV 40 - VK_EXT_depth_clamp_zero_one on RADV 47 - VK_KHR_calibrated_timestamps on RADV 48 - VK_KHR_vertex_attribute_divisor on RADV 49 - VK_KHR_maintenance6 on RADV 50 - VK_KHR_ray_tracing_position_fetch on RADV 66 - radv: games render with garbage output on RX5600M through PRIME with DCC 67 - radv: RGP reports for mesh shaders are confusing 72 - Conservative depth output doesn't work with RADV [all …]
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H A D | 23.3.0.rst | 34 - VK_KHR_maintenance5 on RADV 46 - VK_KHR_cooperative_matrix on RADV/GFX11+ 54 - [RADV] War Thunder has some grass flickering. 55 - radv: satisfactory broken shader 56 - RADV problem with R7 M440 in some games 60 - RADV: trunc_coord breaks ambient occlusion in Dirt Rally and other games 61 - radv: Mass Effect Legendary Edition: a line going across the screen is visible in some areas with… 64 - [RADV][TONGA] - BeamNG.drive (284160) - Artifacts are present when looking at the skybox. 66 - [radv] Crypt not rendering properly 70 - RADV: Visual glitches in Unreal Engine 5.2.1 when using material with anisotropy and light channe… [all …]
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H A D | 21.0.0.rst | 42 - Add support for VK_VALVE_mutable_descriptor_type on RADV 46 - VK_KHR_fragment_shading_rate on RADV (RDNA2 only) 56 - Sparse memory support on RADV 58 - Rapid packed math (16bit-vectorization) on RADV 71 - \[RADV\] Nioh 2 - The Complete Edition: "Bloom" on lights 72 - \[RADV][BISECTED\] The Surge 2 (644830) - In-game assets do not render correctly since 20.3.4. 75 - RADV: robustBufferAccessUpdateAfterBind is not exposed 76 - \[RADV/DXVK\] Shadow artifacts with different games 82 - RADV: Extreme overhead in vkQueueSubmit 85 - occasional corruption issue with RADV in multiple games, disappears after using amdvlk [all …]
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H A D | 19.3.0.rst | 35 - VK_ANDROID_external_memory_android_hardware_buffer on RADV. 36 - VK_KHR_shader_clock on Intel, RADV. 37 - VK_KHR_shader_float_controls on Intel, RADV. 38 - VK_KHR_spirv_1_4 on Intel, RADV. 39 - VK_KHR_timeline_semaphore on RADV. 43 - VK_EXT_texel_buffer_alignment on RADV. 48 - New compiler backend "ACO" for RADV (RADV_PERFTEST=aco) 49 - VK_EXT_shader_demote_to_helper_invocation on RADV/ACO. 54 - [RADV] The Dead Rising 4 is causing a GPU hang with LLVM backend 58 - radv/aco Jedi Fallen Order hair rendering buggy [all …]
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H A D | 21.1.0.rst | 30 - VK_KHR_workgroup_memory_explicit_layout on Intel, RADV 34 - VK_KHR_zero_initialize_workgroup_memory on Intel, RADV 50 - VRS attachment on RADV 59 - Graphics corruption and GPU hang with RADV/LLVM 60 - old kernels (4.19) support in radv 69 - RADV: TRUNC_COORD breaks gather operations 70 - [RADV] corruption in avatar after dying in Heroes of the Storm 79 - RADV - Vertex explosion in DIRT 5 on RDNA2 101 - radv: dEQP regressions after addrlib update 113 - [RADV] Halo: The Master Chief Collection: Crash in Halo Reach Firefight [all …]
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H A D | 22.0.0.rst | 30 - lavapipe,radv,anv KHR_dynamic_rendering 31 - radv EXT_image_view_min_lod 32 - VK_KHR_synchronization2 on RADV. 39 - Vulkan 1.3 on RADV,Anv. 51 - radv: When using VS+PS only, primitive ID is mixed up after NGG culling 53 - RADV: Texture seams in The Evil Within 2 (regression) 55 - radv: CullDistance fail 57 - radv: causes hang untl gpu reset on navy_flounder 61 - radv/aco: DXVKs strict float emulation causes black screen/graphical corruption on RDNA1 69 - radv: msaa regression [all …]
