Lines Matching full:radv
35 - VK_ANDROID_external_memory_android_hardware_buffer on RADV.
36 - VK_KHR_shader_clock on Intel, RADV.
37 - VK_KHR_shader_float_controls on Intel, RADV.
38 - VK_KHR_spirv_1_4 on Intel, RADV.
39 - VK_KHR_timeline_semaphore on RADV.
43 - VK_EXT_texel_buffer_alignment on RADV.
48 - New compiler backend "ACO" for RADV (RADV_PERFTEST=aco)
49 - VK_EXT_shader_demote_to_helper_invocation on RADV/ACO.
54 - [RADV] The Dead Rising 4 is causing a GPU hang with LLVM backend
58 - radv/aco Jedi Fallen Order hair rendering buggy
59 - [RADV] VK_KHR_timeline_semaphore balloons in runtime
72 - radv regression after 84d9551b232bdcead017b212cbb3e291486e698c: vk:
89 glitches on RADV driver (part 2)
95 glitches on RADV driver
191 - radv: Change memory type order for GPUs without dedicated VRAM
454 - radv: add RADV_DEBUG=allentrypoints
455 - radv: additional query fixes
475 - radv: Use correct vgpr_comp_cnt for VS if both prim_id and
477 - radv: Emit VGT_GS_ONCHIP_CNTL for tess on GFX10.
478 - radv: Disable NGG for geometry shaders.
480 - radv: Only break batch on framebuffer change with dfsm.
481 - radv: Disable dfsm by default even on Raven.
482 - radv: Add DFSM support.
484 - amd: Build aco only if radv is enabled
485 - radv: Add workaround for hang in The Surge 2.
490 - radv: Fix condition for skipping the continue CS.
491 - radv: Fix warning in 32-bit build.
494 - radv: Implement & enable VK_EXT_texel_buffer_alignment.
495 - radv: Cleanup buffer_from_fd.
496 - radv: Handle device memory alloc failure with normal free.
497 - radv: Split out layout code from image creation.
498 - radv: Delay patching for imported images until layout time.
499 - radv: Handle slightly different image dimensions.
500 - radv: Unset vk_info in radv_image_create_layout.
501 - radv: Add VK_ANDROID_external_memory_android_hardware_buffer.
502 - radv/android: Add android hardware buffer field to device memory.
503 - radv/android: Add android hardware buffer queries.
504 - radv: Disallow sparse shared images.
505 - radv: Derive android usage from create flags.
506 - radv: Deal with Android external formats.
507 - radv/android: Add android hardware buffer import/export.
508 - radv: Allow Android image binding.
509 - radv: Expose image handle compat types for Android handles.
510 - radv: Check the size of the imported buffer.
511 - radv: Enable VK_ANDROID_external_memory_android_hardware_buffer.
513 - radv: Fix single stage constant flush with merged shaders.
514 - radv: Compute hashes in secure process for secure compilation.
515 - radv: Add an early exit in the secure compile if we already have the
517 - radv: Clean up unused variable.
518 - radv: Split out commandbuffer submission.
519 - radv: Do sparse binding in queue submission.
520 - radv: Improve fence signalling in QueueSubmit.
521 - radv: Always enable syncobj when supported for all fences/semaphores.
522 - radv: Split semaphore into two parts as enum+union.
523 - radv: Add temporary datastructure for submissions.
524 - radv: Add timelines with a VK_KHR_timeline_semaphore impl.
525 - radv: Add wait-before-submit support for timelines.
526 - radv: Enable VK_KHR_timeline_semaphore.
527 - radv: Start signalling semaphores in WSI acquire.
528 - radv: Allocate space for temp. semaphore parts.
529 - radv: Fix timeout handling in syncobj wait.
530 - radv: Remove \_mesa_locale_init/fini calls.
533 - radv: Fix disk_cache_get size argument.
534 - radv: Close all unnecessary fds in secure compile.
535 - radv: Do not change scratch settings while shaders are active.
536 - radv: Allocate cmdbuffer space for buffer marker write.
537 - radv: Unify max_descriptor_set_size.
538 - radv: Fix timeline semaphore refcounting.
539 - radv: Fix RGBX Android<->Vulkan format correspondence.
749 - radv/radeonsi: Don't count read-only data when reporting code size
756 - radv: Call nir_propagate_invariant()
783 - radv/aco: Setup alternate path in RADV to support the experimental
785 - radv: enable clustered reductions
786 - radv/aco: enable VK_EXT_shader_demote_to_helper_invocation
787 - radv: remove dead shared variables
793 - radv/aco: Don't lower subtractions
945 warnings. Fixes RADV image noise.
