xref: /aosp_15_r20/external/mesa3d/docs/relnotes/22.1.0.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 22.1.0 Release Notes / 2022-05-18
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 22.1.0 is a new development release. People who are concerned
5*61046927SAndroid Build Coastguard Workerwith stability and reliability should stick with a previous release or
6*61046927SAndroid Build Coastguard Workerwait for Mesa 22.1.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerMesa 22.1.0 implements the OpenGL 4.6 API, but the version reported by
9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
11*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
12*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
13*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerMesa 22.1.0 implements the Vulkan 1.2 API, but the version reported by
16*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
17*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard WorkerSHA256 checksum
20*61046927SAndroid Build Coastguard Worker---------------
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker::
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker   df6270c1371eaa2aa6eb65b95cbbb2a98b14fa4b7ba0ed45e4ca2fd32df60477  mesa-22.1.0.tar.xz
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerNew features
28*61046927SAndroid Build Coastguard Worker------------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker- d3d12 GL4.2
31*61046927SAndroid Build Coastguard Worker- GL_NV_pack_subimage
32*61046927SAndroid Build Coastguard Worker- VK_EXT_depth_clip_control on lavapipe and RADV
33*61046927SAndroid Build Coastguard Worker- Vulkan 1.3 support on lavapipe
34*61046927SAndroid Build Coastguard Worker- VK_EXT_graphics_pipeline_library on lavapipe
35*61046927SAndroid Build Coastguard Worker- VK_EXT_primitives_generated_query on lavapipe
36*61046927SAndroid Build Coastguard Worker- VK_EXT_image_2d_view_of_3d on ANV and lavapipe
37*61046927SAndroid Build Coastguard Worker- VK_KHR_swapchain_mutable_format on lavapipe
38*61046927SAndroid Build Coastguard Worker- Intel DG2 support
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard WorkerBug fixes
42*61046927SAndroid Build Coastguard Worker---------
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard Worker- [radv] DCC causes artifacts in Senran Kagura Shinovi Versus
45*61046927SAndroid Build Coastguard Worker- Radeon RX 5700XT crash when using prusa-slicer
46*61046927SAndroid Build Coastguard Worker- turnip: gfxbench mh3.1 offscreen crash with ANGLE
47*61046927SAndroid Build Coastguard Worker- Radv leaks a descriptor set layout
48*61046927SAndroid Build Coastguard Worker- clover: Assertion \`NumContainedTys && "Attempting to get element type of opaque pointer"' failed
49*61046927SAndroid Build Coastguard Worker- wsi/x11: Avoid using xcb_wait_for_special_event in FIFO modes causes memory leak in Apex Legends
50*61046927SAndroid Build Coastguard Worker- freedreno: fragile location packing can break cull/clip distance
51*61046927SAndroid Build Coastguard Worker- turnip: dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp16.generated_args.* failures
52*61046927SAndroid Build Coastguard Worker- Panfrost: wrong textures and lighting in "Thief" games in wine (not happening when using Software render)
53*61046927SAndroid Build Coastguard Worker- [Bisected] r600: Big performance regression on some games
54*61046927SAndroid Build Coastguard Worker- piglit ext_image_dma_buf_import.ext_image_dma_buf_import*  regression
55*61046927SAndroid Build Coastguard Worker- Huge amount of anon_inode:sync_file file descriptor created
56*61046927SAndroid Build Coastguard Worker- Grid Autosport via proton/vulkan: glitches on the grass on amdgpu, fine on amdgpu-pro
57*61046927SAndroid Build Coastguard Worker- NIR validation failed after nir_opt_if
58*61046927SAndroid Build Coastguard Worker- intel: integer_mad_hi / integer_mad_sat / integer_mul_hi produce invalid results
59*61046927SAndroid Build Coastguard Worker- Aperture Desk Job rendering artifacts Intel TGL
60*61046927SAndroid Build Coastguard Worker- intel: integer_sub_sat produces stack corruption / OpISubBorrow compilation issue
61*61046927SAndroid Build Coastguard Worker- r300/rv530: "Black rendering" of Baldur's Gate Dark Alliance in Xbox emulator CXBX-R under wine with Gallium Nine and RADEON_DEBUG=use_tgsi
62*61046927SAndroid Build Coastguard Worker- radv/aco: xfb bug
63*61046927SAndroid Build Coastguard Worker- '../src/amd/common/ac_surface.c:1575: void ac_copy_dcc_equation(const struct radeon_info \*, ADDR2_COMPUTE_DCCINFO_OUTPUT \*, struct gfx9_meta_equation \*): assertion "dcc->equation.gfx9.num_bits <= ARRAY_SIZE(equation->u.gfx9.bit)" failed'
64*61046927SAndroid Build Coastguard Worker- Occasional flicker corruption in Rage 2, e.g. after loading, with ACO on RX 5700 XT
65*61046927SAndroid Build Coastguard Worker- Vulkan::Calling vkWaitForFences Timeout
66*61046927SAndroid Build Coastguard Worker- Intel (CHT) - Uplink text rendering bugged out in Mesa 22.0
67*61046927SAndroid Build Coastguard Worker- gen9atom gpu hang on dEQP-VK.spirv_assembly.instruction.graphics.float16.arithmetic_1
68*61046927SAndroid Build Coastguard Worker- bad memory managment on panfrost RK3399 -  cannot alocate more ram - fury unleashed
69*61046927SAndroid Build Coastguard Worker- radv,aco: Regression with global atomics with negative offsets
70*61046927SAndroid Build Coastguard Worker- RADV: Quake 2 RTX v1.6.0 Corrupted Graphics
71*61046927SAndroid Build Coastguard Worker- radv: nir validation error with invalid array access
72*61046927SAndroid Build Coastguard Worker- [Intel, Iris] Broken rendering in Ryujinx on Tigerlake
73*61046927SAndroid Build Coastguard Worker- intel: integer_mad_hi / integer_mad_sat / integer_mul_hi produce invalid results
74*61046927SAndroid Build Coastguard Worker- llvmpipe: wrong color on big endian, with 16bits framebuffer.
75*61046927SAndroid Build Coastguard Worker- llvmpipe: wrong color on big endian, with 16bits framebuffer.
76*61046927SAndroid Build Coastguard Worker- radv: Poor performance in Ghostwire: Tokyo
77*61046927SAndroid Build Coastguard Worker- Intel Iris Xe Geometry Flickering/Assets Disappearing
78*61046927SAndroid Build Coastguard Worker- Rendering artifacts when playing Outer Wilds [Reproducible with latest ANV driver built from main]
79*61046927SAndroid Build Coastguard Worker- ANV: EXT_depth_clip_control broken
80*61046927SAndroid Build Coastguard Worker- VA-API accelerated videos are displayed all red w/ Encoder format conversion (EFC) support for AMD VCN2.0 devices patch
81*61046927SAndroid Build Coastguard Worker- panfrost: BO importing crash on Android
82*61046927SAndroid Build Coastguard Worker- [Intel,ANV] Feature request: a few formats
83*61046927SAndroid Build Coastguard Worker- Vulkan wsi leaks vk_sync object on every wsi_AcquireNextImageKHR call
84*61046927SAndroid Build Coastguard Worker- radv: Fog effects in Elden Ring broken
85*61046927SAndroid Build Coastguard Worker- r300: Set PVS_LAST_VTX_SRC_INST and PVS_XYZW_VALID_INST correctly
86*61046927SAndroid Build Coastguard Worker- [bisected] commit "vbo/dlist: use a single buffer object" results in heavy regression with virgl for glxgears
87*61046927SAndroid Build Coastguard Worker- llvmpipe: [bisected] ec8104c6b2274 breaks virglrenderer's vtest_server
88*61046927SAndroid Build Coastguard Worker- Textures colors distortion in "Black Geyser: Couriers of Darkness" with radeonsi
89*61046927SAndroid Build Coastguard Worker- r300: Anmesia the dark descent corruption
90*61046927SAndroid Build Coastguard Worker- ShaderStorageBlocksWriteAccess not set for spir-v shaders?
91*61046927SAndroid Build Coastguard Worker- anv: EXT_color_write_enable severely broken
92*61046927SAndroid Build Coastguard Worker- ICL gpu hang: dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.centroid_qualified.multisample_rbo_16
93*61046927SAndroid Build Coastguard Worker- null pointer deref crash in wsi_common_x11.c
94*61046927SAndroid Build Coastguard Worker- Error compiling with LLVM-git/15
95*61046927SAndroid Build Coastguard Worker- [bisected] panfrost(RK3399/T860): Emulationstation: broken, black or missing menus with v22.0.0
96*61046927SAndroid Build Coastguard Worker- Plasma/KDE settings menus disappear on daily build
97*61046927SAndroid Build Coastguard Worker- turnip: Unrecoverable hang in Age of Empires IV on A650/A660
98*61046927SAndroid Build Coastguard Worker- anv regressions from commit 57445adc891 "anv: Re-enable CCS_E on TGL+"
99*61046927SAndroid Build Coastguard Worker- anv: uninit compile warnings
100*61046927SAndroid Build Coastguard Worker- VK_IMAGE_CREATE_EXTENDED_USAGE_BIT not accounted for in vkGetPhysicalDeviceImageFormatProperties
101*61046927SAndroid Build Coastguard Worker- freedreno: crash in PUBG
102*61046927SAndroid Build Coastguard Worker- [regression][bisected] MSVC: Build failure in libmesa_util when targeting x86 32-bit
103*61046927SAndroid Build Coastguard Worker- vulkan: cmd queue codegen still needs work
104*61046927SAndroid Build Coastguard Worker- Using VAAPI-AMDGPU, RGBA-surface converted  to NV12-surface, and UV data is lost, only Y data
105*61046927SAndroid Build Coastguard Worker- A crash in radeonsi driver
106*61046927SAndroid Build Coastguard Worker- freedreno: deqp cts fails
107*61046927SAndroid Build Coastguard Worker- turnip: autotune disabled under zink sometimes
108*61046927SAndroid Build Coastguard Worker- radeonsi dEQP-GLES3.functional.buffer.map.write.explicit_flush.* flake crashes
109*61046927SAndroid Build Coastguard Worker- [BDW-TGL] Piglit's ext_image_dma_buf_import-export-tex fails in the Intel CI
110*61046927SAndroid Build Coastguard Worker- android: don't sync_wait() on in fence
111*61046927SAndroid Build Coastguard Worker- va: incorrect frame_num logic causes corrupt h.264 encoding
112*61046927SAndroid Build Coastguard Worker- Performance slowdown by ~20% in Unigine sanctuary with nir_to_tgsi
113*61046927SAndroid Build Coastguard Worker- !15098 broke 4 piglit spec\@ext_external_objects tests
114*61046927SAndroid Build Coastguard Worker- anv: Unable to import I915_FORMAT_MOD_Y_TILED surfaces produced by iHD vaapi driver
115*61046927SAndroid Build Coastguard Worker- anv doesn't always resolve aux buffers with private bindings on transition to external queue
116*61046927SAndroid Build Coastguard Worker- Square Artifacts Dragons Dogma
117*61046927SAndroid Build Coastguard Worker- iris: Shared resources are allocated for scanout, but not configured for it
118*61046927SAndroid Build Coastguard Worker- [Feature Request] turnip: Support of Gamescope
119*61046927SAndroid Build Coastguard Worker- r300: shaders/closed/steam/massive-chalice/1707.shader_test reports absurd results
120*61046927SAndroid Build Coastguard Worker- Redraw freeze after upgrade to Xwayland 21.1.3
121*61046927SAndroid Build Coastguard Worker- [ANV] Rendering corruption in DOOM Eternal
122*61046927SAndroid Build Coastguard Worker- radv: When using VS+PS only, primitive ID is mixed up after NGG culling
123*61046927SAndroid Build Coastguard Worker- radv: Fails to build on Unix except Linux
124*61046927SAndroid Build Coastguard Worker- [22.0.0_rc{1,2}] radeonsi: broken support for HD7850 (radeon 0000:0b:00.0: ring 0 stalled for more than...)
125*61046927SAndroid Build Coastguard Worker- turnip: external memory import does not work
126*61046927SAndroid Build Coastguard Worker- lavapipe: dEQP-VK.spirv_assembly.instruction.compute.float16.arithmetic_3.step fails
127*61046927SAndroid Build Coastguard Worker- RADV: Texture seams in The Evil Within 2 (regression)
128*61046927SAndroid Build Coastguard Worker- r300: some optimization oportunities when transforming SIN and COS inputs
129*61046927SAndroid Build Coastguard Worker- microsoft/compiler: System variables that aren't VS input or PS output should have interpolation specified
130*61046927SAndroid Build Coastguard Worker- ANV: Bad output from TransformFeedback . Regression from Mesa 21. Something to do with VB+XFB -> VB+XFB dependency?
131*61046927SAndroid Build Coastguard Worker- undefined reference to \`intel_ds_end_dyn_render_pass'
132*61046927SAndroid Build Coastguard Worker- radv: CullDistance fail
133*61046927SAndroid Build Coastguard Worker- Changing the buffer modifer via Wayland dmabuf-feedback apparently does not reliably reset the buffer age to 0
134*61046927SAndroid Build Coastguard Worker- r300: "deadcode" pass for removing unused values ignores "break"
135*61046927SAndroid Build Coastguard Worker- turnip: dEQP-VK.pipeline.render_to_image.core.* failures on a618
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard WorkerChanges
139*61046927SAndroid Build Coastguard Worker-------
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard WorkerAdam Jackson (20):
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard Worker- dri: Epoch how no-error context creation works
144*61046927SAndroid Build Coastguard Worker- egl: Use the new no-error driver interface
145*61046927SAndroid Build Coastguard Worker- glx: Use the new no-error driver interface
146*61046927SAndroid Build Coastguard Worker- mesa: Enable GL_NV_pack_subimage
147*61046927SAndroid Build Coastguard Worker- wsi/x11: xcb_wait_for_special_event failure is an error
148*61046927SAndroid Build Coastguard Worker- dri: Fold away some unused indirection in __DriverAPIRec
149*61046927SAndroid Build Coastguard Worker- dri: Implement __DRI_DRIVER_VTABLE
150*61046927SAndroid Build Coastguard Worker- dri: Fill in the driver extensions for the legacy createNewScreen paths
151*61046927SAndroid Build Coastguard Worker- dri: Remove the globalDriverAPI hacks
152*61046927SAndroid Build Coastguard Worker- dri: Remove the megadriver compat stub
153*61046927SAndroid Build Coastguard Worker- meson: Define a HAVE_XXXX macro for every gallium driver we build
154*61046927SAndroid Build Coastguard Worker- kopper: Define the driver interface
155*61046927SAndroid Build Coastguard Worker- egl: Learn about kopper
156*61046927SAndroid Build Coastguard Worker- glx: Learn about kopper
157*61046927SAndroid Build Coastguard Worker- gallium: Learn about kopper
158*61046927SAndroid Build Coastguard Worker- glx/kopper: Wire up a way for SwapBuffers to fail
159*61046927SAndroid Build Coastguard Worker- wsi/x11: Avoid using xcb_wait_for_special_event in FIFO modes
160*61046927SAndroid Build Coastguard Worker- kopper: Grow a swap interval API
161*61046927SAndroid Build Coastguard Worker- glx/kopper: Enable GLX_EXT_swap_control etc.
162*61046927SAndroid Build Coastguard Worker- egl/kopper: Hook up eglSwapInterval
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard WorkerAdrián Larumbe (1):
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard Worker- panfrost: fix segfault in pandecode
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard WorkerAkihiko Odaki (2):
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard Worker- virgl/ci: Uprev virglrenderer
171*61046927SAndroid Build Coastguard Worker- virgl: Check texture multisample compatibility
172*61046927SAndroid Build Coastguard Worker
173*61046927SAndroid Build Coastguard WorkerAlejandro Piñeiro (4):
174*61046927SAndroid Build Coastguard Worker
175*61046927SAndroid Build Coastguard Worker- v3d/drm-shim: remove drm-shim driver
176*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: use new helper vk_shader_module_to_nir
177*61046927SAndroid Build Coastguard Worker- docs: document v3d/v3dv envvars
178*61046927SAndroid Build Coastguard Worker- broadcom: update language on V3D_DEBUG options
179*61046927SAndroid Build Coastguard Worker
180*61046927SAndroid Build Coastguard WorkerAlex Xu (Hello71) (1):
181*61046927SAndroid Build Coastguard Worker
182*61046927SAndroid Build Coastguard Worker- r300/compiler/tests: print regoff_t as size_t
183*61046927SAndroid Build Coastguard Worker
184*61046927SAndroid Build Coastguard WorkerAlexey Bozhenko (1):
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard Worker- spirv: fix OpBranchConditional when both branches are the same
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (345):
189*61046927SAndroid Build Coastguard Worker
190*61046927SAndroid Build Coastguard Worker- panfrost: Remove blend shader return value on v9
191*61046927SAndroid Build Coastguard Worker- panfrost: Fix alignments on Valhall
192*61046927SAndroid Build Coastguard Worker- panfrost: Add Valhall Plane Descriptor XML
193*61046927SAndroid Build Coastguard Worker- panfrost: Add remaining ZS/CRC XML
194*61046927SAndroid Build Coastguard Worker- panfrost: Fix texel interleave flag on Valhall
195*61046927SAndroid Build Coastguard Worker- nir,zink: Make lower_discard_if a common pass
196*61046927SAndroid Build Coastguard Worker- agx: Call nir_lower_discard_if
197*61046927SAndroid Build Coastguard Worker- asahi: Identify IOGPU_ATTACHMENT::size
198*61046927SAndroid Build Coastguard Worker- asahi: Correctly set IOGPU_ATTACHMENT::size
199*61046927SAndroid Build Coastguard Worker- agx: Add AUTO_LOD_BIAS mode
200*61046927SAndroid Build Coastguard Worker- agx: Translate LOD modes more generically
201*61046927SAndroid Build Coastguard Worker- agx: Implement nir_op_txb
202*61046927SAndroid Build Coastguard Worker- agx: Handle texture array indices
203*61046927SAndroid Build Coastguard Worker- agx: Don't kill helper threads in ld_var
204*61046927SAndroid Build Coastguard Worker- asahi: Fix memory unsafety in delete_sampler_state
205*61046927SAndroid Build Coastguard Worker- panfrost: Flesh out Buffer descriptor
206*61046927SAndroid Build Coastguard Worker- panfrost: Strip % in GenXML names
207*61046927SAndroid Build Coastguard Worker- panfrost: Flesh out tiler heap descriptor
208*61046927SAndroid Build Coastguard Worker- panfrost: Update supported job types
209*61046927SAndroid Build Coastguard Worker- panfrost: Remove some indexed formats on Valhall
210*61046927SAndroid Build Coastguard Worker- panfrost: Remove unused layout enums
211*61046927SAndroid Build Coastguard Worker- panfrost: Fix Depth Source enum
212*61046927SAndroid Build Coastguard Worker- panfrost: Update primitive descriptor for Valhall
213*61046927SAndroid Build Coastguard Worker- panfrost: Add more fields to Attribute Descriptor
214*61046927SAndroid Build Coastguard Worker- panfrost: Clarify unknowns in z/stencil descriptor
215*61046927SAndroid Build Coastguard Worker- panfrost: Simplify Valhall preload descriptor
216*61046927SAndroid Build Coastguard Worker- panfrost: Flesh out the Shader Program Descriptor
217*61046927SAndroid Build Coastguard Worker- panfrost: Add Valhall additions to the framebuffer
218*61046927SAndroid Build Coastguard Worker- panfrost: Shuffle render target AFBC for Valhall
219*61046927SAndroid Build Coastguard Worker- panfrost: Add Valhall fields to tiler descriptor
220*61046927SAndroid Build Coastguard Worker- panfrost: Update Shader Environment descriptor
221*61046927SAndroid Build Coastguard Worker- panfrost: Flesh out compute jobs
222*61046927SAndroid Build Coastguard Worker- panfrost: Fix Malloc Vertex definition
223*61046927SAndroid Build Coastguard Worker- nir: Set internal=true in nir_builder_init_simple_shader
224*61046927SAndroid Build Coastguard Worker- panfrost,asahi,radv: Don't set internal=true manually
225*61046927SAndroid Build Coastguard Worker- pan/mdg: Pull out skip_internal boolean
226*61046927SAndroid Build Coastguard Worker- pan/mdg: Print optimized and scheduled shader
227*61046927SAndroid Build Coastguard Worker- pan/mdg: Model zero/sign extension for 8/16-bit loads
228*61046927SAndroid Build Coastguard Worker- pan/mdg: Handle 8/16-bit UBO loads
229*61046927SAndroid Build Coastguard Worker- pan/mdg: Clarify some ISA unknowns
230*61046927SAndroid Build Coastguard Worker- pan/mdg: Delete stray comment
231*61046927SAndroid Build Coastguard Worker- pan/mdg: Delete dedicated fdot2 lowering
232*61046927SAndroid Build Coastguard Worker- pan/mdg: Assert that we don't see unknown jumps
233*61046927SAndroid Build Coastguard Worker- pan/mdg: Remove todo we'll probably never get to
234*61046927SAndroid Build Coastguard Worker- panvk: Don't use UBOs for meta_clear
235*61046927SAndroid Build Coastguard Worker- pan/va: Parse units from the XML
236*61046927SAndroid Build Coastguard Worker- pan/va: Fix some units
237*61046927SAndroid Build Coastguard Worker- pan/va: Make subgroup 4-bits
238*61046927SAndroid Build Coastguard Worker- pan/va: Fix conservative branch handling
239*61046927SAndroid Build Coastguard Worker- pan/va: Identify LEA_TEX_IMM table
240*61046927SAndroid Build Coastguard Worker- pan/bi: Avoid \*FADD.v2f16 hazard in optimizer
241*61046927SAndroid Build Coastguard Worker- pan/bi: Avoid \*FADD.v2f16 hazard in scheduler
242*61046927SAndroid Build Coastguard Worker- pan/bi: Test avoiding \*FADD.v2f16 hazard in optimizer
243*61046927SAndroid Build Coastguard Worker- pan/bi: Test avoiding FADD.v2f16 hazards in scheduler
244*61046927SAndroid Build Coastguard Worker- nir: Check all sizes in nir_alu_instr_is_comparison
245*61046927SAndroid Build Coastguard Worker- asahi: Streamline modifier selection
246*61046927SAndroid Build Coastguard Worker- asahi: Don't redefine MIN2/MAX2
247*61046927SAndroid Build Coastguard Worker- asahi: Identify Level field of render target descriptor
248*61046927SAndroid Build Coastguard Worker- asahi: Respect mip level when rendering
249*61046927SAndroid Build Coastguard Worker- asahi: Add 2D Array and 3D texture dimensions
250*61046927SAndroid Build Coastguard Worker- asahi: Handle tiling of 2D arrays and 3D
251*61046927SAndroid Build Coastguard Worker- asahi: Add some notes to XML about mipmapping
252*61046927SAndroid Build Coastguard Worker- asahi: Dynamically configure tile size
253*61046927SAndroid Build Coastguard Worker- asahi: Allow tiling of all bpps
254*61046927SAndroid Build Coastguard Worker- asahi: Rename bpp to blocksize
255*61046927SAndroid Build Coastguard Worker- asahi: Align allocations to effective tile size
256*61046927SAndroid Build Coastguard Worker- asahi: Align linear texture's strides to 64 bytes
257*61046927SAndroid Build Coastguard Worker- asahi: Handle page alignment of miptrees
258*61046927SAndroid Build Coastguard Worker- asahi: Pass correct tile shift to tiling routines
259*61046927SAndroid Build Coastguard Worker- asahi: Track mipmap state explicitly
260*61046927SAndroid Build Coastguard Worker- asahi: Support 2D array and 3D textures
261*61046927SAndroid Build Coastguard Worker- asahi: Add agx_map_texture_{cpu,gpu} helpers
262*61046927SAndroid Build Coastguard Worker- asahi: Handle reloads of specific cube/mipfaces
263*61046927SAndroid Build Coastguard Worker- asahi: Implement texturing with non-zero start level
264*61046927SAndroid Build Coastguard Worker- asahi: Add AGX_PUSH_ARRAY_SIZE_MINUS_1
265*61046927SAndroid Build Coastguard Worker- agx: Add typed move helper
266*61046927SAndroid Build Coastguard Worker- agx: Add agx_size_align_16 helper
267*61046927SAndroid Build Coastguard Worker- agx: Naturally align uniform pushes
268*61046927SAndroid Build Coastguard Worker- agx: Round and clamp array indices
269*61046927SAndroid Build Coastguard Worker- asahi: Allow GenXML to be used in C++
270*61046927SAndroid Build Coastguard Worker- asahi: Add LOD type
271*61046927SAndroid Build Coastguard Worker- asahi: Add LOD clamp packing unit tests
272*61046927SAndroid Build Coastguard Worker- asahi: Identify minimum/maximum LOD fields
273*61046927SAndroid Build Coastguard Worker- asahi: Support LOD clamps
274*61046927SAndroid Build Coastguard Worker- asahi: Wire in pure integer texture formats
275*61046927SAndroid Build Coastguard Worker- pan/bi: Disambiguate IDVS variants in shader-db
276*61046927SAndroid Build Coastguard Worker- pan/bi: Lower swizzles on CSEL.i32/MUX.i32
277*61046927SAndroid Build Coastguard Worker- pan/bi: Lower swizzles on MUX.v2i16
278*61046927SAndroid Build Coastguard Worker- pan/bi: Constant fold swizzles on constants
279*61046927SAndroid Build Coastguard Worker- pan/bi: Optimize replication
280*61046927SAndroid Build Coastguard Worker- pan/bi: Handle trivial i2i32
281*61046927SAndroid Build Coastguard Worker- pan/bi: Handle vectorized u2f16/i2f16
282*61046927SAndroid Build Coastguard Worker- pan/bi: Switch to lower_bool_to_bitsize
283*61046927SAndroid Build Coastguard Worker- pan/bi: Revert "Fix load_const of 1-bit booleans"
284*61046927SAndroid Build Coastguard Worker- pan/bi: Promote MUX to CSEL in the scheduler
285*61046927SAndroid Build Coastguard Worker- asahi: Fix use-after-free in shader key
286*61046927SAndroid Build Coastguard Worker- panvk: Use more reliable assert for UBO pushing
287*61046927SAndroid Build Coastguard Worker- pan/bi: Specialize IDVS in NIR
288*61046927SAndroid Build Coastguard Worker- pan/bi: Enable nir_opt_shrink_vectors
289*61046927SAndroid Build Coastguard Worker- pan/bi: Clarify requirement for barriers
290*61046927SAndroid Build Coastguard Worker- pan/bi: Cull DTSEL_IMM dests in post-RA DCE
291*61046927SAndroid Build Coastguard Worker- pan/bi: Do not cull post-RA staging writes
292*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_{start, exit}_block helpers
293*61046927SAndroid Build Coastguard Worker- pan/bi: Use bi_exit_block
294*61046927SAndroid Build Coastguard Worker- pan/bi: Clean up nits in liveness analysis
295*61046927SAndroid Build Coastguard Worker- pan/bi: Add scoreboard state to IR
296*61046927SAndroid Build Coastguard Worker- pan/bi: Print scoreboarding state
297*61046927SAndroid Build Coastguard Worker- pan/bi: Implement basic scoreboarding pass
298*61046927SAndroid Build Coastguard Worker- pan/bi: Add BIFROST_MESA_DEBUG=nosb option
299*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix partial execution mode names
300*61046927SAndroid Build Coastguard Worker- panfrost: Use pan_shader_prepare_rsd in blitter
301*61046927SAndroid Build Coastguard Worker- panfrost: Set defaults for deprecated DCD fields
302*61046927SAndroid Build Coastguard Worker- panfrost: Annotate slow clears as such
303*61046927SAndroid Build Coastguard Worker- panfrost: Decouple tiler job and DCD emit
304*61046927SAndroid Build Coastguard Worker- panfrost: Inline pan_blit_emit_dcd
305*61046927SAndroid Build Coastguard Worker- panfrost: Use txl instead of tex in the blitter
306*61046927SAndroid Build Coastguard Worker- panfrost: Remove unrelated comment
307*61046927SAndroid Build Coastguard Worker- panfrost: Remove pan_emit_fbd thunking
308*61046927SAndroid Build Coastguard Worker- panfrost: Inline pan_emit_sfbd_tiler
309*61046927SAndroid Build Coastguard Worker- ci: Disable windows-vs2019
310*61046927SAndroid Build Coastguard Worker- panfrost: Fix FD resource_get_handle
311*61046927SAndroid Build Coastguard Worker- panfrost: Simplify panfrost_resource_get_handle
312*61046927SAndroid Build Coastguard Worker- iris,crocus,i915g: Don't stub flush_frontbuffer
313*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix overflow in intra-bundle interference
314*61046927SAndroid Build Coastguard Worker- pan/bi: Reorder pushed uniforms to avoid moves
315*61046927SAndroid Build Coastguard Worker- panfrost/ci: Move T720 flakes to skips
316*61046927SAndroid Build Coastguard Worker- panfrost/ci: Move T860 flake to skip
317*61046927SAndroid Build Coastguard Worker- panfrost: Remove Message Preload Descriptor from v6.xml
318*61046927SAndroid Build Coastguard Worker- panfrost: Add an unpacked message preload struct
319*61046927SAndroid Build Coastguard Worker- panfrost: Pack message preloads from compiler
320*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_before_nonempty_block helper
321*61046927SAndroid Build Coastguard Worker- pan/bi: Account for message preloading in shaderdb
322*61046927SAndroid Build Coastguard Worker- pan/bi: Support message preloading
323*61046927SAndroid Build Coastguard Worker- pan/bi: Unit test message preloading optimization
324*61046927SAndroid Build Coastguard Worker- panfrost/ci: Update xfails list
325*61046927SAndroid Build Coastguard Worker- panfrost: Fix set_sampler_views for big GL
326*61046927SAndroid Build Coastguard Worker- panfrost: Handle NULL sampler views
327*61046927SAndroid Build Coastguard Worker- panfrost: Handle NULL samplers
328*61046927SAndroid Build Coastguard Worker- panfrost: Flush resources when shadowing
329*61046927SAndroid Build Coastguard Worker- pan/va: Remove incorrect TEX test cases
330*61046927SAndroid Build Coastguard Worker- pan/va: Add MUX.v2i16 and MUX.v4i8 opcodes
331*61046927SAndroid Build Coastguard Worker- pan/va: Allow forcing enums for 1-bit modifiers
332*61046927SAndroid Build Coastguard Worker- pan/va: Handle extended staging counts in assembler
333*61046927SAndroid Build Coastguard Worker- pan/va: Don't use staging index as a sideband
334*61046927SAndroid Build Coastguard Worker- pan/va: Fix definitions of TEX_SINGLE and TEX_FETCH
335*61046927SAndroid Build Coastguard Worker- pan/va: Handle sr_write_count in the disassembler
336*61046927SAndroid Build Coastguard Worker- pan/va: Add TEX_FETCH assembler case
337*61046927SAndroid Build Coastguard Worker- panfrost: Extend SPD size
338*61046927SAndroid Build Coastguard Worker- panfrost: Add Tile Render Order enum to fragment jobs
339*61046927SAndroid Build Coastguard Worker- panfrost: Remove Invalidate Cache from Valhall job header
340*61046927SAndroid Build Coastguard Worker- panfrost: Clarify contains descriptor? bit
341*61046927SAndroid Build Coastguard Worker- panfrost: Make Divisor E an integer on v9
342*61046927SAndroid Build Coastguard Worker- panfrost: Add an enum for Valhall resource tables
343*61046927SAndroid Build Coastguard Worker- panfrost: Rename prepare_rsd->prepare_shader
344*61046927SAndroid Build Coastguard Worker- panfrost: Add PAN_MESA_DEBUG=dump option
345*61046927SAndroid Build Coastguard Worker- panfrost: Generalize some is_bifrost users
346*61046927SAndroid Build Coastguard Worker- panfrost: Don't pack blend constants with blend shaders
347*61046927SAndroid Build Coastguard Worker- panfrost: Allow uploading fragment SPDs
348*61046927SAndroid Build Coastguard Worker- panfrost: Don't emit compression tags on Valhall
349*61046927SAndroid Build Coastguard Worker- panfrost: Adapt estimate_texture_payload_size to Valhall
350*61046927SAndroid Build Coastguard Worker- panfrost: Set texel_interleave on Valhall
351*61046927SAndroid Build Coastguard Worker- panfrost: Unify barrier+helper handling
352*61046927SAndroid Build Coastguard Worker- pan/bi: Mark NOP as having no destinations
353*61046927SAndroid Build Coastguard Worker- pan/bi: Use a progress loop for constant folding
354*61046927SAndroid Build Coastguard Worker- pan/bi: Allow CSE of preloaded registers
355*61046927SAndroid Build Coastguard Worker- pan/bi: Support standalone Valhall disassembly
356*61046927SAndroid Build Coastguard Worker- pan/bi: Wire Valhall disassembler into compiler
357*61046927SAndroid Build Coastguard Worker- pan/bi: Add BI_SUBGROUP_SUBGROUP16 option
358*61046927SAndroid Build Coastguard Worker- pan/bi: Trade off registers/threads on Valhall
359*61046927SAndroid Build Coastguard Worker- pan/bi: Adapt bi_lower_branch for Valhall
360*61046927SAndroid Build Coastguard Worker- pan/bi: Extract INSTRUCTION_CASE macro
361*61046927SAndroid Build Coastguard Worker- pan/va: Add missing copyright notice
362*61046927SAndroid Build Coastguard Worker- pan/va: Handle force_enum differing from name
