xref: /aosp_15_r20/external/mesa3d/docs/relnotes/20.2.0.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 20.2.0 Release Notes / 2020-09-28
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 20.2.0 is a new development release. People who are concerned
5*61046927SAndroid Build Coastguard Workerwith stability and reliability should stick with a previous release or
6*61046927SAndroid Build Coastguard Workerwait for Mesa 20.2.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerMesa 20.2.0 implements the OpenGL 4.6 API, but the version reported by
9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
11*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
12*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
13*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerMesa 20.2.0 implements the Vulkan 1.2 API, but the version reported by
16*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
17*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard WorkerSHA256 checksum
20*61046927SAndroid Build Coastguard Worker---------------
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker::
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker    63f0359575d558ef98dd78adffc0df4c66b76964ebf603b778b7004964191d30  mesa-20.2.0.tar.xz
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerNew features
28*61046927SAndroid Build Coastguard Worker------------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker- GL_ARB_compute_variable_group_size on Iris.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker- GL_ARB_gpu_shader5 on llvmpipe
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker- GL_ARB_post_depth_coverage on llvmpipe
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker- GLES 3.2 on llvmpipe
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard Worker- GL_EXT_shader_group_vote on GLES3.
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker- GL_EXT_texture_shadow_lod on llvmpipe
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker- VK_AMD_texture_gather_bias_lod on RADV.
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard Worker- VK_AMD_gpu_shader_half_float on RADV/ACO.
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker- VK_AMD_gpu_shader_int16 on RADV/ACO.
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker- VK_EXT_extended_dynamic_state on ANV and RADV.
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker- VK_EXT_image_robustness on RADV.
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker- VK_EXT_private_data on ANV and RADV.
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker- VK_EXT_custom_border_color on ANV and RADV.
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker- VK_EXT_pipeline_creation_cache_control on ANV and RADV.
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker- VK_EXT_shader_demote_to_helper_invocation on RADV/LLVM.
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker- VK_EXT_subgroup_size_control on RADV/ACO.
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker- VK_GOOGLE_user_type on ANV and RADV.
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker- VK_KHR_shader_subgroup_extended_types on RADV/ACO.
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker- GL_ARB_gl_spirv on nvc0/nir.
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard Worker- GL_ARB_spirv_extensions on nvc0/nir.
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker- RADV now uses ACO per default as backend
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker- RADV_DEBUG=llvm option to enable LLVM backend for RADV
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker- VK_EXT_image_robustness for ANV
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker- VK_EXT_shader_atomic_float on ANV
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker- VK_EXT_4444_formats on ANV and RADV.
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard Worker- VK_KHR_memory_model on RADV.
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker- GL 4.5 on llvmpipe
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker- EGL_KHR_swap_buffers_with_damage on X11 (DRI3)
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard WorkerBug fixes
88*61046927SAndroid Build Coastguard Worker---------
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker- [Regression][Bisected][20.2][radeonsi] American Truck Simulator continually allocates memory until OOM
91*61046927SAndroid Build Coastguard Worker- anv: dEQP-VK.robustness.robustness2.* failures on gen12
92*61046927SAndroid Build Coastguard Worker- [RADV] Problems reading primitive ID in fragment shader after tessellation
93*61046927SAndroid Build Coastguard Worker- Massive memory leak (at least AMD, others unknown)
94*61046927SAndroid Build Coastguard Worker- Substance Painter 6.1.3 black glitches on Radeon RX570
95*61046927SAndroid Build Coastguard Worker- vkCmdCopyImage broadcasts subsample 0 of MSAA src into all subsamples of dst on RADV
96*61046927SAndroid Build Coastguard Worker- Crash in ruvd_end_frame when calling vaBeginPicture/vaEndPicture without rendering anything
97*61046927SAndroid Build Coastguard Worker- X-Plane 11 Installer crashes on startup since ``glsl: declare gl_Layer/gl_ViewportIndex/gl_ViewportMask as vs builtins``
98*61046927SAndroid Build Coastguard Worker- Horizon Zero Dawn graphics corruption with with radv
99*61046927SAndroid Build Coastguard Worker- Amber test opt_peel_loop_initial_if: Assertion failed
100*61046927SAndroid Build Coastguard Worker- Dirt Rally: Flickering glitches on certain foliage since Mesa 20.1.0 caused by MSAA
101*61046927SAndroid Build Coastguard Worker- [BRW] WRC 5 asserts with gallium nine and iris.
102*61046927SAndroid Build Coastguard Worker- radv: Corruption in "The Surge 2"
103*61046927SAndroid Build Coastguard Worker- [RADV] Detroit: Become Human Demo game lock-ups with RADV
104*61046927SAndroid Build Coastguard Worker- Road Redemption certain  graphic effects rendered white color
105*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: deadlock with Xwayland when compositor holds multiple buffers
106*61046927SAndroid Build Coastguard Worker- [RADV/ACO] Death Stranding cause a GPU hung (*ERROR* Waiting for fences timed out!)
107*61046927SAndroid Build Coastguard Worker- lp_bld_init.c:172:7: error: implicit declaration of function ‘LLVMAddConstantPropagationPass’; did you mean ‘LLVMAddCorrelatedValuePropagationPass’? [-Werror=implicit-function-declaration]
108*61046927SAndroid Build Coastguard Worker- Intel Vulkan driver crash with alpha-to-coverage
109*61046927SAndroid Build Coastguard Worker- EGL_KHR_swap_buffers_with_damage support on X11
110*61046927SAndroid Build Coastguard Worker- radv: blitting 3D images with linear filter
111*61046927SAndroid Build Coastguard Worker- [ACO] Compiling pipelines from RPCS3's shader interpreter spins forever in ACO code
112*61046927SAndroid Build Coastguard Worker- Intel Vulkan driver assertion with small xfb buffer
113*61046927SAndroid Build Coastguard Worker- [spirv-fuzz] SPIR-V parsing failed "src->type->type == dest->type->type"
114*61046927SAndroid Build Coastguard Worker- radeonsi: radeonsi crashes in Chrome on chromeos
115*61046927SAndroid Build Coastguard Worker- [RADV] commit d19bc94e4eb94 broke gamescope with Navi
116*61046927SAndroid Build Coastguard Worker- 4e3a7dcf6ee4946c46ae8b35e7883a49859ef6fb breaks Gamescope showing windows properly.
117*61046927SAndroid Build Coastguard Worker- anv: crashes in CTS test dEQP-VK.subgroups.*.framebuffer.*_tess_eval
118*61046927SAndroid Build Coastguard Worker- Intel Vuikan (anv) crash in copy_non_dynamic_state() when using validation layer
119*61046927SAndroid Build Coastguard Worker- Mafia 3: Trees get rendered incorrectly
120*61046927SAndroid Build Coastguard Worker- radv: dEQP-VK.synchronization.op.multi_queue.timeline_semaphore.write_clear_attachments_*_concurrent fail when forcing DCC.
121*61046927SAndroid Build Coastguard Worker- Crash on GTA 5 through proton 5.0.9 and GE versions
122*61046927SAndroid Build Coastguard Worker- Mesa 20.2.0-rc1 fails to build for AMD
123*61046927SAndroid Build Coastguard Worker- Assertion failure compiling shader from Zigguart
124*61046927SAndroid Build Coastguard Worker- Panfrost locks for waiting fence when running Source engine games
125*61046927SAndroid Build Coastguard Worker- ci: ``-Dtools=panfrost`` should be build-tested
126*61046927SAndroid Build Coastguard Worker- panfrost: Register allocation fails for Firefox WebRender shaders
127*61046927SAndroid Build Coastguard Worker- VRAM leak with vuilkan external memory + opengl memory objects
128*61046927SAndroid Build Coastguard Worker- [vulkan/build] Recent build system changes made VK_EXT_acquire_xlib_display unnecessarily depend on GBM
129*61046927SAndroid Build Coastguard Worker- ci: Capture devcoredumps on chezas
130*61046927SAndroid Build Coastguard Worker- Possible array out of bounds in brw_vec4_nir.cpp
131*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: incorrect rendering in asphalt 9
132*61046927SAndroid Build Coastguard Worker- [tgl][bisected][regression][iris] failure on dEQP-EGL.functional.wide_color.pbuffer_8888_colorspace_default
133*61046927SAndroid Build Coastguard Worker- Multiply defined symbols compiling with gcc\@10.1.0
134*61046927SAndroid Build Coastguard Worker- shrinking descriptor pool on intel+vulkan
135*61046927SAndroid Build Coastguard Worker- dEQP-VK.renderpass2.dedicated_allocation.attachment.1.12 fails on NAVI14
136*61046927SAndroid Build Coastguard Worker- turnip: binning and indirect dependency
137*61046927SAndroid Build Coastguard Worker- Amber test leads to NIR validation failed after nir_opt_if (on spirv-fuzz shader)
138*61046927SAndroid Build Coastguard Worker- Unable to compile mesa-git from b559d26c
139*61046927SAndroid Build Coastguard Worker- Ambient light too bright with ACO in AC: Odyssey
140*61046927SAndroid Build Coastguard Worker- Multiple issues with Detroit Become Human
141*61046927SAndroid Build Coastguard Worker- ci: Capture artifacts in baremetal mode
142*61046927SAndroid Build Coastguard Worker- turnip/ir3: fine derivatives
143*61046927SAndroid Build Coastguard Worker- panfrost: regression: Major stuttering and low compositor FPS with glmark2
144*61046927SAndroid Build Coastguard Worker- khr_debug-push-pop-group_gl: ../src/util/simple_mtx.h:86: simple_mtx_lock: Assertion \`c != _SIMPLE_MTX_INVALID_VALUE' failed.
145*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: skai/skqp fails
146*61046927SAndroid Build Coastguard Worker- SPIR-V parsing fails in src/compiler/spirv/spirv_to_nir.c
147*61046927SAndroid Build Coastguard Worker- SPIR-V parsing fails in src/compiler/spirv/vtn_cfg.c
148*61046927SAndroid Build Coastguard Worker- Weird GLSL bug
149*61046927SAndroid Build Coastguard Worker- iris driver is broken in Freedesktop 19.08
150*61046927SAndroid Build Coastguard Worker- LLVM not properly shutdown in ``si_pipe.c``?
151*61046927SAndroid Build Coastguard Worker- Panfrost: add current status to docs/features.txt
152*61046927SAndroid Build Coastguard Worker- Opengl incorrect rendering on yuzu Amd
153*61046927SAndroid Build Coastguard Worker- RADV: VK_ACCESS_MEMORY_READ/WRITE_BIT is not implemented
154*61046927SAndroid Build Coastguard Worker- [bisected][regression][all platforms] multiple deqp-gles31/glescts/piglit failures
155*61046927SAndroid Build Coastguard Worker- 7406ea37, "ac/surface: require that gfx8 doesn't have DCC in order to be displayable", breaks Gamescope being able to launch games on RX580, and possibly other gfx8 cards
156*61046927SAndroid Build Coastguard Worker- vkGetSemaphoreCounterValue doesn't update without vkWaitSemaphores calls on Intel UHD 620
157*61046927SAndroid Build Coastguard Worker- [RADV] System crash when playing XCOM Chimera Squad because of commit #7a5e6fd2
158*61046927SAndroid Build Coastguard Worker- [RADV] Non-precise occlusion queries return non-zero when all fragments are discarded
159*61046927SAndroid Build Coastguard Worker- [DXVK] Project Cars rendering problems
160*61046927SAndroid Build Coastguard Worker- ADDRLIB ODR Violation
161*61046927SAndroid Build Coastguard Worker- Build fails with current mesa from git "undefinierter Verweis auf »nir_lower_clip_disable«"
162*61046927SAndroid Build Coastguard Worker- KDE Compositor stuttering after Check for window destruction in dri3_wait_for_event_locked
163*61046927SAndroid Build Coastguard Worker- Add fallthrough to prevent errors caused by missing break
164*61046927SAndroid Build Coastguard Worker- i965/20.1: gray rendering with torcs racing
165*61046927SAndroid Build Coastguard Worker- glBindBufferRange call seems to be ignored by one of two shader-programs on radeon cards
166*61046927SAndroid Build Coastguard Worker- [bisected][g33] piglit.spec.ext_framebuffer_object.fbo-cubemap failure
167*61046927SAndroid Build Coastguard Worker- Increase GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS to greater value.
168*61046927SAndroid Build Coastguard Worker- nir: st_nir_lower_builtin fails for gl_LightSource[i]
169*61046927SAndroid Build Coastguard Worker- Sometimes VLC player process gets stuck in memory after closure if video output used is Auto or OpenGL
170*61046927SAndroid Build Coastguard Worker- Double unlock in rbug_context.c
171*61046927SAndroid Build Coastguard Worker- Double copy for TexSubImage
172*61046927SAndroid Build Coastguard Worker- [v3d] corruption when GS omits some vertices
173*61046927SAndroid Build Coastguard Worker- Iris crashes when reading from multisampled front buffer on platforms without front buffer
174*61046927SAndroid Build Coastguard Worker- freedreno: subway surfers crash when repeatedly toggling fullscreen
175*61046927SAndroid Build Coastguard Worker- [RADV/GFX8] Performance drop in DOOM Eternal when "Present from compute" is enabled
176*61046927SAndroid Build Coastguard Worker- freedreno: multiple applications crash on a5xx
177*61046927SAndroid Build Coastguard Worker- Use-after-free crash innv50_ir::GCRA::RIG_Node::init()
178*61046927SAndroid Build Coastguard Worker- intel: Sample mask writes need to be honored in Vulkan
179*61046927SAndroid Build Coastguard Worker- [RADV] - Path of Exile (238960) - Map outline, landscape and markers are missing with the Vulkan renderer.
180*61046927SAndroid Build Coastguard Worker- ASTC texture decompression fails when using software fallback
181*61046927SAndroid Build Coastguard Worker- [i965][iris][regression][bisected] multiple piglit and glcts failures on all platforms
182*61046927SAndroid Build Coastguard Worker- please publish GPG keyring used to sign new releases
183*61046927SAndroid Build Coastguard Worker- [BISECTED] compiling shader causes crash
184*61046927SAndroid Build Coastguard Worker- Missing render Information on Stellaris
185*61046927SAndroid Build Coastguard Worker- freedreno/ir3: allow copy-propagate from array
186*61046927SAndroid Build Coastguard Worker- Zink + GALLIUM_HUD SIGSEGV
187*61046927SAndroid Build Coastguard Worker- piglit spec\@egl_ext_device_base\@conformance fails LLVM 11 Git assertion since "llvmpipe/fs: add caching support"
188*61046927SAndroid Build Coastguard Worker- llvmpipe: 1x1 framebuffer with a 2x2 viewport
189*61046927SAndroid Build Coastguard Worker- [regression] nir build failure
190*61046927SAndroid Build Coastguard Worker- ci: need to end baremetal tests after kernel panic/instaboot
191*61046927SAndroid Build Coastguard Worker- If-statement body is executed for false condition
192*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: broken rendering in playcanvas "after the flood"
193*61046927SAndroid Build Coastguard Worker- [regression] performance drop on Dota 2, CS:GO, and gfxbench GL benchmarks on ICL/Iris
194*61046927SAndroid Build Coastguard Worker- [amd] C++ ODR violatation for union GB_ADDR_CONFIG
195*61046927SAndroid Build Coastguard Worker- Zink reports incorrect amount of video memory
196*61046927SAndroid Build Coastguard Worker- [RADV/LLVM]: void llvm::ICmpInst::AssertOK(): Assertion \`getOperand(0)->getType() == getOperand(1)->getType() && "Both operands to ICmp instruction are not of the same type!"' failed.
197*61046927SAndroid Build Coastguard Worker- glsl-1.50-gs-max-output hangs on Navi10 + NGG
198*61046927SAndroid Build Coastguard Worker- anv: Runs out of binding tables with PPSSPP during long runs
199*61046927SAndroid Build Coastguard Worker- Segfault in Panfrost with waypipe
200*61046927SAndroid Build Coastguard Worker- ci: Use rsync instead of rm -rf ; cp for baremetal rootfs
201*61046927SAndroid Build Coastguard Worker- i965: Rendering problems replaying a trace of "Refunct" after mesa-20.1.0-rc1 release [bisected]
202*61046927SAndroid Build Coastguard Worker- Panfrost (rk3399 NanoPi M4) hang/crash on playing video on Kodi/X11
203*61046927SAndroid Build Coastguard Worker- gallium/winsys/radeon/drm fails assertion on 32bit
204*61046927SAndroid Build Coastguard Worker- NIR validation failed after glsl to nir, before function inline, wrong {src,dst}->type ?
205*61046927SAndroid Build Coastguard Worker- nir/spirv asin() function not precise enough
206*61046927SAndroid Build Coastguard Worker- Mesa 20.0.7 / 20.1.0-rc4 regression, extremally long shader compilation time in NIR
207*61046927SAndroid Build Coastguard Worker- Android build error after 689acc73
208*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: gpu hangs in google earth
209*61046927SAndroid Build Coastguard Worker- Mesa-git build fails on Fedora Rawhide
210*61046927SAndroid Build Coastguard Worker- Doom Eternal 1.1 performs very poorly on RADV
211*61046927SAndroid Build Coastguard Worker- iris/i965: possible regression in 20.0.5 due to changes in buffer manager sharing across screens (firefox/mozilla#1634213)
212*61046927SAndroid Build Coastguard Worker- iris/i965: possible regression in 20.0.5 due to changes in buffer manager sharing across screens (firefox/mozilla#1634213)
213*61046927SAndroid Build Coastguard Worker- Incorrect _NetBSD__ macro inside execmem.c
214*61046927SAndroid Build Coastguard Worker- Possible invalid sizeof in device.c
215*61046927SAndroid Build Coastguard Worker- YUV FP16 lowering validation failing
216*61046927SAndroid Build Coastguard Worker- GLSL compiler assertion is_float() failed in glsl/ir_validate.cpp, visit_leave on specific WebGL shader
217*61046927SAndroid Build Coastguard Worker- [RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical aberrations.
218*61046927SAndroid Build Coastguard Worker- [RADV] - Doom Eternal (782330) & Metro Exodus (412020) - Title requires 'RADV_DEBUG=zerovram' to eliminate colorful graphical aberrations.
219*61046927SAndroid Build Coastguard Worker- mesa trunk master vulkan overlay-layer meson.build warning empty configuration_data() object
220*61046927SAndroid Build Coastguard Worker- [meson] increase minimum required version
221*61046927SAndroid Build Coastguard Worker- Kicad fails to render 3D PCB models.
222*61046927SAndroid Build Coastguard Worker- freedreno: minetest: alpha channel issue on a6xx
223*61046927SAndroid Build Coastguard Worker- Reproduceable i915 gpu hang Intel Iris Plus Graphics (Ice Lake 8x8 GT2)
224*61046927SAndroid Build Coastguard Worker- 7 Days to Die - "Reflection Quality" setting broken, results in environment rendered black
225*61046927SAndroid Build Coastguard Worker- glsl: regression affecting shader compilation time
226*61046927SAndroid Build Coastguard Worker- freedreno: glamor issue with x11 desktops
227*61046927SAndroid Build Coastguard Worker- finish converting from fnv1a to xxhash
228*61046927SAndroid Build Coastguard Worker- Hang in iris_dri in kitty
229*61046927SAndroid Build Coastguard Worker- Setting twice value to output_stream in radv_nir_to_llvm.c
230*61046927SAndroid Build Coastguard Worker- Overwriting value of ``jit_tex->sample_stride`` in lp_setup.c
231*61046927SAndroid Build Coastguard Worker- [AMDGPU][OpenGL] apitrace of kernel/firmware crash that requires a reboot
232*61046927SAndroid Build Coastguard Worker- Flickering in Superposition benchmark
233*61046927SAndroid Build Coastguard Worker- Double lock in fbobject.c
234*61046927SAndroid Build Coastguard Worker- Possible typo in aco_insert_waitcnt.cpp
235*61046927SAndroid Build Coastguard Worker- [bisected] Steam crashes when newest Iris built with LTO
236*61046927SAndroid Build Coastguard Worker- Freeing null pointer inside radv_amdgpu_cs.c
237*61046927SAndroid Build Coastguard Worker- Duplicated sub expression in radv_nir_to_llvm.c
238*61046927SAndroid Build Coastguard Worker- i965/vec4: opt_cse_local cause the out of bound array access
239*61046927SAndroid Build Coastguard Worker- NIR: Regression on shader using 8/16-bit integers
240*61046927SAndroid Build Coastguard Worker- ACO: Compiler segfault on 8/16-bit integers.
241*61046927SAndroid Build Coastguard Worker- lp_bld_intr.c:70:16: error: use of undeclared identifier 'LLVMFixedVectorTypeKind'; did you mean 'LLVMVectorTypeKind'?
242*61046927SAndroid Build Coastguard Worker- recent seqno changes causing surfaceflinger crash
243*61046927SAndroid Build Coastguard Worker- [radeonsi] [glthread] Crash with glthread enabled
244*61046927SAndroid Build Coastguard Worker- Deadlock in anv_timelines_wait()
245*61046927SAndroid Build Coastguard Worker- [gles3] supertuxkart: some textures are incorrect
246*61046927SAndroid Build Coastguard Worker- post_version.py does not work with release candidates
247*61046927SAndroid Build Coastguard Worker- post_version.py does not work with release candidates
248*61046927SAndroid Build Coastguard Worker- radv regression on android
249*61046927SAndroid Build Coastguard Worker- ogl: Set mesa_glthread=true as default on the RPCS3 emulator
250*61046927SAndroid Build Coastguard Worker- [iris] android deqp dEQP-EGL.functional.robustness.negative_context#invalid_notification_strategy_enum fails
251*61046927SAndroid Build Coastguard Worker- zink: conditional rendering
252*61046927SAndroid Build Coastguard Worker- [RadeonSI] Glitches on VEGA8 + RX 560X after MR 4863
253*61046927SAndroid Build Coastguard Worker- RadeonSI OpenGL broken for GFX8 after unify code for overriding offset
254*61046927SAndroid Build Coastguard Worker- freedreno/turnip: Don't request fragcoord components we don't use
255*61046927SAndroid Build Coastguard Worker- Make check fails in ANV
256*61046927SAndroid Build Coastguard Worker- src\util\meson.build:294:4: ERROR: Program or command 'winepath' not found or not executable
257*61046927SAndroid Build Coastguard Worker- Please add Zink to features.txt
258*61046927SAndroid Build Coastguard Worker- llvmpipe: assert triggers in LLVM
259*61046927SAndroid Build Coastguard Worker- debug builds are massively broken on Windows
260*61046927SAndroid Build Coastguard Worker- ci: Report flakes on IRC from baremetal tests
261*61046927SAndroid Build Coastguard Worker- heavy glitches on amd ryzen 5 since version 20.x
262*61046927SAndroid Build Coastguard Worker- zink asserts with 32-bit boolean
263*61046927SAndroid Build Coastguard Worker- OpenGL: Surviving Mars black screen late-game (possible shader problem)
264*61046927SAndroid Build Coastguard Worker- Kerbal Space Program (KSP) hangs entire Navi system
265*61046927SAndroid Build Coastguard Worker- Dirt: Showdown bad performance and broken rendering with enabled advanced lightning
266*61046927SAndroid Build Coastguard Worker- gravit & Firefox WebGL broken since 3dc2ccc14c0e035368fea6ae3cce8c481f3c4ad2 "ac/surface: replace RADEON_SURF_OPTIMIZE_FOR_SPACE with !FORCE_SWIZZLE_MODE"
267*61046927SAndroid Build Coastguard Worker- mesa 20.0.5 causing kitty to crash
268*61046927SAndroid Build Coastguard Worker- radeonsi: "Torchlight II" trace showing regression on mesa-20.0.6 [bisected]
269*61046927SAndroid Build Coastguard Worker- [RADV/LLVM/ACO/Regression] After mesa commit a3dc7fffbb7be0f1b2ac478b16d3acc5662dff66 all games stucks at start
270*61046927SAndroid Build Coastguard Worker- Android building error after commit 2ab45f41
271*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: pubg rendering glitches
272*61046927SAndroid Build Coastguard Worker- iris: Crash when trying to capture window in OBS Studio
273*61046927SAndroid Build Coastguard Worker- lp_test_format failure with llvm-11
274*61046927SAndroid Build Coastguard Worker
275*61046927SAndroid Build Coastguard Worker
276*61046927SAndroid Build Coastguard WorkerChanges
277*61046927SAndroid Build Coastguard Worker-------
278*61046927SAndroid Build Coastguard Worker
279*61046927SAndroid Build Coastguard WorkerAbhishek Kumar (1):
280*61046927SAndroid Build Coastguard Worker
281*61046927SAndroid Build Coastguard Worker- egl: Limit the EGL ver for android
282*61046927SAndroid Build Coastguard Worker
283*61046927SAndroid Build Coastguard WorkerAdam Jackson (1):
284*61046927SAndroid Build Coastguard Worker
285*61046927SAndroid Build Coastguard Worker- glx: Fix build and warnings with -Dglx=dri -Dglx-direct=false
286*61046927SAndroid Build Coastguard Worker
287*61046927SAndroid Build Coastguard WorkerAlejandro Piñeiro (9):
288*61046927SAndroid Build Coastguard Worker
289*61046927SAndroid Build Coastguard Worker- v3d/tex: only look up the 2nd texture gather offset for 1d non-arrays
290*61046927SAndroid Build Coastguard Worker- v3d/tex: set up default values for Configuration Parameter 1 if possible
291*61046927SAndroid Build Coastguard Worker- v3d/tex: use TMUSLOD register if possible
292*61046927SAndroid Build Coastguard Worker- v3d: moving v3d simulator to src/broadcom
293*61046927SAndroid Build Coastguard Worker- v3d/tex: handle correctly coordinates for cube/cubearrays images
294*61046927SAndroid Build Coastguard Worker- vulkan/util: add struct vk_pipeline_cache_header
295*61046927SAndroid Build Coastguard Worker- nir/lower_tex: handle query lod with nir_lower_tex_packing_16 at lower_tex_packing
296*61046927SAndroid Build Coastguard Worker- v3d/packet: fix typo on Set InstanceID/PrimitiveID packet
297*61046927SAndroid Build Coastguard Worker- v3d: set instance id to 0 at start of tile
298*61046927SAndroid Build Coastguard Worker
299*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (475):
300*61046927SAndroid Build Coastguard Worker
301*61046927SAndroid Build Coastguard Worker- pan/mdg: Track more types
302*61046927SAndroid Build Coastguard Worker- pan/mdg: Be a bit more pedantic in invert passes
303*61046927SAndroid Build Coastguard Worker- panfrost: Enumify bifrost blend types
304*61046927SAndroid Build Coastguard Worker- pan/bi: Add texture indices to IR
305*61046927SAndroid Build Coastguard Worker- pan/bi: Pipe multiple textures through
306*61046927SAndroid Build Coastguard Worker- pan/bi: Pack round opcodes (FMA, either 16 or 32)
307*61046927SAndroid Build Coastguard Worker- pan/bit: Add framework forinterpreting double vs float
308*61046927SAndroid Build Coastguard Worker- pan/bit: Interpret ROUND
309*61046927SAndroid Build Coastguard Worker- pan/bit: Add round tests
310*61046927SAndroid Build Coastguard Worker- panfrost: Fix texture field size
311*61046927SAndroid Build Coastguard Worker- panfrost: Fix size of bifrost sampler descriptor
312*61046927SAndroid Build Coastguard Worker- panfrost: Fix sampler wrap/filter field orders
313*61046927SAndroid Build Coastguard Worker- panfrost: Fix norm coords on bifrost sampler
314*61046927SAndroid Build Coastguard Worker- panfrost: Fix tiled texture "stride"s on Bifrost
315*61046927SAndroid Build Coastguard Worker- pan/decode: Don't crash on missing payload
316*61046927SAndroid Build Coastguard Worker- pan/bi: Enable lower_mediump_outputs NIR pass
317*61046927SAndroid Build Coastguard Worker- panfrost: Update Bifrost fields in mali_shader_meta
318*61046927SAndroid Build Coastguard Worker- pan/bi: Lower for now sincos
319*61046927SAndroid Build Coastguard Worker- pan/mdg: Ingest actual isub ops
320*61046927SAndroid Build Coastguard Worker- pan/mdg: Rename .one to .sat_signed
321*61046927SAndroid Build Coastguard Worker- pan/mdg: Move constant switch opts to algebraic pass
322*61046927SAndroid Build Coastguard Worker- pan/mdg: Drop forever todo
323*61046927SAndroid Build Coastguard Worker- pan/mdg: Drop ``opt`` in name of midgard_opt_cull_dead_branch
324*61046927SAndroid Build Coastguard Worker- pan/mdg: Enable nir_opt_algebraic_distribute_src_mods
325*61046927SAndroid Build Coastguard Worker- panfrost: Update dEQP expectation list
326*61046927SAndroid Build Coastguard Worker- panfrost: Setup gl_FragCoord as sysval on Bifrost
327*61046927SAndroid Build Coastguard Worker- pan/bi: Add clause type for gl_FragCoord.zw load
328*61046927SAndroid Build Coastguard Worker- pan/bi: Abort on unknown op packing
329*61046927SAndroid Build Coastguard Worker- pan/bi: Abort on unhandled intrinsics
330*61046927SAndroid Build Coastguard Worker- pan/bi: Futureproof COMBINE lowering against non-u32
331*61046927SAndroid Build Coastguard Worker- pan/bi: Print bad instruction on src packing fail
332*61046927SAndroid Build Coastguard Worker- pan/bi: Passthrough direct ld_var addresses
333*61046927SAndroid Build Coastguard Worker- pan/bi: Lower gl_FragCoord
334*61046927SAndroid Build Coastguard Worker- pan/bi: Set clause type for gl_FragCoord.z
335*61046927SAndroid Build Coastguard Worker- pan/bi: Fix double-abs flipping
336*61046927SAndroid Build Coastguard Worker- pan/bi: Fix missing swizzle
337*61046927SAndroid Build Coastguard Worker- pan/bi: Fix incorrectly flipped swizzle
338*61046927SAndroid Build Coastguard Worker- pan/bi: Disable CSEL4 emit for now
339*61046927SAndroid Build Coastguard Worker- pan/bi: Fix DISCARD ops in disasm
340*61046927SAndroid Build Coastguard Worker- pan/bi: Structify DISCARD
341*61046927SAndroid Build Coastguard Worker- pan/bi: Remove BI_GENERIC
342*61046927SAndroid Build Coastguard Worker- pan/bi: Unwrap BRANCH into CONDITIONAL class
343*61046927SAndroid Build Coastguard Worker- pan/bi: Handle discard_if in NIR->BIR naively
344*61046927SAndroid Build Coastguard Worker- pan/bi: Emit discard (not if)
345*61046927SAndroid Build Coastguard Worker- pan/bi: Add float-only mode to condition fusing
346*61046927SAndroid Build Coastguard Worker- pan/bi: Fuse conditions into discard_if
347*61046927SAndroid Build Coastguard Worker- pan/bi: Handle discard/branch in get_component_count
348*61046927SAndroid Build Coastguard Worker- pan/bi: Pack ADD.DISCARD
349*61046927SAndroid Build Coastguard Worker- pan/bi: Structify ADD ICMP 16
350*61046927SAndroid Build Coastguard Worker- pan/bi: Pack ADD ICMP 32
351*61046927SAndroid Build Coastguard Worker- pan/bi: Pack ADD ICMP 16
352*61046927SAndroid Build Coastguard Worker- pan/bi: Don't pack ICMP on FMA
353*61046927SAndroid Build Coastguard Worker- pan/bit: Add swizzles to round tests
354*61046927SAndroid Build Coastguard Worker- pan/bit: Add more 16-bit fmod tests
355*61046927SAndroid Build Coastguard Worker- pan/bit: Add ICMP tests
356*61046927SAndroid Build Coastguard Worker- pan/bi: Rename BI_ISUB to BI_IMATH
357*61046927SAndroid Build Coastguard Worker- pan/bi: Use IMATH for nir_op_iadd
358*61046927SAndroid Build Coastguard Worker- pan/bi: Pack FMA IADD/ISUB 32
359*61046927SAndroid Build Coastguard Worker- pan/bi: Pack ADD IADD/ISUB for 8/16/32
360*61046927SAndroid Build Coastguard Worker- pan/bi: Add SUB.v2i16/SUB.v4i8 opcodes to disasm
361*61046927SAndroid Build Coastguard Worker- pan/bi: Don't schedule <32-bit IMATH to FMA
362*61046927SAndroid Build Coastguard Worker- pan/bit: Interpret IMATH
363*61046927SAndroid Build Coastguard Worker- pan/bit: Interpret v4i8 ops
364*61046927SAndroid Build Coastguard Worker- pan/bit: Remove test names
365*61046927SAndroid Build Coastguard Worker- pan/bit: Use swizzle helper for round
366*61046927SAndroid Build Coastguard Worker- pan/bit: Factor out identity swizzle helper
367*61046927SAndroid Build Coastguard Worker- pan/bit: Add IMATH packing tests
368*61046927SAndroid Build Coastguard Worker- pan/decode: Fix flags_hi printing
369*61046927SAndroid Build Coastguard Worker- pan/mdg: Explain helper invocations dataflow theory
370*61046927SAndroid Build Coastguard Worker- pan/mdg: Analyze helper invocation termination
371*61046927SAndroid Build Coastguard Worker- pan/mdg: Analyze helper execution requirements
372*61046927SAndroid Build Coastguard Worker- pan/mdg: Use the helper invo analyze passes
373*61046927SAndroid Build Coastguard Worker- pan/mdg: Use analysis to set .cont/.last flags
374*61046927SAndroid Build Coastguard Worker- pan/mdg: Remove texture_op_count
375*61046927SAndroid Build Coastguard Worker- pan/mdg: Set types for derivatives
376*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix derivative swizzle
377*61046927SAndroid Build Coastguard Worker- panfrost: Run dEQP-GLES3.functional.shaders.derivate.* on CI
378*61046927SAndroid Build Coastguard Worker- pan/decode: Use a page table for tracking mmaps
379*61046927SAndroid Build Coastguard Worker- pan/decode: Fix min/max_tile_coord mixup
380*61046927SAndroid Build Coastguard Worker- pan/mfbd: Add format codes for PIPE_FORMAT_B5G5R5A1_UNORM
381*61046927SAndroid Build Coastguard Worker- panfrost: Switch formats to table
382*61046927SAndroid Build Coastguard Worker- panfrost: Fix Z24 vs Z32 mixup
383*61046927SAndroid Build Coastguard Worker- panfrost: Enable AFBC for Z24X8
384*61046927SAndroid Build Coastguard Worker- nir: Add fsat_signed opcode
385*61046927SAndroid Build Coastguard Worker- nir: Add fclamp_pos opcode
386*61046927SAndroid Build Coastguard Worker- panfrost: Add modifier detection helpers
387*61046927SAndroid Build Coastguard Worker- pan/mdg: Remove .pos propagation pass
388*61046927SAndroid Build Coastguard Worker- pan/mdg: Drop nir_lower_to_source_mods
389*61046927SAndroid Build Coastguard Worker- pan/mdg: Prepare for modifier helpers
390*61046927SAndroid Build Coastguard Worker- pan/mdg: Ingest fsat_signed/fclamp_pos
391*61046927SAndroid Build Coastguard Worker- pan/mdg: Apply abs/neg modifiers
392*61046927SAndroid Build Coastguard Worker- pan/mdg: Treat inot as a modifier
393*61046927SAndroid Build Coastguard Worker- pan/mdg: Remove invert optimizations
394*61046927SAndroid Build Coastguard Worker- pan/mdg: Use helpers for branch/discard inversion
395*61046927SAndroid Build Coastguard Worker- pan/mdg: Apply outmods
396*61046927SAndroid Build Coastguard Worker- pan/mdg: Emit fcsel when beneficial
397*61046927SAndroid Build Coastguard Worker- pan/mdg: Optimize pipelining logic
398*61046927SAndroid Build Coastguard Worker- pan/mdg: Precompute mir_special_index
399*61046927SAndroid Build Coastguard Worker- pan/mdg: Optimize liveness computation in DCE
400*61046927SAndroid Build Coastguard Worker- pan/mdg: Handle comparisons in fp16 path
401*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix constant combining crash
402*61046927SAndroid Build Coastguard Worker- pan/mdg: Remove mir_*size routines
403*61046927SAndroid Build Coastguard Worker- pan/mdg: Remove mir_get_alu_src
404*61046927SAndroid Build Coastguard Worker- pan/mdg: Include more types
405*61046927SAndroid Build Coastguard Worker- pan/mdg: Handle dest up/lower correctly with swizzles
406*61046927SAndroid Build Coastguard Worker- pan/mdg: Respect !32-bit sizes in RA
407*61046927SAndroid Build Coastguard Worker- pan/mdg: Explain ld/st sign/zero extension
408*61046927SAndroid Build Coastguard Worker- pan/mdg: Add abs/neg/shift modifiers to IR
409*61046927SAndroid Build Coastguard Worker- pan/mdg: Use src_types to determine size in scheduling
410*61046927SAndroid Build Coastguard Worker- pan/mdg: Use type to determine triviality of a move
411*61046927SAndroid Build Coastguard Worker- pan/mdg: Identify scalar integer mods
412*61046927SAndroid Build Coastguard Worker- pan/mdg: Promote imov to fmov on a NIR level
413*61046927SAndroid Build Coastguard Worker- pan/mdg: Remove promote_float pass
414*61046927SAndroid Build Coastguard Worker- pan/mdg: Defer modifier packing until emit time
415*61046927SAndroid Build Coastguard Worker- pan/mdg: Remove redundant redundancy
416*61046927SAndroid Build Coastguard Worker- pan/mdg: Streamline dest_override handling
417*61046927SAndroid Build Coastguard Worker- pan/mdg: Implement b2f16
418*61046927SAndroid Build Coastguard Worker- pan/mdg: Don't generate conversions for fp16 LUTs
419*61046927SAndroid Build Coastguard Worker- pan/mdg: Ignore dest.type when offseting load swizzle
420*61046927SAndroid Build Coastguard Worker- pan/lcra: Remove unused alignment parameters
421*61046927SAndroid Build Coastguard Worker- pan/lcra: Allow per-variable bounds to be set
422*61046927SAndroid Build Coastguard Worker- pan/mdg: Use type size to determine alignment
423*61046927SAndroid Build Coastguard Worker- pan/mdg: Eliminate load_64
424*61046927SAndroid Build Coastguard Worker- pan/mdg: Set RA bounds for fp16
425*61046927SAndroid Build Coastguard Worker- pan/mdg: Print mask when dest=0
426*61046927SAndroid Build Coastguard Worker- pan/mdg: Round up bytemasks when spilling
427*61046927SAndroid Build Coastguard Worker- pan/mdg: Print constant vectors less wrong
428*61046927SAndroid Build Coastguard Worker- pan/mdg: Factor out mir_adjust_constant
429*61046927SAndroid Build Coastguard Worker- pan/mdg: Only combine 16-bit constants to lower half
430*61046927SAndroid Build Coastguard Worker- pan/mdg: Separately pack constants to the upper half
431*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix type checking issues with compute
432*61046927SAndroid Build Coastguard Worker- pan/mdg: Pack barriers correctly
433*61046927SAndroid Build Coastguard Worker- pan/mdg: Use shifts instead of division for RA sizes
434*61046927SAndroid Build Coastguard Worker- pan/mdg: Implement vector constant printing for 8-bit
435*61046927SAndroid Build Coastguard Worker- pan/mdg: Implement condense_writemask for 8-bit
436*61046927SAndroid Build Coastguard Worker- pan/mdg: Pack 8-bit swizzles in 16-bit ops
437*61046927SAndroid Build Coastguard Worker- panfrost: Guard experimental fp16 behind debug flag
438*61046927SAndroid Build Coastguard Worker- panfrost: Keep cached BOs mmap'd
439*61046927SAndroid Build Coastguard Worker- panfrost: Remove deadcode
440*61046927SAndroid Build Coastguard Worker- panfrost: Fill in SCALED formats to format table
441*61046927SAndroid Build Coastguard Worker- panfrost: Don't set PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY
442*61046927SAndroid Build Coastguard Worker- panfrost: Don't zero staging buffer for tiling
443*61046927SAndroid Build Coastguard Worker- panfrost: Allow bpp24 tiling
444*61046927SAndroid Build Coastguard Worker- panfrost: Allow tiling on RECT textures
445*61046927SAndroid Build Coastguard Worker- panfrost: Limit blend shader work count
446*61046927SAndroid Build Coastguard Worker- panfrost: Remove dated comment about leaks
447*61046927SAndroid Build Coastguard Worker- panfrost: Disable tib read/write when colourmask = 0x0
448*61046927SAndroid Build Coastguard Worker- panfrost: Avoid redundant shader executions with mask=0x0
449*61046927SAndroid Build Coastguard Worker- panfrost: Don't set CAN_DISCARD for MFBD
450*61046927SAndroid Build Coastguard Worker- panfrost: Fix transform feedback types
451*61046927SAndroid Build Coastguard Worker- pan/mdg: Cleanup comments that look like division
452*61046927SAndroid Build Coastguard Worker- pan/mdg: Eliminate expand_writemask division
453*61046927SAndroid Build Coastguard Worker- pan/mdg: Eliminate 64-bit swizzle packing division
454*61046927SAndroid Build Coastguard Worker- pan/mdg: Avoid division in printing helpers
455*61046927SAndroid Build Coastguard Worker- pan/mdg: Eliminate remaining divisions from compiler
456*61046927SAndroid Build Coastguard Worker- panfrost: Fix dated comment
457*61046927SAndroid Build Coastguard Worker- panfrost: Use _mesa_roundevenf when packing clear colours
458*61046927SAndroid Build Coastguard Worker- panfrost: Handle !independent_blend for blend shaders
459*61046927SAndroid Build Coastguard Worker- pan/mdg: Add pack_colour_32 opcode
460*61046927SAndroid Build Coastguard Worker- pan/mdg: Lower shifts to 32-bit
461*61046927SAndroid Build Coastguard Worker- pan/mdg: Ensure we don't DCE into impossible masks
462*61046927SAndroid Build Coastguard Worker- pan/mdg: Allow DCE on ld_color_buffer masks
463*61046927SAndroid Build Coastguard Worker- panfrost: Add debug print before query flushes
464*61046927SAndroid Build Coastguard Worker- panfrost: Only run batch debug when specifically asked
465*61046927SAndroid Build Coastguard Worker- nir: Add un/pack_32_4x8 opcodes
466*61046927SAndroid Build Coastguard Worker- util: Add SATURATE macro
467*61046927SAndroid Build Coastguard Worker- util/format: Use SATURATE
468*61046927SAndroid Build Coastguard Worker- mesa: Use SATURATE
469*61046927SAndroid Build Coastguard Worker- mesa/swrast: Use SATURATE
470*61046927SAndroid Build Coastguard Worker- gallium/draw: Use SATURATE
471*61046927SAndroid Build Coastguard Worker- glsl: Use SATURATE
472*61046927SAndroid Build Coastguard Worker- panfrost: Use SATURATE
473*61046927SAndroid Build Coastguard Worker- softpipe: Use SATURATE
474*61046927SAndroid Build Coastguard Worker- intel: Use SATURATE
475*61046927SAndroid Build Coastguard Worker- i965: Use SATURATE
476*61046927SAndroid Build Coastguard Worker- iris: Use SATURATE
477*61046927SAndroid Build Coastguard Worker- etnaviv: Use SATURATE
478*61046927SAndroid Build Coastguard Worker- nouveau: Use SATURATE
479*61046927SAndroid Build Coastguard Worker- pan/decode: Fix unused variable warning
480*61046927SAndroid Build Coastguard Worker- pan/decode: Fix tiler warning
481*61046927SAndroid Build Coastguard Worker- pan/decode: Dump missing field on Bifrost
482*61046927SAndroid Build Coastguard Worker- pan/decode: Dump unknown2
483*61046927SAndroid Build Coastguard Worker- panfrost: Fix Bifrost blending with depth-only FBO
484*61046927SAndroid Build Coastguard Worker- panfrost: Adjust null_rt for Bifrost
485*61046927SAndroid Build Coastguard Worker- panfrost: Tweak zsbuf magic numbers for Bifrost
486*61046927SAndroid Build Coastguard Worker- panfrost: Tweak Bifrost colour buffer magic
487*61046927SAndroid Build Coastguard Worker- panfrost: Force Z/S tiling on Bifrost
488*61046927SAndroid Build Coastguard Worker- panfrost: Share MRT blend flag calculation with Bifrost
489*61046927SAndroid Build Coastguard Worker- panfrost: Set unk2 to accomodate blending
490*61046927SAndroid Build Coastguard Worker- panfrost: Identify Bifrost texture format swizzle
491*61046927SAndroid Build Coastguard Worker- panfrost: Ensure nonlinear strides are 16-aligned
492*61046927SAndroid Build Coastguard Worker- panfrost: Document Midgard Inf/NaN suppress bit
493*61046927SAndroid Build Coastguard Worker- panfrost: Add defines for bifrost unk1 flags
494*61046927SAndroid Build Coastguard Worker- panfrost: Identify MALI_BIFROST_EARLY_Z flag
495*61046927SAndroid Build Coastguard Worker- panfrost: Set MALI_BIFROST_EARLY_Z as necessary
496*61046927SAndroid Build Coastguard Worker- pan/decode: Decode Bifrost shader flags
497*61046927SAndroid Build Coastguard Worker- pan/bi: Add TEX.vtx opcode for vertex texturing
498*61046927SAndroid Build Coastguard Worker- pan/bi: Also add compact vertex texturing
499*61046927SAndroid Build Coastguard Worker- pan/bi: Document compute_lod bit for compact tex
500*61046927SAndroid Build Coastguard Worker- pan/bi: Allow vertex txl with lod=0 as compact
501*61046927SAndroid Build Coastguard Worker- pan/bi: Add f16 TEXC.vtx op
502*61046927SAndroid Build Coastguard Worker- pan/bi: Pack compact vertex texturing
503*61046927SAndroid Build Coastguard Worker- pan/bi: Add CSEL.16 packing tests
504*61046927SAndroid Build Coastguard Worker- pan/bi: Suppress inf/nan for now
505*61046927SAndroid Build Coastguard Worker- panfrost: Don't generate gl_FragCoord varying on Bifrost
506*61046927SAndroid Build Coastguard Worker- panfrost: Set reads_frag_coord as a sysval
507*61046927SAndroid Build Coastguard Worker- panfrost: Preload gl_FragCoord on Bifrost
508*61046927SAndroid Build Coastguard Worker- pan/bi: Remove FMA? parameter from get_src
509*61046927SAndroid Build Coastguard Worker- pan/bi: Remove comment about old scheduler design
510*61046927SAndroid Build Coastguard Worker- pan/bi: Move bi_registers to common IR structures
511*61046927SAndroid Build Coastguard Worker- pan/bi: Move bi_registers to bi_bundle
512*61046927SAndroid Build Coastguard Worker- pan/bi: Drop ``struct`` from bi_registers
513*61046927SAndroid Build Coastguard Worker- pan/bi: Add FILE* argument to bi_print_registers
514*61046927SAndroid Build Coastguard Worker- pan/bi: Move bi_flip_ports out of port assignment
515*61046927SAndroid Build Coastguard Worker- pan/bi: Document constant count invariant
516*61046927SAndroid Build Coastguard Worker- pan/bi: Disassemble pos=0xe
517*61046927SAndroid Build Coastguard Worker- pan/bi: Add MUL.i32 to disasm
518*61046927SAndroid Build Coastguard Worker- pan/bi: Remove more artefacts of 2-pass scheduling
519*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_layout.c for clause layout helpers
520*61046927SAndroid Build Coastguard Worker- pan/bi: Add helper to measure clause size
521*61046927SAndroid Build Coastguard Worker- pan/bi: Remove schedule_barrier
522*61046927SAndroid Build Coastguard Worker- pan/bi: Allow printing branches without targets
523*61046927SAndroid Build Coastguard Worker- pan/bi: Fix emit_if successor assignment
524*61046927SAndroid Build Coastguard Worker- pan/bi: Only rewrite COMBINE dest if not SSA
525*61046927SAndroid Build Coastguard Worker- pan/bi: Fix CONVERT component counting
526*61046927SAndroid Build Coastguard Worker- pan/bi: Fix branch condition typesize
527*61046927SAndroid Build Coastguard Worker- pan/bi: Passthrough ZERO in branch packing
528*61046927SAndroid Build Coastguard Worker- pan/bi: Add branch constant field to IR
529*61046927SAndroid Build Coastguard Worker- pan/bi: Pack branch offset constants
530*61046927SAndroid Build Coastguard Worker- pan/bi: Set branch_constant if there is a branch
531*61046927SAndroid Build Coastguard Worker- pan/bi: Assign constant port for branch offsets
532*61046927SAndroid Build Coastguard Worker- pan/bi: Preliminary branch packing
533*61046927SAndroid Build Coastguard Worker- pan/bi: Link clauses back to their blocks
534*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_foreach_clause_in_block_from{_rev} helpers
535*61046927SAndroid Build Coastguard Worker- pan/bi: Measure distance between blocks
536*61046927SAndroid Build Coastguard Worker- pan/bi: Pack proper clause offsets
537*61046927SAndroid Build Coastguard Worker- pan/bi: Set branch_conditional if b2b is set
538*61046927SAndroid Build Coastguard Worker- pan/bi: Set back-to-back bit more accurately
539*61046927SAndroid Build Coastguard Worker- pan/bi: Set branch conditional bit
540*61046927SAndroid Build Coastguard Worker- pan/bi: Pack unconditional branch
541*61046927SAndroid Build Coastguard Worker- pan/bi: Defer block naming until after emit
542*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_foreach_block_from_rev helper
543*61046927SAndroid Build Coastguard Worker- pan/bi: Measure backwards branches as well
544*61046927SAndroid Build Coastguard Worker- pan/bi: Allow two successors in header packing
545*61046927SAndroid Build Coastguard Worker- pan/bi: Passthrough deps of the branch target
546*61046927SAndroid Build Coastguard Worker- panfrost: Disable QUAD_STRIP/POLYGON on Bifrost
547*61046927SAndroid Build Coastguard Worker- panfrost: Add GPU IDs for G31/G52
548*61046927SAndroid Build Coastguard Worker- panfrost: Probe G31/G52 if PAN_MESA_DEBUG=bifrost
549*61046927SAndroid Build Coastguard Worker- pan/mdg: Handle un/pack opcodes as moves
550*61046927SAndroid Build Coastguard Worker- pan/mdg: Add pack_unorm_4x8 via 8-bit
551*61046927SAndroid Build Coastguard Worker- pan/mdg: Treat packs "specially"
552*61046927SAndroid Build Coastguard Worker- pan/mdg: Handle bitsize for packs
553*61046927SAndroid Build Coastguard Worker- pan/mdg: Print 8-bit constants
554*61046927SAndroid Build Coastguard Worker- pan/mdg: Drop the u8 from the colorbuf op names
555*61046927SAndroid Build Coastguard Worker- pan/mdg: Implement raw colourbuf loads on T720
556*61046927SAndroid Build Coastguard Worker- panfrost: Add theory for new framebuffer lowering
557*61046927SAndroid Build Coastguard Worker- panfrost: Determine unpacked type for formats
558*61046927SAndroid Build Coastguard Worker- panfrost: Add quirks for blend shader types
559*61046927SAndroid Build Coastguard Worker- panfrost: Determine load classes for formats
560*61046927SAndroid Build Coastguard Worker- panfrost: Determine classes for stores
561*61046927SAndroid Build Coastguard Worker- panfrost: Stub out lowering boilerplate
562*61046927SAndroid Build Coastguard Worker- panfrost: Un/pack pure 32-bit
563*61046927SAndroid Build Coastguard Worker- panfrost: Un/pack pure 16-bit
564*61046927SAndroid Build Coastguard Worker- panfrost: Un/pack pure 8-bit
565*61046927SAndroid Build Coastguard Worker- panfrost: Un/pack 8-bit UNORM
566*61046927SAndroid Build Coastguard Worker- panfrost: Flesh out dispatch
567*61046927SAndroid Build Coastguard Worker- panfrost: Un/pack UNORM 4
568*61046927SAndroid Build Coastguard Worker- panfrost: Un/pack RGB565 and RGB5A1
569*61046927SAndroid Build Coastguard Worker- panfrost: Un/pack RGB10_A2_UNORM
570*61046927SAndroid Build Coastguard Worker- panfrost: Un/pack RGB10_A2_UINT
571*61046927SAndroid Build Coastguard Worker- panfrost: Un/pack R11G11B10
572*61046927SAndroid Build Coastguard Worker- panfrost: Un/pack sRGB via NIR
573*61046927SAndroid Build Coastguard Worker- panfrost: Switch to pan_lower_framebuffer
574*61046927SAndroid Build Coastguard Worker- panfrost: Conditionally allow fp16 blending
575*61046927SAndroid Build Coastguard Worker- panfrost: Account for differing types in blend lower
576*61046927SAndroid Build Coastguard Worker- panfrost: Let Gallium pack colours
577*61046927SAndroid Build Coastguard Worker- panfrost: Check for large tilebuffer requirements
578*61046927SAndroid Build Coastguard Worker- panfrost: Add separate_stencil BO to batch
579*61046927SAndroid Build Coastguard Worker- panfrost: Use internal_format throughout
580*61046927SAndroid Build Coastguard Worker- panfrost: Update fails list
581*61046927SAndroid Build Coastguard Worker- pan/mdg: Handle 16-bit ld_vary
582*61046927SAndroid Build Coastguard Worker- pan/mdg: Fuse f2f16 into load_interpolated_input
583*61046927SAndroid Build Coastguard Worker- panfrost: Fix PRESENT flag mix-up
584*61046927SAndroid Build Coastguard Worker- panfrost: Permit AFBC of RGB8
585*61046927SAndroid Build Coastguard Worker- panfrost: Use VTX tag for vertex texturing
586*61046927SAndroid Build Coastguard Worker- panfrost: Don't flush explicitly when mipmapping
587*61046927SAndroid Build Coastguard Worker- panfrost: Remove unused nir_lower_framebuffer pass
588*61046927SAndroid Build Coastguard Worker- pan/mdg: Disassemble out-of-order bits
589*61046927SAndroid Build Coastguard Worker- pan/mdg: Add quirk for missing out-of-order support
590*61046927SAndroid Build Coastguard Worker- pan/mdg: Enable out-of-order execution after texture ops
591*61046927SAndroid Build Coastguard Worker- nir: Fold f2f16(b2f32(x)) to b2f16(x)
592*61046927SAndroid Build Coastguard Worker- pan/mdg: Don't double-replicate blend on T720
593*61046927SAndroid Build Coastguard Worker- pan/mdg: Distinguish blend shaders in internal shader-db
594*61046927SAndroid Build Coastguard Worker- pan/mdg: Add roundmode enum
595*61046927SAndroid Build Coastguard Worker- pan/mdg: Add opcode roundmode property
596*61046927SAndroid Build Coastguard Worker- pan/mdg: Lower roundmodes
597*61046927SAndroid Build Coastguard Worker- pan/mdg: Implement \*_rtz conversions with roundmode
598*61046927SAndroid Build Coastguard Worker- pan/mdg: Fold roundmode into applicable instructions
599*61046927SAndroid Build Coastguard Worker- pan/mdg: Handle f2u8
600*61046927SAndroid Build Coastguard Worker- pan/mdg: Allow f2u8 and friends thru
601*61046927SAndroid Build Coastguard Worker- pan/mdg: Handle regular nir_intrinsic_load_output
602*61046927SAndroid Build Coastguard Worker- panfrost: Passthrough NATIVE loads/stores
603*61046927SAndroid Build Coastguard Worker- pan/bi: Handle SEL with vec3 16-bit
604*61046927SAndroid Build Coastguard Worker- pan/bi: Fix SEL.16 swizzle
605*61046927SAndroid Build Coastguard Worker- pan/bi: Pack second argument of F32_TO_F16
606*61046927SAndroid Build Coastguard Worker- pan/bi: Passthrough second argument of F32_TO_F16
607*61046927SAndroid Build Coastguard Worker- pan/bi: Handle vectorized load_const
608*61046927SAndroid Build Coastguard Worker- panfrost: Update MALI_EARLY_Z description
609*61046927SAndroid Build Coastguard Worker- panfrost: Document MALI_WRITES_GLOBAL bit
610*61046927SAndroid Build Coastguard Worker- panfrost: Handle writes_memory correctly
611*61046927SAndroid Build Coastguard Worker- panfrost: Readd MIDGARD_SHADERLESS quirk to t760
612*61046927SAndroid Build Coastguard Worker- panfrost: Explicitly convert to 32-bit for logic-ops
613*61046927SAndroid Build Coastguard Worker- pan/bi: Disassemble gl_PointCoord reads.