1199 - radv: add support for vk_x11_override_min_image_count
1210 - radv: fix s/load/store/ copy-paste typo
1251 - radv: add exported symbols check
1271 - radv: fix empty-body instruction
2247 - radv: store engine name
2788 - radv: keep GS threads with excessive emissions which could write to
2790 - radv: always emit a position export in gs copy shaders
2791 - radv: never kill a NGG GS shader
2799 - radv/aco: actually disable ACO when unsupported
2800 - aco,radv/aco: get dissassembly for release builds if requested
2802 - radv/aco: return a correct name and description for the backend IR
2803 - aco,radv: rename record_llvm_ir/llvm_ir_string to record_ir/ir_string
2809 - radv/aco,aco: set lower_fmod
2823 - radv/aco: disable NGG when ACO is used
2852 - radv: round vgprs/sgprs before calculating max_waves
2869 - radv: set writes_memory for global memory stores/atomics
3029 - radv/gfx10: tidy up gfx10_format_table.py
3030 - radv/gfx10: hardcode some depth+stencil formats in the format table
3031 - radv: allow to enable VK_AMD_shader_ballot only on GFX8+
3032 - radv: add a new debug option called RADV_DEBUG=noshaderballot
3033 - radv: force enable VK_AMD_shader_ballot for Wolfenstein Youngblood
3034 - radv: implement VK_AMD_shader_core_properties2
3036 - ac,radv,radeonsi: remove LLVM 7 support
3038 - radv/gfx10: don't initialize VGT_INSTANCE_STEP_RATE_0
3039 - radv/gfx10: do not use NGG with NAVI14
3040 - radv: fix getting the index type size for uint8_t
3041 - radv: add radv_process_depth_image_layer() helper
3042 - radv: add mipmaps support for decompress/resummarize
3043 - radv: decompress mipmapped depth/stencil images during transitions
3044 - radv: allocate metadata space for mipmapped depth/stencil images
3045 - radv: add mipmap support for the TC-compat zrange bug
3046 - radv: add mipmap support for the clear depth/stencil values
3060 - radv: make use of has_ls_vgpr_init_bug
3061 - radv/gfx10: compute the LDS size for exporting PrimID for VS
3062 - ac: import linear/perspective PS input parameters from radv/radeonsi
3064 - radv: gather info about PS inputs in the shader info pass
3065 - radv: move lowering PS inputs/outputs at the right place
3066 - radv: remove some unused fields from radv_shader_context
3067 - radv: remove unused shader_info parameter in ac_compile_llvm_module()
3068 - radv: remove useless ac_llvm_util.h include from the WSI code
3069 - radv: remove radv_init_llvm_target() helper
3070 - radv: replace ac_nir_build_if by ac_build_ifcc
3071 - radv: move setting can_discard to ac_fill_shader_info()
3072 - radv: keep a pointer to a NIR shader into radv_shader_context
3074 - radv/gfx10: always set ballot_mask_bits to 64
3075 - radv: merge radv_shader_variant_info into radv_shader_info
3076 - radv: move ac_fill_shader_info() to radv_nir_shader_info_pass()
3077 - radv: gather clip/cull distances in the shader info pass
3078 - radv: gather pointsize in the shader info pass
3079 - radv: gather viewport in the shader info pass
3080 - radv: gather layer in the shader info pass
3081 - radv: gather primitive ID in the shader info pass
3082 - radv: calculate the GSVS vertex size in the shader info pass
3083 - radv: calculate esgs_itemsize in the shader info pass
3084 - radv/gfx10: account for the subpass view for the NGG GS storage
3085 - radv/gfx10: make use the output usage mask when exporting NGG GS
3087 - radv/gfx10: determine the number of vertices per primitive for TES
3088 - radv: do not pass all compiler options to the shader info pass
3089 - radv: fill shader info for all stages in the pipeline
3090 - radv: store GFX9 GS state as part of the shader info
3091 - radv: store GFX10 NGG state as part of the shader info
3092 - radv: store the ESGS ring size as part of gfx10_ngg_info
3093 - radv: calculate GFX9 GS and GFX10 NGG states before compiling shader
3095 - radv/gfx10: declare a LDS symbol for the NGG emit space
3096 - radv: fix allocating number of user sgprs if streamout is used
3097 - radv/winsys: add support for GS and OA domains
3098 - radv/gfx10: add an option to switch from legacy to NGG streamout
3099 - radv/gfx10: implement NGG streamout begin/end functions
3100 - radv/gfx10: allocate GDS/OA buffer objects for NGG streamout
3101 - radv/gfx10: adjust the GS NGG scratch size for streamout
3102 - radv/gfx10: unconditionally declare scratch space for NGG streamout
3104 - radv/gfx10: adjust the LDS size for VS/TES NGG streamout
3105 - radv/gfx10: fix unnecessary LDS overallocation for NGG GS