363*61046927SAndroid Build Coastguard Worker- pan/va: Add modifiers required for gathers
364*61046927SAndroid Build Coastguard Worker- pan/va: Add TEX_DUAL instruction
365*61046927SAndroid Build Coastguard Worker- pan/va: Add TEX_GATHER instruction
366*61046927SAndroid Build Coastguard Worker- pan/va: Fix definitions of LD_VAR_BUF_IMM
367*61046927SAndroid Build Coastguard Worker- pan/va: Fix LEA_BUF_IMM definition
368*61046927SAndroid Build Coastguard Worker- pan/va: Remap "store segment" to "memory access"
369*61046927SAndroid Build Coastguard Worker- pan/va: Add memory access modifier to LOADs
370*61046927SAndroid Build Coastguard Worker- pan/bi: Model Valhall texture instructions
371*61046927SAndroid Build Coastguard Worker- pan/bi: Extend BLEND to take a register format
372*61046927SAndroid Build Coastguard Worker- pan/bi: Generalize I->table for Valhall
373*61046927SAndroid Build Coastguard Worker- pan/bi: Add LD_VAR_BUF_IMM.f16/f32 instructions
374*61046927SAndroid Build Coastguard Worker- pan/bi: Model LEA_BUF_IMM in the IR
375*61046927SAndroid Build Coastguard Worker- pan/bi: Model pos/vary segments in STORE instructions
376*61046927SAndroid Build Coastguard Worker- pan/bi: Model offset for LOAD/STORE
377*61046927SAndroid Build Coastguard Worker- pan/bi: Model LD_BUFFER instructions
378*61046927SAndroid Build Coastguard Worker- pan/bi: Add BRANCHZI instruction
379*61046927SAndroid Build Coastguard Worker- pan/bi: Extend LD_TILE with a register format
380*61046927SAndroid Build Coastguard Worker- pan/bi: Add arithmetic flag to RSHIFT ops
381*61046927SAndroid Build Coastguard Worker- pan/bi: Run CSE after lowering FAU
382*61046927SAndroid Build Coastguard Worker- panfrost: Push twice as many uniforms
383*61046927SAndroid Build Coastguard Worker- mesa: Remove unused framebuffer validation
384*61046927SAndroid Build Coastguard Worker- panfrost: Emulate GL_CLAMP on Bifrost
385*61046927SAndroid Build Coastguard Worker- pan/bi: Handle non-2D arrays
386*61046927SAndroid Build Coastguard Worker- panfrost: Handle txs of cube arrays
387*61046927SAndroid Build Coastguard Worker- pan/va: Fix typo in BLEND text
388*61046927SAndroid Build Coastguard Worker- pan/va: Add start property to source
389*61046927SAndroid Build Coastguard Worker- pan/va: Handle 64-bit sources in message instrs
390*61046927SAndroid Build Coastguard Worker- pan/va: Fix BLEND instruction
391*61046927SAndroid Build Coastguard Worker- pan/va: Rewrite FAU handling in dis/assembler
392*61046927SAndroid Build Coastguard Worker- pan/va: Handle uniforms from page 1
393*61046927SAndroid Build Coastguard Worker- pan/va: Rename imm_mode -> fau_page
394*61046927SAndroid Build Coastguard Worker- pan/va: Use 64-bit special FAU for pages 1 and 3
395*61046927SAndroid Build Coastguard Worker- pan/va: Remove immediate modes from XML/asm
396*61046927SAndroid Build Coastguard Worker- pan/va: Use boring names for FAU special pages 1/3
397*61046927SAndroid Build Coastguard Worker- pan/va: Use XML for special FAU page 0
398*61046927SAndroid Build Coastguard Worker- pan/decode: Handle blend arrays on Valhall
399*61046927SAndroid Build Coastguard Worker- pan/decode: Unify tiler job handling
400*61046927SAndroid Build Coastguard Worker- panfrost: Correct ASTC decode mode XML
401*61046927SAndroid Build Coastguard Worker- panfrost: Fix primitive restart with 32-bit indices
402*61046927SAndroid Build Coastguard Worker- panfrost: Fix definition of DCD on v9
403*61046927SAndroid Build Coastguard Worker- panfrost: Refactor XML to permit non-IDVS jobs
404*61046927SAndroid Build Coastguard Worker- panfrost: Add Tiler Job to v9 XML
405*61046927SAndroid Build Coastguard Worker- pan/va: Correct definition of ZS_EMIT
406*61046927SAndroid Build Coastguard Worker- pan/va: Model LEA_TEX_IMM more accurately
407*61046927SAndroid Build Coastguard Worker- pan/va: Add LEA_ATTR_IMM instruction
408*61046927SAndroid Build Coastguard Worker- pan/va: Add missing .auto32 register format
409*61046927SAndroid Build Coastguard Worker- pan/va: Align error messages in disassembler tests
410*61046927SAndroid Build Coastguard Worker- pan/va: Fix ST_CVT definitions
411*61046927SAndroid Build Coastguard Worker- pan/bi: Add helpers to get vertex/instance ID
412*61046927SAndroid Build Coastguard Worker- pan/bi: Use vertex/instance ID helpers
413*61046927SAndroid Build Coastguard Worker- pan/bi: Print Valhall-specific FAU indices
414*61046927SAndroid Build Coastguard Worker- pan/bi: Don't analyze helper reqs in !frag shaders
415*61046927SAndroid Build Coastguard Worker- pan/bi: Add Valhall-specific zero builder
416*61046927SAndroid Build Coastguard Worker- pan/bi: Model Valhall action on bi_instr
417*61046927SAndroid Build Coastguard Worker- pan/bi: Emit arch-specific code for bi_dontcare
418*61046927SAndroid Build Coastguard Worker- pan/bi: Use bi_dontcare for ZS_EMIT
419*61046927SAndroid Build Coastguard Worker- asahi: Identify IOGPU Clear Z/S structure
420*61046927SAndroid Build Coastguard Worker- asahi: Identify aux framebuffer data structure
421*61046927SAndroid Build Coastguard Worker- asahi: Identify IOGPU Internal Pipelines structure
422*61046927SAndroid Build Coastguard Worker- asahi: Add stencil buffer attachment type
423*61046927SAndroid Build Coastguard Worker- asahi: Identify IOGPU_MISC data structure
424*61046927SAndroid Build Coastguard Worker- asahi: Add size field to slices
425*61046927SAndroid Build Coastguard Worker- asahi: Add separate_stencil, internal_format fields
426*61046927SAndroid Build Coastguard Worker- asahi: Generate IOGPU attachments dynamically
427*61046927SAndroid Build Coastguard Worker- asahi: Wire in u_transfer_helper
428*61046927SAndroid Build Coastguard Worker- asahi: Handle flushes of depth-only rendering
429*61046927SAndroid Build Coastguard Worker- asahi: Don't clobber clear colours
430*61046927SAndroid Build Coastguard Worker- asahi: Port driver to macOS 12.x ABI
431*61046927SAndroid Build Coastguard Worker- panfrost: Process scissor state earlier
432*61046927SAndroid Build Coastguard Worker- pan/va: Allow forcing staging flags to read-write
433*61046927SAndroid Build Coastguard Worker- pan/va: Allow omitting staging registers
434*61046927SAndroid Build Coastguard Worker- pan/va: Add atomic instructions
435*61046927SAndroid Build Coastguard Worker- pan/bi: Use consistent modifier lists in packing
436*61046927SAndroid Build Coastguard Worker- pan/bi: Gate late DCE/CSE on "optimize"
437*61046927SAndroid Build Coastguard Worker- pan/bi: Rename PATOM_C to ATOM
438*61046927SAndroid Build Coastguard Worker- pan/bi: Add ATOM_RETURN pseudo-instruction
439*61046927SAndroid Build Coastguard Worker- pan/bi: Model Valhall-style A(CMP)XCHG
440*61046927SAndroid Build Coastguard Worker- pan/bi: Allow branch_offset on BLEND
441*61046927SAndroid Build Coastguard Worker- pan/bi: Check return addresses in blend shaders
442*61046927SAndroid Build Coastguard Worker- pan/bi: Augment ST_TILE with register format
443*61046927SAndroid Build Coastguard Worker- pan/bi: Model LD_VAR_BUF instructions
444*61046927SAndroid Build Coastguard Worker- pan/bi: Rename I->action to I->flow
445*61046927SAndroid Build Coastguard Worker- pan/va: Add ST_TILE instruction
446*61046927SAndroid Build Coastguard Worker- pan/va: Add LD_VAR_BUF instructions
447*61046927SAndroid Build Coastguard Worker- pan/va: Add Bifrost-style LD_VAR instructions
448*61046927SAndroid Build Coastguard Worker- pan/va: Unify flow control
449*61046927SAndroid Build Coastguard Worker- pan/va: Permit encoding more flags
450*61046927SAndroid Build Coastguard Worker- pan/va: Build opcode info structures
451*61046927SAndroid Build Coastguard Worker- pan/va: Generate header containing enums
452*61046927SAndroid Build Coastguard Worker- pan/va: Add helpers for swapping bitwise sources
453*61046927SAndroid Build Coastguard Worker- pan/va: Add packing routines
454*61046927SAndroid Build Coastguard Worker- pan/va: Optimize add with imm to ADD_IMM
455*61046927SAndroid Build Coastguard Worker- pan/va: Add unit tests for ADD_IMM optimizations
456*61046927SAndroid Build Coastguard Worker- pan/va: Add FAU validation
457*61046927SAndroid Build Coastguard Worker- pan/va: Validate FAU before packing
458*61046927SAndroid Build Coastguard Worker- pan/va: Add constant lowering pass
459*61046927SAndroid Build Coastguard Worker- pan/va: Add instruction selection lowering pass
460*61046927SAndroid Build Coastguard Worker- pan/va: Lower branch offsets
461*61046927SAndroid Build Coastguard Worker- pan/va: Test instruction selection lowerings
462*61046927SAndroid Build Coastguard Worker- pan/va: Implement the cycle model
463*61046927SAndroid Build Coastguard Worker- pan/va: Add shader-db support
464*61046927SAndroid Build Coastguard Worker- pan/va: Add packing unit tests
465*61046927SAndroid Build Coastguard Worker- pan/va: Lower BLEND to call blend shaders
466*61046927SAndroid Build Coastguard Worker- pan/bi: Add .shadow modifier to TEX_GATHER
467*61046927SAndroid Build Coastguard Worker- pan/bi: Fix write_mask size
468*61046927SAndroid Build Coastguard Worker- pan/bi: Call Valhall backend passes on v9
469*61046927SAndroid Build Coastguard Worker- pan/bi: Use nir_tex_instr_has_implicit_derivative
470*61046927SAndroid Build Coastguard Worker- pan/bi: Split out load/store to thread storage
471*61046927SAndroid Build Coastguard Worker- pan/bi: Use ID accessors for LEA_ATTR
472*61046927SAndroid Build Coastguard Worker- pan/bi: Preload r60/r61 for MSAA + blend shader
473*61046927SAndroid Build Coastguard Worker- panfrost: Disable AFBC on Valhall
474*61046927SAndroid Build Coastguard Worker- panfrost: Handle Valhall IDVS in job_uses_tiling
475*61046927SAndroid Build Coastguard Worker- panfrost: Restrict Z/S formats for Valhall
476*61046927SAndroid Build Coastguard Worker- panfrost: Add Valhall compressed formats
477*61046927SAndroid Build Coastguard Worker- pan/bi: Model Valhall image loads
478*61046927SAndroid Build Coastguard Worker- pan/va: Add indirect LEA_{ATTR, TEX}
479*61046927SAndroid Build Coastguard Worker- pan/va: Pack LEA_TEX_IMM
480*61046927SAndroid Build Coastguard Worker- pan/va: Model image load instructions
481*61046927SAndroid Build Coastguard Worker- pan/va: Don't truncate slots
482*61046927SAndroid Build Coastguard Worker- pan/va: Add flow control lowering pass
483*61046927SAndroid Build Coastguard Worker- pan/va: Allow small constants in register pairs
484*61046927SAndroid Build Coastguard Worker- panfrost: Add a table for images
485*61046927SAndroid Build Coastguard Worker- pan/bi: Mark LD_TILE as w=format
486*61046927SAndroid Build Coastguard Worker- pan/bi: Fix spilling on Valhall
487*61046927SAndroid Build Coastguard Worker- pan/bi: Waits before tilebuffer access on Valhall
488*61046927SAndroid Build Coastguard Worker- pan/bi: Specialize BLEND emit for Valhall
489*61046927SAndroid Build Coastguard Worker- pan/bi: Emit Valhall texture instructions
490*61046927SAndroid Build Coastguard Worker- pan/bi: Handle Valhall texturing in helper analysis
491*61046927SAndroid Build Coastguard Worker- pan/bi: Track whether the malloc IDVS flow is used
492*61046927SAndroid Build Coastguard Worker- pan/bi: Emit Valhall-style varying loads
493*61046927SAndroid Build Coastguard Worker- pan/bi: Emit Valhall-style varying stores
494*61046927SAndroid Build Coastguard Worker- pan/bi: Set table for Valhall LD_ATTR
495*61046927SAndroid Build Coastguard Worker- pan/bi: Force psiz to mediump
496*61046927SAndroid Build Coastguard Worker- pan/bi: Lower gl_PointSize to FP16 on Valhall
497*61046927SAndroid Build Coastguard Worker- pan/bi: Make psiz variants
498*61046927SAndroid Build Coastguard Worker- pan/bi: Generate LD_BUFFER on Valhall
499*61046927SAndroid Build Coastguard Worker- pan/bi: Avoid masked writes for now
500*61046927SAndroid Build Coastguard Worker- pan/bi: Report whether workgroups can be merged
501*61046927SAndroid Build Coastguard Worker- pan/bi: Don't lower vertex_id for malloc IDVS
502*61046927SAndroid Build Coastguard Worker- pan/bi: Consider flow control in DCE
503*61046927SAndroid Build Coastguard Worker- pan/va: Add LD_TILE.v3.f16 packing test
504*61046927SAndroid Build Coastguard Worker- panfrost: Handle Valhall texturing
505*61046927SAndroid Build Coastguard Worker- panfrost: Handle stencil texturing on Valhall
506*61046927SAndroid Build Coastguard Worker- panfrost: Control tiler memory usage
507*61046927SAndroid Build Coastguard Worker- panfrost: Hide parts of pan_encoder.h for Valhall
508*61046927SAndroid Build Coastguard Worker- panfrost: Add panfrost_make_resource_table helper
509*61046927SAndroid Build Coastguard Worker- panfrost: Add shader_stage helper
510*61046927SAndroid Build Coastguard Worker- panfrost: Adapt pan_shader.h for Valhall
511*61046927SAndroid Build Coastguard Worker- panfrost: Hide AFBC on Valhall
512*61046927SAndroid Build Coastguard Worker- panfrost: Move assign_vertex_buffer to pan_helpers
513*61046927SAndroid Build Coastguard Worker- panfrost: Make alpha=0 NOP / 1 store Bifrost only
514*61046927SAndroid Build Coastguard Worker- panfrost: Disable PIPE_CAP_PRIMITIVE_RESTART on v9
515*61046927SAndroid Build Coastguard Worker- panfrost: Add helpers to set batch masks
516*61046927SAndroid Build Coastguard Worker- panfrost: Split out image access tracking
517*61046927SAndroid Build Coastguard Worker- panfrost: Don't check alpha test in fs_required on Bifrost+
518*61046927SAndroid Build Coastguard Worker- panfrost: Don't set a default for blend count
519*61046927SAndroid Build Coastguard Worker- panfrost: Adapt panfrost_rasterizer for v9
520*61046927SAndroid Build Coastguard Worker- panfrost: Add a pool to sampler_view
521*61046927SAndroid Build Coastguard Worker- panfrost: Specialize vertex state for Valhall
522*61046927SAndroid Build Coastguard Worker- panfrost: Split out panfrost_get_blend_shaders
523*61046927SAndroid Build Coastguard Worker- panfrost: Split out allow_fpk helper
524*61046927SAndroid Build Coastguard Worker- panfrost: Add Valhall fields to panfrost_batch
525*61046927SAndroid Build Coastguard Worker- panfrost: Add valhall_has_blend_shader field
526*61046927SAndroid Build Coastguard Worker- panfrost: Hide some Bifrost-specific functions
527*61046927SAndroid Build Coastguard Worker- panfrost: Adapt viewport/scissor to Valhall
528*61046927SAndroid Build Coastguard Worker- panfrost: Add helpers to emit Valhall data structures
529*61046927SAndroid Build Coastguard Worker- panfrost: Use track_image_access on Bifrost
530*61046927SAndroid Build Coastguard Worker- pan/bi: Don't use funny round modes in tests
531*61046927SAndroid Build Coastguard Worker- pan/bi: Mark some opcodes as default round-to-zero
532*61046927SAndroid Build Coastguard Worker- pan/bi: Use should_skip in bi_builder generation
533*61046927SAndroid Build Coastguard Worker- pan/bi: Imply round mode most of the time
534*61046927SAndroid Build Coastguard Worker- nir: Don't set writes_memory for reading XFB
535*61046927SAndroid Build Coastguard Worker
536*61046927SAndroid Build Coastguard WorkerAndrey Konovalov (1):
537*61046927SAndroid Build Coastguard Worker
538*61046927SAndroid Build Coastguard Worker- ir3: set local_size for shaders of MESA_SHADER_KERNEL type
539*61046927SAndroid Build Coastguard Worker
540*61046927SAndroid Build Coastguard WorkerAndrii Pauk (1):
541*61046927SAndroid Build Coastguard Worker
542*61046927SAndroid Build Coastguard Worker- venus: Allow usage of virtio-mmio based device
543*61046927SAndroid Build Coastguard Worker
544*61046927SAndroid Build Coastguard WorkerAndrii Simiklit (1):
545*61046927SAndroid Build Coastguard Worker
546*61046927SAndroid Build Coastguard Worker- glsl: add member's location layout qualifier rules for \`arrayed` in/out blocks
547*61046927SAndroid Build Coastguard Worker
548*61046927SAndroid Build Coastguard WorkerAnuj Phogat (3):
549*61046927SAndroid Build Coastguard Worker
550*61046927SAndroid Build Coastguard Worker- anv, iris: Add Wa_16011411144 for DG2
551*61046927SAndroid Build Coastguard Worker- include/uapi: Update drm_fourcc.h from kernel
552*61046927SAndroid Build Coastguard Worker- isl,iris: Add I915_FORMAT_MOD_4_TILED support for XeHP
553*61046927SAndroid Build Coastguard Worker
554*61046927SAndroid Build Coastguard WorkerAutumn on Tape (4):
555*61046927SAndroid Build Coastguard Worker
556*61046927SAndroid Build Coastguard Worker- gallivm: add subgroup shuffle support
557*61046927SAndroid Build Coastguard Worker- lavapipe: enable subgroup shuffle operations
558*61046927SAndroid Build Coastguard Worker- gallivm: use shufflevector for shuffles when index is constant data
559*61046927SAndroid Build Coastguard Worker- gallivm: use VPERMPS (x86/AVX2) for 32-bit 8-element shuffles
560*61046927SAndroid Build Coastguard Worker
561*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (9):
562*61046927SAndroid Build Coastguard Worker
563*61046927SAndroid Build Coastguard Worker- radv: Add submit locking with trace bo.
564*61046927SAndroid Build Coastguard Worker- radv: Use larger arena sizes.
565*61046927SAndroid Build Coastguard Worker- radv: Fix preamble argument order.
566*61046927SAndroid Build Coastguard Worker- radv: Only wait on CS/PS to finish if we wait on a semaphore.
567*61046927SAndroid Build Coastguard Worker- vk: Update xml and headers to 1.3.207.
568*61046927SAndroid Build Coastguard Worker- radv: Expose VK_VALVE_descriptor_set_host_mapping for vkd3d only.
569*61046927SAndroid Build Coastguard Worker- radv: Fix vk_queue_to_radv for radv_image_queue_family_mask.
570*61046927SAndroid Build Coastguard Worker- radv: Add more BVH vertex formats.
571*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: Ensure we have the required number of images for acquire.
572*61046927SAndroid Build Coastguard Worker
573*61046927SAndroid Build Coastguard WorkerBenjamin Cheng (3):
574*61046927SAndroid Build Coastguard Worker
575*61046927SAndroid Build Coastguard Worker- vulkan/queue: Destroy wait temps if they are skipped
576*61046927SAndroid Build Coastguard Worker- anv: drop from_wsi bit from anv_image
577*61046927SAndroid Build Coastguard Worker- radv: fix memory leak of descriptor set layout
578*61046927SAndroid Build Coastguard Worker
579*61046927SAndroid Build Coastguard WorkerBoris Brezillon (81):
580*61046927SAndroid Build Coastguard Worker
581*61046927SAndroid Build Coastguard Worker- pan/midg: Add intra-bundle interferences
582*61046927SAndroid Build Coastguard Worker- pan/midg: Remove spurious printf() in print_vector_constants()
583*61046927SAndroid Build Coastguard Worker- pan/midg: Prefix scalar immediates with '#' instead of '<'
584*61046927SAndroid Build Coastguard Worker- pan/midg: Fix swizzling on 8-bit sources
585*61046927SAndroid Build Coastguard Worker- pan/midg: Fix 64-bit swizzle printer
586*61046927SAndroid Build Coastguard Worker- pan/midg: Fix the upper/lower limit on 8bit vectors
587*61046927SAndroid Build Coastguard Worker- pan/midg: Fix swizzle packing on 64bit instructions with src-expansion + dst-shrinking
588*61046927SAndroid Build Coastguard Worker- pan/midg: Add a pass to lower non-logbase2 global/shared loads
589*61046927SAndroid Build Coastguard Worker- pan/midg: Support 8/16 bit load/store
590*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Use ALIGN_POT() instead of open-coding it
591*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Don't open-code vk_format_get_blocksize()
592*61046927SAndroid Build Coastguard Worker- panvk: Add support for push constants
593*61046927SAndroid Build Coastguard Worker- panvk: Add support for storage buffers
594*61046927SAndroid Build Coastguard Worker- panvk: Support creation of compute pipelines
595*61046927SAndroid Build Coastguard Worker- panvk: Add support for storage/uniform buffers with dynamic offsets
596*61046927SAndroid Build Coastguard Worker- panvk: Move dummy attribute buffer emission out of emit_{attribute,varying}_bufs
597*61046927SAndroid Build Coastguard Worker- panvk: Add support for storage image
598*61046927SAndroid Build Coastguard Worker- panvk: Implement vkCmdDispatch()
599*61046927SAndroid Build Coastguard Worker- vulkan/cmd_queue: Constify vk_cmd_queue.alloc
600*61046927SAndroid Build Coastguard Worker- vulkan/cmd_queue: Remove duplicate entries in MANUAL_COMMANDS
601*61046927SAndroid Build Coastguard Worker- vulkan/cmd_queue: Properly deconstify array of pointers
602*61046927SAndroid Build Coastguard Worker- lavapipe: Re-use auto-generated vk_cmd_enqueue entrypoints
603*61046927SAndroid Build Coastguard Worker- panvk: Add a dummy sampler for NIR tex operations that don't take one
604*61046927SAndroid Build Coastguard Worker- panvk: Add support for texel buffers
605*61046927SAndroid Build Coastguard Worker- panvk: No-op zero-vertex draws
606*61046927SAndroid Build Coastguard Worker- panvk: Fix per-instance attribute handling
607*61046927SAndroid Build Coastguard Worker- panvk: Implement indexed rendering
608*61046927SAndroid Build Coastguard Worker- vulkan/cmd_queue: Track allocation errors in vk_cmd_queue
609*61046927SAndroid Build Coastguard Worker- vulkan/cmd_queue: Fix the allocation scope
610*61046927SAndroid Build Coastguard Worker- panvk: Refcount the descriptor set and pipeline layouts
611*61046927SAndroid Build Coastguard Worker- aco: Fix an MSVC warning
612*61046927SAndroid Build Coastguard Worker- amd: Fix ac_gpu_info.c compilation on windows
613*61046927SAndroid Build Coastguard Worker- radv: Don't use VK_OUTARRAY_MAKE()/vk_outarray_append()
614*61046927SAndroid Build Coastguard Worker- lavapipe: Don't use VK_OUTARRAY_MAKE()/vk_outarray_append()
615*61046927SAndroid Build Coastguard Worker- Revert "ci: Disable windows-vs2019"
616*61046927SAndroid Build Coastguard Worker- vulkan/runtime: Add vk_cmd_queue.h to idep_vulkan_runtime_headers
617*61046927SAndroid Build Coastguard Worker- v3dv: Stop using VK_OUTARRAY_MAKE()
618*61046927SAndroid Build Coastguard Worker- turnip: Stop using VK_OUTARRAY_MAKE()
619*61046927SAndroid Build Coastguard Worker- pvr: Stop using VK_OUTARRAY_MAKE()
620*61046927SAndroid Build Coastguard Worker- anv: Stop using VK_OUTARRAY_MAKE()
621*61046927SAndroid Build Coastguard Worker- panvk: Stop using VK_OUTARRAY_MAKE()
622*61046927SAndroid Build Coastguard Worker- venus: Stop using VK_OUTARRAY_MAKE()
623*61046927SAndroid Build Coastguard Worker- vulkan/device_select: Stop using VK_OUTARRAY_MAKE()
624*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Stop using VK_OUTARRAY_MAKE()
625*61046927SAndroid Build Coastguard Worker- vulkan/util: Get rid of VK_OUTARRAY_MAKE()
626*61046927SAndroid Build Coastguard Worker- vulkan/image: Make MSVC C++ compiler happy
627*61046927SAndroid Build Coastguard Worker- vulkan/util: Make STACK_ARRAY() work for arrays of pointers
628*61046927SAndroid Build Coastguard Worker- dzn: Compile-test the driver
629*61046927SAndroid Build Coastguard Worker- dzn: Add Missing return type to dzn_translate_sampler_filter()
630*61046927SAndroid Build Coastguard Worker- dzn: Remove the dzn_cmd_exec_functions file
631*61046927SAndroid Build Coastguard Worker- dzn: Make a bunch of functions private
632*61046927SAndroid Build Coastguard Worker- dzn: Fix alpha blend factor translation
633*61046927SAndroid Build Coastguard Worker- dzn: Properly support static blend constants
634*61046927SAndroid Build Coastguard Worker- dzn: Pass a NULL ralloc context to dxil_create_validator()
635*61046927SAndroid Build Coastguard Worker- dzn: Fix pipeline creation when rasterization is disabled
636*61046927SAndroid Build Coastguard Worker- dzn: Fix dzn_translate_viewport() when height < 0
637*61046927SAndroid Build Coastguard Worker- dzn: Don't crash when EndCommandBuffer() returns an error
638*61046927SAndroid Build Coastguard Worker- dzn: Align the default case in dzn_image_view_prepare_dsv_desc()
639*61046927SAndroid Build Coastguard Worker- dzn: Replace C++ references by pointers
640*61046927SAndroid Build Coastguard Worker- dzn: Fix dzn_image_get_rtv_desc() for 3D views
641*61046927SAndroid Build Coastguard Worker- dzn: Support 2Darray views on 3D images for color attachments
642*61046927SAndroid Build Coastguard Worker- dzn: Fix 3D <-> 2D image copies
643*61046927SAndroid Build Coastguard Worker- dzn: Return a valid imageFormatProperties.maxMipLevels
644*61046927SAndroid Build Coastguard Worker- dzn: Make sure the properties are all zero when the format is not supported
645*61046927SAndroid Build Coastguard Worker- dzn: Set bufferFeatures to zero on depth/stencil formats
646*61046927SAndroid Build Coastguard Worker- dzn: 3D array images don't exist
647*61046927SAndroid Build Coastguard Worker- dzn: Get rid of dzn_GetPhysicalDeviceFeatures()
648*61046927SAndroid Build Coastguard Worker- dzn: Get rid of dzn_GetPhysicalDeviceProperties()
649*61046927SAndroid Build Coastguard Worker- dzn: Force sampleCounts to 1 for bgra4 images
650*61046927SAndroid Build Coastguard Worker- dzn: Check image view usage instead of image usage when creating an image view
651*61046927SAndroid Build Coastguard Worker- dzn: Drop extra blank line in dzn_CmdCopyImage2()
652*61046927SAndroid Build Coastguard Worker- vulkan/util: Make STACK_ARRAY() C++-friendly
653*61046927SAndroid Build Coastguard Worker- dzn: Lower partial copy of multisample resources to blits
654*61046927SAndroid Build Coastguard Worker- dzn: Fix 2D <-> 3D blits
655*61046927SAndroid Build Coastguard Worker- dzn: Support independent depth/stencil access
656*61046927SAndroid Build Coastguard Worker- dzn: Fix loop condition in dzn_descriptor_set_copy()
657*61046927SAndroid Build Coastguard Worker- dzn: Pass the right type to CreateCommandList() in the reset path
658*61046927SAndroid Build Coastguard Worker- dzn: Add missing VKAPI_{ATTR,CALL} specifiers to BeginCommandBuffer()
659*61046927SAndroid Build Coastguard Worker- dzn: Pass the dzn_event pointer to _mesa_hash_table_insert()
660*61046927SAndroid Build Coastguard Worker- dzn: Fix the STATIC_ASSERT() in dzn_meta_blits_get_context()
661*61046927SAndroid Build Coastguard Worker- ci/windows: Add a variable to globally disable jobs using windows runners
662*61046927SAndroid Build Coastguard Worker
663*61046927SAndroid Build Coastguard WorkerBrian Paul (1):
664*61046927SAndroid Build Coastguard Worker
665*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: add null pointer check for the has_dri3_v1_2 test
666*61046927SAndroid Build Coastguard Worker
667*61046927SAndroid Build Coastguard WorkerCaio Oliveira (7):
668*61046927SAndroid Build Coastguard Worker
669*61046927SAndroid Build Coastguard Worker- anv: Enable requiredSubgroupSize for Task/Mesh
670*61046927SAndroid Build Coastguard Worker- intel/compiler: Lower Task/Mesh I/O before SIMD specific lowering
671*61046927SAndroid Build Coastguard Worker- intel/compiler: Use pass helper in brw_nir_adjust_offset_for_arrayed_indices
672*61046927SAndroid Build Coastguard Worker- intel/fs: Initialize the sample mask in flags register when using demote
673*61046927SAndroid Build Coastguard Worker- intel/fs: Fix IsHelperInvocation for the case no discard/demote are used
674*61046927SAndroid Build Coastguard Worker- intel/compiler: Use nir_var_mem_task_payload
675*61046927SAndroid Build Coastguard Worker- intel/compiler: Inline TUE map computation into TUE Input lowering
676*61046927SAndroid Build Coastguard Worker
677*61046927SAndroid Build Coastguard WorkerChad Versace (1):
678*61046927SAndroid Build Coastguard Worker
679*61046927SAndroid Build Coastguard Worker- intel/tools: Fix build without drivers
680*61046927SAndroid Build Coastguard Worker
681*61046927SAndroid Build Coastguard WorkerCharles Baker (2):
682*61046927SAndroid Build Coastguard Worker
683*61046927SAndroid Build Coastguard Worker- zink: Fix MSVC RTC in zink_get_framebuffer_imageless()
684*61046927SAndroid Build Coastguard Worker- mesa: align constant/uniform uploads to driver expected alignment
685*61046927SAndroid Build Coastguard Worker
686*61046927SAndroid Build Coastguard WorkerCharlie Turner (8):
687*61046927SAndroid Build Coastguard Worker
688*61046927SAndroid Build Coastguard Worker- ci, valve: Add support scripts for the Valve bare-metal farm.
689*61046927SAndroid Build Coastguard Worker- amd, ci: Remove unused runners.
690*61046927SAndroid Build Coastguard Worker- amd, ci: Drop log level in SPIRV -> NIR code generator.
691*61046927SAndroid Build Coastguard Worker- amd, ci: Categorize the sections of the CI file.
692*61046927SAndroid Build Coastguard Worker- ci, valve: Add the dEQP runners for Valve CI
693*61046927SAndroid Build Coastguard Worker- ci, valve: Show real kernel addresses in KFENCE reports.
694*61046927SAndroid Build Coastguard Worker- ci, valve: Bump the trigger container
695*61046927SAndroid Build Coastguard Worker- ci, radv: Update flake expectations
696*61046927SAndroid Build Coastguard Worker
697*61046927SAndroid Build Coastguard WorkerCharmaine Lee (1):
698*61046927SAndroid Build Coastguard Worker
699*61046927SAndroid Build Coastguard Worker- mesa: fix misaligned pointer returned by dlist_alloc
700*61046927SAndroid Build Coastguard Worker
701*61046927SAndroid Build Coastguard WorkerChia-I Wu (20):
702*61046927SAndroid Build Coastguard Worker
703*61046927SAndroid Build Coastguard Worker- zink: set dma-buf bit for shared resources
704*61046927SAndroid Build Coastguard Worker- zink: always chain wsi_image_create_info for scanout images
705*61046927SAndroid Build Coastguard Worker- zink: set needs_mesa_flush_wsi for venus
706*61046927SAndroid Build Coastguard Worker- venus: fix two VN_TRACE_SCOPE's in the same scope
707*61046927SAndroid Build Coastguard Worker- venus: use 64KB alignment for suballocations
708*61046927SAndroid Build Coastguard Worker- venus: cache VkFormatProperties
709*61046927SAndroid Build Coastguard Worker- venus: trace vn_ring_wait_space
710*61046927SAndroid Build Coastguard Worker- venus: abort when stuck
711*61046927SAndroid Build Coastguard Worker- venus: fix properties of unsupported external fences/semaphores
712*61046927SAndroid Build Coastguard Worker- venus: update venus-protocol headers
713*61046927SAndroid Build Coastguard Worker- venus: add VK_EXT_shader_demote_to_helper_invocation
714*61046927SAndroid Build Coastguard Worker- venus: add VK_EXT_conservative_rasterization
715*61046927SAndroid Build Coastguard Worker- venus: add VK_EXT_depth_clip_enable
716*61046927SAndroid Build Coastguard Worker- venus: add VK_EXT_robustness2
717*61046927SAndroid Build Coastguard Worker- venus: add VK_EXT_shader_stencil_export
718*61046927SAndroid Build Coastguard Worker- venus: add VK_EXT_vertex_attribute_divisor
719*61046927SAndroid Build Coastguard Worker- venus: add vn_extension_get_spec_version
720*61046927SAndroid Build Coastguard Worker- venus: update venus-protocol headers
721*61046927SAndroid Build Coastguard Worker- util: Keep quiet NaNs quiet when converting to half float.
722*61046927SAndroid Build Coastguard Worker- anv: advertise rectangularLines only for Gen10+
723*61046927SAndroid Build Coastguard Worker
724*61046927SAndroid Build Coastguard WorkerChristian Gmeiner (3):
725*61046927SAndroid Build Coastguard Worker
726*61046927SAndroid Build Coastguard Worker- etnaviv: drop TGSI based backend compiler
727*61046927SAndroid Build Coastguard Worker- Revert "nir: make tgsi_varying_semantic_to_slot(..) public"
728*61046927SAndroid Build Coastguard Worker- nir: Use const for nir_shader_get_entrypoint(..)