614*61046927SAndroid Build Coastguard Worker- panfrost: Prefer sysval for gl_PointCoord on Bifrost
615*61046927SAndroid Build Coastguard Worker- panfrost: Fix gl_PointSize out of GL_POINTS
616*61046927SAndroid Build Coastguard Worker- panfrost: Mark point sprites as todo on Bifrost
617*61046927SAndroid Build Coastguard Worker- pan/mdg: Legalize inverts with constants
618*61046927SAndroid Build Coastguard Worker- pan/mdg: Ensure ld_vary_16 is aligned
619*61046927SAndroid Build Coastguard Worker- panfrost: Ensure we have ro before using it
620*61046927SAndroid Build Coastguard Worker- nir: Remove nir_intrinsic_output_u8_as_fp16_pan
621*61046927SAndroid Build Coastguard Worker- pan/mdg: Avoid fusing ld_vary_16 with non-zero component
622*61046927SAndroid Build Coastguard Worker- panfrost: Calculate varying size by format
623*61046927SAndroid Build Coastguard Worker- panfrost: Add panfrost_streamout_offset helper
624*61046927SAndroid Build Coastguard Worker- panfrost: Introduce bitfields for tracking varyings
625*61046927SAndroid Build Coastguard Worker- panfrost: Determine varying buffer presence
626*61046927SAndroid Build Coastguard Worker- panfrost: Emit unlinked varyings
627*61046927SAndroid Build Coastguard Worker- panfrost: Emit special varyings
628*61046927SAndroid Build Coastguard Worker- panfrost: Emit xfb records
629*61046927SAndroid Build Coastguard Worker- panfrost: Add helper to determine if we are capturing
630*61046927SAndroid Build Coastguard Worker- panfrost: Add high-level varying emit
631*61046927SAndroid Build Coastguard Worker- panfrost: Use new varying linking
632*61046927SAndroid Build Coastguard Worker- panfrost: Remove unused routines
633*61046927SAndroid Build Coastguard Worker- panfrost: Allow R/RG/RGB varyings
634*61046927SAndroid Build Coastguard Worker- panfrost: Only store varying formats
635*61046927SAndroid Build Coastguard Worker- panfrost: Use shader_info harder
636*61046927SAndroid Build Coastguard Worker- panfrost: Override varying format to minimal precision
637*61046927SAndroid Build Coastguard Worker- panfrost: Demote mediump varyings to fp16
638*61046927SAndroid Build Coastguard Worker- pan/mdg: Explicitly type 64-bit uniform moves
639*61046927SAndroid Build Coastguard Worker- pan/mdg: Analyze types for 64-bitness in RA
640*61046927SAndroid Build Coastguard Worker- pan/mdg: Prefer type over regmode for schedule constraints
641*61046927SAndroid Build Coastguard Worker- pan/mdg: Precolour blend inputs
642*61046927SAndroid Build Coastguard Worker- panfrost: Merge bifrost_bo/midgard_bo
643*61046927SAndroid Build Coastguard Worker- panfrost: Update sampler view in Bifrost path
644*61046927SAndroid Build Coastguard Worker- panfrost: Fix level_2
645*61046927SAndroid Build Coastguard Worker- panfrost: Correctly calculate tiled stride
646*61046927SAndroid Build Coastguard Worker- panfrost: Enable AFBC for RGB565
647*61046927SAndroid Build Coastguard Worker- panfrost: Simplify AFBC format check
648*61046927SAndroid Build Coastguard Worker- pan/mdg: Factor out unit check
649*61046927SAndroid Build Coastguard Worker- pan/mdg: Allow scheduling "x + x" to multipliers
650*61046927SAndroid Build Coastguard Worker- pan/mdg: Canonicalize (x * 2.0) to (x + x)
651*61046927SAndroid Build Coastguard Worker- pan/mdg: Reassociate adds for multiply-by-two
652*61046927SAndroid Build Coastguard Worker- nir: Propagate \*2*16 conversions into vectors
653*61046927SAndroid Build Coastguard Worker- panfrost: Specify stack_shift on SFBD
654*61046927SAndroid Build Coastguard Worker- pan/mdg: Defer nir_fuse_io_16 until after opts
655*61046927SAndroid Build Coastguard Worker- pan/mdg: Don't assign destination in writeout block to r1
656*61046927SAndroid Build Coastguard Worker- pan/mdg: Remove bundle interference code
657*61046927SAndroid Build Coastguard Worker- pan/mdg: Schedule writeout to VLUT
658*61046927SAndroid Build Coastguard Worker- pan/mdg: Defer smul, vlut until after writeout moves
659*61046927SAndroid Build Coastguard Worker- pan/mdg: Allow Z/S writes to use any 2nd stage unit
660*61046927SAndroid Build Coastguard Worker- pan/mdg: Prioritize non-moves on VADD/VLUT
661*61046927SAndroid Build Coastguard Worker- pan/mdg: Skip r1.w write where possible
662*61046927SAndroid Build Coastguard Worker- pan/mdg: Schedule based on liveness
663*61046927SAndroid Build Coastguard Worker- pan/mdg: Respect type/mask in mir_lower_special_reads
664*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix indirect UBO swizzles
665*61046927SAndroid Build Coastguard Worker- pan/decode: Fix MSAA texture decoding
666*61046927SAndroid Build Coastguard Worker- pan/decode: Identify layered MSAA flag
667*61046927SAndroid Build Coastguard Worker- pan/mdg: Allow ignoring move mode
668*61046927SAndroid Build Coastguard Worker- pan/mdg: Handle GLSL_SAMPLER_DIM_MS
669*61046927SAndroid Build Coastguard Worker- pan/mdg: Handle nir_tex_src_ms_index
670*61046927SAndroid Build Coastguard Worker- pan/mdg: Handle nir_texop_txf_ms
671*61046927SAndroid Build Coastguard Worker- pan/mdg: Use _VTX tag for texelFetch in frag shaders
672*61046927SAndroid Build Coastguard Worker- panfrost: Set depth to sample_count for MSAA 2D
673*61046927SAndroid Build Coastguard Worker- panfrost: Identify layer_stride
674*61046927SAndroid Build Coastguard Worker- panfrost: Allocate space for multisampling
675*61046927SAndroid Build Coastguard Worker- panfrost: Index texture by sample
676*61046927SAndroid Build Coastguard Worker- panfrost: Include pointer for each sample
677*61046927SAndroid Build Coastguard Worker- panfrost: Set layer_stride for multisampled rendering
678*61046927SAndroid Build Coastguard Worker- panfrost: Don't advertise MSAA 2x
679*61046927SAndroid Build Coastguard Worker- panfrost: Identify coverage_mask
680*61046927SAndroid Build Coastguard Worker- panfrost: Pass sample_mask to the hardware
681*61046927SAndroid Build Coastguard Worker- panfrost: Implement alpha-to-coverage
682*61046927SAndroid Build Coastguard Worker- panfrost: Identify depth/stencil layer strides
683*61046927SAndroid Build Coastguard Worker- panfrost: Set depth/stencil_layer_stride accordingly
684*61046927SAndroid Build Coastguard Worker- panfrost: Enable MSAA if we render to such a surface
685*61046927SAndroid Build Coastguard Worker- panfrost: Save sample_mask before blitting
686*61046927SAndroid Build Coastguard Worker- panfrost: Expose MSAA 4x
687*61046927SAndroid Build Coastguard Worker- glsl: Handle 16-bit types in loop analysis
688*61046927SAndroid Build Coastguard Worker- docs/features: Track Panfrost
689*61046927SAndroid Build Coastguard Worker- panfrost: Introduce pan_pool struct
690*61046927SAndroid Build Coastguard Worker- panfrost: Allocate pool BOs against the pool
691*61046927SAndroid Build Coastguard Worker- panfrost: Track the device through the pool
692*61046927SAndroid Build Coastguard Worker- panfrost: Expose pool-based allocation API
693*61046927SAndroid Build Coastguard Worker- panfrost: Move debug flags into the device
694*61046927SAndroid Build Coastguard Worker- panfrost: Drop Gallium-local pan_bo_create wrapper
695*61046927SAndroid Build Coastguard Worker- panfrost: Move pool routines to common code
696*61046927SAndroid Build Coastguard Worker- panfrost: Factor out scoreboarding state
697*61046927SAndroid Build Coastguard Worker- panfrost: Pass polygon_list to tiler init function
698*61046927SAndroid Build Coastguard Worker- panfrost: Drop batch from scoreboard routines
699*61046927SAndroid Build Coastguard Worker- panfrost: Move scoreboarding routines to common
700*61046927SAndroid Build Coastguard Worker- panfrost: Handle PIPE_FORMAT_X24S8_UINT
701*61046927SAndroid Build Coastguard Worker- panfrost: Handle PIPE_FORMAT_S8_UINT
702*61046927SAndroid Build Coastguard Worker- panfrost: Move panfrost_translate_texture_type
703*61046927SAndroid Build Coastguard Worker- panfrost: Report blend shader work count
704*61046927SAndroid Build Coastguard Worker- panfrost: Clamp pure int pixels
705*61046927SAndroid Build Coastguard Worker- panfrost: Generate shader variants on framebuffer bind
706*61046927SAndroid Build Coastguard Worker- panfrost: Always use SOFTWARE for pure formats
707*61046927SAndroid Build Coastguard Worker- panfrost: Extend fetched framebuffer results
708*61046927SAndroid Build Coastguard Worker- panfrost: Fix fence leak
709*61046927SAndroid Build Coastguard Worker- panfrost: Fix write to free'd memory
710*61046927SAndroid Build Coastguard Worker- panfrost: Add a sparse array to map GEM handles to BOs
711*61046927SAndroid Build Coastguard Worker- panfrost: Index BOs from the BO map sparse array
712*61046927SAndroid Build Coastguard Worker- panfrost: Merge PAN_BO_IMPORTED/PAN_BO_EXPORTED
713*61046927SAndroid Build Coastguard Worker- panfrost: Remove PAN_BO_COHERENT_LOCAL
714*61046927SAndroid Build Coastguard Worker- panfrost: Remove PAN_BO_DONT_REUSE
715*61046927SAndroid Build Coastguard Worker- panfrost: Remove panfrost_bo_access type
716*61046927SAndroid Build Coastguard Worker- panfrost: Compact unused BO flag bits
717*61046927SAndroid Build Coastguard Worker- panfrost: Add format codes for new compressed textures
718*61046927SAndroid Build Coastguard Worker- panfrost: Pipe in compressed texture feature mask
719*61046927SAndroid Build Coastguard Worker- panfrost: Filter compressed texture formats
720*61046927SAndroid Build Coastguard Worker- panfrost: Map PIPE_{DXT, RGTC, BPTC} to MALI_BCn
721*61046927SAndroid Build Coastguard Worker- docs/features: Update ASTC entries for Panfrost
722*61046927SAndroid Build Coastguard Worker- pan/mdg: Bump compiler RT maximum
723*61046927SAndroid Build Coastguard Worker- pan/mdg: Identify per-sample interpolation mode
724*61046927SAndroid Build Coastguard Worker- pan/mdg: Implement gl_SampleID
725*61046927SAndroid Build Coastguard Worker- panfrost: Force Z/S writeback
726*61046927SAndroid Build Coastguard Worker- panfrost: Expose panfrost_get_blend_shader
727*61046927SAndroid Build Coastguard Worker- panfrost: Add MALI_PER_SAMPLE bit
728*61046927SAndroid Build Coastguard Worker- panfrost: Include sample count in payload estimates
729*61046927SAndroid Build Coastguard Worker- panfrost: Identify zs_samples field
730*61046927SAndroid Build Coastguard Worker- panfrost: Add rectangle subtraction algorithm
731*61046927SAndroid Build Coastguard Worker- panfrost: Handle per-sample shading
732*61046927SAndroid Build Coastguard Worker- panfrost: Set zs_samples as necessary
733*61046927SAndroid Build Coastguard Worker- panfrost: Track surfaces drawn per-batch
734*61046927SAndroid Build Coastguard Worker- panfrost: Extract panfrost_batch_reserve_framebuffer
735*61046927SAndroid Build Coastguard Worker- panfrost: Use Midgard-specific reloads
736*61046927SAndroid Build Coastguard Worker- panfrost: Call util_blitter_save_fragment_constant_buffer_slot
737*61046927SAndroid Build Coastguard Worker- panfrost: Overhaul tilebuffer allocations
738*61046927SAndroid Build Coastguard Worker- panfrost: Set PIPE_CAP_MIXED_COLORBUFFER_FORMATS
739*61046927SAndroid Build Coastguard Worker- panfrost: Fix sRGB clear colour packing
740*61046927SAndroid Build Coastguard Worker- panfrost: Implement Z32F_S8 blits
741*61046927SAndroid Build Coastguard Worker- panfrost: Abort on unsupported blit
742*61046927SAndroid Build Coastguard Worker- panfrost: Avoid integer underflow in rt_count_1
743*61046927SAndroid Build Coastguard Worker- panfrost: Honour cso->compare_mode
744*61046927SAndroid Build Coastguard Worker- panfrost: Fix faults with RASTERIZER_DISCARD
745*61046927SAndroid Build Coastguard Worker- panfrost: Report CAPs more honestly
746*61046927SAndroid Build Coastguard Worker- panfrost: Enable Chromium
747*61046927SAndroid Build Coastguard Worker- panfrost: Revert "Disable frame throttling"
748*61046927SAndroid Build Coastguard Worker- docs/features: Mark trivial missed feature
749*61046927SAndroid Build Coastguard Worker- panfrost: Enable FP16 by default
750*61046927SAndroid Build Coastguard Worker- panfrost: Avoid wait=true flushing all batches
751*61046927SAndroid Build Coastguard Worker- panfrost: Remove wait parameter to flush_all_batches
752*61046927SAndroid Build Coastguard Worker- panfrost: Skip specifying in_syncs
753*61046927SAndroid Build Coastguard Worker- panfrost: Allocate syncobjs in panfrost_flush
754*61046927SAndroid Build Coastguard Worker- panfrost: Remove unused batch_fence->signaled
755*61046927SAndroid Build Coastguard Worker- panfrost: Remove unused batch_fence->ctx
756*61046927SAndroid Build Coastguard Worker- pan/bit: Update f32->f16 convert test
757*61046927SAndroid Build Coastguard Worker- pan/bit: Remove BI_SHIFT stub
758*61046927SAndroid Build Coastguard Worker- pan/mdg: Mask spills from texture write
759*61046927SAndroid Build Coastguard Worker- pan/mdg: Test for SSA before chasing addresses
760*61046927SAndroid Build Coastguard Worker- docs/features: Add GL_EXT_multisampled_render_to_texture
761*61046927SAndroid Build Coastguard Worker- panfrost: Add MSAA mode selection field
762*61046927SAndroid Build Coastguard Worker- panfrost: Implement EXT_multisampled_render_to_texture
763*61046927SAndroid Build Coastguard Worker- panfrost: Set STRIDE_4BYTE_ALIGNED_ONLY
764*61046927SAndroid Build Coastguard Worker- panfrost: Fix WRITES_GLOBAL bit
765*61046927SAndroid Build Coastguard Worker- pan/mdg: Ensure barrier op is set on texture
766*61046927SAndroid Build Coastguard Worker- panfrost: Fix blend leak for render targets 5-8
767*61046927SAndroid Build Coastguard Worker- panfrost: Free cloned NIR shader
768*61046927SAndroid Build Coastguard Worker- panfrost: Free NIR of blit shaders
769*61046927SAndroid Build Coastguard Worker- panfrost: Free hash_to_temp map
770*61046927SAndroid Build Coastguard Worker- pan/mdg: Free previous liveness
771*61046927SAndroid Build Coastguard Worker- panfrost: Use memctx for sysvals
772*61046927SAndroid Build Coastguard Worker- panfrost: Free batch->dependencies
773*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix discard encoding
774*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix perspective combination
775*61046927SAndroid Build Coastguard Worker- pan/bit: Set d3d=true for CMP tests
776*61046927SAndroid Build Coastguard Worker
777*61046927SAndroid Build Coastguard WorkerAndreas Baierl (1):
778*61046927SAndroid Build Coastguard Worker
779*61046927SAndroid Build Coastguard Worker- nir/ lower_int_to_float: Handle umax and umin
780*61046927SAndroid Build Coastguard Worker
781*61046927SAndroid Build Coastguard WorkerAndres Gomez (10):
782*61046927SAndroid Build Coastguard Worker
783*61046927SAndroid Build Coastguard Worker- .mailmap: add an alias for Iago Toral Quiroga
784*61046927SAndroid Build Coastguard Worker- .mailmap: add an alias for Andres Gomez
785*61046927SAndroid Build Coastguard Worker- gitlab-ci: update tracie README after changes in main script
786*61046927SAndroid Build Coastguard Worker- scripts: remove unittest.mock dependency when not used
787*61046927SAndroid Build Coastguard Worker- gitlab-ci: create always the "results" directory with tracie
788*61046927SAndroid Build Coastguard Worker- gitlab-ci: correct tracie behavior with replay errors
789*61046927SAndroid Build Coastguard Worker- gitlab-ci: build gfxreconstruct from the "dev" branch
790*61046927SAndroid Build Coastguard Worker- gitlab-ci: get the last frame from a gfxr trace using gfxrecon-info
791*61046927SAndroid Build Coastguard Worker- gitlab-ci/traces: updated paths and checksums for POLARIS10 traces
792*61046927SAndroid Build Coastguard Worker- gitlab-ci: Test AMD's Raven with traces
793*61046927SAndroid Build Coastguard Worker
794*61046927SAndroid Build Coastguard WorkerAndrey Vostrikov (1):
795*61046927SAndroid Build Coastguard Worker
796*61046927SAndroid Build Coastguard Worker- egl/x11: Free memory allocated for reply structures on error
797*61046927SAndroid Build Coastguard Worker
798*61046927SAndroid Build Coastguard WorkerAndrii Simiklit (3):
799*61046927SAndroid Build Coastguard Worker
800*61046927SAndroid Build Coastguard Worker- glsl_type: don't serialize padding bytes from glsl_struct_field
801*61046927SAndroid Build Coastguard Worker- i965/vec4: Ignore swizzle of VGRF for use by var_range_end()
802*61046927SAndroid Build Coastguard Worker- glsl: fix crash on glsl macro redefinition
803*61046927SAndroid Build Coastguard Worker
804*61046927SAndroid Build Coastguard WorkerAni (1):
805*61046927SAndroid Build Coastguard Worker
806*61046927SAndroid Build Coastguard Worker- drirc: Enable glthread for rpcs3
807*61046927SAndroid Build Coastguard Worker
808*61046927SAndroid Build Coastguard WorkerAnuj Phogat (6):
809*61046927SAndroid Build Coastguard Worker
810*61046927SAndroid Build Coastguard Worker- intel/devinfo: Add is_dg1 to device info
811*61046927SAndroid Build Coastguard Worker- intel/l3: Add DG1 L3 configuration
812*61046927SAndroid Build Coastguard Worker- intel/ehl: Use GEN11_URB_MIN_MAX_ENTRIES in device info
813*61046927SAndroid Build Coastguard Worker- intel/ehl: Use macro GEN11_LP_FEATURES in device info
814*61046927SAndroid Build Coastguard Worker- intel/ehl: Rename gen_device_info struct
815*61046927SAndroid Build Coastguard Worker- intel/ehl: Add new PCI-IDs
816*61046927SAndroid Build Coastguard Worker
817*61046927SAndroid Build Coastguard WorkerArcady Goldmints-Orlov (4):
818*61046927SAndroid Build Coastguard Worker
819*61046927SAndroid Build Coastguard Worker- anv: increase minUniformBufferOffsetAlignment to 64
820*61046927SAndroid Build Coastguard Worker- intel/compiler: fix alignment assert in nir_emit_intrinsic
821*61046927SAndroid Build Coastguard Worker- nir/spirv/glsl450: increase asin(x) precision
822*61046927SAndroid Build Coastguard Worker- intel/compiler: Always apply sample mask on Vulkan.
823*61046927SAndroid Build Coastguard Worker
824*61046927SAndroid Build Coastguard WorkerAxel Davy (19):
825*61046927SAndroid Build Coastguard Worker
826*61046927SAndroid Build Coastguard Worker- st/nine: Set correctly blend max_rt
827*61046927SAndroid Build Coastguard Worker- gallium/util: Fix leak in the live shader cache
828*61046927SAndroid Build Coastguard Worker- ttn: Add new allow_disk_cache parameter
829*61046927SAndroid Build Coastguard Worker- ttn: Implement disk cache
830*61046927SAndroid Build Coastguard Worker- st/nine: Enable ttn cache
831*61046927SAndroid Build Coastguard Worker- radeonsi: Enable tgsi to nir disk cache
832*61046927SAndroid Build Coastguard Worker- st/nine: Add checks for pure device
833*61046927SAndroid Build Coastguard Worker- st/nine: Return error when setting invalid depth buffer
834*61046927SAndroid Build Coastguard Worker- st/nine: Do not return invalidcall on getrenderstate
835*61046927SAndroid Build Coastguard Worker- st/nine: Pass more adapter formats for CheckDepthStencilMatch
836*61046927SAndroid Build Coastguard Worker- st/nine: Improve return error code in CheckDeviceFormat
837*61046927SAndroid Build Coastguard Worker- st/nine: Fix uninitialized variable in BEM()
838*61046927SAndroid Build Coastguard Worker- st/nine: Fix a crash if the state is not initialized
839*61046927SAndroid Build Coastguard Worker- st/nine: Add missing NULL checks
840*61046927SAndroid Build Coastguard Worker- st/nine: Increase available GPU memory
841*61046927SAndroid Build Coastguard Worker- st/nine: Retry allocations after freeing some space
842*61046927SAndroid Build Coastguard Worker- st/nine: Improve pDestRect handling
843*61046927SAndroid Build Coastguard Worker- st/nine: Ignore pDirtyRegion
844*61046927SAndroid Build Coastguard Worker- st/nine: Handle full pSourceRect better
845*61046927SAndroid Build Coastguard Worker
846*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (80):
847*61046927SAndroid Build Coastguard Worker
848*61046927SAndroid Build Coastguard Worker- radv: Fix implicit sync with recent allocation changes.
849*61046927SAndroid Build Coastguard Worker- radv: Extend tiling flags to 64-bit.
850*61046927SAndroid Build Coastguard Worker- radv: Provide a better error for permission issues with priorities.
851*61046927SAndroid Build Coastguard Worker- radv: Support VK_PIPELINE_COMPILE_REQUIRED_EXT.
852*61046927SAndroid Build Coastguard Worker- radv: Support VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT.
853*61046927SAndroid Build Coastguard Worker- radv: Support VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT.
854*61046927SAndroid Build Coastguard Worker- radv: Expose VK_EXT_pipeline_creation_cache_control.
855*61046927SAndroid Build Coastguard Worker- radv/winsys: Finish mapping for sparse residency.
856*61046927SAndroid Build Coastguard Worker- radv/winsys:  Remove extra sizeof multiply.
857*61046927SAndroid Build Coastguard Worker- radv: Handle failing to create .cache dir.
858*61046927SAndroid Build Coastguard Worker- radv: Remove dead code.
859*61046927SAndroid Build Coastguard Worker- radv: Do not close fd -1 when NULL-winsys creation fails.
860*61046927SAndroid Build Coastguard Worker- radv: Implement vkGetSwapchainGrallocUsage2ANDROID.
861*61046927SAndroid Build Coastguard Worker- frontend/dri: Implement mapping individual planes.
862*61046927SAndroid Build Coastguard Worker- util/format: Add VK_FORMAT_D16_UNORM_S8_UINT.
863*61046927SAndroid Build Coastguard Worker- util/format: Use correct pipe format for VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM.
864*61046927SAndroid Build Coastguard Worker- util/format: Add more multi-planar formats.
865*61046927SAndroid Build Coastguard Worker- gallium/dri: Remove lowered_yuv tracking for plane mapping.
866*61046927SAndroid Build Coastguard Worker- radeonsi: Explicitly map Z16_UNORM_S8_UINT to None for GFX10.
867*61046927SAndroid Build Coastguard Worker- amd/common,radeonsi: Move gfx10_format_table to common.
868*61046927SAndroid Build Coastguard Worker- radeonsi: Define gfx10_format in the common header.
869*61046927SAndroid Build Coastguard Worker- radv: Include gfx10_format_table.h only from a single source file.
870*61046927SAndroid Build Coastguard Worker- radv: Use common gfx10_format_table.h
871*61046927SAndroid Build Coastguard Worker- radv: Use ac_surface to determine fmask enable.
872*61046927SAndroid Build Coastguard Worker- radv: Pass no_metadata_planes info in to ac_surface.
873*61046927SAndroid Build Coastguard Worker- radv: Enforce the contiguous memory for DCC layers in ac_surface.
874*61046927SAndroid Build Coastguard Worker- radv: Rely on ac_surface for avoiding cmask for linear images.
875*61046927SAndroid Build Coastguard Worker- radv: Use offsets in surface struct.
876*61046927SAndroid Build Coastguard Worker- radv: Disable DCC in ac_surface.
877*61046927SAndroid Build Coastguard Worker- radv: Disable HTILE in ac_surface.
878*61046927SAndroid Build Coastguard Worker- radv: Allocate values/predicates at the end of the image.
879*61046927SAndroid Build Coastguard Worker- amd/common: Add total alignment calculation.
880*61046927SAndroid Build Coastguard Worker- radv: Use ac_surface to allocate aux surfaces.
881*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: Ensure we create at least minImageCount images.
882*61046927SAndroid Build Coastguard Worker- radv/winsys: Deal with realloc failures in BO lists.
883*61046927SAndroid Build Coastguard Worker- radv: Handle mmap failures.
884*61046927SAndroid Build Coastguard Worker- radv/winsys: Distinguish device/host memory errors.
885*61046927SAndroid Build Coastguard Worker- radv: Make radv_alloc_shader_memory static.
886*61046927SAndroid Build Coastguard Worker- turnip: semaphore support.
887*61046927SAndroid Build Coastguard Worker- meson: Do not require shader cache for radv.
888*61046927SAndroid Build Coastguard Worker- amd/addrlib: fix another C++ one definition rule violation
889*61046927SAndroid Build Coastguard Worker- radv: Set handle types in Android semaphore/fence import.
890*61046927SAndroid Build Coastguard Worker- radv: Always enable PERFECT_ZPASS_COUNTS.
891*61046927SAndroid Build Coastguard Worker- Revert "radv: add support for MRTs compaction to avoid holes"
892*61046927SAndroid Build Coastguard Worker- radv: Use correct semaphore handle type for Android import.
893*61046927SAndroid Build Coastguard Worker- amd/llvm: Mark pointer function arguments as 32-byte aligned.
894*61046927SAndroid Build Coastguard Worker- amd/common: Cache intra-tile addresses for retile map.
895*61046927SAndroid Build Coastguard Worker- amd/addrlib: Clean up unused colorFlags argument
896*61046927SAndroid Build Coastguard Worker- amd/registers: add RLC_PERFMON_CLK_CNTL for pre-GFX10
897*61046927SAndroid Build Coastguard Worker- radeonsi: Inhibit clock-gating for perf counters.
898*61046927SAndroid Build Coastguard Worker- meson: Add mising git_sha1.h dependency.
899*61046927SAndroid Build Coastguard Worker- amd: Add detection of timeline semaphore support.
900*61046927SAndroid Build Coastguard Worker- radv/winsys: Add binary syncobj ABI changes for timeline semaphores.
901*61046927SAndroid Build Coastguard Worker- radv: Add thread for timeline syncobj submission.
902*61046927SAndroid Build Coastguard Worker- radv: Add winsys support for submitting timeline syncobj.
903*61046927SAndroid Build Coastguard Worker- radv: Add winsys functions for timeline syncobj.
904*61046927SAndroid Build Coastguard Worker- radv: Add timeline syncobj for timeline semaphores.
905*61046927SAndroid Build Coastguard Worker- radv: Fix uninitialized variable in renderpass.
906*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: report device-group present rectangles with prime.
907*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Convert usage of -1 to UINT32_MAX.
908*61046927SAndroid Build Coastguard Worker- radv: Fix host->host signalling with legacy timeline semaphores.
909*61046927SAndroid Build Coastguard Worker- mesa/st: Actually free the driver part of memory objects on destruction.
910*61046927SAndroid Build Coastguard Worker- radv: Don't use both DCC and CMASK for single sample images.
911*61046927SAndroid Build Coastguard Worker- radv: Fix assert that is too strict.
912*61046927SAndroid Build Coastguard Worker- radv: Do not consider layouts fast-clearable on compute queue.
913*61046927SAndroid Build Coastguard Worker- radv: When importing an image, redo the layout based on the metadata.
914*61046927SAndroid Build Coastguard Worker- radv: Use getter instead of setter to extract value.
915*61046927SAndroid Build Coastguard Worker- driconf: Support selection by Vulkan applicationName.
916*61046927SAndroid Build Coastguard Worker- radv: Override the uniform buffer offset alignment for World War Z.
917*61046927SAndroid Build Coastguard Worker- radv: Fix handling of attribs 16-31.
918*61046927SAndroid Build Coastguard Worker- radv: Remove conformance warnings with ACO.
919*61046927SAndroid Build Coastguard Worker- radv: Update CTS version.
920*61046927SAndroid Build Coastguard Worker- radv: Fix 3d blits.
921*61046927SAndroid Build Coastguard Worker- radv: Fix threading issue with submission refcounts.
922*61046927SAndroid Build Coastguard Worker- radv: Avoid deadlock on bo_list.
923*61046927SAndroid Build Coastguard Worker- spirv: Deal with glslang not setting NonUniform on constructors.
924*61046927SAndroid Build Coastguard Worker- radeonsi: Work around Wasteland 2 bug.
925*61046927SAndroid Build Coastguard Worker- spirv: Deal with glslang bug not setting the decoration for stores.
926*61046927SAndroid Build Coastguard Worker- ac/surface: Fix depth import on GFX6-GFX8.
927*61046927SAndroid Build Coastguard Worker- st/mesa: Deal with empty textures/buffers in semaphore wait/signal.
928*61046927SAndroid Build Coastguard Worker
929*61046927SAndroid Build Coastguard WorkerBen Skeggs (38):
930*61046927SAndroid Build Coastguard Worker
931*61046927SAndroid Build Coastguard Worker- nir: use bitfield_insert instead of bfi in nir_lower_double_ops
932*61046927SAndroid Build Coastguard Worker- nvir: bump max encoding size of instructions
933*61046927SAndroid Build Coastguard Worker- nvir: introduce OP_LOP3_LUT
934*61046927SAndroid Build Coastguard Worker- nvir: introduce OP_WARPSYNC
935*61046927SAndroid Build Coastguard Worker- nvir: introduce OP_BREV with lowering to EXTBF_REV for current GPUs
936*61046927SAndroid Build Coastguard Worker- nvir: introduce OP_SHF
937*61046927SAndroid Build Coastguard Worker- nvir: introduce OP_BMSK
938*61046927SAndroid Build Coastguard Worker- nvir: introduce OP_SGXT
939*61046927SAndroid Build Coastguard Worker- nvir: introduce OP_FINAL
940*61046927SAndroid Build Coastguard Worker- nvir: add constant folding for OP_PERMT
941*61046927SAndroid Build Coastguard Worker- nvir: run replaceZero() before replaceCvt()
942*61046927SAndroid Build Coastguard Worker- nvir/nir: fix fragment program output when using MRT
943*61046927SAndroid Build Coastguard Worker- nvir/nir: move nir options to codegen
944*61046927SAndroid Build Coastguard Worker- nvir/nir: flesh out options
945*61046927SAndroid Build Coastguard Worker- nvir/nir: turn on lower_rotate
946*61046927SAndroid Build Coastguard Worker- nvir/nir: implement nir_op_extract_u8
947*61046927SAndroid Build Coastguard Worker- nvir/nir: implement nir_op_extract_i8
948*61046927SAndroid Build Coastguard Worker- nvir/nir: implement nir_op_extract_u16
949*61046927SAndroid Build Coastguard Worker- nvir/nir: implement nir_op_extract_i16
950*61046927SAndroid Build Coastguard Worker- nvir/nir: implement nir_op_urol
951*61046927SAndroid Build Coastguard Worker- nvir/nir: implement nir_op_uror
952*61046927SAndroid Build Coastguard Worker- nvir/nir: nir expects the shift amount to wrap, rather than clamp
953*61046927SAndroid Build Coastguard Worker- nvir/nir: use nir_lower_idiv
954*61046927SAndroid Build Coastguard Worker- nvir/gm107: implement OP_PERMT
955*61046927SAndroid Build Coastguard Worker- nvir/gm107: replace SHR+AND+AND with PRMT+PRMT in PFETCH lowering
956*61046927SAndroid Build Coastguard Worker- nvir/gm107: separate out header for sched data calculator
957*61046927SAndroid Build Coastguard Worker- nvir/nir/gm107: split nir shader compiler options from gf100
958*61046927SAndroid Build Coastguard Worker- nvir/nir/gm107: turn on nir_lower_extract64
959*61046927SAndroid Build Coastguard Worker- nvir/nir/gm107: switch off lower_extract_byte
960*61046927SAndroid Build Coastguard Worker- nvir/nir/gm107: switch off lower_extract_word
961*61046927SAndroid Build Coastguard Worker- nvir/gv100: initial support
962*61046927SAndroid Build Coastguard Worker- nvir/gv100: enable support for tu1xx
963*61046927SAndroid Build Coastguard Worker- nvc0: use NVIDIA headers for GK104->GM2xx compute QMD
964*61046927SAndroid Build Coastguard Worker- nvc0: use NVIDIA headers for GP100- compute QMD
965*61046927SAndroid Build Coastguard Worker- nvc0: move setting of entrypoint for a shader stage to a function
966*61046927SAndroid Build Coastguard Worker- nvc0: remove hardcoded blitter vertprog
967*61046927SAndroid Build Coastguard Worker- nvc0: initial support for gv100
968*61046927SAndroid Build Coastguard Worker- nvc0: initial support for tu1xx
969*61046927SAndroid Build Coastguard Worker
970*61046927SAndroid Build Coastguard WorkerBenjamin Cheng (1):
971*61046927SAndroid Build Coastguard Worker
972*61046927SAndroid Build Coastguard Worker- drirc: Add picom to adaptive_sync exclusion list
973*61046927SAndroid Build Coastguard Worker
974*61046927SAndroid Build Coastguard WorkerBenjamin Tissoires (3):
975*61046927SAndroid Build Coastguard Worker
976*61046927SAndroid Build Coastguard Worker- CI: reduce bandwidth for git pull
977*61046927SAndroid Build Coastguard Worker- gitlab-ci: update ci-fairy minio to latest upstream
978*61046927SAndroid Build Coastguard Worker- gitlab-ci: do not run full CI on scheduled pipelines
979*61046927SAndroid Build Coastguard Worker
980*61046927SAndroid Build Coastguard WorkerBlaž Tomažič (1):
981*61046927SAndroid Build Coastguard Worker
982*61046927SAndroid Build Coastguard Worker- radeonsi: Fix omitted flush when moving suballocated texture
983*61046927SAndroid Build Coastguard Worker
984*61046927SAndroid Build Coastguard WorkerBoris Brezillon (14):
985*61046927SAndroid Build Coastguard Worker
986*61046927SAndroid Build Coastguard Worker- spirv: Split the vtn_emit_scoped_memory_barrier() logic
987*61046927SAndroid Build Coastguard Worker- nir: Replace the scoped_memory barrier by a scoped_barrier
988*61046927SAndroid Build Coastguard Worker- intel/compiler: Extract control barriers from scoped barriers
989*61046927SAndroid Build Coastguard Worker- spirv: Use scoped barriers for SpvOpControlBarrier
990*61046927SAndroid Build Coastguard Worker- nir: Add new rules to optimize NOOP pack/unpack pairs
991*61046927SAndroid Build Coastguard Worker- nir: Use a switch in build_deref_offset()/deref_instr_get_const_offset()
992*61046927SAndroid Build Coastguard Worker- nir: Allow casts in nir_deref_instr_get[_const]_offset()
993*61046927SAndroid Build Coastguard Worker- freedreno: Initialize lower_int64_options to a proper value
994*61046927SAndroid Build Coastguard Worker- nir: Stop passing an options arg to nir_lower_int64()
995*61046927SAndroid Build Coastguard Worker- nir: Extend nir_lower_int64() to support i2f/f2i lowering
996*61046927SAndroid Build Coastguard Worker- intel: Set int64_options to ~0 when lowering 64b ops
997*61046927SAndroid Build Coastguard Worker- nir: Get rid of __[u]int64_to_fp32() and __fp32_to_[u]int64()
998*61046927SAndroid Build Coastguard Worker- nir: Fix i64tof32 lowering
999*61046927SAndroid Build Coastguard Worker- spirv: Add a vtn_get_mem_operands() helper
1000*61046927SAndroid Build Coastguard Worker
1001*61046927SAndroid Build Coastguard WorkerBoyuan Zhang (2):
1002*61046927SAndroid Build Coastguard Worker
1003*61046927SAndroid Build Coastguard Worker- radeon/vcn/enc: Re-write PPS encoding for HEVC
1004*61046927SAndroid Build Coastguard Worker- radeon/vcn: bump vcn3.0 encode major version to 1
1005*61046927SAndroid Build Coastguard Worker
1006*61046927SAndroid Build Coastguard WorkerBrian Ho (14):
1007*61046927SAndroid Build Coastguard Worker
1008*61046927SAndroid Build Coastguard Worker- turnip: Execute ir3_nir_lower_gs pass again
1009*61046927SAndroid Build Coastguard Worker- turnip: Fill out VkPhysicalDeviceSubgroupProperties
1010*61046927SAndroid Build Coastguard Worker- nir: Support sysval tess levels in SPIR-V to NIR
1011*61046927SAndroid Build Coastguard Worker- nir: Add an option for lowering TessLevelInner/Outer to vecs
1012*61046927SAndroid Build Coastguard Worker- turnip: Lower shaders for tessellation
1013*61046927SAndroid Build Coastguard Worker- turnip: Offset by component when lowering gl_TessLevel*
1014*61046927SAndroid Build Coastguard Worker- turnip: Parse tess state and support PATCH primtype
1015*61046927SAndroid Build Coastguard Worker- turnip: Allocate tess BOs as a function of draw size
1016*61046927SAndroid Build Coastguard Worker- turnip: Update VFD_CONTROL with tess system values
1017*61046927SAndroid Build Coastguard Worker- turnip: Emit HS/DS user consts as draw states
1018*61046927SAndroid Build Coastguard Worker- turnip: Support tess for draws
1019*61046927SAndroid Build Coastguard Worker- turnip: Force sysmem for tessellation
1020*61046927SAndroid Build Coastguard Worker- ir3: Unconditionally enable MERGEDREGS on a6xx
1021*61046927SAndroid Build Coastguard Worker- turnip: Enable tessellationShader physical device feature
1022*61046927SAndroid Build Coastguard Worker
1023*61046927SAndroid Build Coastguard WorkerCaio Marcelo de Oliveira Filho (32):
1024*61046927SAndroid Build Coastguard Worker
1025*61046927SAndroid Build Coastguard Worker- intel/dev: Bail when INTEL_DEVID_OVERRIDE is not valid
1026*61046927SAndroid Build Coastguard Worker- intel/fs: Clean up variable group size handling in backend
1027*61046927SAndroid Build Coastguard Worker- intel/fs: Add an option to lower variable group size in backend
1028*61046927SAndroid Build Coastguard Worker- intel/fs: Add and use a new load_simd_width_intel intrinsic
1029*61046927SAndroid Build Coastguard Worker- intel: Let drivers call brw_nir_lower_cs_intrinsics()
1030*61046927SAndroid Build Coastguard Worker- iris: Implement ARB_compute_variable_group_size
1031*61046927SAndroid Build Coastguard Worker- util/list: Add list_foreach_entry_from_safe
1032*61046927SAndroid Build Coastguard Worker- nir: Use deref intrinsics to set writes_memory when gathering info
1033*61046927SAndroid Build Coastguard Worker- intel/fs: Use writes_memory from shader_info
1034*61046927SAndroid Build Coastguard Worker- nir: Consider atomic counter intrinsics when setting writes_memory
1035*61046927SAndroid Build Coastguard Worker- intel/fs: Remove unused emission of load_simd_with_intel
1036*61046927SAndroid Build Coastguard Worker- intel/fs: Remove unused state from brw_nir_lower_cs_intrinsics
1037*61046927SAndroid Build Coastguard Worker- intel/fs: Early return when can't satisfy explicit group size
1038*61046927SAndroid Build Coastguard Worker- intel/fs: Remove redundant assert()
1039*61046927SAndroid Build Coastguard Worker- intel/fs: Remove min_dispatch_width spilling decision from RA
1040*61046927SAndroid Build Coastguard Worker- intel/fs: Support INTEL_DEBUG=no8,no32 in compute shaders
1041*61046927SAndroid Build Coastguard Worker- intel/fs: Add helper to get prog_offset and simd_size
1042*61046927SAndroid Build Coastguard Worker- i965: Use new helper functions to pick SIMD variant for CS
1043*61046927SAndroid Build Coastguard Worker- iris: Set CS KernelStatePointer at dispatch
1044*61046927SAndroid Build Coastguard Worker- iris: Use new helper functions to pick SIMD variant for CS
1045*61046927SAndroid Build Coastguard Worker- anv: Use new helper functions to pick SIMD variant for CS
1046*61046927SAndroid Build Coastguard Worker- intel/fs: Generate multiple CS SIMD variants for variable group size
1047*61046927SAndroid Build Coastguard Worker- iris, i965: Drop max_variable_local_size
1048*61046927SAndroid Build Coastguard Worker- iris, i965: Update limits for ARB_compute_variable_group_size
1049*61046927SAndroid Build Coastguard Worker- intel: Add helper to calculate GPGPU_WALKER::RightExecutionMask
1050*61046927SAndroid Build Coastguard Worker- nir: Fix printing execution scope of a scoped barrier
1051*61046927SAndroid Build Coastguard Worker- spirv: Memory semantics is optional for OpControlBarrier
1052*61046927SAndroid Build Coastguard Worker- intel/fs: Add Fall-through comment
1053*61046927SAndroid Build Coastguard Worker- nir: Fix logic that ends combine barrier sequence
1054*61046927SAndroid Build Coastguard Worker- spirv: Handle most execution modes earlier
1055*61046927SAndroid Build Coastguard Worker- nir: Filter modes of scoped memory barrier in nir_opt_load_store_vectorize
1056*61046927SAndroid Build Coastguard Worker- spirv: Propagate explicit layout only in types that need it
1057*61046927SAndroid Build Coastguard Worker
1058*61046927SAndroid Build Coastguard WorkerCharmaine Lee (1):
1059*61046927SAndroid Build Coastguard Worker
1060*61046927SAndroid Build Coastguard Worker- llvmpipe: do not enable tessellation shader without llvm coroutines support
1061*61046927SAndroid Build Coastguard Worker
1062*61046927SAndroid Build Coastguard WorkerChris Forbes (12):
1063*61046927SAndroid Build Coastguard Worker
1064*61046927SAndroid Build Coastguard Worker- bifrost: Set RTZ rounding mode for f2i conversion
1065*61046927SAndroid Build Coastguard Worker- bifrost: Lower x->bool conversions to != 0
1066*61046927SAndroid Build Coastguard Worker- bifrost: Emit "d3d" variant of comparison instructions
1067*61046927SAndroid Build Coastguard Worker- bifrost: Document d3d/gl comparison control bit
1068*61046927SAndroid Build Coastguard Worker- bifrost: Add lowering for b2i32
1069*61046927SAndroid Build Coastguard Worker- bifrost: Add support for nir_op_inot
1070*61046927SAndroid Build Coastguard Worker- bifrost: Add support for nir_op_ishl
1071*61046927SAndroid Build Coastguard Worker- bifrost: Add support for nir_op_uge
1072*61046927SAndroid Build Coastguard Worker- bifrost: Add support for nir_op_imul
1073*61046927SAndroid Build Coastguard Worker- bifrost: Add support for nir_op_iabs
1074*61046927SAndroid Build Coastguard Worker- bifrost: Honor src swizzle in special math ops
1075*61046927SAndroid Build Coastguard Worker- bifrost: Fix packing of ADD_FEXP2_FAST
1076*61046927SAndroid Build Coastguard Worker
1077*61046927SAndroid Build Coastguard WorkerChris Wilson (6):
1078*61046927SAndroid Build Coastguard Worker
1079*61046927SAndroid Build Coastguard Worker- iris: Place a seqno at the end of every batch
1080*61046927SAndroid Build Coastguard Worker- iris: Convert fences to using lightweight seqno
1081*61046927SAndroid Build Coastguard Worker- iris: Store a seqno for each batch in the fence
1082*61046927SAndroid Build Coastguard Worker- iris: Initialise stub iris_seqno to 0
1083*61046927SAndroid Build Coastguard Worker- iris: Rename iris_seqno to iris_fine_fence
1084*61046927SAndroid Build Coastguard Worker- iris: Fixup copy'n'paste mistake in Makefile.sources
1085*61046927SAndroid Build Coastguard Worker
1086*61046927SAndroid Build Coastguard WorkerChristian Gmeiner (31):
1087*61046927SAndroid Build Coastguard Worker
1088*61046927SAndroid Build Coastguard Worker- etnaviv: fix SAMP_ANISOTROPY register value
1089*61046927SAndroid Build Coastguard Worker- etnaviv: do not use int filter when anisotropic filtering is used
1090*61046927SAndroid Build Coastguard Worker- ci: bare-metal: make it possible to use a script for serial
1091*61046927SAndroid Build Coastguard Worker- ci: extend expect-output.sh
1092*61046927SAndroid Build Coastguard Worker- ci: add U-Boot specific fetch strings
1093*61046927SAndroid Build Coastguard Worker- etnaviv: drop translate_blend(..)
1094*61046927SAndroid Build Coastguard Worker- ci: add arm_test-base docker image
1095*61046927SAndroid Build Coastguard Worker- ci: use separate docker images for baremetal builds
1096*61046927SAndroid Build Coastguard Worker- ci: fix possible spuriously run of jobs
1097*61046927SAndroid Build Coastguard Worker- etnaviv: delete not used struct
1098*61046927SAndroid Build Coastguard Worker- etnaviv: convert enums
1099*61046927SAndroid Build Coastguard Worker- etnaviv: move etna_lower_io(..) to etnaviv_nir.c
1100*61046927SAndroid Build Coastguard Worker- etnaviv: get rid of etna_compile dependency
1101*61046927SAndroid Build Coastguard Worker- etnaviv: move etna_lower_alu(..) to etnaviv_nir.c
1102*61046927SAndroid Build Coastguard Worker- etnaviv: drop OPT_V define
1103*61046927SAndroid Build Coastguard Worker- etnaviv: make more use of compile_error(..)
1104*61046927SAndroid Build Coastguard Worker- etnaviv: move liveness related stuff into own file
1105*61046927SAndroid Build Coastguard Worker- etnaviv: merge struct etna_compile and etna_state
1106*61046927SAndroid Build Coastguard Worker- etnaviv: drop emit macro
1107*61046927SAndroid Build Coastguard Worker- etnaviv: move functions that generate asm to own file
1108*61046927SAndroid Build Coastguard Worker- etnaviv: move nir compiler related stuff into .c file
1109*61046927SAndroid Build Coastguard Worker- etnaviv: move ra into own file
1110*61046927SAndroid Build Coastguard Worker- etnaviv: replace prims-emitted query
1111*61046927SAndroid Build Coastguard Worker- ci: bare-metal: use nginx to get results from DUT
1112*61046927SAndroid Build Coastguard Worker- etnaviv: explicitly set nir_variable_mode
1113*61046927SAndroid Build Coastguard Worker- etnaviv: introduce struct etna_compiler
1114*61046927SAndroid Build Coastguard Worker- etnaviv: move shader_count to etna_compiler
1115*61046927SAndroid Build Coastguard Worker- etnaviv: do register setup only once
1116*61046927SAndroid Build Coastguard Worker- etnaviv: fix nir validation problem
1117*61046927SAndroid Build Coastguard Worker- etnaviv: call nir_lower_bool_to_bitsize
1118*61046927SAndroid Build Coastguard Worker- etnaviv: completely turn off MSAA
1119*61046927SAndroid Build Coastguard Worker
1120*61046927SAndroid Build Coastguard WorkerChristopher Egert (2):
1121*61046927SAndroid Build Coastguard Worker
1122*61046927SAndroid Build Coastguard Worker- radv: use util_float_to_half_rtz
1123*61046927SAndroid Build Coastguard Worker- r600: Use TRUNC_COORD on samplers
1124*61046927SAndroid Build Coastguard Worker
1125*61046927SAndroid Build Coastguard WorkerClément Guérin (1):
1126*61046927SAndroid Build Coastguard Worker
1127*61046927SAndroid Build Coastguard Worker- radv: Always expose non-visible local memory type on dedicated GPUs
1128*61046927SAndroid Build Coastguard Worker
1129*61046927SAndroid Build Coastguard WorkerCon Kolivas (1):
1130*61046927SAndroid Build Coastguard Worker
1131*61046927SAndroid Build Coastguard Worker- Linux: Change minimum priority threads from SCHED_IDLE to nice 19 SCHED_BATCH.