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H A D | 22.1.0.rst | 32 - VK_EXT_depth_clip_control on lavapipe and RADV 44 - [radv] DCC causes artifacts in Senran Kagura Shinovi Versus 47 - Radv leaks a descriptor set layout 62 - radv/aco: xfb bug 69 - radv,aco: Regression with global atomics with negative offsets 70 - RADV: Quake 2 RTX v1.6.0 Corrupted Graphics 71 - radv: nir validation error with invalid array access 76 - radv: Poor performance in Ghostwire: Tokyo 84 - radv: Fog effects in Elden Ring broken 122 - radv: When using VS+PS only, primitive ID is mixed up after NGG culling [all …]
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H A D | 20.2.0.rst | 42 - VK_AMD_texture_gather_bias_lod on RADV. 44 - VK_AMD_gpu_shader_half_float on RADV/ACO. 46 - VK_AMD_gpu_shader_int16 on RADV/ACO. 48 - VK_EXT_extended_dynamic_state on ANV and RADV. 50 - VK_EXT_image_robustness on RADV. 52 - VK_EXT_private_data on ANV and RADV. 54 - VK_EXT_custom_border_color on ANV and RADV. 56 - VK_EXT_pipeline_creation_cache_control on ANV and RADV. 58 - VK_EXT_shader_demote_to_helper_invocation on RADV/LLVM. 60 - VK_EXT_subgroup_size_control on RADV/ACO. [all …]
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H A D | 19.0.0.rst | 41 - Fixed and re-exposed VK_EXT_pci_bus_info on Intel and RADV 42 - VK_EXT_scalar_block_layout on Intel and RADV 46 - VK_EXT_memory_budget on RADV 67 - [RADV] Rendering distortions only when MSAA is enabled 90 - RADV/Vega: Low mip levels of large BCn textures get corrupted by 158 - radv: New D3D boolean optimizations cause GPU hang in Witcher 3 178 - [regression, bisected] retroarch's crt-royale shader crash radv 184 - [RADV] The Witcher 3 system freeze 270 - radv: Flush before vkCmdWriteTimestamp() if needed 353 - radv: Use structured intrinsics instead of indexing workaround for [all …]
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H A D | 20.3.5.rst | 34 - \[RADV][BISECTED\] The Surge 2 (644830) - In-game assets do not render correctly since 20.3.4. 37 - radv: Some MSAA tests fail when DCC is forced. 40 - subgroupBallotFindMSB() broken in RADV/ACO 20.3.4 46 - \[RADV\] Nioh 2 - The Complete Edition: "Bloom" on lights 47 - RADV: robustBufferAccessUpdateAfterBind is not exposed 52 - RADV: Extreme overhead in vkQueueSubmit 54 - occasional corruption issue with RADV in multiple games, disappears after using amdvlk 56 - \[RADV][REGRESSION][BISECTED\] radv_GetMemoryFdPropertiesKHR returns no valid memory types for va… 59 - \[RADV][ACO\] Overwatch game crash: amd/compiler/aco_insert_exec_mask.cpp: Failed Assertion 61 - \[RADV\] Severe performance drop when exceeding VRAM compared to AMDVLK [all …]
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H A D | 20.0.0.rst | 34 - VK_AMD_device_coherent_memory on RADV. 35 - VK_AMD_mixed_attachment_samples on RADV. 36 - VK_AMD_shader_explicit_vertex_parameter on RADV. 37 - VK_AMD_shader_image_load_store_lod on RADV. 38 - VK_AMD_shader_fragment_mask on RADV. 39 - VK_EXT_subgroup_size_control on RADV/LLVM. 40 - VK_KHR_separate_depth_stencil_layouts on Intel, RADV. 41 - VK_KHR_shader_subgroup_extended_types on RADV. 42 - VK_KHR_swapchain_mutable_format on RADV. 43 - VK_KHR_shader_float_controls on RADV/ACO. [all …]