3106 - radv/gfx10: compute the correct buffer size for NGG streamout
3107 - radv/gfx10: gather GS output for VS as NGG
3108 - radv/gfx10: enable NGG_WAVE_ID_EN for NGG streamout
3109 - radv/gfx10: make GDS idle when leaving the IB
3110 - radv/gfx10: make sure to wait for idle before clearing GDS
3111 - radv/gfx10: implement NGG streamout
3112 - radv/gfx10: disable unsupported transform feedback features for NGG
3113 - radv: fix writing depth/stencil clear values to image
3114 - radv: fix loading 64-bit GS inputs
3115 - radv/gfx10: fix VK_KHR_pipeline_executable_properties with NGG GS
3116 - radv/gfx10: add radv_device::use_ngg
3117 - radv/gfx10: add missing counter buffer to the BO list
3118 - radv/gfx10: fix storing/loading NGG stream outputs for VS and TES
3119 - radv/gfx10: use the component mask when storing/loading NGG stream
3121 - radv/gfx10: fix storing/loading NGG stream outputs for GS
3122 - radv/gfx10: fix NGG streamout with triangle strips for VS
3123 - radv: rework the slow depthstencil clear to write depth from PS
3124 - Revert "radv: disable viewport clamping even if FS doesn't write Z"
3125 - radv: fix build
3126 - radv/gfx10: fix the ESGS ring size symbol
3127 - radv: enable lower_fmod for the LLVM path
3129 - radv: implement VK_KHR_shader_clock
3131 - radv: bump minTexelBufferOffsetAlignment to 4
3132 - radv: get the device name from radeon_info::name
3133 - radv: sync before resetting query pools if timestamps have been
3135 - radv: use a compute shader for copying timestamp query results
3136 - radv: fix DCC fast clear code for intensity formats
3137 - radv: rename VK_KHR_shader_float16_int8 structs/constants
3138 - Revert "radv: do not emit PKT3_CONTEXT_CONTROL with AMDGPU 3.6.0+"
3139 - radv: fix DCC fast clear code for intensity formats (correctly)
3143 - radv: implement VK_KHR_shader_float_controls
3144 - radv: enable VK_KHR_shader_float_controls on GFX6-GFX7
3145 - radv: do not print useless descriptors info in hang reports
3146 - radv: print which ring is dumped in hang reports
3147 - radv: dump trace files earlier if a GPU hang is detected
3148 - radv: do not dump descriptors twice in hang reports
3149 - radv: advertise VK_KHR_spirv_1_4
3152 - radv: fix updating bound fast ds clear values with different aspects
3153 - radv: do not create meta pipelines with 16 samples
3154 - radv: add an assertion in radv_gfx10_compute_bin_size()
3155 - radv: do not emit rbplus if attachments are undefined
3156 - radv/gfx10: re-enable fast depth/stencil clears with separate aspects
3157 - radv/gfx10: fix 3D images
3158 - radv: fix vkUpdateDescriptorSets with inline uniform blocks
3159 - radv: fix a performance regression with graphics depth/stencil clears
3160 - radv: compute the number of records correctly for vertex buffers
3161 - radv: fix VK_KHR_shader_float_controls dependency on GFX6-7
3162 - radv: enable fast depth/stencil clears with separate aspects on GFX8
3163 - radv: fix OpQuantizeToF16 for NaN on GFX6-7
3164 - radv: fix dumping SPIR-V into hang reports
3165 - radv: move nomemorycache debug option at the right palce
3166 - radv: fix perftest options
3167 - radv: fix compute pipeline keys when optimizations are disabled
3168 - radv: fix enabling sample shading with SampleID/SamplePosition
3169 - radv/gfx10: fix implementation of exclusive scans
3233 - radv: get topology from pipeline key rather than
3235 - radv: add debug option to turn off in memory cache
3236 - radv: add radv_create_shaders() to radv_shader.h
3237 - radv: add radv_secure_compile_type enum
3238 - radv: add some new members to radv device and instance for secure
3240 - radv: add radv_device_use_secure_compile() helper
3241 - radv: allow the secure process to read and write from disk cache
3242 - radv: for secure compile exit early from radv_shader_variant_create()
3243 - radv: add radv_secure_compile()
3244 - radv: a support for a secure compile fork at device creation
3245 - radv: enable secure compile support
3254 - radv: allow select() calls in secure compile
3255 - radv: add radv_sc_read() helper
3256 - radv: make use of radv_sc_read()
3257 - radv: add some infrastructure for fresh forks for each secure compile
3258 - radv: add a secure_compile_open_fifo_fds() helper
3259 - radv: create a fresh fork for each pipeline compile
3270 - radv: Set shared VGPR count in radv_postprocess_config.
3272 - radv: Add debug option to dump meta shaders.
3273 - radv: Fix L2 cache rinse programming.
3310 - radv: Enable ACO on Navi.