1132*61046927SAndroid Build Coastguard Worker
1133*61046927SAndroid Build Coastguard WorkerConnor Abbott (88):
1134*61046927SAndroid Build Coastguard Worker
1135*61046927SAndroid Build Coastguard Worker- tu: Support pipelines without a fragment shader
1136*61046927SAndroid Build Coastguard Worker- tu: Add a "scratch bo" allocation mechanism
1137*61046927SAndroid Build Coastguard Worker- tu: Add noubwc debug flag to disable UBWC
1138*61046927SAndroid Build Coastguard Worker- tu: Implement fallback linear staging blit for CopyImage
1139*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Document dual-src blending enable bits
1140*61046927SAndroid Build Coastguard Worker- ir3: Fixup dual-source blending slot
1141*61046927SAndroid Build Coastguard Worker- tu: Move RENDER_COMPONENTS setting to pipeline state
1142*61046927SAndroid Build Coastguard Worker- tu: Implement dual-src blending
1143*61046927SAndroid Build Coastguard Worker- tu: Advertise COLOR_ATTACHMENT_BLEND_BIT for blendable formats
1144*61046927SAndroid Build Coastguard Worker- tu: Always initialize image_view fields for blit sources
1145*61046927SAndroid Build Coastguard Worker- tu: Fall back to 3d blit path for BC1_RGB_* formats
1146*61046927SAndroid Build Coastguard Worker- tu: Fix buffer compressed pitch calculation with unaligned sizes
1147*61046927SAndroid Build Coastguard Worker- tu: Support VK_FORMAT_FEATURE_BLIT_SRC_BIT for texture-only formats
1148*61046927SAndroid Build Coastguard Worker- tu: Fix IBO descriptor for cubes
1149*61046927SAndroid Build Coastguard Worker- tu: Respect VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
1150*61046927SAndroid Build Coastguard Worker- tu: Add missing storage image/texel buffer bits
1151*61046927SAndroid Build Coastguard Worker- tu: Remove useless post-binning flushes
1152*61046927SAndroid Build Coastguard Worker- tu: Don't actually track seqno's for events
1153*61046927SAndroid Build Coastguard Worker- tu: Remove useless event_write helpers
1154*61046927SAndroid Build Coastguard Worker- tu: Rewrite flushing to use barriers
1155*61046927SAndroid Build Coastguard Worker- tu: Fix context faults loading unused descriptor sets
1156*61046927SAndroid Build Coastguard Worker- ir3: Pass reserved_user_consts to ir3_shader_from_nir()
1157*61046927SAndroid Build Coastguard Worker- tu: Remove num_samp hack
1158*61046927SAndroid Build Coastguard Worker- tu: Use the ir3 shader API
1159*61046927SAndroid Build Coastguard Worker- tu: Remove tu_shader_compile_options
1160*61046927SAndroid Build Coastguard Worker- tu: Set num_components to 0 when building bindless intrinsics
1161*61046927SAndroid Build Coastguard Worker- ir3: Don't calculate num_samp ourselves
1162*61046927SAndroid Build Coastguard Worker- tu: Actually remove dead variables after io lowering
1163*61046927SAndroid Build Coastguard Worker- ir3: Split out variant-specific lowering and optimizations
1164*61046927SAndroid Build Coastguard Worker- ir3, freedreno: Round up constlen earlier
1165*61046927SAndroid Build Coastguard Worker- ir3: Include ir3_compiler from ir3_shader
1166*61046927SAndroid Build Coastguard Worker- ir3: Support variants with different constlen's
1167*61046927SAndroid Build Coastguard Worker- ir3: Add ir3_trim_constlen()
1168*61046927SAndroid Build Coastguard Worker- tu: Share constlen between different stages properly
1169*61046927SAndroid Build Coastguard Worker- freedreno: Refactor ir3_cache shader compilation
1170*61046927SAndroid Build Coastguard Worker- freedreno: Share constlen between different stages properly
1171*61046927SAndroid Build Coastguard Worker- freedreno: On a5xx+ INDX_SIZE is MAX_INDICES
1172*61046927SAndroid Build Coastguard Worker- freedreno/registers: Label firstIndex field in CP_DRAW_INDX_OFFSET
1173*61046927SAndroid Build Coastguard Worker- tu: Pass firstIndex directly to CP_DRAW_INDX_OFFSET
1174*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: use firstIndex field
1175*61046927SAndroid Build Coastguard Worker- nir: Refactor load/store intrinsic helper
1176*61046927SAndroid Build Coastguard Worker- nir: add vec2_index_32bit_offset address format
1177*61046927SAndroid Build Coastguard Worker- tu: Rewrite variable lowering
1178*61046927SAndroid Build Coastguard Worker- tu: Enable KHR_variable_pointers
1179*61046927SAndroid Build Coastguard Worker- ir3: Add layer_zero variant bit
1180*61046927SAndroid Build Coastguard Worker- tu: Force gl_Layer to 0 when necessary
1181*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Force gl_Layer to 0 when necessary
1182*61046927SAndroid Build Coastguard Worker- freedreno: Include adreno_pm4.xml.h before adreno_a6xx.xml.h
1183*61046927SAndroid Build Coastguard Worker- freedreno: Sync registers with envytools
1184*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Rename and document HLSQ_UPDATE_CNTL
1185*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Add some documentation for shared consts
1186*61046927SAndroid Build Coastguard Worker- tu: Don't invalidate irrelevant state when changing pipeline
1187*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Add stencilref register info
1188*61046927SAndroid Build Coastguard Worker- ir3: Handle gl_FragStencilRefARB
1189*61046927SAndroid Build Coastguard Worker- tu: Enable VK_EXT_shader_stencil_export
1190*61046927SAndroid Build Coastguard Worker- freedreno: Add a helper for computing guardband sizes
1191*61046927SAndroid Build Coastguard Worker- tu: Use common guardband helper
1192*61046927SAndroid Build Coastguard Worker- freedreno: Use common guardband helper
1193*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix SSBO size for bindless SSBO's
1194*61046927SAndroid Build Coastguard Worker- tu: Enable VK_EXT_depth_clip_enable
1195*61046927SAndroid Build Coastguard Worker- freedreno: Clean up CP_DRAW_MULTI_INDIRECT definition
1196*61046927SAndroid Build Coastguard Worker- freedreno: Add INDIRECT_COUNT CP_DRAW_INDIRECT_MULTI variants
1197*61046927SAndroid Build Coastguard Worker- tu: Integrate WFI/WAIT_FOR_ME/WAIT_MEM_WRITES with cache tracking
1198*61046927SAndroid Build Coastguard Worker- tu: Add missing wfi to tu6_emit_hw()
1199*61046927SAndroid Build Coastguard Worker- tu: Implement VK_KHR_draw_indirect_count
1200*61046927SAndroid Build Coastguard Worker- tu: Fix empty blit scissor case
1201*61046927SAndroid Build Coastguard Worker- tu: Fix hangs for DS with no output
1202*61046927SAndroid Build Coastguard Worker- tu: Detect invalid-for-binning renderpass dependencies
1203*61046927SAndroid Build Coastguard Worker- tu: Enable vertex & fragment stores & atomics
1204*61046927SAndroid Build Coastguard Worker- tu: Fix descriptor update templates with input attachments
1205*61046927SAndroid Build Coastguard Worker- ir3: Validate bindless samp_tex correctly
1206*61046927SAndroid Build Coastguard Worker- ir3: Remove redundant samp_tex validation
1207*61046927SAndroid Build Coastguard Worker- ir3: Fix incorrect src flags for samp_tex
1208*61046927SAndroid Build Coastguard Worker- tu: Enable resource dynamic indexing
1209*61046927SAndroid Build Coastguard Worker- freedreno/rnn: Return success when parsing addvariant
1210*61046927SAndroid Build Coastguard Worker- tu: Dump CP_DRAW_INDIRECT_MULTI draw BO's
1211*61046927SAndroid Build Coastguard Worker- freedreno/rnn: Support stripes in rnndec_decodereg
1212*61046927SAndroid Build Coastguard Worker- freedreno/cffdec: Handle CP_DRAW_INDIRECT_MULTI like other draws
1213*61046927SAndroid Build Coastguard Worker- freedreno: Add trace for CP_DRAW_INDIRECT_MULTI
1214*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix CP_BIN_SIZE_ADDRESS name
1215*61046927SAndroid Build Coastguard Worker- freedreno/rnn: Make rnn_decode_enum() respect variants
1216*61046927SAndroid Build Coastguard Worker- freedreno/cffdec: Stop open-coding enum parsing
1217*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Add missing rnn_prepdb()
1218*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Fix PM4 enum parsing
1219*61046927SAndroid Build Coastguard Worker- tu: Fix DST_INCOHERENT_FLUSH copy/paste error
1220*61046927SAndroid Build Coastguard Worker- freedreno: Document draw predication packets
1221*61046927SAndroid Build Coastguard Worker- tu: Reset has_tess after renderpass
1222*61046927SAndroid Build Coastguard Worker- tu: Implement VK_EXT_conditional_rendering
1223*61046927SAndroid Build Coastguard Worker
1224*61046927SAndroid Build Coastguard WorkerD Scott Phillips (4):
1225*61046927SAndroid Build Coastguard Worker
1226*61046927SAndroid Build Coastguard Worker- intel/fs: Update location of Render Target Array Index for gen12
1227*61046927SAndroid Build Coastguard Worker- anv,iris: Fix input vertex max for tcs on gen12
1228*61046927SAndroid Build Coastguard Worker- intel/dump_gpu: Fix name of LD_PRELOAD in env append logic
1229*61046927SAndroid Build Coastguard Worker- anv/gen11+: Disable object level preemption
1230*61046927SAndroid Build Coastguard Worker
1231*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (54):
1232*61046927SAndroid Build Coastguard Worker
1233*61046927SAndroid Build Coastguard Worker- aco: either copy-propagate or inline create_vector operands
1234*61046927SAndroid Build Coastguard Worker- aco: coalesce parallelcopies during register allocation
1235*61046927SAndroid Build Coastguard Worker- nir: add nir_intrinsic_elect to divergence analysis
1236*61046927SAndroid Build Coastguard Worker- nir: refactor divergence analysis state
1237*61046927SAndroid Build Coastguard Worker- nir: rework phi handling in divergence analysis
1238*61046927SAndroid Build Coastguard Worker- nir: simplify phi handling in divergence analysis
1239*61046927SAndroid Build Coastguard Worker- nir: reset ssa-defs as non-divergent during divergence analysis instead of upfront
1240*61046927SAndroid Build Coastguard Worker- aco: fix WQM coalescing
1241*61046927SAndroid Build Coastguard Worker- aco: restrict copying of create_vector operands to GFX9+
1242*61046927SAndroid Build Coastguard Worker- aco: don't move create_vector subdword operands to unsupported register offsets
1243*61046927SAndroid Build Coastguard Worker- aco: fix corner case in register allocation
1244*61046927SAndroid Build Coastguard Worker- aco: don't allow unaligned subdword accesses on GFX6/7
1245*61046927SAndroid Build Coastguard Worker- aco: fix register assignment for p_create_vector on GFX6/7
1246*61046927SAndroid Build Coastguard Worker- aco: simplify statistics collection for copies
1247*61046927SAndroid Build Coastguard Worker- aco: use full-register instructions to implement subdword packing on GFX6/7
1248*61046927SAndroid Build Coastguard Worker- aco: Workarounds subdword lowering on GFX6/7
1249*61046927SAndroid Build Coastguard Worker- aco: adjust GFX6 subdword lowering workarounds for 8bit
1250*61046927SAndroid Build Coastguard Worker- aco: add and use scratch SGPR to lower subdword p_create_vector on GFX6/7
1251*61046927SAndroid Build Coastguard Worker- aco: coalesce copies more aggressively when lowering to hw
1252*61046927SAndroid Build Coastguard Worker- aco: skip partial copies on first iteration when lowering to hw
1253*61046927SAndroid Build Coastguard Worker- aco: optimize packing of 16bit subdword registers on GFX6/7
1254*61046927SAndroid Build Coastguard Worker- aco: remove unnecessary split- and create_vector instructions for subdword loads
1255*61046927SAndroid Build Coastguard Worker- aco: fix shared subdword loads
1256*61046927SAndroid Build Coastguard Worker- aco: reorder calls to aco_validate() and cleanup aco_compile_shader()
1257*61046927SAndroid Build Coastguard Worker- aco: don't allow SGPRs on logical phis
1258*61046927SAndroid Build Coastguard Worker- aco: fix WQM handling in nested loops
1259*61046927SAndroid Build Coastguard Worker- radv/aco: implement logic64 instead of lowering
1260*61046927SAndroid Build Coastguard Worker- aco: align swap operations to 4 bytes on GFX6/7
1261*61046927SAndroid Build Coastguard Worker- aco: don't allow partial copies on GFX6/7
1262*61046927SAndroid Build Coastguard Worker- radv: introduce RADV_DEBUG=llvm option
1263*61046927SAndroid Build Coastguard Worker- radv: change use_aco -> use_llvm
1264*61046927SAndroid Build Coastguard Worker- radv: enable ACO by default
1265*61046927SAndroid Build Coastguard Worker- aco: fix partial copies on GFX6/7
1266*61046927SAndroid Build Coastguard Worker- aco: remove superflous (bool & exec) if the result comes from VOPC
1267*61046927SAndroid Build Coastguard Worker- nir: also move vecN in case of nir_move_copies
1268*61046927SAndroid Build Coastguard Worker- nir: refactor nir_can_move_instr
1269*61046927SAndroid Build Coastguard Worker- nir/algebraic: optimize bcsel(a, 0, 1) to b2i
1270*61046927SAndroid Build Coastguard Worker- nir: also move b2i in case of nir_move_copies
1271*61046927SAndroid Build Coastguard Worker- nir/algebraic: optimize iand/ior of (n)eq zero
1272*61046927SAndroid Build Coastguard Worker- nir/algebraic: add optimizations for fsign/isign
1273*61046927SAndroid Build Coastguard Worker- nir/algebraic: add some more unop + bcsel optimizations
1274*61046927SAndroid Build Coastguard Worker- nir/algebraic: optimize fmul(x, bcsel(c, -1.0, 1.0)) -> bcsel(c, -x, x)
1275*61046927SAndroid Build Coastguard Worker- nir/algebraic: optimize (a < 0.0) ? -a : a -> fabs(a)
1276*61046927SAndroid Build Coastguard Worker- nir/algebraic: add distributive rules for ior/iand
1277*61046927SAndroid Build Coastguard Worker- nir/algebraic: propagate b2i out of ior/iand
1278*61046927SAndroid Build Coastguard Worker- nir/algebraic: fold some nested bcsel
1279*61046927SAndroid Build Coastguard Worker- aco: fix scratch loads which cross element_size boundaries
1280*61046927SAndroid Build Coastguard Worker- aco: ensure to not extract more components than have been fetched
1281*61046927SAndroid Build Coastguard Worker- aco: don't split store data if it was already split into more elements
1282*61046927SAndroid Build Coastguard Worker- aco: prevent infinite recursion in RA for subdword variables
1283*61046927SAndroid Build Coastguard Worker- aco: ensure readfirstlane subdword operands are always dword aligned
1284*61046927SAndroid Build Coastguard Worker- radv: call radv_nir_lower_ycbcr_textures after first optimizations
1285*61046927SAndroid Build Coastguard Worker- aco: add GFX6/7 subdword lowering tests
1286*61046927SAndroid Build Coastguard Worker- aco: execute branch instructions in WQM if necessary
1287*61046927SAndroid Build Coastguard Worker
1288*61046927SAndroid Build Coastguard WorkerDaniel Stone (13):
1289*61046927SAndroid Build Coastguard Worker
1290*61046927SAndroid Build Coastguard Worker- CI: Disable Panfrost T7x0 jobs
1291*61046927SAndroid Build Coastguard Worker- CI: Re-enable Panfrost T7x0 jobs
1292*61046927SAndroid Build Coastguard Worker- llvmpipe: Expect increased exp precision on Windows
1293*61046927SAndroid Build Coastguard Worker- CI: Windows: Build LLVM and llvmpipe
1294*61046927SAndroid Build Coastguard Worker- CI: Disable Panfrost T720/T760
1295*61046927SAndroid Build Coastguard Worker- Revert "CI: Disable Panfrost T720/T760"
1296*61046927SAndroid Build Coastguard Worker- CI: Enable assertions on Windows
1297*61046927SAndroid Build Coastguard Worker- CI: Try shared libraries on Windows
1298*61046927SAndroid Build Coastguard Worker- CI: Correct build-directory path on Windows, and keep it
1299*61046927SAndroid Build Coastguard Worker- CI: Re-enable the Windows VS2019 build job
1300*61046927SAndroid Build Coastguard Worker- CI: Temporarily disable Panfrost T860 jobs
1301*61046927SAndroid Build Coastguard Worker- CI: Re-enable Panfrost T860 jobs
1302*61046927SAndroid Build Coastguard Worker- CI: Disable Windows build due to unstable infrastructure
1303*61046927SAndroid Build Coastguard Worker
1304*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (25):
1305*61046927SAndroid Build Coastguard Worker
1306*61046927SAndroid Build Coastguard Worker- glsl: rename has_implicit_uint_to_int_conversion to *_int_to_uint_*
1307*61046927SAndroid Build Coastguard Worker- i965: Fix out-of-bounds access to brw_stage_state::surf_offset
1308*61046927SAndroid Build Coastguard Worker- anv: Translate relative timeout to absolute when calling anv_timelines_wait
1309*61046927SAndroid Build Coastguard Worker- anv: Fix deadlock in anv_timelines_wait
1310*61046927SAndroid Build Coastguard Worker- meson: Disable GCC's dead store elimination for memory zeroing custom new
1311*61046927SAndroid Build Coastguard Worker- mesa: Fix double-lock of Shared->FrameBuffers and usage of wrong mutex
1312*61046927SAndroid Build Coastguard Worker- st/mesa: Clear texture's views when texture is removed from Shared->TexObjects
1313*61046927SAndroid Build Coastguard Worker- intel/fs: Work around dual-source blending hangs in combination with SIMD16
1314*61046927SAndroid Build Coastguard Worker- glsl: Don't replace lrp pattern with lrp if arguments are not floats
1315*61046927SAndroid Build Coastguard Worker- glsl: inline functions with unsupported return type before converting to nir
1316*61046927SAndroid Build Coastguard Worker- i965: Work around incorrect usage of glDrawRangeElements in UE4
1317*61046927SAndroid Build Coastguard Worker- st/mesa: account for "loose", per-mipmap level textures in CopyImageSubData
1318*61046927SAndroid Build Coastguard Worker- iris: Honor scanout requirement from DRI
1319*61046927SAndroid Build Coastguard Worker- iris: Fix fast-clearing of depth via glClearTex(Sub)Image
1320*61046927SAndroid Build Coastguard Worker- nir/opt_if: Fix opt_if_simplification when else branch has jump
1321*61046927SAndroid Build Coastguard Worker- nir/tests: Add tests for opt_if_simplification
1322*61046927SAndroid Build Coastguard Worker- st/mesa: Treat vertex outputs absent in outputMapping as zero in mesa_to_tgsi
1323*61046927SAndroid Build Coastguard Worker- anv/nir: Unify inputs_read/outputs_written between geometry stages
1324*61046927SAndroid Build Coastguard Worker- spirv: Only require bare types to match when copying variables
1325*61046927SAndroid Build Coastguard Worker- glsl: Eliminate out-of-bounds triop_vector_insert
1326*61046927SAndroid Build Coastguard Worker- intel/compiler: Fix pointer arithmetic when reading shader assembly
1327*61046927SAndroid Build Coastguard Worker- glsl: Eliminate assigments to out-of-bounds elements of vector
1328*61046927SAndroid Build Coastguard Worker- nir/lower_io: Eliminate oob writes and return zero for oob reads
1329*61046927SAndroid Build Coastguard Worker- nir/large_constants: Eliminate out-of-bounds writes to large constants
1330*61046927SAndroid Build Coastguard Worker- nir/lower_samplers: Clamp out-of-bounds access to array of samplers
1331*61046927SAndroid Build Coastguard Worker
1332*61046927SAndroid Build Coastguard WorkerDaryl W. Grunau (1):
1333*61046927SAndroid Build Coastguard Worker
1334*61046927SAndroid Build Coastguard Worker- prevent multiply defined symbols
1335*61046927SAndroid Build Coastguard Worker
1336*61046927SAndroid Build Coastguard WorkerDave Airlie (199):
1337*61046927SAndroid Build Coastguard Worker
1338*61046927SAndroid Build Coastguard Worker- i965: add support for gen 5 pipelined pointers to dump
1339*61046927SAndroid Build Coastguard Worker- i965: disable shadow batches when batch debugging.
1340*61046927SAndroid Build Coastguard Worker- draw/tess: free tessellation control shader i/o memory.
1341*61046927SAndroid Build Coastguard Worker- llvmpipo/nir: free compute shader NIR
1342*61046927SAndroid Build Coastguard Worker- llvmpipe: simple texture barrier implementation.
1343*61046927SAndroid Build Coastguard Worker- gallivm/sample: add multisample support for texel fetch
1344*61046927SAndroid Build Coastguard Worker- gallivm/sample: add multisample image operation support
1345*61046927SAndroid Build Coastguard Worker- gallivm/nir/tgsi: add multisample texture sampling.
1346*61046927SAndroid Build Coastguard Worker- gallivm/nir: add multisample support to image size
1347*61046927SAndroid Build Coastguard Worker- gallivm/nir: add multisample image operations
1348*61046927SAndroid Build Coastguard Worker- draw: introduce sampler num samples + stride members
1349*61046927SAndroid Build Coastguard Worker- draw: add support for num_samples + sample_stride to the image paths
1350*61046927SAndroid Build Coastguard Worker- llvmpipe: add num_samples/sample_stride support to jit textures
1351*61046927SAndroid Build Coastguard Worker- llvmpipe: add samples support to image jit
1352*61046927SAndroid Build Coastguard Worker- util: add a resource wrapper to get resource samples
1353*61046927SAndroid Build Coastguard Worker- llvmpipe: add multisample support to texture allocator.
1354*61046927SAndroid Build Coastguard Worker- llvmpipe: add a max samples define set to 4.
1355*61046927SAndroid Build Coastguard Worker- gallium/util: split out zstencil clearing code.
1356*61046927SAndroid Build Coastguard Worker- llvmpipe: fix race between draw and setting fragment shader.
1357*61046927SAndroid Build Coastguard Worker- llvmpipe: add get_sample_position support (v2)
1358*61046927SAndroid Build Coastguard Worker- llvmpipe/jit: pass fragment sample mask via jit context.
1359*61046927SAndroid Build Coastguard Worker- llvmpipe: pass incoming sample_mask into fragment shader context.
1360*61046927SAndroid Build Coastguard Worker- llvmpipe: add internal multisample texture mapping path.
1361*61046927SAndroid Build Coastguard Worker- llvmpipe: add multisample resource copy region support.
1362*61046927SAndroid Build Coastguard Worker- llvmpipe: add clear texture support for multisample textures.
1363*61046927SAndroid Build Coastguard Worker- llvmpipe: handle multisample render target clears
1364*61046927SAndroid Build Coastguard Worker- draw: disable point/line smoothing for multisample (v2)
1365*61046927SAndroid Build Coastguard Worker- llvmpipe: pass color and depth sample strides into fragment shader.
1366*61046927SAndroid Build Coastguard Worker- llvmpipe: record sample info for color/depth buffers in scene
1367*61046927SAndroid Build Coastguard Worker- llvmpipe/rast: fix tile clearing for multisample color and depth tiles
1368*61046927SAndroid Build Coastguard Worker- llvmpipe: plumb multisample state bit into setup code.
1369*61046927SAndroid Build Coastguard Worker- llvmpipe: add multisample bit to fragment shader key.
1370*61046927SAndroid Build Coastguard Worker- llvmpipe: change mask input to fragment shader to 64-bit.
1371*61046927SAndroid Build Coastguard Worker- llvmpipe: add cbuf/zsbuf + coverage samples to the fragment shader key.
1372*61046927SAndroid Build Coastguard Worker- gallivm: add sample id/pos intrinsic support
1373*61046927SAndroid Build Coastguard Worker- gallivm: add mask api to force mask
1374*61046927SAndroid Build Coastguard Worker- nir/tgsi: translate the interp location
1375*61046927SAndroid Build Coastguard Worker- llvmpipe: pass interp location into interpolation code.
1376*61046927SAndroid Build Coastguard Worker- llvmpipe: add centroid interpolation support.
1377*61046927SAndroid Build Coastguard Worker- llvmpipe: add per-sample interpolation.
1378*61046927SAndroid Build Coastguard Worker- llvmpipe: move getting mask value out of depth code. (v2)
1379*61046927SAndroid Build Coastguard Worker- llvmpipe: add per-sample depth/stencil test
1380*61046927SAndroid Build Coastguard Worker- llvmpipe: move some fs code around
1381*61046927SAndroid Build Coastguard Worker- llvmpipe: multisample sample mask + early/late depth pass
1382*61046927SAndroid Build Coastguard Worker- llvmpipe: handle multisample early depth test/late depth write
1383*61046927SAndroid Build Coastguard Worker- llvmpipe: interpolate Z at sample points for early depth test.
1384*61046927SAndroid Build Coastguard Worker- llvmpipe: handle multisample color stores.
1385*61046927SAndroid Build Coastguard Worker- llvmpipe: hook up sample position system value
1386*61046927SAndroid Build Coastguard Worker- llvmpipe: add multisample alpha to coverage support.
1387*61046927SAndroid Build Coastguard Worker- llvmpipe: add multisample alpha to one support
1388*61046927SAndroid Build Coastguard Worker- llvmpipe: handle gl_SampleMask writing.
1389*61046927SAndroid Build Coastguard Worker- llvmpipe: don't allow branch to end for early Z with multisample
1390*61046927SAndroid Build Coastguard Worker- llvmpipe: pass mask store into interp for centroid interpolation
1391*61046927SAndroid Build Coastguard Worker- llvmpipe: move color storing earlier in frag shader
1392*61046927SAndroid Build Coastguard Worker- llvmpipe: fix multisample occlusion queries.
1393*61046927SAndroid Build Coastguard Worker- llvmpipe: disable opaque variant for multisample
1394*61046927SAndroid Build Coastguard Worker- llvmpipe: add new rast api to pass full 64-bit mask.
1395*61046927SAndroid Build Coastguard Worker- llvmpipe: add fixed point sample positions to scene.
1396*61046927SAndroid Build Coastguard Worker- llvmpipe: build 64-bit coverage mask in rasterizer
1397*61046927SAndroid Build Coastguard Worker- llvmpipe: fixup multisample coverage masks for covered tiles
1398*61046927SAndroid Build Coastguard Worker- llvmpipe: generate multisample triangle rasterizer functions (v2)
1399*61046927SAndroid Build Coastguard Worker- llvmpipe: choose multisample rasterizer functions per triangle (v2)
1400*61046927SAndroid Build Coastguard Worker- llvmpipe: choose correct position for multisample
1401*61046927SAndroid Build Coastguard Worker- llvmpipe: don't choose pixel centers for multisample
1402*61046927SAndroid Build Coastguard Worker- drisw: add multisample support to sw dri layer.
1403*61046927SAndroid Build Coastguard Worker- llvmpipe: enable 4x sample MSAA + texture multisample
1404*61046927SAndroid Build Coastguard Worker- gallivm/sample: add num samples query for txqs (v2)
1405*61046927SAndroid Build Coastguard Worker- gallivm/nir: hooks up texture samples queries
1406*61046927SAndroid Build Coastguard Worker- llvmpipe: enable GL_ARB_shader_texture_image_samples
1407*61046927SAndroid Build Coastguard Worker- llvmpipe: add min samples support to the fragment shader.
1408*61046927SAndroid Build Coastguard Worker- llvmpipe: enable ARB_sample_shading
1409*61046927SAndroid Build Coastguard Worker- llvmpipe: make sample position a global array.
1410*61046927SAndroid Build Coastguard Worker- zink: enable conditional rendering if available
1411*61046927SAndroid Build Coastguard Worker- r600: enable TEXCOORD semantic for TGSI.
1412*61046927SAndroid Build Coastguard Worker- r600/sfn: plumb the chip class into the instruction emission
1413*61046927SAndroid Build Coastguard Worker- r600/sfn: fix cayman float instruction emission.
1414*61046927SAndroid Build Coastguard Worker- r600/sfn: cayman fix int trans op2
1415*61046927SAndroid Build Coastguard Worker- r600/sfn: add callstack non-evergreen support
1416*61046927SAndroid Build Coastguard Worker- r600/sfn: add emit if start cayman support
1417*61046927SAndroid Build Coastguard Worker- llvmpipe: don't use sample mask with 0 samples
1418*61046927SAndroid Build Coastguard Worker- llvmpipe: use per-sample position not sample id for interp
1419*61046927SAndroid Build Coastguard Worker- llvmpipe/interp: fix interpolating frag pos for sample shading
1420*61046927SAndroid Build Coastguard Worker- llvmpipe: remove non-simple interpolation paths.
1421*61046927SAndroid Build Coastguard Worker- gallivm/nir: add an interpolation interface.
1422*61046927SAndroid Build Coastguard Worker- llvmpipe/interp: refactor out use of pixel center offset
1423*61046927SAndroid Build Coastguard Worker- llvmpipe/interp: refactor out centroid calculations
1424*61046927SAndroid Build Coastguard Worker- llvmpipe: add interp instruction support
1425*61046927SAndroid Build Coastguard Worker- llvmpipe/fs: hook up the interpolation APIs.
1426*61046927SAndroid Build Coastguard Worker- gallivm/nir: add sample_mask_in support
1427*61046927SAndroid Build Coastguard Worker- llvmpipe: add gl_SampleMaskIn support.
1428*61046927SAndroid Build Coastguard Worker- r600/sfn: fix nop channel assignment.
1429*61046927SAndroid Build Coastguard Worker- llvmpipe: compute shaders work better with all the threads.
1430*61046927SAndroid Build Coastguard Worker- llvmpipe: move coroutines out of noopt case
1431*61046927SAndroid Build Coastguard Worker- ci: bump virglrenderer to latest version
1432*61046927SAndroid Build Coastguard Worker- util/disk_cache: add fallback for disk_cache_get_function_identifier
1433*61046927SAndroid Build Coastguard Worker- llvmpipe/cs: overhaul cs variant key state.
1434*61046927SAndroid Build Coastguard Worker- llvmpipe/draw: drop variant number from function names.
1435*61046927SAndroid Build Coastguard Worker- gallivm: rework coroutine malloc/free callouts.
1436*61046927SAndroid Build Coastguard Worker- gallivm: rework debug printf hook to use global mapping.
1437*61046927SAndroid Build Coastguard Worker- gallivm: add support for a cache object
1438*61046927SAndroid Build Coastguard Worker- gallivm: skip operations if we have a cached object.
1439*61046927SAndroid Build Coastguard Worker- gallivm: add cache interface to mcjit
1440*61046927SAndroid Build Coastguard Worker- llvmpipe: add infrastructure for disk cache support
1441*61046927SAndroid Build Coastguard Worker- gallivm: don't cache shaders that use fetch functions.
1442*61046927SAndroid Build Coastguard Worker- llvmpipe/fs: add caching support
1443*61046927SAndroid Build Coastguard Worker- llvmpipe/cs: add shader caching
1444*61046927SAndroid Build Coastguard Worker- draw: add disk cache callbacks for draw shaders
1445*61046927SAndroid Build Coastguard Worker- llvmpipe: hook draw disk cache up
1446*61046927SAndroid Build Coastguard Worker- draw: add disk caching for draw shaders
1447*61046927SAndroid Build Coastguard Worker- draw/gs: fix emitting inactive primitives crash
1448*61046927SAndroid Build Coastguard Worker- draw/gs: add more info to debugging.
1449*61046927SAndroid Build Coastguard Worker- gallivm/nir: add group barrier support
1450*61046927SAndroid Build Coastguard Worker- llvmpipe: fix subpixel bits reporting.
1451*61046927SAndroid Build Coastguard Worker- gallivm/format: convert unsigned values to float properly.
1452*61046927SAndroid Build Coastguard Worker- gallivm/conv: enable conversion min code. (v2)
1453*61046927SAndroid Build Coastguard Worker- gallivm/sample: fix texel type for stencil 8-bit
1454*61046927SAndroid Build Coastguard Worker- llvmpipe/setup: add planes for draw regions if no scissor.
1455*61046927SAndroid Build Coastguard Worker- gallivm/cache: don't require a null terminator for cache data.
1456*61046927SAndroid Build Coastguard Worker- mesa/gles3: add support for GL_EXT_shader_group_vote
1457*61046927SAndroid Build Coastguard Worker- virgl: change vendor id to reflect reality more.
1458*61046927SAndroid Build Coastguard Worker- llvmpipe: change vendor to be more generic.
1459*61046927SAndroid Build Coastguard Worker- softpipe: change vendor name to something more generic.
1460*61046927SAndroid Build Coastguard Worker- gallivm/nir: fix const loading on big endian systems
1461*61046927SAndroid Build Coastguard Worker- glsl: fix constant packing for 64-bit big endian.
1462*61046927SAndroid Build Coastguard Worker- gallivm/nir: fix big-endian 64-bit splitting/merging.
1463*61046927SAndroid Build Coastguard Worker- llvmpipe: fix occlusion queries on big-endian.
1464*61046927SAndroid Build Coastguard Worker- mesa/get: fix enum16 big-endian getting.
1465*61046927SAndroid Build Coastguard Worker- draw/llvm: fix big-endian mask adjusting
1466*61046927SAndroid Build Coastguard Worker- draw: pass nr_samplers into llvm sample state creation.
1467*61046927SAndroid Build Coastguard Worker- llvmpipe: pass number of samplers into llvm sampler code.
1468*61046927SAndroid Build Coastguard Worker- gallivm/sample: change texture function generator api
1469*61046927SAndroid Build Coastguard Worker- gallivm: add indirect texture switch statement builder.
1470*61046927SAndroid Build Coastguard Worker- draw: add support for indirect texture access
1471*61046927SAndroid Build Coastguard Worker- llvmpipe: add support for indirect texture access.
1472*61046927SAndroid Build Coastguard Worker- gallivm/nir: add texture unit indexing
1473*61046927SAndroid Build Coastguard Worker- gallivm/nir: handle non-uniform texture offsets
1474*61046927SAndroid Build Coastguard Worker- gallivm/sample: pass indirect offset into texture/image units
1475*61046927SAndroid Build Coastguard Worker- llvmpipe/draw: wire up indirect offset
1476*61046927SAndroid Build Coastguard Worker- gallivm/sample: handle size unit offset
1477*61046927SAndroid Build Coastguard Worker- llvmpipe: enable ARB_gpu_shader5
1478*61046927SAndroid Build Coastguard Worker- draw: pass number of images to image soa create
1479*61046927SAndroid Build Coastguard Worker- llvmpipe: pass number of images into image soa create
1480*61046927SAndroid Build Coastguard Worker- gallivm/nir: support passing image index into image code.
1481*61046927SAndroid Build Coastguard Worker- gallivm/nir: refactor image operations for indirect support.
1482*61046927SAndroid Build Coastguard Worker- gallivm/img: refactor out the texel return type (v2)
1483*61046927SAndroid Build Coastguard Worker- gallivm/nir: add support for indirect image loading
1484*61046927SAndroid Build Coastguard Worker- draw/sample: add support for indirect images
1485*61046927SAndroid Build Coastguard Worker- llvmpipe: handle indirect images properly
1486*61046927SAndroid Build Coastguard Worker- ci: fixup tests after all indirect images fixes.
1487*61046927SAndroid Build Coastguard Worker- docs: update llvmpipe GL 4.0 status
1488*61046927SAndroid Build Coastguard Worker- draw/clip: cleanup viewport index handling code.
1489*61046927SAndroid Build Coastguard Worker- draw/clip: fix viewport index for geometry shaders
1490*61046927SAndroid Build Coastguard Worker- mesa/version: only enable GL4.1 with correct limits.
1491*61046927SAndroid Build Coastguard Worker- llvmpipe: bump texture/scene limits to enable GL 4.1
1492*61046927SAndroid Build Coastguard Worker- llvmpipe: bump to GL support to GL 4.1
1493*61046927SAndroid Build Coastguard Worker- llvmpipe: enable GL 4.2
1494*61046927SAndroid Build Coastguard Worker- gallivm/nir: call end prim at end on all GS streams.
1495*61046927SAndroid Build Coastguard Worker- draw: emit so primitives before ending empty pipeline.
1496*61046927SAndroid Build Coastguard Worker- draw/gs: fix up current verts in output fetching.
1497*61046927SAndroid Build Coastguard Worker- gallivm/draw/gs: pass vertex stream count into shader build
1498*61046927SAndroid Build Coastguard Worker- draw/gs: only allocate memory for streams needed.
1499*61046927SAndroid Build Coastguard Worker- gallivm/gs_iface: pass stream into end primitive interface.
1500*61046927SAndroid Build Coastguard Worker- gallivm/nir: don't access stream var outside bounds
1501*61046927SAndroid Build Coastguard Worker- gallivm/nir: end primitive for all streams.
1502*61046927SAndroid Build Coastguard Worker- draw: account primitive lengths for all streams.
1503*61046927SAndroid Build Coastguard Worker- draw/gs: reverse the polarity of the invocation/prims execution
1504*61046927SAndroid Build Coastguard Worker- draw: use common exit path in pipeline finish.
1505*61046927SAndroid Build Coastguard Worker- draw: free vertex info from geometry streams.
1506*61046927SAndroid Build Coastguard Worker- draw/gs: use mask to limit vertex emission.
1507*61046927SAndroid Build Coastguard Worker- ci/virgl: update results after streams fixes.
1508*61046927SAndroid Build Coastguard Worker- llvmpipe: add ARB_post_depth_coverage support.
1509*61046927SAndroid Build Coastguard Worker- llvmpipe: denote NEW fs when images change.
1510*61046927SAndroid Build Coastguard Worker- llvmpipe: flush resources on sampler view binding
1511*61046927SAndroid Build Coastguard Worker- llvmpipe/cs: fix image/sampler binding for compute
1512*61046927SAndroid Build Coastguard Worker- nouveau: avoid LTO ODR warning (v2)
1513*61046927SAndroid Build Coastguard Worker- gallivm/sample: always square rho before fast log2
1514*61046927SAndroid Build Coastguard Worker- llvmpipe/format: fix snorm conversion
1515*61046927SAndroid Build Coastguard Worker- mesa: change dsa texture error codes for GL 4.6
1516*61046927SAndroid Build Coastguard Worker- ci: bump piglit checkout for dsa tests
1517*61046927SAndroid Build Coastguard Worker- llvmpipe: fix stencil only formats.
1518*61046927SAndroid Build Coastguard Worker- llvmpipe: fix position offset interpolation
1519*61046927SAndroid Build Coastguard Worker- llvmpipe/cs: respect render condition
1520*61046927SAndroid Build Coastguard Worker- llvmpipe: add framebuffer fetching support (v1.1)
1521*61046927SAndroid Build Coastguard Worker- ci/llvmpipe: reenable gpu shader5 tests
1522*61046927SAndroid Build Coastguard Worker- llvmpipe: enable EXT_texture_shadow_lod
1523*61046927SAndroid Build Coastguard Worker- llvmpipe/draw: handle constant buffer limits and robustness (v1.1)
1524*61046927SAndroid Build Coastguard Worker- drisw: add robustness extension support.
1525*61046927SAndroid Build Coastguard Worker- glx/drisw: add robustness support
1526*61046927SAndroid Build Coastguard Worker- llvmpipe: add device reset query context hook.
1527*61046927SAndroid Build Coastguard Worker- llvmpipe: enable robust buffer access + GL 4.3, GLES 3.2 and robust buffer access behaviour
1528*61046927SAndroid Build Coastguard Worker- llvmpipe/ms: fix sign extension bug in rasterizer.
1529*61046927SAndroid Build Coastguard Worker- Revert "llvmpipe: Use the default behavior of ALLOW_MAPPED_BUFFERS."
1530*61046927SAndroid Build Coastguard Worker- radv: cleanup locking around timeline waiting.
1531*61046927SAndroid Build Coastguard Worker- llvmpipe: only read 0 for channels being read
1532*61046927SAndroid Build Coastguard Worker- llvmpipe/blit: for 32-bit unorm depth blits just copy 32-bit
1533*61046927SAndroid Build Coastguard Worker- llvmpipe: enable GL 4.5
1534*61046927SAndroid Build Coastguard Worker- llvmpipe/cs: update compute counters not fragment shader.
1535*61046927SAndroid Build Coastguard Worker- llvmpipe: include gallivm perf flags in shader cache.
1536*61046927SAndroid Build Coastguard Worker- gallivm: disable brilinear for lod bias and explicit lod.
1537*61046927SAndroid Build Coastguard Worker
1538*61046927SAndroid Build Coastguard WorkerDavid McFarland (1):
1539*61046927SAndroid Build Coastguard Worker
1540*61046927SAndroid Build Coastguard Worker- radv: link with ld_args_build_id
1541*61046927SAndroid Build Coastguard Worker
1542*61046927SAndroid Build Coastguard WorkerDavid Stevens (2):
1543*61046927SAndroid Build Coastguard Worker
1544*61046927SAndroid Build Coastguard Worker- nir: Add colorspace support to YUV lowering pass
1545*61046927SAndroid Build Coastguard Worker- i965/i915: Add colorspace support to YUV sampling
1546*61046927SAndroid Build Coastguard Worker
1547*61046927SAndroid Build Coastguard WorkerDenys (1):
1548*61046927SAndroid Build Coastguard Worker
1549*61046927SAndroid Build Coastguard Worker- gitlab: Ask about reproduction rate in the issue template
1550*61046927SAndroid Build Coastguard Worker
1551*61046927SAndroid Build Coastguard WorkerDmitriy Nester (8):
1552*61046927SAndroid Build Coastguard Worker
1553*61046927SAndroid Build Coastguard Worker- mesa: check draw buffer completeness on glClearBufferfv/glClearBufferuiv
1554*61046927SAndroid Build Coastguard Worker- nir: replace fnv1a hash function with xxhash
1555*61046927SAndroid Build Coastguard Worker- freedreno: replace fnv1a hash function with xxhash
1556*61046927SAndroid Build Coastguard Worker- i965: replace fnv1a hash function with xxhash
1557*61046927SAndroid Build Coastguard Worker- util/hash_table: replace fnv1a hash function with xxhash
1558*61046927SAndroid Build Coastguard Worker- r600: replace fnv1a hash function with xxhash
1559*61046927SAndroid Build Coastguard Worker- zink: replace fnv1a hash function with xxhash
1560*61046927SAndroid Build Coastguard Worker- util: delete fnv1a hash function
1561*61046927SAndroid Build Coastguard Worker
1562*61046927SAndroid Build Coastguard WorkerDuncan Hopkins (1):
1563*61046927SAndroid Build Coastguard Worker
1564*61046927SAndroid Build Coastguard Worker- zink. Changed sampler default name.
1565*61046927SAndroid Build Coastguard Worker
1566*61046927SAndroid Build Coastguard WorkerDylan Baker (41):
1567*61046927SAndroid Build Coastguard Worker
1568*61046927SAndroid Build Coastguard Worker- docs: Add release notes for 20.0.6
1569*61046927SAndroid Build Coastguard Worker- docs: Add SHA256 sums for 20.0.6
1570*61046927SAndroid Build Coastguard Worker- docs: update calendar, add news item, and link releases notes for 20.0.6
1571*61046927SAndroid Build Coastguard Worker- docs: Add release notes for 20.0.7
1572*61046927SAndroid Build Coastguard Worker- docs/relnotes Add sha256 sums to 20.0.7
1573*61046927SAndroid Build Coastguard Worker- docs: update calendar, add news item, and link releases notes for 20.0.7
1574*61046927SAndroid Build Coastguard Worker- tests: Make tests aware of meson test wrapper
1575*61046927SAndroid Build Coastguard Worker- meson: Bump required version to 0.52.0
1576*61046927SAndroid Build Coastguard Worker- meson: Use the check_header function
1577*61046927SAndroid Build Coastguard Worker- meson: Use build_always_stale instead of build_always
1578*61046927SAndroid Build Coastguard Worker- meson: Use builtins for checking gnu __attributes__
1579*61046927SAndroid Build Coastguard Worker- drm-shim/meson: The name of the target is a string not a list
1580*61046927SAndroid Build Coastguard Worker- drm-shim/meson: Use portable override_options for setting C standard
1581*61046927SAndroid Build Coastguard Worker- meson: use gnu_symbol_visibility argument
1582*61046927SAndroid Build Coastguard Worker- meson: use 2 space not 3 space indent
1583*61046927SAndroid Build Coastguard Worker- meson: deprecated 'true' and 'false' in combo options for 'enabled' and 'disabled'
1584*61046927SAndroid Build Coastguard Worker- vulkan-overlay/meson: use install_data instead of configure_file
1585*61046927SAndroid Build Coastguard Worker- docs: Add release notes for 20.0.8
1586*61046927SAndroid Build Coastguard Worker- docs: Add sha256sums for 20.0.8
1587*61046927SAndroid Build Coastguard Worker- docs: update calendar, add news item, and link releases notes for 20.0.8
1588*61046927SAndroid Build Coastguard Worker- mesa/swrast: use logf2 instead of util_fast_log2
1589*61046927SAndroid Build Coastguard Worker- VERSION: bump for 20.2.0-rc1
1590*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 9333a8570d2174b73da63c3ee6f1a740ae487ab8
1591*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 1e28745bc0d3528c1dfc25459456849feb58d407
1592*61046927SAndroid Build Coastguard Worker- meson/freedreno: Fix lua requirement
1593*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to fdb97d3d2914c8f887a7968432db4fdbd35d8376
1594*61046927SAndroid Build Coastguard Worker- bump version for 20.2.0-rc2
1595*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 61042b1bdb199f98dd34085ed29a8c492ed9b2a3
1596*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 6d28270968e0728bf8bdf48a6abd261c50d9ef07
1597*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to ca7d66e847d08914cec0a5e003b400da9c0a2695
1598*61046927SAndroid Build Coastguard Worker- VERSION: bump for 20.2.0-rc3
1599*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 7fbded8b5821a47c26245b181446f972f920a96e
1600*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark e93979ba599355c42df01a89073362b970489a3a as denominated
1601*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to b9927c8c8d0c105699306a68773c015930ff9509
1602*61046927SAndroid Build Coastguard Worker- VERSION: bump for 20.2.0-rc4
1603*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to ef980ac0c1cd65993ba0c1d20e1c09b45bfef99d
1604*61046927SAndroid Build Coastguard Worker- fix: gallivm: disable brilenear for lod bias and explicit lod.
1605*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to a1f46d7b6943699e5efb60fbcfdd1450db85adb1
1606*61046927SAndroid Build Coastguard Worker- amd/ac_surface: convert tabs to 3 spaces
1607*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 90b98c06493f8a9759e5496d5ec91fb60edf7b92
1608*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 472a20c5fc0feda0f074b4ff95fd7c7a6305c8cd
1609*61046927SAndroid Build Coastguard Worker
1610*61046927SAndroid Build Coastguard WorkerEduardo Lima Mitev (2):
1611*61046927SAndroid Build Coastguard Worker
1612*61046927SAndroid Build Coastguard Worker- freedreno: Centralize UUID generation into new files freedreno_uuid.c/h
1613*61046927SAndroid Build Coastguard Worker- freedreno/uuid: Generate meaningful device and driver UUID
1614*61046927SAndroid Build Coastguard Worker
1615*61046927SAndroid Build Coastguard WorkerElie Tournier (12):
1616*61046927SAndroid Build Coastguard Worker
1617*61046927SAndroid Build Coastguard Worker- virgl: implement ARB_clear_texture
1618*61046927SAndroid Build Coastguard Worker- virgl: Enable CAP_CLEAR_TEXTURE if host supports it
1619*61046927SAndroid Build Coastguard Worker- docs/features: Add ARB_clear_texture to virgl
1620*61046927SAndroid Build Coastguard Worker- gallium: add TGSI_PROPERTY_FS_BLEND_EQUATION_ADVANCED
1621*61046927SAndroid Build Coastguard Worker- glsl_to_tgsi: Set TGSI_PROPERTY_FS_BLEND_EQUATION_ADVANCED
1622*61046927SAndroid Build Coastguard Worker- virgl: Reserved last caps of capability_bits
1623*61046927SAndroid Build Coastguard Worker- gallium: Add PIPE_CAP_BLEND_EQUATION_ADVANCED
1624*61046927SAndroid Build Coastguard Worker- st: expose KHR_blend_equation_advanced if PIPE_CAP_BLEND_EQUATION_ADVANCED
1625*61046927SAndroid Build Coastguard Worker- glsl_to_ir: do lower_blend_equation if PIPE_CAP_FBFETCH
1626*61046927SAndroid Build Coastguard Worker- virgl: Use alpha_src_factor to store blend_equation_advenced value
1627*61046927SAndroid Build Coastguard Worker- virgl: Encode barrier for blend_equation_advanced
1628*61046927SAndroid Build Coastguard Worker- virgl: set PIPE_CAP_BLEND_EQUATION_ADVANCED
1629*61046927SAndroid Build Coastguard Worker
1630*61046927SAndroid Build Coastguard WorkerEmmanuel (3):
1631*61046927SAndroid Build Coastguard Worker
1632*61046927SAndroid Build Coastguard Worker- meson: Do not enable USE_ELF_TLS for FreeBSD
1633*61046927SAndroid Build Coastguard Worker- iris: Explicitly cast value to uint64_t
1634*61046927SAndroid Build Coastguard Worker- i965: Explicitly cast value to uint64_t
1635*61046927SAndroid Build Coastguard Worker
1636*61046927SAndroid Build Coastguard WorkerEmmanuel Gil Peyrot (2):
1637*61046927SAndroid Build Coastguard Worker
1638*61046927SAndroid Build Coastguard Worker- util/rand_xor: use getrandom() when available
1639*61046927SAndroid Build Coastguard Worker- Expose EGL_KHR_platform_* when EXT is supported
1640*61046927SAndroid Build Coastguard Worker
1641*61046927SAndroid Build Coastguard WorkerEmmanuel Vadot (1):
1642*61046927SAndroid Build Coastguard Worker
1643*61046927SAndroid Build Coastguard Worker- meson: Add versioning for xvmc tracker
1644*61046927SAndroid Build Coastguard Worker
1645*61046927SAndroid Build Coastguard WorkerEric Anholt (228):
1646*61046927SAndroid Build Coastguard Worker
1647*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Initialize the unused dwords of the immediates consts.
1648*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Drop redundant IR3_REG_HALF setup in ALU ops.
1649*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Leave bools as 1-bit, storing them in full regs.
1650*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Set up the block predecessors for a3xx TF
1651*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix the a3xx TF outputs stores.
1652*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix register allocation assertion failures.
1653*61046927SAndroid Build Coastguard Worker- freedreno: Stop doing binning shaders other than the VS in shader-db.
1654*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Skip tess epilogue if the program is missing stores.
1655*61046927SAndroid Build Coastguard Worker- freedreno: Fix assertion failures on GS/tess shaders with shader-db enabled.
1656*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Remove unused half precision shader key flag.
1657*61046927SAndroid Build Coastguard Worker- freedreno: Emit debug messages when doing draw-time recompiles of shaders.
1658*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Improve shader key normalization.
1659*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Stop initializing regid of so->outputs during setup.
1660*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Set up outputs for multi-slot varyings.
1661*61046927SAndroid Build Coastguard Worker- freedreno: Immediately compile a default variant of shaders.
1662*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Set the FS .msaa flag to true during precompiles.
1663*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Add some more tests of cat6 disasm.
1664*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Sync some new changes from envytools.
1665*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Define the bindful uniform/nonuniform desc modes for cat6 a6xx.
1666*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Disable sin/cos range reduction for mediump.
1667*61046927SAndroid Build Coastguard Worker- ci: Clean up setup of the job-specific env vars in baremetal testing.
1668*61046927SAndroid Build Coastguard Worker- ci: Enable IRC flake reporting on freedreno baremetal boards.
1669*61046927SAndroid Build Coastguard Worker- ci: Improve the flakes reports on IRC.
1670*61046927SAndroid Build Coastguard Worker- ci: Fix the nick used in IRC reporting.
1671*61046927SAndroid Build Coastguard Worker- freedreno: Deduplicate ringbuffer macros with computerator/fdperf
1672*61046927SAndroid Build Coastguard Worker- freedreno: Clean up tests around ORing in the reloc flags.
1673*61046927SAndroid Build Coastguard Worker- freedreno: Rename append_bo() in case it doesn't get inlined.
1674*61046927SAndroid Build Coastguard Worker- freedreno: Initialize the bo's iova at creation time.
1675*61046927SAndroid Build Coastguard Worker- freedreno: Start moving relocs flags into the BOs.
1676*61046927SAndroid Build Coastguard Worker- freedreno: Replace OUT_RELOCD with permanently flagging shader BOs for it.
1677*61046927SAndroid Build Coastguard Worker- freedreno: Mark all ringbuffer BOs as to be dumped on crash.
1678*61046927SAndroid Build Coastguard Worker- freedreno: Tell the kernel that all BOs are for writing.
1679*61046927SAndroid Build Coastguard Worker- freedreno: Replace OUT_RELOCW with OUT_RELOC.
1680*61046927SAndroid Build Coastguard Worker- freedreno: Drop the "write" arg to emit_const_bo now relocs don't care.
1681*61046927SAndroid Build Coastguard Worker- nir: Fix count when we didn't lower load_uniforms but did shift load_ubos.
1682*61046927SAndroid Build Coastguard Worker- freedreno: Fix non-constbuf-upload UBO block indices and count.
1683*61046927SAndroid Build Coastguard Worker- freedreno: Add a nohw flag to skip submitting to the kernel.
1684*61046927SAndroid Build Coastguard Worker- freedreno: Split the fd_batch_resource_used by read vs write.
1685*61046927SAndroid Build Coastguard Worker- freedreno: Add an early out for preparing to read a resource.
1686*61046927SAndroid Build Coastguard Worker- freedreno: Move the resource_read early out to an inline.
1687*61046927SAndroid Build Coastguard Worker- freedreno: Skip taking the lock for resource usage if it's already flagged.
1688*61046927SAndroid Build Coastguard Worker- freedreno/a4xx+: Increase max texture size to 16384.
1689*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Improve layout testcase logging for UBWC fails.
1690*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Add a testcase for UBWC buffer sharing.
1691*61046927SAndroid Build Coastguard Worker- freedreno: Pull the tile_alignment lookup for a layout to a helper.
1692*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix UBWC blockheight for RG8.
1693*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix UBWC mipmap sizing.
1694*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix UBWC mipmapping height alignment.
1695*61046927SAndroid Build Coastguard Worker- nir: Include num_ubos in the printed shader (if nonzero).
1696*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Clean up a silly nir_src_for_ssa(src.ssa).
1697*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Leave the cursor alone during ir3_nir_try_propagate_bit_shift.
1698*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Move i/o offset lowering after analyze_ubo_ranges.
1699*61046927SAndroid Build Coastguard Worker- freedreno: Trim num_ubos to just the ones we haven't lowered to constbuf.
1700*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Use LDC for UBO loads.
1701*61046927SAndroid Build Coastguard Worker- freedreno: Drop the noubo fails list for CI, since there aren't any now.
1702*61046927SAndroid Build Coastguard Worker- freedreno: Fix attempts to push UBO contents past the constlen on pre-a6xx.
1703*61046927SAndroid Build Coastguard Worker- freedreno: Fix resource layout dump loop.
1704*61046927SAndroid Build Coastguard Worker- freedreno: Avoid duplicate BO relocs in FD_RINGBUFFER_OBJECTs.
1705*61046927SAndroid Build Coastguard Worker- ci: Move cross file generation to a shared script.
1706*61046927SAndroid Build Coastguard Worker- ci: Autodetect whether we need cross setup in lava_arm builds.
1707*61046927SAndroid Build Coastguard Worker- ci: Make cmake toolchain file for deqp cross build setup.
1708*61046927SAndroid Build Coastguard Worker- ci: Make the create-rootfs more resilient.
1709*61046927SAndroid Build Coastguard Worker- ci: Update versions of packages to remove from rootfses.
1710*61046927SAndroid Build Coastguard Worker- ci: Switch the baremetal runner to be an x86 docker image.
1711*61046927SAndroid Build Coastguard Worker- ci: Disable SMP on the a5xx boards.
1712*61046927SAndroid Build Coastguard Worker- ci: Make a530's GLES3/31 fractional runs much more complete.
1713*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Move resource layout to fdl.
1714*61046927SAndroid Build Coastguard Worker- freedreno/fdl: Separate the list of a6xx testcases from the the test code.
1715*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Add the outline of a unit test for a5xx layout.
1716*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Set MIN_LAYERSZ on 3D textures like we do on a6xx.
1717*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Define the 2D blit UBWC pitch fields
1718*61046927SAndroid Build Coastguard Worker- ci: Fix DEQP_CASELIST_FILTER (used by a630 noubo run)
1719*61046927SAndroid Build Coastguard Worker- ci: Do an explicit NIR validation-enabled pass on freedreno a630.
1720*61046927SAndroid Build Coastguard Worker- ci: Don't forget to set NIR_VALIDATE in baremetal runs.
1721*61046927SAndroid Build Coastguard Worker- ci: Enable a fractional run with UBO-to-constbuf disabled on a3xx.
1722*61046927SAndroid Build Coastguard Worker- ci: Improve baremetal's logging of the job env var passthrough.
1723*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix the size of buffer image views.
1724*61046927SAndroid Build Coastguard Worker- freedreno: Fix printing of unused src in disasm of cat6 RESINFO.
1725*61046927SAndroid Build Coastguard Worker- freedreno: Add more resinfo/ldgb testcases.
1726*61046927SAndroid Build Coastguard Worker- freedreno: Fix resinfo asm, which doesn't have srcs besides IBO number.
1727*61046927SAndroid Build Coastguard Worker- freedreno: Set the immediate flag in a4/a5xx resinfos.
1728*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Refactor out IBO source references.
1729*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Move handle_bindless_cat6 to compiler_nir and reuse.
1730*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Use RESINFO for a6xx image size queries.
1731*61046927SAndroid Build Coastguard Worker- ci: Drop double ".txt" suffix on the unexpected results file.
1732*61046927SAndroid Build Coastguard Worker- ci: Drop old comment about enabling --deqp-watchdog.
1733*61046927SAndroid Build Coastguard Worker- ci: Auto-detect the architecture for VK ICD filenames.
1734*61046927SAndroid Build Coastguard Worker- ci: Add DEQP_EXPECTED_RENDERER support for VK tests.
1735*61046927SAndroid Build Coastguard Worker- ci: Move baremetal DEQP_NO_SAVE_RESULTS setup to the yml.
1736*61046927SAndroid Build Coastguard Worker- ci: Quick exit qpa extraction for non-matching qpas.
1737*61046927SAndroid Build Coastguard Worker- ci: Disable the firmware loader user helper option in arm64 kernels.
1738*61046927SAndroid Build Coastguard Worker- ci: Build a cheza kernel.
1739*61046927SAndroid Build Coastguard Worker- ci: Add scripts for controlling bare-metal chezas.
1740*61046927SAndroid Build Coastguard Worker- ci: Switch cheza (freedreno a630) testing to baremetal.
1741*61046927SAndroid Build Coastguard Worker- ci: Don't build an arm_test container now that the last user is gone.
1742*61046927SAndroid Build Coastguard Worker- ci: Rename x86_cross_arm_test to just arm_test.
1743*61046927SAndroid Build Coastguard Worker- turnip: Move vertex buffer bindings to SET_DRAW_STATE.
1744*61046927SAndroid Build Coastguard Worker- turnip: Don't bother clamping VB size.
1745*61046927SAndroid Build Coastguard Worker- turnip: Simplify vertex buffer bindings.
1746*61046927SAndroid Build Coastguard Worker- turnip: Use tu_cs_emit_regs() for BLEND_CONTROL.
1747*61046927SAndroid Build Coastguard Worker- turnip: Add support for alphaToOne.
1748*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Add support for ALPHA_TO_ONE.
1749*61046927SAndroid Build Coastguard Worker- freedreno: Upload gallium constbufs as needed when referenced as a UBO.
1750*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Refactor ir3_cp's lower_immed().
1751*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Stop pushing immediates once we've filled the constbuf.
1752*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Drop unnecessary alignment of pushed UBO size.
1753*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Stop shifting UBO 1 down to be UBO 0.
1754*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Account for driver params in UBO max const upload.
1755*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Drop the max_const on a6xx to 512.
1756*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Handle cases where we decide not to lower UBO 0 loads.
1757*61046927SAndroid Build Coastguard Worker- turnip: Fix crashes in compute with no descriptors to load.
1758*61046927SAndroid Build Coastguard Worker- ci: Bump up to the current version of the VK CTS.
1759*61046927SAndroid Build Coastguard Worker- ci: Disable shader cache on vulkan CI runs.
1760*61046927SAndroid Build Coastguard Worker- ci: Build the full VK CTS for baremetal testing.
1761*61046927SAndroid Build Coastguard Worker- ci: Enable pre-merge fractional vulkan CTS runs on the turnip driver.
1762*61046927SAndroid Build Coastguard Worker- ci: Use rsync for initial nfsroot population on cheza.
1763*61046927SAndroid Build Coastguard Worker- turnip: Expose robustBufferAccess.
1764*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix clip_halfz support.
1765*61046927SAndroid Build Coastguard Worker- ci: Leave a note as to what might be going on with a test.
1766*61046927SAndroid Build Coastguard Worker- ci: Fix weird filesystem globs appearing in failed test .qpa files.
1767*61046927SAndroid Build Coastguard Worker- ci: Disable some flaky tests on turnip.
1768*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Reword the final output of the init script on the board.
1769*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Make which test to run configurable.
1770*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Use the deqp-runner bits straight out of the artifacts.
1771*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Stop fetching the git tree.
1772*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Terminate the job with an error on kernel panic.
1773*61046927SAndroid Build Coastguard Worker- docs: Replace ancient swrast conformance docs with more current information.
1774*61046927SAndroid Build Coastguard Worker- docs: Add dri-devel to the mailing lists and drop the DRI wiki link.
1775*61046927SAndroid Build Coastguard Worker- ci: disable the windows tests until the runner can be stabilized again
1776*61046927SAndroid Build Coastguard Worker- ci: Bump vulkan CTS to 1.2.3.0.
1777*61046927SAndroid Build Coastguard Worker- ci: Enable NIR validation on a630 GLES2 and VK tests.
1778*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Skip setting of unset variables at startup.
1779*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Don't include dev packages in arm*test.
1780*61046927SAndroid Build Coastguard Worker- ci/tracie: Print the path if the trace isn't found.
1781*61046927SAndroid Build Coastguard Worker- ci/tracie: Fix apitrace dump using "less" which isn't in the ARM rootfs.
1782*61046927SAndroid Build Coastguard Worker- ci: Add a freedreno a630 tracie run.
1783*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Define the register fields for polygon fill mode.
1784*61046927SAndroid Build Coastguard Worker- turnip: Add support for polygon fill modes.
1785*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Add support for polygon fill mode (as long as front==back).
1786*61046927SAndroid Build Coastguard Worker- ci: Remove a stray "always" on the freedreno traces job.
1787*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Fail early when we get stuck powering on a cheza.
1788*61046927SAndroid Build Coastguard Worker- ci/baremetal: Bump the kernel to a recent drm-msm-fixes for msm semaphores.
1789*61046927SAndroid Build Coastguard Worker- turnip: Do better TU_DEBUG=startup logging of drmGetDevices2() failure.
1790*61046927SAndroid Build Coastguard Worker- turnip: Fix error handling of DRM_MSM_GEM_INFO ioctls.
1791*61046927SAndroid Build Coastguard Worker- turnip: Properly return VK_DEVICE_LOST on queuesubmit failures.
1792*61046927SAndroid Build Coastguard Worker- gallium/util: Add a helper function for point sprite handling.
1793*61046927SAndroid Build Coastguard Worker- vc4: Enable PIPE_CAP_TGSI_TEXCOORD.
1794*61046927SAndroid Build Coastguard Worker- v3d: Enable PIPE_CAP_TGSI_TEXCOORD.
1795*61046927SAndroid Build Coastguard Worker- v3d: Fix -Wmaybe-uninitialized compiler warning in the v33 code.
1796*61046927SAndroid Build Coastguard Worker- ci: Disable pixmark-piano trace on a630 due to GPU hangs.
1797*61046927SAndroid Build Coastguard Worker- util: Avoid strict aliasing bugs in xxhash.
1798*61046927SAndroid Build Coastguard Worker- util: Mark util_format_description() as a const function.
1799*61046927SAndroid Build Coastguard Worker- softpipe: Clean up softpipe's SSBO load/store interpreting instructions.
1800*61046927SAndroid Build Coastguard Worker- util: Remove unused util_format_planar_is_supported().
1801*61046927SAndroid Build Coastguard Worker- etnaviv: Use the util_pack_color_union() helper.
1802*61046927SAndroid Build Coastguard Worker- gallium/util: Fix location of the comment about S8_UINT handling.
1803*61046927SAndroid Build Coastguard Worker- gallium/util: Clean up the Z/S tile write path.
1804*61046927SAndroid Build Coastguard Worker- gallium/util: Move the Z/S handling to the outside of get_tile().
1805*61046927SAndroid Build Coastguard Worker- svga: Reuse util_format_unpack_rgba().
1806*61046927SAndroid Build Coastguard Worker- util: Merge util_format_write_4* functions.
1807*61046927SAndroid Build Coastguard Worker- util: Merge util_format_read_4* functions.
1808*61046927SAndroid Build Coastguard Worker- util: Use designated initializers to clean up the format tables' pack/unpack.
1809*61046927SAndroid Build Coastguard Worker- llvmpipe: Generalize "could llvmpipe fetch this format" check in unit testing.
1810*61046927SAndroid Build Coastguard Worker- util: Remove the stub pack/unpack functions for YUV formats.
1811*61046927SAndroid Build Coastguard Worker- util: Share a single function pointer for the 4-byte rgba unpack function.
1812*61046927SAndroid Build Coastguard Worker- docs: Move the current CI .rst doc to docs/ci/ and link to it from .gitlab-ci.