729*61046927SAndroid Build Coastguard Worker
730*61046927SAndroid Build Coastguard WorkerConnor Abbott (57):
731*61046927SAndroid Build Coastguard Worker
732*61046927SAndroid Build Coastguard Worker- ir3/spill: Fix simplify_phi_nodes with multiple loop nesting
733*61046927SAndroid Build Coastguard Worker- nir/serialize: Don't access blob->data directly
734*61046927SAndroid Build Coastguard Worker- util/blob: Clarify rules on blob::data
735*61046927SAndroid Build Coastguard Worker- spirv: Rewrite determinant calculation
736*61046927SAndroid Build Coastguard Worker- ir3: Use CAN_REORDER instead of NON_WRITEABLE
737*61046927SAndroid Build Coastguard Worker- freedreno: Replace A6XX_IBO with A6XX_TEX_CONST
738*61046927SAndroid Build Coastguard Worker- freedreno/fdl: Set swizzle on storage descriptor
739*61046927SAndroid Build Coastguard Worker- ir3: Don't always set bindless_tex with readonly images
740*61046927SAndroid Build Coastguard Worker- ir3/nir: Fix 1d array readonly images
741*61046927SAndroid Build Coastguard Worker- tu: Call nir_opt_access
742*61046927SAndroid Build Coastguard Worker- ir3: Use isam for bindless images
743*61046927SAndroid Build Coastguard Worker- ir3/cp_postsched: Support multiple destinations
744*61046927SAndroid Build Coastguard Worker- ir3/dce: Support multiple destinations
745*61046927SAndroid Build Coastguard Worker- ir3/sched: Support multiple destinations
746*61046927SAndroid Build Coastguard Worker- ir3/ra: Fix tied destination handling with multiple destinations
747*61046927SAndroid Build Coastguard Worker- ir3/ra: Fix ra_foreach_dst_n
748*61046927SAndroid Build Coastguard Worker- ir3/ra: Sanitize parallel copy flags better
749*61046927SAndroid Build Coastguard Worker- ir3/ra: Add proper support for multiple destinations
750*61046927SAndroid Build Coastguard Worker- ir3/ra: Add IR3_REG_EARLY_CLOBBER
751*61046927SAndroid Build Coastguard Worker- ir3/spill: Mark reload destination as early-clobber
752*61046927SAndroid Build Coastguard Worker- util/bitset: Fix off-by-one in __bitset_set_range
753*61046927SAndroid Build Coastguard Worker- ir3: Track physical edges when inserting (ss) for shared regs
754*61046927SAndroid Build Coastguard Worker- ir3: Add support for subgroup arithmetic
755*61046927SAndroid Build Coastguard Worker- tu: Expose subgroup arithmetic
756*61046927SAndroid Build Coastguard Worker- tu: Rewrite dynamic descriptor handling
757*61046927SAndroid Build Coastguard Worker- tu: Handle UBO/SSBO descriptors with different sizes
758*61046927SAndroid Build Coastguard Worker- tu: Add an extra storage descriptor for isam
759*61046927SAndroid Build Coastguard Worker- ir3/parser: Don't use right recursion
760*61046927SAndroid Build Coastguard Worker- ir3/lower_spill: Fix corner case with oob offsets
761*61046927SAndroid Build Coastguard Worker- ir3: Actually use wrmask in emit_sam
762*61046927SAndroid Build Coastguard Worker- ir3: Use isam for bindless readonly ssbo loads
763*61046927SAndroid Build Coastguard Worker- nir: Add preamble functions
764*61046927SAndroid Build Coastguard Worker- nir: Add a "deep" instruction clone
765*61046927SAndroid Build Coastguard Worker- nir: Add a preamble optimization pass
766*61046927SAndroid Build Coastguard Worker- ir3: Fix scan.macro valid flags
767*61046927SAndroid Build Coastguard Worker- ir3: Don't count reserved user consts in ubo_state::size
768*61046927SAndroid Build Coastguard Worker- ir3: Implement basic shader preamble intrinsics
769*61046927SAndroid Build Coastguard Worker- ir3: Better assemble/disassemble stc
770*61046927SAndroid Build Coastguard Worker- ir3: Plumb through store_uniform_ir3 intrinsic
771*61046927SAndroid Build Coastguard Worker- ir3/legalize: Handle inserting (ei) with preamble
772*61046927SAndroid Build Coastguard Worker- ir3: Support prefetching with preambles
773*61046927SAndroid Build Coastguard Worker- ir3: Insert frag coord code after preamble
774*61046927SAndroid Build Coastguard Worker- ir3: Don't include preamble instructions in stats
775*61046927SAndroid Build Coastguard Worker- ir3: Add preamble optimization pass
776*61046927SAndroid Build Coastguard Worker- ir3: Implement and document ldc.k
777*61046927SAndroid Build Coastguard Worker- ir3: Refactor ir3_compiler_create() to take an options struct
778*61046927SAndroid Build Coastguard Worker- ir3, turnip: Use ldc.k to push UBOs
779*61046927SAndroid Build Coastguard Worker- tu: Enable UniformBufferUpdateAfterBind
780*61046927SAndroid Build Coastguard Worker- tu: Trivially implement VK_EXT_texel_buffer_alignment
781*61046927SAndroid Build Coastguard Worker- tu: Actually expose VK_EXT_texel_buffer_alignment
782*61046927SAndroid Build Coastguard Worker- tu: Correctly handle VK_IMAGE_CREATE_EXTENDED_USAGE_BIT
783*61046927SAndroid Build Coastguard Worker- freedreno/ci: Fix skip comment
784*61046927SAndroid Build Coastguard Worker- tu: Implement GetDevice*MemoryRequirements()
785*61046927SAndroid Build Coastguard Worker- tu: Fill out maxBufferSize
786*61046927SAndroid Build Coastguard Worker- tu: Remove tu_pipeline::layout
787*61046927SAndroid Build Coastguard Worker- tu: Expose VK_KHR_maintenance4
788*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix SP_DS_CTRL_REG0 definition
789*61046927SAndroid Build Coastguard Worker
790*61046927SAndroid Build Coastguard WorkerCorentin Noël (6):
791*61046927SAndroid Build Coastguard Worker
792*61046927SAndroid Build Coastguard Worker- ci: Uprev virglrenderer and crosvm
793*61046927SAndroid Build Coastguard Worker- virgl: Update virgl_protocol and use the provided constants
794*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Require the block index to always be populated
795*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Handle blocks defined as arrays of arrays
796*61046927SAndroid Build Coastguard Worker- ci: Only apply patches with the build-skqp prefix
797*61046927SAndroid Build Coastguard Worker- virgl/ci: Uprev virglrenderer and crosvm
798*61046927SAndroid Build Coastguard Worker
799*61046927SAndroid Build Coastguard WorkerCristian Ciocaltea (29):
800*61046927SAndroid Build Coastguard Worker
801*61046927SAndroid Build Coastguard Worker- ci: Ensure Mesa Shader Cache resides on tmpfs
802*61046927SAndroid Build Coastguard Worker- ci: Add socat utility
803*61046927SAndroid Build Coastguard Worker- ci: Enable kernel virtio transport for Virtual Sockets
804*61046927SAndroid Build Coastguard Worker- virgl/ci: Setup virtio-vsock based IPC
805*61046927SAndroid Build Coastguard Worker- ci: Increase limit of concurrent crosvm instances per runner
806*61046927SAndroid Build Coastguard Worker- ci: Improve interrupt signal handling in crosvm-runner.sh
807*61046927SAndroid Build Coastguard Worker- ci/zink: Report flake test
808*61046927SAndroid Build Coastguard Worker- radeonsi/ci: Mark a bunch of flaky tests on stoney
809*61046927SAndroid Build Coastguard Worker- ci: Avoid altering EXTRA_CARGO_ARGS environment variable
810*61046927SAndroid Build Coastguard Worker- ci: Convert generate-env.sh to a POSIX compliant script
811*61046927SAndroid Build Coastguard Worker- ci: Set CI_JOB_JWT_FILE to a fixed path outside /tmp
812*61046927SAndroid Build Coastguard Worker- ci: Build crosvm for LAVA runners
813*61046927SAndroid Build Coastguard Worker- ci: Add crosvm runtime dependencies for LAVA
814*61046927SAndroid Build Coastguard Worker- ci: Enable KVM_AMD and KVM_INTEL kernel modules
815*61046927SAndroid Build Coastguard Worker- ci: Load KVM kernel module for LAVA runners
816*61046927SAndroid Build Coastguard Worker- ci: Make kernel image available in LAVA for KVM use cases
817*61046927SAndroid Build Coastguard Worker- ci: Use script relative paths in crosvm-runner
818*61046927SAndroid Build Coastguard Worker- ci: Add PIGLIT_REPLAY_LOOP_TIMES to generate-env.sh
819*61046927SAndroid Build Coastguard Worker- ci: Remove obsolete CROSVM_TEST_SCRIPT env var
820*61046927SAndroid Build Coastguard Worker- ci: Provide consistent results location in LAVA
821*61046927SAndroid Build Coastguard Worker- ci: Allow specifying any shell command via HWCI_TEST_SCRIPT
822*61046927SAndroid Build Coastguard Worker- ci: Dynamically adjust LIBGL_ALWAYS_SOFTWARE for crosvm
823*61046927SAndroid Build Coastguard Worker- virgl/ci: Add jobs for running trace tests on LAVA
824*61046927SAndroid Build Coastguard Worker- ci: Make bash available in LAVA rootfs
825*61046927SAndroid Build Coastguard Worker- Revert "ci: Convert generate-env.sh to a POSIX compliant script"
826*61046927SAndroid Build Coastguard Worker- virgl/ci: Add support for dEQP GL vtest-ing
827*61046927SAndroid Build Coastguard Worker- ci: Add Intel GPU frequency utility
828*61046927SAndroid Build Coastguard Worker- ci: Provide intel-gpu-freq.sh in LAVA and bare-metal rootfs
829*61046927SAndroid Build Coastguard Worker- ci: Lock Intel GPU frequency for performance tests
830*61046927SAndroid Build Coastguard Worker
831*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (39):
832*61046927SAndroid Build Coastguard Worker
833*61046927SAndroid Build Coastguard Worker- aco: emit nir_intrinsic_discard() as p_discard_if()
834*61046927SAndroid Build Coastguard Worker- aco: remove block_kind_discard
835*61046927SAndroid Build Coastguard Worker- aco: make Preserve_WQM independent from block_kind_uses_discard_if
836*61046927SAndroid Build Coastguard Worker- aco: merge block_kind_uses_[demote|discard_if]
837*61046927SAndroid Build Coastguard Worker- aco: optimize discard_if when WQM is not needed afterwards
838*61046927SAndroid Build Coastguard Worker- radv: remove exports without color attachment or writemask
839*61046927SAndroid Build Coastguard Worker- nir: split nir_opt_shrink_stores from nir_opt_shrink_vectors
840*61046927SAndroid Build Coastguard Worker- nir/opt_shrink_vectors: Remove shrinking of store intrinsics data source
841*61046927SAndroid Build Coastguard Worker- radv: move nir_opt_shrink_stores from radv_optimize_nir()
842*61046927SAndroid Build Coastguard Worker- aco/insert_exec_mask: stay in WQM while helper lanes are still needed
843*61046927SAndroid Build Coastguard Worker- aco: don't propagate WQM for p_as_uniform
844*61046927SAndroid Build Coastguard Worker- aco: don't emit WQM for bool_to_scalar_condition
845*61046927SAndroid Build Coastguard Worker- aco/insert_exec_mask: remove Preserve_WQM flag
846*61046927SAndroid Build Coastguard Worker- aco/insert_exec_mask: remove some unnecessary WQM loop handling code
847*61046927SAndroid Build Coastguard Worker- aco/insert_exec_mask: remove ever_again_needs and Exact_Branch
848*61046927SAndroid Build Coastguard Worker- aco/insert_exec_mask: refactor and simplify get_block_needs()
849*61046927SAndroid Build Coastguard Worker- aco/insert_exec_mask: refactor and remove some unnecessary WQM handling code
850*61046927SAndroid Build Coastguard Worker- aco: relax condition to remove branches in case of few instructions
851*61046927SAndroid Build Coastguard Worker- aco/ra: don't immediately assign a register for p_branch
852*61046927SAndroid Build Coastguard Worker- nir/opt_shrink_vectors: shrink load_const properly
853*61046927SAndroid Build Coastguard Worker- nir/opt_shrink_vectors: remove duplicate components from vecN
854*61046927SAndroid Build Coastguard Worker- nir/opt_shrink_vectors: update docstring
855*61046927SAndroid Build Coastguard Worker- aco/ra: count constant moves in get_reg_create_vector()
856*61046927SAndroid Build Coastguard Worker- aco/ra: special-case get_reg_for_create_vector_copy()
857*61046927SAndroid Build Coastguard Worker- aco/ra: refactor find_vars() to return a vector
858*61046927SAndroid Build Coastguard Worker- aco/ra: refactor collect_vars() to return a sorted vector
859*61046927SAndroid Build Coastguard Worker- nir: rename nir_src_is_dynamically_uniform to nir_src_is_always_uniform
860*61046927SAndroid Build Coastguard Worker- aco/optimizer: fix call to can_use_opsel() in apply_insert()
861*61046927SAndroid Build Coastguard Worker- aco: remove 'high' parameter from can_use_opsel()
862*61046927SAndroid Build Coastguard Worker- aco: use branch definition as scratch register for SSA lowering
863*61046927SAndroid Build Coastguard Worker- aco/ra: fix stride check on subdword parallelcopies for create_vector
864*61046927SAndroid Build Coastguard Worker- aco/optimizer: check recursively if we can eliminate s_and exec
865*61046927SAndroid Build Coastguard Worker- aco/ra: only use VCC if program->needs_vcc == true
866*61046927SAndroid Build Coastguard Worker- aco/ra: create VCC-affinities during RA
867*61046927SAndroid Build Coastguard Worker- aco/ra: omit VCC affinity on VOPC_SDWA for GFX9+
868*61046927SAndroid Build Coastguard Worker- aco: make program->needs_vcc independent of VCC hints
869*61046927SAndroid Build Coastguard Worker- aco: remove occurences of VCC hint
870*61046927SAndroid Build Coastguard Worker- aco: remove register hints entirely
871*61046927SAndroid Build Coastguard Worker- aco/ra: fix live-range splits of phi definitions
872*61046927SAndroid Build Coastguard Worker
873*61046927SAndroid Build Coastguard WorkerDaniel Stone (11):
874*61046927SAndroid Build Coastguard Worker
875*61046927SAndroid Build Coastguard Worker- egl/wayland: Reset buffer age when destroying buffers
876*61046927SAndroid Build Coastguard Worker- egl/wayland: Don't replace existing backbuffer in get_buffers
877*61046927SAndroid Build Coastguard Worker- ci: Disable Windows for now
878*61046927SAndroid Build Coastguard Worker- Revert "ci: Disable Windows for now"
879*61046927SAndroid Build Coastguard Worker- CI: Disable panfrost-t760
880*61046927SAndroid Build Coastguard Worker- CI: Disable Panfrost T720 jobs
881*61046927SAndroid Build Coastguard Worker- Revert "CI: Disable panfrost-t760"
882*61046927SAndroid Build Coastguard Worker- Revert "CI: Disable Panfrost T720 jobs"
883*61046927SAndroid Build Coastguard Worker- ci: Add new Panfrost G52 skip
884*61046927SAndroid Build Coastguard Worker- CI: Disable Windows jobs
885*61046927SAndroid Build Coastguard Worker- ci: Also disable Windows container builds when down
886*61046927SAndroid Build Coastguard Worker
887*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (37):
888*61046927SAndroid Build Coastguard Worker
889*61046927SAndroid Build Coastguard Worker- turnip: Add TU_GMEM envvar to test different gmem sizes
890*61046927SAndroid Build Coastguard Worker- turnip: Do not use hw binning if tiles per pipe are over the limit
891*61046927SAndroid Build Coastguard Worker- turnip/doc: Update turnip extension list
892*61046927SAndroid Build Coastguard Worker- turnip: Use the shared helpers to expose 1.3 core extensions/limits
893*61046927SAndroid Build Coastguard Worker- turnip: Expose VK_EXT_image_robustness
894*61046927SAndroid Build Coastguard Worker- turnip: Implement VK_KHR_zero_initialize_workgroup_memory
895*61046927SAndroid Build Coastguard Worker- turnip: Expose VK_KHR_shader_non_semantic_info
896*61046927SAndroid Build Coastguard Worker- turnip: Unconditionaly remove descriptor set from pool's list on free
897*61046927SAndroid Build Coastguard Worker- tu: Implement VK_AMD_buffer_marker to support Graphics Flight Recorder
898*61046927SAndroid Build Coastguard Worker- turnip: Depth/stencil formats should not expose any bufferFeatures
899*61046927SAndroid Build Coastguard Worker- freedreno/pps: Expose same counters as blob
900*61046927SAndroid Build Coastguard Worker- ir3: Limit the maximum imm offset in nir_opt_offset for shared vars
901*61046927SAndroid Build Coastguard Worker- turnip: Add a refcount mechanism to BOs
902*61046927SAndroid Build Coastguard Worker- turnip: Use LATE_Z when there might be depth/stencil feedback loop
903*61046927SAndroid Build Coastguard Worker- turnip: Merge LRZ and DEPTH_PLANE draw states
904*61046927SAndroid Build Coastguard Worker- turnip: Implement VK_ARM_rasterization_order_attachment_access
905*61046927SAndroid Build Coastguard Worker- turnip: Always use GMEM for feedback loops in autotuner
906*61046927SAndroid Build Coastguard Worker- turnip: Set drmFormatModifierTilingFeatures
907*61046927SAndroid Build Coastguard Worker- turnip: Implement VK_EXT_physical_device_drm
908*61046927SAndroid Build Coastguard Worker- turnip: Add "rast_order" debug option to force rast order access
909*61046927SAndroid Build Coastguard Worker- tu: Refactor VS DECODE/DEST to be emitted in two pkt4
910*61046927SAndroid Build Coastguard Worker- turnip: Make autotuner work with reusable command buffers
911*61046927SAndroid Build Coastguard Worker- tu: Implement VK_EXT_depth_clip_control
912*61046927SAndroid Build Coastguard Worker- turnip: Force linear mode for non-ubwc R8G8 formats
913*61046927SAndroid Build Coastguard Worker- turnip: Disallow non-linear tiling when casting R8G8 to other fmts
914*61046927SAndroid Build Coastguard Worker- turnip: Fix the lack of WFM before indirect draws
915*61046927SAndroid Build Coastguard Worker- turnip: enable has_ccu_flush_bug workaround for a660
916*61046927SAndroid Build Coastguard Worker- turnip: Use correct type for OUTARRAY in FormatProperties2
917*61046927SAndroid Build Coastguard Worker- turnip: Correctly store separate stencil in gmem store
918*61046927SAndroid Build Coastguard Worker- turnip: Ignore aspectMask for D32S8 framebuffer attachment
919*61046927SAndroid Build Coastguard Worker- turnip: Add "unaligned_store" debug option to better test gmem stores
920*61046927SAndroid Build Coastguard Worker- turnip: Fix subpassLoad from CUBE input attachments
921*61046927SAndroid Build Coastguard Worker- ci/freedreno: Add fractional test of forced unaligned gmem store
922*61046927SAndroid Build Coastguard Worker- turnip: Implement VK_EXT_primitives_generated_query
923*61046927SAndroid Build Coastguard Worker- tu: Do not flush ccu in clear/blits during renderpass
924*61046927SAndroid Build Coastguard Worker- pps: Open writable renderer node in DrmDevice::create
925*61046927SAndroid Build Coastguard Worker- tu: Fix indices of drm_msm_gem_submit_cmd when filling them
926*61046927SAndroid Build Coastguard Worker
927*61046927SAndroid Build Coastguard WorkerDave Airlie (85):
928*61046927SAndroid Build Coastguard Worker
929*61046927SAndroid Build Coastguard Worker- llvmpipe: optimise triangle setup a bit.
930*61046927SAndroid Build Coastguard Worker- llvmpipe: inline retry_triangle_ccw
931*61046927SAndroid Build Coastguard Worker- llvmpipe/setup: remove opaque from setup triangle
932*61046927SAndroid Build Coastguard Worker- llvmpipe: refactor lp_rast_shader_inputs.
933*61046927SAndroid Build Coastguard Worker- llvmpipe: just move opaque alpha lookup closer to use.
934*61046927SAndroid Build Coastguard Worker- llvmpipe/triangle: don't store area in fixed_position.
935*61046927SAndroid Build Coastguard Worker- crocus: find correct relocation target for the bo.
936*61046927SAndroid Build Coastguard Worker- lavapipe: fix sampler + sampler view leaks.
937*61046927SAndroid Build Coastguard Worker- ci/lavapipe: update lvp asan results after leak fixes.
938*61046927SAndroid Build Coastguard Worker- gallivm: add coroutine attribute that llvm requires.
939*61046927SAndroid Build Coastguard Worker- gallivm/st/lvp: add flags arg to get_query_result_resource api.
940*61046927SAndroid Build Coastguard Worker- gallivm: fix missing cast in 4-bit blending paths.
941*61046927SAndroid Build Coastguard Worker- llvmpipe: fix linear rast samples check.
942*61046927SAndroid Build Coastguard Worker- lavapipe: reference gallium fences correctly.
943*61046927SAndroid Build Coastguard Worker- crocus: fix leak on gen4/5 stencil fallback blit path.
944*61046927SAndroid Build Coastguard Worker- drisw: fence drawing to the swap/copy buffers.
945*61046927SAndroid Build Coastguard Worker- lavapipe: fix pipeline statistic query results with availability.
946*61046927SAndroid Build Coastguard Worker- lavapipe: handle endless fence timeout properly.
947*61046927SAndroid Build Coastguard Worker- lavapipe: execute a finish in pipeline barrier and event waiting.
948*61046927SAndroid Build Coastguard Worker- lavapipe: don't flush on transfer operations.
949*61046927SAndroid Build Coastguard Worker- lavapipe: handle non-timeline semaphores wait/signal.
950*61046927SAndroid Build Coastguard Worker- llvmpipe: convert texture barrier to a finish.
951*61046927SAndroid Build Coastguard Worker- llvmpipe/flush: always finish whether for cpu/gpu access.
952*61046927SAndroid Build Coastguard Worker- llvmpipe/scene: move to slab allocated objects for scenes.
953*61046927SAndroid Build Coastguard Worker- llvmpipe: base the scene queue size of the max number of scenes.
954*61046927SAndroid Build Coastguard Worker- llvmpipe: handle dynamically creating scenes when needed
955*61046927SAndroid Build Coastguard Worker- llvmpipe: size initial allocation and free scenes
956*61046927SAndroid Build Coastguard Worker- llvmpipe: add writeable resource tracking to the scene.
957*61046927SAndroid Build Coastguard Worker- llvmpipe: pass ssbo write mask down into setup.
958*61046927SAndroid Build Coastguard Worker- llvmpipe: add ssbo to resources reference by scenes.
959*61046927SAndroid Build Coastguard Worker- llvmpipe: add images to the scene resource tracker.
960*61046927SAndroid Build Coastguard Worker- llvmpipe: check framebuffer resources for all scenes for references.
961*61046927SAndroid Build Coastguard Worker- gallium: add partial bit to the query flags.
962*61046927SAndroid Build Coastguard Worker- llvmpipe/query: add support for partial query waits.
963*61046927SAndroid Build Coastguard Worker- lavapipe: pass partial results flags through.
964*61046927SAndroid Build Coastguard Worker- llvmpipe: add support for fence_server_sync.
965*61046927SAndroid Build Coastguard Worker- llvmpipe: allow vertex processing and fragment processing in parallel
966*61046927SAndroid Build Coastguard Worker- ci/lavapipe: fixup results after proper reference counting.
967*61046927SAndroid Build Coastguard Worker- draw/so: don't use pre clip pos if we have a tes either.
968*61046927SAndroid Build Coastguard Worker- vulkan/wsi: handle queue families properly for non-concurrent sharing mode.
969*61046927SAndroid Build Coastguard Worker- lavapipe: always set read/write on ssbo/images.
970*61046927SAndroid Build Coastguard Worker- llvmpipe/linear: fix disk caching.
971*61046927SAndroid Build Coastguard Worker- gallivm/nir: split load_const out into backend helper.
972*61046927SAndroid Build Coastguard Worker- gallivm/llvmpipe: add support for NIR to the linear/aos paths.
973*61046927SAndroid Build Coastguard Worker- crocus: change the line width workaround for gfx4/5
974*61046927SAndroid Build Coastguard Worker- gallivm/nir: extract a valid texture index according to exec_mask.
975*61046927SAndroid Build Coastguard Worker- zink: workaround depth texture mode alpha.
976*61046927SAndroid Build Coastguard Worker- lavapipe: remove broken workaround for zink depth texturing.
977*61046927SAndroid Build Coastguard Worker- crocus: don't map scanout buffers as write-back
978*61046927SAndroid Build Coastguard Worker- radv: abstract queue family away from queue family index.
979*61046927SAndroid Build Coastguard Worker- intel: add some missing debug recompile info.
980*61046927SAndroid Build Coastguard Worker- crocus: force ignore_sample_mask_out on gen4/5 for precompile
981*61046927SAndroid Build Coastguard Worker- radv: try and fix internal transfer queue mapping
982*61046927SAndroid Build Coastguard Worker- radv/winsys: complete ring/ip translations.
983*61046927SAndroid Build Coastguard Worker- radv/winsys: add nop packets for uvd and vcn dec.
984*61046927SAndroid Build Coastguard Worker- radv/winsys: add a ring level detection for ib bo usage.
985*61046927SAndroid Build Coastguard Worker- radv/winsys: add support for queues without user fences.
986*61046927SAndroid Build Coastguard Worker- llvmpipe/fs: add missing depth_clamp key printing
987*61046927SAndroid Build Coastguard Worker- vulkan: update vk video headers for new vulkan headers.
988*61046927SAndroid Build Coastguard Worker- clover/nir: respect lower to scalar options.
989*61046927SAndroid Build Coastguard Worker- lavapipe: add EXT_texel_buffer_alignment support.
990*61046927SAndroid Build Coastguard Worker- gallivm/sample: detect if rho is inf or nan and flush to zero.
991*61046927SAndroid Build Coastguard Worker- zink: update resource layout in copy_scanout
992*61046927SAndroid Build Coastguard Worker- util/format: add new z24/s8 packing helper to pack z32/s8.
993*61046927SAndroid Build Coastguard Worker- u_transfer: refactor out code to check interleave/deinterleave path.
994*61046927SAndroid Build Coastguard Worker- u_transfer_helper: add a new option for handling z24 stored in z32
995*61046927SAndroid Build Coastguard Worker- lavapipe: add loop unrolling.
996*61046927SAndroid Build Coastguard Worker- Reinstate: llvmpipe: allow vertex processing and fragment processing in parallel
997*61046927SAndroid Build Coastguard Worker- zink/query: consolidate xfb_buffers into one array.
998*61046927SAndroid Build Coastguard Worker- zink/query: collapse the xfb_query_pool array into the normal one.
999*61046927SAndroid Build Coastguard Worker- zink: refactor out number of vk queries per gallium query helper
1000*61046927SAndroid Build Coastguard Worker- zink/query: use a single query pool for XFB queries.
1001*61046927SAndroid Build Coastguard Worker- zink/query: refactor get_query_result to map upfront.
1002*61046927SAndroid Build Coastguard Worker- zink/query: only reset the range of queries in use.
1003*61046927SAndroid Build Coastguard Worker- zink/query: rewrite the query handling code to pass validation.
1004*61046927SAndroid Build Coastguard Worker- llvmpipe: fix nr_sampler_view in key creation.
1005*61046927SAndroid Build Coastguard Worker- radv: use flush vgt streamout like PAL does.
1006*61046927SAndroid Build Coastguard Worker- zink: fix tessellation shader key matching.
1007*61046927SAndroid Build Coastguard Worker- zink/query: refactor out vk queries and allow sharing them
1008*61046927SAndroid Build Coastguard Worker- draw: handle tess eval shader when getting num outputs
1009*61046927SAndroid Build Coastguard Worker- u_blitter/stencil: take dstbox x/y into accounts for dst fb width
1010*61046927SAndroid Build Coastguard Worker- util/stencil: fix stencil fallback blit shader texture types.
1011*61046927SAndroid Build Coastguard Worker- vulkan/wsi: keep allocate queue families in image, just don't fill them
1012*61046927SAndroid Build Coastguard Worker- llvmpipe: add user memory resources to the debug global list.
1013*61046927SAndroid Build Coastguard Worker- meson: add build-id to pipe libraries
1014*61046927SAndroid Build Coastguard Worker
1015*61046927SAndroid Build Coastguard WorkerDmitry Baryshkov (2):
1016*61046927SAndroid Build Coastguard Worker
1017*61046927SAndroid Build Coastguard Worker- freedreno/registers: add new register for 7nm DSI PHY v4.3 (sm8450)
1018*61046927SAndroid Build Coastguard Worker- freedreno/regs: remove 5nm DSI PHY regs
1019*61046927SAndroid Build Coastguard Worker
1020*61046927SAndroid Build Coastguard WorkerDylan Baker (56):
1021*61046927SAndroid Build Coastguard Worker
1022*61046927SAndroid Build Coastguard Worker- VERSION: bump version for 22.0 release
1023*61046927SAndroid Build Coastguard Worker- docs: reset new_features.txt
1024*61046927SAndroid Build Coastguard Worker- docs: update calendar for 22.0.0-rc1
1025*61046927SAndroid Build Coastguard Worker- meson: add support for \`meson devenv` with vulkan
1026*61046927SAndroid Build Coastguard Worker- meson: add LIBGL_DRIVERS_PATH to the devenv
1027*61046927SAndroid Build Coastguard Worker- meson: add radv to meson devenv
1028*61046927SAndroid Build Coastguard Worker- docs: update calendar for 22.0.0-rc2
1029*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 22.0.0
1030*61046927SAndroid Build Coastguard Worker- docs: Add calendar entries for 22.0 release.
1031*61046927SAndroid Build Coastguard Worker- docs: add release notes for 22.0.0
1032*61046927SAndroid Build Coastguard Worker- util/list.h: Add docstrings for list_add and list_addtail
1033*61046927SAndroid Build Coastguard Worker- mesa/main: replace use of simple_list with util/list
1034*61046927SAndroid Build Coastguard Worker- gallium/opencl: set OCL_ICD_FILENAMES with devenv
1035*61046927SAndroid Build Coastguard Worker- docs: Add calendar entries for 22.1 release candidates.
1036*61046927SAndroid Build Coastguard Worker- docs: add release notes for 22.0.1
1037*61046927SAndroid Build Coastguard Worker- docs: add sah256 sum for mesa 22.0.1
1038*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 22.0.1
1039*61046927SAndroid Build Coastguard Worker- VESRION: bump for 22.1.0-rc1 release
1040*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to e509598470c000498c3e1328e012142d9047e292
1041*61046927SAndroid Build Coastguard Worker- VERSION: bump for 22.1.0-rc2
1042*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 9f44a264623461c98368185b023d99446676e039
1043*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to fbece25a451bb7915891851ee5c72724974ae5e2
1044*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to a6a4bf0f1eae36cb68d5c67653ac013fe0fbde8a
1045*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to f329f67243d671965d73bd2243cffc4e1e68c4a3
1046*61046927SAndroid Build Coastguard Worker- VERSION: bump for 22.1.0-rc3
1047*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to f17d3a125126dd7e0f1c2072545976cec1eeb1c8
1048*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 1dc697942af7254798f83583f5788e1abf136d27
1049*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 2505afc430c6b151e7e4243503953ba0b0a2c842
1050*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark c025cb9ee9d79ebfb66a577556e04deecfe012ed as backported
1051*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 575068a1656ab4303647ade1491da7d711d36db7
1052*61046927SAndroid Build Coastguard Worker- VERSION: bump for 22.1.0-rc4 release
1053*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 7f91e8fad94dd34f83c6a124dbbe5d210be7715f
1054*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 17c98393f9f3cb0801b73b2d4c62442859417368
1055*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 14b1ed1ce105d42652f70e2fd13c90fc4f2e7ffc
1056*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 6317f88b044501354a052064478d5b43dfe41809 as backported
1057*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 5ff3fa5912778adb8117fa26bfe4786b583e741b as backported
1058*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 9a412c10b7a96adf71c9a2ca44a0abca75de1c49 as backported
1059*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 0e49ef5c9f2ec34567613226ad498edca28bce88 as backported
1060*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark ae369e9f6d4f2c826f1f2a748c32a14f9d5f1f54 as backported
1061*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 8b28d1751c76b0ba72dae1f6b916cb7f2bbc1c0c as backported
1062*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 8daf8ff730b777bb512a237a36783d781cbf9de9 as backported
1063*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 8c1d9c7b744b2e5b40fd42cfd51256b16deea6a8 as denominated
1064*61046927SAndroid Build Coastguard Worker- VERSION: bump for 22.1.0-rc5
1065*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 57293dee2b11ba7e52052edc4d0437f08db19144
1066*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 5a3aee78cbb70918b413cdd40dffcae7c9e97d8c as denominated
1067*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 5c90eb1c53f46e86717c6bf4d5253dd23c4dac1f
1068*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 07eba9a15a06ceda3469892822e8b539effc6788
1069*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 29a8f1f03bed317370e07288fd9d4b85a24562e6
1070*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 07efe6f129956d0cce0fb167d08b5f8af25d0c95 as backported
1071*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 1c17502ab38a238efe5d9aa4bc0ff07c967adb80 as backported
1072*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark b6eec12327b65038dd56742dbe272c21c63a3844 as backported
1073*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 7057a363591279c3f65a3c4af41687e6f8142649 as backported
1074*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 9924fecee6412f1cad65d7d7347681856e3a525c as backported
1075*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 7aee9f12b9c1f17ae2662c8043c8679ce698b731 as backported
1076*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 5e4009fe6c91c34a7cdf8c16aa5aa53c3ff41222 as backported
1077*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark b18448e7acfc765ee95505c7cd5e2ce6e6fc36cc as backported
1078*61046927SAndroid Build Coastguard Worker
1079*61046927SAndroid Build Coastguard WorkerEmma Anholt (145):
1080*61046927SAndroid Build Coastguard Worker
1081*61046927SAndroid Build Coastguard Worker- r300: Fix missing \\n in an error message.