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H A D | 21.2.0.rst | 32 - VK_EXT_provoking_vertex on RADV. 34 - VK_EXT_extended_dynamic_state2 on RADV. 36 - VK_EXT_global_priority_query on RADV. 38 - VK_EXT_physical_device_drm on RADV. 40 - VK_KHR_shader_subgroup_uniform_control_flow on Intel and RADV. 42 - VK_EXT_color_write_enable on RADV. 48 - VK_EXT_acquire_drm_display on RADV and ANV. 56 - VK_EXT_multi_draw on ANV, lavapipe, and RADV 64 - NGG shader based primitive culling is now supported by RADV. 91 - [RADV] FSR in Resident Evil: Village looks very pixelated on Polaris [all …]
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H A D | 20.1.0.rst | 38 - VK_AMD_memory_overallocation_behavior on RADV. 39 - VK_KHR_shader_non_semantic_info on Intel, RADV. 47 - VK_EXT_robustness2 on Intel, RADV. 67 - radv regression on android 81 - [RADV/LLVM/ACO/Regression] After mesa commit 109 - radv: Reading ViewportIndex in fragment shader returns garbage 140 - radv: Enable TC-compat HTILE in VK_IMAGE_LAYOUT_GENERAL. 141 - radv: 144 - radv: RAVEN fails 148 - enable storageBuffer16BitAccess feature in radv for SI and CIK [all …]
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H A D | 20.3.0.rst | 48 - VK_KHR_copy_commands2 on RADV 50 - VK_KHR_shader_terminate_invocation on RADV 60 - VK_AMD_mixed_attachment_samples on RADV (GFX6-GFX7). 66 - VK_EXT_shader_image_atomic_int64 on RADV 80 - zink+radv: corruption on pre-game menu in quake3 95 - radv/aco: Vertex explosion on RPCS3 103 - RADV: Death Stranding glitchy sky rendering 111 - \[RADV\] broken stencil behaviour when using extended dynamic stencil state 112 - \[RADV/ACO\] Star Citizen Lighting/Shadow Issue 113 - \[RADV\] Some bindings seem broken with VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT [all …]
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H A D | 23.0.0.rst | 29 - VK_EXT_descriptor_buffer on RADV, Turnip 31 - VK_AMD_shader_early_and_late_fragment_tests on RADV 33 - VK_AMD_shader_explicit_vertex_parameter on RADV/RDNA3 35 - VK_EXT_swapchain_colorspace on RADV, ANV, Turnip 37 - Enabled VK_EXT_mesh_shader by default on RADV/RDNA2 39 - Implemented more VK_EXT_dynamic_state3 features on RADV, Turnip 41 - Various raytracing, graphics pipeline library and RDNA3 improvements on RADV 43 - Radeon Memory Visualizer support with RADV. 47 - VK_KHR_present_wait on ANV, RADV, Turnip 80 - radv: (Using mesh shader) NIR validation failed after nir_lower_io_to_scalar_early [all …]
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/aosp_15_r20/external/mesa3d/src/amd/ci/ |
H A D | gitlab-ci.yml | 5 radv-stoney-vkcts:x86_64: 8 - .radv-stoney-test:x86_64 13 radv-stoney-angle: 16 - .radv-stoney-test:x86_64 18 DEQP_SUITE: radv-stoney-angle 21 GPU_VERSION: angle-radv-stoney-aco 23 radv-stoney-angle-full: 25 - radv-stoney-angle 26 - .radv-valve-manual-rules 29 DEQP_SUITE: radv-stoney-angle-full [all …]
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H A D | gitlab-ci-inc.yml | 34 .radv-rules: 48 .radv-manual-rules: 60 .radv-collabora-rules: 65 - !reference [.radv-rules, rules] 67 .radv-collabora-rules-restricted: 72 - !reference [.radv-collabora-rules, rules] 74 .radv-valve-rules: 79 - !reference [.radv-rules, rules] 81 .radv-valve-manual-rules: 87 - !reference [.radv-manual-rules, rules] [all …]
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