1813*61046927SAndroid Build Coastguard Worker- docs: Move the conformance and the CI docs to a top level Testing section.
1814*61046927SAndroid Build Coastguard Worker- docs: Move the gitlab-ci docs to RST.
1815*61046927SAndroid Build Coastguard Worker- docs: Relax the expectations of HW CI farms.
1816*61046927SAndroid Build Coastguard Worker- docs: Document how to interact with docker containers.
1817*61046927SAndroid Build Coastguard Worker- freedreno/ir3_cmdline: Fix an uninit var warning.
1818*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix uninit var warning.
1819*61046927SAndroid Build Coastguard Worker- intel: Fix release-build warnings about sf_entry_size.
1820*61046927SAndroid Build Coastguard Worker- intel/perf: Fix unused var warning in release builds.
1821*61046927SAndroid Build Coastguard Worker- intel/perf: Move perf query register programming to static tables.
1822*61046927SAndroid Build Coastguard Worker- freedreno/a2xx: Fix compiler warning in disasm.
1823*61046927SAndroid Build Coastguard Worker- meson: Enable GCing of functions and data from compilation units by default.
1824*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix duplicated fine derivatives instructions.
1825*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Add unit tests for derivatives disasm.
1826*61046927SAndroid Build Coastguard Worker- ci: Use FDO_CI_CONCURRENT as our -j flags when present in the runner env.
1827*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Add a note about the instructions in the disasm test.
1828*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Add a bunch more tests for cat6 opcodes.
1829*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Refactor cat6 general dst printing.
1830*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix disasm of register offsets in ldp/stp.
1831*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Add missing ld_args_build_id to the ir3_delay unit test.
1832*61046927SAndroid Build Coastguard Worker- ci: Set XDG_CACHE_HOME to tmpfs for bare-metal runners to avoid NFS.
1833*61046927SAndroid Build Coastguard Worker- ci: Update checksums for freedreno traces.
1834*61046927SAndroid Build Coastguard Worker- llvmpipe: Remove a bunch of default handling of pipe caps.
1835*61046927SAndroid Build Coastguard Worker- llvmpipe: Use the default behavior of ALLOW_MAPPED_BUFFERS.
1836*61046927SAndroid Build Coastguard Worker- softpipe: Remove a bunch of default handling of pipe caps.
1837*61046927SAndroid Build Coastguard Worker- softpipe: Use the default behavior of ALLOW_MAPPED_BUFFERS.
1838*61046927SAndroid Build Coastguard Worker- virgl: Remove a bunch of default handling of pipe caps.
1839*61046927SAndroid Build Coastguard Worker- swr: Remove a bunch of default handling of pipe caps.
1840*61046927SAndroid Build Coastguard Worker- swr: Use the default behavior of ALLOW_MAPPED_BUFFERS.
1841*61046927SAndroid Build Coastguard Worker- svga: Remove a bunch of default handling of pipe caps.
1842*61046927SAndroid Build Coastguard Worker- i915: Remove a bunch of default handling of pipe caps.
1843*61046927SAndroid Build Coastguard Worker- softpipe: Refactor pipe_shader_state setup.
1844*61046927SAndroid Build Coastguard Worker- softpipe: Convert to comma-separated SOFTPIPE_DEBUG for debug options.
1845*61046927SAndroid Build Coastguard Worker- softpipe: Add support for reporting shader-db output.
1846*61046927SAndroid Build Coastguard Worker- softpipe: Enable PIPE_CAP_TGSI_TEXCOORD.
1847*61046927SAndroid Build Coastguard Worker- softpipe: Enable PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS;
1848*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Capture the first devcoredump a job produces.
1849*61046927SAndroid Build Coastguard Worker- drm-shim: Return -EINVAL instead of abort()ing on unknown ioctls.
1850*61046927SAndroid Build Coastguard Worker- docs: Explain how to set up a personal gitlab runner.
1851*61046927SAndroid Build Coastguard Worker- nir: Add a pass to cut the trailing ends of vectors.
1852*61046927SAndroid Build Coastguard Worker- i965: Enable vector shrinking in the vec4 backend.
1853*61046927SAndroid Build Coastguard Worker- amd: Swap from nir_opt_shrink_load() to nir_opt_shrink_vectors().
1854*61046927SAndroid Build Coastguard Worker- nir: Remove the old nir_opt_shrink_load.
1855*61046927SAndroid Build Coastguard Worker- freedreno: Fix "Offset of packed bitfield changed" warnings:
1856*61046927SAndroid Build Coastguard Worker- nir/lower_amul: Use num_ubos/ssbos instead of recomputing it.
1857*61046927SAndroid Build Coastguard Worker- nir: Add a little more docs about NIR's constant_data.
1858*61046927SAndroid Build Coastguard Worker- nir: Print the constant data size associated with a shader.
1859*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix the type of half-float indirect uniform loads.
1860*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Document the bit for the magic 32bit-uniforms-as-16b mode.
1861*61046927SAndroid Build Coastguard Worker- freedreno/computerator: Set SP_MODE_CONTROL to the same value as vulkan/GL
1862*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Merge the redundant immediate_idx/immediates_count fields
1863*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Simpify the immediates from an array of vec4 to array of dwords.
1864*61046927SAndroid Build Coastguard Worker- freedreno: Rename emit_const_bo() to emit_const_ptrs().
1865*61046927SAndroid Build Coastguard Worker- freedreno: Split ir3_const's user buffer and indirect upload APIs.
1866*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Clean up instrlen setup.
1867*61046927SAndroid Build Coastguard Worker- freedreno: Increase the NUM_UNIT on compute's consts in indirect dispatch.
1868*61046927SAndroid Build Coastguard Worker- freedreno: Add more asserts for DST_OFF/NUM_UNIT in indirect const uploads.
1869*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix assertion failures dumping CS high full regs.
1870*61046927SAndroid Build Coastguard Worker- turnip: Make sure we include the build id.
1871*61046927SAndroid Build Coastguard Worker- gallium/tgsi_exec: Fix up NumOutputs counting
1872*61046927SAndroid Build Coastguard Worker- freedreno: Make the pack struct have a .qword for wide addresses.
1873*61046927SAndroid Build Coastguard Worker- turnip: Fix truncation of CS shader iovas to 32 bits.
1874*61046927SAndroid Build Coastguard Worker- turnip: Fix truncation of iovas to 32 bits in queries.
1875*61046927SAndroid Build Coastguard Worker
1876*61046927SAndroid Build Coastguard WorkerEric Engestrom (146):
1877*61046927SAndroid Build Coastguard Worker
1878*61046927SAndroid Build Coastguard Worker- cut 20.1 branch
1879*61046927SAndroid Build Coastguard Worker- docs: update calendar for 20.1.0-rc2
1880*61046927SAndroid Build Coastguard Worker- post_version.py: fix branch name construction for release candidates
1881*61046927SAndroid Build Coastguard Worker- post_version.py: invert ``is_point`` into ``is_first_release`` to make its purpose clearer
1882*61046927SAndroid Build Coastguard Worker- post_version.py: stop adding release candidates to the index and relnotes
1883*61046927SAndroid Build Coastguard Worker- docs: update calendar for 20.1.0-rc3
1884*61046927SAndroid Build Coastguard Worker- gitlab-ci: exclude scripts that don't affect the build
1885*61046927SAndroid Build Coastguard Worker- util/rand_xor: make it clear that {,s_}rand_xorshift128plus take *exactly 2* uint64_t
1886*61046927SAndroid Build Coastguard Worker- util/rand_xor: drop unused header
1887*61046927SAndroid Build Coastguard Worker- util/rand_xor: fallback Linux to time-based instead of fixed seed
1888*61046927SAndroid Build Coastguard Worker- util/rand_xor: extend the urandom path to all non-Windows platforms
1889*61046927SAndroid Build Coastguard Worker- docs: update calendar for 20.1.0-rc4
1890*61046927SAndroid Build Coastguard Worker- anv: pass the fd directly to anv_gem_reg_read()
1891*61046927SAndroid Build Coastguard Worker- anv: replace magic ``| 1`` with already #define'd name
1892*61046927SAndroid Build Coastguard Worker- anv: disable VK_EXT_calibrated_timestamps when the timestamp register is unreadable
1893*61046927SAndroid Build Coastguard Worker- git_sha1_gen.py: fix out-of-date comment
1894*61046927SAndroid Build Coastguard Worker- git_sha1_gen.py: fix code style
1895*61046927SAndroid Build Coastguard Worker- git_sha1_gen.py: fix whitespace
1896*61046927SAndroid Build Coastguard Worker- compiler: delete leftover autotools test wrapper
1897*61046927SAndroid Build Coastguard Worker- no_extern_c.h: fix typo in comment
1898*61046927SAndroid Build Coastguard Worker- tree-wide: fix deprecated GitLab URLs
1899*61046927SAndroid Build Coastguard Worker- docs: drop no-longer-relevant comment about bugzilla
1900*61046927SAndroid Build Coastguard Worker- docs: Add release notes for 20.1.0
1901*61046927SAndroid Build Coastguard Worker- docs: update calendar, add news item, and link releases notes for 20.1.0
1902*61046927SAndroid Build Coastguard Worker- meson: remove "empty array"/"array of an empty string" confusion
1903*61046927SAndroid Build Coastguard Worker- glapi: remove deprecated .getchildren() that has been replace with an iterator
1904*61046927SAndroid Build Coastguard Worker- intel/genxml: drop sort_xml.sh and move the loop directly in gen_sort_tags.py
1905*61046927SAndroid Build Coastguard Worker- intel: fix gen_sort_tags.py
1906*61046927SAndroid Build Coastguard Worker- docs: Add release notes for 20.1.1
1907*61046927SAndroid Build Coastguard Worker- docs: update calendar, add news item, and link releases notes for 20.1.1
1908*61046927SAndroid Build Coastguard Worker- v3d: add missing unlock() in error path
1909*61046927SAndroid Build Coastguard Worker- intel/genxml: drop python 2 support for gen_sort_tags.py
1910*61046927SAndroid Build Coastguard Worker- intel/genxml: replace gen_sort_tags.py MIT licence with SPDX equivalent
1911*61046927SAndroid Build Coastguard Worker- docs: update the blocks of unused EGL enums assigned to us
1912*61046927SAndroid Build Coastguard Worker- i965: drop dead #include "config.h"
1913*61046927SAndroid Build Coastguard Worker- iris: drop dead #include "config.h"
1914*61046927SAndroid Build Coastguard Worker- gen_release_notes.py: update script to the new rST way of things
1915*61046927SAndroid Build Coastguard Worker- post_version.py: update script to the new rST way of things
1916*61046927SAndroid Build Coastguard Worker- intel/tools: rewrite run-test.sh in python
1917*61046927SAndroid Build Coastguard Worker- intel/tools: make test aware of the meson test wrapper
1918*61046927SAndroid Build Coastguard Worker- khronos-update.py: add script to simplify update of Khronos headers & xml files
1919*61046927SAndroid Build Coastguard Worker- docs: remove plain-text copy of versions.rst
1920*61046927SAndroid Build Coastguard Worker- util/os_file: replace broken windows-detection code with detect_os.h
1921*61046927SAndroid Build Coastguard Worker- util: introduce os_dupfd_cloexec() helper
1922*61046927SAndroid Build Coastguard Worker- replace all F_DUPFD_CLOEXEC with os_dupfd_cloexec()
1923*61046927SAndroid Build Coastguard Worker- vulkan/wsi: replace all dup() with os_dupfd_cloexec()
1924*61046927SAndroid Build Coastguard Worker- radv: replace all dup() with os_dupfd_cloexec()
1925*61046927SAndroid Build Coastguard Worker- anv: replace all dup() with os_dupfd_cloexec()
1926*61046927SAndroid Build Coastguard Worker- iris: replace all dup() with os_dupfd_cloexec()
1927*61046927SAndroid Build Coastguard Worker- i965: replace all dup() with os_dupfd_cloexec()
1928*61046927SAndroid Build Coastguard Worker- egl: replace all dup() with os_dupfd_cloexec()
1929*61046927SAndroid Build Coastguard Worker- etnaviv: replace all dup() with os_dupfd_cloexec()
1930*61046927SAndroid Build Coastguard Worker- freedreno: replace all dup() with os_dupfd_cloexec()
1931*61046927SAndroid Build Coastguard Worker- svga: replace all dup() with os_dupfd_cloexec()
1932*61046927SAndroid Build Coastguard Worker- virgl: replace all dup() with os_dupfd_cloexec()
1933*61046927SAndroid Build Coastguard Worker- docs: publish our release maintainers' keys
1934*61046927SAndroid Build Coastguard Worker- docs: remind release maintainers to sign the tarballs and publish their key
1935*61046927SAndroid Build Coastguard Worker- docs: suggest alternative installation methods for meson
1936*61046927SAndroid Build Coastguard Worker- docs: stop considering ``Cc: mesa-stable`` as an email address
1937*61046927SAndroid Build Coastguard Worker- docs: reword "sending a patch revision" to "updating a merge request"
1938*61046927SAndroid Build Coastguard Worker- docs: drop ``git sendemail`` instructions
1939*61046927SAndroid Build Coastguard Worker- docs: prefer ``Fixes:`` over ``Cc: mesa-stable``
1940*61046927SAndroid Build Coastguard Worker- docs: add some formatting to the "backport merge request" option
1941*61046927SAndroid Build Coastguard Worker- docs: reword a sentence a bit
1942*61046927SAndroid Build Coastguard Worker- docs: make it clear that the tags needs to be in the commit message
1943*61046927SAndroid Build Coastguard Worker- docs: move ``Fixes:`` tag explanation to its own section
1944*61046927SAndroid Build Coastguard Worker- docs: move "stable" tag explanation next to ``Fixes:``
1945*61046927SAndroid Build Coastguard Worker- driconf: drop 28% catalan translation
1946*61046927SAndroid Build Coastguard Worker- driconf: drop 15% german translation
1947*61046927SAndroid Build Coastguard Worker- driconf: drop 26% spanish translation
1948*61046927SAndroid Build Coastguard Worker- driconf: drop 6% french translation
1949*61046927SAndroid Build Coastguard Worker- driconf: drop 8% dutch translation
1950*61046927SAndroid Build Coastguard Worker- driconf: drop 9% swedish translation
1951*61046927SAndroid Build Coastguard Worker- driconf: drop now unused translation facility
1952*61046927SAndroid Build Coastguard Worker- util: rename xmlpool.h to driconf.h
1953*61046927SAndroid Build Coastguard Worker- gitlab-ci: drop gettext from the build images
1954*61046927SAndroid Build Coastguard Worker- docs: drop deleted file from extra sphinx files
1955*61046927SAndroid Build Coastguard Worker- docs: cat maintainer keys to a single file
1956*61046927SAndroid Build Coastguard Worker- docs: add some padding to the release calendar
1957*61046927SAndroid Build Coastguard Worker- docs: add planning for 20.2
1958*61046927SAndroid Build Coastguard Worker- bin/symbols-check: explain C++ symbols workaround
1959*61046927SAndroid Build Coastguard Worker- docs: Add release notes for 20.1.2
1960*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.1.2
1961*61046927SAndroid Build Coastguard Worker- docs: fix 20.1.2 relnotes
1962*61046927SAndroid Build Coastguard Worker- docs: add a page explaining the GitLab CI and the Intel CI
1963*61046927SAndroid Build Coastguard Worker- mesa/glformats: make _mesa_gles_error_check_format_and_type() more consistent
1964*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.1.3
1965*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.1.3
1966*61046927SAndroid Build Coastguard Worker- docs: fix a bunch of typos
1967*61046927SAndroid Build Coastguard Worker- egl: always compile surfaceless
1968*61046927SAndroid Build Coastguard Worker- vulkan: automatically compile the ``display`` platform when available
1969*61046927SAndroid Build Coastguard Worker- meson: move xlib-lease block further down
1970*61046927SAndroid Build Coastguard Worker- egl: automatically compile the ``drm`` platform when available
1971*61046927SAndroid Build Coastguard Worker- introduce ``commit_in_branch.py`` script to help devs figure this out
1972*61046927SAndroid Build Coastguard Worker- bin/gen_release_notes.py: drop new_features.txt when we release XX.Y.0
1973*61046927SAndroid Build Coastguard Worker- egl/wayland: add missing newline between functions
1974*61046927SAndroid Build Coastguard Worker- glx: drop always-true #ifdef
1975*61046927SAndroid Build Coastguard Worker- docs/submittingpatches: add more than one ``Cc: mesa-stable`` example to the examples list
1976*61046927SAndroid Build Coastguard Worker- meson/intel: add missing dep on git_sha1.h
1977*61046927SAndroid Build Coastguard Worker- meson: fix android vulkan build
1978*61046927SAndroid Build Coastguard Worker- egl: inline fallback for create_pixmap_surface
1979*61046927SAndroid Build Coastguard Worker- egl: inline fallback for create_pbuffer_surface
1980*61046927SAndroid Build Coastguard Worker- egl: drop unused fallback function
1981*61046927SAndroid Build Coastguard Worker- egl: inline fallback for swap_buffers_with_damage
1982*61046927SAndroid Build Coastguard Worker- egl: inline fallback for swap_buffers_region
1983*61046927SAndroid Build Coastguard Worker- egl: inline fallback for post_sub_buffer
1984*61046927SAndroid Build Coastguard Worker- egl: inline fallback for copy_buffers
1985*61046927SAndroid Build Coastguard Worker- egl: inline fallback for query_buffer_age
1986*61046927SAndroid Build Coastguard Worker- egl: inline fallback for create_wayland_buffer_from_image
1987*61046927SAndroid Build Coastguard Worker- egl: inline fallback for get_sync_values
1988*61046927SAndroid Build Coastguard Worker- egl: drop now empty egl_dri2_fallbacks.h
1989*61046927SAndroid Build Coastguard Worker- egl: mark the rest of the callbacks as mandatory or optional
1990*61046927SAndroid Build Coastguard Worker- egl: inline _EGLAPI into _EGLDriver
1991*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.1.4
1992*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.1.4
1993*61046927SAndroid Build Coastguard Worker- post_version.py: don't generate relnotes twice
1994*61046927SAndroid Build Coastguard Worker- post_version.py: drop incorrect conf.py changes
1995*61046927SAndroid Build Coastguard Worker- post_version.py: stop using non-existent functions and fix commit message
1996*61046927SAndroid Build Coastguard Worker- post_version.py: update the files in the current worktree, not the one with the script that we run
1997*61046927SAndroid Build Coastguard Worker- post_version.py: fix relnotes links
1998*61046927SAndroid Build Coastguard Worker- bin/gen_release_notes: automatically commit release notes
1999*61046927SAndroid Build Coastguard Worker- docs/releasing: improve wording
2000*61046927SAndroid Build Coastguard Worker- bin/khronos-update: having a folder in include/ is not a requirement
2001*61046927SAndroid Build Coastguard Worker- bin/khronos-update: add support for the SPIRV files
2002*61046927SAndroid Build Coastguard Worker- bin/khronos-update: add workaround for python bug 9625
2003*61046927SAndroid Build Coastguard Worker- egl: replace _eglInitDriver() with a simple variable
2004*61046927SAndroid Build Coastguard Worker- egl: drop unnecessary _eglGetDriver()
2005*61046927SAndroid Build Coastguard Worker- egl: fix _eglMatchDriver() return type
2006*61046927SAndroid Build Coastguard Worker- egl: inline _eglMatchAndInitialize() and refactor _eglMatchDriver()
2007*61046927SAndroid Build Coastguard Worker- egl: rename _eglMatchDriver() to _eglInitializeDisplay()
2008*61046927SAndroid Build Coastguard Worker- egl: drop left-over function prototype
2009*61046927SAndroid Build Coastguard Worker- egl: const _eglDriver
2010*61046927SAndroid Build Coastguard Worker- egl/haiku: drop overwritten preset of EGL version
2011*61046927SAndroid Build Coastguard Worker- egl: consistently use dri2_egl_display() helper macro
2012*61046927SAndroid Build Coastguard Worker- meson: fix ``-D xlib-lease=auto`` detection
2013*61046927SAndroid Build Coastguard Worker- docs: add release notes for 20.1.5
2014*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 20.1.5
2015*61046927SAndroid Build Coastguard Worker- pick-ui: specify git commands in "resolve cherry pick" message
2016*61046927SAndroid Build Coastguard Worker- egl/entrypoint-check: split sort-check into a function
2017*61046927SAndroid Build Coastguard Worker- egl/entrypoint-check: add check that GLVND and plain EGL have the same entrypoints
2018*61046927SAndroid Build Coastguard Worker- driconf: fix force_gl_vendor description
2019*61046927SAndroid Build Coastguard Worker- meson: bump required glvnd version
2020*61046927SAndroid Build Coastguard Worker- egl/x11_dri3: enable & require xfixes 2.0
2021*61046927SAndroid Build Coastguard Worker- egl/x11_dri3: implement EGL_KHR_swap_buffers_with_damage
2022*61046927SAndroid Build Coastguard Worker- meson: don't advertise TLS support if glx wasn't build with it
2023*61046927SAndroid Build Coastguard Worker- meson: drop leftover PTHREAD_SETAFFINITY_IN_NP_HEADER
2024*61046927SAndroid Build Coastguard Worker
2025*61046927SAndroid Build Coastguard WorkerErico Nunes (16):
2026*61046927SAndroid Build Coastguard Worker
2027*61046927SAndroid Build Coastguard Worker- lima/ppir: introduce liveness internal live set
2028*61046927SAndroid Build Coastguard Worker- lima/ppir: fix lod bias register codegen
2029*61046927SAndroid Build Coastguard Worker- lima/ppir: do not assume single src for pipeline outputs
2030*61046927SAndroid Build Coastguard Worker- lima/ppir: combine varying loads in node_to_instr
2031*61046927SAndroid Build Coastguard Worker- lima/ppir: duplicate intrinsics in nir
2032*61046927SAndroid Build Coastguard Worker- lima/ppir: duplicate consts in nir
2033*61046927SAndroid Build Coastguard Worker- lima/ppir: remove unused clone functions
2034*61046927SAndroid Build Coastguard Worker- lima/ppir: rework emit nir to ppir
2035*61046927SAndroid Build Coastguard Worker- lima/ppir: rework store output
2036*61046927SAndroid Build Coastguard Worker- lima/ppir: add fallback mov option for const scheduler
2037*61046927SAndroid Build Coastguard Worker- lima/ppir: rework select conditions
2038*61046927SAndroid Build Coastguard Worker- lima/ppir: handle failures on all ppir_emit_cf_list paths
2039*61046927SAndroid Build Coastguard Worker- lima/ppir: improve handling for successors in other blocks
2040*61046927SAndroid Build Coastguard Worker- lima/ppir: rework tex lowering
2041*61046927SAndroid Build Coastguard Worker- lima/ppir: optimize tex loads with single successor
2042*61046927SAndroid Build Coastguard Worker- lima/ppir: use a ready list in node_to_instr
2043*61046927SAndroid Build Coastguard Worker
2044*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (124):
2045*61046927SAndroid Build Coastguard Worker
2046*61046927SAndroid Build Coastguard Worker- compiler/nir: move tan-calculation to helper
2047*61046927SAndroid Build Coastguard Worker- vtn/opencl: add native_tan-support
2048*61046927SAndroid Build Coastguard Worker- vtn/opencl: native variants of sin/cos
2049*61046927SAndroid Build Coastguard Worker- vtn/opencl: native divide support
2050*61046927SAndroid Build Coastguard Worker- vtn/opencl: native powr support
2051*61046927SAndroid Build Coastguard Worker- vtn/opencl: native recip support
2052*61046927SAndroid Build Coastguard Worker- vtn/opencl: native rsqrt support
2053*61046927SAndroid Build Coastguard Worker- vtn/opencl: native sqrt support
2054*61046927SAndroid Build Coastguard Worker- compiler/glsl: explicitly store NumUniformBlocks
2055*61046927SAndroid Build Coastguard Worker- mesa/st: consider NumUniformBlocks instead of num_ubos when binding
2056*61046927SAndroid Build Coastguard Worker- zink: use nir_lower_uniforms_to_ubo
2057*61046927SAndroid Build Coastguard Worker- zink: lower b2b to b2i
2058*61046927SAndroid Build Coastguard Worker- util/os_memory: never use os_memory_debug.h
2059*61046927SAndroid Build Coastguard Worker- st/wgl: pass st_context_iface into stw_st_framebuffer_present_locked
2060*61046927SAndroid Build Coastguard Worker- st/wgl: allocate and resolve msaa-textures
2061*61046927SAndroid Build Coastguard Worker- docs/features: add zink features
2062*61046927SAndroid Build Coastguard Worker- zink: load vk_GetMemoryFdKHR while creating screen
2063*61046927SAndroid Build Coastguard Worker- zink: add a GET_PROC_ADDR macro to simplify load_device_extensions
2064*61046927SAndroid Build Coastguard Worker- docs/features: mark GL_NV_conditional_render as done for zink
2065*61046927SAndroid Build Coastguard Worker- zink: disable vkCmdResolveImage when respecting render-condition
2066*61046927SAndroid Build Coastguard Worker- zink: do not expose real value for PIPE_CAP_MAX_VIEWPORTS
2067*61046927SAndroid Build Coastguard Worker- zink: correct PIPE_SHADER_CAP_MAX_SHADER_IMAGES
2068*61046927SAndroid Build Coastguard Worker- zink: mark depth-component cube-maps as done
2069*61046927SAndroid Build Coastguard Worker- zink: implement i2b1
2070*61046927SAndroid Build Coastguard Worker- docs: fix broken release-calendar
2071*61046927SAndroid Build Coastguard Worker- zink: hammer in an explicit wait when retrieving buffer contents for reading
2072*61046927SAndroid Build Coastguard Worker- zink: use samples from state
2073*61046927SAndroid Build Coastguard Worker- zink: do not dig into resource for nr_samples
2074*61046927SAndroid Build Coastguard Worker- zink: pass batch instead of context for queries
2075*61046927SAndroid Build Coastguard Worker- zink: implement nir_texop_txf_ms
2076*61046927SAndroid Build Coastguard Worker- zink: expose PIPE_CAP_TEXTURE_MULTISAMPLE
2077*61046927SAndroid Build Coastguard Worker- docs/features: mark GL_ARB_texture_multisample as done for zink
2078*61046927SAndroid Build Coastguard Worker- zink: use general-layout when blitting to/from same resource
2079*61046927SAndroid Build Coastguard Worker- zink: Use store_dest_raw instead of storing an uint
2080*61046927SAndroid Build Coastguard Worker- nir: reuse existing psiz-variable
2081*61046927SAndroid Build Coastguard Worker- zink: emulate B8G8R8X8_SRGB with B8G8R8A8_SRGB
2082*61046927SAndroid Build Coastguard Worker- zink: assert that image-view format isn't undefined
2083*61046927SAndroid Build Coastguard Worker- zink: only report device-local memory as video-memory
2084*61046927SAndroid Build Coastguard Worker- gallium/hud: do not specify potentially invalid depth-range
2085*61046927SAndroid Build Coastguard Worker- TEMP: add rst-conversion scripts
2086*61046927SAndroid Build Coastguard Worker- docs: convert articles to reructuredtext
2087*61046927SAndroid Build Coastguard Worker- TEMP: remove rst-conversion scripts
2088*61046927SAndroid Build Coastguard Worker- docs: delete no longer needed file
2089*61046927SAndroid Build Coastguard Worker- docs: fixup botched table
2090*61046927SAndroid Build Coastguard Worker- docs: escape double colons
2091*61046927SAndroid Build Coastguard Worker- docs: escape asterisks
2092*61046927SAndroid Build Coastguard Worker- docs: escape trailing underscores properly
2093*61046927SAndroid Build Coastguard Worker- docs: fixup broken rst
2094*61046927SAndroid Build Coastguard Worker- docs: fixup heading-levels
2095*61046927SAndroid Build Coastguard Worker- docs: use sphinx
2096*61046927SAndroid Build Coastguard Worker- docs: disable syntax-highlighting by default
2097*61046927SAndroid Build Coastguard Worker- docs: use code-block with caption instead of table
2098*61046927SAndroid Build Coastguard Worker- docs: format notes as rst-notes
2099*61046927SAndroid Build Coastguard Worker- docs: use code-blocks
2100*61046927SAndroid Build Coastguard Worker- docs: drop open-coded toc for articles
2101*61046927SAndroid Build Coastguard Worker- docs: add xlibdriver to table-of-contents
2102*61046927SAndroid Build Coastguard Worker- docs: do not copy source-files to site
2103*61046927SAndroid Build Coastguard Worker- docs: use rst footnotes instead of manual ones
2104*61046927SAndroid Build Coastguard Worker- docs: reformat license table as rst table
2105*61046927SAndroid Build Coastguard Worker- docs: use rst-note for highlighted text
2106*61046927SAndroid Build Coastguard Worker- docs: bundle extra files
2107*61046927SAndroid Build Coastguard Worker- docs: include specs into the generated docs
2108*61046927SAndroid Build Coastguard Worker- gitlab-ci: build and deploy docs
2109*61046927SAndroid Build Coastguard Worker- docs: drop news in favour of the introduction as index-page
2110*61046927SAndroid Build Coastguard Worker- README: update references to internal docs
2111*61046927SAndroid Build Coastguard Worker- docs: update internal references
2112*61046927SAndroid Build Coastguard Worker- docs/relnotes: update internal references
2113*61046927SAndroid Build Coastguard Worker- radv: update internal reference
2114*61046927SAndroid Build Coastguard Worker- bin/perf-annotate-jit.py: update internal reference
2115*61046927SAndroid Build Coastguard Worker- docs/release-calendar: restore missing id
2116*61046927SAndroid Build Coastguard Worker- nir: do not try to merge xfb-outputs
2117*61046927SAndroid Build Coastguard Worker- Revert "gallium/hud: don't use user vertex buffers"
2118*61046927SAndroid Build Coastguard Worker- gallium/hud: don't use user vertex buffers
2119*61046927SAndroid Build Coastguard Worker- zink: enable cull-distance if supported
2120*61046927SAndroid Build Coastguard Worker- zink: expose GLSL 1.30
2121*61046927SAndroid Build Coastguard Worker- docs: update internal references
2122*61046927SAndroid Build Coastguard Worker- docs/relnotes: update internal references
2123*61046927SAndroid Build Coastguard Worker- docs: fixup relnotes after rst-conversion
2124*61046927SAndroid Build Coastguard Worker- docs/features: mark GL3 as complete for zink
2125*61046927SAndroid Build Coastguard Worker- docs/features: update ARB_texture_buffer_object line
2126*61046927SAndroid Build Coastguard Worker- docs/features: remove driver-list for forward-compatible context
2127*61046927SAndroid Build Coastguard Worker- mesa/main: fix inverted condition
2128*61046927SAndroid Build Coastguard Worker- gallium/os: call "ANSI" version of GetCommandLine
2129*61046927SAndroid Build Coastguard Worker- graw/gdi: do not depend on UNICODE macro
2130*61046927SAndroid Build Coastguard Worker- gallium/util: limit STACK_LEN on Windows
2131*61046927SAndroid Build Coastguard Worker- gallium/util: add missing include
2132*61046927SAndroid Build Coastguard Worker- docs: update favicon
2133*61046927SAndroid Build Coastguard Worker- docs: remove non-existent reference
2134*61046927SAndroid Build Coastguard Worker- docs: restore accidentally dropped labels
2135*61046927SAndroid Build Coastguard Worker- docs: fix internal references
2136*61046927SAndroid Build Coastguard Worker- docs: use ref-links for internal references
2137*61046927SAndroid Build Coastguard Worker- gallium/docs: update to recent sphinx
2138*61046927SAndroid Build Coastguard Worker- gallium/docs: fixup formatting of numbered lists
2139*61046927SAndroid Build Coastguard Worker- gallium/docs: remove reference to non-existent label
2140*61046927SAndroid Build Coastguard Worker- gallium/docs: use none for highlight_language
2141*61046927SAndroid Build Coastguard Worker- gallium/docs: prefix exts dir with underscore
2142*61046927SAndroid Build Coastguard Worker- gallium/docs: remove non-existent static dir
2143*61046927SAndroid Build Coastguard Worker- gallium/docs: remove unused imgmath extension
2144*61046927SAndroid Build Coastguard Worker- ci: only build docs in the upstream-repo
2145*61046927SAndroid Build Coastguard Worker- ci: only build docs if any docs changed
2146*61046927SAndroid Build Coastguard Worker- ci: test docs for non-master builds
2147*61046927SAndroid Build Coastguard Worker- ci: move deploy-stage later in the pipeline
2148*61046927SAndroid Build Coastguard Worker- ci: move test-docs to container stage
2149*61046927SAndroid Build Coastguard Worker- ci: add graphviz to the .docs-base template
2150*61046927SAndroid Build Coastguard Worker- merge gallium docs into main docs
2151*61046927SAndroid Build Coastguard Worker- docs: clean up gallium index-file
2152*61046927SAndroid Build Coastguard Worker- docs: add an extension to generate redirects
2153*61046927SAndroid Build Coastguard Worker- docs: move gallium specific docs into gallium folder
2154*61046927SAndroid Build Coastguard Worker- docs: use svg for graphviz output
2155*61046927SAndroid Build Coastguard Worker- docs: fixup envvar output
2156*61046927SAndroid Build Coastguard Worker- zink: expose depth-clip if supported
2157*61046927SAndroid Build Coastguard Worker- mesa/main: factor out one-time-init into a helper
2158*61046927SAndroid Build Coastguard Worker- mesa/main: use call_once instead of open-coding
2159*61046927SAndroid Build Coastguard Worker- gallium/util: do not use _MTX_INITIALIZER_NP on Windows
2160*61046927SAndroid Build Coastguard Worker- mesa/main: use p_atomic_inc_return instead of locking
2161*61046927SAndroid Build Coastguard Worker- mesa: do not use bitfields for advanced-blend state
2162*61046927SAndroid Build Coastguard Worker- mesa: treat Color._AdvancedBlendMode as enum
2163*61046927SAndroid Build Coastguard Worker- zink: use ralloc in nir-to-spirv
2164*61046927SAndroid Build Coastguard Worker- zink: use ralloc for plain malloc-calls
2165*61046927SAndroid Build Coastguard Worker- zink: pass mem_ctx to ralloc_size-call
2166*61046927SAndroid Build Coastguard Worker- zink: use ralloc for spirv_builder as well
2167*61046927SAndroid Build Coastguard Worker- mesa/program: fix shadow property for samplers
2168*61046927SAndroid Build Coastguard Worker- docs: add some very basic documentation about zink
2169*61046927SAndroid Build Coastguard Worker- mesa: handle GL_FRONT after translating to it
2170*61046927SAndroid Build Coastguard Worker
2171*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (23):
2172*61046927SAndroid Build Coastguard Worker
2173*61046927SAndroid Build Coastguard Worker- intel/ir: Update performance analysis parameters for memory fence codegen changes.
2174*61046927SAndroid Build Coastguard Worker- iris: Simplify iris_batch_prepare_noop().
2175*61046927SAndroid Build Coastguard Worker- iris: Extend iris_context dirty state flags to 128 bits.
2176*61046927SAndroid Build Coastguard Worker- iris: Add batch-local synchronization book-keeping to iris_bo.
2177*61046927SAndroid Build Coastguard Worker- iris: Add infrastructure to partition batch into sync boundaries.
2178*61046927SAndroid Build Coastguard Worker- iris: Bracket batch operations which access memory within sync regions.
2179*61046927SAndroid Build Coastguard Worker- iris: Annotate all BO uses with domain and sequence number information.
2180*61046927SAndroid Build Coastguard Worker- iris: Drop redundant iris_address::write flag.
2181*61046927SAndroid Build Coastguard Worker- iris: Report use of any in-flight buffers on first draw call after sync boundary.
2182*61046927SAndroid Build Coastguard Worker- iris: Introduce cache coherency matrix for batch-local memory ordering.
2183*61046927SAndroid Build Coastguard Worker- iris: Update cache coherency matrix on PIPE_CONTROL.
2184*61046927SAndroid Build Coastguard Worker- iris: Implement buffer-local memory barrier based on cache coherency matrix.
2185*61046927SAndroid Build Coastguard Worker- iris: Insert buffer barrier in existing cache flush helpers.
2186*61046927SAndroid Build Coastguard Worker- iris: Remove batch argument of iris_resource_prepare_access() and friends.
2187*61046927SAndroid Build Coastguard Worker- iris: Perform compute predraw flushes from compute batch.
2188*61046927SAndroid Build Coastguard Worker- iris: Remove depth cache set tracking and synchronization.
2189*61046927SAndroid Build Coastguard Worker- iris: Remove render cache hash table-based synchronization.
2190*61046927SAndroid Build Coastguard Worker- iris: Open-code iris_cache_flush_for_read() and iris_cache_flush_for_depth().
2191*61046927SAndroid Build Coastguard Worker- iris: Emit single render target flush PIPE_CONTROL on format mismatch.
2192*61046927SAndroid Build Coastguard Worker- iris: Remove iris_flush_depth_and_render_caches().
2193*61046927SAndroid Build Coastguard Worker- OPTIONAL: iris: Perform BLORP buffer barriers outside of iris_blorp_exec() hook.
2194*61046927SAndroid Build Coastguard Worker- iris/icl+: Report same caching domain as main surface for clear color BO.
2195*61046927SAndroid Build Coastguard Worker- intel/ir/gen12+: Work around FS performance regressions due to SIMD32 discard divergence.
2196*61046927SAndroid Build Coastguard Worker
2197*61046927SAndroid Build Coastguard WorkerFrank Binns (2):
2198*61046927SAndroid Build Coastguard Worker
2199*61046927SAndroid Build Coastguard Worker- docs: change "Fixes:" tag example to match git fixes output
2200*61046927SAndroid Build Coastguard Worker- egl/dri2: only take a dri2_dpy reference when binding a new context/surfaces
2201*61046927SAndroid Build Coastguard Worker
2202*61046927SAndroid Build Coastguard WorkerFrédéric Bonnard (2):
2203*61046927SAndroid Build Coastguard Worker
2204*61046927SAndroid Build Coastguard Worker- clover: Fix types collision between c++ and altivec
2205*61046927SAndroid Build Coastguard Worker- meson: Revert commit overriding C++ standard with gnu++11 on ppc64el
2206*61046927SAndroid Build Coastguard Worker
2207*61046927SAndroid Build Coastguard WorkerGert Wollny (66):
2208*61046927SAndroid Build Coastguard Worker
2209*61046927SAndroid Build Coastguard Worker- r600: Annotate some case fallthroughs
2210*61046927SAndroid Build Coastguard Worker- r600: remove unused static functions
2211*61046927SAndroid Build Coastguard Worker- r600/sb: replace memset by using member initialization/assignment
2212*61046927SAndroid Build Coastguard Worker- r600: remove some unused variables to silence warnings
2213*61046927SAndroid Build Coastguard Worker- r600: Fix warning regarding mixing enums and unsigned in ?: expression
2214*61046927SAndroid Build Coastguard Worker- r600: Fix nir compiler options, i.e. don't lower IO to temps for TESS
2215*61046927SAndroid Build Coastguard Worker- r600/sfn: Unify semantic name and index query and use TEXCOORD semantic
2216*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix printing vertex fetch instruction flags
2217*61046927SAndroid Build Coastguard Worker- r600: Lower int64 ops from TGSI-to-NIR shaders too
2218*61046927SAndroid Build Coastguard Worker- r600: Lower lerp after tgsi_to_nir
2219*61046927SAndroid Build Coastguard Worker- r600: Add support for loading index register from other than chan X
2220*61046927SAndroid Build Coastguard Worker- r600/sfn: Handle CF index loading from non-X channel
2221*61046927SAndroid Build Coastguard Worker- r600/sfn: rework getting a vector and uniforms from the value pool
2222*61046927SAndroid Build Coastguard Worker- r600/sfn: Skip move instructions if they are only ssa and without modifiers
2223*61046927SAndroid Build Coastguard Worker- r600/sfn: re-use an allocated register in lookup
2224*61046927SAndroid Build Coastguard Worker- r600/sfn: skip copying LOD if the target register is is the same
2225*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix memring print output
2226*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix RING instruction assembly emission
2227*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix GDS assembly emission
2228*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix RAT instruction assembly emission
2229*61046927SAndroid Build Coastguard Worker- r600/sfn: Make allocate_reserved_registers forward to a virtual function
2230*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix handling of output register index
2231*61046927SAndroid Build Coastguard Worker- r600/sfn: Make 3vec loads skip possible moves
2232*61046927SAndroid Build Coastguard Worker- r600/sfn: Add support for viewport index output
2233*61046927SAndroid Build Coastguard Worker- r600/sfn: Take FOGC, and backcolors into account im GS outputs
2234*61046927SAndroid Build Coastguard Worker- r600/sfn: Handle loading sample_pos
2235*61046927SAndroid Build Coastguard Worker- r600/sfn: Add FS output sample_mask
2236*61046927SAndroid Build Coastguard Worker- r600/sfn: Don't reject VARYING_SLOT_PCNT
2237*61046927SAndroid Build Coastguard Worker- r600/sfn: remove pointless check
2238*61046927SAndroid Build Coastguard Worker- r600/sfn: assert when alu dest is missing
2239*61046927SAndroid Build Coastguard Worker- r600/sfn: support indirect sampler buffer reads.
2240*61046927SAndroid Build Coastguard Worker- r600/sfn: Add support for texture_samples
2241*61046927SAndroid Build Coastguard Worker- r600/sfn: use the per shader atomic base
2242*61046927SAndroid Build Coastguard Worker- r600/sfn: SSBO: Fix query of dest components
2243*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix clip vertex output as possible stream variable
2244*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix splitting constants that come from different kcache banks.
2245*61046927SAndroid Build Coastguard Worker- r600/sfn: Don't reorder outputs by location
2246*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix printing ALU op without dest
2247*61046927SAndroid Build Coastguard Worker- r600: Fix duplicated subexpression in r600_asm.c
2248*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix mapping for f32tof64 and f64tof32
2249*61046927SAndroid Build Coastguard Worker- r600/sfn: use modern c++ in printing LDS read instruction
2250*61046927SAndroid Build Coastguard Worker- r600/sfn: Correctly update the number of literals when forcing a new group
2251*61046927SAndroid Build Coastguard Worker- r600/sfn: remove debug output leftover
2252*61046927SAndroid Build Coastguard Worker- nir: lower_tex: Don't normalize coordinates for TXF with RECT
2253*61046927SAndroid Build Coastguard Worker- r600/sfn: lower image derefs
2254*61046927SAndroid Build Coastguard Worker- r600/sfn: Add imageio support
2255*61046927SAndroid Build Coastguard Worker- r600/sfn: Add support for image_size
2256*61046927SAndroid Build Coastguard Worker- r600/sfn: Add support for reading cube image array dim.
2257*61046927SAndroid Build Coastguard Worker- r600/sfn: Take SSBO buffer ID offset into account
2258*61046927SAndroid Build Coastguard Worker- r600/sfn: Handle memory_barrier
2259*61046927SAndroid Build Coastguard Worker- r600/sfn: Add lowering pass for shared IO
2260*61046927SAndroid Build Coastguard Worker- r600/sfn: Add support for shared atomics
2261*61046927SAndroid Build Coastguard Worker- r600/sfn: Don't set num_components on TESS sysvalue intrinsics
2262*61046927SAndroid Build Coastguard Worker- r600/sfn: lower rotate ALU ops
2263*61046927SAndroid Build Coastguard Worker- r600/sfn: Pipe through requesting a register at a given channel
2264*61046927SAndroid Build Coastguard Worker- r600/sfn: emit texture instructions in one block
2265*61046927SAndroid Build Coastguard Worker- r600/sfn: Add option to get a temp value for a specific channel
2266*61046927SAndroid Build Coastguard Worker- r600/sfn: correct handling of loading vec4 with fetching constants
2267*61046927SAndroid Build Coastguard Worker- r600/sfn: Add a forced output swizzle for depth write
2268*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix Ring output swizzle masks
2269*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix default z swizzle for GDS instructions
2270*61046927SAndroid Build Coastguard Worker- r600: Add shader key item to identify when the sample mask should be used
2271*61046927SAndroid Build Coastguard Worker- r600/sfn: Only use sample mask if the according shader key is set
2272*61046927SAndroid Build Coastguard Worker- r600/sfn: Make the pin_to_channel generic
2273*61046927SAndroid Build Coastguard Worker- d600/sfn: write stream outputs to correct mem ring
2274*61046927SAndroid Build Coastguard Worker- gallivm/nir: Lower uniforms to UBOs in llvm draw if the driver didn't request this already
2275*61046927SAndroid Build Coastguard Worker
2276*61046927SAndroid Build Coastguard WorkerGreg V (1):
2277*61046927SAndroid Build Coastguard Worker
2278*61046927SAndroid Build Coastguard Worker- gallium,util: undef ALIGN on FreeBSD to prevent name clash
2279*61046927SAndroid Build Coastguard Worker
2280*61046927SAndroid Build Coastguard WorkerGuido Günther (2):
2281*61046927SAndroid Build Coastguard Worker
2282*61046927SAndroid Build Coastguard Worker- etnaviv: drm: Use NSEC_PER_SEC
2283*61046927SAndroid Build Coastguard Worker- etnaviv: drm: Normalize nano seconds
2284*61046927SAndroid Build Coastguard Worker
2285*61046927SAndroid Build Coastguard WorkerGurchetan Singh (1):
2286*61046927SAndroid Build Coastguard Worker
2287*61046927SAndroid Build Coastguard Worker- virgl: apply bgra dest swizzle and add Portal 2
2288*61046927SAndroid Build Coastguard Worker
2289*61046927SAndroid Build Coastguard WorkerHanno Böck (1):
2290*61046927SAndroid Build Coastguard Worker
2291*61046927SAndroid Build Coastguard Worker- Properly check mmap return value
2292*61046927SAndroid Build Coastguard Worker
2293*61046927SAndroid Build Coastguard WorkerHyunjun Ko (6):
2294*61046927SAndroid Build Coastguard Worker
2295*61046927SAndroid Build Coastguard Worker- freedreno,tu: Don't request fragcoord components not being read.
2296*61046927SAndroid Build Coastguard Worker- tu,radv: fix potentially wrong offset of flexible array.
2297*61046927SAndroid Build Coastguard Worker- vulkan: Adds helpers for vk_object (de)alloation and (de)initialization.
2298*61046927SAndroid Build Coastguard Worker- tu: Fix wrong copies of sampler descriptor.
2299*61046927SAndroid Build Coastguard Worker- turnip: Use the common base object type and struct.
2300*61046927SAndroid Build Coastguard Worker- turnip: implement VK_EXT_private_data
2301*61046927SAndroid Build Coastguard Worker
2302*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (7):
2303*61046927SAndroid Build Coastguard Worker
2304*61046927SAndroid Build Coastguard Worker- v3d/compiler: don't rewrite unused temporaries to point to NOP register
2305*61046927SAndroid Build Coastguard Worker- v3d/compiler: fix spill offset
2306*61046927SAndroid Build Coastguard Worker- v3d/compiler: fix image size for 1D arrays
2307*61046927SAndroid Build Coastguard Worker- nir/lower_clip: make the pass compatible with Vulkan semantics
2308*61046927SAndroid Build Coastguard Worker- v3d/compiler: handle compact varyings
2309*61046927SAndroid Build Coastguard Worker- v3d/compiler: request fragment shader clip lowering to be vulkan compatible.