1082*61046927SAndroid Build Coastguard Worker- r300: Set up shadow sampler lowering in precompiles.
1083*61046927SAndroid Build Coastguard Worker- r300: Simplify DCE by assuming all output writes are used.
1084*61046927SAndroid Build Coastguard Worker- ci/freereno: Reduce run-by-default a630-vk coverage.
1085*61046927SAndroid Build Coastguard Worker- ci/turnip: Extend the full-vk-run job timeouts.
1086*61046927SAndroid Build Coastguard Worker- ci/freedreno: Reduce concurrency for a618 vk_full.
1087*61046927SAndroid Build Coastguard Worker- ci/i915: Update rendering hash for plot3d trace.
1088*61046927SAndroid Build Coastguard Worker- llvmpipe: Disable an assertion that may not be quite right.
1089*61046927SAndroid Build Coastguard Worker- ci: Uprev vulkan-cts to 1.2.8.0
1090*61046927SAndroid Build Coastguard Worker- ci/softpipe,llvmpipe: Disable Xvfb server reset on piglit runs.
1091*61046927SAndroid Build Coastguard Worker- ci/crocus: Add recent flakes from #intel-ci
1092*61046927SAndroid Build Coastguard Worker- ci/iris: Add skips and flakes notes for recent #intel-ci logs.
1093*61046927SAndroid Build Coastguard Worker- ci/freedreno: Add another unsizedArrayLength flake.
1094*61046927SAndroid Build Coastguard Worker- ci/panfrost: Add a flake a few of us have run into in the last couple days.
1095*61046927SAndroid Build Coastguard Worker- ci/broadcom: Remove unused v3dv xfails file.
1096*61046927SAndroid Build Coastguard Worker- ci: Bump VK-GL-CTS to 1.3.1.0.
1097*61046927SAndroid Build Coastguard Worker- r300: Request that nir-to-tgsi avoid generating TGSI_OPCODE_CMP.
1098*61046927SAndroid Build Coastguard Worker- r300: Demote a compiler assert(0) to a compile failure.
1099*61046927SAndroid Build Coastguard Worker- r300: Throw a compile error instead of an assert in r300 swizzle rewrites.
1100*61046927SAndroid Build Coastguard Worker- nir: Split the flag for lowering of fabs and fneg to source modifiers.
1101*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Add a flag for lowering fabs, and use it in r300/i915.
1102*61046927SAndroid Build Coastguard Worker- i915g: Report the temps usage
1103*61046927SAndroid Build Coastguard Worker- tgsi: Refactor out a tgsi_util_get_src_usage_mask().
1104*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Track our TGSI insns in blocks before emitting tokens.
1105*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Replace the NIR SSA liveness with TGSI reg-level liveness.
1106*61046927SAndroid Build Coastguard Worker- nir: Delete the per-instr SSA liveness impl.
1107*61046927SAndroid Build Coastguard Worker- ci/r300: Drop xfails that were fixed with the VK-GL-CTS 1.3.1.0 uprev.
1108*61046927SAndroid Build Coastguard Worker- ci/lvp: Add a flake that's shown up a couple of times since VKCTS 1.3.1.
1109*61046927SAndroid Build Coastguard Worker- ci/freedreno: Try to detect a wedged MMU that's happened recently.
1110*61046927SAndroid Build Coastguard Worker- tgsi_translate: Make the procType public when translating.
1111*61046927SAndroid Build Coastguard Worker- virgl: Work around old virglrenderer's BARRIER counting bug.
1112*61046927SAndroid Build Coastguard Worker- virgl: Add a workaround for virglrenderer output writemask bugs.
1113*61046927SAndroid Build Coastguard Worker- virgl: Apply TGSI transforms to compute shaders, too.
1114*61046927SAndroid Build Coastguard Worker- virgl: Add workarounds for virglrenderer input/sv signedness bugs.
1115*61046927SAndroid Build Coastguard Worker- virgl: Move tex immediate operands to a temp to avoid virglrenderer bug.
1116*61046927SAndroid Build Coastguard Worker- virgl: Move double operands to a temp to avoid double-swizzling bugs.
1117*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Don't vectorize 64-bit instructions, to keep virgl happy.
1118*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Add support for FBFETCH.
1119*61046927SAndroid Build Coastguard Worker- r300: Delete the loop unrolling.
1120*61046927SAndroid Build Coastguard Worker- i915g: Initialize the rest of the "from_nir" temporary VS struct.
1121*61046927SAndroid Build Coastguard Worker- draw: Don't look at .nir if !IR_NIR.
1122*61046927SAndroid Build Coastguard Worker- nv30/40: Switch to using NIR-to-TGSI by default.
1123*61046927SAndroid Build Coastguard Worker- nir: Add some notes about const/uniform array access rules in GL.
1124*61046927SAndroid Build Coastguard Worker- ci/freedreno: Move a 60s timeout test to skips instead of flakes.
1125*61046927SAndroid Build Coastguard Worker- ci/freedreno: Cut down pre-merge a630 VK coverage.
1126*61046927SAndroid Build Coastguard Worker- ci/freedreno: Add a known spilling hangcheck flake.
1127*61046927SAndroid Build Coastguard Worker- turnip: Request no implicit sync when we have no implicit-sync WSI BOs.
1128*61046927SAndroid Build Coastguard Worker- ci: Stash the ldd and ccache stats output under collapsed sections.
1129*61046927SAndroid Build Coastguard Worker- ci/llvmpipe: Move most of testing to shared 64-core runners at Google.
1130*61046927SAndroid Build Coastguard Worker- ci/lavapipe: Test 1/3 of lavapipe on the shared 64-core google runners.
1131*61046927SAndroid Build Coastguard Worker- ci/softpipe: Move most of testing to shared 64-core runners at Google.
1132*61046927SAndroid Build Coastguard Worker- ci/virgl: Drop the bvec4_from_mat4x2_vs xfail.
1133*61046927SAndroid Build Coastguard Worker- ci/lvp: Update the asan fails list.
1134*61046927SAndroid Build Coastguard Worker- ci/zink: Move testing to shared 64-core runners at Google.
1135*61046927SAndroid Build Coastguard Worker- ci/zink: Add testing of dEQP GLES3.1/3.2.
1136*61046927SAndroid Build Coastguard Worker- nir: Allow the _replicates opcodes to have num_components != 4.
1137*61046927SAndroid Build Coastguard Worker- freedreno: Use the resource size rather than BO size for VFD_FETCH[].SIZE.
1138*61046927SAndroid Build Coastguard Worker- freedreno: Fix start_slot handling in set_vertex_buffers.
1139*61046927SAndroid Build Coastguard Worker- freedreno: Improve robustness behavior for VBs with offset > size.
1140*61046927SAndroid Build Coastguard Worker- ir3: Don't assert on not finding the VS output for an FS input.
1141*61046927SAndroid Build Coastguard Worker- ci/freedreno: Consolidate some information about an a630 flake.
1142*61046927SAndroid Build Coastguard Worker- nir: Introduce a nir_vec_scalars() helper using nir_ssa_scalar.
1143*61046927SAndroid Build Coastguard Worker- nir: Add a helper for setting up a nir_ssa_scalar struct.
1144*61046927SAndroid Build Coastguard Worker- nir: Switch to using nir_vec_scalars() for things that used nir_channel().
1145*61046927SAndroid Build Coastguard Worker- intel/perf: Move some static blocks of C code out of the python script.
1146*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Drop the BM_POE_USERNAME/PASSWORD env var checks.
1147*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Increase maximum retry count for POE boots.
1148*61046927SAndroid Build Coastguard Worker- ci: Stop xz-compressing firmware for ramdisks.
1149*61046927SAndroid Build Coastguard Worker- ci/nouveau: Add nouveau support to the rootfs.
1150*61046927SAndroid Build Coastguard Worker- ci/nouveau: Add a manual run for the Jetson Nano (GM20B).
1151*61046927SAndroid Build Coastguard Worker- docs/ci: Update some bare-metal CI docs.
1152*61046927SAndroid Build Coastguard Worker- docs/ci: Add docs for using a POE switch to control boards, like nouveau.
1153*61046927SAndroid Build Coastguard Worker- turnip: Enable VK_EXT_display_control using the common code.
1154*61046927SAndroid Build Coastguard Worker- turnip: use vk_shader_module_to_nir().
1155*61046927SAndroid Build Coastguard Worker- ci: Drop skips of spv-stable-pillars-volatile-nontemporal-store
1156*61046927SAndroid Build Coastguard Worker- ci/lvp: Stop skipping spv-stable-maze-flatten-copy-composite
1157*61046927SAndroid Build Coastguard Worker- ci/freedreno: Drop the skips of spirv_ids_abuse in pre-merge.
1158*61046927SAndroid Build Coastguard Worker- ci/freedreno: Remove some xfails for tests that now skip.
1159*61046927SAndroid Build Coastguard Worker- turnip: Use the DRM or KGSL GPU reset status ioctls to report device loss.
1160*61046927SAndroid Build Coastguard Worker- ci/turnip: Drop alpha_to-coverage flake note on a618.
1161*61046927SAndroid Build Coastguard Worker- vulkan: Make sure we've loaded our connectors when querying plane props.
1162*61046927SAndroid Build Coastguard Worker- ci/turnip: Increase the hangcheck timer to 2 seconds.
1163*61046927SAndroid Build Coastguard Worker- ci/traces: Make sure we have no pre-existing traces-db before starting.
1164*61046927SAndroid Build Coastguard Worker- nouveau/nir: Enable nir_opt_move/sink.
1165*61046927SAndroid Build Coastguard Worker- r600: Drop nr_ps_max_color_exports
1166*61046927SAndroid Build Coastguard Worker- r600: Update the PS state before checking for cb_misc update.
1167*61046927SAndroid Build Coastguard Worker- r600: Update the PS state when MSAA-ness changes, too.
1168*61046927SAndroid Build Coastguard Worker- r600: Add shader precompile and shader-db support.
1169*61046927SAndroid Build Coastguard Worker- ci/r600: Check in some expectation files for rv770 and Turks.
1170*61046927SAndroid Build Coastguard Worker- r600: Add shader-compiler debug knobs to the shader cache key.
1171*61046927SAndroid Build Coastguard Worker- r600: Drop unused sbcl debug option.
1172*61046927SAndroid Build Coastguard Worker- r600: Drop unused debug options from the fork off of radeonsi.
1173*61046927SAndroid Build Coastguard Worker- r600: Fix ordering of SSBO loads versus texturing.
1174*61046927SAndroid Build Coastguard Worker- r600: Add a workaround and explanation for shadowcubearray TG4.
1175*61046927SAndroid Build Coastguard Worker- r600: Disable SB in the presence of indirection on temp arrays.
1176*61046927SAndroid Build Coastguard Worker- r600: Disable SB when INTERP_SAMPLE is used.
1177*61046927SAndroid Build Coastguard Worker- r600: Implement memoryBarrier() in the non-SFN path.
1178*61046927SAndroid Build Coastguard Worker- glsl: Delete unused EmitNoPow path.
1179*61046927SAndroid Build Coastguard Worker- glsl: Delete dont_lower_swz path of lower_quadop_vector.
1180*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Add support for nir_intrinsic_image_samples.
1181*61046927SAndroid Build Coastguard Worker- turnip: Add support for VK_KHR_format_feature_flags2.
1182*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Set the color_swap field for storage descriptors.
1183*61046927SAndroid Build Coastguard Worker- turnip: Disable tiling on 1D images.
1184*61046927SAndroid Build Coastguard Worker- turnip: Allow image access on swapped formats.
1185*61046927SAndroid Build Coastguard Worker- util/log: Don't print an extra \\n if the format string had one.
1186*61046927SAndroid Build Coastguard Worker- spirv: Silence "Decoration not allowed on struct members: SpvDecorationRestrict"
1187*61046927SAndroid Build Coastguard Worker- ci/deqp: Add gitlab-ci sections to deqp-runner.sh.
1188*61046927SAndroid Build Coastguard Worker- ci/deqp: Move the set +e just before the deqp-runner invocation.
1189*61046927SAndroid Build Coastguard Worker- ci/lava: Simplify passthrough of the request to upload results/ to minio.
1190*61046927SAndroid Build Coastguard Worker- util/log: Add support for logging once.
1191*61046927SAndroid Build Coastguard Worker- gallivm/nir: Don't do uniform-and-broadcast access on inactive invocations.
1192*61046927SAndroid Build Coastguard Worker- gallivm/nir: Pull some repeated exec_mask computation out of loops.
1193*61046927SAndroid Build Coastguard Worker- gallivm/nir: Refactor out some repeated logic for SSBO/shared access.
1194*61046927SAndroid Build Coastguard Worker- gallivm/nir: Refactor out some repeated code to generate 0 values.
1195*61046927SAndroid Build Coastguard Worker- gallivm/nir: Add a short circuit uniform-offset mode for load_global.
1196*61046927SAndroid Build Coastguard Worker- gallivm/nir: Add a short circuit uniform-offset mode for load_ssbo/load_shared.
1197*61046927SAndroid Build Coastguard Worker- ci/turnip: Drop xfails for create_list_modifiers.
1198*61046927SAndroid Build Coastguard Worker- ci: Uprev deqp-runner and piglit.
1199*61046927SAndroid Build Coastguard Worker- freedreno: Fix the cpu-prep wait to be "infinite".
1200*61046927SAndroid Build Coastguard Worker- Revert "ci/freedreno: Reduce concurrency when replaying traces on a630"
1201*61046927SAndroid Build Coastguard Worker- virgl: Disable nir_op_ffloor to avoid sending DFLR to virglrenderer.
1202*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Fix emitting the sample number for non-array MSAA image access.
1203*61046927SAndroid Build Coastguard Worker- r600: Stop using ArrayID to look up atomic counters.
1204*61046927SAndroid Build Coastguard Worker- r600: Add a helper function for rat_index_mode, with documentation and assert.
1205*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Extract const components of atomic counter offsets into Index.
1206*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Fix the address reg mapping for images and SSBOs to match G-T-T.
1207*61046927SAndroid Build Coastguard Worker- tgsi/transform: Make tgsi_transform_shader() manage token allocation.
1208*61046927SAndroid Build Coastguard Worker- tgsi/transform: Drop a stale comment.
1209*61046927SAndroid Build Coastguard Worker- ci/iris: Disable pixmark-piano trace testing.
1210*61046927SAndroid Build Coastguard Worker- ci/crocus: Disable pixmark-piano trace testing.
1211*61046927SAndroid Build Coastguard Worker- st/glsl-to-tgsi: Fix handling of csel(bool, vec, vec).
1212*61046927SAndroid Build Coastguard Worker- ci/softpipe: Mark some flakes that have appeared across a few MRs.
1213*61046927SAndroid Build Coastguard Worker- ci/zink: Mark a new GLX flake that hit an innocent MR.
1214*61046927SAndroid Build Coastguard Worker- turnip: Track refcounts on BOs in kgsl as well.
1215*61046927SAndroid Build Coastguard Worker- turnip: Stop allocating unused pvtmem space in the pipeline CS.
1216*61046927SAndroid Build Coastguard Worker- turnip: Sub-allocate pipelines out of a device-global BO pool.
1217*61046927SAndroid Build Coastguard Worker- turnip: Skip telling the kernel the BO list when we don't need any.
1218*61046927SAndroid Build Coastguard Worker- turnip: Reduce the pipeline's CS allocation a bit.
1219*61046927SAndroid Build Coastguard Worker- turnip: Get autotune off of ralloc destructors.
1220*61046927SAndroid Build Coastguard Worker- turnip: Move autotune buffers to suballoc.
1221*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Do the required cleanup for nir_opt_find_array_copies().
1222*61046927SAndroid Build Coastguard Worker- Revert "ci: Disable Google's lab"
1223*61046927SAndroid Build Coastguard Worker- nir: Add lowering for fround_even on r300.
1224*61046927SAndroid Build Coastguard Worker- nouveau/nir: Fix the inverted sense of usesSampleMaskIn.
1225*61046927SAndroid Build Coastguard Worker- nouveau/nir: Move FS output stores to the end of the last block.
1226*61046927SAndroid Build Coastguard Worker
1227*61046927SAndroid Build Coastguard WorkerEnrico Galli (1):
1228*61046927SAndroid Build Coastguard Worker
1229*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: Add missing ralloc_free
1230*61046927SAndroid Build Coastguard Worker
1231*61046927SAndroid Build Coastguard WorkerEric Engestrom (7):
1232*61046927SAndroid Build Coastguard Worker
1233*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.3.6
1234*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.3.6
1235*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.3.7
1236*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.3.7
1237*61046927SAndroid Build Coastguard Worker- Revert "glx: Fix build errors with --enable-mangling (v2)"
1238*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.3.8
1239*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.3.8
1240*61046927SAndroid Build Coastguard Worker
1241*61046927SAndroid Build Coastguard WorkerErico Nunes (14):
1242*61046927SAndroid Build Coastguard Worker
1243*61046927SAndroid Build Coastguard Worker- lima/gpir: clean up override-init warnings
1244*61046927SAndroid Build Coastguard Worker- lima/ppir: clean up override-init warnings
1245*61046927SAndroid Build Coastguard Worker- lima/ppir: avoid ppir_codegen_outmod implicit conversion
1246*61046927SAndroid Build Coastguard Worker- lima/ppir: initialize spill_costs array in regalloc
1247*61046927SAndroid Build Coastguard Worker- lima: fix warning of garbage value access
1248*61046927SAndroid Build Coastguard Worker- lima: add some checks for potential null pointer dereference
1249*61046927SAndroid Build Coastguard Worker- lima: remove an unneeded lima_job_get assignment
1250*61046927SAndroid Build Coastguard Worker- lima/gpir: avoid invalid write in regalloc
1251*61046927SAndroid Build Coastguard Worker- lima/ppir: initialize slots array for dummy/undef
1252*61046927SAndroid Build Coastguard Worker- lima/ppir: refactor bitcopy to use unsigned char
1253*61046927SAndroid Build Coastguard Worker- lima/ci: update deqp results
1254*61046927SAndroid Build Coastguard Worker- lima/ci: enable CI again
1255*61046927SAndroid Build Coastguard Worker- lima/ci: enable piglit in lima CI
1256*61046927SAndroid Build Coastguard Worker- lima: fix vector const src referenced multiple times
1257*61046927SAndroid Build Coastguard Worker
1258*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (81):
1259*61046927SAndroid Build Coastguard Worker
1260*61046927SAndroid Build Coastguard Worker- vulkan/util: Add extern "C" to allow inclusion from c++
1261*61046927SAndroid Build Coastguard Worker- vulkan/util: Add explicit casts to make c++ happy
1262*61046927SAndroid Build Coastguard Worker- vulkan/util: simplify multialloc init
1263*61046927SAndroid Build Coastguard Worker- zink: do not copy colors through floats
1264*61046927SAndroid Build Coastguard Worker- nir/spirv: guard macros in case of redefinition
1265*61046927SAndroid Build Coastguard Worker- vulkan/wsi: pass win32-swapchain directly
1266*61046927SAndroid Build Coastguard Worker- vulkan/wsi: untangle buffer-images from prime
1267*61046927SAndroid Build Coastguard Worker- vulkan/wsi: add transition to/from transfer-src state
1268*61046927SAndroid Build Coastguard Worker- vulkan/wsi: use buffer-image code-path on Windows
1269*61046927SAndroid Build Coastguard Worker- docs: add license to the redirects script
1270*61046927SAndroid Build Coastguard Worker- docs: remove incorrect drivers from extension
1271*61046927SAndroid Build Coastguard Worker- docs: import virgl docs
1272*61046927SAndroid Build Coastguard Worker- docs: remove a few repeated words
1273*61046927SAndroid Build Coastguard Worker- docs: add missing get
1274*61046927SAndroid Build Coastguard Worker- docs: qemu -> QEMU
1275*61046927SAndroid Build Coastguard Worker- docs: Virgl -> VirGL
1276*61046927SAndroid Build Coastguard Worker- docs: master -> main
1277*61046927SAndroid Build Coastguard Worker- docs: link to gitlab instead of cgit
1278*61046927SAndroid Build Coastguard Worker- docs: update virgl description
1279*61046927SAndroid Build Coastguard Worker- docs: mark virgl gles2 renderer as done
1280*61046927SAndroid Build Coastguard Worker- docs: update irc channel
1281*61046927SAndroid Build Coastguard Worker- docs: fix a broken link
1282*61046927SAndroid Build Coastguard Worker- docs: match build-flags markup with meson docs
1283*61046927SAndroid Build Coastguard Worker- docs: fixup zink gl 4.3 requirements
1284*61046927SAndroid Build Coastguard Worker- docs: improve language in zink article
1285*61046927SAndroid Build Coastguard Worker- Revert "ci: downgrade sphinx to v3.x"
1286*61046927SAndroid Build Coastguard Worker- gallium: rename pack half-float cap
1287*61046927SAndroid Build Coastguard Worker- gallium: rename vs instance id cap
1288*61046927SAndroid Build Coastguard Worker- gallium: rename layer-viewport caps
1289*61046927SAndroid Build Coastguard Worker- gallium: rename pixel-coord caps
1290*61046927SAndroid Build Coastguard Worker- gallium: rename fine derivative cap
1291*61046927SAndroid Build Coastguard Worker- gallium: rename sysval caps
1292*61046927SAndroid Build Coastguard Worker- gallium: rename array-components cap
1293*61046927SAndroid Build Coastguard Worker- gallium: rename read-outputs cap
1294*61046927SAndroid Build Coastguard Worker- gallium: rename texture query samples cap
1295*61046927SAndroid Build Coastguard Worker- gallium: rename group-vote cap
1296*61046927SAndroid Build Coastguard Worker- gallium: rename clock cap
1297*61046927SAndroid Build Coastguard Worker- gallium: rename ballot cap
1298*61046927SAndroid Build Coastguard Worker- gallium: rename window-space position cap
1299*61046927SAndroid Build Coastguard Worker- gallium: rename image atomic float-add cap
1300*61046927SAndroid Build Coastguard Worker- gallium: rename image atomic inc-wrap cap
1301*61046927SAndroid Build Coastguard Worker- pvr: use zloadformat instead of zstoreformat
1302*61046927SAndroid Build Coastguard Worker- pvr: fixup typos when allocating object
1303*61046927SAndroid Build Coastguard Worker- microsoft/compiler: ralloc incoming phi-values
1304*61046927SAndroid Build Coastguard Worker- microsoft/compiler: remove phi-value limit
1305*61046927SAndroid Build Coastguard Worker- pvr: use a helper to translate compare-ops
1306*61046927SAndroid Build Coastguard Worker- pvr: use a helper to translate stencil-ops
1307*61046927SAndroid Build Coastguard Worker- pvr: zero-initialize variable
1308*61046927SAndroid Build Coastguard Worker- docs: fixup breakage in release-calendar
1309*61046927SAndroid Build Coastguard Worker- docs: add a minimal docs page for radv
1310*61046927SAndroid Build Coastguard Worker- pvr: do not use fallthrough for unreachable code
1311*61046927SAndroid Build Coastguard Worker- pvr: do not use fallthrough for unreachable code
1312*61046927SAndroid Build Coastguard Worker- microsoft: Initial vulkan-on-12 driver
1313*61046927SAndroid Build Coastguard Worker- vbo/dlist: do not try to pad an empty draw
1314*61046927SAndroid Build Coastguard Worker- aco: do not use designated initializers
1315*61046927SAndroid Build Coastguard Worker- nir/tests: do not use designated initializers in c++ code
1316*61046927SAndroid Build Coastguard Worker- dozen: require c++20 for designated initializers
1317*61046927SAndroid Build Coastguard Worker- ci: do not specify c_std and cpp_std for windows-build
1318*61046927SAndroid Build Coastguard Worker- d3d12: fix return-code without dxcompiler.dll
1319*61046927SAndroid Build Coastguard Worker- microsoft/compiler: add common dxil-validator API
1320*61046927SAndroid Build Coastguard Worker- d3d12: use dxil_validator
1321*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: use dxil_validator
1322*61046927SAndroid Build Coastguard Worker- dzn: use dxil_validator
1323*61046927SAndroid Build Coastguard Worker- clc/tests: use dxil_validator
1324*61046927SAndroid Build Coastguard Worker- dzn: remove needless using
1325*61046927SAndroid Build Coastguard Worker- dzn: remove unused struct
1326*61046927SAndroid Build Coastguard Worker- dzn: drop needless includes
1327*61046927SAndroid Build Coastguard Worker- dzn: add D3D12_IGNORE_SDK_LAYERS define
1328*61046927SAndroid Build Coastguard Worker- dzn: fixup indent
1329*61046927SAndroid Build Coastguard Worker- dzn: remove unused variable
1330*61046927SAndroid Build Coastguard Worker- dzn: drop unused header
1331*61046927SAndroid Build Coastguard Worker- dzn: drop incorrect return statement
1332*61046927SAndroid Build Coastguard Worker- dzn: drop unused include
1333*61046927SAndroid Build Coastguard Worker- dzn: add missing space
1334*61046927SAndroid Build Coastguard Worker- wgl: rename force-msaa env-var
1335*61046927SAndroid Build Coastguard Worker- util: limit error-dialogs to win32
1336*61046927SAndroid Build Coastguard Worker- wgl: do not disable error-dialogs by default
1337*61046927SAndroid Build Coastguard Worker- vulkan: explicitly cast object-type enum
1338*61046927SAndroid Build Coastguard Worker- meson: remove unused defines
1339*61046927SAndroid Build Coastguard Worker- gallium/xlib: fix stale comment
1340*61046927SAndroid Build Coastguard Worker- mesa: add missing error-path
1341*61046927SAndroid Build Coastguard Worker
1342*61046927SAndroid Build Coastguard WorkerErnst Sjöstrand (1):
1343*61046927SAndroid Build Coastguard Worker
1344*61046927SAndroid Build Coastguard Worker- intel/compiler: Fix non-trivial designated initializer
1345*61046927SAndroid Build Coastguard Worker
1346*61046927SAndroid Build Coastguard WorkerFelix DeGrood (4):
1347*61046927SAndroid Build Coastguard Worker
1348*61046927SAndroid Build Coastguard Worker- anv/measure: Fix INTEL_MEASURE for ANV
1349*61046927SAndroid Build Coastguard Worker- anv: add indirect draw to INTEL_MEASURE
1350*61046927SAndroid Build Coastguard Worker- intel: increase INTEL_MEASURE batch/buffer sizes
1351*61046927SAndroid Build Coastguard Worker- intel: change INTEL_MEASURE output to microseconds
1352*61046927SAndroid Build Coastguard Worker
1353*61046927SAndroid Build Coastguard WorkerFilip Gawin (2):
1354*61046927SAndroid Build Coastguard Worker
1355*61046927SAndroid Build Coastguard Worker- r300: fix swizzle handling in transformation of abs
1356*61046927SAndroid Build Coastguard Worker- r300: Print warning when stubbing derivatives
1357*61046927SAndroid Build Coastguard Worker
1358*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (5):
1359*61046927SAndroid Build Coastguard Worker
1360*61046927SAndroid Build Coastguard Worker- iris: Demote all callers of iris_flush_and_dirty_for_history() to iris_dirty_for_history().
1361*61046927SAndroid Build Coastguard Worker- iris: Remove remaining history flushes.
1362*61046927SAndroid Build Coastguard Worker- iris: Replace unconditional QBO flush with iris_dirty_for_history().
1363*61046927SAndroid Build Coastguard Worker- intel/perf: Fix OA report accumulation on Gfx12+.
1364*61046927SAndroid Build Coastguard Worker- intel/dev: Compute pixel pipe information based on geometry topology DRM query.
1365*61046927SAndroid Build Coastguard Worker
1366*61046927SAndroid Build Coastguard WorkerFrank Binns (2):
1367*61046927SAndroid Build Coastguard Worker
1368*61046927SAndroid Build Coastguard Worker- pvr: Add a Vulkan driver for Imagination Technologies PowerVR Rogue GPUs
1369*61046927SAndroid Build Coastguard Worker- pvr: fix clang unused function warning
1370*61046927SAndroid Build Coastguard Worker
1371*61046927SAndroid Build Coastguard WorkerGanesh Belgur Ramachandra (1):
1372*61046927SAndroid Build Coastguard Worker
1373*61046927SAndroid Build Coastguard Worker- radeonsi: NIR equivalent of si_create_clear_buffer_rmw_cs()
1374*61046927SAndroid Build Coastguard Worker
1375*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (20):
1376*61046927SAndroid Build Coastguard Worker
1377*61046927SAndroid Build Coastguard Worker- nir/lower_mediump: Treat u2u16 like i2i16.
1378*61046927SAndroid Build Coastguard Worker- radv, aco: Add u_foreach_bit to .clang-format.
1379*61046927SAndroid Build Coastguard Worker- nir: Fix source type for fragment_fetch_amd.
1380*61046927SAndroid Build Coastguard Worker- radv: Don't hash ycbcr sampler base object.
1381*61046927SAndroid Build Coastguard Worker- nir/fold_16bit_sampler_conversions: Don't fold dest upcasts.
1382*61046927SAndroid Build Coastguard Worker- nir/fold_16bit_sampler_conversions: Fix dest type mismatches.
1383*61046927SAndroid Build Coastguard Worker- nir/fold_16bit_sampler_conversions: Fix src type mismatches.
1384*61046927SAndroid Build Coastguard Worker- nir/legalize_16bit_sampler_srcs: Don't guess source type.
1385*61046927SAndroid Build Coastguard Worker- radv: Add a vkCmdBuildAccelerationStructuresIndirectKHR stub.
1386*61046927SAndroid Build Coastguard Worker- radv: Add more RT pipeline stubs.
1387*61046927SAndroid Build Coastguard Worker- aco: Remove 0 data components from image stores.
1388*61046927SAndroid Build Coastguard Worker- nir: Move lower_usub_sat64 to nir_lower_int64_options.
1389*61046927SAndroid Build Coastguard Worker- nir: Add an option to lower 64bit iadd_sat.
1390*61046927SAndroid Build Coastguard Worker- aco: Implement 64bit uadd_sat.
1391*61046927SAndroid Build Coastguard Worker- aco: Implement scalar iadd_sat.
1392*61046927SAndroid Build Coastguard Worker- radv: Lower 64bit iadd_sat.
1393*61046927SAndroid Build Coastguard Worker- radv, aco: Packed iadd_sat/uadd_sat.
1394*61046927SAndroid Build Coastguard Worker- radv: Enable global bo list if 1.2 features are used.
1395*61046927SAndroid Build Coastguard Worker- wsi/x11: Don't leak xcb_get_geometry_reply_t.
1396*61046927SAndroid Build Coastguard Worker- nir/opt_algebraic: Fix mask in shift by constant combining.
1397*61046927SAndroid Build Coastguard Worker
1398*61046927SAndroid Build Coastguard WorkerGert Wollny (24):
1399*61046927SAndroid Build Coastguard Worker
1400*61046927SAndroid Build Coastguard Worker- virgl: Enable PIPE_CAP_TGSI_TEXCOORD when the host supports it
1401*61046927SAndroid Build Coastguard Worker- virgl: Fix texture transfers by using a staging resource
1402*61046927SAndroid Build Coastguard Worker- virgl: Add a few more formats to the format table
1403*61046927SAndroid Build Coastguard Worker- Revert "llvmpipe: allow vertex processing and fragment processing in parallel"
1404*61046927SAndroid Build Coastguard Worker- Revert "virgl: Enable PIPE_CAP_TGSI_TEXCOORD when the host supports it"
1405*61046927SAndroid Build Coastguard Worker- virgl: re-enable PIPE_CAP_TGSI_TEXCOORD with new host versions
1406*61046927SAndroid Build Coastguard Worker- virgl: Don't support QUADS natively
1407*61046927SAndroid Build Coastguard Worker- r600: Only emit the NOP group triggered by dest.rel after a full group
1408*61046927SAndroid Build Coastguard Worker- virgl: Propagate precice flag through moves
1409*61046927SAndroid Build Coastguard Worker- virgl: Always make some extra temps available for transformations
1410*61046927SAndroid Build Coastguard Worker- virgl: Add an extra mov for int outputs from constant and immediate inputs
1411*61046927SAndroid Build Coastguard Worker- r600: Don't limit scheduling of PARAM_SRC values
1412*61046927SAndroid Build Coastguard Worker- r600: ignore dest sel for non-write targets when counting registers
1413*61046927SAndroid Build Coastguard Worker- r600: don't reschedule INTERP_LOAD_P0
1414*61046927SAndroid Build Coastguard Worker- r600: Force last instruction of group when starting a new CF
1415*61046927SAndroid Build Coastguard Worker- r600: Set the last bit if an alu group is split by kcache allocation
1416*61046927SAndroid Build Coastguard Worker- r600: make r600_load_ar available to driver code
1417*61046927SAndroid Build Coastguard Worker- ntt: translate nir_intrinsic_shader_clock
1418*61046927SAndroid Build Coastguard Worker- r600: Assign shader type when creating a new CS state
1419*61046927SAndroid Build Coastguard Worker- virgl: Apply integer op fix only for ALU ops and clear modifiers
1420*61046927SAndroid Build Coastguard Worker- virgl: Fix relocating the re-writing the transformation code
1421*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix store_shared_r600 write masks
1422*61046927SAndroid Build Coastguard Worker- virgl: don't move input gl_SampleMaskIn to a temp
1423*61046927SAndroid Build Coastguard Worker- r600: Allow eight bit, three channel formats for vertex buffers
1424*61046927SAndroid Build Coastguard Worker
1425*61046927SAndroid Build Coastguard WorkerGuilherme Gallo (5):
1426*61046927SAndroid Build Coastguard Worker
1427*61046927SAndroid Build Coastguard Worker- ci: Make LAVA jobs fail CI job when retry is exhausted
1428*61046927SAndroid Build Coastguard Worker- ci: Install pytest and freezegun plugin
1429*61046927SAndroid Build Coastguard Worker- ci: Add unit tests for lava_job_submitter
1430*61046927SAndroid Build Coastguard Worker- ci: skqp: Build skqp from android-cts-10.0_r11 tag with Clang
1431*61046927SAndroid Build Coastguard Worker- ci: skqp: Add Vulkan support for a630_skqp job
1432*61046927SAndroid Build Coastguard Worker
1433*61046927SAndroid Build Coastguard WorkerGurchetan Singh (1):
1434*61046927SAndroid Build Coastguard Worker
1435*61046927SAndroid Build Coastguard Worker- zink: emulate some more memory
1436*61046927SAndroid Build Coastguard Worker
1437*61046927SAndroid Build Coastguard WorkerHans-Kristian Arntzen (1):
1438*61046927SAndroid Build Coastguard Worker
1439*61046927SAndroid Build Coastguard Worker- radv: Implement VK_VALVE_descriptor_set_host_mapping.