2310*61046927SAndroid Build Coastguard Worker- nir/lower_tex: skip lower_tex_packing for the texture samples query
2311*61046927SAndroid Build Coastguard Worker
2312*61046927SAndroid Build Coastguard WorkerIan Romanick (24):
2313*61046927SAndroid Build Coastguard Worker
2314*61046927SAndroid Build Coastguard Worker- nir/algebraic: Recognize open-coded byte or word extract from bfe
2315*61046927SAndroid Build Coastguard Worker- nir/algebraic: Split ibfe and ubfe with two constant sources
2316*61046927SAndroid Build Coastguard Worker- nir/algebraic: Optimize some bfe patterns
2317*61046927SAndroid Build Coastguard Worker- nir/algebraic: Optimize ushr of pack_half, not ishr
2318*61046927SAndroid Build Coastguard Worker- nir/algebraic: Add some half packing optimizations for pack_half_2x16_split
2319*61046927SAndroid Build Coastguard Worker- nir/algebraic: Eliminate useless extract before unpack
2320*61046927SAndroid Build Coastguard Worker- i965: Assert that blorp always handles color blits
2321*61046927SAndroid Build Coastguard Worker- meta: Make _mesa_meta_texture_object_from_renderbuffer static
2322*61046927SAndroid Build Coastguard Worker- meta: Make _mesa_meta_setup_sampler static
2323*61046927SAndroid Build Coastguard Worker- meta: Remove support for clearing integer buffers
2324*61046927SAndroid Build Coastguard Worker- mesa: Add matrix utility functions to load matrices
2325*61046927SAndroid Build Coastguard Worker- mesa: Add function to calculate an orthographic projection
2326*61046927SAndroid Build Coastguard Worker- meta: Stop frobbing MatrixMode
2327*61046927SAndroid Build Coastguard Worker- meta: Use same vertex coordinates for GLSL and FF clears
2328*61046927SAndroid Build Coastguard Worker- meta: Coalesce the GLSL and FF paths in meta_clear
2329*61046927SAndroid Build Coastguard Worker- meta: Remove support for multisample blits
2330*61046927SAndroid Build Coastguard Worker- anv/tests: Don't rely on assert or changing NDEBUG in tests
2331*61046927SAndroid Build Coastguard Worker- anv/tests: Silence unused parameter warnings in main
2332*61046927SAndroid Build Coastguard Worker- anv: Silence unused parameter warning in anv_image_get_clear_color_addr
2333*61046927SAndroid Build Coastguard Worker- intel: Silence unused parameter warning in __intel_log_use_args
2334*61046927SAndroid Build Coastguard Worker- intel/drm-shim: Add noop ioctl handler for set_tiling
2335*61046927SAndroid Build Coastguard Worker- intel/drm-shim: Return correct values for I915_PARAM_HAS_ALIASING_PPGTT
2336*61046927SAndroid Build Coastguard Worker- glsl: Remove integer matrix support from ir_dereference_array::constant_expression_value
2337*61046927SAndroid Build Coastguard Worker- nir/algebraic: Don't distrubte absolute-value into dot-products
2338*61046927SAndroid Build Coastguard Worker
2339*61046927SAndroid Build Coastguard WorkerIcecream95 (78):
2340*61046927SAndroid Build Coastguard Worker
2341*61046927SAndroid Build Coastguard Worker- pan/midgard: Fix old style shadows
2342*61046927SAndroid Build Coastguard Worker- panfrost: Fix background showing when using discard
2343*61046927SAndroid Build Coastguard Worker- panfrost: Enable PIPE_CAP_VERTEX_COLOR_UNCLAMPED
2344*61046927SAndroid Build Coastguard Worker- panfrost: Decode AFBC flag bits
2345*61046927SAndroid Build Coastguard Worker- panfrost: Only use AFBC YTR with RGB and RGBA
2346*61046927SAndroid Build Coastguard Worker- pan/midgard: Use a signed value for checking inline constants
2347*61046927SAndroid Build Coastguard Worker- Revert "panfrost: Keep cached BOs mmap'd"
2348*61046927SAndroid Build Coastguard Worker- panfrost: Mark PIPE_BUFFER BOs as not renderable
2349*61046927SAndroid Build Coastguard Worker- pan/mdg: Add a macro for printing instruction source information
2350*61046927SAndroid Build Coastguard Worker- pan/mdg: Move r1.w writeout to branch->dest
2351*61046927SAndroid Build Coastguard Worker- pan/mdg: Remove old zs store lowering
2352*61046927SAndroid Build Coastguard Worker- pan/mdg: Remove old depth writeout code
2353*61046927SAndroid Build Coastguard Worker- pan/mdg: Remove writeout case from bytemask_of_read_components
2354*61046927SAndroid Build Coastguard Worker- nir: Replace the zs_output_pan intrinsic with combined_output_pan
2355*61046927SAndroid Build Coastguard Worker- pan/mdg: Replace writeout booleans with a single value
2356*61046927SAndroid Build Coastguard Worker- pan/mdg: Add new depth writeout code
2357*61046927SAndroid Build Coastguard Worker- pan/mdg: Move search_var to earlier in midgard_compile.c
2358*61046927SAndroid Build Coastguard Worker- pan/mdg: Add depth/stencil support to emit_fragment_store
2359*61046927SAndroid Build Coastguard Worker- pan/mdg: Add new depth store lowering
2360*61046927SAndroid Build Coastguard Worker- pan/mdg: Print writeout sources in mir_print_instruction
2361*61046927SAndroid Build Coastguard Worker- panfrost: Add writes_stencil to the EARLY_Z disable list
2362*61046927SAndroid Build Coastguard Worker- panfrost: Move sampler view bo creation to a separate function
2363*61046927SAndroid Build Coastguard Worker- panfrost: Create a new sampler view bo when the layout changes
2364*61046927SAndroid Build Coastguard Worker- panfrost: Tiled to linear layout conversion
2365*61046927SAndroid Build Coastguard Worker- panfrost: Clean up panfrost_frag_meta_rasterizer_update
2366*61046927SAndroid Build Coastguard Worker- panfrost: Implement ARB_depth_clamp
2367*61046927SAndroid Build Coastguard Worker- pan/decode: Fix helper invocations when tracing
2368*61046927SAndroid Build Coastguard Worker- pan/decode: Add missing wrap modes
2369*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix max_comp calculation for constant printing
2370*61046927SAndroid Build Coastguard Worker- panfrost: RGBA4 and RGB5_A1 framebuffer support
2371*61046927SAndroid Build Coastguard Worker- panfrost: Update sampler views when the texture bo changes
2372*61046927SAndroid Build Coastguard Worker- panfrost: Copy resources when mapping to avoid waiting for readers
2373*61046927SAndroid Build Coastguard Worker- panfrost: Only copy resources when they are in a pending batch
2374*61046927SAndroid Build Coastguard Worker- panfrost: Add PAN_MESA_DEBUG=gl3 flag
2375*61046927SAndroid Build Coastguard Worker- panfrost: Do fine-grained flushing for occlusion query results
2376*61046927SAndroid Build Coastguard Worker- pan/mdg: Vectorize vlut operations
2377*61046927SAndroid Build Coastguard Worker- pan/decode: Make mapped memory read-only while decoding
2378*61046927SAndroid Build Coastguard Worker- nir: Add a base value to load_raw_output_pan
2379*61046927SAndroid Build Coastguard Worker- panfrost: Fix MALI_READS_TILEBUFFER
2380*61046927SAndroid Build Coastguard Worker- pan/mdg: Handle tilebuffer wait loops
2381*61046927SAndroid Build Coastguard Worker- pan/mdg: Use the writeout tag for tilebuffer wait loops
2382*61046927SAndroid Build Coastguard Worker- panfrost: Add rt formats to shader state
2383*61046927SAndroid Build Coastguard Worker- panfrost: Add a bitset of render targets read by shaders
2384*61046927SAndroid Build Coastguard Worker- pan/mdg: Do the pan_lower_framebuffer pass later
2385*61046927SAndroid Build Coastguard Worker- pan/mdg: Emit a tilebuffer wait loop when needed
2386*61046927SAndroid Build Coastguard Worker- pan/mdg: Handle non-blend framebuffer lowering
2387*61046927SAndroid Build Coastguard Worker- pan/mdg: Support MRT in output load lowering
2388*61046927SAndroid Build Coastguard Worker- pan/mdg: Set the z/s store intrinsic base correctly
2389*61046927SAndroid Build Coastguard Worker- pan/mdg: Use a 32-bit ld_color_buffer op when needed
2390*61046927SAndroid Build Coastguard Worker- panfrost: Implement texture_barrier
2391*61046927SAndroid Build Coastguard Worker- panfrost: Stop keying on rt format when using native loads
2392*61046927SAndroid Build Coastguard Worker- panfrost: Use f2fmp for framebuffer lowering conversions
2393*61046927SAndroid Build Coastguard Worker- panfrost: Enable framebuffer fetch
2394*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix non-debug compiliation
2395*61046927SAndroid Build Coastguard Worker- compiler: Add dual-source factors to blend_factor
2396*61046927SAndroid Build Coastguard Worker- gallium: Dual source support in blend_factor_to_shader
2397*61046927SAndroid Build Coastguard Worker- pan/mdg: Add a nir pass to reorder store_output intrinsics
2398*61046927SAndroid Build Coastguard Worker- pan/mdg: Dual source blend input/writeout support
2399*61046927SAndroid Build Coastguard Worker- pan/mdg: Skip z/s combining for dual-source writes
2400*61046927SAndroid Build Coastguard Worker- panfrost: Dual source blend support
2401*61046927SAndroid Build Coastguard Worker- pan/decode: Open the dump file later
2402*61046927SAndroid Build Coastguard Worker- pan/mdg: Don't disassemble blit shaders
2403*61046927SAndroid Build Coastguard Worker- panfrost: Rename lower_store to is_blend in pan_lower_framebuffer
2404*61046927SAndroid Build Coastguard Worker- pan/mdg: Do per-sample framebuffer loads
2405*61046927SAndroid Build Coastguard Worker- panfrost: Do per-sample shading when outputs are read
2406*61046927SAndroid Build Coastguard Worker- nir: Add a face_sysval argument to nir_lower_two_sided_color
2407*61046927SAndroid Build Coastguard Worker- nir: Fix lower_two_sided_color when the face is an input
2408*61046927SAndroid Build Coastguard Worker- panfrost: Report TEXTURE_BUFFER_OBJECTS cap when gl3 flag set
2409*61046927SAndroid Build Coastguard Worker- panfrost: Set depth_enabled when stencil is enabled
2410*61046927SAndroid Build Coastguard Worker- nir: Set the alignment for SSBO lowering
2411*61046927SAndroid Build Coastguard Worker- panfrost: Make panfrost_bo_wait take a wait_readers bool
2412*61046927SAndroid Build Coastguard Worker- panfrost: Fix calls to panfrost_flush_batches_accessing_bo
2413*61046927SAndroid Build Coastguard Worker- panfrost: Fake RGTC support
2414*61046927SAndroid Build Coastguard Worker- panfrost: Use more tilebuffer sizes
2415*61046927SAndroid Build Coastguard Worker- panfrost: 8x MRT support
2416*61046927SAndroid Build Coastguard Worker- pan/mdg: Use the blend RT for blend shader framebuffer fetches
2417*61046927SAndroid Build Coastguard Worker- panfrost: Allow PIPE_TEXTURE_1D_ARRAY textures
2418*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix spilling of non-32-bit types
2419*61046927SAndroid Build Coastguard Worker
2420*61046927SAndroid Build Coastguard WorkerIcenowy Zheng (1):
2421*61046927SAndroid Build Coastguard Worker
2422*61046927SAndroid Build Coastguard Worker- panfrost: signal syncobj if nothing is going to be flushed
2423*61046927SAndroid Build Coastguard Worker
2424*61046927SAndroid Build Coastguard WorkerIlia Mirkin (14):
2425*61046927SAndroid Build Coastguard Worker
2426*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: there's no r8i/ui rb format, only rg8i/rg8ui
2427*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: reinstate rgb10_a2ui texture format
2428*61046927SAndroid Build Coastguard Worker- freedreno/ir3: avoid applying (sat) on bary.f
2429*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: fix const footprint
2430*61046927SAndroid Build Coastguard Worker- freedreno: fix off-by-one in assertions checking for const sizes
2431*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: parameterize ubo optimization
2432*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: fix rasterizer discard
2433*61046927SAndroid Build Coastguard Worker- nouveau: allow invalidating coherent/persistent buffer backings
2434*61046927SAndroid Build Coastguard Worker- st/mesa: allow R8 to not be exposed as renderable by driver
2435*61046927SAndroid Build Coastguard Worker- a4xx: add noperspective interpolation support
2436*61046927SAndroid Build Coastguard Worker- a4xx: add polygon offset clamp, fix units
2437*61046927SAndroid Build Coastguard Worker- ir3: mark ucp_enables as allowed values on all keys
2438*61046927SAndroid Build Coastguard Worker- a4xx: hook up centroid ij coords
2439*61046927SAndroid Build Coastguard Worker- ir3: use empirical size for params as used by the shader
2440*61046927SAndroid Build Coastguard Worker
2441*61046927SAndroid Build Coastguard WorkerIndrajit Kumar Das (2):
2442*61046927SAndroid Build Coastguard Worker
2443*61046927SAndroid Build Coastguard Worker- st/mesa: use fragment shader to copy stencil buffer
2444*61046927SAndroid Build Coastguard Worker- st/mesa: optimize DEPTH_STENCIL copies using fragment shader
2445*61046927SAndroid Build Coastguard Worker
2446*61046927SAndroid Build Coastguard WorkerItalo Nicola (17):
2447*61046927SAndroid Build Coastguard Worker
2448*61046927SAndroid Build Coastguard Worker- panfrost: Fix outmods on int to float conversions
2449*61046927SAndroid Build Coastguard Worker- pan/mdg: fix src_type in instructions that need a implicit zero
2450*61046927SAndroid Build Coastguard Worker- pan/mdg: prepare effective_writemask()
2451*61046927SAndroid Build Coastguard Worker- pan/mdg: eliminate references to ins->alu.op
2452*61046927SAndroid Build Coastguard Worker- pan/mdg: eliminate references to ins->alu.reg_mode
2453*61046927SAndroid Build Coastguard Worker- pan/mdg: fix comment
2454*61046927SAndroid Build Coastguard Worker- pan/mdg: eliminate references to ins->alu.outmod
2455*61046927SAndroid Build Coastguard Worker- pan/mdg: apply float outmods to textures
2456*61046927SAndroid Build Coastguard Worker- pan/mdg: eliminate references to ins->texture.op
2457*61046927SAndroid Build Coastguard Worker- pan/mdg: eliminate references to ins->load_store.op
2458*61046927SAndroid Build Coastguard Worker- pan/mdg: defer register packing
2459*61046927SAndroid Build Coastguard Worker- pan/mdg: externalize mir_pack_mod
2460*61046927SAndroid Build Coastguard Worker- pan/mdg: remove ins->alu
2461*61046927SAndroid Build Coastguard Worker- pan/mdg: refactor emit_alu_bundle
2462*61046927SAndroid Build Coastguard Worker- pan/mdg: defer branch packing
2463*61046927SAndroid Build Coastguard Worker- pan/mdg: remove ins->br_compact and ins->branch_extended
2464*61046927SAndroid Build Coastguard Worker- pan/mdg: emit REGISTER_UNUSED on unused ALU src2
2465*61046927SAndroid Build Coastguard Worker
2466*61046927SAndroid Build Coastguard WorkerIván Briano (9):
2467*61046927SAndroid Build Coastguard Worker
2468*61046927SAndroid Build Coastguard Worker- anv: use the correct format on Android
2469*61046927SAndroid Build Coastguard Worker- anv: Disable B5G6R5_UNORM_PACK16
2470*61046927SAndroid Build Coastguard Worker- anv: Add a way to reserve states from a pool
2471*61046927SAndroid Build Coastguard Worker- anv: Implement VK_EXT_custom_border_color
2472*61046927SAndroid Build Coastguard Worker- anv: support externally synchronized pipeline caches
2473*61046927SAndroid Build Coastguard Worker- anv: implement VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT
2474*61046927SAndroid Build Coastguard Worker- anv: enable VK_EXT_pipeline_creation_cache_control
2475*61046927SAndroid Build Coastguard Worker- anv: Add VK_EXT_custom_border_color to relnotes
2476*61046927SAndroid Build Coastguard Worker- anv: fix allocation of custom border color pool
2477*61046927SAndroid Build Coastguard Worker
2478*61046927SAndroid Build Coastguard WorkerJames Park (1):
2479*61046927SAndroid Build Coastguard Worker
2480*61046927SAndroid Build Coastguard Worker- amd/llvm: Reorder LLVM headers
2481*61046927SAndroid Build Coastguard Worker
2482*61046927SAndroid Build Coastguard WorkerJames Zhu (1):
2483*61046927SAndroid Build Coastguard Worker
2484*61046927SAndroid Build Coastguard Worker- ac/gpu_info: Correct Acturus cu bitmap
2485*61046927SAndroid Build Coastguard Worker
2486*61046927SAndroid Build Coastguard WorkerJan Beich (5):
2487*61046927SAndroid Build Coastguard Worker
2488*61046927SAndroid Build Coastguard Worker- drm-uapi: Add sync_file.h
2489*61046927SAndroid Build Coastguard Worker- anv,iris: unbreak on BSDs after 812cf5f522ab,abf8aed68047
2490*61046927SAndroid Build Coastguard Worker- util: enable futex usage on BSDs after 7dc2f4788288
2491*61046927SAndroid Build Coastguard Worker- meson: unbreak sysctl.h detection on BSDs
2492*61046927SAndroid Build Coastguard Worker- anv: disable i915_perf warning on non-Linux
2493*61046927SAndroid Build Coastguard Worker
2494*61046927SAndroid Build Coastguard WorkerJan Palus (1):
2495*61046927SAndroid Build Coastguard Worker
2496*61046927SAndroid Build Coastguard Worker- targets/opencl: fix build against LLVM>=10 with Polly support
2497*61046927SAndroid Build Coastguard Worker
2498*61046927SAndroid Build Coastguard WorkerJan Zielinski (1):
2499*61046927SAndroid Build Coastguard Worker
2500*61046927SAndroid Build Coastguard Worker- gallium/swr: Fix crashes in sampling code
2501*61046927SAndroid Build Coastguard Worker
2502*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (167):
2503*61046927SAndroid Build Coastguard Worker
2504*61046927SAndroid Build Coastguard Worker- intel/eu: Use non-coherent mode (BTI=253) for stateless A64 messages
2505*61046927SAndroid Build Coastguard Worker- Revert "anv/gen12: Temporarily disable VK_KHR_buffer_device_address (and EXT)"
2506*61046927SAndroid Build Coastguard Worker- vulkan: Allow destroying NULL debug report callbacks
2507*61046927SAndroid Build Coastguard Worker- vulkan,anv: Add a common base object type for VkDevice
2508*61046927SAndroid Build Coastguard Worker- anv: Stop clflushing events
2509*61046927SAndroid Build Coastguard Worker- anv: Allocate CPU-side memory for events
2510*61046927SAndroid Build Coastguard Worker- vulkan,anv: Add a base object struct type
2511*61046927SAndroid Build Coastguard Worker- vulkan,anv: Move the DEFINE_HANDLE_CASTS macros to vk_object.h
2512*61046927SAndroid Build Coastguard Worker- anv: Refactor setting descriptors with immutable sampler
2513*61046927SAndroid Build Coastguard Worker- vulkan: Add run-time object type asserts in handle casts
2514*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Make wsi_swapchain inherit from vk_object_base
2515*61046927SAndroid Build Coastguard Worker- anv/allocator: Add a start_offset to anv_state_pool
2516*61046927SAndroid Build Coastguard Worker- vulkan/object: Always include the type
2517*61046927SAndroid Build Coastguard Worker- anv,vulkan: Implement VK_EXT_private_data
2518*61046927SAndroid Build Coastguard Worker- vulkan: Handle vkGet/SetPrivateDataEXT on Android swapchains
2519*61046927SAndroid Build Coastguard Worker- nir: Make "divergent" a property of an SSA value
2520*61046927SAndroid Build Coastguard Worker- util/list: Add a list pair iterator
2521*61046927SAndroid Build Coastguard Worker- util/vma: Add an option to configure high/low preference
2522*61046927SAndroid Build Coastguard Worker- util/vma: Add a debug print helper
2523*61046927SAndroid Build Coastguard Worker- util/ra: Add [de]serialization support
2524*61046927SAndroid Build Coastguard Worker- anv: Set 3DSTATE_VF_INSTANCING on the SVGS element
2525*61046927SAndroid Build Coastguard Worker- anv: Set MOCS in 3DSTATE_CONSTANT_* on Gen9+
2526*61046927SAndroid Build Coastguard Worker- nir: Add some docs to the metadata types
2527*61046927SAndroid Build Coastguard Worker- anv: Call vk_object_base_finish for image views
2528*61046927SAndroid Build Coastguard Worker- anv: Fix descriptor set clean-up on BO allocation failure
2529*61046927SAndroid Build Coastguard Worker- nir: Use 8-bit types for most info fields
2530*61046927SAndroid Build Coastguard Worker- anv:gpu_memcpy: Emit 3DSTATE_VF_INDEXING on Gen8+
2531*61046927SAndroid Build Coastguard Worker- nir: Validate jump instructions as an instruction type
2532*61046927SAndroid Build Coastguard Worker- nir: Use a switch statement in nir_handle_add_jump
2533*61046927SAndroid Build Coastguard Worker- nir: Add documentation for each jump instruction type
2534*61046927SAndroid Build Coastguard Worker- nir/clone: Re-use clone_alu for nir_alu_instr_clone
2535*61046927SAndroid Build Coastguard Worker- nir: Add a new helper for iterating phi sources leaving a block
2536*61046927SAndroid Build Coastguard Worker- nir: Add a store_reg helper and use the builder in phis_to_regs
2537*61046927SAndroid Build Coastguard Worker- nir: Add const to nir_intrinsic_src_components
2538*61046927SAndroid Build Coastguard Worker- nir/lower_double_ops: Rework the if (progress) tree
2539*61046927SAndroid Build Coastguard Worker- nir/opt_deref: Report progress if we remove a deref
2540*61046927SAndroid Build Coastguard Worker- nir/copy_prop_vars: Record progress in more places
2541*61046927SAndroid Build Coastguard Worker- nir: Fix sources for image atomic fadd
2542*61046927SAndroid Build Coastguard Worker- intel/vec4: Stomp the return type of RESINFO to UINT32
2543*61046927SAndroid Build Coastguard Worker- intel/fs: Fix unused texture coordinate zeroing on Gen4-5
2544*61046927SAndroid Build Coastguard Worker- intel/fs: Emit HALT for discard on Gen4-5
2545*61046927SAndroid Build Coastguard Worker- anv/allocator: Compare to start_offset in state_pool_free_no_vg
2546*61046927SAndroid Build Coastguard Worker- nir: Add a nir_metadata_all enum value
2547*61046927SAndroid Build Coastguard Worker- nir: Add a nir_shader_preserve_all_metadata helper
2548*61046927SAndroid Build Coastguard Worker- nir: Call nir_metadata_preserve on !progress
2549*61046927SAndroid Build Coastguard Worker- nir: Properly preserve metadata in more cases
2550*61046927SAndroid Build Coastguard Worker- intel/nir: Call nir_metadata_preserve on !progress
2551*61046927SAndroid Build Coastguard Worker- iris: Better handle metadata in NIR passes
2552*61046927SAndroid Build Coastguard Worker- anv: Add an anv_batch_set_storage helper
2553*61046927SAndroid Build Coastguard Worker- anv: Add anv_pipeline_init/finish helpers
2554*61046927SAndroid Build Coastguard Worker- nir/intrinsics: Put the _intel intrinsics together at the end
2555*61046927SAndroid Build Coastguard Worker- anv: Use resolve_device_entrypoint for dispatch init
2556*61046927SAndroid Build Coastguard Worker- vulkan: Update Vulkan XML and headers to 1.2.145
2557*61046927SAndroid Build Coastguard Worker- anv: Bump the advertised patch version to 145
2558*61046927SAndroid Build Coastguard Worker- intel/fs: Expose a couple of NIR lowering helpers
2559*61046927SAndroid Build Coastguard Worker- intel/fs: Break wm_prog_data setup into a helper
2560*61046927SAndroid Build Coastguard Worker- intel/fs: Move more prog_data setup into populate_wm_prog_data
2561*61046927SAndroid Build Coastguard Worker- intel/compiler: Expose brw_texture_offset to C
2562*61046927SAndroid Build Coastguard Worker- intel/eu: Add a brw_urb_dest_msg_type helper
2563*61046927SAndroid Build Coastguard Worker- intel/eu: Set the right subnr for ALIGN16 destinations
2564*61046927SAndroid Build Coastguard Worker- intel/eu: Add the RNDU opcode
2565*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Don't consider VK_SUBOPTIMAL_KHR to be an error condition
2566*61046927SAndroid Build Coastguard Worker- wsi/x11: Log swapchain status changes
2567*61046927SAndroid Build Coastguard Worker- freedreno: Only call nir_lower_io on shader_in/out
2568*61046927SAndroid Build Coastguard Worker- lima: Only call nir_lower_io on shader_in/out
2569*61046927SAndroid Build Coastguard Worker- nouveau: Only call nir_lower_io on shader_in/out
2570*61046927SAndroid Build Coastguard Worker- vc4: Only call nir_lower_io on shader_in/out
2571*61046927SAndroid Build Coastguard Worker- v3d: Only call nir_lower_io on shader_in/out
2572*61046927SAndroid Build Coastguard Worker- panfrost: Only call nir_lower_io on shader_in/out
2573*61046927SAndroid Build Coastguard Worker- nir: Assert that nir_lower_io is only called with allowed modes
2574*61046927SAndroid Build Coastguard Worker- nir: Remove shared support from lower_io
2575*61046927SAndroid Build Coastguard Worker- nir: Add docs to nir_lower[_explicit]_io
2576*61046927SAndroid Build Coastguard Worker- anv: Handle clamping of inverted depth ranges
2577*61046927SAndroid Build Coastguard Worker- nir/validate: Don't abort() until after the shader has printed
2578*61046927SAndroid Build Coastguard Worker- spirv: Skip phis in unreachable blocks in the second phi pass
2579*61046927SAndroid Build Coastguard Worker- spirv: Allow block-decorated struct types for constants
2580*61046927SAndroid Build Coastguard Worker- vulkan: Update Vulkan XML and headers to 1.2.148
2581*61046927SAndroid Build Coastguard Worker- anv: Advertise VK_EXT_image_robustness
2582*61046927SAndroid Build Coastguard Worker- spirv: Update headers and grammar json
2583*61046927SAndroid Build Coastguard Worker- spirv: Add support for SPV_EXT_shader_atomic_float
2584*61046927SAndroid Build Coastguard Worker- intel/fs: Use the correct logical op for global float atomics
2585*61046927SAndroid Build Coastguard Worker- anv: Advertise support for VK_EXT_shader_atomic_float
2586*61046927SAndroid Build Coastguard Worker- nir: Allow for system values with variable numbers of destination components
2587*61046927SAndroid Build Coastguard Worker- nir/lower_io: Choose to set access based on intrinsic metadata
2588*61046927SAndroid Build Coastguard Worker- nir/lower_io: Use b2b for shader and function temporaries
2589*61046927SAndroid Build Coastguard Worker- nir/lower_io: Add support for global scratch addressing
2590*61046927SAndroid Build Coastguard Worker- spirv: Simplify our handling of NonUniform
2591*61046927SAndroid Build Coastguard Worker- spirv: Drop the void \*ptr from vtn_value
2592*61046927SAndroid Build Coastguard Worker- spirv: Fix indentation in vtn_handle_ptr
2593*61046927SAndroid Build Coastguard Worker- spirv: Clean up OpSignBitSet
2594*61046927SAndroid Build Coastguard Worker- spirv: Use nir_bany/ball for OpAny/All
2595*61046927SAndroid Build Coastguard Worker- spirv: Add a helpers for getting types of values
2596*61046927SAndroid Build Coastguard Worker- spirv: Rename push_value_pointer to push_pointer
2597*61046927SAndroid Build Coastguard Worker- spirv: Add a vtn_push_nir_ssa helper
2598*61046927SAndroid Build Coastguard Worker- spirv/amd: Use vtn_push_nir_ssa
2599*61046927SAndroid Build Coastguard Worker- spirv: Add a vtn_get_nir_ssa helper
2600*61046927SAndroid Build Coastguard Worker- spirv: Use the new helpers in OpConvertUToPtr/PtrToU
2601*61046927SAndroid Build Coastguard Worker- spirv: Refactor vtn_push_ssa
2602*61046927SAndroid Build Coastguard Worker- spirv/alu: Use vtn_push_ssa_value
2603*61046927SAndroid Build Coastguard Worker- spirv/glsl450: Use vtn_push_ssa_value
2604*61046927SAndroid Build Coastguard Worker- spirv/subgroups: Stop incrementing w
2605*61046927SAndroid Build Coastguard Worker- spirv/subgroups: Refactor to use vtn_push_ssa
2606*61046927SAndroid Build Coastguard Worker- spirv: Simplify vtn_ssa_value creation
2607*61046927SAndroid Build Coastguard Worker- spirv: Hand-roll fewer vtn_ssa_value creations
2608*61046927SAndroid Build Coastguard Worker- spirv: Add better checks for SSA value types
2609*61046927SAndroid Build Coastguard Worker- spirv: Drop the sampled boolean from vtn_type
2610*61046927SAndroid Build Coastguard Worker- spirv: Give atomic counters their own variable mode
2611*61046927SAndroid Build Coastguard Worker- spirv: Add a helper for getting the NIR type of a vtn_type
2612*61046927SAndroid Build Coastguard Worker- spirv: Remove a dead case in function parameter handling
2613*61046927SAndroid Build Coastguard Worker- spirv: More heavily use vtn_ssa_value in function parameter handling
2614*61046927SAndroid Build Coastguard Worker- anv,turnip,radv,clover,glspirv: Run nir_copy_prop before nir_opt_deref
2615*61046927SAndroid Build Coastguard Worker- spirv: Rework our handling of images and samplers
2616*61046927SAndroid Build Coastguard Worker- spirv: Also copy over binding information for atomic counters
2617*61046927SAndroid Build Coastguard Worker- nir: Take a mode in remove_unused_io_vars
2618*61046927SAndroid Build Coastguard Worker- nir/dead_variables: Respect the modes passed to remove_dead_vars
2619*61046927SAndroid Build Coastguard Worker- nir: Add nir_foreach_shader_in/out_variable helpers
2620*61046927SAndroid Build Coastguard Worker- nir: Add a nir_foreach_function_temp_variable helper
2621*61046927SAndroid Build Coastguard Worker- nir: Add a nir_foreach_uniform_variable helper
2622*61046927SAndroid Build Coastguard Worker- nir: Add a nir_foreach_gl_uniform_variable helper for GL linking
2623*61046927SAndroid Build Coastguard Worker- nir: Add and use a nir_variable_list_for_mode helper
2624*61046927SAndroid Build Coastguard Worker- nir: Take a nir_shader and variable mode in assign_var_locations
2625*61046927SAndroid Build Coastguard Worker- nir: Take a shader and variable mode in nir_assign_io_var_locations
2626*61046927SAndroid Build Coastguard Worker- nir/linking: Rework some internal helpers
2627*61046927SAndroid Build Coastguard Worker- st/nir: Rework fixup_varying_slots
2628*61046927SAndroid Build Coastguard Worker- nir/split_vars: Add mode checks to list walks
2629*61046927SAndroid Build Coastguard Worker- nir: Split nir_index_vars into two functions
2630*61046927SAndroid Build Coastguard Worker- nir/lower_amul: Add a variable mode check
2631*61046927SAndroid Build Coastguard Worker- nir: Use a nir_shader and mode in lower_clip_cull_distance_arrays
2632*61046927SAndroid Build Coastguard Worker- nir/lower_io_to_temporaries: Use a separate list for new inputs
2633*61046927SAndroid Build Coastguard Worker- nir/io_to_vector: Use nir_foreach_variable_with_modes
2634*61046927SAndroid Build Coastguard Worker- nir/lower_two_sided_color: Use nir_variable_create
2635*61046927SAndroid Build Coastguard Worker- nir/lower_uniforms_to_ubo: Use nir_foreach_variable_with_modes
2636*61046927SAndroid Build Coastguard Worker- nir/split_per_member_structs: Use nir_variable_with_modes_safe
2637*61046927SAndroid Build Coastguard Worker- nir/lower_variable_initializers: Restrict the modes we lower
2638*61046927SAndroid Build Coastguard Worker- nir/gl_nir_linker: Use nir_foreach_variable_with_modes
2639*61046927SAndroid Build Coastguard Worker- freedreno/ir3_lower_tess: Rework var list helpers
2640*61046927SAndroid Build Coastguard Worker- lima/standalone: Rework i/o variable fixup
2641*61046927SAndroid Build Coastguard Worker- freedreno/ir3_cmdline: Rework i/o variable fixup
2642*61046927SAndroid Build Coastguard Worker- r600/sfn/lower_tess_io: Rework get_tcs_varying_offset
2643*61046927SAndroid Build Coastguard Worker- r600/sfn/lower_tex: Get rid of the lower_sampler vector
2644*61046927SAndroid Build Coastguard Worker- r600/sfn: Use nir_foreach_variable_with_modes in IO vectorization
2645*61046927SAndroid Build Coastguard Worker- panfrost/midgard: Make search_var take a nir_shader and mode
2646*61046927SAndroid Build Coastguard Worker- panfrost: Use nir_foreach_variable_with_modes in pan_compile
2647*61046927SAndroid Build Coastguard Worker- aco: Use nir_foreach_variable_with_modes to walk SSBOs
2648*61046927SAndroid Build Coastguard Worker- mesa/ptn: Use nir_variable_create
2649*61046927SAndroid Build Coastguard Worker- gallium/ttn: Use variable create/add helpers
2650*61046927SAndroid Build Coastguard Worker- nir: Use a single list for all shader variables
2651*61046927SAndroid Build Coastguard Worker- nir/split_per_member_structs: Inline split_variables_in_list
2652*61046927SAndroid Build Coastguard Worker- nir/gl_nir_linker: Call add_vars_with_modes once for GL_PROGRAM_INPUT
2653*61046927SAndroid Build Coastguard Worker- nir: Add a find_variable_with\_[driver\_]location helper
2654*61046927SAndroid Build Coastguard Worker- vulkan: Update Vulkan XML and headers to 1.2.149
2655*61046927SAndroid Build Coastguard Worker- anv: Implement VK_EXT_4444_formats
2656*61046927SAndroid Build Coastguard Worker- nir/deref: Don't try to compare derefs containing casts
2657*61046927SAndroid Build Coastguard Worker- compiler/types: Add a struct_type_is_packed wrapper
2658*61046927SAndroid Build Coastguard Worker- spirv: Do more complex unwrapping in get_nir_type
2659*61046927SAndroid Build Coastguard Worker- anv: Advertise shaderIntegerFunctions2
2660*61046927SAndroid Build Coastguard Worker- spirv: Don't emit RMW for vector indexing in shared or global
2661*61046927SAndroid Build Coastguard Worker- clover/spirv: Don't call llvm::regularizeLlvmForSpirv
2662*61046927SAndroid Build Coastguard Worker- intel/nir: Pass the nir_builder by reference in lower_alpha_to_coverage
2663*61046927SAndroid Build Coastguard Worker- intel/nir: Rewrite the guts of lower_alpha_to_coverage
2664*61046927SAndroid Build Coastguard Worker- intel/fs: Fix MOV_INDIRECT and BROADCAST of Q types on Gen11+
2665*61046927SAndroid Build Coastguard Worker- intel/fs: Don't copy-propagate stride=0 sources into ddx/ddy
2666*61046927SAndroid Build Coastguard Worker- iris: Re-emit push constants if we have a varying workgroup size
2667*61046927SAndroid Build Coastguard Worker- spirv: Run repair_ssa if there are discard instructions
2668*61046927SAndroid Build Coastguard Worker- nir: More NIR_MAX_VEC_COMPONENTS fixes
2669*61046927SAndroid Build Coastguard Worker- intel/fs/swsb: SCHEDULING_FENCE only emits SYNC_NOP
2670*61046927SAndroid Build Coastguard Worker- radeonsi: Only call nir_lower_var_copies at the end of the opt loop
2671*61046927SAndroid Build Coastguard Worker
2672*61046927SAndroid Build Coastguard WorkerJesse Natalie (10):
2673*61046927SAndroid Build Coastguard Worker
2674*61046927SAndroid Build Coastguard Worker- nir_lower_io: Add addr_format_is_offset helper
2675*61046927SAndroid Build Coastguard Worker- nir: When nir_lower_vars_to_explicit_types is run on temps, update scratch_size
2676*61046927SAndroid Build Coastguard Worker- nir: Support load/store of temps as scratch in nir_lower_explicit_io
2677*61046927SAndroid Build Coastguard Worker- nir: Support vec8/vec16 in nir_lower_bit_size
2678*61046927SAndroid Build Coastguard Worker- nir: Support algebraic opts on vectors larger than 4
2679*61046927SAndroid Build Coastguard Worker- nir: Support 8 and 16 component vectors for reduceable intrinsics
2680*61046927SAndroid Build Coastguard Worker- nir/vtn: Add support for 8 and 16 vector ball/bany
2681*61046927SAndroid Build Coastguard Worker- u_debug_stack_test: Fix MSVC compiling by using ATTRIBUTE_NOINLINE
2682*61046927SAndroid Build Coastguard Worker- nir: More NIR_MAX_VEC_COMPONENTS fixes
2683*61046927SAndroid Build Coastguard Worker- glsl_type: Add packed to structure type comparison for hash map
2684*61046927SAndroid Build Coastguard Worker
2685*61046927SAndroid Build Coastguard WorkerJibbityJobbity (1):
2686*61046927SAndroid Build Coastguard Worker
2687*61046927SAndroid Build Coastguard Worker- drirc: Enable glthread for PCSX2
2688*61046927SAndroid Build Coastguard Worker
2689*61046927SAndroid Build Coastguard WorkerJon Turney (1):
2690*61046927SAndroid Build Coastguard Worker
2691*61046927SAndroid Build Coastguard Worker- glthread: Fix use of alloca() without #include "c99_alloca.h"
2692*61046927SAndroid Build Coastguard Worker
2693*61046927SAndroid Build Coastguard WorkerJonathan Gray (13):
2694*61046927SAndroid Build Coastguard Worker
2695*61046927SAndroid Build Coastguard Worker- util: unbreak endian detection on OpenBSD
2696*61046927SAndroid Build Coastguard Worker- util/anon_file: add OpenBSD shm_mkstemp() path
2697*61046927SAndroid Build Coastguard Worker- meson: build with _ISOC11_SOURCE on OpenBSD
2698*61046927SAndroid Build Coastguard Worker- meson: don't build with USE_ELF_TLS on OpenBSD
2699*61046927SAndroid Build Coastguard Worker- meson: conditionally include -ldl in gbm pkg-config file
2700*61046927SAndroid Build Coastguard Worker- util: futex fixes for OpenBSD
2701*61046927SAndroid Build Coastguard Worker- util/u_thread: include pthread_np.h if found
2702*61046927SAndroid Build Coastguard Worker- anv: use os_get_total_physical_memory()
2703*61046927SAndroid Build Coastguard Worker- util/os_misc: add os_get_available_system_memory()
2704*61046927SAndroid Build Coastguard Worker- anv: use os_get_available_system_memory()
2705*61046927SAndroid Build Coastguard Worker- util/os_misc: os_get_available_system_memory() for OpenBSD
2706*61046927SAndroid Build Coastguard Worker- radv: remove seccomp includes
2707*61046927SAndroid Build Coastguard Worker- vulkan: make VK_TIME_DOMAIN_CLOCK_MONOTONIC_RAW_EXT conditional
2708*61046927SAndroid Build Coastguard Worker
2709*61046927SAndroid Build Coastguard WorkerJonathan Marek (135):
2710*61046927SAndroid Build Coastguard Worker
2711*61046927SAndroid Build Coastguard Worker- turnip: update "fetchsize" value to match fdl6_layout changes
2712*61046927SAndroid Build Coastguard Worker- turnip: enable tiling for compressed formats
2713*61046927SAndroid Build Coastguard Worker- util/format: translate 422_UNORM and 420_UNORM vulkan formats
2714*61046927SAndroid Build Coastguard Worker- freedreno/registers: document 422_UNORM and 420_UNORM formats
2715*61046927SAndroid Build Coastguard Worker- turnip: implement VK_KHR_sampler_ycbcr_conversion
2716*61046927SAndroid Build Coastguard Worker- turnip: enable 422_UNORM formats
2717*61046927SAndroid Build Coastguard Worker- freedreno: move a4xx specific layout code to a4xx code
2718*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: remove unused reference to gmem_alignw in layout code
2719*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: don't use gmem_alignw for imported buffers
2720*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: split up gmem/tile alignment requirements
2721*61046927SAndroid Build Coastguard Worker- freedreno: reduce extra height alignment in a6xx layout
2722*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: use RESOLVE_TS event
2723*61046927SAndroid Build Coastguard Worker- freedreno: add adreno 650
2724*61046927SAndroid Build Coastguard Worker- freedreno/layout: add explicit offset/pitch argument to fdl6_layout
2725*61046927SAndroid Build Coastguard Worker- turnip: support VkImageDrmFormatModifierExplicitCreateInfoEXT
2726*61046927SAndroid Build Coastguard Worker- turnip: fix RENDER_COMPONENTS value
2727*61046927SAndroid Build Coastguard Worker- turnip: move HLSQ_UPDATE_CNTL write to before xs config writes
2728*61046927SAndroid Build Coastguard Worker- turnip: update some properties based on blob driver
2729*61046927SAndroid Build Coastguard Worker- turnip: clamp sampler minLod/maxLod
2730*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: use nonbinning VS when GS is used
2731*61046927SAndroid Build Coastguard Worker- turnip: correctly emit non-binning vs in transform feedback case
2732*61046927SAndroid Build Coastguard Worker- turnip: fix HW binning with geometry shader
2733*61046927SAndroid Build Coastguard Worker- turnip: use common emit_xs_cntl to fill a6xx_sp_xs_ctrl_reg0
2734*61046927SAndroid Build Coastguard Worker- turnip: fix VFD_CONTROL for binning pass
2735*61046927SAndroid Build Coastguard Worker- turnip: pipeline program state refactor
2736*61046927SAndroid Build Coastguard Worker- turnip: share code between 3D blit/clear path and tu_pipeline
2737*61046927SAndroid Build Coastguard Worker- turnip: add layered 3D path clear for CmdClearAttachments
2738*61046927SAndroid Build Coastguard Worker- turnip: add emit renderpass cache flushes for sysmem 3D CmdClearAttachments
2739*61046927SAndroid Build Coastguard Worker- turnip: remove some dead/redundant code
2740*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix ir3_nir_move_varying_inputs
2741*61046927SAndroid Build Coastguard Worker- turnip: remove duplicated stage2opcode and stage2shaderdb
2742*61046927SAndroid Build Coastguard Worker- turnip: simplify stage2 helpers
2743*61046927SAndroid Build Coastguard Worker- turnip: set VFD_INDEX_OFFSET in 3D clear/blit path
2744*61046927SAndroid Build Coastguard Worker- turnip: fix 3D path always being used for CmdBlitImage
2745*61046927SAndroid Build Coastguard Worker- turnip: fix cubic filtering with CmdBlitImage
2746*61046927SAndroid Build Coastguard Worker- turnip: compute and graphics have completely separate state
2747*61046927SAndroid Build Coastguard Worker- turnip: move descriptor set BO tracking to CmdBindDescriptorSets
2748*61046927SAndroid Build Coastguard Worker- turnip: improve dirty bit handling a bit
2749*61046927SAndroid Build Coastguard Worker- turnip: delete dead dynamic state code
2750*61046927SAndroid Build Coastguard Worker- turnip: refactor draw states and dynamic states
2751*61046927SAndroid Build Coastguard Worker- turnip: input attachment descriptor set rework
2752*61046927SAndroid Build Coastguard Worker- turnip: use draw states for input attachments
2753*61046927SAndroid Build Coastguard Worker- turnip: use u_format for packing gmem clear values
2754*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: FETCHSIZE is PITCHALIGN
2755*61046927SAndroid Build Coastguard Worker- freedreno/fdl6: rework layout code a bit (reduce linear align to 64 bytes)
2756*61046927SAndroid Build Coastguard Worker- turnip: fix a crash when rasterizerDiscardEnable is set
2757*61046927SAndroid Build Coastguard Worker- turnip: fix a sample shading case
2758*61046927SAndroid Build Coastguard Worker- turnip: fix renderpass gmem configs when there are too many attachments
2759*61046927SAndroid Build Coastguard Worker- turnip: set the API version
2760*61046927SAndroid Build Coastguard Worker- turnip: move enum translation functions to a common header
2761*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: VSC "STRM_ARRAY_PITCH" is "STRM_LIMIT"
2762*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: remove unnecessary OVERFLOW_FLAG_REG check
2763*61046927SAndroid Build Coastguard Worker- turnip: remove unnecessary OVERFLOW_FLAG_REG check
2764*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: restore pitch to bytes change to layout code
2765*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: simplify setup_slices
2766*61046927SAndroid Build Coastguard Worker- turnip: rework streamout state and add missing counter buffer read/writes
2767*61046927SAndroid Build Coastguard Worker- turnip: refactor CmdDraw* functions (and a few fixes)
2768*61046927SAndroid Build Coastguard Worker- turnip: enable VK_EXT_index_type_uint8
2769*61046927SAndroid Build Coastguard Worker- turnip: implement CmdDrawIndirectByteCountEXT
2770*61046927SAndroid Build Coastguard Worker- turnip: fix ts_cs_memory typo
2771*61046927SAndroid Build Coastguard Worker- turnip: use pipeline cs for shader programs instead of separate bo
2772*61046927SAndroid Build Coastguard Worker- freedreno/registers: a6xx depth bounds test registers
2773*61046927SAndroid Build Coastguard Worker- turnip: implement depthBounds
2774*61046927SAndroid Build Coastguard Worker- turnip: translate CreateRenderPass to CreateRenderPass2
2775*61046927SAndroid Build Coastguard Worker- turnip: replace a memset(0) with zalloc in CreateRenderPass
2776*61046927SAndroid Build Coastguard Worker- turnip: use RenderPassCreateInfo for render_pass_add_implicit_deps
2777*61046927SAndroid Build Coastguard Worker- turnip: move some logic out of create_render_pass_common
2778*61046927SAndroid Build Coastguard Worker- turnip: implement VK_EXT_vertex_attribute_divisor
2779*61046927SAndroid Build Coastguard Worker- turnip: fix empty scissor case
2780*61046927SAndroid Build Coastguard Worker- turnip: fix update_stencil_mask
2781*61046927SAndroid Build Coastguard Worker- turnip: disable early_z for VK_FORMAT_S8_UINT
2782*61046927SAndroid Build Coastguard Worker- freedreno/registers: add CP_DRAW_INDIRECT_MULTI
2783*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add support for load_draw_id
2784*61046927SAndroid Build Coastguard Worker- turnip: implement VK_KHR_shader_draw_parameters
2785*61046927SAndroid Build Coastguard Worker- turnip: fix VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES
2786*61046927SAndroid Build Coastguard Worker- turnip: fix huge scissor min/max case
2787*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix resinfo wrmask
2788*61046927SAndroid Build Coastguard Worker- freedreno/regs: add extra bits for UBWC array pitch
2789*61046927SAndroid Build Coastguard Worker- turnip: enable largePoints
2790*61046927SAndroid Build Coastguard Worker- turnip: enable depthBiasClamp
2791*61046927SAndroid Build Coastguard Worker- freedreno/registers: update varying-related registers
2792*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: support LINEAR_PIXEL/PERSP_CENTROID/LINEAR_CENTROID sysvals
2793*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: fake LINEAR_PIXEL varying support for u_blitter
2794*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add generic get_barycentric()
2795*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: set missing bary sysvals
2796*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: set missing bary sysvals
2797*61046927SAndroid Build Coastguard Worker- turnip: set missing bary sysvals
2798*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add support for INTERP_MODE_NOPERSPECTIVE
2799*61046927SAndroid Build Coastguard Worker- turnip: make tiling config part of framebuffer state
2800*61046927SAndroid Build Coastguard Worker- turnip: rework render_tiles loop
2801*61046927SAndroid Build Coastguard Worker- turnip: vsc improvements
2802*61046927SAndroid Build Coastguard Worker- turnip: fix tess param bo size calculation
2803*61046927SAndroid Build Coastguard Worker- turnip: clear_blit: pass aspect mask to setup function
2804*61046927SAndroid Build Coastguard Worker- turnip: support multi-image layouts
2805*61046927SAndroid Build Coastguard Worker- turnip: enable 420_UNORM formats
2806*61046927SAndroid Build Coastguard Worker- freedreno/layout: fix explicit layout offset not added to slice offset
2807*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix/rework tess levels
2808*61046927SAndroid Build Coastguard Worker- Revert "nir: Add an option for lowering TessLevelInner/Outer to vecs"
2809*61046927SAndroid Build Coastguard Worker- Revert "nir: Support sysval tess levels in SPIR-V to NIR"
2810*61046927SAndroid Build Coastguard Worker- freedreno/regs: document SS6_UBO state src
2811*61046927SAndroid Build Coastguard Worker- turnip: use global bo for clear blit shaders
2812*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add support for a650 tess shared storage
2813*61046927SAndroid Build Coastguard Worker- freedreno/regs: document CS shared storage size bit
2814*61046927SAndroid Build Coastguard Worker- freedreno/a2xx: fix compressed textures
2815*61046927SAndroid Build Coastguard Worker- freedreno: add a fd_resource_pitch helper
2816*61046927SAndroid Build Coastguard Worker- freedreno/layout: layout simplifications and pitch from level 0 pitch
2817*61046927SAndroid Build Coastguard Worker- turnip: fix active_desc_sets not being set for compute pipeline
2818*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix setup_input for sparse vertex inputs
2819*61046927SAndroid Build Coastguard Worker- freedreno/ir3: run nir_opt_loop_unroll in optimization loop
2820*61046927SAndroid Build Coastguard Worker- freedreno: fix layout pitchalign field not being set for imported buffers
2821*61046927SAndroid Build Coastguard Worker- freedreno/regs: update primitive output related registers
2822*61046927SAndroid Build Coastguard Worker- turnip: clean up primitive output state
2823*61046927SAndroid Build Coastguard Worker- turnip: drop GS clear path
2824*61046927SAndroid Build Coastguard Worker- turnip: use DIRTY SDS bit to avoid making copies of pipeline load state ib
2825*61046927SAndroid Build Coastguard Worker- turnip: emit compute pipeline directly in CmdBindPipeline
2826*61046927SAndroid Build Coastguard Worker- turnip: fix inconsistencies with tu6_load_state_size
2827*61046927SAndroid Build Coastguard Worker- turnip: remove use of tu_cs_entry for draw states
2828*61046927SAndroid Build Coastguard Worker- gitlab-ci: re-enable arm64_a630_vk
2829*61046927SAndroid Build Coastguard Worker- freedreno/regs: update a6xx GRAS registers
2830*61046927SAndroid Build Coastguard Worker- freedreno/regs: update a6xx RB regs
2831*61046927SAndroid Build Coastguard Worker- freedreno/regs: update a6xx VPC regs
2832*61046927SAndroid Build Coastguard Worker- freedreno/regs: update a6xx PC regs
2833*61046927SAndroid Build Coastguard Worker- turnip: disable tiling for NV12/IYUV formats
2834*61046927SAndroid Build Coastguard Worker- turnip: remove extra gmem alignment
2835*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix wrong local_primitive_id_start type
2836*61046927SAndroid Build Coastguard Worker- turnip: move WFI out of draw state to fix a650 hangs
2837*61046927SAndroid Build Coastguard Worker- turnip: use patchControlPoints for HS_INPUT_SIZE value
2838*61046927SAndroid Build Coastguard Worker- turnip: fix SP_HS_UNKNOWN_A831 value for A650
2839*61046927SAndroid Build Coastguard Worker- turnip: workaround for a630 d24_unorm_s8_uint fails
2840*61046927SAndroid Build Coastguard Worker- turnip: fix sysmem CmdClearAttachments 3D fallback breaking GMEM path flush
2841*61046927SAndroid Build Coastguard Worker- turnip: delete tu_clear_sysmem_attachments_2d
2842*61046927SAndroid Build Coastguard Worker- turnip: add support for D32_SFLOAT_S8_UINT
2843*61046927SAndroid Build Coastguard Worker- turnip: rework extended formats to allow more extended formats
2844*61046927SAndroid Build Coastguard Worker- util/format: translate A4R4G4B4_UNORM and A4B4G4R4_UNORM vulkan formats
2845*61046927SAndroid Build Coastguard Worker- turnip: implement VK_EXT_4444_formats
2846*61046927SAndroid Build Coastguard Worker
2847*61046927SAndroid Build Coastguard WorkerJordan Justen (17):
2848*61046927SAndroid Build Coastguard Worker
2849*61046927SAndroid Build Coastguard Worker- intel/dev: Split .num_subslices out of GEN12_FEATURES macro
2850*61046927SAndroid Build Coastguard Worker- intel/dev: Add device info for RKL
2851*61046927SAndroid Build Coastguard Worker- intel/l3: Don't rely on cfg entry URB size being 0 as a sentinal
2852*61046927SAndroid Build Coastguard Worker- intel/l3: Allow platforms to have no l3 configurations
2853*61046927SAndroid Build Coastguard Worker- iris/l3: Enable L3 full way allocation when L3 config is NULL
2854*61046927SAndroid Build Coastguard Worker- anv: Set L3 full way allocation at context init if L3 cfg is NULL
2855*61046927SAndroid Build Coastguard Worker- intel/dev: Add device info for DG1
2856*61046927SAndroid Build Coastguard Worker- iris: Make use of devinfo has_aux_map field
2857*61046927SAndroid Build Coastguard Worker- anv: Make use of devinfo has_aux_map field
2858*61046927SAndroid Build Coastguard Worker- anv/pipeline: Split VFE/INTERFACE_DESCRIPTOR out to emit_media_cs_state
2859*61046927SAndroid Build Coastguard Worker- anv/cmd_buffer: Split GPGPU_WALKER out to emit_gpgpu_walker
2860*61046927SAndroid Build Coastguard Worker- iris: Split walker and state update into iris_upload_gpgpu_walker
2861*61046927SAndroid Build Coastguard Worker- iris/compute: Split out iris_load_indirect_location
2862*61046927SAndroid Build Coastguard Worker- intel/compiler/cs: Allow simd32 in some more cases with no8 and/or no16
2863*61046927SAndroid Build Coastguard Worker- intel/compiler/fs: Still attempt simd32 when INTEL_DEBUG=no16 is used
2864*61046927SAndroid Build Coastguard Worker- iris: Add missing break in switch in modifier_is_supported
2865*61046927SAndroid Build Coastguard Worker- anv, iris: Set MediaSamplerDOPClockGateEnable for gen12+
2866*61046927SAndroid Build Coastguard Worker
2867*61046927SAndroid Build Coastguard WorkerJose Maria Casanova Crespo (4):
2868*61046927SAndroid Build Coastguard Worker
2869*61046927SAndroid Build Coastguard Worker- v3d: Fix swizzle in DXT3 and DXT5 formats
2870*61046927SAndroid Build Coastguard Worker- v3d: Include supported DXT formats to enable s3tc/dxt extensions
2871*61046927SAndroid Build Coastguard Worker- vc4: don't relay on intr->num_components for non-vectorized intrinsics
2872*61046927SAndroid Build Coastguard Worker- nir: only uniforms with dynamically_uniform offset are dynamically_uniform
2873*61046927SAndroid Build Coastguard Worker
2874*61046927SAndroid Build Coastguard WorkerJoshua Ashton (7):
2875*61046927SAndroid Build Coastguard Worker
2876*61046927SAndroid Build Coastguard Worker- anv: Remove RANGE_SIZE usage
2877*61046927SAndroid Build Coastguard Worker- radv: Remove RANGE_SIZE usage
2878*61046927SAndroid Build Coastguard Worker- turnip: Remove RANGE_SIZE usage
2879*61046927SAndroid Build Coastguard Worker- vulkan: Update Vulkan XML and headers to 1.2.140
2880*61046927SAndroid Build Coastguard Worker- radv: Implement VK_EXT_custom_border_color
2881*61046927SAndroid Build Coastguard Worker- radeonsi: Use TRUNC_COORD on samplers
2882*61046927SAndroid Build Coastguard Worker- radv: Implement VK_EXT_4444_formats
2883*61046927SAndroid Build Coastguard Worker
2884*61046927SAndroid Build Coastguard WorkerJosé Fonseca (3):
2885*61046927SAndroid Build Coastguard Worker
2886*61046927SAndroid Build Coastguard Worker- glthread: Add GLAPIENTRY to _mesa_marshal_MultiDrawArrays.
2887*61046927SAndroid Build Coastguard Worker- appveyor: Upgrade pip.
2888*61046927SAndroid Build Coastguard Worker- appveyor: Use Python3.
2889*61046927SAndroid Build Coastguard Worker
2890*61046927SAndroid Build Coastguard WorkerKarol Herbst (50):
2891*61046927SAndroid Build Coastguard Worker
2892*61046927SAndroid Build Coastguard Worker- nir/deref: copy ptr_stride when rematerializing
2893*61046927SAndroid Build Coastguard Worker- nir/validate: validate the stride for deref_ptr_as_array
2894*61046927SAndroid Build Coastguard Worker- Revert "nir/validate: validate the stride for deref_ptr_as_array"
2895*61046927SAndroid Build Coastguard Worker- nvir/nir: use component helpers instead of insn->num_components
2896*61046927SAndroid Build Coastguard Worker- st/mesa: lower images when needed
2897*61046927SAndroid Build Coastguard Worker- nir/lower_images: fix for array of arrays
2898*61046927SAndroid Build Coastguard Worker- nir/lower_images: handle dec and inc
2899*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: move away from image_deref intrinsics
2900*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: handle image atomic inc and dec
2901*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: remove image uniform hack
2902*61046927SAndroid Build Coastguard Worker- gv100/ir: fix atom cas
2903*61046927SAndroid Build Coastguard Worker- gv100/ir: fix shift lowering
2904*61046927SAndroid Build Coastguard Worker- gv100/ir: fix OP_TXG for shadow textures
2905*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: add workaround for double vertex attribs
2906*61046927SAndroid Build Coastguard Worker- nv50/ir/print: add missing VIEWPORT_MASK handling
2907*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: fix ext_demote_to_helper_invocation
2908*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: fix nv_viewport_array2
2909*61046927SAndroid Build Coastguard Worker- nvc0: enable spirv caps with nir
2910*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: don't emit a restart with set a stream_id
2911*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: handle clip vertex for tess eval shaders
2912*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: rework input output handling
2913*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: rework CFG handling
2914*61046927SAndroid Build Coastguard Worker- nv50/ir/ra: convert some for loops to Range-based for loops
2915*61046927SAndroid Build Coastguard Worker- nv50/ir/ra: fix memory corruption when spilling
2916*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: fix interpolation on explicit operations
2917*61046927SAndroid Build Coastguard Worker- gv100/ir: implement sample shading
2918*61046927SAndroid Build Coastguard Worker- gv100/ir: fix coherent and volatile memory access
2919*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: fix cache mode conversion
2920*61046927SAndroid Build Coastguard Worker- nv50/ir: fix memset on non trivial types warning
2921*61046927SAndroid Build Coastguard Worker- nv50/ir/tgsi: move call to tgsi_scan_shader inside Source constructor
2922*61046927SAndroid Build Coastguard Worker- nvc0: set local mem size for compute on gv100
2923*61046927SAndroid Build Coastguard Worker- nvc0: set sampler index mode to independently on gv100 compute
2924*61046927SAndroid Build Coastguard Worker- gv100/ir: set ftz bit on floating point operations
2925*61046927SAndroid Build Coastguard Worker- ci: bump libdrm to 2.4.102
2926*61046927SAndroid Build Coastguard Worker- nouveau: enable HMM
2927*61046927SAndroid Build Coastguard Worker- gallium: add PIPE_CAP_RESOURCE_FROM_USER_MEMORY_COMPUTE_ONLY
2928*61046927SAndroid Build Coastguard Worker- nvc0: support PIPE_CAP_RESOURCE_FROM_USER_MEMORY_COMPUTE_ONLY
2929*61046927SAndroid Build Coastguard Worker- nouveau: expose HMM
2930*61046927SAndroid Build Coastguard Worker- ci: need to install wget in order to download libdrm
2931*61046927SAndroid Build Coastguard Worker- ci: bump libdrm to 2.4.102
2932*61046927SAndroid Build Coastguard Worker- nouveau: enable HMM
2933*61046927SAndroid Build Coastguard Worker- gallium: add PIPE_CAP_RESOURCE_FROM_USER_MEMORY_COMPUTE_ONLY
2934*61046927SAndroid Build Coastguard Worker- nvc0: support PIPE_CAP_RESOURCE_FROM_USER_MEMORY_COMPUTE_ONLY
2935*61046927SAndroid Build Coastguard Worker- nouveau: expose HMM
2936*61046927SAndroid Build Coastguard Worker- st/mesa: fix st_CopyPixels without support for stencil exports
2937*61046927SAndroid Build Coastguard Worker- nv50/ir/tgsi: silence warning about unhandled GS_INPUT_PRIM property
2938*61046927SAndroid Build Coastguard Worker- nv50/ir: initialize persampleInvocation to false
2939*61046927SAndroid Build Coastguard Worker- nir/lower_io: assert that offsets are used for shader_in
2940*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: fix global_atomic_comp_swap
2941*61046927SAndroid Build Coastguard Worker- spirv: extract switch parsing into its own function
2942*61046927SAndroid Build Coastguard Worker
2943*61046927SAndroid Build Coastguard WorkerKenneth Graunke (20):
2944*61046927SAndroid Build Coastguard Worker
2945*61046927SAndroid Build Coastguard Worker- iris: Include linux/sync_file.h instead of cut and pasting contents
2946*61046927SAndroid Build Coastguard Worker- anv: Include linux/sync_file.h instead of cut and pasting contents
2947*61046927SAndroid Build Coastguard Worker- iris: Rename iris_syncpt to iris_syncobj for clarity.
2948*61046927SAndroid Build Coastguard Worker- iris: Give up on not passing ice to iris_init_batch
2949*61046927SAndroid Build Coastguard Worker- iris: Destroy transfer slab after batches
2950*61046927SAndroid Build Coastguard Worker- iris: Flush any current work in iris_fence_await before adding deps
2951*61046927SAndroid Build Coastguard Worker- intel: Move anv_gem_supports_syncobj_wait to common code.
2952*61046927SAndroid Build Coastguard Worker- iris: Detect DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT kernel support
2953*61046927SAndroid Build Coastguard Worker- iris: Implement PIPE_FLUSH_DEFERRED support.
2954*61046927SAndroid Build Coastguard Worker- intel: Delete hardcoded devinfo->urb.size values for Gen7+ (sans DG1).
2955*61046927SAndroid Build Coastguard Worker- iris: Delete useless #define
2956*61046927SAndroid Build Coastguard Worker- intel/eu: Add a brw_urb_desc helper
2957*61046927SAndroid Build Coastguard Worker- CI: Disable Panfrost Mali-T820, Lima Mali-400 and Lima Mali-450 jobs
2958*61046927SAndroid Build Coastguard Worker- intel: Disable loading drivers on DG1 devices for now
2959*61046927SAndroid Build Coastguard Worker- nir: Fix divergence analysis for tessellation input/outputs
2960*61046927SAndroid Build Coastguard Worker- iris: Implement pipe->texture_subdata directly
2961*61046927SAndroid Build Coastguard Worker- iris: Fix CCS check in iris_texture_subdata().
2962*61046927SAndroid Build Coastguard Worker- iris: Delete shader variants when deleting the API-facing shader
2963*61046927SAndroid Build Coastguard Worker- iris: Reorder the loops in iris_fence_await() for clarity.
2964*61046927SAndroid Build Coastguard Worker- iris: Drop stale syncobj references in fence_server_sync
2965*61046927SAndroid Build Coastguard Worker
2966*61046927SAndroid Build Coastguard WorkerKristian Høgsberg (73):
2967*61046927SAndroid Build Coastguard Worker
2968*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Pass stream output info to ir3_shader_from_nir
2969*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Rename ir3_nir_lower_to_explicit_io
2970*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Add ir3_nir_lower_to_explicit_input() pass
2971*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Lower GS builtins before lowering IO
2972*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Drop hack to clean up split vars
2973*61046927SAndroid Build Coastguard Worker- freedreno/fdl: Align after dividing by block size
2974*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Set tfetch correctly for compressed formats
2975*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Drop wrmask for ir3 local and global store intrinsics
2976*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Create shader dependent streamout state at compile time
2977*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Map inputs to VFD entries up front
2978*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Allocate ringbuffer based on VFD count
2979*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Emit VFD setup as array writes
2980*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Avoid stalling for occlusion queries
2981*61046927SAndroid Build Coastguard Worker- freedreno: Use the right amount of &'s
2982*61046927SAndroid Build Coastguard Worker- freedreno: Use explicit \*_NONE enum for undefined formats
2983*61046927SAndroid Build Coastguard Worker- turnip: Use hw enum when emitting A6XX_RB_STENCIL_CONTROL
2984*61046927SAndroid Build Coastguard Worker- turnip: Use tu6_reduction_mode() to avoid warning
2985*61046927SAndroid Build Coastguard Worker- turnip: Use {} initializer to silence warning
2986*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Avoid {0} initializer for struct reginfo
2987*61046927SAndroid Build Coastguard Worker- src/util: Remove out-of-range comparison
2988*61046927SAndroid Build Coastguard Worker- mapi: Fix a couple of warning in generated code
2989*61046927SAndroid Build Coastguard Worker- mesa/st: Use memset to zero out struct
2990*61046927SAndroid Build Coastguard Worker- egl/android: Move get_format under HAVE_DRM_GRALLOC guard where it's used
2991*61046927SAndroid Build Coastguard Worker- egl/android: Drop unused variable
2992*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Move per element offset to VFD_DECODE
2993*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Decouple VFD_FETCH and VFD_DECODE
2994*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Create stateobj for VFD_DECODE
2995*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Program VFD_DEST_CNTL from program stateobj
2996*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Turn on robustness extensions
2997*61046927SAndroid Build Coastguard Worker- docs/features.txt: Update for freedreno
2998*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix VFD_CONTROL emit
2999*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Don't write REG_A6XX_RB_SRGB_CNTL in restore
3000*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Set index buffer size to bo size
3001*61046927SAndroid Build Coastguard Worker- freedreno: Handle DRM_FORMAT_MOD_INVALID in shared code
3002*61046927SAndroid Build Coastguard Worker- turnip: Put VK_KHR_external_fence_fd stubs back
3003*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Don't blit with R2D_RAW
3004*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Move fd6_ifmt into fd6_blitter.c
3005*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Split out src and dst setup helpers for blit
3006*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Don't set unknown bit when tiling differs
3007*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Set src and dst rects outside blit loop
3008*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Program SP_2D_SRC_FORMAT outside blit loop
3009*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Consolidate computing blit_cntl
3010*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Don't emit src state when clearing
3011*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Separate stencil sysmem clear fix
3012*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Enable FMT6_10_10_10_2_UNORM blitting
3013*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Make blit_control helper a little more helpful
3014*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Program A6XX_SP_2D_SRC_FORMAT_COLOR_FORMAT based on dst format
3015*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Move REG_A6XX_SP_2D_SRC_FORMAT programming to helper
3016*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Move CP_SET_MARKER to setup helper
3017*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Program RB_UNKNOWN_8C01 in setup helper
3018*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Don't take pipe_blit_info in emit_blit_dst
3019*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Split clear and blit texture into different functions
3020*61046927SAndroid Build Coastguard Worker- freedreno/registers: Rename SP_2D_SRC_FORMAT
3021*61046927SAndroid Build Coastguard Worker- turnip: Move device enumeration and feature discovery to tu_drm.c
3022*61046927SAndroid Build Coastguard Worker- turnip: Move tu_bo functions to tu_drm.c
3023*61046927SAndroid Build Coastguard Worker- turnip: Collapse some tu_drm wrappers
3024*61046927SAndroid Build Coastguard Worker- turnip: Move remaining drm code to tu_drm.c
3025*61046927SAndroid Build Coastguard Worker- turnip: Only include msm_drm in tu_drm.c
3026*61046927SAndroid Build Coastguard Worker- egl/android: Remove unused variable
3027*61046927SAndroid Build Coastguard Worker- mapi/test: Change type to unsigned for offset
3028*61046927SAndroid Build Coastguard Worker- gallium: Switch u_debug_stack/symbol.c to util/hash_table.h
3029*61046927SAndroid Build Coastguard Worker- util: Move stack debug functions to src/util
3030*61046927SAndroid Build Coastguard Worker- util: Add unit test for stack backtrace caputure
3031*61046927SAndroid Build Coastguard Worker- gallium/android: Rewrite backtrace helper for android
3032*61046927SAndroid Build Coastguard Worker- ci: Include enough Android headers to let us compile test EGL
3033*61046927SAndroid Build Coastguard Worker- mapi: Mark TLS symbols as optional in glapi-symbols.txt
3034*61046927SAndroid Build Coastguard Worker- turnip: Make tu_android.c compile again
3035*61046927SAndroid Build Coastguard Worker- meson: Define ANDROID and ANDROID_API_LEVEL when compiling for Android
3036*61046927SAndroid Build Coastguard Worker- anv: Pass device to setup_gralloc0_usage for error reporting
3037*61046927SAndroid Build Coastguard Worker- anv: Add stub for anv_gem_get_tiling() for Android
3038*61046927SAndroid Build Coastguard Worker- vulkan: Allow global symbol HMI for Android
3039*61046927SAndroid Build Coastguard Worker- radv/android: Remove unused variable
3040*61046927SAndroid Build Coastguard Worker- ci: Add a build test for the Android platform
3041*61046927SAndroid Build Coastguard Worker
3042*61046927SAndroid Build Coastguard WorkerKrzysztof Raszkowski (1):
3043*61046927SAndroid Build Coastguard Worker
3044*61046927SAndroid Build Coastguard Worker- gallium/swr: Fix building swr with MSVC
3045*61046927SAndroid Build Coastguard Worker
3046*61046927SAndroid Build Coastguard WorkerLaura Ekstrand (3):
3047*61046927SAndroid Build Coastguard Worker
3048*61046927SAndroid Build Coastguard Worker- docs: include meson in the toctree
3049*61046927SAndroid Build Coastguard Worker- docs: Remove version.