1440*61046927SAndroid Build Coastguard Worker
1441*61046927SAndroid Build Coastguard WorkerHenry Goffin (1):
1442*61046927SAndroid Build Coastguard Worker
1443*61046927SAndroid Build Coastguard Worker- frontends/va: ignore incoming frame_num from VA picture parameters
1444*61046927SAndroid Build Coastguard Worker
1445*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (50):
1446*61046927SAndroid Build Coastguard Worker
1447*61046927SAndroid Build Coastguard Worker- broadcom/compiler: fix offset alignment for ldunifa when skipping
1448*61046927SAndroid Build Coastguard Worker- broadcom/compiler: allow ldunifa with read-only SSBOs
1449*61046927SAndroid Build Coastguard Worker- broadcom/compiler: choose compile strategy with lowest spilling
1450*61046927SAndroid Build Coastguard Worker- broadcom/compiler: define max number of tmu spills for compile strategies
1451*61046927SAndroid Build Coastguard Worker- broadcom/compiler: fix end of TMU sequence check
1452*61046927SAndroid Build Coastguard Worker- broadcom/compiler: reset spill/fill counts after lowering thread count.
1453*61046927SAndroid Build Coastguard Worker- broadcom/compiler: do not rebuild the interference graph after each spill
1454*61046927SAndroid Build Coastguard Worker- broadcom/compiler: drop spill_count and add spilling boolean
1455*61046927SAndroid Build Coastguard Worker- broadcom/compiler: document that spill_base is used for spills and scratch
1456*61046927SAndroid Build Coastguard Worker- broadcom/compiler: only patch temps that existed before the current spill
1457*61046927SAndroid Build Coastguard Worker- broadcom/compiler: fix register class patching for postponed spills
1458*61046927SAndroid Build Coastguard Worker- nir/nir_opt_move: allow to move uniform loads
1459*61046927SAndroid Build Coastguard Worker- nir: add a nir_instr_def_is_register helper
1460*61046927SAndroid Build Coastguard Worker- nir/nir_opt_move: handle non-SSA defs
1461*61046927SAndroid Build Coastguard Worker- broadcom/compiler: move uniforms right before their first use after scheduling
1462*61046927SAndroid Build Coastguard Worker- broadcom/compiler: increase cost of TMU spills to 10
1463*61046927SAndroid Build Coastguard Worker- broadcom/compiler: disallow TMU spills if max tmu spills is 0
1464*61046927SAndroid Build Coastguard Worker- broadcom/compiler: move constants before their first user
1465*61046927SAndroid Build Coastguard Worker- broadcom/compiler: sink uniform loads
1466*61046927SAndroid Build Coastguard Worker- broadcom/compiler: don't sort nodes for register allocation
1467*61046927SAndroid Build Coastguard Worker- broadcom/compiler: simplify node/temp translation during register allocation
1468*61046927SAndroid Build Coastguard Worker- broadcom/compiler: stop moving UBO loads before NIR scheduling
1469*61046927SAndroid Build Coastguard Worker- nir/schedule: fix handling of generic memory barrier
1470*61046927SAndroid Build Coastguard Worker- nir/schedule: handle nir_intrinsic_group_memory_barrier
1471*61046927SAndroid Build Coastguard Worker- nir/schedule: use larger delay for non-filtered memory reads
1472*61046927SAndroid Build Coastguard Worker- nir/schedule: allow drivers to decide about instruction latency
1473*61046927SAndroid Build Coastguard Worker- broadcom/compiler: define v3d-specific delays for NIR instructions
1474*61046927SAndroid Build Coastguard Worker- broadcom/compiler: add a strategy to disable scheduling of general TMU reads
1475*61046927SAndroid Build Coastguard Worker- broadcom/compiler: adjust register threshold for 2-thread compiles
1476*61046927SAndroid Build Coastguard Worker- broadcom/compiler: add comment on why we don't use r5 with ldunifa
1477*61046927SAndroid Build Coastguard Worker- broadcom/compiler: don't always assign r5 if available
1478*61046927SAndroid Build Coastguard Worker- broadcom/compiler: remove unused functions
1479*61046927SAndroid Build Coastguard Worker- v3dv: expose VK_EXT_image_drm_format_modifier
1480*61046927SAndroid Build Coastguard Worker- v3dv: TFU destination must be UIF
1481*61046927SAndroid Build Coastguard Worker- v3dv: return early on image to buffer blit copies if image is linear
1482*61046927SAndroid Build Coastguard Worker- v3dv: don't expose image load/store features for linear images
1483*61046927SAndroid Build Coastguard Worker- v3dv: fix temporary imports of semaphores and fences with multisync
1484*61046927SAndroid Build Coastguard Worker- v3dv: don't signal semaphores/fences from a wait thread
1485*61046927SAndroid Build Coastguard Worker- v3dv: fix semaphore wait from CPU job
1486*61046927SAndroid Build Coastguard Worker- v3dv: lock around noop job submits
1487*61046927SAndroid Build Coastguard Worker- v3dv: support importing external semaphores
1488*61046927SAndroid Build Coastguard Worker- v3dv: implement VK_EXT_inline_uniform_block
1489*61046927SAndroid Build Coastguard Worker- broadcom/compiler: allow ldunifa with indirect uniform loads
1490*61046927SAndroid Build Coastguard Worker- v3dv: fix sampler array addressing in v3dv_descriptor_set_layout
1491*61046927SAndroid Build Coastguard Worker- v3dv: drop unnecessary memset
1492*61046927SAndroid Build Coastguard Worker- v3dv: add reference counting for descriptor set layouts
1493*61046927SAndroid Build Coastguard Worker- broadcom/compiler: always enable per-quad on spill operations
1494*61046927SAndroid Build Coastguard Worker- v3dv: fix limits for inline uniform blocks
1495*61046927SAndroid Build Coastguard Worker- broadcom/compiler: prefer reconstruction over TMU spills when possible
1496*61046927SAndroid Build Coastguard Worker- v3dv: fix bogus VkDrmFormatModifierProperties2EXT usage
1497*61046927SAndroid Build Coastguard Worker
1498*61046927SAndroid Build Coastguard WorkerIan Romanick (40):
1499*61046927SAndroid Build Coastguard Worker
1500*61046927SAndroid Build Coastguard Worker- gallivm/nir: Call nir_lower_bool_to_int32 after nir_opt_algebraic_late
1501*61046927SAndroid Build Coastguard Worker- nir: Constify def parameter to nir_ssa_def_bits_used
1502*61046927SAndroid Build Coastguard Worker- nir/search: Constify instr parameter to nir_search_expression::cond
1503*61046927SAndroid Build Coastguard Worker- nir: All set-on-comparison opcodes can take all float types
1504*61046927SAndroid Build Coastguard Worker- intel/fs: Don't optimize out 1.0*x and -1.0*x
1505*61046927SAndroid Build Coastguard Worker- spriv: Produce correct result for GLSLstd450Step with NaN
1506*61046927SAndroid Build Coastguard Worker- spirv: Produce correct result for GLSLstd450Modf with Inf
1507*61046927SAndroid Build Coastguard Worker- spirv: Produce correct result for GLSLstd450Tanh with NaN
1508*61046927SAndroid Build Coastguard Worker- nir: Properly handle various exceptional values in frexp
1509*61046927SAndroid Build Coastguard Worker- nir: Produce correct results for atan with NaN
1510*61046927SAndroid Build Coastguard Worker- glsl/lower_vector_derefs: Don't emit conditional assignments
1511*61046927SAndroid Build Coastguard Worker- glsl: Use csel in do_vec_index_to_cond_assign
1512*61046927SAndroid Build Coastguard Worker- glsl: Don't try to emit the "linear sequence" in lower_variable_index_to_cond_assign
1513*61046927SAndroid Build Coastguard Worker- glsl/ir_builder: Eliminate unused conditional assignment builders
1514*61046927SAndroid Build Coastguard Worker- glsl: Lower if to conditional select instead of conditional assignment
1515*61046927SAndroid Build Coastguard Worker- glsl: Add ir_assignment constructor that takes just a write mask
1516*61046927SAndroid Build Coastguard Worker- glsl: Remove the ability to read text IR with conditional assignments
1517*61046927SAndroid Build Coastguard Worker- glsl: Eliminate unused conditional assignment constructor
1518*61046927SAndroid Build Coastguard Worker- glsl: Don't clone assignment conditions
1519*61046927SAndroid Build Coastguard Worker- glsl: Don't constant-fold the condition of an assignment
1520*61046927SAndroid Build Coastguard Worker- glsl: Remove unused condition parameter from ir_assignment constructor
1521*61046927SAndroid Build Coastguard Worker- glsl: Don't dead-built-in varying eliminate in the condition of an assignment
1522*61046927SAndroid Build Coastguard Worker- glsl: Don't tree graft in the condition of an assignment
1523*61046927SAndroid Build Coastguard Worker- glsl: Don't split arrays in the condition of an assignment
1524*61046927SAndroid Build Coastguard Worker- glsl: Don't split structures in the condition of an assignment
1525*61046927SAndroid Build Coastguard Worker- glsl: Don't lower vector indexing in the condition of an assignment
1526*61046927SAndroid Build Coastguard Worker- glsl: Don't visit rvalues in the condition of an assignment
1527*61046927SAndroid Build Coastguard Worker- glsl: Make ir_assignment::condition private
1528*61046927SAndroid Build Coastguard Worker- glsl: Eliminate ir_assignment::condition
1529*61046927SAndroid Build Coastguard Worker- Re-indentation after the previous commit
1530*61046927SAndroid Build Coastguard Worker- nir: Add missing dependency on nir_opcodes.py
1531*61046927SAndroid Build Coastguard Worker- i915g/ci: update piglit fails
1532*61046927SAndroid Build Coastguard Worker- nir/algebraic: Optimize some cases of (sXX(a, b) != 0.0)
1533*61046927SAndroid Build Coastguard Worker- i915g: Handle constants composed exclusively of 0 or ±1 specially
1534*61046927SAndroid Build Coastguard Worker- i915g: Emit better code for SEQ(x, 0) and SNE(x, 0)
1535*61046927SAndroid Build Coastguard Worker- iris/ci: Mark amd_performance_monitor tests as flakes.
1536*61046927SAndroid Build Coastguard Worker- intel/fs: Force destination types on DP4A instructions
1537*61046927SAndroid Build Coastguard Worker- nir: intel/compiler: Lower TXD on array surfaces on DG2+
1538*61046927SAndroid Build Coastguard Worker- intel/compiler: Fix sample_d messages on DG2
1539*61046927SAndroid Build Coastguard Worker- intel/fs: Better handle constant sources of FS_OPCODE_PACK_HALF_2x16_SPLIT
1540*61046927SAndroid Build Coastguard Worker
1541*61046927SAndroid Build Coastguard WorkerIcecream95 (31):
1542*61046927SAndroid Build Coastguard Worker
1543*61046927SAndroid Build Coastguard Worker- pan/mdg: Use util_logbase2 instead of C99 log2
1544*61046927SAndroid Build Coastguard Worker- panfrost: Set PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
1545*61046927SAndroid Build Coastguard Worker- panfrost: Update point size limits to match hardware behaviour
1546*61046927SAndroid Build Coastguard Worker- panfrost: Disable point size upper limit clamping
1547*61046927SAndroid Build Coastguard Worker- pan/bi: Add interference between destinations
1548*61046927SAndroid Build Coastguard Worker- pan/bi: Check dependencies of both destinations of instructions
1549*61046927SAndroid Build Coastguard Worker- panfrost: Set dirty state in set_shader_buffers
1550*61046927SAndroid Build Coastguard Worker- panfrost: Re-emit descriptors after resource shadowing
1551*61046927SAndroid Build Coastguard Worker- pan/bi: Make disassembler build reproducibly
1552*61046927SAndroid Build Coastguard Worker- pan/bi: Add documentation for bifrost_nir_lower_store_component
1553*61046927SAndroid Build Coastguard Worker- panfrost: Improve comment for emit_fragment_job
1554*61046927SAndroid Build Coastguard Worker- panfrost: Fix ubo_mask calculation
1555*61046927SAndroid Build Coastguard Worker- pan/bi: Skip psuedo sources in ISA.xml
1556*61046927SAndroid Build Coastguard Worker- pan/bi: Don't assign slots for the blend second source
1557*61046927SAndroid Build Coastguard Worker- panfrost: Don't initialise the trampolines array
1558*61046927SAndroid Build Coastguard Worker- panfrost: Optimise recalculation of max sampler view
1559*61046927SAndroid Build Coastguard Worker- panfrost: Remove BO mapping from import
1560*61046927SAndroid Build Coastguard Worker- util/hash_table: Remove Unicode byte order mark
1561*61046927SAndroid Build Coastguard Worker- drm-shim: Add a function for mmap64 rather than using an alias
1562*61046927SAndroid Build Coastguard Worker- drm-shim: Return fake render nodes in /dev/dri first
1563*61046927SAndroid Build Coastguard Worker- drm-shim: Explicitly use off64_t for the offset to drm_shim_mmap
1564*61046927SAndroid Build Coastguard Worker- drm-shim: Implement a shim function for close
1565*61046927SAndroid Build Coastguard Worker- panfrost: Stop overallocating compressed textures
1566*61046927SAndroid Build Coastguard Worker- panfrost: Fix pack_32_2x16 implementation
1567*61046927SAndroid Build Coastguard Worker- pan/bi: Use texture index instead of sampler for message preloading
1568*61046927SAndroid Build Coastguard Worker- nir/lower_tex: Copy more fields in lower_tex_to_txd and friends
1569*61046927SAndroid Build Coastguard Worker- pan/mdg: Keep min_bound at 16 when alignment requires it
1570*61046927SAndroid Build Coastguard Worker- pan/mdg: Use MAX2 to set min_alignment
1571*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix mask usage when filling before a spill
1572*61046927SAndroid Build Coastguard Worker- pan/mdg: Return the instruction from mir_insert_instruction_*_scheduled
1573*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix multiple spilt writes in the same bundle
1574*61046927SAndroid Build Coastguard Worker
1575*61046927SAndroid Build Coastguard WorkerIgor Torrente (13):
1576*61046927SAndroid Build Coastguard Worker
1577*61046927SAndroid Build Coastguard Worker- venus: Exposes VK_EXT_4444_formats extension
1578*61046927SAndroid Build Coastguard Worker- venus: venus-protocol groundwork to VK_EXT_custom_border_color
1579*61046927SAndroid Build Coastguard Worker- venus: add VK_EXT_custom_border_color extension
1580*61046927SAndroid Build Coastguard Worker- venus: add macros to help with future extensions
1581*61046927SAndroid Build Coastguard Worker- Venus: Add \`vn_physical_device_{features, properties}` for better organization
1582*61046927SAndroid Build Coastguard Worker- Venus: Add VN_CMD_ENQUEUE macro with vkCmd* common code
1583*61046927SAndroid Build Coastguard Worker- Venus: Adjust VN_CMD_ENQUEUE to set VN_COMMAND_BUFFER_STATE_INVALID
1584*61046927SAndroid Build Coastguard Worker- Venus: add VN_CMD_ENQUEUE to vn_cmd_encode_memory_barriers
1585*61046927SAndroid Build Coastguard Worker- venus: move vkGetCalibratedTimestamps to vn_protocol_driver_device.h
1586*61046927SAndroid Build Coastguard Worker- venus: add VK_EXT_calibrated_timestamps extension
1587*61046927SAndroid Build Coastguard Worker- venus: add VK_EXT_extended_dynamic_state2 extension
1588*61046927SAndroid Build Coastguard Worker- venus: Update venus-protocol to add two new extensions
1589*61046927SAndroid Build Coastguard Worker- venus: add VK_EXT_{conditional_rendering,index_type_uint8} extensions
1590*61046927SAndroid Build Coastguard Worker
1591*61046927SAndroid Build Coastguard WorkerIlia Mirkin (30):
1592*61046927SAndroid Build Coastguard Worker
1593*61046927SAndroid Build Coastguard Worker- glsl: simplify conditions for setting various allowed flags
1594*61046927SAndroid Build Coastguard Worker- glsl: only validate xfb_buffer values when we have enhanced layouts
1595*61046927SAndroid Build Coastguard Worker- st/mesa: only enable ARB_enhanced_layouts if there are xfb buffers
1596*61046927SAndroid Build Coastguard Worker- rtasm: fix printf specifier for ptrdiff_t
1597*61046927SAndroid Build Coastguard Worker- rtasm: add pcmpgtd operation
1598*61046927SAndroid Build Coastguard Worker- translate: improve sse2 32-bit unsigned -> float conversion
1599*61046927SAndroid Build Coastguard Worker- isaspec: fix gen_max to be 2^32-1
1600*61046927SAndroid Build Coastguard Worker- isaspec: add gen-based leaf bitset separation
1601*61046927SAndroid Build Coastguard Worker- freedreno/ir3: split up load/store/atomic by generation
1602*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: use correct macro for color
1603*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: make luminance formats renderable, add missing L8A8_SNORM
1604*61046927SAndroid Build Coastguard Worker- freedreno/ir3: document GETINFO's x/y results
1605*61046927SAndroid Build Coastguard Worker- nouveau: add dEQP/GLCTS run failure info for GF108/GT215
1606*61046927SAndroid Build Coastguard Worker- mesa: enable GL_EXT_texture_sRGB_RG8 on desktop
1607*61046927SAndroid Build Coastguard Worker- nvc0: disable EXT_texture_sRGB_RG8
1608*61046927SAndroid Build Coastguard Worker- freedreno/ir3: remove bogus tg4 -> tex lowering pass
1609*61046927SAndroid Build Coastguard Worker- nir: remove bogus logic to allow cube + offset to work
1610*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: move tex_type to header
1611*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: add swizzles to shader keys for tg4 workaround
1612*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: fix integer tg4
1613*61046927SAndroid Build Coastguard Worker- freedreno/ir3: support a4xx in load/store buffer/image emission
1614*61046927SAndroid Build Coastguard Worker- freedreno/ir3: support a4xx compute differences
1615*61046927SAndroid Build Coastguard Worker- a4xx: add logic to emit image/ssbo state
1616*61046927SAndroid Build Coastguard Worker- a4xx: add emission of compute state, and compute dispatch
1617*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: extend astc and tg4 workarounds to compute shaders
1618*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: improve condition for disabling early z
1619*61046927SAndroid Build Coastguard Worker- freedreno/ir3: no need to count bits 16b at a time for a4xx
1620*61046927SAndroid Build Coastguard Worker- freedreno/ir3: disable conversion folding on a4xx
1621*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: expose shaders and images, as well as ES 3.1
1622*61046927SAndroid Build Coastguard Worker- freedreno: add a420 deqp-runner files
1623*61046927SAndroid Build Coastguard Worker
1624*61046927SAndroid Build Coastguard WorkerIndrajit Das (1):
1625*61046927SAndroid Build Coastguard Worker
1626*61046927SAndroid Build Coastguard Worker- ac/gpu_info: disallow displayable DCC for Navi12 and Navi14
1627*61046927SAndroid Build Coastguard Worker
1628*61046927SAndroid Build Coastguard WorkerIván Briano (7):
1629*61046927SAndroid Build Coastguard Worker
1630*61046927SAndroid Build Coastguard Worker- anv: make the pointer valid before we assign stuff into it
1631*61046927SAndroid Build Coastguard Worker- intel/compiler: remove what looks like a bad rebase
1632*61046927SAndroid Build Coastguard Worker- anv: only advertise 64b atomic floats if 64b floats are supported
1633*61046927SAndroid Build Coastguard Worker- intel/compiler: make CLUSTER_BROADCAST always deal with integers
1634*61046927SAndroid Build Coastguard Worker- intel/fs: handle interpolation modes for at_sample and at_offset too
1635*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: Fix double free on error condition
1636*61046927SAndroid Build Coastguard Worker- anv: re-alloc push constants after secondary command buffers
1637*61046927SAndroid Build Coastguard Worker
1638*61046927SAndroid Build Coastguard WorkerJakob Bornecrantz (1):
1639*61046927SAndroid Build Coastguard Worker
1640*61046927SAndroid Build Coastguard Worker- vulkan-device-select: Don't leak xcb_query_extension_reply_t
1641*61046927SAndroid Build Coastguard Worker
1642*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (179):
1643*61046927SAndroid Build Coastguard Worker
1644*61046927SAndroid Build Coastguard Worker- vulkan,lavapipe: Simplify command recording code-gen
1645*61046927SAndroid Build Coastguard Worker- zink: Re-interpret formats when using vkCmdClearColorImage()
1646*61046927SAndroid Build Coastguard Worker- anv: Call vk_command_buffer_finish if create fails
1647*61046927SAndroid Build Coastguard Worker- vulkan: Add a common vk_command_pool base struct
1648*61046927SAndroid Build Coastguard Worker- anv: Use vk_command_pool
1649*61046927SAndroid Build Coastguard Worker- radv: Use vk_command_pool
1650*61046927SAndroid Build Coastguard Worker- panvk: Use vk_command_pool
1651*61046927SAndroid Build Coastguard Worker- lavapipe: Use vk_command_pool
1652*61046927SAndroid Build Coastguard Worker- v3dv: Use vk_command_pool
1653*61046927SAndroid Build Coastguard Worker- turnip: Use vk_command_pool
1654*61046927SAndroid Build Coastguard Worker- vulkan: Take a vk_command_pool in vk_command_buffer_init()
1655*61046927SAndroid Build Coastguard Worker- vulkan/queue: Assert command buffers have the right queue family
1656*61046927SAndroid Build Coastguard Worker- vulkan: Implement of a bunch of VkCommandPool functions
1657*61046927SAndroid Build Coastguard Worker- anv: Don't use vk_alloc/free2 for command buffers
1658*61046927SAndroid Build Coastguard Worker- anv: Drop anv_cmd_buffer::pool
1659*61046927SAndroid Build Coastguard Worker- anv: Don't call DestroyCommandBuffers in AllocateCommandBuffers
1660*61046927SAndroid Build Coastguard Worker- anv: Use the common vk_command_pool
1661*61046927SAndroid Build Coastguard Worker- v3dv: Don't use vk_alloc/free2 for command buffers
1662*61046927SAndroid Build Coastguard Worker- v3dv: Use the common command pool implementation
1663*61046927SAndroid Build Coastguard Worker- vulkan: Rename vk_image_view::format to view_format
1664*61046927SAndroid Build Coastguard Worker- vulkan: Add back vk_image_view::format
1665*61046927SAndroid Build Coastguard Worker- anv: use vk_image_view::format for creating dynamic renderpasses
1666*61046927SAndroid Build Coastguard Worker- anv: Don't assume depth/stencil attachments have depth
1667*61046927SAndroid Build Coastguard Worker- panvk: Advertise VK_KHR_get_physical_device_properties2
1668*61046927SAndroid Build Coastguard Worker- panvk: Advertise zero sparse format properties
1669*61046927SAndroid Build Coastguard Worker- panvk: Non-destructively stub GetRenderAreaGranularity
1670*61046927SAndroid Build Coastguard Worker- blorp: Add a binding_table_offset_to_pointer helper
1671*61046927SAndroid Build Coastguard Worker- vulkan/cmd_queue: Re-flow MANUAL_COMMANDS
1672*61046927SAndroid Build Coastguard Worker- vulkan/cmd_queue: Stop generating enqueue helpers for INTEL perf queries
1673*61046927SAndroid Build Coastguard Worker- vulkan/cmd_queue: Generate enqueue entrypoints
1674*61046927SAndroid Build Coastguard Worker- lavapipe: Reset the free_cmd_buffers list in TrimCommandPool
1675*61046927SAndroid Build Coastguard Worker- vulkan,lavapipe: Move some enqueue helpers to common code
1676*61046927SAndroid Build Coastguard Worker- vulkan/cmd_queue: Add a driver_free_cb hook
1677*61046927SAndroid Build Coastguard Worker- vulkan/cmd_queue: Add a common vk_cmd_enqueue_CmdBindDescriptorSets
1678*61046927SAndroid Build Coastguard Worker- lavapipe: Allocate descriptor set layouts with DEVICE scope
1679*61046927SAndroid Build Coastguard Worker- lavapipe: Reference count pipeline layouts
1680*61046927SAndroid Build Coastguard Worker- lavapipe: Use the common vk_enqueue_CmdBindDescriptorSets
1681*61046927SAndroid Build Coastguard Worker- vulkan/cmd_queue: Properly support non-array pointer members
1682*61046927SAndroid Build Coastguard Worker- lavapipe: Use the auto-generated vk_enqueue_BeginRendering
1683*61046927SAndroid Build Coastguard Worker- anv: Allow MSAA resolve with different numbers of planes
1684*61046927SAndroid Build Coastguard Worker- bifrost: Lower usub_borrow
1685*61046927SAndroid Build Coastguard Worker- bifrost: Simplify derivatives a bit
1686*61046927SAndroid Build Coastguard Worker- bifrost: Implement fine and coarse derivatives
1687*61046927SAndroid Build Coastguard Worker- bifrost: Handle nir_op_frexp* and nir_op_ldexp
1688*61046927SAndroid Build Coastguard Worker- bifrost: Constant fold after lower_explicit_io
1689*61046927SAndroid Build Coastguard Worker- panvk: Stop advertising Vulkan 1.1
1690*61046927SAndroid Build Coastguard Worker- panvk: Make panvk_image derive from vk_image
1691*61046927SAndroid Build Coastguard Worker- panvk: Make panvk_image_view derive from vk_image_view
1692*61046927SAndroid Build Coastguard Worker- panvk: Skip ZS setup if there is no depth/stencil attachment
1693*61046927SAndroid Build Coastguard Worker- panvk: Rework texture, sampler, and image binding index calculation
1694*61046927SAndroid Build Coastguard Worker- panvk: Use the correct integer border colors
1695*61046927SAndroid Build Coastguard Worker- vulkan: Add a vk_shader_module_to_nir() helper
1696*61046927SAndroid Build Coastguard Worker- anv: Use vk_shader_module_to_nir()
1697*61046927SAndroid Build Coastguard Worker- panvk: Use vk_shader_module
1698*61046927SAndroid Build Coastguard Worker- panvk: Use vk_shader_module_to_nir()
1699*61046927SAndroid Build Coastguard Worker- panvk: Require 16B alignment for UBOs
1700*61046927SAndroid Build Coastguard Worker- panvk: Fix SSBO buffer offsets
1701*61046927SAndroid Build Coastguard Worker- panvk: Implement VK_EXT_vertex_attribute_divisor
1702*61046927SAndroid Build Coastguard Worker- vulkan: Add a common vk_framebuffer struct
1703*61046927SAndroid Build Coastguard Worker- anv: Convert to vk_framebuffer
1704*61046927SAndroid Build Coastguard Worker- vulkan: Add a common vk_render_pass struct
1705*61046927SAndroid Build Coastguard Worker- vulkan: Add a common CmdBegin/EndRederPass implementation
1706*61046927SAndroid Build Coastguard Worker- vulkan: Add helpers for getting rendering info from a renderpass
1707*61046927SAndroid Build Coastguard Worker- vulkan/render_pass: Provide self-dependeny information
1708*61046927SAndroid Build Coastguard Worker- vulkan/render_pass: Support fragment shading rate
1709*61046927SAndroid Build Coastguard Worker- vulkan/render_pass: Add an optimization for UNDEFINED+LOAD_OP_CLEAR
1710*61046927SAndroid Build Coastguard Worker- vulkan/framebuffer: Add a flags field
1711*61046927SAndroid Build Coastguard Worker- anv: Fix handling of null depth/stencil attachments with dynamic rendering
1712*61046927SAndroid Build Coastguard Worker- anv: Better null surface state size for dynamic rendering
1713*61046927SAndroid Build Coastguard Worker- anv/pass: Make unused color attachments VK_ATTACHMENT_UNUSED
1714*61046927SAndroid Build Coastguard Worker- anv: Stop treating color input attachments specially
1715*61046927SAndroid Build Coastguard Worker- anv/pipeline: Stop pretending we're the validator
1716*61046927SAndroid Build Coastguard Worker- anv: Drop pipeline pass/subpass in favor of rendering_info
1717*61046927SAndroid Build Coastguard Worker- anv: Convert to 100% dynamic rendering
1718*61046927SAndroid Build Coastguard Worker- docs: Add the start of Vulkan runtime docs
1719*61046927SAndroid Build Coastguard Worker- docs: Add high-level documentation for Vulkan render passes
1720*61046927SAndroid Build Coastguard Worker- intel/guardband: Take min/max instead of total size
1721*61046927SAndroid Build Coastguard Worker- anv: Calculate the real guardband based on render area
1722*61046927SAndroid Build Coastguard Worker- anv: Move viewport/scissor emit to genX_cmd_buffer.c
1723*61046927SAndroid Build Coastguard Worker- anv: Include scissors in viewport calculations
1724*61046927SAndroid Build Coastguard Worker- panvk: Convert to the common sync/submit framework
1725*61046927SAndroid Build Coastguard Worker- panvk: Re-arrange GetPhysicalDeviceFeatures2
1726*61046927SAndroid Build Coastguard Worker- panvk: Add a 1.3 features struct