3050*61046927SAndroid Build Coastguard Worker- docs: Add the favicon to the new page.
3051*61046927SAndroid Build Coastguard Worker
3052*61046927SAndroid Build Coastguard WorkerLeo Liu (3):
3053*61046927SAndroid Build Coastguard Worker
3054*61046927SAndroid Build Coastguard Worker- radeon/vcn: reset the decode flags from message buffer
3055*61046927SAndroid Build Coastguard Worker- radeon/vcn: add Sienna to use internal register offset
3056*61046927SAndroid Build Coastguard Worker- radeon/vcn/dec: add db_aligned_height to message buffer
3057*61046927SAndroid Build Coastguard Worker
3058*61046927SAndroid Build Coastguard WorkerLepton Wu (3):
3059*61046927SAndroid Build Coastguard Worker
3060*61046927SAndroid Build Coastguard Worker- mapi: x86: Fix dynamic entries in x86 tsd stubs.
3061*61046927SAndroid Build Coastguard Worker- mapi: Return NULL function pointers for GL_EXT_debug_marker
3062*61046927SAndroid Build Coastguard Worker- egl: Allow software rendering for vgem/virtio_gpu in platform_device
3063*61046927SAndroid Build Coastguard Worker
3064*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (60):
3065*61046927SAndroid Build Coastguard Worker
3066*61046927SAndroid Build Coastguard Worker- drm-shim: move handle lock to shim_fd
3067*61046927SAndroid Build Coastguard Worker- drm-shim: don't create a memfd per BO
3068*61046927SAndroid Build Coastguard Worker- drm-shim: silence warnings
3069*61046927SAndroid Build Coastguard Worker- intel/dev: print out error when platform is not found by name
3070*61046927SAndroid Build Coastguard Worker- intel: add stub_gpu tool
3071*61046927SAndroid Build Coastguard Worker- ci: Add intel to shaderdb runs
3072*61046927SAndroid Build Coastguard Worker- iris: don't assert on unfinished aux import in copy paths
3073*61046927SAndroid Build Coastguard Worker- anv: don't expose VK_INTEL_performance_query without kernel support
3074*61046927SAndroid Build Coastguard Worker- anv: fix alignments for uniform buffers
3075*61046927SAndroid Build Coastguard Worker- genxml: run sorting script
3076*61046927SAndroid Build Coastguard Worker- genxml: fix invalid end value for video fields
3077*61046927SAndroid Build Coastguard Worker- genxml: factor out utility functions
3078*61046927SAndroid Build Coastguard Worker- genxml: pack: deal with default field not being simple integers
3079*61046927SAndroid Build Coastguard Worker- intel/genxml: fix bits generation for MI_LOAD_REGISTER_IMM
3080*61046927SAndroid Build Coastguard Worker- intel/mi-builder: add framework for self modifying batches
3081*61046927SAndroid Build Coastguard Worker- anv: don't reserve a particular register for draw count
3082*61046927SAndroid Build Coastguard Worker- anv: add a new execution mode for secondary command buffers
3083*61046927SAndroid Build Coastguard Worker- intel/genxml: add PIPE_CONTROL command cache invalidate bit
3084*61046927SAndroid Build Coastguard Worker- intel/perf: make pipeline statistic query loading optional
3085*61046927SAndroid Build Coastguard Worker- intel/perf: store the appropriate OA formats in queries
3086*61046927SAndroid Build Coastguard Worker- intel/perf: update generated code to ralloc all data
3087*61046927SAndroid Build Coastguard Worker- intel/perf: create a unique list of counters
3088*61046927SAndroid Build Coastguard Worker- intel/perf: compute number of passes for a set of counters
3089*61046927SAndroid Build Coastguard Worker- intel/perf: emit counter units in generated code
3090*61046927SAndroid Build Coastguard Worker- intel/perf: add helper to compute metrics from counters
3091*61046927SAndroid Build Coastguard Worker- intel/perf: add counter category to generated code
3092*61046927SAndroid Build Coastguard Worker- intel/perf: report whether the platform supported
3093*61046927SAndroid Build Coastguard Worker- anv: use a query filled by the perf code
3094*61046927SAndroid Build Coastguard Worker- intel/perf: reuse offset specified in the query
3095*61046927SAndroid Build Coastguard Worker- anv: Implement VK_KHR_performance_query
3096*61046927SAndroid Build Coastguard Worker- intel/perf: repurpose INTEL_DEBUG=no-oaconfig
3097*61046927SAndroid Build Coastguard Worker- anv: fixup unwinding of device create failure
3098*61046927SAndroid Build Coastguard Worker- blorp: rename workaround address function
3099*61046927SAndroid Build Coastguard Worker- anv: store the workaround address
3100*61046927SAndroid Build Coastguard Worker- iris: store workaround address
3101*61046927SAndroid Build Coastguard Worker- i965: store workaround_bo offset
3102*61046927SAndroid Build Coastguard Worker- intel: add identifier for debug purposes
3103*61046927SAndroid Build Coastguard Worker- iris: add identifier BO
3104*61046927SAndroid Build Coastguard Worker- i965: add identifier BO
3105*61046927SAndroid Build Coastguard Worker- anv: add identifier BO
3106*61046927SAndroid Build Coastguard Worker- intel/aub_error_decoder: print driver identifier if found
3107*61046927SAndroid Build Coastguard Worker- iris: fix BO destruction in error path
3108*61046927SAndroid Build Coastguard Worker- i965: don't forget to set screen on duped image
3109*61046927SAndroid Build Coastguard Worker- iris: fix export of GEM handles
3110*61046927SAndroid Build Coastguard Worker- i965: fix export of GEM handles
3111*61046927SAndroid Build Coastguard Worker- anv: add an option to disable secondary command buffer calls
3112*61046927SAndroid Build Coastguard Worker- anv: garbage collect timeline semaphore when querying value
3113*61046927SAndroid Build Coastguard Worker- iris: fix fallback to swrast driver
3114*61046927SAndroid Build Coastguard Worker- anv: fix uninitialized variable access
3115*61046927SAndroid Build Coastguard Worker- anv: properly handle fence import of sync_fd = -1
3116*61046927SAndroid Build Coastguard Worker- anv: fix descriptor set free
3117*61046927SAndroid Build Coastguard Worker- anv: fix incorrect realloc failure handling
3118*61046927SAndroid Build Coastguard Worker- anv: centralize vk to gen arrays
3119*61046927SAndroid Build Coastguard Worker- anv: fix up dynamic clip emission
3120*61046927SAndroid Build Coastguard Worker- anv: don't fail userspace relocation with perf queries
3121*61046927SAndroid Build Coastguard Worker- anv: fix transform feedback surface size
3122*61046927SAndroid Build Coastguard Worker- anv: VK_INTEL_performance_query interaction with VK_EXT_private_data
3123*61046927SAndroid Build Coastguard Worker- intel/perf: store query symbol name
3124*61046927SAndroid Build Coastguard Worker- intel/perf: fix raw query kernel metric selection
3125*61046927SAndroid Build Coastguard Worker- intel/compiler: fixup Gen12 workaround for array sizes
3126*61046927SAndroid Build Coastguard Worker
3127*61046927SAndroid Build Coastguard WorkerLiviu Prodea (1):
3128*61046927SAndroid Build Coastguard Worker
3129*61046927SAndroid Build Coastguard Worker- util: Make process_test path compatible with mingw native toolchains
3130*61046927SAndroid Build Coastguard Worker
3131*61046927SAndroid Build Coastguard WorkerLouis-Francis Ratté-Boulianne (1):
3132*61046927SAndroid Build Coastguard Worker
3133*61046927SAndroid Build Coastguard Worker- nir: Always create UBO variable when lowering uniforms to ubo
3134*61046927SAndroid Build Coastguard Worker
3135*61046927SAndroid Build Coastguard WorkerLucas Stach (3):
3136*61046927SAndroid Build Coastguard Worker
3137*61046927SAndroid Build Coastguard Worker- etnaviv: generalize FE stall before loading shader and sampler states
3138*61046927SAndroid Build Coastguard Worker- etnaviv: retarget transfer to render resource when necessary
3139*61046927SAndroid Build Coastguard Worker- etnaviv: don't expose timer queries
3140*61046927SAndroid Build Coastguard Worker
3141*61046927SAndroid Build Coastguard WorkerLuigi Santivetti (3):
3142*61046927SAndroid Build Coastguard Worker
3143*61046927SAndroid Build Coastguard Worker- dri2: dri2_make_current() fold multiple if blocks
3144*61046927SAndroid Build Coastguard Worker- dri2: do not conflate unbind and bindContext() failure
3145*61046927SAndroid Build Coastguard Worker- egl/dri2: try to bind old context if bindContext failed
3146*61046927SAndroid Build Coastguard Worker
3147*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (24):
3148*61046927SAndroid Build Coastguard Worker
3149*61046927SAndroid Build Coastguard Worker- i965: remove unused variable
3150*61046927SAndroid Build Coastguard Worker- glsl_to_tgsi: add fallthrough comments
3151*61046927SAndroid Build Coastguard Worker- glsl: cleanup vertex shader input checks
3152*61046927SAndroid Build Coastguard Worker- iris: remove unused iris_bo->swizzle_mode
3153*61046927SAndroid Build Coastguard Worker- intel/compiler: fix Android build
3154*61046927SAndroid Build Coastguard Worker- st/mesa: fix reporting of float perf counters max value
3155*61046927SAndroid Build Coastguard Worker- iris: return max counter value for AMD_performance_monitor
3156*61046927SAndroid Build Coastguard Worker- iris: remove iris_monitor_config
3157*61046927SAndroid Build Coastguard Worker- intel/perf: move query_mask and location out of gen_perf_query_counter
3158*61046927SAndroid Build Coastguard Worker- iris: propagate error from gen_perf_begin_query to glBeginPerfQueryINTEL
3159*61046927SAndroid Build Coastguard Worker- i965: propagate error from gen_perf_begin_query to glBeginPerfQueryINTEL
3160*61046927SAndroid Build Coastguard Worker- util: fix possible fd leaks in os_socket_listen_abstract
3161*61046927SAndroid Build Coastguard Worker- glsl: catch out of bounds access in the debug version
3162*61046927SAndroid Build Coastguard Worker- util: fix possible buffer overflow in util_get_process_exec_path
3163*61046927SAndroid Build Coastguard Worker- util/format: initialize non-important components to 0
3164*61046927SAndroid Build Coastguard Worker- mesa: fix out of bounds access in glGetFramebufferParameterivEXT
3165*61046927SAndroid Build Coastguard Worker- mesa: quiet down static analyzers
3166*61046927SAndroid Build Coastguard Worker- iris: quiet down static analyzers
3167*61046927SAndroid Build Coastguard Worker- intel/vec4: fix out of bounds read
3168*61046927SAndroid Build Coastguard Worker- intel/perf: fix performance counters availability after glFinish
3169*61046927SAndroid Build Coastguard Worker- anv: refresh cached current batch bo after emitting some commands
3170*61046927SAndroid Build Coastguard Worker- anv: fix minor gen_ioctl(I915_PERF_IOCTL_CONFIG) error handling issue
3171*61046927SAndroid Build Coastguard Worker- intel/perf: split load_oa_metrics
3172*61046927SAndroid Build Coastguard Worker- intel/perf: export performance counters sorted by [group|set] and name
3173*61046927SAndroid Build Coastguard Worker
3174*61046927SAndroid Build Coastguard WorkerMarek Olšák (226):
3175*61046927SAndroid Build Coastguard Worker
3176*61046927SAndroid Build Coastguard Worker- mesa: optimize glPush/PopClientAttrib by removing malloc overhead
3177*61046927SAndroid Build Coastguard Worker- mesa: don't call _mesa_update_state for _mesa_get_clamp_fragment_color
3178*61046927SAndroid Build Coastguard Worker- mesa: don't set unnecessary program flags in _mesa_update_state
3179*61046927SAndroid Build Coastguard Worker- mesa: don't update shaders on fixed-func state changes if user shaders are bound
3180*61046927SAndroid Build Coastguard Worker- mesa,st/mesa: add a fast path for non-static VAOs
3181*61046927SAndroid Build Coastguard Worker- mesa: inline vbo_context inside gl_context to remove vbo_context dereferences
3182*61046927SAndroid Build Coastguard Worker- mesa: add glInternalBufferSubDataCopyMESA for glthread
3183*61046927SAndroid Build Coastguard Worker- mesa: add _mesa_InternalBind{ElementBuffer,VertexBuffers} for glthread
3184*61046927SAndroid Build Coastguard Worker- glthread: do glBufferSubData as unsynchronized upload + GPU copy
3185*61046927SAndroid Build Coastguard Worker- glthread: don't use atomics for refcounting to decrease overhead on AMD Zen
3186*61046927SAndroid Build Coastguard Worker- glthread: track pointers and strides for Pointer & EXT_dsa attrib functions
3187*61046927SAndroid Build Coastguard Worker- glthread: track instance divisor changes
3188*61046927SAndroid Build Coastguard Worker- glthread: track primitive restart state
3189*61046927SAndroid Build Coastguard Worker- glthread: initialize VAOs properly
3190*61046927SAndroid Build Coastguard Worker- glthread: handle POS vs GENERIC0 aliasing
3191*61046927SAndroid Build Coastguard Worker- glthread: handle gl{Push,Pop}ClientAttrib{DefaultEXT} for glthread states
3192*61046927SAndroid Build Coastguard Worker- glthread: upload non-VBO vertices and indices for non-Indirect non-IBM draws
3193*61046927SAndroid Build Coastguard Worker- tgsi_to_nir: handle TGSI_SEMANTIC_BLOCK_SIZE
3194*61046927SAndroid Build Coastguard Worker- tgsi_to_nir: handle TGSI_OPCODE_BARRIER
3195*61046927SAndroid Build Coastguard Worker- radeonsi: unify and align down the max SSBO/TBO/UBO buffer binding size
3196*61046927SAndroid Build Coastguard Worker- radeonsi: clean up and deduplicate code around internal compute dispatches
3197*61046927SAndroid Build Coastguard Worker- radeonsi: bind shader images after DCC is disabled for image stores
3198*61046927SAndroid Build Coastguard Worker- radeonsi: add SI_IMAGE_ACCESS_DCC_OFF to ignore DCC for shader images
3199*61046927SAndroid Build Coastguard Worker- radeonsi: implement and use compute-based DCC decompression on gfx9-10
3200*61046927SAndroid Build Coastguard Worker- radeonsi: add a workaround to fix KHR-GL45.texture_view.view_classes on gfx9
3201*61046927SAndroid Build Coastguard Worker- radeonsi: fix si_compute_clear_render_target with render condition enabled
3202*61046927SAndroid Build Coastguard Worker- radeonsi: revert an accidental change in si_clear_buffer
3203*61046927SAndroid Build Coastguard Worker- Revert "ac/surface: remove RADEON_SURF_TC_COMPATIBLE_HTILE and assume it's always set"
3204*61046927SAndroid Build Coastguard Worker- Revert "ac: reassociate FP expressions for inexact instructions for radeonsi"
3205*61046927SAndroid Build Coastguard Worker- ac/surface: fix MSAA crash with FORCE_SWIZZLE_MODE on gfx9
3206*61046927SAndroid Build Coastguard Worker- radeonsi: don't wait for idle at the end of gfx IBs
3207*61046927SAndroid Build Coastguard Worker- ac/surface: unset RADEON_SURF_TC_COMPATIBLE_HTILE if HTILE hasn't been computed
3208*61046927SAndroid Build Coastguard Worker- radeonsi/gfx9: always use IMG_DATA_FORMAT_S8_32 for 8-bit stencil
3209*61046927SAndroid Build Coastguard Worker- radeonsi: allow tc_compatible_htile to be mutable
3210*61046927SAndroid Build Coastguard Worker- radeonsi: enable TC-compatible HTILE on demand for best Z/S performance
3211*61046927SAndroid Build Coastguard Worker- tgsi_to_nir: translate non-vec4 image stores correctly
3212*61046927SAndroid Build Coastguard Worker- radeonsi: fix compilation of monolithic PS
3213*61046927SAndroid Build Coastguard Worker- amd: update amdgpu_drm.h
3214*61046927SAndroid Build Coastguard Worker- amd: remove duplicated definitions from amdgpu_drm.h
3215*61046927SAndroid Build Coastguard Worker- amd: assume CMASK is always rb/pipe_aligned, remove ac_surface.u.gfx9.cmask
3216*61046927SAndroid Build Coastguard Worker- amd: assume HTILE is always rb/pipe_aligned, remove ac_surface.u.gfx9.htile
3217*61046927SAndroid Build Coastguard Worker- ac/surface,radeonsi: move the set/get_bo_metadata code to ac_surface.c
3218*61046927SAndroid Build Coastguard Worker- ac/surface,radeonsi: move the set/get_umd_metadata code into ac_surface.c
3219*61046927SAndroid Build Coastguard Worker- amd: unify code for overriding offset and stride for imported buffers
3220*61046927SAndroid Build Coastguard Worker- ac/surface: override all offsets including metadata offsets
3221*61046927SAndroid Build Coastguard Worker- ac/surface: fix broken pitch override on gfx8
3222*61046927SAndroid Build Coastguard Worker- gallium: rename 'state tracker' to 'frontend'
3223*61046927SAndroid Build Coastguard Worker- gallium: change comments to remove 'state tracker'
3224*61046927SAndroid Build Coastguard Worker- gallium: rename PIPE_RESOURCE_FLAG_ST_PRIV to FRONTEND_PRIV
3225*61046927SAndroid Build Coastguard Worker- gallium: remove more "state tracker" occurences
3226*61046927SAndroid Build Coastguard Worker- radeonsi: also enable tgsi_to_nir caching for compute shaders
3227*61046927SAndroid Build Coastguard Worker- glthread: stop using GLenum16 to get correct GL errors for out-of-bounds enums
3228*61046927SAndroid Build Coastguard Worker- radeonsi: don't expose 16xAA on chips with 1 RB due to an occlusion query issue
3229*61046927SAndroid Build Coastguard Worker- ac/nir: honor ACCESS_STREAM_CACHE_POLICY for L1 and L0 caches too
3230*61046927SAndroid Build Coastguard Worker- radeonsi: use correct clear value size for EQAA in expand_fmask
3231*61046927SAndroid Build Coastguard Worker- radeonsi: optimize access pattern for compute blits with linear textures
3232*61046927SAndroid Build Coastguard Worker- radeonsi: tweak clear/copy_buffer limits when to use compute
3233*61046927SAndroid Build Coastguard Worker- radeonsi: simplify setting resource usage for si_init_temp_resource_from_box
3234*61046927SAndroid Build Coastguard Worker- radeonsi: rename SI_RESOURCE_FLAG_TRANSFER to FORCE_LINEAR
3235*61046927SAndroid Build Coastguard Worker- radeonsi: use vi_dcc_enabled instead of using tex->surface.dcc_offset directly
3236*61046927SAndroid Build Coastguard Worker- radeonsi: use display_dcc_offset for setting displayable_dcc_cb_mask
3237*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: add RADEON_FLAG_UNCACHED for faster blits over PCIe
3238*61046927SAndroid Build Coastguard Worker- radeonsi: disable the L2 cache for most CPU mappings of textures
3239*61046927SAndroid Build Coastguard Worker- radeonsi: disable the L2 cache for CPU read mappings of buffers
3240*61046927SAndroid Build Coastguard Worker- radeonsi: compute perf tests - don't test 1 wave/SA limit, test no limit first
3241*61046927SAndroid Build Coastguard Worker- radeonsi: test uncached clear/copy buffer performance with compute shaders
3242*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: execute transfer_unmap with THREAD_SAFE directly
3243*61046927SAndroid Build Coastguard Worker- ac/gpu_info: compute the best safe IB alignment
3244*61046927SAndroid Build Coastguard Worker- ac/surface: don't compute single-sample CMASK if it's unaligned
3245*61046927SAndroid Build Coastguard Worker- radeonsi: don't use INDIRECT_BUFFER within IBs
3246*61046927SAndroid Build Coastguard Worker- radeonsi: decrease the max GS invocation count to 32
3247*61046927SAndroid Build Coastguard Worker- Revert "radeonsi: don't wait for idle at the end of gfx IBs"
3248*61046927SAndroid Build Coastguard Worker- ac: update register and packet definitions for preemption
3249*61046927SAndroid Build Coastguard Worker- radeonsi: move resetting tracked registers into a new function
3250*61046927SAndroid Build Coastguard Worker- radeonsi: split si_all_descriptors_begin_new_cs and rename functions
3251*61046927SAndroid Build Coastguard Worker- radeonsi: don't enable TC-compatible HTILE for stencil if stencil doesn't use it
3252*61046927SAndroid Build Coastguard Worker- radeonsi/gfx8: enable TC-compatible HTILE from the beginning as before
3253*61046927SAndroid Build Coastguard Worker- radeonsi: don't hardcode most perf counter block counts
3254*61046927SAndroid Build Coastguard Worker- ac/gpu_info: replace num_good_cu_per_sh with min/max_good_cu_per_sa
3255*61046927SAndroid Build Coastguard Worker- amd: replace SH -> SA (shader array) in comments
3256*61046927SAndroid Build Coastguard Worker- radeonsi/gfx10: implement most performance counters
3257*61046927SAndroid Build Coastguard Worker- glthread: don't upload for glDraw inside a display list and always sync
3258*61046927SAndroid Build Coastguard Worker- nir: add i2imp and u2ump opcodes for conversions to mediump
3259*61046927SAndroid Build Coastguard Worker- nir: add int16 and uint16 type helpers
3260*61046927SAndroid Build Coastguard Worker- nir: lower int16 and uint16 in nir_lower_mediump_outputs
3261*61046927SAndroid Build Coastguard Worker- nir: fix lower_wpos for 16-bit fddy
3262*61046927SAndroid Build Coastguard Worker- nir: add options::vectorize_vec2_16bit to limit vectorization to vec2 16
3263*61046927SAndroid Build Coastguard Worker- glsl: treat lowp as mediump when lowering builtins
3264*61046927SAndroid Build Coastguard Worker- glsl: handle int16 and uint16 types and add instructions for mediump
3265*61046927SAndroid Build Coastguard Worker- glsl: lower mediump integer types to int16 and uint16
3266*61046927SAndroid Build Coastguard Worker- glsl: lower mediump partial derivatives
3267*61046927SAndroid Build Coastguard Worker- glsl: lower the precision of imageLoad
3268*61046927SAndroid Build Coastguard Worker- glsl: lower samplers with highp coordinates correctly
3269*61046927SAndroid Build Coastguard Worker- gallium: add shader caps INT16 and FP16_DERIVATIVES
3270*61046927SAndroid Build Coastguard Worker- ac: rename has_double_rate_fp16 -> has_packed_math_16bit
3271*61046927SAndroid Build Coastguard Worker- ac/nir: use more types from ac_llvm_context
3272*61046927SAndroid Build Coastguard Worker- ac/nir: support vector types in the type suffix of overloaded intrinsics
3273*61046927SAndroid Build Coastguard Worker- ac/nir: remove type and num_channels args from ac_build_buffer_store_common
3274*61046927SAndroid Build Coastguard Worker- ac/nir: support 16-bit data in buffer_load_format opcodes
3275*61046927SAndroid Build Coastguard Worker- ac/nir: support 16-bit data in image opcodes
3276*61046927SAndroid Build Coastguard Worker- ac/nir: handle nir_op_[fiu]2[fiu]mp opcodes
3277*61046927SAndroid Build Coastguard Worker- ac/nir: select v_cvt_pkrtz for all conversions from f32 to f16 for radeonsi
3278*61046927SAndroid Build Coastguard Worker- ac/nir: set the second v_cvt_pkrtz argument to undef if it's unused
3279*61046927SAndroid Build Coastguard Worker- ac/nir: support v2f16 derivatives
3280*61046927SAndroid Build Coastguard Worker- nir: don't count samplers and images in interface blocks
3281*61046927SAndroid Build Coastguard Worker- nir: gather which images are buffers
3282*61046927SAndroid Build Coastguard Worker- nir: gather which images are MSAA
3283*61046927SAndroid Build Coastguard Worker- radeonsi: remove unused leftover code for INDIRECT_BUFFER inside IBs
3284*61046927SAndroid Build Coastguard Worker- radeonsi: remove const_buffers_declared hacks
3285*61046927SAndroid Build Coastguard Worker- radeonsi: pass at most 3 images and/or shader buffers via user SGPRs for compute
3286*61046927SAndroid Build Coastguard Worker- radeonsi: add a hack to disable TRUNC_COORD for shadow samplers
3287*61046927SAndroid Build Coastguard Worker- gallium/u_vbuf: get rid of some pointer dereferences
3288*61046927SAndroid Build Coastguard Worker- gallium/u_vbuf: add a faster path for uploading non-interleaved attribs
3289*61046927SAndroid Build Coastguard Worker- glthread: sync in glFlush for multiple contexts
3290*61046927SAndroid Build Coastguard Worker- radeonsi: enable ARB_sparse_buffer
3291*61046927SAndroid Build Coastguard Worker- ac,radeonsi: replace == GFX10 with >= GFX10 where it's needed
3292*61046927SAndroid Build Coastguard Worker- ac,radeonsi: start adding support for gfx10.3
3293*61046927SAndroid Build Coastguard Worker- ac/surface: add displayable DCC code for gfx10.3
3294*61046927SAndroid Build Coastguard Worker- radeonsi: honor a user-specified pitch on gfx10.3
3295*61046927SAndroid Build Coastguard Worker- radeonsi: enable larger SDMA clears and copies on gfx10.3
3296*61046927SAndroid Build Coastguard Worker- radeonsi: implement R9G9B9E5 render target and image store support on gfx10.3
3297*61046927SAndroid Build Coastguard Worker- radeonsi: move L2_CACHE_CONTROL registers into si_emit_framebuffer_state
3298*61046927SAndroid Build Coastguard Worker- radeonsi: set BIG_PAGE fields on gfx10.3
3299*61046927SAndroid Build Coastguard Worker- radeonsi: don't set any XNACK options on gfx10.3
3300*61046927SAndroid Build Coastguard Worker- ac: align num_vgprs for gfx10.3
3301*61046927SAndroid Build Coastguard Worker- radeonsi: add support for Sienna Cichlid
3302*61046927SAndroid Build Coastguard Worker- radeonsi: require LLVM 11 for gfx10.3
3303*61046927SAndroid Build Coastguard Worker- ac/surface: don't recompute the DCC retile map for imported textures
3304*61046927SAndroid Build Coastguard Worker- amd/addrlib: don't recompute DCC info for every ComputeDccAddrFromCoord call
3305*61046927SAndroid Build Coastguard Worker- amd/addrlib: remove unused members of ADDR2_COMPUTE_DCC_ADDRFROMCOORD_INPUT
3306*61046927SAndroid Build Coastguard Worker- ac/surface: add a wrapper structure to hold ADDR_HANDLE
3307*61046927SAndroid Build Coastguard Worker- ac/surface: cache DCC retile maps (v2)
3308*61046927SAndroid Build Coastguard Worker- amd/addrlib: fix the C++ one definition rule violation
3309*61046927SAndroid Build Coastguard Worker- ac/surface: don't set is_displayable if displayable DCC is missing
3310*61046927SAndroid Build Coastguard Worker- ac/surface: require that gfx8 doesn't have DCC in order to be displayable
3311*61046927SAndroid Build Coastguard Worker- ac/surface: enable DCC for the first level in the mip tail on gfx10
3312*61046927SAndroid Build Coastguard Worker- ac/surface: don't free dcc_retile_map on failure
3313*61046927SAndroid Build Coastguard Worker- radeonsi: compact MRTs to save PS export memory space
3314*61046927SAndroid Build Coastguard Worker- ac/nir: fix 64-bit division for GL CTS
3315*61046927SAndroid Build Coastguard Worker- glapi: fix incorrect param names in ARB_vertex_attrib_binding functions
3316*61046927SAndroid Build Coastguard Worker- glthread: rename non_vbo_attrib_mask -> user_buffer_mask, attribs -> buffers
3317*61046927SAndroid Build Coastguard Worker- glthread: handle ARB_vertex_attrib_binding
3318*61046927SAndroid Build Coastguard Worker- radeonsi: don't wait for idle at the end of gfx IBs
3319*61046927SAndroid Build Coastguard Worker- radeonsi: replace ctx->screen with sscreen in si_flush_gfx_cs
3320*61046927SAndroid Build Coastguard Worker- glsl,driconf: add allow_glsl_120_subset_in_110 for SPECviewperf13
3321*61046927SAndroid Build Coastguard Worker- driconf: add workarounds for SPECviewperf13
3322*61046927SAndroid Build Coastguard Worker- amd: add proper definitions for NOP packets
3323*61046927SAndroid Build Coastguard Worker- ac,winsys/amdgpu: align IBs the same as the kernel
3324*61046927SAndroid Build Coastguard Worker- radeonsi: don't add the border color buffer into the init_config state
3325*61046927SAndroid Build Coastguard Worker- radeonsi: rename init_config states to cs_preamble states
3326*61046927SAndroid Build Coastguard Worker- radeonsi: don't add the tess ring buffers into the cs_preamble state
3327*61046927SAndroid Build Coastguard Worker- radeonsi: make wait_mem_scratch unmappable
3328*61046927SAndroid Build Coastguard Worker- radeonsi: disallow adding BOs into si_pm4_state except 1 shader BO per state
3329*61046927SAndroid Build Coastguard Worker- radeonsi: make si_pm4_cmd_begin/end static and simplify all usages
3330*61046927SAndroid Build Coastguard Worker- radeonsi: clear per-context buffers at the end of si_create_context
3331*61046927SAndroid Build Coastguard Worker- radeonsi: remove tabs
3332*61046927SAndroid Build Coastguard Worker- radeonsi: don't flush in fence_server_sync
3333*61046927SAndroid Build Coastguard Worker- ac/gpu_info: fix num_physical_sgprs_per_simd for gfx10
3334*61046927SAndroid Build Coastguard Worker- radeonsi: fix NGG culling for Wave64
3335*61046927SAndroid Build Coastguard Worker- radeonsi: always use Wave32 for GS fast launch, because Wave64 hangs
3336*61046927SAndroid Build Coastguard Worker- radeonsi: always use Wave64 for HS/GS/VS shader stages (except GS fast launch)
3337*61046927SAndroid Build Coastguard Worker- radeonsi: don't try to enable NGG culling for GS
3338*61046927SAndroid Build Coastguard Worker- radeonsi: add a debug option to enable NGG culling for tessellation
3339*61046927SAndroid Build Coastguard Worker- glsl: make print_type non-static for debugging
3340*61046927SAndroid Build Coastguard Worker- glsl: print precision qualifiers in IR dumps
3341*61046927SAndroid Build Coastguard Worker- glsl: print constant initializers
3342*61046927SAndroid Build Coastguard Worker- glsl: fix the type of ir_constant_data::u16
3343*61046927SAndroid Build Coastguard Worker- glsl: fix evaluating float16 constant expression matrices
3344*61046927SAndroid Build Coastguard Worker- glsl: run validate_ir_tree if GLSL_VALIDATE=1 regardless of the build config
3345*61046927SAndroid Build Coastguard Worker- glsl: validate more stuff
3346*61046927SAndroid Build Coastguard Worker- glsl: convert reusable lower_precision util code into helper functions
3347*61046927SAndroid Build Coastguard Worker- glsl: remove the return type from lower_precision
3348*61046927SAndroid Build Coastguard Worker- glsl: cleanups in lower_precision
3349*61046927SAndroid Build Coastguard Worker- glsl: flatten a tautological conditional in lower_precision
3350*61046927SAndroid Build Coastguard Worker- glsl: don't lower precision of textureSize
3351*61046927SAndroid Build Coastguard Worker- glsl: don't lower builtins to mediump that don't allow it
3352*61046927SAndroid Build Coastguard Worker- glsl: lower builtins to mediump that ignore precision of certain parameters
3353*61046927SAndroid Build Coastguard Worker- glsl: lower builtins to mediump that always return mediump or lowp
3354*61046927SAndroid Build Coastguard Worker- glsl: add capability to lower mediump array types
3355*61046927SAndroid Build Coastguard Worker- glsl: lower mediump temporaries to 16 bits except structures (v2)
3356*61046927SAndroid Build Coastguard Worker- gallium: add PIPE_SHADER_CAP_GLSL_16BIT_TEMPS for LowerPrecisionTemporaries
3357*61046927SAndroid Build Coastguard Worker- Revert "ac/surface: require that gfx8 doesn't have DCC in order to be displayable"
3358*61046927SAndroid Build Coastguard Worker- glsl: don't validate array types in ir_dereference_variable
3359*61046927SAndroid Build Coastguard Worker- radeonsi: prevent a gfx10_ngg_calculate_subgroup_info failure for TES+NGG GS
3360*61046927SAndroid Build Coastguard Worker- radeonsi: add missing initialization of registers
3361*61046927SAndroid Build Coastguard Worker- radeonsi/gfx10: set the correct value for OFFCHIP_BUFFERING
3362*61046927SAndroid Build Coastguard Worker- radeonsi: sort registers in si_emit_initial_compute_regs according to GPU gen
3363*61046927SAndroid Build Coastguard Worker- radeonsi: sort registers in si_init_cs_preamble_state according to GPU gen
3364*61046927SAndroid Build Coastguard Worker- ac: add helper ac_get_register_name
3365*61046927SAndroid Build Coastguard Worker- ac: add tables for CP register shadowing
3366*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: make amdgpu_bo_unmap non-static
3367*61046927SAndroid Build Coastguard Worker- radeonsi: make cs_preamble_state optional
3368*61046927SAndroid Build Coastguard Worker- radeonsi: reorder code in update_gs_ring_buffers and init_tess_factor_ring
3369*61046927SAndroid Build Coastguard Worker- radeonsi: implement CP register shadowing
3370*61046927SAndroid Build Coastguard Worker- radeonsi: add reg shadowing codepaths to GS and tess ring setup
3371*61046927SAndroid Build Coastguard Worker- radeonsi: add debug code for register shadowing
3372*61046927SAndroid Build Coastguard Worker- radeonsi: don't restore states at the beginning of IBs if they're shadowed
3373*61046927SAndroid Build Coastguard Worker- radeonsi: set up IBs for preemption
3374*61046927SAndroid Build Coastguard Worker- radeonsi: enable preemption if the kernel enabled it
3375*61046927SAndroid Build Coastguard Worker- amd: rename SIENNA -> SIENNA_CICHLID
3376*61046927SAndroid Build Coastguard Worker- amd: add support for Navy Flounder
3377*61046927SAndroid Build Coastguard Worker- amd: enable displayable DCC for everything newer than Navi1x
3378*61046927SAndroid Build Coastguard Worker- radeonsi: disable SDMA on gfx9
3379*61046927SAndroid Build Coastguard Worker- radeonsi: reorder NIR optimizations
3380*61046927SAndroid Build Coastguard Worker- radeonsi: call nir_split_array_vars/shrink_vec_array_vars/opt_find_array_copies
3381*61046927SAndroid Build Coastguard Worker- glsl: lower_precision - fix assertion failure with dereferences of constants
3382*61046927SAndroid Build Coastguard Worker- glsl: fix constant expression evaluation for 16-bit types
3383*61046927SAndroid Build Coastguard Worker- glsl: don't lower atomic functions to mediump
3384*61046927SAndroid Build Coastguard Worker- glsl: don't create conversion opcodes for array types
3385*61046927SAndroid Build Coastguard Worker- glsl: don't lower to mediump for desktop OpenGL
3386*61046927SAndroid Build Coastguard Worker- glsl: improve precision determination for calls
3387*61046927SAndroid Build Coastguard Worker- Revert "radeonsi: honor a user-specified pitch on gfx10.3"
3388*61046927SAndroid Build Coastguard Worker- radeonsi: use correct wave size in gfx10_ngg_calculate_subgroup_info
3389*61046927SAndroid Build Coastguard Worker- radeonsi: use the same units for esgs_ring_size and ngg_emit_size
3390*61046927SAndroid Build Coastguard Worker- radeonsi: increase minimum NGG vertex count requirement per workgroup on gfx 10.3
3391*61046927SAndroid Build Coastguard Worker- radeonsi: fix applying the NGG minimum vertex count requirement
3392*61046927SAndroid Build Coastguard Worker- radeonsi: don't count unusable vertices to the NGG LDS size
3393*61046927SAndroid Build Coastguard Worker- radeonsi: add a common function for getting the size of gs_ngg_scratch
3394*61046927SAndroid Build Coastguard Worker- radeonsi: remove the NGG hack decreasing LDS usage to deal with overflows
3395*61046927SAndroid Build Coastguard Worker- radeonsi: various fixes for gfx10.3
3396*61046927SAndroid Build Coastguard Worker- radeonsi: disable NGG culling on gfx10.3 because of hangs
3397*61046927SAndroid Build Coastguard Worker- st/mesa: don't generate NIR for ARB_vp/fp if NIR is not preferred
3398*61046927SAndroid Build Coastguard Worker- radeonsi: fix tess levels coming as scalar arrays from SPIR-V
3399*61046927SAndroid Build Coastguard Worker- gallivm: fix build on LLVM 12 due to LLVMAddConstantPropagationPass removal
3400*61046927SAndroid Build Coastguard Worker- ac/llvm: fix unaligned VS input loads on gfx10.3
3401*61046927SAndroid Build Coastguard Worker- Revert "ac: generate FMA for inexact instructions for radeonsi"
3402*61046927SAndroid Build Coastguard Worker
3403*61046927SAndroid Build Coastguard WorkerMarek Vasut (3):
3404*61046927SAndroid Build Coastguard Worker
3405*61046927SAndroid Build Coastguard Worker- etnaviv: Disable seamless cube map on GC880
3406*61046927SAndroid Build Coastguard Worker- etnaviv: Remove etna_resource_get_status()
3407*61046927SAndroid Build Coastguard Worker- etnaviv: Add lock around pending_ctx
3408*61046927SAndroid Build Coastguard Worker
3409*61046927SAndroid Build Coastguard WorkerMario Kleiner (1):
3410*61046927SAndroid Build Coastguard Worker
3411*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Really terminate DRM lease in wsi_release_display().
3412*61046927SAndroid Build Coastguard Worker
3413*61046927SAndroid Build Coastguard WorkerMathias Fröhlich (2):
3414*61046927SAndroid Build Coastguard Worker
3415*61046927SAndroid Build Coastguard Worker- st/mesa: Move _NEW_FRAG_CLAMP to NewFragClamp driver flag.
3416*61046927SAndroid Build Coastguard Worker- mesa: set _NEW_FRAG_CLAMP only when needed
3417*61046927SAndroid Build Coastguard Worker
3418*61046927SAndroid Build Coastguard WorkerMatt Turner (22):
3419*61046927SAndroid Build Coastguard Worker
3420*61046927SAndroid Build Coastguard Worker- intel/compiler: Drop opt_sampler_eot()
3421*61046927SAndroid Build Coastguard Worker- intel/tools: Remove unnecessary reg number checking
3422*61046927SAndroid Build Coastguard Worker- intel/tools: Drop srctype from ipreg
3423*61046927SAndroid Build Coastguard Worker- intel/tools: Require explicit regions/types for special regs
3424*61046927SAndroid Build Coastguard Worker- intel/tools: Disallow control subregisters > 3
3425*61046927SAndroid Build Coastguard Worker- intel/tools: Add assembler tests for the cr0 register
3426*61046927SAndroid Build Coastguard Worker- intel/compiler: Add assert that set bits are within mask
3427*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't emit no-op cr0 changes
3428*61046927SAndroid Build Coastguard Worker- intel/tools: Fix typos
3429*61046927SAndroid Build Coastguard Worker- intel/tools: Remove stray newline
3430*61046927SAndroid Build Coastguard Worker- intel/tools: Don't allow empty type specifier
3431*61046927SAndroid Build Coastguard Worker- intel/tools: Simplify register type handling
3432*61046927SAndroid Build Coastguard Worker- intel/tools: Make swizzle an integer
3433*61046927SAndroid Build Coastguard Worker- intel/tools: Make writemask an integer
3434*61046927SAndroid Build Coastguard Worker- intel/tools: Simplify immediate handling
3435*61046927SAndroid Build Coastguard Worker- intel/tools: Simplify dstregion
3436*61046927SAndroid Build Coastguard Worker- intel/compiler: Relax SENDS regioning assertions
3437*61046927SAndroid Build Coastguard Worker- intel/tools: Pass integers, not enums, to stride()
3438*61046927SAndroid Build Coastguard Worker- intel/tools: Manually set ARF register file/nr/subnr
3439*61046927SAndroid Build Coastguard Worker- intel/tools: Don't hardcode notification register
3440*61046927SAndroid Build Coastguard Worker- intel/tools: Simplify notification register handling
3441*61046927SAndroid Build Coastguard Worker- intel/tools: Test notification subregisters
3442*61046927SAndroid Build Coastguard Worker
3443*61046927SAndroid Build Coastguard WorkerMauro Rossi (17):
3444*61046927SAndroid Build Coastguard Worker
3445*61046927SAndroid Build Coastguard Worker- android: iris: add iris_seqno.{c,h} to Makefile.sources
3446*61046927SAndroid Build Coastguard Worker- freedreno/drm: android: add libfreedreno_registers static dependency
3447*61046927SAndroid Build Coastguard Worker- freedreno: android: add adreno-pm4-pack.xml.h generation to android build
3448*61046927SAndroid Build Coastguard Worker- android: util: fix build for GL4.1 support
3449*61046927SAndroid Build Coastguard Worker- android: svga: fix build for GL4.1 support
3450*61046927SAndroid Build Coastguard Worker- android: aco: add aco_ir.cpp to Makefile.sources
3451*61046927SAndroid Build Coastguard Worker- android: nvir/gv100: update sources in Makefile.sources
3452*61046927SAndroid Build Coastguard Worker- android: freedreno: add fd5_layout.c to Makefile.sources
3453*61046927SAndroid Build Coastguard Worker- android: freedreno/ir3: add missing generated sources and rules
3454*61046927SAndroid Build Coastguard Worker- android: freedreno/ir3: simplify generated sources rules
3455*61046927SAndroid Build Coastguard Worker- android: panfrost/encoder: add libmesa_nir static dependency
3456*61046927SAndroid Build Coastguard Worker- radv: fix build on Android 7 (v2)
3457*61046927SAndroid Build Coastguard Worker- android: freedreno/registers: fix generated headers rules
3458*61046927SAndroid Build Coastguard Worker- android: freedreno/ir3: fix include paths
3459*61046927SAndroid Build Coastguard Worker- android: freedreno/common: add support for libfreedreno_common static
3460*61046927SAndroid Build Coastguard Worker- android: freedreno: move a2xx disasm out of gallium
3461*61046927SAndroid Build Coastguard Worker- android: freedreno/common: add libmesa_git_sha1 static dependency
3462*61046927SAndroid Build Coastguard Worker
3463*61046927SAndroid Build Coastguard WorkerMichel Dänzer (38):
3464*61046927SAndroid Build Coastguard Worker
3465*61046927SAndroid Build Coastguard Worker- gitlab-ci: Use YAML anchor for llvmpipe paths in virgl rules
3466*61046927SAndroid Build Coastguard Worker- gitlab-ci: Update to current templates
3467*61046927SAndroid Build Coastguard Worker- gitlab-ci: Move down container_pre_build.sh invocation in x86_build.sh
3468*61046927SAndroid Build Coastguard Worker- gitlab-ci: Add Debian testing repository for x86_build image
3469*61046927SAndroid Build Coastguard Worker- gitlab-ci: Install WINE from Debian testing
3470*61046927SAndroid Build Coastguard Worker- gitlab-ci: Move lib{drm,pciaccess}-dev cross packages out of loop
3471*61046927SAndroid Build Coastguard Worker- gitlab-ci: Install g++-mingw-w64-x86-64-win32 instead of mingw-w64
3472*61046927SAndroid Build Coastguard Worker- Revert "ac,radeonsi: fix compilations issues with LLVM 11"
3473*61046927SAndroid Build Coastguard Worker- Revert "gallium/gallivm: fix compilation issues with llvm 11"
3474*61046927SAndroid Build Coastguard Worker- gitlab-ci: Enable -Werror in ``meson-s390x`` job
3475*61046927SAndroid Build Coastguard Worker- gitlab-ci: Also list arm/x86_build in needs: of test jobs
3476*61046927SAndroid Build Coastguard Worker- gitlab-ci: x86_test-base image as common base for x86_test-gl/vk
3477*61046927SAndroid Build Coastguard Worker- gitlab-ci: Pull in GCC 9 from Debian testing in x86_test-gl/vk images
3478*61046927SAndroid Build Coastguard Worker- gitlab-ci: Move LLVM/clang 6/7 packages to the x86_build_old image
3479*61046927SAndroid Build Coastguard Worker- gitlab-ci: Use Debian 10 wine-development packages
3480*61046927SAndroid Build Coastguard Worker- gitlab-ci: Stop using packages from Debian testing
3481*61046927SAndroid Build Coastguard Worker- gitlab-ci: Move meson back to x86_test-gl/vk ephemeral packages lists
3482*61046927SAndroid Build Coastguard Worker- gitlab-ci: Add x86_build-base docker image
3483*61046927SAndroid Build Coastguard Worker- gitlab-ci: Use separate docker images for cross builds
3484*61046927SAndroid Build Coastguard Worker- loader/dri3: Add dri3_wait_for_event_locked full_sequence out parameter
3485*61046927SAndroid Build Coastguard Worker- loader/dri3: Use dri3_wait_for_event_locked in loader_dri3_wait_for_msc
3486*61046927SAndroid Build Coastguard Worker- loader/dri3: Check for window destruction in dri3_wait_for_event_locked
3487*61046927SAndroid Build Coastguard Worker- gitlab-ci: Automatically run pipelines for Marge Bot pre-merge only
3488*61046927SAndroid Build Coastguard Worker- gitlab-ci: Use rules: instead of except:/only: for test-docs job
3489*61046927SAndroid Build Coastguard Worker- gitlab-ci: Extend .ci-run-policy template for docs jobs
3490*61046927SAndroid Build Coastguard Worker- gitlab-ci: Do not create the "success" job when the test-docs job exists
3491*61046927SAndroid Build Coastguard Worker- ci: Use "when: always" for pages job
3492*61046927SAndroid Build Coastguard Worker- ci: Move deploy stage between container & build stages
3493*61046927SAndroid Build Coastguard Worker- Revert "loader/dri3: Check for window destruction in dri3_wait_for_event_locked"
3494*61046927SAndroid Build Coastguard Worker- gitlab-ci: Remove indirect dependencies from needs:
3495*61046927SAndroid Build Coastguard Worker- gitlab-ci: Drop dependencies:
3496*61046927SAndroid Build Coastguard Worker- Revert https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4580
3497*61046927SAndroid Build Coastguard Worker- gitlab-ci: Fix "triggered by Marge for a merge request" rule
3498*61046927SAndroid Build Coastguard Worker- gitlab-ci: Only trigger test-docs job automatically for MRs
3499*61046927SAndroid Build Coastguard Worker- ci: Use FDO_CI_CONCURRENT in run-shader-db.sh as well
3500*61046927SAndroid Build Coastguard Worker- ci: Do not mark container / pages jobs as interruptible
3501*61046927SAndroid Build Coastguard Worker- ci: Use half as many parallel softpipe / virgl test jobs
3502*61046927SAndroid Build Coastguard Worker- ci: Use ignore_scheduled_pipelines anchor in .radeonsi-rules
3503*61046927SAndroid Build Coastguard Worker
3504*61046927SAndroid Build Coastguard WorkerMichel Zou (1):
3505*61046927SAndroid Build Coastguard Worker
3506*61046927SAndroid Build Coastguard Worker- swr: fix build with mingw
3507*61046927SAndroid Build Coastguard Worker
3508*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (73):
3509*61046927SAndroid Build Coastguard Worker
3510*61046927SAndroid Build Coastguard Worker- zink: explicitly zero some arrays in ntv
3511*61046927SAndroid Build Coastguard Worker- zink: add SpvId returns to a couple ntv functions
3512*61046927SAndroid Build Coastguard Worker- zink: flush active queries on destroy and free query object
3513*61046927SAndroid Build Coastguard Worker- zink: fix vkCmdResetQueryPool usage
3514*61046927SAndroid Build Coastguard Worker- zink: reset query on-demand when beginning a new query from resume
3515*61046927SAndroid Build Coastguard Worker- zink: always use logical eq ops in ntv with 1bit inputs
3516*61046927SAndroid Build Coastguard Worker- zink: track program usages for each shader
3517*61046927SAndroid Build Coastguard Worker- zink: emit interpolation decorations for ntv outputs
3518*61046927SAndroid Build Coastguard Worker- zink: handle more glsl->spirv builtin translation
3519*61046927SAndroid Build Coastguard Worker- zink: rework input/output location emission
3520*61046927SAndroid Build Coastguard Worker- zink: use '2' variants for device props/feats, check features for ext enabling
3521*61046927SAndroid Build Coastguard Worker- zink: add spirv builder util functions for emitting xfb decorations
3522*61046927SAndroid Build Coastguard Worker- zink: add spirv_builder methods for OpVectorExtractDynamic and OpVectorInsertDynamic
3523*61046927SAndroid Build Coastguard Worker- zink: implement streamout and xfb handling in ntv
3524*61046927SAndroid Build Coastguard Worker- zink: implement transform feedback support to finish off opengl 3.0
3525*61046927SAndroid Build Coastguard Worker- zink: set PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED and remove POS special casing
3526*61046927SAndroid Build Coastguard Worker- zink: switch to passing VkPhysicalDeviceFeatures2 in VkDeviceCreateInfo
3527*61046927SAndroid Build Coastguard Worker- zink: enable xfb extension in screen creation
3528*61046927SAndroid Build Coastguard Worker- zink: use int assignment for vk int type
3529*61046927SAndroid Build Coastguard Worker- zink: use correct define value for reserved slot count in ntv
3530*61046927SAndroid Build Coastguard Worker- zink: clamp VkImageCreateInfo.arrayLayers to 1 for image resource creation
3531*61046927SAndroid Build Coastguard Worker- zink: unify code for setting resource barriers
3532*61046927SAndroid Build Coastguard Worker- zink: handle signed and unsigned min/max ops in ntv
3533*61046927SAndroid Build Coastguard Worker- zink: add ult handling for ntv
3534*61046927SAndroid Build Coastguard Worker- zink: add bitfield_reverse handling to ntv
3535*61046927SAndroid Build Coastguard Worker- zink: lower byte/word extract ops in nir
3536*61046927SAndroid Build Coastguard Worker- zink: handle ixor in ntv
3537*61046927SAndroid Build Coastguard Worker- zink: handle isign alu in ntv
3538*61046927SAndroid Build Coastguard Worker- zink: set lower_mul_high and lower_rotate in ntv compiler options
3539*61046927SAndroid Build Coastguard Worker- zink: use OpFUnordNotEqual for nir_op_fne
3540*61046927SAndroid Build Coastguard Worker- zink: set lower_uadd_carry in nir options
3541*61046927SAndroid Build Coastguard Worker- zink: implement Vk_EXT_index_type_uint8
3542*61046927SAndroid Build Coastguard Worker- nir: add lowering pass for clip plane enabling
3543*61046927SAndroid Build Coastguard Worker- st/program: use nir_lower_clip_disable instead of nir_lower_clip_vs conditionally
3544*61046927SAndroid Build Coastguard Worker- nir: add lowering pass for fragcolor -> fragdata
3545*61046927SAndroid Build Coastguard Worker- zink: translate gl_FragColor to gl_FragData before ntv to fix multi-rt output
3546*61046927SAndroid Build Coastguard Worker- u_prim_restart: handle user buffers in util_translate_prim_restart_ib()
3547*61046927SAndroid Build Coastguard Worker- nir: allow nir_lower_point_size_mov to run in geometry shader
3548*61046927SAndroid Build Coastguard Worker- nir: allow nir_lower_clip_halfz to run in geometry shaders
3549*61046927SAndroid Build Coastguard Worker- zink: rework query handling
3550*61046927SAndroid Build Coastguard Worker- zink: use #define for number of queries per-pool
3551*61046927SAndroid Build Coastguard Worker- zink: only stall during query destroy for xfb queries
3552*61046927SAndroid Build Coastguard Worker- zink: properly handle query pool overflows
3553*61046927SAndroid Build Coastguard Worker- zink: only reset query pool on query end if current batch isn't in renderpass
3554*61046927SAndroid Build Coastguard Worker- zink: use right vulkan type for GL_PRIMITIVES_GENERATED queries
3555*61046927SAndroid Build Coastguard Worker- zink: handle ntv case of nested loop instructions more permissively
3556*61046927SAndroid Build Coastguard Worker- zink: add lengthy comment and remove assert from discard_if ntv pass
3557*61046927SAndroid Build Coastguard Worker- zink: use type of src[0] for ntv store and load ops
3558*61046927SAndroid Build Coastguard Worker- zink: try copy_region hook for blits where we can't do a regular blit or resolve
3559*61046927SAndroid Build Coastguard Worker- zink: block vkCmdBlitImage usage for multi sampled blits
3560*61046927SAndroid Build Coastguard Worker- zink: block resolve blits for depth/stencil buffers
3561*61046927SAndroid Build Coastguard Worker- zink: handle empty attachments
3562*61046927SAndroid Build Coastguard Worker- zink: try to handle multisampled null buffers
3563*61046927SAndroid Build Coastguard Worker- zink: enable tgsi texcoord pipe cap
3564*61046927SAndroid Build Coastguard Worker- zink: destroy gfx program when a shader is freed
3565*61046927SAndroid Build Coastguard Worker- zink: destroy descriptor pools on context destroy
3566*61046927SAndroid Build Coastguard Worker- zink: free pipeline cache during program destroy
3567*61046927SAndroid Build Coastguard Worker- zink: free all ntv allocations after creating shader module
3568*61046927SAndroid Build Coastguard Worker- zink: use helper function to handle uvec/bvec types
3569*61046927SAndroid Build Coastguard Worker- zink: handle texelFetchOffset with offsets
3570*61046927SAndroid Build Coastguard Worker- zink: add some asserts for building access chains in ntv
3571*61046927SAndroid Build Coastguard Worker- zink: omit Lod image operand in ntv when not using an image texture dim
3572*61046927SAndroid Build Coastguard Worker- nir: allow lower_psiz_mov to run in tessellation stages
3573*61046927SAndroid Build Coastguard Worker- nir\_ allow nir_lower_clip_halfz to run in tess eval shader
3574*61046927SAndroid Build Coastguard Worker- u_prim_restart: handle indirect draws
3575*61046927SAndroid Build Coastguard Worker- zink: add extension loading framework for spirv builder
3576*61046927SAndroid Build Coastguard Worker- zink: implement VK_EXT_robustness2
3577*61046927SAndroid Build Coastguard Worker- zink: clamp PIPE_SHADER_CAP_MAX_SHADER_BUFFERS to PIPE_MAX_SHADER_BUFFERS
3578*61046927SAndroid Build Coastguard Worker- zink: handle VK_EXT_vertex_attribute_divisor setup
3579*61046927SAndroid Build Coastguard Worker- zink: store valid timestamp bits onto zink_screen
3580*61046927SAndroid Build Coastguard Worker- zink: implement handling for VK_EXT_calibrated_timestamps
3581*61046927SAndroid Build Coastguard Worker- u_prim_restart: add inline function for getting restart index based on index size
3582*61046927SAndroid Build Coastguard Worker- zink: reorder create_stream_output_target to fix failure case leak
3583*61046927SAndroid Build Coastguard Worker
3584*61046927SAndroid Build Coastguard WorkerMiklós Máté (1):
3585*61046927SAndroid Build Coastguard Worker
3586*61046927SAndroid Build Coastguard Worker- docs: add some missing stuff to sourcetree.rst
3587*61046927SAndroid Build Coastguard Worker
3588*61046927SAndroid Build Coastguard WorkerNanley Chery (18):
3589*61046927SAndroid Build Coastguard Worker
3590*61046927SAndroid Build Coastguard Worker- iris: Drop can_fast_clear_color's format parameter
3591*61046927SAndroid Build Coastguard Worker- iris: Remove the CCS_D fallback
3592*61046927SAndroid Build Coastguard Worker- iris: Avoid fast-clear with incompatible view
3593*61046927SAndroid Build Coastguard Worker- iris: Disable sRGB fast-clears for non-0/1 values
3594*61046927SAndroid Build Coastguard Worker- intel: Add ISL_AUX_USAGE_GEN12_CCS_E
3595*61046927SAndroid Build Coastguard Worker- iris: Don't support sRGB + Y_TILED_CCS on gen9
3596*61046927SAndroid Build Coastguard Worker- iris: Use ISL_AUX_USAGE_GEN12_CCS_E on gen12
3597*61046927SAndroid Build Coastguard Worker- isl/drm: Support I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS
3598*61046927SAndroid Build Coastguard Worker- gallium/dri2: Support I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS
3599*61046927SAndroid Build Coastguard Worker- iris: Handle importing aux-enabled surfaces on TGL
3600*61046927SAndroid Build Coastguard Worker- iris: Refactor modifier_is_supported for gen12
3601*61046927SAndroid Build Coastguard Worker- iris: Support I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS
3602*61046927SAndroid Build Coastguard Worker- iris: Zero the add-on clear color BO on import
3603*61046927SAndroid Build Coastguard Worker- dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_B8G8R8X8_UNORM
3604*61046927SAndroid Build Coastguard Worker- iris: Don't call SET_TILING for dmabuf imports
3605*61046927SAndroid Build Coastguard Worker- gallium/dri2: Report correct YUYV and UYVY plane count
3606*61046927SAndroid Build Coastguard Worker- iris: Fix aux assertion in resource_get_handle
3607*61046927SAndroid Build Coastguard Worker- blorp: Fix alignment test for HIZ_CCS_WT fast-clears
3608*61046927SAndroid Build Coastguard Worker
3609*61046927SAndroid Build Coastguard WorkerNataraj Deshpande (3):
3610*61046927SAndroid Build Coastguard Worker
3611*61046927SAndroid Build Coastguard Worker- anv: Limit vulkan version to 1.1 for Android
3612*61046927SAndroid Build Coastguard Worker- anv: Disable extensions based on Android versions
3613*61046927SAndroid Build Coastguard Worker- dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_R8G8B8X8_UNORM
3614*61046927SAndroid Build Coastguard Worker
3615*61046927SAndroid Build Coastguard WorkerNeha Bhende (6):
3616*61046927SAndroid Build Coastguard Worker
3617*61046927SAndroid Build Coastguard Worker- util: Initialize pipe_shader_state for passthrough and transform shaders
3618*61046927SAndroid Build Coastguard Worker- util: Add util functionality for GL4.1 support
3619*61046927SAndroid Build Coastguard Worker- winsys/drm: Add GL4.1 support in drm winsys
3620*61046927SAndroid Build Coastguard Worker- svga/include: Headers for GL4.1 support
3621*61046927SAndroid Build Coastguard Worker- svga: Add GL4.1(compatibility profile) support in svga driver
3622*61046927SAndroid Build Coastguard Worker- svga: Performance fixes
3623*61046927SAndroid Build Coastguard Worker
3624*61046927SAndroid Build Coastguard WorkerNeil Armstrong (2):
3625*61046927SAndroid Build Coastguard Worker
3626*61046927SAndroid Build Coastguard Worker- Revert "CI: Disable Lima jobs due to lab unhealthiness"
3627*61046927SAndroid Build Coastguard Worker- Revert "CI: Disable Panfrost Mali-T820 jobs"
3628*61046927SAndroid Build Coastguard Worker
3629*61046927SAndroid Build Coastguard WorkerNeil Roberts (26):
3630*61046927SAndroid Build Coastguard Worker
3631*61046927SAndroid Build Coastguard Worker- nir/scheduler: Handle nir_intrinsic_load_per_vertex_input
3632*61046927SAndroid Build Coastguard Worker- v3d: Remove unused member of v3d_compile
3633*61046927SAndroid Build Coastguard Worker- nir/schedule: Store a pointer to the scoreboard in nir_deps_state
3634*61046927SAndroid Build Coastguard Worker- nir/scheduler: Add an option to specify what stages share memory for I/O
3635*61046927SAndroid Build Coastguard Worker- v3d: Let scheduler know GS doesn’t have shared I/O memory
3636*61046927SAndroid Build Coastguard Worker- gallium: Add pipe cap for primitive restart with fixed index
3637*61046927SAndroid Build Coastguard Worker- mesa: Add PrimitiveRestartFixedIndex to gl_constants
3638*61046927SAndroid Build Coastguard Worker- v3d: Disable PIPE_CAP_PRIMITIVE_RESTART
3639*61046927SAndroid Build Coastguard Worker- v3d: Add missing macro for stvpmd instruction
3640*61046927SAndroid Build Coastguard Worker- v3d: Use stvpmd for non-uniform offsets in GS
3641*61046927SAndroid Build Coastguard Worker- compiler: Add a system value for the line coord
3642*61046927SAndroid Build Coastguard Worker- v3d: Implement the line coord intrinsic
3643*61046927SAndroid Build Coastguard Worker- nir: Add intrinsics for the line width
3644*61046927SAndroid Build Coastguard Worker- v3d: Handle the line width intrinsics
3645*61046927SAndroid Build Coastguard Worker- v3d: Add a lowering pass for line smoothing
3646*61046927SAndroid Build Coastguard Worker- v3d: Enable perpendicular line caps when line smoothing
3647*61046927SAndroid Build Coastguard Worker- broadcom/qpu: set VC5_QPU_RADDR_A out of the switch at _pack_branch
3648*61046927SAndroid Build Coastguard Worker- v3d/compiler: Fix sorting the gs and fs inputs
3649*61046927SAndroid Build Coastguard Worker- v3d/compiler: Lower geometry output store base into offset src
3650*61046927SAndroid Build Coastguard Worker- nir/scheduler: Move nir_scheduler to its own header
3651*61046927SAndroid Build Coastguard Worker- nir/schedule: Store a pointer to the options struct in scoreboard
3652*61046927SAndroid Build Coastguard Worker- nir/schedule: Add a callback for backend-specific dependencies
3653*61046927SAndroid Build Coastguard Worker- v3d: Mark scheduling dependency for prim id and first output
3654*61046927SAndroid Build Coastguard Worker- nir/schedule: Add an option for a fallback scheduling algorithm
3655*61046927SAndroid Build Coastguard Worker- v3d: Changed v3d_compile:failed to an enum
3656*61046927SAndroid Build Coastguard Worker- v3d: Retry with the fallback scheduler when RA fails
3657*61046927SAndroid Build Coastguard Worker
3658*61046927SAndroid Build Coastguard WorkerOschowa (5):
3659*61046927SAndroid Build Coastguard Worker
3660*61046927SAndroid Build Coastguard Worker- radv: Don't take absolute value of unsigned type.