1727*61046927SAndroid Build Coastguard Worker- panvk: Re-arrange GetPhysicalDeviceProperties2
1728*61046927SAndroid Build Coastguard Worker- panvk: Move core properties into their respective core structs
1729*61046927SAndroid Build Coastguard Worker- panvk: Implement VK_KHR_synchronization2
1730*61046927SAndroid Build Coastguard Worker- panvk: Implement VK_KHR_copy_commands2
1731*61046927SAndroid Build Coastguard Worker- panvk: Drop BindImage/BufferMemory
1732*61046927SAndroid Build Coastguard Worker- panvk: Drop QueueBindSparse
1733*61046927SAndroid Build Coastguard Worker- panvk: Only implement Get*MemoryRequirements2
1734*61046927SAndroid Build Coastguard Worker- anv: Use layerCount for clears and transitions in BeginRendering
1735*61046927SAndroid Build Coastguard Worker- vulkan: Add a 2 wrapper for vkGetPhysicalDeviceQueueFamilyProperties
1736*61046927SAndroid Build Coastguard Worker- anv: Drop GetPhysicalDeviceQueueFamilyProperties
1737*61046927SAndroid Build Coastguard Worker- radv: Drop GetPhysicalDeviceQueueFamilyProperties
1738*61046927SAndroid Build Coastguard Worker- turnip: Drop tu_legacy.c
1739*61046927SAndroid Build Coastguard Worker- v3dv: Drop GetPhysicalDeviceQueueFamilyProperties
1740*61046927SAndroid Build Coastguard Worker- panvk: Drop GetPhysicalDeviceQueueFamilyProperties
1741*61046927SAndroid Build Coastguard Worker- lavapipe: Use VK_OUTARRAY for GetPhysicalDeviceQueueFamilyProperties[2]
1742*61046927SAndroid Build Coastguard Worker- lavapipe: Drop GetPhysicalDeviceQueueFamilyProperties
1743*61046927SAndroid Build Coastguard Worker- vulkan/cmd_queue: Add a vk_cmd_queue_execute() helper
1744*61046927SAndroid Build Coastguard Worker- vulkan/cmd_queue: Generate enqueue_if_not_primary entrypoints
1745*61046927SAndroid Build Coastguard Worker- vulkan/cmd_queue: Auto-generate more vk_cmd_enqueue_unless_primary_Cmd*
1746*61046927SAndroid Build Coastguard Worker- vulkan/runtime: Add emulated secondary command buffer support
1747*61046927SAndroid Build Coastguard Worker- panvk: Hook up emulated secondary command buffers
1748*61046927SAndroid Build Coastguard Worker- spirv: Properly mangle generic pointers
1749*61046927SAndroid Build Coastguard Worker- nir/print: Add support for generic pointers
1750*61046927SAndroid Build Coastguard Worker- intel/nir: Add optimizations to help OpenCL-style kernels
1751*61046927SAndroid Build Coastguard Worker- intel/debug: Dump KERNEL source when INTEL_DEBUG=cs
1752*61046927SAndroid Build Coastguard Worker- intel/compiler: Add code for compiling CL-style SPIR-V kernels
1753*61046927SAndroid Build Coastguard Worker- intel/kernel: Implement some Intel built-in functions
1754*61046927SAndroid Build Coastguard Worker- intel: Add a little OpenCL C compiler binary
1755*61046927SAndroid Build Coastguard Worker- nir: Allow nir_var_mem_global variables
1756*61046927SAndroid Build Coastguard Worker- spirv: Implement the function portion of the Linkage capability
1757*61046927SAndroid Build Coastguard Worker- i915: Use the sin/cos lowering in nir_opt_algebraic.py
1758*61046927SAndroid Build Coastguard Worker- vulkan: Add a vk_image_view_subresource_range helper
1759*61046927SAndroid Build Coastguard Worker- lavapipe: Use vk_image_view
1760*61046927SAndroid Build Coastguard Worker- lavapipe: Use vk_image_subresource_layer/level_count
1761*61046927SAndroid Build Coastguard Worker- lavapipe: Delete render passes
1762*61046927SAndroid Build Coastguard Worker- v3dv/queue: Rework multisync_free
1763*61046927SAndroid Build Coastguard Worker- spirv/libclc: Add generic versions of arithmetic functions
1764*61046927SAndroid Build Coastguard Worker- vulkan: Add more VU comments to justify framebuffer asserts
1765*61046927SAndroid Build Coastguard Worker- vulkan/queue: Add a submit mode enum
1766*61046927SAndroid Build Coastguard Worker- vulkan/queue: Rework submit thread enabling
1767*61046927SAndroid Build Coastguard Worker- vulkan/queue: Rework vk_queue_submit()
1768*61046927SAndroid Build Coastguard Worker- vulkan: Replace various uses of device->timeline_mode
1769*61046927SAndroid Build Coastguard Worker- vulkan: Allow the driver to manually enable threaded submit
1770*61046927SAndroid Build Coastguard Worker- intel/isl: Add a helper for swizzling color values
1771*61046927SAndroid Build Coastguard Worker- anv: Disallow blending on swizzled formats
1772*61046927SAndroid Build Coastguard Worker- anv: Generalize border color swizzles
1773*61046927SAndroid Build Coastguard Worker- anv: Advertise two more formats
1774*61046927SAndroid Build Coastguard Worker- util/timespec: Return overflow from timespec_add_[mn]sec()
1775*61046927SAndroid Build Coastguard Worker- vulkan: Use timespec_add_nsec in vk_sync_timeline
1776*61046927SAndroid Build Coastguard Worker- lavapipe: Switch to the common sync framework
1777*61046927SAndroid Build Coastguard Worker- v3dv: Enable VK_EXT_debug_utils
1778*61046927SAndroid Build Coastguard Worker- turnip: Enable VK_EXT_debug_utils
1779*61046927SAndroid Build Coastguard Worker- lavapipe: Enable VK_EXT_debug_utils
1780*61046927SAndroid Build Coastguard Worker- anv: Enable VK_EXT_debug_utils
1781*61046927SAndroid Build Coastguard Worker- panvk: Enable VK_EXT_debug_report and VK_EXT_debug_utils
1782*61046927SAndroid Build Coastguard Worker- lavapipe: Go back to manually signaling in lvp_AcquireNextImage2()
1783*61046927SAndroid Build Coastguard Worker- iris: Account for BO offsets in iris_set_global_binding()
1784*61046927SAndroid Build Coastguard Worker- iris: Handle range tracking for global bindings
1785*61046927SAndroid Build Coastguard Worker- iris: Take offsets into account when mapping resources
1786*61046927SAndroid Build Coastguard Worker- iris: Allow non-page-aligned userptr
1787*61046927SAndroid Build Coastguard Worker- iris: Allow userptr on 1D and 2D images
1788*61046927SAndroid Build Coastguard Worker- anv/formats: Relax usage checks if EXTENDED_USAGE_BIT is set
1789*61046927SAndroid Build Coastguard Worker- vulkan: vk_object_base_init/finish have no unused parameters
1790*61046927SAndroid Build Coastguard Worker- vulkan,docs: Document vk_object_base
1791*61046927SAndroid Build Coastguard Worker- vulkan,docs: Document vk_instance
1792*61046927SAndroid Build Coastguard Worker- vulkan,docs: Document vk_physical_device
1793*61046927SAndroid Build Coastguard Worker- vulkan,docs: Document vk_device
1794*61046927SAndroid Build Coastguard Worker- vulkan,docs: Add documentation for Vulkan dispatch
1795*61046927SAndroid Build Coastguard Worker- nir: Dont set coord_components on txs
1796*61046927SAndroid Build Coastguard Worker- nir/lower_int64: Fix [iu]mul_high handling
1797*61046927SAndroid Build Coastguard Worker- intel/fs: Implement 16-bit [ui]mul_high
1798*61046927SAndroid Build Coastguard Worker- intel/nir: Lower 8 and 16-bit bitwise unops
1799*61046927SAndroid Build Coastguard Worker- iris: Don't leak scratch BOs
1800*61046927SAndroid Build Coastguard Worker- vulkan/drm_syncobj: Implement WAIT_PENDING with a sync_file lookup
1801*61046927SAndroid Build Coastguard Worker- v3dv: Stop directly setting vk_device::alloc
1802*61046927SAndroid Build Coastguard Worker- v3dv: Put indirect compute CSD jobs in the job list
1803*61046927SAndroid Build Coastguard Worker- v3dv: Don't use pthread functions on c11 mutexes
1804*61046927SAndroid Build Coastguard Worker- v3dv: Destroy the device mutex on the teardown path
1805*61046927SAndroid Build Coastguard Worker- v3dv: Switch to the common device lost tracking
1806*61046927SAndroid Build Coastguard Worker- v3dv: Use util/os_time helpers
1807*61046927SAndroid Build Coastguard Worker- v3dv: Add a condition variable for queries
1808*61046927SAndroid Build Coastguard Worker- v3dv: Always wait on last_job_syncs if job->serialize
1809*61046927SAndroid Build Coastguard Worker- v3dv: Switch to the common submit framework
1810*61046927SAndroid Build Coastguard Worker- v3dv: Use the core version feature helpers
1811*61046927SAndroid Build Coastguard Worker- v3dv: Use the core version property helpers
1812*61046927SAndroid Build Coastguard Worker- v3dv: Add emulated timeline semaphore support
1813*61046927SAndroid Build Coastguard Worker- iris: More gracefully fail in resource_from_user_memory
1814*61046927SAndroid Build Coastguard Worker- nir/opcodes: fisfinite32 should return bool32
1815*61046927SAndroid Build Coastguard Worker- util/set: Respect found in search_or_add_pre_hashed
1816*61046927SAndroid Build Coastguard Worker- nir: Lower all bit sizes of usub_borrow
1817*61046927SAndroid Build Coastguard Worker- vulkan: Set signals[i].stageMask = ALL_COMMANDS for QueueSubmit2 wrapping
1818*61046927SAndroid Build Coastguard Worker- spirv: Handle Op*MulExtended for non-32-bit types
1819*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Set the right stage flags for semaphore waits
1820*61046927SAndroid Build Coastguard Worker- nir/cf: Return a cursor from nir_cf_extract as well
1821*61046927SAndroid Build Coastguard Worker- gallium/u_threaded_context: Use PIPE_MAX_SHADER_SAMPLER_VIEWS for sampler_buffers
1822*61046927SAndroid Build Coastguard Worker- nir: Preserve metadata if remove_dead_derefs makes no progress
1823*61046927SAndroid Build Coastguard Worker
1824*61046927SAndroid Build Coastguard WorkerJesse Natalie (68):
1825*61046927SAndroid Build Coastguard Worker
1826*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Lower mul_2x32_64
1827*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Only prep phis for the current function
1828*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Only treat tess level location as special if it's a patch constant
1829*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Add never-supported double ops to lower_doubles bitmask
1830*61046927SAndroid Build Coastguard Worker- microsoft/compiler: It's possible to have doubles without int64
1831*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix splitdouble struct name
1832*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix make_double and split_double to respect swizzles
1833*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix dxil_nir_lower_double_math_instr pass for vectors
1834*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Set dx11_1_double_extensions flag for dfma/ddiv
1835*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle b2f64
1836*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Lower 64bit I/O to 32 and then run lower_pack
1837*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle I/O vars larger than a vec4
1838*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Process signatures before the shader code
1839*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Map I/O base locations to input IDs
1840*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle structs in I/O signatures
1841*61046927SAndroid Build Coastguard Worker- d3d12: Update max input, output, and varying caps
1842*61046927SAndroid Build Coastguard Worker- d3d12: Use a constant define for max anisotropy
1843*61046927SAndroid Build Coastguard Worker- d3d12: Use the right constant for GS varying limits
1844*61046927SAndroid Build Coastguard Worker- d3d12: Cache a modifyable copy of the nir options in d3d12_screen
1845*61046927SAndroid Build Coastguard Worker- d3d12: Add a driver version to the screen to be used for workarounds
1846*61046927SAndroid Build Coastguard Worker- d3d12: Get OPTIONS1
1847*61046927SAndroid Build Coastguard Worker- d3d12: Add int64 support
1848*61046927SAndroid Build Coastguard Worker- d3d12: Lower [de]construction of doubles via math ops into pack/unpack ops
1849*61046927SAndroid Build Coastguard Worker- d3d12: Set lower full fp64 compiler options flag when needed
1850*61046927SAndroid Build Coastguard Worker- d3d12: Handle structs in GS variants
1851*61046927SAndroid Build Coastguard Worker- d3d12: Handle structs in TCS variants
1852*61046927SAndroid Build Coastguard Worker- d3d12: ARB_gpu_shader_fp64
1853*61046927SAndroid Build Coastguard Worker- docs: Update d3d12 features
1854*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle SV_ViewportArrayIndex
1855*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Set flag for VP/RT array index from VS/DS
1856*61046927SAndroid Build Coastguard Worker- d3d12: Enable BPTC (BC6/BC7)
1857*61046927SAndroid Build Coastguard Worker- d3d12: Bind 16 scissor rects when scissor disabled
1858*61046927SAndroid Build Coastguard Worker- d3d12: Fix linkage for viewport index
1859*61046927SAndroid Build Coastguard Worker- d3d12: Update depth invert to deal with multi-viewport
1860*61046927SAndroid Build Coastguard Worker- d3d12: Fix location compares in MSAA disable
1861*61046927SAndroid Build Coastguard Worker- d3d12: Update nir varying bitmasks when linking stages
1862*61046927SAndroid Build Coastguard Worker- d3d12: Don't force a GS to be added for 'flat' sysvals
1863*61046927SAndroid Build Coastguard Worker- d3d12: Don't add arrayed VS outputs when next stage uses per-vertex inputs
1864*61046927SAndroid Build Coastguard Worker- d3d12: When adding new output varyings, write 0s
1865*61046927SAndroid Build Coastguard Worker- d3d12: Allow RGB VS inputs without an alpha channel
1866*61046927SAndroid Build Coastguard Worker- d3d12: GL4.2
1867*61046927SAndroid Build Coastguard Worker- docs: Update d3d12 features
1868*61046927SAndroid Build Coastguard Worker- tc: CPU storage needs to be freed with align_free
1869*61046927SAndroid Build Coastguard Worker- d3d12: Fix set constant buffers
1870*61046927SAndroid Build Coastguard Worker- d3d12: Fix range calculation for suballocated buffers in d3d12_bo_unmap
1871*61046927SAndroid Build Coastguard Worker- d3d12: Always respect offsets when mapping a bo, not just when there's a range
1872*61046927SAndroid Build Coastguard Worker- d3d12: Delete make_resource_writeable
1873*61046927SAndroid Build Coastguard Worker- d3d12: Fix TBOs from suballocated buffers
1874*61046927SAndroid Build Coastguard Worker- d3d12: Don't suballocate TBO buffers
1875*61046927SAndroid Build Coastguard Worker- d3d12: Fix offset for buf/image copies with suballocated buffers
1876*61046927SAndroid Build Coastguard Worker- d3d12: Actually suballocate and cache buffers
1877*61046927SAndroid Build Coastguard Worker- d3d12: Add a buffer busy callback to the bufmgr
1878*61046927SAndroid Build Coastguard Worker- d3d12: Use CPU storage in TC for buffers
1879*61046927SAndroid Build Coastguard Worker- d3d12: Allow 8bit index buffer conversions by vbuf
1880*61046927SAndroid Build Coastguard Worker- d3d12: Fix take_ownership semantic for constant buffers
1881*61046927SAndroid Build Coastguard Worker- d3d12: When mapping a resource used in the current batch without blocking, at least flush
1882*61046927SAndroid Build Coastguard Worker- d3d12: Forward wait condition from query -> result buffer
1883*61046927SAndroid Build Coastguard Worker- d3d12: Move ID3D12Fence from context to screen
1884*61046927SAndroid Build Coastguard Worker- d3d12: Add sampler's textures to batch bo tracking
1885*61046927SAndroid Build Coastguard Worker- d3d12: Add residency info to d3d12_bo
1886*61046927SAndroid Build Coastguard Worker- d3d12: Add a budget/usage callback to the screen
1887*61046927SAndroid Build Coastguard Worker- d3d12: Implement residency management algorithm
1888*61046927SAndroid Build Coastguard Worker- d3d12: Default newly-created resources to not-resident
1889*61046927SAndroid Build Coastguard Worker- d3d12: Don't add a second dual-source output for Heaven
1890*61046927SAndroid Build Coastguard Worker- driconf: Add Heaven entries for Windows .exe
1891*61046927SAndroid Build Coastguard Worker- d3d12: Only force point sampling for emulated shadow samplers
1892*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fill interpolation for sysval inputs to non-vertex shader
1893*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Unload DXIL validator library \*after* calling Release()
1894*61046927SAndroid Build Coastguard Worker
1895*61046927SAndroid Build Coastguard WorkerJiadong Zhu (1):
1896*61046927SAndroid Build Coastguard Worker
1897*61046927SAndroid Build Coastguard Worker- st/mesa: set GL_DYNAMIC_STORAGE_BIT for GL-VK interop buffers
1898*61046927SAndroid Build Coastguard Worker
1899*61046927SAndroid Build Coastguard WorkerJocelyn Falempe (2):
1900*61046927SAndroid Build Coastguard Worker
1901*61046927SAndroid Build Coastguard Worker- llvmpipe: fix color rendering on big endian.
1902*61046927SAndroid Build Coastguard Worker- llvmpipe: remove unused array
1903*61046927SAndroid Build Coastguard Worker
1904*61046927SAndroid Build Coastguard WorkerJonathan Gray (10):
1905*61046927SAndroid Build Coastguard Worker
1906*61046927SAndroid Build Coastguard Worker- util: unbreak non-linux mips64 build
1907*61046927SAndroid Build Coastguard Worker- util: fix u_print.cpp build on OpenBSD
1908*61046927SAndroid Build Coastguard Worker- util: fix util_cpu_detect_once() build on OpenBSD
1909*61046927SAndroid Build Coastguard Worker- radv: use MAJOR_IN_SYSMACROS for sysmacros.h include
1910*61046927SAndroid Build Coastguard Worker- util/u_atomic: fix build on clang archs without 64-bit atomics
1911*61046927SAndroid Build Coastguard Worker- util: fix build with clang 10 on mips64
1912*61046927SAndroid Build Coastguard Worker- util: use correct type in sysctl argument
1913*61046927SAndroid Build Coastguard Worker- util: fix msvc build
1914*61046927SAndroid Build Coastguard Worker- intel/dev: sync ADL-S pci ids with linux
1915*61046927SAndroid Build Coastguard Worker- intel/dev: add RPL-S pci ids from drm-intel-next
1916*61046927SAndroid Build Coastguard Worker
1917*61046927SAndroid Build Coastguard WorkerJordan Justen (13):
1918*61046927SAndroid Build Coastguard Worker
1919*61046927SAndroid Build Coastguard Worker- intel/fs: Assert that old pull-const code is not used if devinfo->has_lsc
1920*61046927SAndroid Build Coastguard Worker- anv: Align GENERAL_STATE_POOL_MIN_ADDRESS to 2MiB
1921*61046927SAndroid Build Coastguard Worker- anv: Align state pools to 2MiB on XeHP
1922*61046927SAndroid Build Coastguard Worker- intel/dev: Add ATS-M pci-ids
1923*61046927SAndroid Build Coastguard Worker- intel/dev: Add device info for RPL-P
1924*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: Use atomic_int with sent_image_count
1925*61046927SAndroid Build Coastguard Worker- drm-uapi/i915_drm.h: Update from drm-next (2022-04-28)
1926*61046927SAndroid Build Coastguard Worker- iris: Fix assertion meant to only target the clear-color stride
1927*61046927SAndroid Build Coastguard Worker- intel/dev: Read hwconfig from i915
1928*61046927SAndroid Build Coastguard Worker- intel_dev_info: Add --hwconfig command line parameter
1929*61046927SAndroid Build Coastguard Worker- intel/dev: Add INTEL_PLATFORM_DG2_G12
1930*61046927SAndroid Build Coastguard Worker- intel/dev: Add DG2 G12 PCI IDs
1931*61046927SAndroid Build Coastguard Worker- intel/dev: Enable first set of DG2 PCI IDs
1932*61046927SAndroid Build Coastguard Worker
1933*61046927SAndroid Build Coastguard WorkerJose Maria Casanova Crespo (1):
1934*61046927SAndroid Build Coastguard Worker
1935*61046927SAndroid Build Coastguard Worker- v3dv/v3d: Fix copyright holder to Raspberry Pi Ltd
1936*61046927SAndroid Build Coastguard Worker
1937*61046927SAndroid Build Coastguard WorkerJosé Expósito (2):
1938*61046927SAndroid Build Coastguard Worker
1939*61046927SAndroid Build Coastguard Worker- egl/wayland: fix crash in dri2_initialize_wayland_drm
1940*61046927SAndroid Build Coastguard Worker- egl/wayland: fix crash in dri2_initialize_wayland_swrast
1941*61046927SAndroid Build Coastguard Worker
1942*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (23):
1943*61046927SAndroid Build Coastguard Worker
1944*61046927SAndroid Build Coastguard Worker- v3dv/ci: Update failure list
1945*61046927SAndroid Build Coastguard Worker- vc4/ci: update failing piglit tests
1946*61046927SAndroid Build Coastguard Worker- vc4/ci: make piglit test mandatory
1947*61046927SAndroid Build Coastguard Worker- vc4: remove redundant initialization
1948*61046927SAndroid Build Coastguard Worker- v3d: enable texture filtering anisotropic
1949*61046927SAndroid Build Coastguard Worker- v3d: rebind sampler view if resource changed the BO
1950*61046927SAndroid Build Coastguard Worker- v3dv/ci: add test to skip list
1951*61046927SAndroid Build Coastguard Worker- util/disk_cache: rename MESA_GLSL_CACHE envvar
1952*61046927SAndroid Build Coastguard Worker- ci: use MESA_SHADER_CACHE envvar
1953*61046927SAndroid Build Coastguard Worker- radv: change MESA_GLSL_CACHE envvar reference
1954*61046927SAndroid Build Coastguard Worker- v3dv: change MESA_GLSL_CACHE envvar reference
1955*61046927SAndroid Build Coastguard Worker- broadcom/ci: Update flake list
1956*61046927SAndroid Build Coastguard Worker- v3d: add support for on-disk shader cache
1957*61046927SAndroid Build Coastguard Worker- broadcom: add on-disk cache debug option
1958*61046927SAndroid Build Coastguard Worker- broadcom: add line rasterization mode to packet definition
1959*61046927SAndroid Build Coastguard Worker- v3dv: add subpixel precision definition
1960*61046927SAndroid Build Coastguard Worker- v3dv: implement VK_EXT_line_rasterization
1961*61046927SAndroid Build Coastguard Worker- v3d: fix some leaks in cache
1962*61046927SAndroid Build Coastguard Worker- v3d: do not leak BO on query begin
1963*61046927SAndroid Build Coastguard Worker- ci: enable v3dv arm64 jobs
1964*61046927SAndroid Build Coastguard Worker- CODEOWNERS: add Broadcom maintainers
1965*61046927SAndroid Build Coastguard Worker- ci: add Broadcom CI maintainer
1966*61046927SAndroid Build Coastguard Worker- mesa: unref syncobj after wait_sync
1967*61046927SAndroid Build Coastguard Worker
1968*61046927SAndroid Build Coastguard WorkerKai Wasserbäch (2):
1969*61046927SAndroid Build Coastguard Worker
1970*61046927SAndroid Build Coastguard Worker- fix(FTBFS): clover: work around removal of PointerType::getElementType()
1971*61046927SAndroid Build Coastguard Worker- fix(clover): FTBFS: Added missing include for ConstantInt for LLVM 15
1972*61046927SAndroid Build Coastguard Worker
1973*61046927SAndroid Build Coastguard WorkerKarmjit Mahil (5):
1974*61046927SAndroid Build Coastguard Worker
1975*61046927SAndroid Build Coastguard Worker- pvr: Fix seg fault in vkAllocateDescriptorSets().
1976*61046927SAndroid Build Coastguard Worker- pvr: Add stricter type checking in pvr_csb_pack().
1977*61046927SAndroid Build Coastguard Worker- pvr: Add core count info and pvr_device_runtime_info.
1978*61046927SAndroid Build Coastguard Worker- pvr: Add pvrsrvkm visibility test heap.
1979*61046927SAndroid Build Coastguard Worker- pvr: Implement vkCreateQueryPool() and vkDestroyQueryPool().
1980*61046927SAndroid Build Coastguard Worker
1981*61046927SAndroid Build Coastguard WorkerKarol Herbst (1):
1982*61046927SAndroid Build Coastguard Worker
1983*61046927SAndroid Build Coastguard Worker- nir: fix nir_sweep for printf
1984*61046927SAndroid Build Coastguard Worker
1985*61046927SAndroid Build Coastguard WorkerKenneth Graunke (51):
1986*61046927SAndroid Build Coastguard Worker
1987*61046927SAndroid Build Coastguard Worker- iris: Make an iris_foreach_batch macro that skips unsupported batches
1988*61046927SAndroid Build Coastguard Worker- anv: Increase maxUniformBufferRange to 2^30 when not using the sampler
1989*61046927SAndroid Build Coastguard Worker- intel/genxml: Add missing MI_FLUSH_DW::Flush CCS field
1990*61046927SAndroid Build Coastguard Worker- blorp: Assert that blorp_copy() on the blitter can handle it
1991*61046927SAndroid Build Coastguard Worker- iris: Add support for flushing the blitter (hackily)
1992*61046927SAndroid Build Coastguard Worker- ci/iris: Mark qbo tests as flakes
1993*61046927SAndroid Build Coastguard Worker- iris: Allow IRIS_BATCH_BLITTER in iris_copy_region()
1994*61046927SAndroid Build Coastguard Worker- iris: Use the hardware blitter for DRI PRIME blits
1995*61046927SAndroid Build Coastguard Worker- iris: Disable PIPE_CAP_PREFER_BACK_BUFFER_REUSE
1996*61046927SAndroid Build Coastguard Worker- anv: Increase maxBoundDescriptorSets to 32
1997*61046927SAndroid Build Coastguard Worker- anv: Lower bufferImageGranularity to 1 from 64
1998*61046927SAndroid Build Coastguard Worker- anv: Raise vertex input bindings and attributes limits slightly
1999*61046927SAndroid Build Coastguard Worker- iris: Set MI_FLUSH_DW::PostSyncOperation correctly
2000*61046927SAndroid Build Coastguard Worker- blorp: Add blorp_measure hooks to the blitter codepaths
2001*61046927SAndroid Build Coastguard Worker- iris: Use more efficient binding table pointer formats on Icelake+.
2002*61046927SAndroid Build Coastguard Worker- iris: Rename surface_base_address to binder_address in a few places
2003*61046927SAndroid Build Coastguard Worker- intel: Limit Wa_1607854226 to Gfx12.0 only
2004*61046927SAndroid Build Coastguard Worker- intel: Use 3DSTATE_BINDING_TABLE_POOL_ALLOC exclusively on Gfx11+
2005*61046927SAndroid Build Coastguard Worker- iris: Restore flagging of dirty bindings in binder_realloc
2006*61046927SAndroid Build Coastguard Worker- iris: Fix MOCS for copy regions
2007*61046927SAndroid Build Coastguard Worker- nir: Print divergence status of SSA values if analysis was ever run.
2008*61046927SAndroid Build Coastguard Worker- intel: Add INTEL_DEBUG=noccs alias for INTEL_DEBUG=norbc
2009*61046927SAndroid Build Coastguard Worker- nir: Teach nir_divergence_analysis about Intel-specific intrinsics
2010*61046927SAndroid Build Coastguard Worker- intel/compiler: Implement nir_intrinsic_last_invocation
2011*61046927SAndroid Build Coastguard Worker- intel/compiler: Set divergence analysis options
2012*61046927SAndroid Build Coastguard Worker- intel/compiler: Convert to LCSSA and use divergence analysis.
2013*61046927SAndroid Build Coastguard Worker- intel/compiler: Use nir_opt_uniform_atomics()
2014*61046927SAndroid Build Coastguard Worker- intel/decoder: Fix decoder handling of binding table pool alloc on XeHP
2015*61046927SAndroid Build Coastguard Worker- iris: Properly tell the decoder about inherited binder addresses
2016*61046927SAndroid Build Coastguard Worker- intel/compiler: Call inst->resize_sources before setting the sources
2017*61046927SAndroid Build Coastguard Worker- anv: Stop updating STATE_BASE_ADDRESS on XeHP
2018*61046927SAndroid Build Coastguard Worker- intel/genxml: Add SAMPLER_STATE::Allow Low Quality LOD Calculation field
2019*61046927SAndroid Build Coastguard Worker- intel/genxml: Add new "Low Quality Filter" field on Gfx12+.
2020*61046927SAndroid Build Coastguard Worker- intel/genxml: Delete SAMPLER_MODE register definition on Gfx12+
2021*61046927SAndroid Build Coastguard Worker- intel/genxml: Add SAMPLER_MODE bits for enabling Small PL on Icelake
2022*61046927SAndroid Build Coastguard Worker- st/mesa: Make transcode_astc also check for non-SRGB format support
2023*61046927SAndroid Build Coastguard Worker- st/mesa: Transcode ASTC to BC7 (BPTC) where possible
2024*61046927SAndroid Build Coastguard Worker- iris: Use IRIS_DOMAIN_DEPTH_WRITE for read only depth/stencil.
2025*61046927SAndroid Build Coastguard Worker- iris: Split out an IRIS_DOMAIN_SAMPLER_READ domain from OTHER_READ
2026*61046927SAndroid Build Coastguard Worker- iris: Fix UBO cache tracking for the !indirect_ubos_use_sampler case
2027*61046927SAndroid Build Coastguard Worker- iris: Add an iris_is_domain_l3_coherent helper.
2028*61046927SAndroid Build Coastguard Worker- iris: Add a separate PIPE_CONTROL_L3_READ_ONLY_CACHE_INVALIDATE bit
2029*61046927SAndroid Build Coastguard Worker- iris: Extend the cache tracker to handle L3 flushes and invalidates
2030*61046927SAndroid Build Coastguard Worker- iris: Add pre-draw flushing for stream output targets
2031*61046927SAndroid Build Coastguard Worker- iris: Use cache-tracker for draw count flushing
2032*61046927SAndroid Build Coastguard Worker- iris: Emit flushes for push constant source buffers
2033*61046927SAndroid Build Coastguard Worker- iris: Demote DC flush to HDC flush in cache tracker
2034*61046927SAndroid Build Coastguard Worker- iris: Add VF_CACHE_INVALIDATE to IRIS_DOMAIN_OTHER_WRITE flush bits
2035*61046927SAndroid Build Coastguard Worker- anv: Fix INTEL_DEBUG=bat on XeHP
2036*61046927SAndroid Build Coastguard Worker- iris: Add FLUSH_HDC to PIPE_CONTROL_CACHE_FLUSH_BITS
2037*61046927SAndroid Build Coastguard Worker- Revert "st/mesa: Transcode ASTC to BC7 (BPTC) where possible"
2038*61046927SAndroid Build Coastguard Worker
2039*61046927SAndroid Build Coastguard WorkerKonstantin Seurer (16):
2040*61046927SAndroid Build Coastguard Worker
2041*61046927SAndroid Build Coastguard Worker- radv: Move common code to seperate file
2042*61046927SAndroid Build Coastguard Worker- nir,spirv: Preserve ray_query_value
2043*61046927SAndroid Build Coastguard Worker- radv: Lower ray queries
2044*61046927SAndroid Build Coastguard Worker- radv: Enable KHR_ray_query
2045*61046927SAndroid Build Coastguard Worker- radv: Use common GetPhysicalDeviceMemoryProperties
2046*61046927SAndroid Build Coastguard Worker- venus: Use trivial common entrypoints
2047*61046927SAndroid Build Coastguard Worker- radv: Fully implement ray primitive culling
2048*61046927SAndroid Build Coastguard Worker- radv: Advertise ray primitive culling
2049*61046927SAndroid Build Coastguard Worker- radv: Replace magic constants with enum values
2050*61046927SAndroid Build Coastguard Worker- radv: Remove radv_util.c
2051*61046927SAndroid Build Coastguard Worker- radv: Refactor radv_tex_aniso_filter
2052*61046927SAndroid Build Coastguard Worker- radv: Refactor ray tracing support checks
2053*61046927SAndroid Build Coastguard Worker- radv: Fix barriers with cp dma
2054*61046927SAndroid Build Coastguard Worker- radv: Enable rt primitive culling for spirv2nir
2055*61046927SAndroid Build Coastguard Worker- radv: Fix lowering ignore_ray_intersection
2056*61046927SAndroid Build Coastguard Worker- ac/nir: Do not set cursor in try_extract_additions
2057*61046927SAndroid Build Coastguard Worker
2058*61046927SAndroid Build Coastguard WorkerKrunal Patel (1):
2059*61046927SAndroid Build Coastguard Worker
2060*61046927SAndroid Build Coastguard Worker- frontend/va: Create decoder once the max_references is updated
2061*61046927SAndroid Build Coastguard Worker
2062*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (104):
2063*61046927SAndroid Build Coastguard Worker
2064*61046927SAndroid Build Coastguard Worker- anv: flush utrace before at device destroy
2065*61046927SAndroid Build Coastguard Worker- anv: add dynamic rendering traces
2066*61046927SAndroid Build Coastguard Worker- intel/ds: fix compilation with perfetto
2067*61046927SAndroid Build Coastguard Worker- nir: change intel dss_id intrinsic to topology_id
2068*61046927SAndroid Build Coastguard Worker- intel/fs: rework dss_id opcode into generic opcode
2069*61046927SAndroid Build Coastguard Worker- intel/fs: add support for Eu/Thread/Lane id
2070*61046927SAndroid Build Coastguard Worker- intel/nir/rt: add a new number of SIMD lanes per DSS helper
2071*61046927SAndroid Build Coastguard Worker- intel/fs: name sources for A64 opcodes
2072*61046927SAndroid Build Coastguard Worker- intel/fs: add support for ACCESS_ENABLE_HELPER
2073*61046927SAndroid Build Coastguard Worker- intel/fs: don't set allow_sample_mask for CS intrinsics
2074*61046927SAndroid Build Coastguard Worker- intel/fs: load more fields from BVH instance leafs
2075*61046927SAndroid Build Coastguard Worker- intel/compiler: tracker number of ray queries in prog_data
2076*61046927SAndroid Build Coastguard Worker- intel/fs: limit FS dispatch to SIMD16 when using ray queries
2077*61046927SAndroid Build Coastguard Worker- intel/nir: fix shader call lowering
2078*61046927SAndroid Build Coastguard Worker- intel/nir: use a single intel intrinsic to deal with ray traversal
2079*61046927SAndroid Build Coastguard Worker- nir/builder: add nir_ior_imm() helper
2080*61046927SAndroid Build Coastguard Worker- intel: add a new intrinsic to get the shader stage from bindless shaders
2081*61046927SAndroid Build Coastguard Worker- intel/nir/rt: load bvh_level value off mem_hit structure
2082*61046927SAndroid Build Coastguard Worker- intel/fs: make trivial shader complete tracing operations with missing shaders
2083*61046927SAndroid Build Coastguard Worker- intel/nir: document committed argument
2084*61046927SAndroid Build Coastguard Worker- intel/nir/rt: make RT manipulation helpers helper invocations ready
2085*61046927SAndroid Build Coastguard Worker- intel/nir/rt: add more helpers for ray queries
2086*61046927SAndroid Build Coastguard Worker- nir/lower_shader_calls: consider relocated constants as rematerializable
2087*61046927SAndroid Build Coastguard Worker- intel/nir: document RT builder
2088*61046927SAndroid Build Coastguard Worker- intel/fs: lower ray query intrinsics
2089*61046927SAndroid Build Coastguard Worker- anv: enable ray queries
2090*61046927SAndroid Build Coastguard Worker- anv: fix conditional render for vkCmdDrawIndirectByteCountEXT
2091*61046927SAndroid Build Coastguard Worker- anv: update limit for maxVertexInputBindingStride
2092*61046927SAndroid Build Coastguard Worker- intel/dev: provide some default values for no_hw
2093*61046927SAndroid Build Coastguard Worker- nir: fix lower_memcpy
2094*61046927SAndroid Build Coastguard Worker- anv: add a custom AcquireNextImage2KHR func
2095*61046927SAndroid Build Coastguard Worker- anv/genxml/intel/fs: fix binding shader record entry
2096*61046927SAndroid Build Coastguard Worker- anv: fix fast clear type value with external images
2097*61046927SAndroid Build Coastguard Worker- intel/fs: fix total_scratch computation
2098*61046927SAndroid Build Coastguard Worker- anv: fix acceleration structure descriptor copies
2099*61046927SAndroid Build Coastguard Worker- anv: don't lazy allocate surface states in descriptor sets
2100*61046927SAndroid Build Coastguard Worker- anv: rename host only descriptor internal flag
2101*61046927SAndroid Build Coastguard Worker- anv: make a couple of descriptor function private
2102*61046927SAndroid Build Coastguard Worker- anv: silence compiler warning
2103*61046927SAndroid Build Coastguard Worker- anv: silence compiler warnings
2104*61046927SAndroid Build Coastguard Worker- anv: fix variable shadowing
2105*61046927SAndroid Build Coastguard Worker- anv: zero-out anv_batch_bo
2106*61046927SAndroid Build Coastguard Worker- anv: emit timestamp & availability using the same part of CS
2107*61046927SAndroid Build Coastguard Worker- anv: flush tile cache with query copy command
2108*61046927SAndroid Build Coastguard Worker- intel/nir/fs: replace COMPUTE || KERNEL by gl_shader_stage_is_compute()
2109*61046927SAndroid Build Coastguard Worker- intel/fs: handle inline data on OpenCL style kernels
2110*61046927SAndroid Build Coastguard Worker- meson: try to find clang-cpp before going through each module
2111*61046927SAndroid Build Coastguard Worker- intel/clc: allow multiple CL files to be compiled together
2112*61046927SAndroid Build Coastguard Worker- intel/clc: allow producing SPIRV files
2113*61046927SAndroid Build Coastguard Worker- intel/clc: specify supported extensions
2114*61046927SAndroid Build Coastguard Worker- intel/clc: disable tool prior to Gfx12.5 platforms
2115*61046927SAndroid Build Coastguard Worker- ci: add clang/spirv-tools/llvm-spirv packages to fedora container
2116*61046927SAndroid Build Coastguard Worker- ci: enable llvm on debian-release build
2117*61046927SAndroid Build Coastguard Worker- ci: enable intel-clc on some platforms
2118*61046927SAndroid Build Coastguard Worker- vulkan: move EXT_tooling_info implementation to runtime
2119*61046927SAndroid Build Coastguard Worker- anv: implement EXT_tooling_info
2120*61046927SAndroid Build Coastguard Worker- intel/dev: default to B stepping on DG2 for offline compiler
2121*61046927SAndroid Build Coastguard Worker- intel/kernel: enable groups caps
2122*61046927SAndroid Build Coastguard Worker- intel/kernel: enable linkage cap
2123*61046927SAndroid Build Coastguard Worker- intel/clc: add option to printout kernel prog_data
2124*61046927SAndroid Build Coastguard Worker- intel/clc: compile fix
2125*61046927SAndroid Build Coastguard Worker- intel/clc: fixup shared memory offsets
2126*61046927SAndroid Build Coastguard Worker- intel/clc: deal with SPIRV-Tools linker new behavior
2127*61046927SAndroid Build Coastguard Worker- iris: don't synchronize BO for batch decoding
2128*61046927SAndroid Build Coastguard Worker- anv: allow baking of 3DSTATE_DEPTH_BOUNDS in pipeline batch
2129*61046927SAndroid Build Coastguard Worker- anv: fix dynamic state emission
2130*61046927SAndroid Build Coastguard Worker- anv: fix VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT state
2131*61046927SAndroid Build Coastguard Worker- anv: fix color write enable interaction with color mask
2132*61046927SAndroid Build Coastguard Worker- anv: use local dynamic pointer more
2133*61046927SAndroid Build Coastguard Worker- anv: fix dynamic sample locations on Gen7/7.5
2134*61046927SAndroid Build Coastguard Worker- anv: don't store sample location sample count
2135*61046927SAndroid Build Coastguard Worker- intel/clc: fix missing pointer write
2136*61046927SAndroid Build Coastguard Worker- anv: disable preemption on 3DPRIMITIVE on gfx12
2137*61046927SAndroid Build Coastguard Worker- anv: remove unused 3DSTATE_DEPTH_BOUNDS fields
2138*61046927SAndroid Build Coastguard Worker- blorp: disable depth bounds
2139*61046927SAndroid Build Coastguard Worker- intel/nir: don't report progress on rayqueries if no queries
2140*61046927SAndroid Build Coastguard Worker- nir/lower_shader_calls: name resume shaders
2141*61046927SAndroid Build Coastguard Worker- intel/fs: fix metadata preserve on trace_ray intrinsic
2142*61046927SAndroid Build Coastguard Worker- intel/fs: add a note on possible optimization of root node address
2143*61046927SAndroid Build Coastguard Worker- anv: stop using old entrypoint/struct/enum names for 1.3
2144*61046927SAndroid Build Coastguard Worker- intel: fix URB programming for GT1s
2145*61046927SAndroid Build Coastguard Worker- anv: allow getting the address of the beginning of the batch
2146*61046927SAndroid Build Coastguard Worker- nir/divergence: handle load_global_block_intel
2147*61046927SAndroid Build Coastguard Worker- intel: fixup number of threads per EU on XeHP
2148*61046927SAndroid Build Coastguard Worker- anv: fix acceleration structure descriptor template writes
2149*61046927SAndroid Build Coastguard Worker- anv: skip acceleration structure in binding table emission
2150*61046927SAndroid Build Coastguard Worker- anv: fix clflush usage on utrace copy batch
2151*61046927SAndroid Build Coastguard Worker- iris: use new kernel uAPI to compute video memory
2152*61046927SAndroid Build Coastguard Worker- anv: fix invalid utrace memcpy l3 config on gfx < 11
2153*61046927SAndroid Build Coastguard Worker- anv: reset all dynamic state after secondary execution
2154*61046927SAndroid Build Coastguard Worker- anv: add missing logic op set in pipeline dyn state
2155*61046927SAndroid Build Coastguard Worker- Revert "anv: fix dynamic state emission"
2156*61046927SAndroid Build Coastguard Worker- anv: rework sample location
2157*61046927SAndroid Build Coastguard Worker- anv: never emit 3DSTATE_CPS in the pipeline batch
2158*61046927SAndroid Build Coastguard Worker- anv: don't emit 3DSTATE_STREAMOUT in pipeline batch
2159*61046927SAndroid Build Coastguard Worker- anv: don't emit 3DSTATE_WM in pipeline batch
2160*61046927SAndroid Build Coastguard Worker- anv: don't emit 3DSTATE_BLEND_STATE_POINTERS in pipeline batch
2161*61046927SAndroid Build Coastguard Worker- anv: don't emit 3DSTATE_DEPTH_BOUNDS in pipeline batch
2162*61046927SAndroid Build Coastguard Worker- anv: don't emit 3DSTATE_VF_TOPOLOGY in pipeline batch
2163*61046927SAndroid Build Coastguard Worker- anv: remove static_state_mask
2164*61046927SAndroid Build Coastguard Worker- nir/cf: return cursor after insertion of cf_list
2165*61046927SAndroid Build Coastguard Worker- nir/lower_shader_calls: don't use nop instructions as cursors
2166*61046927SAndroid Build Coastguard Worker- nir/lower_shader_calls: don't insert code after break/continue
2167*61046927SAndroid Build Coastguard Worker- nir/lower_shader_calls: put inserted instructions into a dummy block
2168*61046927SAndroid Build Coastguard Worker
2169*61046927SAndroid Build Coastguard WorkerLouis-Francis Ratté-Boulianne (5):
2170*61046927SAndroid Build Coastguard Worker
2171*61046927SAndroid Build Coastguard Worker- vulkan/runtime: Add a level field to vk_command_buffer
2172*61046927SAndroid Build Coastguard Worker- vulkan/cmd_queue: Add an initializer for the vk_cmd_queue object
2173*61046927SAndroid Build Coastguard Worker- vulkan/runtime: Add a vk_cmd_queue object to vk_command_buffer
2174*61046927SAndroid Build Coastguard Worker- dzn: Add a debug flag to enable D3D12 debug layer
2175*61046927SAndroid Build Coastguard Worker- dzn: Add CI target for vulkan driver
2176*61046927SAndroid Build Coastguard Worker
2177*61046927SAndroid Build Coastguard WorkerM Henning (2):
2178*61046927SAndroid Build Coastguard Worker
2179*61046927SAndroid Build Coastguard Worker- nouveau: Handle unaligned tlsBase during spills
2180*61046927SAndroid Build Coastguard Worker- nouveau: Fix out-of-bounds access in AlgebraicOpt
2181*61046927SAndroid Build Coastguard Worker
2182*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (20):
2183*61046927SAndroid Build Coastguard Worker
2184*61046927SAndroid Build Coastguard Worker- intel/compiler: fix array & struct IO lowering in mesh shaders
2185*61046927SAndroid Build Coastguard Worker- anv: don't set color state when input state was requested
2186*61046927SAndroid Build Coastguard Worker- intel/compiler: remove redundant code from fs_visitor::run_*
2187*61046927SAndroid Build Coastguard Worker- anv: cleanup begin_subpass & end_subpass
2188*61046927SAndroid Build Coastguard Worker- intel/compiler: ignore per-primitive attrs when calculating flat input mask
2189*61046927SAndroid Build Coastguard Worker- intel/compiler: optimize flat inputs mask calculation
2190*61046927SAndroid Build Coastguard Worker- intel/compiler: shift mesh urb read/write window when offset is too large
2191*61046927SAndroid Build Coastguard Worker- intel/compiler: inject MUE initialization
2192*61046927SAndroid Build Coastguard Worker- intel/compiler: handle ViewportIndex, PrimitiveID and Layer in MUE setup
2193*61046927SAndroid Build Coastguard Worker- intel/compiler: mark some variables as per-primitive in FS if they come from MS
2194*61046927SAndroid Build Coastguard Worker- anv: set number of viewports in clip state (mesh)
2195*61046927SAndroid Build Coastguard Worker- anv: include Primitive Header in mesh shader per-primitive output
2196*61046927SAndroid Build Coastguard Worker- anv: fix push constant lowering for task/mesh
2197*61046927SAndroid Build Coastguard Worker- anv: initialize 3DMESH_1D.ExtendedParameter0 when ExtendedParameter0Present
2198*61046927SAndroid Build Coastguard Worker- nir: remove gl_PrimitiveID output from MS when it's not used in FS
2199*61046927SAndroid Build Coastguard Worker- anv: invalidate all metadata in anv_nir_lower_ubo_loads
2200*61046927SAndroid Build Coastguard Worker- intel/compiler: invalidate all metadata in brw_nir_lower_intersection_shader
2201*61046927SAndroid Build Coastguard Worker- intel/compiler: invalidate metadata in brw_nir_initialize_mue
2202*61046927SAndroid Build Coastguard Worker- anv: update task/mesh distribution with the recommended values
2203*61046927SAndroid Build Coastguard Worker- anv: disable streamout before emitting mesh shading state
2204*61046927SAndroid Build Coastguard Worker
2205*61046927SAndroid Build Coastguard WorkerMarek Olšák (61):
2206*61046927SAndroid Build Coastguard Worker
2207*61046927SAndroid Build Coastguard Worker- gallium: add PIPE_RESOURCE_FLAG_UNMAPPABLE for shared unmappable buffers
2208*61046927SAndroid Build Coastguard Worker- ci: bump piglit version
2209*61046927SAndroid Build Coastguard Worker- gallivm: fix build with LLVM 15
2210*61046927SAndroid Build Coastguard Worker- winsys/radeon: fix a hang due to introducing spi_cu_en
2211*61046927SAndroid Build Coastguard Worker- amd: remove the _UMD suffix from register definitions
2212*61046927SAndroid Build Coastguard Worker- amd: add a workaround for an SQ perf counter bug
2213*61046927SAndroid Build Coastguard Worker- ac: add a gfx9 workaround for high priority compute
2214*61046927SAndroid Build Coastguard Worker- ac/gpu_info: print units for some radeon_info fields
2215*61046927SAndroid Build Coastguard Worker- ac/surface: don't set the display flag for 1D textures
2216*61046927SAndroid Build Coastguard Worker- ac/llvm: remove unused function dpp_row_sl
2217*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: fix a warning of defining radeon_screen_create_t twice
2218*61046927SAndroid Build Coastguard Worker- radeonsi: add assertions to check if buffer_map/texture_map calls are valid
2219*61046927SAndroid Build Coastguard Worker- radeonsi: always set FLUSH_ON_BINNING_TRANSITION
2220*61046927SAndroid Build Coastguard Worker- radeonsi: program SQ_THREAD_TRACE_CTRL.AUTO_FLUSH_MODE on gfx10.3
2221*61046927SAndroid Build Coastguard Worker- radeonsi: change ACCUM_ISOLINE to 12
2222*61046927SAndroid Build Coastguard Worker- radeonsi: document an unexpected behavior of PS_DONE
2223*61046927SAndroid Build Coastguard Worker- radeonsi: reduce the max TBO/SSBO binding size to 512 MB to help 32-bit builds
2224*61046927SAndroid Build Coastguard Worker- radeonsi: more fixes for si_buffer_from_winsys_buffer for GL-VK interop
2225*61046927SAndroid Build Coastguard Worker- radeonsi: don't map buffers that VK made unmappable
2226*61046927SAndroid Build Coastguard Worker- radeonsi: replace SI_RESOURCE_FLAG_UNMAPPABLE with PIPE_RESOURCE_FLAG_UNMAPPABLE
2227*61046927SAndroid Build Coastguard Worker- radeonsi: remove bit gaps in SI_RESOURCE_FLAG_*
2228*61046927SAndroid Build Coastguard Worker- radeonsi: increase the tesselation factor ring size
2229*61046927SAndroid Build Coastguard Worker- radeonsi: fix the unaligned clear_buffer fallback with TC
2230*61046927SAndroid Build Coastguard Worker- ac,radeonsi: rework and optimize how TMPRING_SIZE is set
2231*61046927SAndroid Build Coastguard Worker- radeonsi: apply the LLVM discard bug workaround to LLVM 13 only
2232*61046927SAndroid Build Coastguard Worker- ac/surface/tests: fix missing NUM_PKRS extraction in test_modifier
2233*61046927SAndroid Build Coastguard Worker- ac/surface: add more elements to meta equations because HTILE can use them
2234*61046927SAndroid Build Coastguard Worker- radeonsi: use SET_SH_REG_INDEX with index=3 for registers containing CU_EN
2235*61046927SAndroid Build Coastguard Worker- ac/llvm: replace structured by vindex != NULL in ac_build_tbuffer_store
2236*61046927SAndroid Build Coastguard Worker- ac/llvm: replace structured by vindex != NULL in ac_build_buffer_store_common
2237*61046927SAndroid Build Coastguard Worker- radeonsi: move Arcturus code outside the gfx9 branch
2238*61046927SAndroid Build Coastguard Worker- ac: update shadowed registers
2239*61046927SAndroid Build Coastguard Worker- ac: set correct cache size per TCC for Yellow Carp
2240*61046927SAndroid Build Coastguard Worker- amd: add support for gfx1036 and gfx1037 chips
2241*61046927SAndroid Build Coastguard Worker- amd: update addrlib
2242*61046927SAndroid Build Coastguard Worker- radeonsi: fix broken VK-GL buffer interop
2243*61046927SAndroid Build Coastguard Worker- nir: validate write_mask for all intrinsics that have it
2244*61046927SAndroid Build Coastguard Worker- nir: fix nir_io_semantics::gs_streams in nir_lower_io_to_scalar
2245*61046927SAndroid Build Coastguard Worker- nir: add transform feedback info into nir_intrinsic_store_output
2246*61046927SAndroid Build Coastguard Worker- nir: add shader_info::xfb_strides
2247*61046927SAndroid Build Coastguard Worker- nir: scalarize transform feedback info in nir_lower_io_to_scalar
2248*61046927SAndroid Build Coastguard Worker- nir: add nir_io_semantics::no_varying, no_sysval_output, and helpers
2249*61046927SAndroid Build Coastguard Worker- nir: add nir_lower_io_passes() with new transform feedback
2250*61046927SAndroid Build Coastguard Worker- nir: add nir_gather_xfb_info_from_intrinsics for lowered IO
2251*61046927SAndroid Build Coastguard Worker- nir: add nir_print_xfb_info
2252*61046927SAndroid Build Coastguard Worker- nir: pass nir_shader into nir_recompute_io_bases instead of func_impl
2253*61046927SAndroid Build Coastguard Worker- gallium/util: add util_dump_stream_output_info
2254*61046927SAndroid Build Coastguard Worker- gallium/aux: add helper nir_gather_stream_output_info
2255*61046927SAndroid Build Coastguard Worker- st/mesa: do nir_lower_io() for inputs & outputs with transform feedback info
2256*61046927SAndroid Build Coastguard Worker- ci: add point coord failures to d3d12
2257*61046927SAndroid Build Coastguard Worker- ac/llvm: update LLVM processor names for gfx10.3
2258*61046927SAndroid Build Coastguard Worker- ac: parse SET_SH_REG_INDEX packet
2259*61046927SAndroid Build Coastguard Worker- ac: define PKT3_ATOMIC_MEM
2260*61046927SAndroid Build Coastguard Worker- ac: add an environment variable that parses IBs in files
2261*61046927SAndroid Build Coastguard Worker- radeonsi: fix register shadowing after the pm4 state size was decreased
2262*61046927SAndroid Build Coastguard Worker- radeonsi: fix an assertion failure with register shadowing
2263*61046927SAndroid Build Coastguard Worker- nir: fix an uninitialized variable valgrind warning in nir_group_loads
2264*61046927SAndroid Build Coastguard Worker- ac/surface: fix an addrlib race condition on gfx9
2265*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: fix a mutex deadlock when we fail to create pipe_screen
2266*61046927SAndroid Build Coastguard Worker- ac/llvm: set the correct cache policy for sparse buffer loads
2267*61046927SAndroid Build Coastguard Worker- radeonsi: fix a crash when failing to create a context
2268*61046927SAndroid Build Coastguard Worker
2269*61046927SAndroid Build Coastguard WorkerMark Janes (1):
2270*61046927SAndroid Build Coastguard Worker
2271*61046927SAndroid Build Coastguard Worker- Revert "intel/fs: handle interpolation modes for at_sample and at_offset too"
2272*61046927SAndroid Build Coastguard Worker
2273*61046927SAndroid Build Coastguard WorkerMartin Roukala (né Peres) (1):
2274*61046927SAndroid Build Coastguard Worker
2275*61046927SAndroid Build Coastguard Worker- ci/b2c: fix the generation of the IMAGE_UNDER_TEST variable
2276*61046927SAndroid Build Coastguard Worker
2277*61046927SAndroid Build Coastguard WorkerMatt Coster (2):
2278*61046927SAndroid Build Coastguard Worker
2279*61046927SAndroid Build Coastguard Worker- pvr: Gate offline compiler build behind -Dtools=imagination
2280*61046927SAndroid Build Coastguard Worker- pvr: ci: Initial freedesktop CI integration
2281*61046927SAndroid Build Coastguard Worker
2282*61046927SAndroid Build Coastguard WorkerMatt Turner (8):
2283*61046927SAndroid Build Coastguard Worker
2284*61046927SAndroid Build Coastguard Worker- intel/perf: Don't print leading space from desc_units()
2285*61046927SAndroid Build Coastguard Worker- intel/perf: Deduplicate perf counters
2286*61046927SAndroid Build Coastguard Worker- intel/perf: Use a function to initialize perf counters
2287*61046927SAndroid Build Coastguard Worker- intel/perf: Use slimmer intel_perf_query_counter_data struct
2288*61046927SAndroid Build Coastguard Worker- intel/perf: Store indices to strings rather than pointers
2289*61046927SAndroid Build Coastguard Worker- intel/perf: Mark intel_perf_counter_* enums as PACKED
2290*61046927SAndroid Build Coastguard Worker- intel/perf: Fix mistake in description string
2291*61046927SAndroid Build Coastguard Worker- intel/perf: Destination array calculation into function
2292*61046927SAndroid Build Coastguard Worker
2293*61046927SAndroid Build Coastguard WorkerMatti Hamalainen (1):
2294*61046927SAndroid Build Coastguard Worker
2295*61046927SAndroid Build Coastguard Worker- aux/trace: fix dumping of pipe_texture_target
2296*61046927SAndroid Build Coastguard Worker
2297*61046927SAndroid Build Coastguard WorkerMelissa Wen (1):
2298*61046927SAndroid Build Coastguard Worker
2299*61046927SAndroid Build Coastguard Worker- broadcom/simulator: enable multisync in the simulator
2300*61046927SAndroid Build Coastguard Worker
2301*61046927SAndroid Build Coastguard WorkerMichael Olbrich (1):
2302*61046927SAndroid Build Coastguard Worker
2303*61046927SAndroid Build Coastguard Worker- crocus: export GEM handle with RDWR access rights
2304*61046927SAndroid Build Coastguard Worker
2305*61046927SAndroid Build Coastguard WorkerMichel Dänzer (3):
2306*61046927SAndroid Build Coastguard Worker
2307*61046927SAndroid Build Coastguard Worker- ci: Use $CI_COMMIT_BRANCH
2308*61046927SAndroid Build Coastguard Worker- ci: Use $CI_PIPELINE_SOURCE
2309*61046927SAndroid Build Coastguard Worker- ci: Remove unused is-for-marge YAML anchor
2310*61046927SAndroid Build Coastguard Worker
2311*61046927SAndroid Build Coastguard WorkerMichel Zou (4):
2312*61046927SAndroid Build Coastguard Worker
2313*61046927SAndroid Build Coastguard Worker- vulkan/wsi: drop unused wsi_create_win32_image
2314*61046927SAndroid Build Coastguard Worker- lavapipe: set non-zero device/driver uuid
2315*61046927SAndroid Build Coastguard Worker- lavapipe: fix i686 mingw build
2316*61046927SAndroid Build Coastguard Worker- gallium: fix unused symbols warnings
2317*61046927SAndroid Build Coastguard Worker
2318*61046927SAndroid Build Coastguard WorkerMihai Preda (12):
2319*61046927SAndroid Build Coastguard Worker
2320*61046927SAndroid Build Coastguard Worker- radeonsi/tests: print PCI-id of GPU device under test
2321*61046927SAndroid Build Coastguard Worker- radeonsi/tests: update piglit baseline on vega20
2322*61046927SAndroid Build Coastguard Worker- radeonsi/tests: update glcts baseline on vega20
2323*61046927SAndroid Build Coastguard Worker- radeonsi/tests: update piglit baseline on vega20
2324*61046927SAndroid Build Coastguard Worker- amd/ac_gpu_info: fix warning on fread unused result
2325*61046927SAndroid Build Coastguard Worker- radeonsi/tests: fix file left open in radeonsi-run-tests.py
2326*61046927SAndroid Build Coastguard Worker- radeonsi/tests: add flakes option to radeonsi-run-tests.py
2327*61046927SAndroid Build Coastguard Worker- radeonsi/tests: update baseline and flakes on vega20
2328*61046927SAndroid Build Coastguard Worker- radeonsi: convert copy_image shader to NIR
2329*61046927SAndroid Build Coastguard Worker- radeonsi: convert copy_image_1d_array shader to NIR
2330*61046927SAndroid Build Coastguard Worker- radeonsi: merge the copy_image shader generators
2331*61046927SAndroid Build Coastguard Worker- amd/llvm: Transition to LLVM "opaque pointers"
2332*61046927SAndroid Build Coastguard Worker
2333*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (538):
2334*61046927SAndroid Build Coastguard Worker
2335*61046927SAndroid Build Coastguard Worker- zink: disable PIPE_SHADER_CAP_FP16_CONST_BUFFERS
2336*61046927SAndroid Build Coastguard Worker- llvmpipe: disable PIPE_SHADER_CAP_FP16_CONST_BUFFERS
2337*61046927SAndroid Build Coastguard Worker- llvmpipe: ci updates
2338*61046927SAndroid Build Coastguard Worker- zink: add VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT for query binds
2339*61046927SAndroid Build Coastguard Worker- zink: add synchronization for conditional render buffer
2340*61046927SAndroid Build Coastguard Worker- zink: use scanout obj when returning resource param info
2341*61046927SAndroid Build Coastguard Worker- zink: export PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED
2342*61046927SAndroid Build Coastguard Worker- zink: fix PIPE_CAP_TGSI_BALLOT export conditional
2343*61046927SAndroid Build Coastguard Worker- zink: reject invalid draws
2344*61046927SAndroid Build Coastguard Worker- zink: min/max blit region in coverage functions
2345*61046927SAndroid Build Coastguard Worker- vk/sync: add asserts for timeline semaphore count matching
2346*61046927SAndroid Build Coastguard Worker- gallium: add PIPE_CAP_CULL_DISTANCE_NOCOMBINE
2347*61046927SAndroid Build Coastguard Worker- zink: export PIPE_CAP_CULL_DISTANCE_NOCOMBINE
2348*61046927SAndroid Build Coastguard Worker- lavapipe: use util_pack_color_union() for generating clear colors
2349*61046927SAndroid Build Coastguard Worker- zink: ci updates
2350*61046927SAndroid Build Coastguard Worker- lavapipe: ci updates
2351*61046927SAndroid Build Coastguard Worker- zink: ci updates
2352*61046927SAndroid Build Coastguard Worker- zink: add Sample decorations to fragment shader inputs with sample shading
2353*61046927SAndroid Build Coastguard Worker- zink: ci updates
2354*61046927SAndroid Build Coastguard Worker- aux/draw: fix llvm tcs lane vec generation
2355*61046927SAndroid Build Coastguard Worker- zink: anv (icl) ci updates
2356*61046927SAndroid Build Coastguard Worker- zink: always set VkPipelineMultisampleStateCreateInfo::pSampleMask
2357*61046927SAndroid Build Coastguard Worker- zink: ci updates
2358*61046927SAndroid Build Coastguard Worker- zink: break out spirv shader dumping into separate function
2359*61046927SAndroid Build Coastguard Worker- zink: make spirv_buffer_emit_word() return the word that was written
2360*61046927SAndroid Build Coastguard Worker- zink: make spirv_builder_emit_exec_mode_literal() return the word for the param
2361*61046927SAndroid Build Coastguard Worker- zink: store the tcs_vertices_out spirv word
2362*61046927SAndroid Build Coastguard Worker- zink: store the tcs_vertices_out spirv word to the spirv_shader struct
2363*61046927SAndroid Build Coastguard Worker- zink: split off CreateShaderModule into util function
2364*61046927SAndroid Build Coastguard Worker- zink: store the spirv_shader to the zink_shader struct for generated tcs
2365*61046927SAndroid Build Coastguard Worker- zink: add a tcs shader key
2366*61046927SAndroid Build Coastguard Worker- zink: move pipeline tcs patch_vertices value to tcs shader key
2367*61046927SAndroid Build Coastguard Worker- zink: implement generated tcs variants using spirv shortcut
2368*61046927SAndroid Build Coastguard Worker- zink: ci updates
2369*61046927SAndroid Build Coastguard Worker- zink: track internal conditional render state
2370*61046927SAndroid Build Coastguard Worker- zink: always terminate conditional render when flushing a batch
2371*61046927SAndroid Build Coastguard Worker- zink: restart conditional render when crossing batch boundary
2372*61046927SAndroid Build Coastguard Worker- zink: activate conditional render for compute dispatch when necessary
2373*61046927SAndroid Build Coastguard Worker- zink: ci updates
2374*61046927SAndroid Build Coastguard Worker- zink: map R8G8B8X8_SRGB -> R8G8B8A8_SRGB
2375*61046927SAndroid Build Coastguard Worker- zink: export PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR
2376*61046927SAndroid Build Coastguard Worker- zink: always invalidate streamout counter buffer if not resuming
2377*61046927SAndroid Build Coastguard Worker- zink: ci updates
2378*61046927SAndroid Build Coastguard Worker- zink: radv ci updates
2379*61046927SAndroid Build Coastguard Worker- zink: radv ci updates
2380*61046927SAndroid Build Coastguard Worker- zink: prune ci lists
2381*61046927SAndroid Build Coastguard Worker- zink: allow null descriptor set layouts
2382*61046927SAndroid Build Coastguard Worker- zink: remove zink_descriptor_util_init_null_set()
2383*61046927SAndroid Build Coastguard Worker- zink: ci updates
2384*61046927SAndroid Build Coastguard Worker- zink: add a flake channel
2385*61046927SAndroid Build Coastguard Worker- lavapipe: EXT_depth_clip_control
2386*61046927SAndroid Build Coastguard Worker- features: VK_EXT_depth_clip_control for lavapipe
2387*61046927SAndroid Build Coastguard Worker- zink: update descriptor refs after starting renderpass
2388*61046927SAndroid Build Coastguard Worker- zink: fix typo for image descriptor rebinds
2389*61046927SAndroid Build Coastguard Worker- zink: add layout to sampler descriptor hash
2390*61046927SAndroid Build Coastguard Worker- zink: skip extra descriptor lookups for images during barrier updates
2391*61046927SAndroid Build Coastguard Worker- zink: set shader key size to 0 for non-generated tcs
2392*61046927SAndroid Build Coastguard Worker- zink: fix cached descriptor set invalidation for array bindings
2393*61046927SAndroid Build Coastguard Worker- zink: free push descriptor pools on deinit
2394*61046927SAndroid Build Coastguard Worker- zink: don't free non-fbfetch dsl structs when switching to fbfetch
2395*61046927SAndroid Build Coastguard Worker- nir/lower_psiz: create the store instruction more accurately
2396*61046927SAndroid Build Coastguard Worker- nir/lower_psiz_mov: stop clobbering existing exports
2397*61046927SAndroid Build Coastguard Worker- zink: update psiz handling to fix xfb output
2398*61046927SAndroid Build Coastguard Worker- glx/drisw: handle GL_RESET_NOTIFICATION_STRATEGY
2399*61046927SAndroid Build Coastguard Worker- zink: use VK_EXT_depth_clip_control when available
2400*61046927SAndroid Build Coastguard Worker- zink: restrict clear flushing on sampler/image bind to compute binds
2401*61046927SAndroid Build Coastguard Worker- zink: directly create surfaces for shader images
2402*61046927SAndroid Build Coastguard Worker- zink: clamp 3d/array shader images to lower dimensionality using layer counts
2403*61046927SAndroid Build Coastguard Worker- zink: more accurately clamp 3d fb surfaces to corresponding 2d target
2404*61046927SAndroid Build Coastguard Worker- zink: add layer asserts for 3d imageview creation
2405*61046927SAndroid Build Coastguard Worker- zink: remove a bunch of flakes
2406*61046927SAndroid Build Coastguard Worker- zink: emit Aliased decorations for any image that isn't explicitly marked restrict
2407*61046927SAndroid Build Coastguard Worker- zink: switch to u_foreach_bit for ntv image access decorations
2408*61046927SAndroid Build Coastguard Worker- zink: remove loop from generated tcs
2409*61046927SAndroid Build Coastguard Worker- zink: update query states before starting renderpass during draw
2410*61046927SAndroid Build Coastguard Worker- zink: split out query suspending into util function
2411*61046927SAndroid Build Coastguard Worker- zink: split primitives generated queries if xfb/gs states change
2412*61046927SAndroid Build Coastguard Worker- zink: ci updates
2413*61046927SAndroid Build Coastguard Worker- gallivm: fix debug prints for halfs
2414*61046927SAndroid Build Coastguard Worker- gallivm: avoid division by zero when computing cube face
2415*61046927SAndroid Build Coastguard Worker- lavapipe: heap-allocate rendering_state struct
2416*61046927SAndroid Build Coastguard Worker- lavapipe: scan shaders for image/ssbo access and generate per-stage masks
2417*61046927SAndroid Build Coastguard Worker- lavapipe: accurately set image/ssbo access based on shader usage
2418*61046927SAndroid Build Coastguard Worker- zink: always update shader variants when rebinding a gfx program
2419*61046927SAndroid Build Coastguard Worker- zink: add function for refcounting zink_program structs
2420*61046927SAndroid Build Coastguard Worker- zink: use a fence for pipeline cache update jobs
2421*61046927SAndroid Build Coastguard Worker- zink: wait on program cache fences before destroying programs
2422*61046927SAndroid Build Coastguard Worker- zink: fix descriptor cache pointer array allocation
2423*61046927SAndroid Build Coastguard Worker- zink: mark fbfetch push sets as non-cached
2424*61046927SAndroid Build Coastguard Worker- zink: stop leaking descriptor sets
2425*61046927SAndroid Build Coastguard Worker- zink: invalidate non-punted recycled descriptor sets that are not valid
2426*61046927SAndroid Build Coastguard Worker- zink: hide descriptor debug behind #ifdef
2427*61046927SAndroid Build Coastguard Worker- Revert "lavapipe: accurately set image/ssbo access based on shader usage"
2428*61046927SAndroid Build Coastguard Worker- zink: run nir_lower_phis_to_scalar in optimization loop