3661*61046927SAndroid Build Coastguard Worker- aco: Don't declare 'Block' as class, but define as struct.
3662*61046927SAndroid Build Coastguard Worker- aco: Don't std::move temporary object.
3663*61046927SAndroid Build Coastguard Worker- aco: Use correct reference type in for-range-loop.
3664*61046927SAndroid Build Coastguard Worker- radv: Explicitly cast TIMESTAMP_NOT_READY value to uin32_t where needed.
3665*61046927SAndroid Build Coastguard Worker
3666*61046927SAndroid Build Coastguard WorkerPablo Saavedra (5):
3667*61046927SAndroid Build Coastguard Worker
3668*61046927SAndroid Build Coastguard Worker- ci: TRACES_DB_PATH and RESULTS_PATH defined as relative paths
3669*61046927SAndroid Build Coastguard Worker- ci: ArgumentParser receives the args from the main parameters
3670*61046927SAndroid Build Coastguard Worker- ci: Migrate tracie tests done in shell script to pytest
3671*61046927SAndroid Build Coastguard Worker- ci: Split test_tracie_skips_traces_without_checksum in separate cases
3672*61046927SAndroid Build Coastguard Worker- ci: Fix TypoError error when traces in traces.yml is an empty list
3673*61046927SAndroid Build Coastguard Worker
3674*61046927SAndroid Build Coastguard WorkerPavel Asyutchenko (1):
3675*61046927SAndroid Build Coastguard Worker
3676*61046927SAndroid Build Coastguard Worker- vulkan/overlay: fix crash on destroying NULL swapchain
3677*61046927SAndroid Build Coastguard Worker
3678*61046927SAndroid Build Coastguard WorkerPeter Seiderer (3):
3679*61046927SAndroid Build Coastguard Worker
3680*61046927SAndroid Build Coastguard Worker- vc4_bufmgr: fix time_t printf
3681*61046927SAndroid Build Coastguard Worker- pan_bo.h: add time.h include for time_t
3682*61046927SAndroid Build Coastguard Worker- v3d_bufmgr: fix time_t printf
3683*61046927SAndroid Build Coastguard Worker
3684*61046927SAndroid Build Coastguard WorkerPierre Moreau (4):
3685*61046927SAndroid Build Coastguard Worker
3686*61046927SAndroid Build Coastguard Worker- clover/nir: Check the result of spirv_to_nir
3687*61046927SAndroid Build Coastguard Worker- clover/api: Address missing braces for subobj init
3688*61046927SAndroid Build Coastguard Worker- clover: Address unnecessary copy warnings
3689*61046927SAndroid Build Coastguard Worker- clover/spirv: Remove unused tuple header
3690*61046927SAndroid Build Coastguard Worker
3691*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (62):
3692*61046927SAndroid Build Coastguard Worker
3693*61046927SAndroid Build Coastguard Worker- radeonsi: fix export count
3694*61046927SAndroid Build Coastguard Worker- mesa: add gl_coontext::ForceIntegerTexNearest
3695*61046927SAndroid Build Coastguard Worker- driconf: add force_integer_tex_nearest option
3696*61046927SAndroid Build Coastguard Worker- radeonsi: add workaround for issue 2647
3697*61046927SAndroid Build Coastguard Worker- radeonsi: don't print gs_copy_shader stats for shaderdb
3698*61046927SAndroid Build Coastguard Worker- glsl: init gl_FragColor if zero_init=true
3699*61046927SAndroid Build Coastguard Worker- glsl: rework zero initialization
3700*61046927SAndroid Build Coastguard Worker- glsl: add a is_implicit_initializer flag
3701*61046927SAndroid Build Coastguard Worker- mesa: extend GLSLZeroInit semantics
3702*61046927SAndroid Build Coastguard Worker- gallium: add a new cap PIPE_CAP_GLSL_ZERO_INIT
3703*61046927SAndroid Build Coastguard Worker- ac/nir: export some undef as zero
3704*61046927SAndroid Build Coastguard Worker- ac/surface: remove shadowing declaration
3705*61046927SAndroid Build Coastguard Worker- amdgpu/radeon: add secure api
3706*61046927SAndroid Build Coastguard Worker- radeonsi: add AMD_DEBUG=tmz option
3707*61046927SAndroid Build Coastguard Worker- radeon: add RADEON_CREATE_ENCRYPTED flag
3708*61046927SAndroid Build Coastguard Worker- radeonsi: allocate framebuffer texture as secure when using tmz
3709*61046927SAndroid Build Coastguard Worker- amdgpu: add encrypted slabs support
3710*61046927SAndroid Build Coastguard Worker- radeonsi: force using staging texture when uploading to secure texture
3711*61046927SAndroid Build Coastguard Worker- radeonsi/sdma: implement tmz support
3712*61046927SAndroid Build Coastguard Worker- gallium: PIPE_RESOURCE_FLAG_ENCRYPTED
3713*61046927SAndroid Build Coastguard Worker- radeonsi: add support for PIPE_RESOURCE_FLAG_ENCRYPTED
3714*61046927SAndroid Build Coastguard Worker- amdgpu: use AMDGPU_IB_FLAGS_SECURE when requested
3715*61046927SAndroid Build Coastguard Worker- radeonsi: determine secure flag must be set for gfx IB
3716*61046927SAndroid Build Coastguard Worker- radeonsi: do not use cmask with encrypted texture
3717*61046927SAndroid Build Coastguard Worker- amd/addrlib: fix forgotten char -> enum conversions
3718*61046927SAndroid Build Coastguard Worker- radeonsi: fix inversed arguments in si_test_gds_memory_management
3719*61046927SAndroid Build Coastguard Worker- amdgpu: fix unitialized variable
3720*61046927SAndroid Build Coastguard Worker- radeonsi/sdma: remove useless compare
3721*61046927SAndroid Build Coastguard Worker- radeonsi/drirc: enable zerovram option for 7 Days to Die
3722*61046927SAndroid Build Coastguard Worker- winsys/radeon: do not cast bo->va as void*
3723*61046927SAndroid Build Coastguard Worker- radeonsi: add return value to gfx10_ngg_calculate_subgroup_info
3724*61046927SAndroid Build Coastguard Worker- radeonsi/ngg: try GS multi-cycling mode if default mode failed
3725*61046927SAndroid Build Coastguard Worker- ac/surface: set SCANOUT if surf->is_displayable
3726*61046927SAndroid Build Coastguard Worker- ac/surface: fix epitch when modifying surf_pitch
3727*61046927SAndroid Build Coastguard Worker- ac/llvm: load 1 byte at a time if unaligned on gfx10
3728*61046927SAndroid Build Coastguard Worker- st/mesa: make texture views inherit compressed_data storage
3729*61046927SAndroid Build Coastguard Worker- radeonsi: bump SI_NUM_SHADER_BUFFERS to 32
3730*61046927SAndroid Build Coastguard Worker- st/mesa: do not clear NewDriverState for inactive states
3731*61046927SAndroid Build Coastguard Worker- glsl: reject size1x8 for image variable with floating-point data types
3732*61046927SAndroid Build Coastguard Worker- ac/llvm: remove the -1 hack from ac_atomic_inc_wrap
3733*61046927SAndroid Build Coastguard Worker- glsl: don't expose imageAtomicIncWrap for signed image
3734*61046927SAndroid Build Coastguard Worker- glsl: only allow 32 bits atomic operations on images
3735*61046927SAndroid Build Coastguard Worker- glsl: declare gl_Layer/gl_ViewportIndex/gl_ViewportMask as vs builtins
3736*61046927SAndroid Build Coastguard Worker- st/mesa: set compressed_data to NULL when freed
3737*61046927SAndroid Build Coastguard Worker- bin/symbols-check.py: add --ignore-symbol argument
3738*61046927SAndroid Build Coastguard Worker- ac/llvm: export ac_init_llvm_once in targets
3739*61046927SAndroid Build Coastguard Worker- mesa: rename _mesa_free_errors_data
3740*61046927SAndroid Build Coastguard Worker- mesa: add bool param to _mesa_free_context_data
3741*61046927SAndroid Build Coastguard Worker- mesa/st: release debug_output after destroying the context
3742*61046927SAndroid Build Coastguard Worker- ac/surface: adapt surf_size when modifying surf_pitch
3743*61046927SAndroid Build Coastguard Worker- radeonsi: adjust epitch for PIPE_FORMAT_R8G8_R8B8_UNORM
3744*61046927SAndroid Build Coastguard Worker- radeonsi: extend workaround for KHR-GL45.texture_view.view_classes on gfx9
3745*61046927SAndroid Build Coastguard Worker- ac/llvm: handle static/shared llvm init separately
3746*61046927SAndroid Build Coastguard Worker- mesa/st: introduce PIPE_CAP_NO_CLIP_ON_COPY_TEX
3747*61046927SAndroid Build Coastguard Worker- radeonsi: enable PIPE_CAP_NO_CLIP_ON_COPY_TEX
3748*61046927SAndroid Build Coastguard Worker- ac/llvm: add option to clamp division by zero
3749*61046927SAndroid Build Coastguard Worker- radeonsi,driconf: add clamp_div_by_zero option
3750*61046927SAndroid Build Coastguard Worker- radeonsi: use radeonsi_clamp_div_by_zero for SPECviewperf13, Road Redemption
3751*61046927SAndroid Build Coastguard Worker- glsl: fix per_vertex_accumulator::fields size
3752*61046927SAndroid Build Coastguard Worker- r600/uvd: set dec->bs_ptr = NULL on unmap
3753*61046927SAndroid Build Coastguard Worker- radeon/vcn: set dec->bs_ptr = NULL on unmap
3754*61046927SAndroid Build Coastguard Worker- mesa: fix glUniform* when a struct contains a bindless sampler
3755*61046927SAndroid Build Coastguard Worker
3756*61046927SAndroid Build Coastguard WorkerPierre-Loup A. Griffais (2):
3757*61046927SAndroid Build Coastguard Worker
3758*61046927SAndroid Build Coastguard Worker- radv: fix null descriptor for dynamic buffers
3759*61046927SAndroid Build Coastguard Worker- radv: fix vertex buffer null descriptors
3760*61046927SAndroid Build Coastguard Worker
3761*61046927SAndroid Build Coastguard WorkerQiang Yu (6):
3762*61046927SAndroid Build Coastguard Worker
3763*61046927SAndroid Build Coastguard Worker- radeonsi: remove emacs style config file
3764*61046927SAndroid Build Coastguard Worker- panfrost: don't always build bifrost_compiler
3765*61046927SAndroid Build Coastguard Worker- radeonsi: fix syncobj wait timeout
3766*61046927SAndroid Build Coastguard Worker- radeonsi: fix user fence space when MCBP is enabled
3767*61046927SAndroid Build Coastguard Worker- radeonsi: fix max syncobj wait timeout
3768*61046927SAndroid Build Coastguard Worker- radeonsi: fix user fence GPU address
3769*61046927SAndroid Build Coastguard Worker
3770*61046927SAndroid Build Coastguard WorkerRafael Antognolli (8):
3771*61046927SAndroid Build Coastguard Worker
3772*61046927SAndroid Build Coastguard Worker- intel: Store the aperture size in devinfo.
3773*61046927SAndroid Build Coastguard Worker- intel/isl: Update mocs for DG1
3774*61046927SAndroid Build Coastguard Worker- intel/l3: Return the URB size from devinfo for DG1
3775*61046927SAndroid Build Coastguard Worker- intel/devinfo: Add function to check for DRM_I915_GEM_GET_TILING.
3776*61046927SAndroid Build Coastguard Worker- iris/bufmgr: Do not use map_gtt or use set/get_tiling on DG1
3777*61046927SAndroid Build Coastguard Worker- anv/dg1: Don't use SET_TILING kernel uapi.
3778*61046927SAndroid Build Coastguard Worker- iris: Align last_seqnos to 64 bits.
3779*61046927SAndroid Build Coastguard Worker- anv: Align "used" attribute to 64 bits.
3780*61046927SAndroid Build Coastguard Worker
3781*61046927SAndroid Build Coastguard WorkerRhys Kidd (5):
3782*61046927SAndroid Build Coastguard Worker
3783*61046927SAndroid Build Coastguard Worker- nv50_2d: regenerate envytools-based rnndb headers
3784*61046927SAndroid Build Coastguard Worker- nv50_2d,nvc0_2d: Document SET_PIXELS_FROM_MEMORY_SAFE_OVERLAP from rnndb
3785*61046927SAndroid Build Coastguard Worker- nvc0_2d: Document SET_PIXELS_FROM_MEMORY_CORRAL_SIZE from rnndb
3786*61046927SAndroid Build Coastguard Worker- nvc0: fix macro define for NVE4_COPY()
3787*61046927SAndroid Build Coastguard Worker- nvc0: add documentation for nve4+ (Kepler) COPY class
3788*61046927SAndroid Build Coastguard Worker
3789*61046927SAndroid Build Coastguard WorkerRhys Perry (174):
3790*61046927SAndroid Build Coastguard Worker
3791*61046927SAndroid Build Coastguard Worker- aco: remove use of f-strings
3792*61046927SAndroid Build Coastguard Worker- aco: add message to static_assert
3793*61046927SAndroid Build Coastguard Worker- nir: add missing group_memory_barrier handling
3794*61046927SAndroid Build Coastguard Worker- compiler/spirv: flag nclamp/nmin/nmax as exact
3795*61046927SAndroid Build Coastguard Worker- nir: make fsat return 0.0 with NaN instead of passing it through
3796*61046927SAndroid Build Coastguard Worker- docs: add src/amd/ to sourcetree.html
3797*61046927SAndroid Build Coastguard Worker- docs/envvars: document ACO_DEBUG
3798*61046927SAndroid Build Coastguard Worker- docs/envvars: update RADV_FORCE_FAMILY
3799*61046927SAndroid Build Coastguard Worker- aco: simplify consecutive ordered vmem/lds writes optimization
3800*61046927SAndroid Build Coastguard Worker- aco: fix consecutively written vgprs from vmem instructions
3801*61046927SAndroid Build Coastguard Worker- aco: mark phi definitions as last-seen phi operands
3802*61046927SAndroid Build Coastguard Worker- aco: consider affinities when creating v_mac_f32
3803*61046927SAndroid Build Coastguard Worker- aco: improve phi affinities with p_split_vector
3804*61046927SAndroid Build Coastguard Worker- aco: split operations that use a swap's definition
3805*61046927SAndroid Build Coastguard Worker- aco: fix disassembly with LLVM 11
3806*61046927SAndroid Build Coastguard Worker- nir/opt_if: run opt_peel_loop_initial_if after all other optimizations
3807*61046927SAndroid Build Coastguard Worker- nir/opt_if: use nir_src_as_bool in opt_peel_loop_initial_if helper
3808*61046927SAndroid Build Coastguard Worker- aco: fix typo in insert_waitcnt's kill()
3809*61046927SAndroid Build Coastguard Worker- nir: fix lowering to scratch with boolean access
3810*61046927SAndroid Build Coastguard Worker- aco: fix interaction with 3f branch workaround and p_constaddr
3811*61046927SAndroid Build Coastguard Worker- aco: consider SDWA during value numbering
3812*61046927SAndroid Build Coastguard Worker- aco: check instruction format before waiting for a previous SMEM store
3813*61046927SAndroid Build Coastguard Worker- aco: preserve more fields when combining additions into SMEM
3814*61046927SAndroid Build Coastguard Worker- aco: don't reorder barriers in the scheduler
3815*61046927SAndroid Build Coastguard Worker- aco: fix 64-bit shared_atomic_exchange
3816*61046927SAndroid Build Coastguard Worker- docs: add missing "shader\_" in VK_KHR_shader_subgroup_extended_types
3817*61046927SAndroid Build Coastguard Worker- radv: set keep_statistic_info with RADV_DEBUG=shaderstats
3818*61046927SAndroid Build Coastguard Worker- ac/gpu_info, radv: set max_wave64_per_simd to 20 on GFX10
3819*61046927SAndroid Build Coastguard Worker- aco: use v_xor3_b32
3820*61046927SAndroid Build Coastguard Worker- aco: validate instructions reading/writing upper halves/bytes
3821*61046927SAndroid Build Coastguard Worker- aco: p_extract_vector in 64-bit u2f16/i2f16
3822*61046927SAndroid Build Coastguard Worker- aco: allow reading/writing upper halves/bytes when possible
3823*61046927SAndroid Build Coastguard Worker- aco: prefer 4-byte aligned definitions
3824*61046927SAndroid Build Coastguard Worker- aco: add Info::{operand_size,definition_size}
3825*61046927SAndroid Build Coastguard Worker- aco: use \Info::definition_size instead of definition's regclass
3826*61046927SAndroid Build Coastguard Worker- aco: fix moving sub-dword values out of a register for a fixed definition
3827*61046927SAndroid Build Coastguard Worker- aco: use num_opcodes instead of last_opcode
3828*61046927SAndroid Build Coastguard Worker- aco: improve code for f2{i,u}{8,16}
3829*61046927SAndroid Build Coastguard Worker- aco: use p_as_uniform in emit_vop1_instruction
3830*61046927SAndroid Build Coastguard Worker- aco: add and set precise flag
3831*61046927SAndroid Build Coastguard Worker- aco: create mads when signed zeros should be preserved
3832*61046927SAndroid Build Coastguard Worker- aco: try to use fma instead of mad when denormals are enabled
3833*61046927SAndroid Build Coastguard Worker- aco: create 16-bit mad/fma
3834*61046927SAndroid Build Coastguard Worker- aco: update comment about preserving fp16/fp64 denormals
3835*61046927SAndroid Build Coastguard Worker- aco: create 16-bit input and output modifiers
3836*61046927SAndroid Build Coastguard Worker- aco: improve sub-dword check for sgpr/constant propagation
3837*61046927SAndroid Build Coastguard Worker- aco: fix half_pi constant for 16-bit fsin/fcos
3838*61046927SAndroid Build Coastguard Worker- aco: use 32-bit inline constants for 16-bit integer instructions
3839*61046927SAndroid Build Coastguard Worker- aco: improve 8/16-bit constants
3840*61046927SAndroid Build Coastguard Worker- aco: copy-propagate constants through p_extract_vector/p_split_vector
3841*61046927SAndroid Build Coastguard Worker- aco: optimize 16-bit and 64-bit float comparisons
3842*61046927SAndroid Build Coastguard Worker- aco: validate sub-dword pseudo instructions
3843*61046927SAndroid Build Coastguard Worker- aco: add more opcodes to can_swap_operands
3844*61046927SAndroid Build Coastguard Worker- aco: allow GFX9 partial writes with instructions which use opsel
3845*61046927SAndroid Build Coastguard Worker- aco: improve check for moving temporaries out of fixed definitions
3846*61046927SAndroid Build Coastguard Worker- aco: fix encoding of certain s_setreg_imm32_b32 instructions
3847*61046927SAndroid Build Coastguard Worker- aco: fix validation error from vgpr spill/restore code
3848*61046927SAndroid Build Coastguard Worker- aco: fix sub-dword opsel/sdwa checks
3849*61046927SAndroid Build Coastguard Worker- aco: fix validation of opsel when set for the definition
3850*61046927SAndroid Build Coastguard Worker- aco: shrink ssa_info
3851*61046927SAndroid Build Coastguard Worker- aco: make ssa_info::label 64-bit
3852*61046927SAndroid Build Coastguard Worker- aco: shrink mad_info
3853*61046927SAndroid Build Coastguard Worker- aco: fix edge check with sub-dword temporaries
3854*61046927SAndroid Build Coastguard Worker- aco: use the same regclass as the definition for undef phi operands
3855*61046927SAndroid Build Coastguard Worker- radv: add new drirc option radv_no_dynamic_bounds
3856*61046927SAndroid Build Coastguard Worker- radv: enable radv_no_dynamic_bounds for Path of Exile
3857*61046927SAndroid Build Coastguard Worker- radv: enable radv_no_dynamic_bounds for more Path of Exile executables
3858*61046927SAndroid Build Coastguard Worker- nir: slight correction to cube_face_coord constant folding
3859*61046927SAndroid Build Coastguard Worker- spirv: set variables to restrict by default
3860*61046927SAndroid Build Coastguard Worker- radv: fix image variable types in meta shaders
3861*61046927SAndroid Build Coastguard Worker- aco: only use SMEM if we can prove it's safe
3862*61046927SAndroid Build Coastguard Worker- aco: allow SMEM for some sub-dword accesses
3863*61046927SAndroid Build Coastguard Worker- radv/aco,aco: allow SMEM SSBO loads on GFX6/7
3864*61046927SAndroid Build Coastguard Worker- aco: fix copy+paste error in split_buffer_store
3865*61046927SAndroid Build Coastguard Worker- aco: don't store byte-aligned short stores
3866*61046927SAndroid Build Coastguard Worker- aco: add missing bld.scc() in byte_align_scalar()
3867*61046927SAndroid Build Coastguard Worker- aco: don't create byte-aligned short loads
3868*61046927SAndroid Build Coastguard Worker- aco: fix when sub-dword create_vector operand cannot be placed perfectly
3869*61046927SAndroid Build Coastguard Worker- aco: improve vectorization of 8/16-bit loads/stores
3870*61046927SAndroid Build Coastguard Worker- aco: ignore blocked registers when checking edges in get_reg_impl()
3871*61046927SAndroid Build Coastguard Worker- aco: remove outdated assert in handle_operands()
3872*61046927SAndroid Build Coastguard Worker- radv: enable zerovram for Quantic Dream games
3873*61046927SAndroid Build Coastguard Worker- aco: use VOP2 version of v_mbcnt_hi_u32_b32 on GFX6/7
3874*61046927SAndroid Build Coastguard Worker- aco: rework boolean phi pass
3875*61046927SAndroid Build Coastguard Worker- aco: create better code for boolean phis with constant operands
3876*61046927SAndroid Build Coastguard Worker- aco: optimize boolean phis with uniform selections
3877*61046927SAndroid Build Coastguard Worker- aco: don't create phis with undef operands in the boolean phi pass
3878*61046927SAndroid Build Coastguard Worker- aco: read 0 from inactive lanes when using dpp
3879*61046927SAndroid Build Coastguard Worker- aco: optimize some masked swizzles to DPP
3880*61046927SAndroid Build Coastguard Worker- aco: implement <32-bit masked_swizzle_amd
3881*61046927SAndroid Build Coastguard Worker- nir/lower_subgroups: pass options struct to lower_shuffle
3882*61046927SAndroid Build Coastguard Worker- nir/lower_subgroups: add lower_shuffle_to_swizzle_amd
3883*61046927SAndroid Build Coastguard Worker- radv: use lower_shuffle_to_swizzle_amd
3884*61046927SAndroid Build Coastguard Worker- aco: add 32-bit integer addition to can_swap_operands
3885*61046927SAndroid Build Coastguard Worker- aco: fix underestimated pressure in spiller when a phi has a killed def
3886*61046927SAndroid Build Coastguard Worker- aco: rewrite graph coloring in spiller
3887*61046927SAndroid Build Coastguard Worker- aco: use unordered_set for spill id interferences
3888*61046927SAndroid Build Coastguard Worker- aco: add add_interference() helper
3889*61046927SAndroid Build Coastguard Worker- aco: use s_round_mode/s_denorm_mode
3890*61046927SAndroid Build Coastguard Worker- aco: flush denormals before fp16 fabs/fneg if needed
3891*61046927SAndroid Build Coastguard Worker- aco: fix nir_op_f2f16_rtne with non-default rounding modes
3892*61046927SAndroid Build Coastguard Worker- aco: set tcs_in_out_eq=false if float controls of VS and TCS stages differ
3893*61046927SAndroid Build Coastguard Worker- radv: enable more float_controls features
3894*61046927SAndroid Build Coastguard Worker- aco: properly recognize that s_waitcnt mitigates VMEMtoScalarWriteHazard
3895*61046927SAndroid Build Coastguard Worker- aco: use s_waitcnt_depctr to mitigate VMEMtoScalarWriteHazard
3896*61046927SAndroid Build Coastguard Worker- spirv: don't split memory barriers
3897*61046927SAndroid Build Coastguard Worker- nir/lower_int64: lower 64-bit amul
3898*61046927SAndroid Build Coastguard Worker- aco: always set FI on GFX10
3899*61046927SAndroid Build Coastguard Worker- radv: replace discard with demote for Quantic Dream games
3900*61046927SAndroid Build Coastguard Worker- aco: implement b2i8/b2i16
3901*61046927SAndroid Build Coastguard Worker- aco: be more careful combining additions that could wrap into loads/stores
3902*61046927SAndroid Build Coastguard Worker- aco: allow overflow for some SMEM instructions
3903*61046927SAndroid Build Coastguard Worker- aco: add NUW flag
3904*61046927SAndroid Build Coastguard Worker- nir: add nir_unsigned_upper_bound and nir_addition_might_overflow
3905*61046927SAndroid Build Coastguard Worker- aco: use nir_addition_might_overflow to combine additions into SMEM
3906*61046927SAndroid Build Coastguard Worker- aco: move some setup code into helpers
3907*61046927SAndroid Build Coastguard Worker- aco: make validate() usable in tests
3908*61046927SAndroid Build Coastguard Worker- aco: print ACO IR before scheduling instead of after
3909*61046927SAndroid Build Coastguard Worker- radv: fix invalid conversion warnings in vk_format.h
3910*61046927SAndroid Build Coastguard Worker- aco: fix copy of uninitialized boolean
3911*61046927SAndroid Build Coastguard Worker- aco: fix includes in aco_ir.cpp
3912*61046927SAndroid Build Coastguard Worker- aco: add missing add_to_hazard_query
3913*61046927SAndroid Build Coastguard Worker- aco: rework barriers and replace can_reorder
3914*61046927SAndroid Build Coastguard Worker- radv/aco,aco: use scoped barriers
3915*61046927SAndroid Build Coastguard Worker- aco: consider intrinsic access in visit_{load,store}_image
3916*61046927SAndroid Build Coastguard Worker- nir,radv/aco: add and use pass to lower make available/visible barriers
3917*61046927SAndroid Build Coastguard Worker- aco: enable value numbering of s_buffer_load_*
3918*61046927SAndroid Build Coastguard Worker- aco: use storage_scratch
3919*61046927SAndroid Build Coastguard Worker- aco: improve sync_info for TCS output stores
3920*61046927SAndroid Build Coastguard Worker- aco: improve workgroup-scope and lower vmem/smem barriers
3921*61046927SAndroid Build Coastguard Worker- aco: create acq+rel barriers instead of acq/rel
3922*61046927SAndroid Build Coastguard Worker- nir/load_store_vectorize: fix indentation
3923*61046927SAndroid Build Coastguard Worker- ac/nir: implement scoped_barrier
3924*61046927SAndroid Build Coastguard Worker- radv: use scoped barriers
3925*61046927SAndroid Build Coastguard Worker- aco: remove isel for GLSL-style barriers
3926*61046927SAndroid Build Coastguard Worker- aco: add framework for unit testing
3927*61046927SAndroid Build Coastguard Worker- aco: add a few tests for the assembler and optimizer
3928*61046927SAndroid Build Coastguard Worker- aco: add framework for testing isel and integration tests
3929*61046927SAndroid Build Coastguard Worker- ci: enable ACO tests
3930*61046927SAndroid Build Coastguard Worker- aco/tests: add tests for sub-dword swaps
3931*61046927SAndroid Build Coastguard Worker- aco: optimize swizzled SALU 8/16-bit conversions
3932*61046927SAndroid Build Coastguard Worker- aco: fix waitcnt insertion on GFX10.3
3933*61046927SAndroid Build Coastguard Worker- aco: don't create v_mad_f32 on GFX10.3
3934*61046927SAndroid Build Coastguard Worker- aco: update bug workarounds for GFX10_3
3935*61046927SAndroid Build Coastguard Worker- aco: fix max_waves_per_simd on Polaris, VegaM and GFX10.3
3936*61046927SAndroid Build Coastguard Worker- aco: update vgpr_alloc_granule for GFX10.3
3937*61046927SAndroid Build Coastguard Worker- aco: implement subgroup shader_clock on GFX10.3
3938*61046927SAndroid Build Coastguard Worker- aco: update aco_opcodes.py for GFX10.3
3939*61046927SAndroid Build Coastguard Worker- aco: disable SMEM stores on GFX10.3
3940*61046927SAndroid Build Coastguard Worker- aco: replace MADs in isel with FMA on GFX10.3
3941*61046927SAndroid Build Coastguard Worker- spirv: set ACCESS_COHERENT for ssbo/global/image atomic load/store
3942*61046927SAndroid Build Coastguard Worker- radv/aco: enable VK_KHR_memory_model
3943*61046927SAndroid Build Coastguard Worker- ac/nir: consider an image load/store intrinsic's access
3944*61046927SAndroid Build Coastguard Worker- ac/nir: fix coherent global loads/stores
3945*61046927SAndroid Build Coastguard Worker- radv/llvm: enable VK_KHR_memory_model
3946*61046927SAndroid Build Coastguard Worker- aco: fix C++11/C++14 compilation
3947*61046927SAndroid Build Coastguard Worker- aco: set constant_data_offset correctly in the case of merged shaders
3948*61046927SAndroid Build Coastguard Worker- aco: don't move memory accesses to before control barriers
3949*61046927SAndroid Build Coastguard Worker- aco: fix non-rtz pack_half_2x16
3950*61046927SAndroid Build Coastguard Worker- aco: consider branch definitions in spiller
3951*61046927SAndroid Build Coastguard Worker- aco: don't consider the first partial spill if it's the wrong type
3952*61046927SAndroid Build Coastguard Worker- aco: don't fix break condition for break+discard to exec
3953*61046927SAndroid Build Coastguard Worker- aco: fix regclass checks when fixing to vcc/exec with Builder
3954*61046927SAndroid Build Coastguard Worker- aco: fix spills_entry heuristic for branch blocks in init_live_in_vars()
3955*61046927SAndroid Build Coastguard Worker- aco: keep loop live-through variables spilled
3956*61046927SAndroid Build Coastguard Worker- aco: reserve 2 sgprs for each branch
3957*61046927SAndroid Build Coastguard Worker- aco: create long jumps
3958*61046927SAndroid Build Coastguard Worker- aco: fix byte_align_scalar for 3 dword vectors
3959*61046927SAndroid Build Coastguard Worker- aco: fix one-off error in Operand(uint16_t)
3960*61046927SAndroid Build Coastguard Worker- nir/opt_if: fix opt_if_merge when destination branch has a jump
3961*61046927SAndroid Build Coastguard Worker- aco: fix v_writelane_b32 with two sgprs
3962*61046927SAndroid Build Coastguard Worker- aco: don't apply constant to SDWA on GFX8
3963*61046927SAndroid Build Coastguard Worker- radv: initialize with expanded cmask if the destination layout needs it
3964*61046927SAndroid Build Coastguard Worker- radv,aco: fix reading primitive ID in FS after TES
3965*61046927SAndroid Build Coastguard Worker
3966*61046927SAndroid Build Coastguard WorkerRob Clark (265):
3967*61046927SAndroid Build Coastguard Worker
3968*61046927SAndroid Build Coastguard Worker- util/simple_mtx: add assert_locked()
3969*61046927SAndroid Build Coastguard Worker- freedreno: add screen lock wrappers
3970*61046927SAndroid Build Coastguard Worker- freedreno: switch to simple_mtx
3971*61046927SAndroid Build Coastguard Worker- freedreno: fix buffer import
3972*61046927SAndroid Build Coastguard Worker- gallium: extract out logicop helper
3973*61046927SAndroid Build Coastguard Worker- freedreno/drm: drop atomic refcnts
3974*61046927SAndroid Build Coastguard Worker- freedreno/drm: inline the things
3975*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: small query cleanup
3976*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: avoid unnecessary clearing VS DP state
3977*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: move const state to single stateobj
3978*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: move scissor state to stateobj
3979*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: limit PROG_FB_RAST state emit
3980*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: limit LRZ state emit
3981*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: move blend-color to stateobj
3982*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: combine sample mask into blend state
3983*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: skip unnecessary MRT blend state
3984*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: add OUT_PKT()
3985*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: convert draw packet to OUT_PKT()
3986*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: split out const emit
3987*61046927SAndroid Build Coastguard Worker- freedreno/ir3: inline const emit
3988*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: convert const emit to OUT_PKT()
3989*61046927SAndroid Build Coastguard Worker- freedreno: scissor vs disabled scissor micro-opt
3990*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: more OUT_REG()
3991*61046927SAndroid Build Coastguard Worker- freedreno: sync registers with envytools
3992*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: don't set SP_FS_CTRL_REG0.VARYING for fragcoord
3993*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: fix LRZ hang
3994*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: add some more formats
3995*61046927SAndroid Build Coastguard Worker- freedreno: we don't need aligned vbo's
3996*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: compressed blit fixes
3997*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: enable tiled compressed textures
3998*61046927SAndroid Build Coastguard Worker- freedreno/gmem: don't assume scissor opt when estimating # of bins
3999*61046927SAndroid Build Coastguard Worker- freedreno: initialize max_scissor
4000*61046927SAndroid Build Coastguard Worker- freedreno/gmem: add div_align() helper
4001*61046927SAndroid Build Coastguard Worker- freedreno/gmem: add helper to dump GMEM layout
4002*61046927SAndroid Build Coastguard Worker- freedreno: add gmemtool
4003*61046927SAndroid Build Coastguard Worker- freedreno/gmem: relax alignment on a6xx
4004*61046927SAndroid Build Coastguard Worker- freedreno/gmem: rework gmem layout algo
4005*61046927SAndroid Build Coastguard Worker- freedreno/ir3: don't allow negative const_offset
4006*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix indirect cb0 load_ubo lowering
4007*61046927SAndroid Build Coastguard Worker- freedreno/ir3: limit # of tex prefetch by shader size
4008*61046927SAndroid Build Coastguard Worker- freedreno/ir3/postsched: reset sfu_delay on sync
4009*61046927SAndroid Build Coastguard Worker- freedreno/ir3/postsched: try to avoid (sy) syncs
4010*61046927SAndroid Build Coastguard Worker- freedreno/ir3/sched: avoid scheduling outputs
4011*61046927SAndroid Build Coastguard Worker- freedreno/ir3/sched: try to avoid syncs
4012*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: fix max-scissor opt
4013*61046927SAndroid Build Coastguard Worker- freedreno/ir3: use const_index accessors
4014*61046927SAndroid Build Coastguard Worker- nir: fix indices for ir3 ssbo_atomic intrinsics
4015*61046927SAndroid Build Coastguard Worker- nir: add helper to copy const_index[]
4016*61046927SAndroid Build Coastguard Worker- nir: add pass to lower disjoint wrmask's
4017*61046927SAndroid Build Coastguard Worker- freedreno/ir3: use lower_wrmasks pass
4018*61046927SAndroid Build Coastguard Worker- freedreno/fdperf: add dependency on generated headers
4019*61046927SAndroid Build Coastguard Worker- freedreno/drm: don't pass thru 'DUMP' flag on older kernels
4020*61046927SAndroid Build Coastguard Worker- freedreno/drm: handle ancient kernels
4021*61046927SAndroid Build Coastguard Worker- freedreno/ir3: remove Sethi-Ullman numbering pass
4022*61046927SAndroid Build Coastguard Worker- freedreno/ir3: juggle around ir3_debug_print()
4023*61046927SAndroid Build Coastguard Worker- freedreno/ir3/dce: report progress
4024*61046927SAndroid Build Coastguard Worker- freedreno/cf: report progress
4025*61046927SAndroid Build Coastguard Worker- freedreno/ir3/cp: report progress
4026*61046927SAndroid Build Coastguard Worker- freedreno/ir3/deps: report progress
4027*61046927SAndroid Build Coastguard Worker- freedreno/ir3/group: report progress
4028*61046927SAndroid Build Coastguard Worker- freedreno/ir3/legalize: report progress
4029*61046927SAndroid Build Coastguard Worker- freedreno/ir3/postsched: report progress
4030*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add IR3_PASS() macro
4031*61046927SAndroid Build Coastguard Worker- freedreno/ir3: move where we preserve binning pass inputs
4032*61046927SAndroid Build Coastguard Worker- freedreno/ir3: be iterative
4033*61046927SAndroid Build Coastguard Worker- freedreno/ir3: make foreach_src declare cursor ptr
4034*61046927SAndroid Build Coastguard Worker- freedreno/ir3: make foreach_ssa_src declar cursor ptr
4035*61046927SAndroid Build Coastguard Worker- freedreno/ir3: make input/output iterators declare cursor ptr
4036*61046927SAndroid Build Coastguard Worker- freedreno/ir3/group: fix for half-regs
4037*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix mismatched flags on split
4038*61046927SAndroid Build Coastguard Worker- freedreno/ir3/cf: handle multiple cov's properly
4039*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix immed type in create_addr0()
4040*61046927SAndroid Build Coastguard Worker- freedreno/ir3/print: print cat2 condition
4041*61046927SAndroid Build Coastguard Worker- freedreno/ir3/cp: fix cmps folding
4042*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix mismatched wrmask for overlapping VS inputs
4043*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add simple validate pass
4044*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add helpers to deal with src/dst types
4045*61046927SAndroid Build Coastguard Worker- freedreno/ir3/validate: add checking for types and opcodes
4046*61046927SAndroid Build Coastguard Worker- freedreno/drm: disallow exported buffers in bo cache
4047*61046927SAndroid Build Coastguard Worker- freedreno: add batch debugging
4048*61046927SAndroid Build Coastguard Worker- freedreno: clear last_fence after resource tracking
4049*61046927SAndroid Build Coastguard Worker- freedreno: handle PIPE_TRANSFER_MAP_DIRECTLY
4050*61046927SAndroid Build Coastguard Worker- freedreno/gmem: make noscis debug actually do something on a6xx
4051*61046927SAndroid Build Coastguard Worker- freedreno/gmemtool: make GMEM alignment per-gen
4052*61046927SAndroid Build Coastguard Worker- freedreno/gmemtool: add a405
4053*61046927SAndroid Build Coastguard Worker- freedreno/gmemtool: add verbose mode
4054*61046927SAndroid Build Coastguard Worker- freedreno/gmem: add some asserts
4055*61046927SAndroid Build Coastguard Worker- freedreno/gmem: fix nbins_x/y mismatch
4056*61046927SAndroid Build Coastguard Worker- freedreno/gmem: split out helper to calc # of bins
4057*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: LRZ fix for alpha-test
4058*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: document LRZ flag buffer
4059*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: fix vsc assert
4060*61046927SAndroid Build Coastguard Worker- nir: get_base_type() should return enum type
4061*61046927SAndroid Build Coastguard Worker- nir: extract out convert_to_bitsize() helper
4062*61046927SAndroid Build Coastguard Worker- nir/builder: add bitsize conversion helpers
4063*61046927SAndroid Build Coastguard Worker- nir/lower_tex: fixes for fp16 yuv lowering
4064*61046927SAndroid Build Coastguard Worker- freedreno/ir3: split kill from no_earlyz
4065*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: sync registers from envytools
4066*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: update depth-plane control regs
4067*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: re-work LRZ state tracking
4068*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: add early-lrz-late-z mode
4069*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: also consider alpha-test for ztest-mode
4070*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: more early-z
4071*61046927SAndroid Build Coastguard Worker- freedreno/computerator: fix missing dependency on generated header
4072*61046927SAndroid Build Coastguard Worker- nir/print: print tex dest type
4073*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add debug code to print conflicting half-regs
4074*61046927SAndroid Build Coastguard Worker- freedreno/ir3: respect tex prefetch limits
4075*61046927SAndroid Build Coastguard Worker- freedreno/ir3: remove RA "q-values" optimization
4076*61046927SAndroid Build Coastguard Worker- freedreno/ir3: limit pre-fetched tex dest
4077*61046927SAndroid Build Coastguard Worker- freedreno/ir3: unify shader create/delete paths
4078*61046927SAndroid Build Coastguard Worker- freedreno/ir3: move the libdrm dependency out of shared code
4079*61046927SAndroid Build Coastguard Worker- turnip: drop linking libfreedreno_drm
4080*61046927SAndroid Build Coastguard Worker- freedreno/ir3: don't rely on intr->num_components
4081*61046927SAndroid Build Coastguard Worker- radv: don't set num_components for non-vectorized intrinsics
4082*61046927SAndroid Build Coastguard Worker- nir/builder: don't set intr->num_components
4083*61046927SAndroid Build Coastguard Worker- nir/lower-atomics-to-ssbo: don't set num_components
4084*61046927SAndroid Build Coastguard Worker- spriv: don't set num_components for non-vectorised intrinsics
4085*61046927SAndroid Build Coastguard Worker- v3d: don't use intr->num_components for non-vectorized intrinsics
4086*61046927SAndroid Build Coastguard Worker- nir/validate: validate intr->num_components
4087*61046927SAndroid Build Coastguard Worker- freedreno/log-parser: fix compute times
4088*61046927SAndroid Build Coastguard Worker- freedreno/sched: reset delay counters at start of block
4089*61046927SAndroid Build Coastguard Worker- freedreno/ir3/validate: also check instr->address
4090*61046927SAndroid Build Coastguard Worker- freedreno/ir3/cp: properly handle already-folded RELATIV
4091*61046927SAndroid Build Coastguard Worker- freedreno: splitup emit_string_marker
4092*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: emit shader names in debug builds
4093*61046927SAndroid Build Coastguard Worker- freedreno/ir3/legalize: don't allow (nopN) if (rptN)
4094*61046927SAndroid Build Coastguard Worker- freedreno/ir3/print: print (r) flag
4095*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add test for delay slot calculation
4096*61046927SAndroid Build Coastguard Worker- freedreno/ir3/delay: calculate delay properly for (rptN)'d instructions
4097*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add helpers to move instructions
4098*61046927SAndroid Build Coastguard Worker- freedreno/ir3: delay test support for vectorish instructions
4099*61046927SAndroid Build Coastguard Worker- freedreno/ir3/cp: extract valid_flags
4100*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add post-scheduler cp pass
4101*61046927SAndroid Build Coastguard Worker- freedreno/ir3: convert regmask_t to struct
4102*61046927SAndroid Build Coastguard Worker- freedreno/ir3: move mergedreg state out of reg
4103*61046927SAndroid Build Coastguard Worker- freedreno/ir3: decouple regset from gpu gen
4104*61046927SAndroid Build Coastguard Worker- freedreno/ir3: pass variant to postsched
4105*61046927SAndroid Build Coastguard Worker- freedreno/ir3: re-work assembler API
4106*61046927SAndroid Build Coastguard Worker- freedreno/ir3: make mergedregs a property of the variant
4107*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: set .MERGEREGS based on variant
4108*61046927SAndroid Build Coastguard Worker- turnip: set .MERGEDREGS based on variant
4109*61046927SAndroid Build Coastguard Worker- freedreno/computerator: MERGEDREGS update
4110*61046927SAndroid Build Coastguard Worker- freedreno/ir3: update obsolete comment
4111*61046927SAndroid Build Coastguard Worker- spirv: atomic_counter_read_deref is not vectorized
4112*61046927SAndroid Build Coastguard Worker- spirv: drop some dead code
4113*61046927SAndroid Build Coastguard Worker- glsl_to_nir: fix is_helper_invocation
4114*61046927SAndroid Build Coastguard Worker- glsl_to_nir: fix shader_clock
4115*61046927SAndroid Build Coastguard Worker- glsl_to_nir: fix vote_any/vote_all
4116*61046927SAndroid Build Coastguard Worker- freedreno/ir3: refactor out helper to compile shader from asm
4117*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add accessor for const_state
4118*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: defer userconst cmdstream size calculation
4119*61046927SAndroid Build Coastguard Worker- freedreno/ir3: move ubo_state into const_state
4120*61046927SAndroid Build Coastguard Worker- freedreno/ir3: drop shader->num_ubos
4121*61046927SAndroid Build Coastguard Worker- freedreno/ir3: constify shader key
4122*61046927SAndroid Build Coastguard Worker- freedreno/ir3: pass variant to ir3_create()
4123*61046927SAndroid Build Coastguard Worker- freedreno/ir3: convert over to ralloc
4124*61046927SAndroid Build Coastguard Worker- freedreno/ir3: move num_reserved_user_consts out of const_state
4125*61046927SAndroid Build Coastguard Worker- freedreno/ir3: un-embed const_state
4126*61046927SAndroid Build Coastguard Worker- freedreno/ir3: move const_state back to variant
4127*61046927SAndroid Build Coastguard Worker- freedreno/ir3: move output_loc to variant
4128*61046927SAndroid Build Coastguard Worker- freedreno/ir3: split out ubo info from range
4129*61046927SAndroid Build Coastguard Worker- freedreno/ir3: splitup get_existing_range()
4130*61046927SAndroid Build Coastguard Worker- freedreno/ir3: split ubo analysis/lowering passes
4131*61046927SAndroid Build Coastguard Worker- ci: remove some freedreno a6xx skips
4132*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add helper to determine point-coord inputs
4133*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: de-duplicate vinterp/vpsrepl state building
4134*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: use point-coord helper
4135*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: use point-coord helper
4136*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: use point-coord helper
4137*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: use point-coord helper
4138*61046927SAndroid Build Coastguard Worker- freedreno: convert builtin blit VS prog to ureg builder
4139*61046927SAndroid Build Coastguard Worker- freedreno/ir3: switch PIPE_CAP_TGSI_TEXCOORD
4140*61046927SAndroid Build Coastguard Worker- freedreno: make foreach_bit() declare it's cursor
4141*61046927SAndroid Build Coastguard Worker- freedreno: split out batch draw tracking helper
4142*61046927SAndroid Build Coastguard Worker- freedreno: split out batch clear tracking helper
4143*61046927SAndroid Build Coastguard Worker- freedreno: handle batch flush in resource tracking
4144*61046927SAndroid Build Coastguard Worker- freedreno/ir3/ra: fix pre-color edge case
4145*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add ir3_finalize_nir()
4146*61046927SAndroid Build Coastguard Worker- freedreno/ir3: move finalize_nir to pscreen hook
4147*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add ir3_compiler_destroy()
4148*61046927SAndroid Build Coastguard Worker- freedreno/ir3: shuffle some variant fields
4149*61046927SAndroid Build Coastguard Worker- freedreno/a6xx+ir3: stop generating pointless binning shaders
4150*61046927SAndroid Build Coastguard Worker- freedreno/ir3: build binning variant at same time as draw variant
4151*61046927SAndroid Build Coastguard Worker- freedreno/ir3: disk-cache support
4152*61046927SAndroid Build Coastguard Worker- freedreno/ir3: move nir finalization to after cache miss
4153*61046927SAndroid Build Coastguard Worker- freedreno/fdperf: fix print of base address
4154*61046927SAndroid Build Coastguard Worker- freedreno/fdperf: better compatible string matching
4155*61046927SAndroid Build Coastguard Worker- freedreno/fdperf: prefer render node
4156*61046927SAndroid Build Coastguard Worker- gitlab-ci: reduce a630 runner load
4157*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add missing VS driver params
4158*61046927SAndroid Build Coastguard Worker- freedreno/ir3: make compile fails more visible
4159*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: bail instead of crash for compile fails
4160*61046927SAndroid Build Coastguard Worker- freedreno/ir3/ra: be better at failing
4161*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: don't enable early-z/lrz if no z-test
4162*61046927SAndroid Build Coastguard Worker- freedreno/ir3: DCE unused arrays
4163*61046927SAndroid Build Coastguard Worker- driconf: allowlist/denylist
4164*61046927SAndroid Build Coastguard Worker- gitlab-ci: re-enable all a630 jobs
4165*61046927SAndroid Build Coastguard Worker- freedreno: small comment re-word
4166*61046927SAndroid Build Coastguard Worker- freedreno: whitespace fix
4167*61046927SAndroid Build Coastguard Worker- freedreno/ir3/parser: half-precision relative regs
4168*61046927SAndroid Build Coastguard Worker- freedreno/ir3: set array precision on creation
4169*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix half-reg array stores
4170*61046927SAndroid Build Coastguard Worker- freedreno/ir3/ra: debug msgs tweak
4171*61046927SAndroid Build Coastguard Worker- freedreno/ir3/ra: assign vreg names to all array elements
4172*61046927SAndroid Build Coastguard Worker- freedreno/ir3/ra: fix array conflicts for split/merged
4173*61046927SAndroid Build Coastguard Worker- freedreno: sync registers from envytools
4174*61046927SAndroid Build Coastguard Worker- freedreno: make gen_header.py check parent directory
4175*61046927SAndroid Build Coastguard Worker- freedreno: slurp in rnndb
4176*61046927SAndroid Build Coastguard Worker- freedreno: slurp in rnn
4177*61046927SAndroid Build Coastguard Worker- freedreno: slurp in decode tools
4178*61046927SAndroid Build Coastguard Worker- freedreno: slurp in afuc
4179*61046927SAndroid Build Coastguard Worker- freedreno/rnn: warnings cleanup
4180*61046927SAndroid Build Coastguard Worker- freedreno/decode: warnings cleanup
4181*61046927SAndroid Build Coastguard Worker- freedreno/afuc: warnings cleanup
4182*61046927SAndroid Build Coastguard Worker- freedreno: add CI for envytools tools
4183*61046927SAndroid Build Coastguard Worker- freedreno/ir3: split out regmask
4184*61046927SAndroid Build Coastguard Worker- freedreno: drop shader_t
4185*61046927SAndroid Build Coastguard Worker- freedreno: deduplicate a3xx+ disasm
4186*61046927SAndroid Build Coastguard Worker- freedreno: move a2xx disasm out of gallium
4187*61046927SAndroid Build Coastguard Worker- freedreno: deduplicate a2xx disasm
4188*61046927SAndroid Build Coastguard Worker- freedreno/ci: add a2xx trace to CI job
4189*61046927SAndroid Build Coastguard Worker- freedreno/tools: check rnn parse status
4190*61046927SAndroid Build Coastguard Worker- freedreno/rnn: split out helper to find files
4191*61046927SAndroid Build Coastguard Worker- freedreno/rnn: add error helper
4192*61046927SAndroid Build Coastguard Worker- freedreno/rnn: rename schema file
4193*61046927SAndroid Build Coastguard Worker- freedreno/rnn: update schema for 'pos'
4194*61046927SAndroid Build Coastguard Worker- freedreno/rnn: add relaxed boolean type
4195*61046927SAndroid Build Coastguard Worker- freedreno/rnn: add high/low/pos to registers
4196*61046927SAndroid Build Coastguard Worker- freedreno/rnn: add radix/align
4197*61046927SAndroid Build Coastguard Worker- freedreno/rnn: relax Hexadecimal to HexOrNumber
4198*61046927SAndroid Build Coastguard Worker- freedreno/rnn: add variants/varset to domain
4199*61046927SAndroid Build Coastguard Worker- freedreno/registers/a2xx: fix validation error
4200*61046927SAndroid Build Coastguard Worker- freedreno/registers/a4xx: fix validation error
4201*61046927SAndroid Build Coastguard Worker- freedreno/registers/adreno_pm4: fix validation errors
4202*61046927SAndroid Build Coastguard Worker- freedreno/rnn: describe copyright element in schema
4203*61046927SAndroid Build Coastguard Worker- freedreno/rnn: add "addvariant" to schema
4204*61046927SAndroid Build Coastguard Worker- freedreno/rnn: allow name to be optional in arrays
4205*61046927SAndroid Build Coastguard Worker- freedreno/rnn: fix use-group
4206*61046927SAndroid Build Coastguard Worker- freedreno/registers/mdp5: fix validation error
4207*61046927SAndroid Build Coastguard Worker- freedreno/rnn: schema updates for dynamic/irregular offsets
4208*61046927SAndroid Build Coastguard Worker- freedreno/rnn: add schema validation
4209*61046927SAndroid Build Coastguard Worker- freedreno/rnn: headergen2 warnings cleanup
4210*61046927SAndroid Build Coastguard Worker- freedreno/decode: cffdec warnings cleanup
4211*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add missing track_ubo_use()
4212*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: don't emit a bogus size for empty cb slots
4213*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: fixup draw state earlier
4214*61046927SAndroid Build Coastguard Worker- freedreno/rnn: also look for .xml.gz
4215*61046927SAndroid Build Coastguard Worker- freedreno/rnn: rework RNN_DEF_PATH construction
4216*61046927SAndroid Build Coastguard Worker- freedreno/registers: add .gitignore
4217*61046927SAndroid Build Coastguard Worker- freedreno/registers: split header build into subdirs
4218*61046927SAndroid Build Coastguard Worker- freedreno/registers: install gzip'd register database
4219*61046927SAndroid Build Coastguard Worker- freedreno/decode: move dependencies up a level
4220*61046927SAndroid Build Coastguard Worker- freedreno: allow fence_fd fences to be recycled
4221*61046927SAndroid Build Coastguard Worker- freedreno/ir3: ir3_cmdline updates
4222*61046927SAndroid Build Coastguard Worker- freedreno/ir3: lower local_index using local_id
4223*61046927SAndroid Build Coastguard Worker- glsl/lower_precision: split out const lowering
4224*61046927SAndroid Build Coastguard Worker- gallium: replace 16BIT_TEMPS cap with 16BIT_CONSTS
4225*61046927SAndroid Build Coastguard Worker- glsl: remove LowerPrecisionTemporaries
4226*61046927SAndroid Build Coastguard Worker- glsl: don't inline intrinsics for mediump
4227*61046927SAndroid Build Coastguard Worker- glsl_to_nir: fix bitfield_extract with 16-bit operands
4228*61046927SAndroid Build Coastguard Worker- freedreno/registers: add some missing regs to build
4229*61046927SAndroid Build Coastguard Worker- freedreno/crashdec: handle section name typos
4230*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: fix occlusion query with more than one tile
4231*61046927SAndroid Build Coastguard Worker- freedreno: handle case of shadowing current render target
4232*61046927SAndroid Build Coastguard Worker- freedreno/gmemtool: add tile_alignw/h and a650
4233*61046927SAndroid Build Coastguard Worker
4234*61046927SAndroid Build Coastguard WorkerRohan Garg (3):
4235*61046927SAndroid Build Coastguard Worker
4236*61046927SAndroid Build Coastguard Worker- iris: Fix documentation for _iris_batch_flush
4237*61046927SAndroid Build Coastguard Worker- ci: Include trace replay support in ARM rootfses.
4238*61046927SAndroid Build Coastguard Worker- gitlab-ci: Replay traces on lava devices
4239*61046927SAndroid Build Coastguard Worker
4240*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1):
4241*61046927SAndroid Build Coastguard Worker
4242*61046927SAndroid Build Coastguard Worker- gallivm: fix half to float conversions with llvm 11
4243*61046927SAndroid Build Coastguard Worker
4244*61046927SAndroid Build Coastguard WorkerRoman Gilg (2):
4245*61046927SAndroid Build Coastguard Worker
4246*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: add sent image counter
4247*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: wait for acquirable images in FIFO mode
4248*61046927SAndroid Build Coastguard Worker
4249*61046927SAndroid Build Coastguard WorkerRoman Stratiienko (5):
4250*61046927SAndroid Build Coastguard Worker
4251*61046927SAndroid Build Coastguard Worker- egl: Build surfaceless platform on Android
4252*61046927SAndroid Build Coastguard Worker- Android: Fixes for Q and R
4253*61046927SAndroid Build Coastguard Worker- panfrost: Android build fixes 2020 week 31
4254*61046927SAndroid Build Coastguard Worker- lima: Fix lima_screen_query_dmabuf_modifiers()
4255*61046927SAndroid Build Coastguard Worker- android: freedreno: Another build fix
4256*61046927SAndroid Build Coastguard Worker
4257*61046927SAndroid Build Coastguard WorkerSagar Ghuge (3):
4258*61046927SAndroid Build Coastguard Worker
4259*61046927SAndroid Build Coastguard Worker- iris: Use modfiy disables for 3DSTATE_WM_DEPTH_STENCIL command
4260*61046927SAndroid Build Coastguard Worker- intel/compiler: Optimize integer add with 0 into mov
4261*61046927SAndroid Build Coastguard Worker- intel/compiler: Remove unnecessary optimization for MUL
4262*61046927SAndroid Build Coastguard Worker
4263*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (235):
4264*61046927SAndroid Build Coastguard Worker
4265*61046927SAndroid Build Coastguard Worker- ci: fix reporting the number of unexpected/flakes
4266*61046927SAndroid Build Coastguard Worker- ci: add lists of expected failures & skipped tests for RAVEN with ACO
4267*61046927SAndroid Build Coastguard Worker- aco: remove unecessary p_split_vector with v2b reg class
4268*61046927SAndroid Build Coastguard Worker- radv: enable shaderInt16 unconditionally with LLVM and only GFX8+ with ACO
4269*61046927SAndroid Build Coastguard Worker- radv: cleanup radv_CreateInstance()
4270*61046927SAndroid Build Coastguard Worker- radv: rename radv_devices() to radv_enumerate_physical_devices()
4271*61046927SAndroid Build Coastguard Worker- radv: fix a memleak if the physical device initialization failed
4272*61046927SAndroid Build Coastguard Worker- radv: report INITIALIZATION_FAILED when the amdgpu winsys init failed
4273*61046927SAndroid Build Coastguard Worker- radv: don't report error with other vendor DRM devices
4274*61046927SAndroid Build Coastguard Worker- radv: use a linked list for physical devices
4275*61046927SAndroid Build Coastguard Worker- radv: display an error message if the winsys init failed
4276*61046927SAndroid Build Coastguard Worker- radv/winsys: do not count visible VRAM buffers twice in the budget
4277*61046927SAndroid Build Coastguard Worker- ci: remove unused .test-radv-fossilize rule
4278*61046927SAndroid Build Coastguard Worker- ci: set ACO_DEBUG=validateir,validatera global for RADV testing
4279*61046927SAndroid Build Coastguard Worker- ci: run radv-fossils with Pitcairn (GFX6) and Bonaire (GFX7) too
4280*61046927SAndroid Build Coastguard Worker- radv: remove the LLVM version string when ACO is used
4281*61046927SAndroid Build Coastguard Worker- radv: do not print the LLVM version string twice in hang reports
4282*61046927SAndroid Build Coastguard Worker- radv: report correct backend IR in hang reports when ACO is used
4283*61046927SAndroid Build Coastguard Worker- aco: fix 64-bit trunc with negative exponents on GFX6
4284*61046927SAndroid Build Coastguard Worker- nir: do not vectorize load/store if offset can overflow and robustness enabled
4285*61046927SAndroid Build Coastguard Worker- aco: prevent invalid loads/stores vectorization if robustness is enabled
4286*61046927SAndroid Build Coastguard Worker- radv: limit the Vulkan version to 1.1 for Android
4287*61046927SAndroid Build Coastguard Worker- radv: handle different Vulkan API versions correctly
4288*61046927SAndroid Build Coastguard Worker- radv: update the list of allowed Android extensions
4289*61046927SAndroid Build Coastguard Worker- aco: optimize add/sub(a, cndmask(b, 0, 1, cond)) -> addc/subbrev_co(0, a, b)
4290*61046927SAndroid Build Coastguard Worker- radv: use the common base object type for VkDevice
4291*61046927SAndroid Build Coastguard Worker- radv: use the base object struct types
4292*61046927SAndroid Build Coastguard Worker- radv: implement VK_EXT_private_data
4293*61046927SAndroid Build Coastguard Worker- vulkan: import common code for generating extensions
4294*61046927SAndroid Build Coastguard Worker- radv: use the common code for generating extensions and dispatch tables
4295*61046927SAndroid Build Coastguard Worker- anv: use the common code for generating extensions and dispatch tables
4296*61046927SAndroid Build Coastguard Worker- turnip: use the common code for generating extensions and dispatch tables
4297*61046927SAndroid Build Coastguard Worker- radv: add a LLVM version string workaround for SotTR and ACO
4298*61046927SAndroid Build Coastguard Worker- aco: remove useless check for nir_tex_src_bias
4299*61046927SAndroid Build Coastguard Worker- aco: add support for texturing with clamped LOD
4300*61046927SAndroid Build Coastguard Worker- ac/llvm: add support for texturing with clamped LOD
4301*61046927SAndroid Build Coastguard Worker- radv: enable shaderResourceMinLod
4302*61046927SAndroid Build Coastguard Worker- spirv: handle OpCopyObject correctly with any types
4303*61046927SAndroid Build Coastguard Worker- radv: fix missing break in radv_GetPhysicalDeviceProperties2()
4304*61046927SAndroid Build Coastguard Worker- aco: store 16-bit temporary outputs as v2b
4305*61046927SAndroid Build Coastguard Worker- aco: convert 16-bit values before exporting MRTs
4306*61046927SAndroid Build Coastguard Worker- aco: allow to load/store 16-bit values in VMEM for tess and geom
4307*61046927SAndroid Build Coastguard Worker- aco: implement 8-bit/16-bit mov's with p_create_vector
4308*61046927SAndroid Build Coastguard Worker- aco: implement 16-bit vertex fetches with tbuffer_load_format_d16_*
4309*61046927SAndroid Build Coastguard Worker- aco: validate v_interp_*_f16 as VOP3 instructions instead of VINTRP
4310*61046927SAndroid Build Coastguard Worker- aco: emit v_interp_*_f16 instructions as VOP3 instead of VINTRP
4311*61046927SAndroid Build Coastguard Worker- aco: implement 16-bit interp
4312*61046927SAndroid Build Coastguard Worker- aco: fix off-by-one error with 16-bit MTBUF opcodes on GFX10
4313*61046927SAndroid Build Coastguard Worker- radv/aco: enable storageInputOutput16 on GFX9+
4314*61046927SAndroid Build Coastguard Worker- aco: fix missing break in label_instruction()
4315*61046927SAndroid Build Coastguard Worker- radv: fix missing break in radv_GetPhysicalDeviceFeatures2()
4316*61046927SAndroid Build Coastguard Worker- radv: fix duplicated expression in ac_setup_rings()
4317*61046927SAndroid Build Coastguard Worker- radv/winsys: remove useless free in radv_amdgpu_create_bo_list()
4318*61046927SAndroid Build Coastguard Worker- aco: declare 8-bit/16-bit reduce operations
4319*61046927SAndroid Build Coastguard Worker- aco: implement 8-bit/16-bit reductions
4320*61046927SAndroid Build Coastguard Worker- aco: validate 8-bit/16-bit VGPR operands for readfirstlane/readlane/writelane
4321*61046927SAndroid Build Coastguard Worker- aco: implement 8-bit/16-bit nir_intrinsic_read_first_invocation
4322*61046927SAndroid Build Coastguard Worker- aco: implement 8-bit/16-bit nir_intrinsic_{shuffle,_read_invocation}
4323*61046927SAndroid Build Coastguard Worker- aco: implement 8-bit/16-bit nir_intrinsic_quad_*
4324*61046927SAndroid Build Coastguard Worker- aco: use a temporary SGPR for 8-bit/16-bit literal reduction identities
4325*61046927SAndroid Build Coastguard Worker- aco: sign-extend the input and identity for 8-bit subgroup operations
4326*61046927SAndroid Build Coastguard Worker- radv: do not return from radv_GetPhysicalDeviceFeatures2()
4327*61046927SAndroid Build Coastguard Worker- radv: cleanup physical device features
4328*61046927SAndroid Build Coastguard Worker- radv: remove useless assignment in build_streamout_vertex()
4329*61046927SAndroid Build Coastguard Worker- spirv: add ReadClockKHR support with device scope
4330*61046927SAndroid Build Coastguard Worker- aco: implement nir_intrinsic_shader_clock with device scope
4331*61046927SAndroid Build Coastguard Worker- ac/nir: fix shader clock with subgroup scope
4332*61046927SAndroid Build Coastguard Worker- ac/nir: implement nir_intrinsic_shader_clock with device scope
4333*61046927SAndroid Build Coastguard Worker- radv: advertise shaderDeviceClock on GFX8+
4334*61046927SAndroid Build Coastguard Worker- spirv: add SpvCapabilityImageGatherBiasLodAMD
4335*61046927SAndroid Build Coastguard Worker- spirv: add support for bias/lod with OpImageGather
4336*61046927SAndroid Build Coastguard Worker- ac/nir: add support for bias/lod with texture gather
4337*61046927SAndroid Build Coastguard Worker- aco: add support for bias/lod with texture gather
4338*61046927SAndroid Build Coastguard Worker- radv: add support for querying which formats support texture gather LOD
4339*61046927SAndroid Build Coastguard Worker- radv: advertise VK_AMD_texture_gather_bias_lod
4340*61046927SAndroid Build Coastguard Worker- spirv,radv,anv: implement no-op VK_GOOGLE_user_type
4341*61046927SAndroid Build Coastguard Worker- radv/aco: enable VK_EXT_subgroup_size_control
4342*61046927SAndroid Build Coastguard Worker- aco: fix register allocation for subdword instructions on GFX10
4343*61046927SAndroid Build Coastguard Worker- aco: implement 8-bit/16-bit reductions on GFX10
4344*61046927SAndroid Build Coastguard Worker- aco: allocate a temp VGPR for some 8-bit/16-bit reduction ops on GFX10
4345*61046927SAndroid Build Coastguard Worker- aco: allow gfx10_wave64_bpermute with 8-bit/16-bit input
4346*61046927SAndroid Build Coastguard Worker- aco: sign-extend input/indentity for 32-bit reduce ops on GFX10
4347*61046927SAndroid Build Coastguard Worker- radv/aco: enable VK_KHR_subgroup_extended_types on GFX8+
4348*61046927SAndroid Build Coastguard Worker- radv: enable zero VRAM for Doom Eternal
4349*61046927SAndroid Build Coastguard Worker- radv: enable zero VRAM for all VKD3D (DX12->VK) games
4350*61046927SAndroid Build Coastguard Worker- aco: implement 16-bit reduce operations on GFX6-GFX7
4351*61046927SAndroid Build Coastguard Worker- aco: implement 16-bit nir_intrinsic_quad_* on GFX6-GFX7
4352*61046927SAndroid Build Coastguard Worker- aco: fix subdword copies on GFX6-GFX7
4353*61046927SAndroid Build Coastguard Worker- aco: sign-extend input/identity for 16-bit subgroup ops on GFX6-GFX7
4354*61046927SAndroid Build Coastguard Worker- radv/aco: enable 64-bit atomic features if RADV is linked with LLVM 8
4355*61046927SAndroid Build Coastguard Worker- aco: use v_bfe_u32 for unsigned reductions sign-extension on GFX6-GFX7
4356*61046927SAndroid Build Coastguard Worker- aco: fix sign-extend 8-bit subgroup operations on GFX6-GFX7
4357*61046927SAndroid Build Coastguard Worker- aco: fix nir_intrinsic_quad_* with 8-bit in GFX6-GFX7
4358*61046927SAndroid Build Coastguard Worker- radv/aco: enable VK_KHR_shader_subgroup_extended_types on GFX6-GFX7
4359*61046927SAndroid Build Coastguard Worker- ac/nir: adjust an assertion for D16 on GFX6-GFX7
4360*61046927SAndroid Build Coastguard Worker- nir/lower_explicit_io: fix NON_UNIFORM access for UBO loads
4361*61046927SAndroid Build Coastguard Worker- radv/llvm: expose VK_EXT_shader_demote_to_helper_invocation with LLVM 9+
4362*61046927SAndroid Build Coastguard Worker- aco: implement 8-bit/16-bit conversions on GFX6-GFX7
4363*61046927SAndroid Build Coastguard Worker- aco: fix alignment of vectors with 4 elements
4364*61046927SAndroid Build Coastguard Worker- radv/aco: enable 8-bit/16-bit storage on GFX6-GFX7
4365*61046927SAndroid Build Coastguard Worker- radv/aco: enable shaderInt16 on GFX6-GFX7
4366*61046927SAndroid Build Coastguard Worker- radv/aco: enable shaderInt8 and VK_KHR_shader_float16_int8 on GFX6-GFX7
4367*61046927SAndroid Build Coastguard Worker- ac/nir: fix integer comparisons with pointers
4368*61046927SAndroid Build Coastguard Worker- radv: set DB_SHADER_CONTROL.CONSERVATIVE_Z_EXPORT correctly
4369*61046927SAndroid Build Coastguard Worker- radv: add new drirc option radv_enable_mrt_output_nan_fixup
4370*61046927SAndroid Build Coastguard Worker- aco: implement radv_enable_mrt_output_nan_fixup workaround
4371*61046927SAndroid Build Coastguard Worker- radv/llvm: implement radv_enable_mrt_output_nan_fixup workaround
4372*61046927SAndroid Build Coastguard Worker- radv: enable radv_enable_mrt_output_nan_fixup for RAGE 2
4373*61046927SAndroid Build Coastguard Worker- ac: add ac_choose_spi_color_formats() to common code
4374*61046927SAndroid Build Coastguard Worker- spirv: fix using OpSampledImage with OpUndef instead of OpType{Image,Sampler}
4375*61046927SAndroid Build Coastguard Worker- aco: allow to swap operands for some 16-bit float instructions
4376*61046927SAndroid Build Coastguard Worker- spirv: do not set num_components for non-vectorized mbcnt_amd intrinsic
4377*61046927SAndroid Build Coastguard Worker- radv/aco: enable FP16 features/extensions on GFX9+
4378*61046927SAndroid Build Coastguard Worker- radv: lower discards to demote to workaround a RDR2 game bug
4379*61046927SAndroid Build Coastguard Worker- radv: make sure to set CB_SHADER_MASK correctly for internal CB operations
4380*61046927SAndroid Build Coastguard Worker- radv: compute CB_SHADER_MASK from the fragment shader outputs
4381*61046927SAndroid Build Coastguard Worker- radv: only requires LLVM 9 for GFX10 if not using ACO
4382*61046927SAndroid Build Coastguard Worker- radv: replace == GFX10 with >= GFX10 where it's needed
4383*61046927SAndroid Build Coastguard Worker- aco: replace == GFX10 with >= GFX10 where it's needed
4384*61046927SAndroid Build Coastguard Worker- radv: add support for Sienna Cichlid
4385*61046927SAndroid Build Coastguard Worker- radv: require LLVM 11+ for GFX 10.3 if not using ACO
4386*61046927SAndroid Build Coastguard Worker- aco: fix printing ASM on GFX6-7 if clrxdisasm is not found
4387*61046927SAndroid Build Coastguard Worker- aco: improve validation checks for readlane/writelane
4388*61046927SAndroid Build Coastguard Worker- aco: fix printing ASM on GFX6-7 again
4389*61046927SAndroid Build Coastguard Worker- gitlab-ci: stop testing RADV with LLVM
4390*61046927SAndroid Build Coastguard Worker- gitlab-ci: update the list of expected CTS failures for RADV/ACO
4391*61046927SAndroid Build Coastguard Worker- gitlab-ci: update the list of expected failures for Pitcairn
4392*61046927SAndroid Build Coastguard Worker- radv: fix checking the return value of cs_finalize()
4393*61046927SAndroid Build Coastguard Worker- gitlab-ci: add parallel-rdp fossils
4394*61046927SAndroid Build Coastguard Worker- radv: lower 64-bit drcp/dsqrt/drsq for fixing precision issues
4395*61046927SAndroid Build Coastguard Worker- radv: lower 64-bit dfloor on GFX6 for fixing precision issues
4396*61046927SAndroid Build Coastguard Worker- gitlab-ci: add a list of expected failures for RADV/ACO on NAVI14
4397*61046927SAndroid Build Coastguard Worker- gitlab-ci: set the number of Fossilize threads to 4
4398*61046927SAndroid Build Coastguard Worker- gitlab-ci: append Fossilize stdout/stderr to a file to reduce spam
4399*61046927SAndroid Build Coastguard Worker- gitlab-ci: attach the Fossilize log file as artifact on failure
4400*61046927SAndroid Build Coastguard Worker- radv: remove the shader ballot workaround for Youngblood with LLVM
4401*61046927SAndroid Build Coastguard Worker- radv: remove the load/store workaround for Monster Hunter World with LLVM
4402*61046927SAndroid Build Coastguard Worker- radv: enable VK_AMD_shader_ballot on GFX6-7 with both compiler backends
4403*61046927SAndroid Build Coastguard Worker- radv: adjust CB_SHADER_MASK for dual-source blending in the shader info pass
4404*61046927SAndroid Build Coastguard Worker- radv: rework 8/16-bit color attachment formats detection
4405*61046927SAndroid Build Coastguard Worker- radv: use SPI_SHADER_ZERO for non-written color attachments
4406*61046927SAndroid Build Coastguard Worker- radv: add support for MRTs compaction to avoid holes
4407*61046927SAndroid Build Coastguard Worker- radv: fix wide points and lines
4408*61046927SAndroid Build Coastguard Worker- radv: fix wide lines with multisample enabled
4409*61046927SAndroid Build Coastguard Worker- Revert "vulkan/wsi/x11: Ensure we create at least minImageCount images."
4410*61046927SAndroid Build Coastguard Worker- radv,vulkan: add a new x11 wsi drirc workaround for DOOM Eternal
4411*61046927SAndroid Build Coastguard Worker- radv: disable FMASK compression when drawing with GENERAL layout
4412*61046927SAndroid Build Coastguard Worker- radv: set depth/stencil enable values correctly for the meta clear path
4413*61046927SAndroid Build Coastguard Worker- radv: implement missing VK_ACCESS_MEMORY_{READ,WRITE}_BIT
4414*61046927SAndroid Build Coastguard Worker- radv: store the primitive topology hardware value in the pipeline
4415*61046927SAndroid Build Coastguard Worker- radv: adjust IA_MULTI_VGT_PARAM.WD_SWITCH_ON_EOP at draw time
4416*61046927SAndroid Build Coastguard Worker- radv: adjust IA_MULTI_VGT_PARAM.PARTIAL_VS_WAVE at draw time
4417*61046927SAndroid Build Coastguard Worker- radv: compute prim_vertex_count at draw time
4418*61046927SAndroid Build Coastguard Worker- aco: fix more validation errors from vgpr spill/restore code
4419*61046927SAndroid Build Coastguard Worker- radv: return VK_ERROR_DEVICE_LOST if wait-for-idle failed or expired
4420*61046927SAndroid Build Coastguard Worker- radv: remove the secure compile support feature
4421*61046927SAndroid Build Coastguard Worker- radv: rework dynamic viewports/scissors support
4422*61046927SAndroid Build Coastguard Worker- radv: add VK_EXT_extended_dynamic_state but leave it disabled
4423*61046927SAndroid Build Coastguard Worker- radv: declare new extended dynamic states
4424*61046927SAndroid Build Coastguard Worker- radv: add support for dynamic cull mode and front face
4425*61046927SAndroid Build Coastguard Worker- radv: add support for dynamic primitive topology
4426*61046927SAndroid Build Coastguard Worker- radv: add support for dynamic and scissor count
4427*61046927SAndroid Build Coastguard Worker- radv: add support for dynamic depth/stencil states
4428*61046927SAndroid Build Coastguard Worker- radv: add support for dynamic vertex input binding stride
4429*61046927SAndroid Build Coastguard Worker- radv: advertise VK_EXT_extended_dynamic_state
4430*61046927SAndroid Build Coastguard Worker- radv: add the custom border color BO to the list of buffers
4431*61046927SAndroid Build Coastguard Worker- radv: destroy the base object if VkCreateQueryPool() failed
4432*61046927SAndroid Build Coastguard Worker- radv: destroy the base object if VkCreateRenderPass*() failed
4433*61046927SAndroid Build Coastguard Worker- radv: destroy the base object if VkCreateImage() failed
4434*61046927SAndroid Build Coastguard Worker- radv: destroy the base object if VkCreateBuffer() failed
4435*61046927SAndroid Build Coastguard Worker- radv: destroy the base object if VkCreateEvent() failed
4436*61046927SAndroid Build Coastguard Worker- radv: destroy the base object if VkCreateSemaphore() failed
4437*61046927SAndroid Build Coastguard Worker- radv: destroy the base object if VkCreateFence() failed
4438*61046927SAndroid Build Coastguard Worker- radv: destroy the base object if VkAllocateCommandBuffers() failed
4439*61046927SAndroid Build Coastguard Worker- radv: destroy the base object if VkCreateInstance() failed
4440*61046927SAndroid Build Coastguard Worker- radv/winsys: replace alloca() by malloc() everywhere
4441*61046927SAndroid Build Coastguard Worker- radv/winsys: pass the buffer list via the CS ioctl for less CPU overhead
4442*61046927SAndroid Build Coastguard Worker- radv: fix destroying the syncobj when exporting a fence FD
4443*61046927SAndroid Build Coastguard Worker- radv: fix the error code when exporting a semaphore/fence fails
4444*61046927SAndroid Build Coastguard Worker- radv: fix the error code when allocating a fresh imported syncobj fails
4445*61046927SAndroid Build Coastguard Worker- radv: optimize creating signaled syncobj with amdgpu_cs_create_syncobj2()
4446*61046927SAndroid Build Coastguard Worker- radv: split fence into two parts as enum+union.
4447*61046927SAndroid Build Coastguard Worker- radv: remove one useless goto in radv_queue_submit_deferred()
4448*61046927SAndroid Build Coastguard Worker- radv: improve the error messages when a CS submission failed
4449*61046927SAndroid Build Coastguard Worker- radv: return better Vulkan error codes when VkQueueSubmit() fails
4450*61046927SAndroid Build Coastguard Worker- radv: disable CPU caching for IBS to reduce fetch latency
4451*61046927SAndroid Build Coastguard Worker- radv/winsys: always allow GTT placements on APUs
4452*61046927SAndroid Build Coastguard Worker- radv: advertise VK_EXT_image_robustness
4453*61046927SAndroid Build Coastguard Worker- radv: do not perform read-modify-write with the upload BO
4454*61046927SAndroid Build Coastguard Worker- radv: disable CPU caching for the upload BO to reduce fetch latency
4455*61046927SAndroid Build Coastguard Worker- aco: add support for nir_intrinsic_shared_atomic_fadd
4456*61046927SAndroid Build Coastguard Worker- ac/nir: add support for nir_intrinsic_shared_atomic_fadd
4457*61046927SAndroid Build Coastguard Worker- radv: advertise VK_EXT_shader_atomic_float
4458*61046927SAndroid Build Coastguard Worker- radv: add missing return values check for some winsys calls
4459*61046927SAndroid Build Coastguard Worker- radv/winsys: check more allocation failures
4460*61046927SAndroid Build Coastguard Worker- radv/winsys: remove useless check when binding virtual buffers/images
4461*61046927SAndroid Build Coastguard Worker- radv/winsys: return a Vulkan error code when binding virtual buffers/images
4462*61046927SAndroid Build Coastguard Worker- radv/winsys: be more robust when a CS failed during recording
4463*61046927SAndroid Build Coastguard Worker- radv: remove declared but unused radv_pipeline::is_dual_src
4464*61046927SAndroid Build Coastguard Worker- radv: remove set but unused radv_pipeline::vertex_elements
4465*61046927SAndroid Build Coastguard Worker- radv: remove outdated TODO related to PA_SU_VTX_CNTL.PIX_CENTER
4466*61046927SAndroid Build Coastguard Worker- radv: emit more invariant registers as part of the initial gfx state
4467*61046927SAndroid Build Coastguard Worker- radv: emit PA_SC_LINE_CNTL as part of the rasterization state
4468*61046927SAndroid Build Coastguard Worker- radv: clean up VGT_SHADER_STAGES_EN emission
4469*61046927SAndroid Build Coastguard Worker- radv: clean up PA_SC_CLIPRECT_RULE emission
4470*61046927SAndroid Build Coastguard Worker- radv: reduce the number of allocated dwords for compute CS
4471*61046927SAndroid Build Coastguard Worker- radv: clean up radv_compute_generate_pm4()
4472*61046927SAndroid Build Coastguard Worker- radv: remove unnecessary radv_tessellation_state::num_patches
4473*61046927SAndroid Build Coastguard Worker- radv: remove no-op si_multiwave_lds_size_workaround()
4474*61046927SAndroid Build Coastguard Worker- radv: remove one unnecessary param to radv_generate_graphics_pipeline_key()
4475*61046927SAndroid Build Coastguard Worker- radv: align the LDS size in calculate_tess_lds_size()
4476*61046927SAndroid Build Coastguard Worker- radv: set LDS TCS size at shaders creation for GFX9+
4477*61046927SAndroid Build Coastguard Worker- radv: remove unnecessary radv_tessellation_state::lds_size
4478*61046927SAndroid Build Coastguard Worker- radv: clean up tessellation state emission
4479*61046927SAndroid Build Coastguard Worker- radv: add radv_pipeline_init_input_assembly_state()
4480*61046927SAndroid Build Coastguard Worker- radv: add radv_pipeline_generate_vgt_gs_out()
4481*61046927SAndroid Build Coastguard Worker- radv: clean up adjusting MSAA state if conservative rast is enabled
4482*61046927SAndroid Build Coastguard Worker- radv: clean up binning state initialization
4483*61046927SAndroid Build Coastguard Worker- radv: assign pipeline gfx fields before PM4 emission
4484*61046927SAndroid Build Coastguard Worker- radv: constify all radv_pipeline_generate_*() helpers
4485*61046927SAndroid Build Coastguard Worker- radv: add radv_pipeline_init_shader_stages_state()
4486*61046927SAndroid Build Coastguard Worker- radv: remove useless return value to radv_pipeline_scratch_init()
4487*61046927SAndroid Build Coastguard Worker- radv: clean up remaining pipeline init functions
4488*61046927SAndroid Build Coastguard Worker- radv: print warnings for famous RADV_PERFTEST options that no longer exist
4489*61046927SAndroid Build Coastguard Worker- radv: do not honor a user-specified pitch on GFX 10.3
4490*61046927SAndroid Build Coastguard Worker- radv: increase minimum NGG vertex count requirement per workgroup on GFX 10.3
4491*61046927SAndroid Build Coastguard Worker- radv: fix sample shading on GFX 10.3
4492*61046927SAndroid Build Coastguard Worker- radv: set BYPASS_VTX_RATE_COMBINER_GFX103 on GFX 10.3
4493*61046927SAndroid Build Coastguard Worker- radv/gfx10: add missing initialization of registers
4494*61046927SAndroid Build Coastguard Worker- radv: limit LATE_ALLOC_GS to prevent a GPU hang on GFX10
4495*61046927SAndroid Build Coastguard Worker- radv: fix emitting the border color pointer on the compute queue
4496*61046927SAndroid Build Coastguard Worker- nir/algebraic: mark some optimizations with fsat(NaN) as inexact
4497*61046927SAndroid Build Coastguard Worker- aco: handle unaligned loads on GFX10.3
4498*61046927SAndroid Build Coastguard Worker- spirv: fix emitting switch cases that directly jump to the merge block
4499*61046927SAndroid Build Coastguard Worker- radv: fix transform feedback crashes if pCounterBufferOffsets is NULL
4500*61046927SAndroid Build Coastguard Worker
4501*61046927SAndroid Build Coastguard WorkerSatyajit Sahu (1):
4502*61046927SAndroid Build Coastguard Worker
4503*61046927SAndroid Build Coastguard Worker- frontends/va: Handle dynamic resolution/SVC for VP9
4504*61046927SAndroid Build Coastguard Worker
4505*61046927SAndroid Build Coastguard WorkerSatyeshwar Singh (1):
4506*61046927SAndroid Build Coastguard Worker
4507*61046927SAndroid Build Coastguard Worker- intel/dev: Don't consider all TGL SKUs as GT1 only
4508*61046927SAndroid Build Coastguard Worker
4509*61046927SAndroid Build Coastguard WorkerSerge Martin (3):
4510*61046927SAndroid Build Coastguard Worker
4511*61046927SAndroid Build Coastguard Worker- amd/common: Fix incorrect use of asprintf instead of vasprintf
4512*61046927SAndroid Build Coastguard Worker- clover: add more cl_mem_object_type to pipe_texture_target mapping
4513*61046927SAndroid Build Coastguard Worker- clover: implements clEnqueueFillBuffer
4514*61046927SAndroid Build Coastguard Worker
4515*61046927SAndroid Build Coastguard WorkerShawn Guo (1):
4516*61046927SAndroid Build Coastguard Worker
4517*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: fix \*_NONE enum conversion
4518*61046927SAndroid Build Coastguard Worker
4519*61046927SAndroid Build Coastguard WorkerSimon Ser (3):
4520*61046927SAndroid Build Coastguard Worker
4521*61046927SAndroid Build Coastguard Worker- EGL: sync headers with Khronos
4522*61046927SAndroid Build Coastguard Worker- gbm: document that gbm_bo_map exposes a linear view
4523*61046927SAndroid Build Coastguard Worker- radv: use bitshifts for debug enum values
4524*61046927SAndroid Build Coastguard Worker
4525*61046927SAndroid Build Coastguard WorkerSureshGuttula (1):
4526*61046927SAndroid Build Coastguard Worker
4527*61046927SAndroid Build Coastguard Worker- radeon/vcn: Corrected vp9 ref associated data incase of target->codec is NULL
4528*61046927SAndroid Build Coastguard Worker
4529*61046927SAndroid Build Coastguard WorkerTapani Pälli (14):
4530*61046927SAndroid Build Coastguard Worker
4531*61046927SAndroid Build Coastguard Worker- st/mesa: destroy only own program variants when program is released
4532*61046927SAndroid Build Coastguard Worker- anv: call base finish only if pass given in DestroyRenderPass
4533*61046927SAndroid Build Coastguard Worker- anv: add VK_EXT_extended_dynamic_state but leave it disabled
4534*61046927SAndroid Build Coastguard Worker- anv: add new dynamic states
4535*61046927SAndroid Build Coastguard Worker- anv: consider dynamic state when creating pipeline
4536*61046927SAndroid Build Coastguard Worker- anv: handle dynamic viewport count
4537*61046927SAndroid Build Coastguard Worker- anv: add support for dynamic cull mode and winding order
4538*61046927SAndroid Build Coastguard Worker- anv: add support for dynamic viewport and scissor with count
4539*61046927SAndroid Build Coastguard Worker- anv: add support for dynamic primitive topology change
4540*61046927SAndroid Build Coastguard Worker- anv: depth/stencil dynamic state support
4541*61046927SAndroid Build Coastguard Worker- anv: dynamic vertex input binding stride and size support
4542*61046927SAndroid Build Coastguard Worker- anv: toggle on VK_EXT_extended_dynamic_state
4543*61046927SAndroid Build Coastguard Worker- anv: add a check for depthStencilState before using it
4544*61046927SAndroid Build Coastguard Worker- anv: null check for buffer before reading size
4545*61046927SAndroid Build Coastguard Worker
4546*61046927SAndroid Build Coastguard WorkerThong Thai (8):
4547*61046927SAndroid Build Coastguard Worker
4548*61046927SAndroid Build Coastguard Worker- radeon: Fix whitespaces
4549*61046927SAndroid Build Coastguard Worker- gallium/auxiliary/vl: Fix compute shader scaling for non-square pixels
4550*61046927SAndroid Build Coastguard Worker- gallium/auxiliary/vl: Fix compute shader scale_y for interlaced videos
4551*61046927SAndroid Build Coastguard Worker- frontends/va: Fix deinterlace bottom field first flag
4552*61046927SAndroid Build Coastguard Worker- frontends/vdpau: Default destination rect to source rect
4553*61046927SAndroid Build Coastguard Worker- radeon/vcn: add vcn 3.0 encode support
4554*61046927SAndroid Build Coastguard Worker- radeonsi: use PIPE_FORMAT_P010 for 10-bit VP9 decoding
4555*61046927SAndroid Build Coastguard Worker- radeon/vcn: increase render_pic_list size
4556*61046927SAndroid Build Coastguard Worker
4557*61046927SAndroid Build Coastguard WorkerTimothy Arceri (69):
4558*61046927SAndroid Build Coastguard Worker
4559*61046927SAndroid Build Coastguard Worker- glsl: stop cascading errors if process_parameters() fails
4560*61046927SAndroid Build Coastguard Worker- glsl: fix slow linking of uniforms in the nir linker
4561*61046927SAndroid Build Coastguard Worker- radv: fix regression with builtin cache
4562*61046927SAndroid Build Coastguard Worker- nir: add glsl_get_ifc_packing() helper
4563*61046927SAndroid Build Coastguard Worker- nir: add callback to nir_remove_dead_variables()
4564*61046927SAndroid Build Coastguard Worker- glsl: add can_remove_uniform() helper to the NIR linker
4565*61046927SAndroid Build Coastguard Worker- glsl: remove dead uniforms in the nir linker
4566*61046927SAndroid Build Coastguard Worker- glsl/spirv: remove dead uniforms in spirv nir linker
4567*61046927SAndroid Build Coastguard Worker- gitlab-ci: bump piglit checkout commit
4568*61046927SAndroid Build Coastguard Worker- i965: call brw_nir_lower_uniforms() after uniform linking is complete
4569*61046927SAndroid Build Coastguard Worker- util: add BITSET_LAST_BIT() helper
4570*61046927SAndroid Build Coastguard Worker- glsl: add struct to gather more info about uniform array access
4571*61046927SAndroid Build Coastguard Worker- glsl: add update_array_sizes() helper to the NIR uniform linker
4572*61046927SAndroid Build Coastguard Worker- glsl: gather uniform dereference info before main linking loop
4573*61046927SAndroid Build Coastguard Worker- glsl: when NIR linker enable use it to resize uniform arrays
4574*61046927SAndroid Build Coastguard Worker- glsl: fix potential slow compile times for GLSLOptimizeConservatively
4575*61046927SAndroid Build Coastguard Worker- glsl: fix incorrect optimisation in opt_constant_variable()
4576*61046927SAndroid Build Coastguard Worker- glsl: fix uniform array resizing in the nir linker
4577*61046927SAndroid Build Coastguard Worker- glsl: small optimisation fix for uniform array resizing
4578*61046927SAndroid Build Coastguard Worker- st_glsl_to_nir: fix potential use after free
4579*61046927SAndroid Build Coastguard Worker- mesa: remove _mesa prefix from static function
4580*61046927SAndroid Build Coastguard Worker- mesa: add _mesa_program_state_value_size() helper
4581*61046927SAndroid Build Coastguard Worker- glsl: define gl_LightSource members in ARB_vertex_program order
4582*61046927SAndroid Build Coastguard Worker- st/glsl_to_nir: disable st_nir_lower_builtin() when packing supported
4583*61046927SAndroid Build Coastguard Worker- glsl: remove stale FIXME
4584*61046927SAndroid Build Coastguard Worker- i965: add and fix fallthrough comments
4585*61046927SAndroid Build Coastguard Worker- llvmpipe: add missing fallthrough comments
4586*61046927SAndroid Build Coastguard Worker- gallivm: add missing break
4587*61046927SAndroid Build Coastguard Worker- anv: update fallthrough comment so gcc sees it
4588*61046927SAndroid Build Coastguard Worker- intel/compiler: add and fix up fallthrough comments for gcc warnings
4589*61046927SAndroid Build Coastguard Worker- iris: add missing fallthrough comment
4590*61046927SAndroid Build Coastguard Worker- egl: move fallthrough comment so gcc can see it
4591*61046927SAndroid Build Coastguard Worker- nir: add missing break to nir_opt_access()
4592*61046927SAndroid Build Coastguard Worker- mesa: fix fallthrough in glformats
4593*61046927SAndroid Build Coastguard Worker- mesa: add fallthrough comments to glformats.c
4594*61046927SAndroid Build Coastguard Worker- mesa: add fallthrough comments to get.c
4595*61046927SAndroid Build Coastguard Worker- nir: fix implicit fallthrough warnings
4596*61046927SAndroid Build Coastguard Worker- mesa: add fallthrough comments to COPY_SZ_4V()
4597*61046927SAndroid Build Coastguard Worker- radeonsi: add missing fallthrough comment
4598*61046927SAndroid Build Coastguard Worker- glx: add missing fallthrough comment
4599*61046927SAndroid Build Coastguard Worker- glsl: move fallthrough comment to where gcc can see it
4600*61046927SAndroid Build Coastguard Worker- radeon: add missing fallthrough comments
4601*61046927SAndroid Build Coastguard Worker- spirv: add missing fallthrough comments
4602*61046927SAndroid Build Coastguard Worker- mesa/vbo: add some missing fallthrough comments
4603*61046927SAndroid Build Coastguard Worker- mesa: add missing fallthrough comment to teximage.c
4604*61046927SAndroid Build Coastguard Worker- mesa: fix unintended fallthrough in glIsEnabled()
4605*61046927SAndroid Build Coastguard Worker- r300: add and fix up fallthrough comments
4606*61046927SAndroid Build Coastguard Worker- svga: add missing fallthrough comments
4607*61046927SAndroid Build Coastguard Worker- mesa: update fallthrough comment so gcc can see it
4608*61046927SAndroid Build Coastguard Worker- nv30: add missing fallthrough comment
4609*61046927SAndroid Build Coastguard Worker- meson: turn on Wimplicit-fallthrough project wide
4610*61046927SAndroid Build Coastguard Worker- nouveau: fix pointer-sign warning
4611*61046927SAndroid Build Coastguard Worker- gitlab-ci: Enable -Werror in ``meson-classic`` job
4612*61046927SAndroid Build Coastguard Worker- r600/radeonsi: silence zero-length-bounds gcc warnings
4613*61046927SAndroid Build Coastguard Worker- radeonsi: fix SI_NUM_ATOMS
4614*61046927SAndroid Build Coastguard Worker- iris: fix maybe-uninitialized warning for initial_state variable
4615*61046927SAndroid Build Coastguard Worker- iris: silence maybe-uninitialized for stc_dst_aux_usage variable
4616*61046927SAndroid Build Coastguard Worker- nouveau/nvc0: silence maybe-uninitialized warning
4617*61046927SAndroid Build Coastguard Worker- panfrost: add some missing fallthrough comments
4618*61046927SAndroid Build Coastguard Worker- panfrost: hide more unused code in bi_lower_combine.c
4619*61046927SAndroid Build Coastguard Worker- panfrost: add some missing fallthrough comments to bi_pack.c
4620*61046927SAndroid Build Coastguard Worker- freedreno: fix missing fallthrough comments
4621*61046927SAndroid Build Coastguard Worker- v3d: remove redefine of VG(x)
4622*61046927SAndroid Build Coastguard Worker- zink: fix missing fallthrough comment
4623*61046927SAndroid Build Coastguard Worker- nine: remove unused var
4624*61046927SAndroid Build Coastguard Worker- etnaviv: add missing fallthrough comments
4625*61046927SAndroid Build Coastguard Worker- lima: add missing fallthrough comments
4626*61046927SAndroid Build Coastguard Worker- lima: add missing break
4627*61046927SAndroid Build Coastguard Worker- gitlab-ci: Enable -Werror in ``meson-gallium`` job
4628*61046927SAndroid Build Coastguard Worker
4629*61046927SAndroid Build Coastguard WorkerTimur Kristóf (4):
4630*61046927SAndroid Build Coastguard Worker
4631*61046927SAndroid Build Coastguard Worker- aco/gfx10: Refactor of GFX10 wave64 bpermute.
4632*61046927SAndroid Build Coastguard Worker- aco: Implement subgroup shuffle on GFX6-7.
4633*61046927SAndroid Build Coastguard Worker- radv/aco: Always enable subgroup shuffle.
4634*61046927SAndroid Build Coastguard Worker- aco: Fix emit_boolean_exclusive_scan in wave32 mode.
4635*61046927SAndroid Build Coastguard Worker
4636*61046927SAndroid Build Coastguard WorkerTomeu Vizoso (55):
4637*61046927SAndroid Build Coastguard Worker
4638*61046927SAndroid Build Coastguard Worker- panfrost: Emit blend descriptors on Bifrost
4639*61046927SAndroid Build Coastguard Worker- panfrost: Don't leak temporary descriptors array
4640*61046927SAndroid Build Coastguard Worker- pan/decode: Check for correct unknown field
4641*61046927SAndroid Build Coastguard Worker- pan/decode: Use correct printf modifier for long int
4642*61046927SAndroid Build Coastguard Worker- panfrost: Split bit out of format.unk3
4643*61046927SAndroid Build Coastguard Worker- panfrost: Create additional BO for the checksum of imported BOs (Bifrost)
4644*61046927SAndroid Build Coastguard Worker- panfrost: Add a bit more info about some tiler fields
4645*61046927SAndroid Build Coastguard Worker- pan/bi: Print shaders only if BIFROST_MESA_DEBUG=shaders
4646*61046927SAndroid Build Coastguard Worker- pan/decode: Trace to stderr with PANDECODE_DUMP_FILE=stderr
4647*61046927SAndroid Build Coastguard Worker- panfrost: GPUs newer than G-71 don't have swizzles...
4648*61046927SAndroid Build Coastguard Worker- panfrost: mali_attr_meta.unknown1 is zero on Bifrost
4649*61046927SAndroid Build Coastguard Worker- panfrost: Add Bifrost texture trampoline BO to batch
4650*61046927SAndroid Build Coastguard Worker- pan/decode: Properly print tripped zeroes
4651*61046927SAndroid Build Coastguard Worker- virgl: Properly check for encode_stride when encoding transfers
4652*61046927SAndroid Build Coastguard Worker- panfrost: Add checksum BOs to batch
4653*61046927SAndroid Build Coastguard Worker- panfrost: Don't trample on top of Bifrost-specific unions
4654*61046927SAndroid Build Coastguard Worker- panfrost: Handle MALI_RGB8_UNORM in panfrost_format_to_bifrost_blend
4655*61046927SAndroid Build Coastguard Worker- gitlab-ci: Run more dEQP tests for virgl
4656*61046927SAndroid Build Coastguard Worker- gitlab-ci: Add manual tests for Virgl using GLES on the host
4657*61046927SAndroid Build Coastguard Worker- gitlab-ci: Test virgl with Khronos' OpenGL CTS
4658*61046927SAndroid Build Coastguard Worker- gitlab-ci: Update CTS runner
4659*61046927SAndroid Build Coastguard Worker- ci: Don't call renderdoc's ReplayController.Shutdown()
4660*61046927SAndroid Build Coastguard Worker- ci: Move ARM rootfses to stable
4661*61046927SAndroid Build Coastguard Worker- gitlab-ci: Build kernel drivers for a few ethernet USB dongles
4662*61046927SAndroid Build Coastguard Worker- gitlab-ci: More stable URL for kernel and ramdisk artifacts, for LAVA
4663*61046927SAndroid Build Coastguard Worker- gitlab-ci: Remove left-behind rules:
4664*61046927SAndroid Build Coastguard Worker- gitlab-ci: Don't rebuild kernels and rootfs if they have been already built in mainline
4665*61046927SAndroid Build Coastguard Worker- gitlab-ci: Run all of GLES3 tests for Panfrost
4666*61046927SAndroid Build Coastguard Worker- gitlab-ci: Re-add kernels for bare-metal
4667*61046927SAndroid Build Coastguard Worker- gitlab-ci: Download traces from MinIO
4668*61046927SAndroid Build Coastguard Worker- gitlab-ci: Upload tracie artifacts to MinIO
4669*61046927SAndroid Build Coastguard Worker- gitlab-ci: Fix needs: of the arm64 LAVA test jobs
4670*61046927SAndroid Build Coastguard Worker- ci: Upload images of failed replays to MinIO
4671*61046927SAndroid Build Coastguard Worker- ci: Use smaller glxgears trace
4672*61046927SAndroid Build Coastguard Worker- ci: Prefix tracie artifacts with the device name
4673*61046927SAndroid Build Coastguard Worker- ci: Test with more traces
4674*61046927SAndroid Build Coastguard Worker- ci: Disable trace testing on Mali T760
4675*61046927SAndroid Build Coastguard Worker- ci: Fix the overwriting of traces.yml for baremetal
4676*61046927SAndroid Build Coastguard Worker- ci: Namespace trace artifacts to the job number
4677*61046927SAndroid Build Coastguard Worker- ci: Always print status code of HTTP uploads in tracie
4678*61046927SAndroid Build Coastguard Worker- ci: Print load stats after running dEQP
4679*61046927SAndroid Build Coastguard Worker- ci: Fix URL for glslang
4680*61046927SAndroid Build Coastguard Worker- ci: Don't ship vk-build-programs after building dEQP
4681*61046927SAndroid Build Coastguard Worker- ci: Split building of libdrm to its own script
4682*61046927SAndroid Build Coastguard Worker- ci: Build kernels and rootfs for x86 devices
4683*61046927SAndroid Build Coastguard Worker- ci: Upload reference images for traces
4684*61046927SAndroid Build Coastguard Worker- ci: Print URL to image diff when a trace replay fails
4685*61046927SAndroid Build Coastguard Worker- ci: Generate MinIO credentials within LAVA jobs
4686*61046927SAndroid Build Coastguard Worker- ci: Set date in LAVA DUTs from NTP servers
4687*61046927SAndroid Build Coastguard Worker- ci: Build-test Panfrost tools
4688*61046927SAndroid Build Coastguard Worker- ci: Upload traces' reference and actual images to MinIO
4689*61046927SAndroid Build Coastguard Worker- ci: Download traces from MinIO in baremetal runs
4690*61046927SAndroid Build Coastguard Worker- ci: Remove kernel module build that slipped in
4691*61046927SAndroid Build Coastguard Worker- ci: Actually upload trace artifacts to MinIO for baremetal
4692*61046927SAndroid Build Coastguard Worker- ci: Use a rootfs tarball for NFS root, instead of a ramdisk (for LAVA)
4693*61046927SAndroid Build Coastguard Worker
4694*61046927SAndroid Build Coastguard WorkerTony Wasserka (4):
4695*61046927SAndroid Build Coastguard Worker
4696*61046927SAndroid Build Coastguard Worker- nir/lower_idiv: Port recent LLVM fixes to emit_udiv
4697*61046927SAndroid Build Coastguard Worker- radv: Fix various non-critical integer overflows
4698*61046927SAndroid Build Coastguard Worker- aco: Fix integer overflows when emitting parallel copies during RA
4699*61046927SAndroid Build Coastguard Worker- amd/common: Fix various non-critical integer overflows
4700*61046927SAndroid Build Coastguard Worker
4701*61046927SAndroid Build Coastguard WorkerVinson Lee (25):
4702*61046927SAndroid Build Coastguard Worker
4703*61046927SAndroid Build Coastguard Worker- freedreno: Add missing break statement.
4704*61046927SAndroid Build Coastguard Worker- llvmpipe: Fix variable name.
4705*61046927SAndroid Build Coastguard Worker- r600/sfn: Initialize VertexStageExportForGS m_num_clip_dist member variable.
4706*61046927SAndroid Build Coastguard Worker- panfrost: Ensure final.no_colour is initialized.
4707*61046927SAndroid Build Coastguard Worker- r600/sfn: Use correct setter method.
4708*61046927SAndroid Build Coastguard Worker- freedreno: Add missing va_end.
4709*61046927SAndroid Build Coastguard Worker- pan/bi: Initialize struct fma_op_info member extended.
4710*61046927SAndroid Build Coastguard Worker- zink: Check fopen result.
4711*61046927SAndroid Build Coastguard Worker- etnaviv: Fix memory leak on error path.
4712*61046927SAndroid Build Coastguard Worker- panfrost: Fix printf format specifier.
4713*61046927SAndroid Build Coastguard Worker- r300g: Remove extra printf format specifiers.
4714*61046927SAndroid Build Coastguard Worker- vdpau: Fix wrong calloc sizeof argument.
4715*61046927SAndroid Build Coastguard Worker- mesa: Fix NetBSD compiler macro.
4716*61046927SAndroid Build Coastguard Worker- Switch from cElementTree to ElementTree.
4717*61046927SAndroid Build Coastguard Worker- intel/genxml: Migrate from deprecated xml.etree.ElementTree getchildren.
4718*61046927SAndroid Build Coastguard Worker- rbug: Fix rbug_delete_vs_state lock acquisition.
4719*61046927SAndroid Build Coastguard Worker- nir: Add nir_lower_clip_disable.c to SCons build.
4720*61046927SAndroid Build Coastguard Worker- util: Fix SCons build.
4721*61046927SAndroid Build Coastguard Worker- util: Fix memory leaks in unit test.
4722*61046927SAndroid Build Coastguard Worker- meson: Fix lmsensors warning message.
4723*61046927SAndroid Build Coastguard Worker- vulkan: Fix memory leaks.
4724*61046927SAndroid Build Coastguard Worker- freedreno: Fix file descriptor leak.
4725*61046927SAndroid Build Coastguard Worker- svga: Fix unused printf argument.
4726*61046927SAndroid Build Coastguard Worker- freedreno: Check file descriptor before write.
4727*61046927SAndroid Build Coastguard Worker- panfrost: Delete debug allocated syncobj.
4728*61046927SAndroid Build Coastguard Worker
4729*61046927SAndroid Build Coastguard WorkerYevhenii Kharchenko (1):
4730*61046927SAndroid Build Coastguard Worker
4731*61046927SAndroid Build Coastguard Worker- st/mesa: fix corrupted texture levels, when adding more levels than expected
4732*61046927SAndroid Build Coastguard Worker
4733*61046927SAndroid Build Coastguard WorkerYevhenii Kolesnikov (5):
4734*61046927SAndroid Build Coastguard Worker
4735*61046927SAndroid Build Coastguard Worker- glsl: subroutine signatures must match exactly
4736*61046927SAndroid Build Coastguard Worker- nvir: don't use designated initialisers in C++ code
4737*61046927SAndroid Build Coastguard Worker- intel/compiler: don't propagate cmp to add if add is saturated
4738*61046927SAndroid Build Coastguard Worker- mesa: change error code of \*TextureSubImage\* for incorreect target
4739*61046927SAndroid Build Coastguard Worker- nine: fix incorrect calculation of layer count for 3D textures
4740*61046927SAndroid Build Coastguard Worker
4741*61046927SAndroid Build Coastguard Workerjzielins (2):
4742*61046927SAndroid Build Coastguard Worker
4743*61046927SAndroid Build Coastguard Worker- gallium/swr: Fix compilation warnings
4744*61046927SAndroid Build Coastguard Worker- swr: Bump maximum 2D texture size to 16kx16k
4745*61046927SAndroid Build Coastguard Worker
4746*61046927SAndroid Build Coastguard Workermmenzyns (1):
4747*61046927SAndroid Build Coastguard Worker
4748*61046927SAndroid Build Coastguard Worker- nv50: Clear nv50_ir_prog_info of dead and codegen specific variables
4749