2429*61046927SAndroid Build Coastguard Worker- zink: fix 64bit float shader ops
2430*61046927SAndroid Build Coastguard Worker- zink: ci updates
2431*61046927SAndroid Build Coastguard Worker- llvmpipe: fix debug print iterating in set_framebuffer_state
2432*61046927SAndroid Build Coastguard Worker- lavapipe: clamp clear attachments rects
2433*61046927SAndroid Build Coastguard Worker- llvmpipe: clamp surface clear geometry
2434*61046927SAndroid Build Coastguard Worker- lavapipe: update multisample state after blend state
2435*61046927SAndroid Build Coastguard Worker- lavapipe: fix pipeline creation for blend and zs states
2436*61046927SAndroid Build Coastguard Worker- aux/trace: more screen methods
2437*61046927SAndroid Build Coastguard Worker- aux/trace: rzalloc the context struct
2438*61046927SAndroid Build Coastguard Worker- aux/trace: dump clear colors as uints
2439*61046927SAndroid Build Coastguard Worker- aux/trace: dump clear_texture colors
2440*61046927SAndroid Build Coastguard Worker- aux/trace: dump more rasterizer state members
2441*61046927SAndroid Build Coastguard Worker- aux/cso: stop tracing during cso_unbind()
2442*61046927SAndroid Build Coastguard Worker- ci: add another stoney flake
2443*61046927SAndroid Build Coastguard Worker- ci: more stoney flakes
2444*61046927SAndroid Build Coastguard Worker- zink: use 64bit mask for xfb analysis
2445*61046927SAndroid Build Coastguard Worker- zink: store the correct number of components for xfb packing outputs
2446*61046927SAndroid Build Coastguard Worker- zink: correctly set xfb packed output offsets
2447*61046927SAndroid Build Coastguard Worker- zink: fix xfb analysis variable finding for arrays
2448*61046927SAndroid Build Coastguard Worker- zink: handle remaining xfb corner cases during analysis
2449*61046927SAndroid Build Coastguard Worker- zink: store shader to ntv_context
2450*61046927SAndroid Build Coastguard Worker- zink: handle spirv xfb insanity
2451*61046927SAndroid Build Coastguard Worker- glsl: store OES/EXT point_size extension enablement to shader struct
2452*61046927SAndroid Build Coastguard Worker- mesa/st: add a gl_program struct flag to skip psiz exports for xfb
2453*61046927SAndroid Build Coastguard Worker- mesa/st: conditionally add pointsize outputs to ES tess/geom shaders
2454*61046927SAndroid Build Coastguard Worker- nir/gather_info: check copy_deref instrs for writing outputs
2455*61046927SAndroid Build Coastguard Worker- mesa/st: only add pointsize output if it doesn't exceed max component limit
2456*61046927SAndroid Build Coastguard Worker- mesa: always set PointSizeEnabled for API_OPENGLES2
2457*61046927SAndroid Build Coastguard Worker- mesa/st: simplify pointsize shader update conditional
2458*61046927SAndroid Build Coastguard Worker- mesa/st: simplify pointsize precompile conditional
2459*61046927SAndroid Build Coastguard Worker- mesa/st: precompile with API pointsize only if the shader doesn't have pointsize
2460*61046927SAndroid Build Coastguard Worker- mesa/st: count FF shaders as needing psiz export for precompile
2461*61046927SAndroid Build Coastguard Worker- mesa/st: check max output components for adding pointsize during precompile
2462*61046927SAndroid Build Coastguard Worker- mesa/st: make export_point_size shader key clobber existing psiz
2463*61046927SAndroid Build Coastguard Worker- zink: update radv fails
2464*61046927SAndroid Build Coastguard Worker- zink: add another radv fail
2465*61046927SAndroid Build Coastguard Worker- zink: lower dmod on AMD hardware
2466*61046927SAndroid Build Coastguard Worker- lavapipe: add the full list of cts fails
2467*61046927SAndroid Build Coastguard Worker- lavapipe: use the correct value for dynamic render resolve attachment indexing
2468*61046927SAndroid Build Coastguard Worker- lavapipe: skip format checks for EXTENDED_USAGE
2469*61046927SAndroid Build Coastguard Worker- lavapipe: ci updates
2470*61046927SAndroid Build Coastguard Worker- lavapipe: run nir_opt_copy_prop_vars during optimization loop
2471*61046927SAndroid Build Coastguard Worker- lavapipe: ci updates
2472*61046927SAndroid Build Coastguard Worker- llvmpipe: fix occlusion queries with early depth test
2473*61046927SAndroid Build Coastguard Worker- anv: fix xfb usage with rasterizer discard
2474*61046927SAndroid Build Coastguard Worker- anv: fix CmdSetColorWriteEnableEXT for maximum rts
2475*61046927SAndroid Build Coastguard Worker- anv: fix some dynamic rasterization discard cases in pipeline construction
2476*61046927SAndroid Build Coastguard Worker- lavapipe: make device limits a physical device struct
2477*61046927SAndroid Build Coastguard Worker- lavapipe: validate per-stage descriptor limits when creating pipeline layouts
2478*61046927SAndroid Build Coastguard Worker- lavapipe: more descriptor validation
2479*61046927SAndroid Build Coastguard Worker- zink: remove flake
2480*61046927SAndroid Build Coastguard Worker- zink: anv ci updates
2481*61046927SAndroid Build Coastguard Worker- zink: assert that the dynamic state array size is big enough
2482*61046927SAndroid Build Coastguard Worker- zink: move dynamic state2 pipeline state to substruct in pipeline state
2483*61046927SAndroid Build Coastguard Worker- zink: use dynamic rasterizer_discard state when possible
2484*61046927SAndroid Build Coastguard Worker- lavapipe: always clone shader nir for shader states
2485*61046927SAndroid Build Coastguard Worker- lavapipe: ref/unref pipeline layouts for pipeline creation
2486*61046927SAndroid Build Coastguard Worker- lavapipe: implement vkGetDevice*MemoryRequirements
2487*61046927SAndroid Build Coastguard Worker- lavapipe: set maxBufferSize for maintenance4
2488*61046927SAndroid Build Coastguard Worker- lavapipe: maintenance4
2489*61046927SAndroid Build Coastguard Worker- gallivm: implement nir_op_pack_32_4x8_split
2490*61046927SAndroid Build Coastguard Worker- lavapipe: KHR_shader_integer_dot_product
2491*61046927SAndroid Build Coastguard Worker- zink: add nir_var_function_temp support to ntv
2492*61046927SAndroid Build Coastguard Worker- zink: add DOUBLE glsl type for streamout export
2493*61046927SAndroid Build Coastguard Worker- zink: fix unreachable() location in ntv streamout info
2494*61046927SAndroid Build Coastguard Worker- zink: export indirect io pipe caps
2495*61046927SAndroid Build Coastguard Worker- lavapipe: strip unneeded scoped barriers
2496*61046927SAndroid Build Coastguard Worker- llvmpipe: set nir_shader_compiler_options::use_scoped_barrier
2497*61046927SAndroid Build Coastguard Worker- lavapipe: enable KHR_memory_model support
2498*61046927SAndroid Build Coastguard Worker- gallium: add flag to draw info to indicate converted draws
2499*61046927SAndroid Build Coastguard Worker- lavapipe: use VkFormatFeatureFlags2 in format detection
2500*61046927SAndroid Build Coastguard Worker- lavapipe: KHR_format_feature_flags2
2501*61046927SAndroid Build Coastguard Worker- llvmpipe: add handling for zeroing cs shared memory
2502*61046927SAndroid Build Coastguard Worker- lavapipe: KHR_zero_initialize_workgroup_memory
2503*61046927SAndroid Build Coastguard Worker- lavapipe: EXT_pipeline_creation_feedback
2504*61046927SAndroid Build Coastguard Worker- lavapipe: EXT_pipeline_creation_cache_control
2505*61046927SAndroid Build Coastguard Worker- gallivm: fix oob image detection for cube/1dArray/2dArray/cubeArray
2506*61046927SAndroid Build Coastguard Worker- lavapipe: EXT_image_robustness
2507*61046927SAndroid Build Coastguard Worker- zink: flag sample locations for re-set on batch flush
2508*61046927SAndroid Build Coastguard Worker- zink: force-add usage when adding last-ref tracking
2509*61046927SAndroid Build Coastguard Worker- zink: only update usage on buffer rebind if rebinds occurred
2510*61046927SAndroid Build Coastguard Worker- zink: set vbo resource usage on bind
2511*61046927SAndroid Build Coastguard Worker- zink: add some nice docs for batch usage and tracking
2512*61046927SAndroid Build Coastguard Worker- features: fix some vk extension listings
2513*61046927SAndroid Build Coastguard Worker- Revert "features: fix some vk extension listings"
2514*61046927SAndroid Build Coastguard Worker- lavapipe: store number of immutable samplers to pipeline layout
2515*61046927SAndroid Build Coastguard Worker- lavapipe: break out resolves into separate functions
2516*61046927SAndroid Build Coastguard Worker- lavapipe: zalloc lvp_image_view structs
2517*61046927SAndroid Build Coastguard Worker- zink: store vertices statistics query to context
2518*61046927SAndroid Build Coastguard Worker- zink: handle conversion for vertices statistics query with LINE_LOOP draws
2519*61046927SAndroid Build Coastguard Worker- nir/lower_is_helper_invocation: create load_helper_invocation instr with bitsize=1
2520*61046927SAndroid Build Coastguard Worker- lavapipe: run some shader passes for demote handling
2521*61046927SAndroid Build Coastguard Worker- lavapipe: EXT_shader_demote_to_helper_invocation
2522*61046927SAndroid Build Coastguard Worker- lavapipe: extend demote->discard pass to handle terminate
2523*61046927SAndroid Build Coastguard Worker- lavapipe: KHR_shader_terminate_invocation
2524*61046927SAndroid Build Coastguard Worker- lavapipe: don't emit compute states during draw
2525*61046927SAndroid Build Coastguard Worker- lavapipe: zalloc pipeline layout structs
2526*61046927SAndroid Build Coastguard Worker- lavapipe: add a stream uploader to rendering_state and queue objects
2527*61046927SAndroid Build Coastguard Worker- lavapipe: save pipeline stages that push constants are active on
2528*61046927SAndroid Build Coastguard Worker- lavapipe: use stream uploader for push constant upload
2529*61046927SAndroid Build Coastguard Worker- lavapipe: remove unused struct member
2530*61046927SAndroid Build Coastguard Worker- lavapipe: implement EXT_inline_uniform_block
2531*61046927SAndroid Build Coastguard Worker- lavapipe: EXT_inline_uniform_block
2532*61046927SAndroid Build Coastguard Worker- llvmpipe: fix gl_NumSubgroups
2533*61046927SAndroid Build Coastguard Worker- llvmpipe: fix subgroup id construction
2534*61046927SAndroid Build Coastguard Worker- llvmpipe: fix variable naming insanity in cs generator
2535*61046927SAndroid Build Coastguard Worker- lavapipe: EXT_subgroup_size_control
2536*61046927SAndroid Build Coastguard Worker- lavapipe: add a GetPhysicalDeviceToolPropertiesEXT stub
2537*61046927SAndroid Build Coastguard Worker- lavapipe 1.3
2538*61046927SAndroid Build Coastguard Worker- docs: update lavapipe features and relnotes
2539*61046927SAndroid Build Coastguard Worker- lavapipe: fix typo in set_event execution
2540*61046927SAndroid Build Coastguard Worker- lavapipe: add sync2 cmdbuf method implementations
2541*61046927SAndroid Build Coastguard Worker- lavapipe: add QueueSubmit2 implementation
2542*61046927SAndroid Build Coastguard Worker- lavapipe: KHR_synchronization2
2543*61046927SAndroid Build Coastguard Worker- zink: hook up EXT_color_write_enable
2544*61046927SAndroid Build Coastguard Worker- zink: force disable rasterization discard if primgen query is active
2545*61046927SAndroid Build Coastguard Worker- zink: start a unified driver workarounds struct
2546*61046927SAndroid Build Coastguard Worker- zink: disable color_write_enable on ANV
2547*61046927SAndroid Build Coastguard Worker- zink: use EXT_color_write_enable when possible
2548*61046927SAndroid Build Coastguard Worker- zink: add an alternate path for EXT_color_write_enable usage
2549*61046927SAndroid Build Coastguard Worker- zink: use EXT_color_write_enable to mask out primgen+rasterizer_discard output
2550*61046927SAndroid Build Coastguard Worker- zink: use the right query type for primitives generated
2551*61046927SAndroid Build Coastguard Worker- zink: ci updates
2552*61046927SAndroid Build Coastguard Worker- zink: ci updates
2553*61046927SAndroid Build Coastguard Worker- zink: create compute pipeline after updating shader variants
2554*61046927SAndroid Build Coastguard Worker- zink: use the current compute shader, not the base one
2555*61046927SAndroid Build Coastguard Worker- zink: add RADV to list of broken drivers for EXT_color_write_enable
2556*61046927SAndroid Build Coastguard Worker- draw: fix gs vertex stream counting
2557*61046927SAndroid Build Coastguard Worker- draw: fix nonzero stream primitives generated queries
2558*61046927SAndroid Build Coastguard Worker- nir/lower_tex: add txp lowering option for arrays
2559*61046927SAndroid Build Coastguard Worker- zink: lower txp for cube and ms textures
2560*61046927SAndroid Build Coastguard Worker- zink: lower txp for array textures
2561*61046927SAndroid Build Coastguard Worker- zink: update radv ci
2562*61046927SAndroid Build Coastguard Worker- zink: fix up color_write_enable workaround
2563*61046927SAndroid Build Coastguard Worker- zink: flush clears before toggling color write
2564*61046927SAndroid Build Coastguard Worker- zink: update anv icl ci list
2565*61046927SAndroid Build Coastguard Worker- mesa/st: add special casing for pointsize constant updating during validate
2566*61046927SAndroid Build Coastguard Worker- zink: update radv fails
2567*61046927SAndroid Build Coastguard Worker- zink: add anv cts skips from waiver
2568*61046927SAndroid Build Coastguard Worker- zink: add another radv flake
2569*61046927SAndroid Build Coastguard Worker- zink: use z24_in_z32f support and radv ci updates
2570*61046927SAndroid Build Coastguard Worker- radv: fix CmdSetColorWriteEnableEXT(attachmentCount==MAX_RTS)
2571*61046927SAndroid Build Coastguard Worker- zink: add a couple flakes
2572*61046927SAndroid Build Coastguard Worker- lavapipe: run optimize loop before krangling pipeline layout
2573*61046927SAndroid Build Coastguard Worker- zink: run piglit's gpu profile
2574*61046927SAndroid Build Coastguard Worker- vulkan: update spec to 1.3.210
2575*61046927SAndroid Build Coastguard Worker- lavapipe: EXT_primitives_generated_query
2576*61046927SAndroid Build Coastguard Worker- lavapipe: support KHR_pipeline_library
2577*61046927SAndroid Build Coastguard Worker- lavapipe: implement EXT_graphics_pipeline_library
2578*61046927SAndroid Build Coastguard Worker- lavapipe: display EXT_graphics_pipeline_library
2579*61046927SAndroid Build Coastguard Worker- doc: update extensions for lavapipe
2580*61046927SAndroid Build Coastguard Worker- zink: fix error logging for 2d z/s checking
2581*61046927SAndroid Build Coastguard Worker- zink: break out CmdSetColorWriteEnableEXT to util function
2582*61046927SAndroid Build Coastguard Worker- zink: remove anv workaround for broken color writes
2583*61046927SAndroid Build Coastguard Worker- zink: update radv baseline
2584*61046927SAndroid Build Coastguard Worker- zink: more radv fails
2585*61046927SAndroid Build Coastguard Worker- zink: add in radv passes to baseline
2586*61046927SAndroid Build Coastguard Worker- intel/isl: fix 2d view of 3d textures
2587*61046927SAndroid Build Coastguard Worker- crocus: assert that 3d samplerview base_array_layer is zero
2588*61046927SAndroid Build Coastguard Worker- iris: assert that samplerview base_array_layer is zero for hw < skl
2589*61046927SAndroid Build Coastguard Worker- vulkan: update more headers to 1.3.210
2590*61046927SAndroid Build Coastguard Worker- lavapipe: fix shader indexing of sampler arrays with const array index
2591*61046927SAndroid Build Coastguard Worker- lavapipe: fix xfb availability query copying
2592*61046927SAndroid Build Coastguard Worker- lavapipe: allow timeline progress in GetSemaphoreCounterValue
2593*61046927SAndroid Build Coastguard Worker- lavapipe: enforce monotonic timeline incrementing
2594*61046927SAndroid Build Coastguard Worker- zink: force push descriptors cache update if hashing detects changes
2595*61046927SAndroid Build Coastguard Worker- llvmpipe: handle sampling from 2d views of 3d images
2596*61046927SAndroid Build Coastguard Worker- zink: add driver workaround for broken EXT_depth_clip_control
2597*61046927SAndroid Build Coastguard Worker- mesa/st: rework atom flagging when pointsize changes
2598*61046927SAndroid Build Coastguard Worker- mesa/st: always flag last vertex stage constants for upload on pointsize change
2599*61046927SAndroid Build Coastguard Worker- mesa/st: rework pointsize constant uploads
2600*61046927SAndroid Build Coastguard Worker- mesa/st: don't add pointsize to ES programs if it already exists
2601*61046927SAndroid Build Coastguard Worker- zink: update radv ci baseline
2602*61046927SAndroid Build Coastguard Worker- zink: remove radv cwrite driver workaround
2603*61046927SAndroid Build Coastguard Worker- lavapipe: add an env var to enable poisoning memory allocations
2604*61046927SAndroid Build Coastguard Worker- zink: set LVP_POISON_MEMORY for ci
2605*61046927SAndroid Build Coastguard Worker- lavapipe: set LVP_POISON_MEMORY for ci
2606*61046927SAndroid Build Coastguard Worker- aux/trace: dump format in set_shader_images
2607*61046927SAndroid Build Coastguard Worker- vulkan: spec update to 1.3.211
2608*61046927SAndroid Build Coastguard Worker- vulkan: check 3D image type for VK_IMAGE_CREATE_2D_VIEW_COMPATIBLE_BIT_EXT
2609*61046927SAndroid Build Coastguard Worker- lavapipe: expose VK_EXT_image_2d_view_of_3d
2610*61046927SAndroid Build Coastguard Worker- anv: expose VK_EXT_image_2d_view_of_3d
2611*61046927SAndroid Build Coastguard Worker- docs: update features for VK_EXT_image_2d_view_of_3d
2612*61046927SAndroid Build Coastguard Worker- zink: fix barrier generation for ssbo descriptors
2613*61046927SAndroid Build Coastguard Worker- zink: only uncommit sparse pages that have been committed
2614*61046927SAndroid Build Coastguard Worker- zink: merge stencil test case for draw-time dynamic state
2615*61046927SAndroid Build Coastguard Worker- zink: always set stencil dynamic states before draw
2616*61046927SAndroid Build Coastguard Worker- zink: set Geometry capability for fs if geometry inputs are read
2617*61046927SAndroid Build Coastguard Worker- zink: handle 1bit xor as OpLogicalNotEqual
2618*61046927SAndroid Build Coastguard Worker- zink: clamp min viewport width to 1
2619*61046927SAndroid Build Coastguard Worker- zink: apply fb attachment layout to dummy attachments
2620*61046927SAndroid Build Coastguard Worker- zink: convert all 64bit vertex attribs to 32bit
2621*61046927SAndroid Build Coastguard Worker- zink: fix max geometry input component advertising
2622*61046927SAndroid Build Coastguard Worker- zink: prune shader i/o
2623*61046927SAndroid Build Coastguard Worker- zink: unset resource layout+access when doing storage setup
2624*61046927SAndroid Build Coastguard Worker- zink: use EXT_image_2d_view_of_3d
2625*61046927SAndroid Build Coastguard Worker- zink: refactor zink_descriptor_util_image_layout_eval
2626*61046927SAndroid Build Coastguard Worker- zink: remove commented code
2627*61046927SAndroid Build Coastguard Worker- zink: further simplify zs case for zink_descriptor_util_image_layout_eval
2628*61046927SAndroid Build Coastguard Worker- zink: add a renderpass flag for mixed zs layout
2629*61046927SAndroid Build Coastguard Worker- zink: add a ctx param to zink_descriptor_util_image_layout_eval
2630*61046927SAndroid Build Coastguard Worker- zink: delete some code in get_layout_for_binding()
2631*61046927SAndroid Build Coastguard Worker- zink: use store op NONE when necessary for depth usage
2632*61046927SAndroid Build Coastguard Worker- zink: update samplerview layouts for zs attachments during renderpass prep
2633*61046927SAndroid Build Coastguard Worker- zink: use GENERAL layout for mixed zs fb attachments
2634*61046927SAndroid Build Coastguard Worker- zink: switch warn_missing_feature to mesa_logw
2635*61046927SAndroid Build Coastguard Worker- zink: add a param to warn_missing_feature() macro
2636*61046927SAndroid Build Coastguard Worker- zink: fix warning text in missing feature macro
2637*61046927SAndroid Build Coastguard Worker- zink: rework missing feature warnings
2638*61046927SAndroid Build Coastguard Worker- zink: run shader optimize loop during initial create
2639*61046927SAndroid Build Coastguard Worker- zink: prune shader i/o more aggressively
2640*61046927SAndroid Build Coastguard Worker- zink: use local variable more consistently in producer shader i/o assign
2641*61046927SAndroid Build Coastguard Worker- zink: use local variable in consumer shader i/o assign to match producer usage
2642*61046927SAndroid Build Coastguard Worker- zink: simplify shader i/o assignment
2643*61046927SAndroid Build Coastguard Worker- st/manager: update framebuffer size if texture has been resized
2644*61046927SAndroid Build Coastguard Worker- zink: move flush queue init down a little further
2645*61046927SAndroid Build Coastguard Worker- zink: put screen param into flush queue global data
2646*61046927SAndroid Build Coastguard Worker- zink: move update_framebuffer_state() higher up in file
2647*61046927SAndroid Build Coastguard Worker- zink: move blit src/dst decls up in function
2648*61046927SAndroid Build Coastguard Worker- zink: change early returns in zink_blit to gotos
2649*61046927SAndroid Build Coastguard Worker- zink: use two submits for every queue submit
2650*61046927SAndroid Build Coastguard Worker- zink: add VK_KHR_swapchain_mutable_format
2651*61046927SAndroid Build Coastguard Worker- zink: add fail logging for drmPrimeFDToHandle
2652*61046927SAndroid Build Coastguard Worker- zink: split surface creation more to allow disabling caching
2653*61046927SAndroid Build Coastguard Worker- zink: move drirc handling up
2654*61046927SAndroid Build Coastguard Worker- zink: pass index to unbind_fb_surface
2655*61046927SAndroid Build Coastguard Worker- zink: move variable decl up in unbind_fb_surface
2656*61046927SAndroid Build Coastguard Worker- zink: check whether clear is enabled before applying in unbind
2657*61046927SAndroid Build Coastguard Worker- zink: add kopper api
2658*61046927SAndroid Build Coastguard Worker- zink: it's kopperin' time
2659*61046927SAndroid Build Coastguard Worker- zink: export PIPE_CAP_DEVICE_RESET_STATUS_QUERY
2660*61046927SAndroid Build Coastguard Worker- driconf: add override for Xwayland
2661*61046927SAndroid Build Coastguard Worker- zink: handle zombie swapchains
2662*61046927SAndroid Build Coastguard Worker- zink: ci fixup
2663*61046927SAndroid Build Coastguard Worker- zink: update ci list
2664*61046927SAndroid Build Coastguard Worker- radv: improve failure logging for amdgpu on init
2665*61046927SAndroid Build Coastguard Worker- zink: rename a variable
2666*61046927SAndroid Build Coastguard Worker- zink: add a gently mangled version of the d3d12 cubemap -> array compiler pass
2667*61046927SAndroid Build Coastguard Worker- zink: support nir_op_imod
2668*61046927SAndroid Build Coastguard Worker- zink: specify struct member name when copying inline uniforms for gfx variants
2669*61046927SAndroid Build Coastguard Worker- zink: handle shader key variants that have nonseamless cubemaps
2670*61046927SAndroid Build Coastguard Worker- zink: set nonseamless hint for sampler states
2671*61046927SAndroid Build Coastguard Worker- zink: create an array view for all cube samplerviews
2672*61046927SAndroid Build Coastguard Worker- zink: handle nonseamless cube sampler binding
2673*61046927SAndroid Build Coastguard Worker- zink: run the cubemap -> array compiler pass if the shader key is set
2674*61046927SAndroid Build Coastguard Worker- zink: export PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE
2675*61046927SAndroid Build Coastguard Worker- zink: ci updates
2676*61046927SAndroid Build Coastguard Worker- egl: implement more hooks for swrast
2677*61046927SAndroid Build Coastguard Worker- zink: handle deferred swapchain resource flushing
2678*61046927SAndroid Build Coastguard Worker- zink: only apply swapchain behavior in flush_resource for swapchain images
2679*61046927SAndroid Build Coastguard Worker- zink: handle swapchain readbacks when a present is pending
2680*61046927SAndroid Build Coastguard Worker- kopper: add a dmabuf-free image interface for use with sw drivers
2681*61046927SAndroid Build Coastguard Worker- zink: set nir_shader_compiler_options::has_txs
2682*61046927SAndroid Build Coastguard Worker- nir/lower_tex: avoid adding invalid LOD to RECT textures
2683*61046927SAndroid Build Coastguard Worker- zink: allow lod for RECT sampler types
2684*61046927SAndroid Build Coastguard Worker- zink: adds refs to user index buffers when tc is not active
2685*61046927SAndroid Build Coastguard Worker- lavapipe: KHR_swapchain_mutable_format
2686*61046927SAndroid Build Coastguard Worker- zink: add error logging for SRGB framebuffer without KHR_swapchain_mutable_format
2687*61046927SAndroid Build Coastguard Worker- zink: ci updates
2688*61046927SAndroid Build Coastguard Worker- docs: update features for lavapipe
2689*61046927SAndroid Build Coastguard Worker- mesa: add a bool indicating when pointsize == 1.0
2690*61046927SAndroid Build Coastguard Worker- nir/lower_point_size_mov: fix check for overwriting existing pointsize
2691*61046927SAndroid Build Coastguard Worker- mesa/st: declare added pointsize var as hidden
2692*61046927SAndroid Build Coastguard Worker- mesa/st: always inject a 1.0 pointsize for vertex stages
2693*61046927SAndroid Build Coastguard Worker- mesa/st: also add pointsize to fixedfunction vertex shaders as needed
2694*61046927SAndroid Build Coastguard Worker- mesa/st: only use constant upload pointsize variants if pointsize != 1.0
2695*61046927SAndroid Build Coastguard Worker- mesa/st: only flag pointsize constant uploads if they're needed
2696*61046927SAndroid Build Coastguard Worker- mesa/st: don't precompile the pointsize upload variant anymore
2697*61046927SAndroid Build Coastguard Worker- mesa/st: simplify st_can_add_pointsize_to_program iterator
2698*61046927SAndroid Build Coastguard Worker- zink: handle SUBPASS_MS in ntv
2699*61046927SAndroid Build Coastguard Worker- zink: handle multisampled fbfetch
2700*61046927SAndroid Build Coastguard Worker- zink: don't emit SpvCapabilityStorageImageMultisample for fbfetch
2701*61046927SAndroid Build Coastguard Worker- zink: only trigger deferred present barrier if swapchain has acquired
2702*61046927SAndroid Build Coastguard Worker- zink: unset deferred present barrier on flush
2703*61046927SAndroid Build Coastguard Worker- zink: only get swapchain present semaphore on batch flush after acquire
2704*61046927SAndroid Build Coastguard Worker- zink: only get swapchain present semaphore on batch flush if not presented
2705*61046927SAndroid Build Coastguard Worker- zink: clamp out partial texels when creating bufferviews
2706*61046927SAndroid Build Coastguard Worker- zink: bitcast InterpolateAtOffset offset to fvec
2707*61046927SAndroid Build Coastguard Worker- zink: hook up sync2 extension
2708*61046927SAndroid Build Coastguard Worker- zink: add handling for !sync2 in renderpass dependencies
2709*61046927SAndroid Build Coastguard Worker- zink: don't rely on implicit access for generated barriers
2710*61046927SAndroid Build Coastguard Worker- zink: don't generate VK_ACCESS_SHADER_READ_BIT barrier for vertex inputs
2711*61046927SAndroid Build Coastguard Worker- zink/kopper: don't use generated include in kopper interface
2712*61046927SAndroid Build Coastguard Worker- ci: disable v3dv arm64 jobs
2713*61046927SAndroid Build Coastguard Worker- mesa: set PointSizeIsOne on context creation
2714*61046927SAndroid Build Coastguard Worker- mesa/st: fix pointsize adding check
2715*61046927SAndroid Build Coastguard Worker- mesa/st: handle copy_deref cases for adding pointsize
2716*61046927SAndroid Build Coastguard Worker- nir/lower_point_size_mov: handle case where gl_Position isn't written
2717*61046927SAndroid Build Coastguard Worker- mesa/st: handle adding pointsize when gl_Position is never written
2718*61046927SAndroid Build Coastguard Worker- zink: ci updates
2719*61046927SAndroid Build Coastguard Worker- zink: clamp cube size queries to 2 return components
2720*61046927SAndroid Build Coastguard Worker- zink only use zs-specific layout for zs attachments
2721*61046927SAndroid Build Coastguard Worker- zink: remove compiled conditional for lavapipe usage
2722*61046927SAndroid Build Coastguard Worker- zink: add a self-dependency for fbfetch renderpasses
2723*61046927SAndroid Build Coastguard Worker- zink: rework texture_barrier hook
2724*61046927SAndroid Build Coastguard Worker- zink: force texture barriers when performing in-renderpass clears
2725*61046927SAndroid Build Coastguard Worker- zink: only do swapchain update during fb setup if swapchain is active
2726*61046927SAndroid Build Coastguard Worker- zink: update radv ci baseline
2727*61046927SAndroid Build Coastguard Worker- zink: reorganize radv ci baseline
2728*61046927SAndroid Build Coastguard Worker- zink: update radv piglit baseline
2729*61046927SAndroid Build Coastguard Worker- zink: add issue notes for remaining radv fails
2730*61046927SAndroid Build Coastguard Worker- zink: refactor copy_region path in zink_blit to util function
2731*61046927SAndroid Build Coastguard Worker- zink: try copy region first for non-resolve blits
2732*61046927SAndroid Build Coastguard Worker- zink: prune unused st-injected pointsize exports
2733*61046927SAndroid Build Coastguard Worker- zink: handle 0 ubos and 0 ssbos in pipeline layout
2734*61046927SAndroid Build Coastguard Worker- zink: create pipeline layout if only bindless descriptor set is used
2735*61046927SAndroid Build Coastguard Worker- radv: set read/write without format flags for supported texel buffers
2736*61046927SAndroid Build Coastguard Worker- zink: finish up radv piglit baseline updates
2737*61046927SAndroid Build Coastguard Worker- features: mark off ARB_seamless_cubemap_per_texture for zink
2738*61046927SAndroid Build Coastguard Worker- kopper: print better error message if loader not detected
2739*61046927SAndroid Build Coastguard Worker- egl: don't make LIBGL_ALWAYS_SOFTWARE and MESA_LOADER_DRIVER_OVERRIDE=zink exclusive
2740*61046927SAndroid Build Coastguard Worker- zink: ZINK_USE_LAVAPIPE -> LIBGL_ALWAYS_SOFTWARE
2741*61046927SAndroid Build Coastguard Worker- aux/trace: clean up some zink+lavapipe tracing awfulness
2742*61046927SAndroid Build Coastguard Worker- zink: rework choose_pdev to (finally) be competent
2743*61046927SAndroid Build Coastguard Worker- zink: use the calculated last struct member idx for ssbo size in ntv
2744*61046927SAndroid Build Coastguard Worker- zink: avoid creating ssbo variable types with multiple runtime arrays
2745*61046927SAndroid Build Coastguard Worker- zink: set optimal tiling on swapchain images
2746*61046927SAndroid Build Coastguard Worker- nir/lower_tex: fix rect queries with lower_rect set
2747*61046927SAndroid Build Coastguard Worker- mesa/st: set normalized coords for RECT samplers if rects are unsupported
2748*61046927SAndroid Build Coastguard Worker- zink: remove tcs patch slot map
2749*61046927SAndroid Build Coastguard Worker- zink: reject resource creation if format features don't match attachment
2750*61046927SAndroid Build Coastguard Worker- zink: use mixed zs renderpass for depth read/write
2751*61046927SAndroid Build Coastguard Worker- zink: unconditionally set line width on rasterizer state change
2752*61046927SAndroid Build Coastguard Worker- zink: support restart with PIPE_PRIM_LINES_ADJACENCY if ext is available
2753*61046927SAndroid Build Coastguard Worker- zink: fix extended restart prim types without dynamic state2
2754*61046927SAndroid Build Coastguard Worker- zink: make a kopper debug print into an error
2755*61046927SAndroid Build Coastguard Worker- zink: rework zink_kopper_update() assert
2756*61046927SAndroid Build Coastguard Worker- zink: set VK_QUERY_RESULT_WAIT_BIT when copying to qbo
2757*61046927SAndroid Build Coastguard Worker- zink: fix synchronization when drawing from streamout
2758*61046927SAndroid Build Coastguard Worker- zink: fix xfb counter buffer barriers
2759*61046927SAndroid Build Coastguard Worker- zink: remove xfb_barrier flag
2760*61046927SAndroid Build Coastguard Worker- zink: handle device-local unsynchronized maps
2761*61046927SAndroid Build Coastguard Worker- util/draw: fix map size of indirect buffer in util_draw_indirect_read
2762*61046927SAndroid Build Coastguard Worker- util/draw: handle draw_count=0 when reading indirect parameters
2763*61046927SAndroid Build Coastguard Worker- util/draw: fix indirect draw count readback
2764*61046927SAndroid Build Coastguard Worker- zink: move the kopper present fence to the displaytarget object
2765*61046927SAndroid Build Coastguard Worker- wgl: support GL 4.6
2766*61046927SAndroid Build Coastguard Worker- zink: fix tcs control barriers for use without vk memory model
2767*61046927SAndroid Build Coastguard Worker- zink: fix semantics mask for compute control barriers
2768*61046927SAndroid Build Coastguard Worker- zink: add synchronization for buffer clears
2769*61046927SAndroid Build Coastguard Worker- mesa/st: clamp GL_RENDERBUFFER to GL_TEXTURE_2D for sparse queries
2770*61046927SAndroid Build Coastguard Worker- glsl/nir: set new_style_shadow for sparse tex ops as necessary
2771*61046927SAndroid Build Coastguard Worker- zink: fix group memory barrier emission
2772*61046927SAndroid Build Coastguard Worker- vulkan: bump layer api versions to current vk header version
2773*61046927SAndroid Build Coastguard Worker- kopper: always fetch and store drawable info
2774*61046927SAndroid Build Coastguard Worker- kopper: move drawable geometry updating up in function
2775*61046927SAndroid Build Coastguard Worker- kopper: store whether screen has dmabuf support
2776*61046927SAndroid Build Coastguard Worker- kopper: copy a bunch of code for texture_from_pixmap
2777*61046927SAndroid Build Coastguard Worker- kopper: add DISPLAY_TARGET bind for depth buffer
2778*61046927SAndroid Build Coastguard Worker- zink: fix/improve swapchain surface info updating
2779*61046927SAndroid Build Coastguard Worker- zink: fix up swapchain depth buffer geometry during fb update
2780*61046927SAndroid Build Coastguard Worker- zink: ci update
2781*61046927SAndroid Build Coastguard Worker- drisw: remove dead code
2782*61046927SAndroid Build Coastguard Worker- zink: add a util function for finding swapchain resource
2783*61046927SAndroid Build Coastguard Worker- zink: flag swapchains when updating fails
2784*61046927SAndroid Build Coastguard Worker- zink: handle dead swapchains in acquire
2785*61046927SAndroid Build Coastguard Worker- zink: unset image layout when killing swapchain
2786*61046927SAndroid Build Coastguard Worker- zink: rework swapchain object check for acquires
2787*61046927SAndroid Build Coastguard Worker- zink: fix return for zink_kopper_acquire
2788*61046927SAndroid Build Coastguard Worker- zink: handle swapchain acquire failures more directly
2789*61046927SAndroid Build Coastguard Worker- zink: flag swapchain resources as swapchains
2790*61046927SAndroid Build Coastguard Worker- zink/kopper: add a mechanism for checking swapchain status
2791*61046927SAndroid Build Coastguard Worker- kopper: add some error logging for pixmap->texture failure
2792*61046927SAndroid Build Coastguard Worker- kopper: check for modifiers to use modifier functionality
2793*61046927SAndroid Build Coastguard Worker- zink/kopper: add a function for determining if running on software
2794*61046927SAndroid Build Coastguard Worker- kopper: check whether zink is using sw
2795*61046927SAndroid Build Coastguard Worker- kopper: rename a confusing variable
2796*61046927SAndroid Build Coastguard Worker- kopper: implement texture-from-pixmap for software (non-dmabuf)
2797*61046927SAndroid Build Coastguard Worker- zink: fix dmabuf plane returns
2798*61046927SAndroid Build Coastguard Worker- zink: export fd info for all 2d images
2799*61046927SAndroid Build Coastguard Worker- zink: ignore KMS handle types
2800*61046927SAndroid Build Coastguard Worker- zink: remove drm_fd
2801*61046927SAndroid Build Coastguard Worker- llvmpipe: disable statistic queries during draw if queries are disabled
2802*61046927SAndroid Build Coastguard Worker- llvmpipe: disable compute statistics queries if queries are disabled
2803*61046927SAndroid Build Coastguard Worker- wgl: always set alpha on kopper windows
2804*61046927SAndroid Build Coastguard Worker- wgl: don't auto-load zink before software drivers
2805*61046927SAndroid Build Coastguard Worker- zink: add supported present modes to kopper displaytarget
2806*61046927SAndroid Build Coastguard Worker- lavapipe: lower quad_broadcast intrinsics
2807*61046927SAndroid Build Coastguard Worker- kopper: invalidate drawables when resizing textures in place
2808*61046927SAndroid Build Coastguard Worker- kopper: pass the current context to dri_flush
2809*61046927SAndroid Build Coastguard Worker- nir/gather_info: flag fbfetch on subpass image loads
2810*61046927SAndroid Build Coastguard Worker- llvmpipe: never infer early zs tests when fbfetch is active
2811*61046927SAndroid Build Coastguard Worker- lavapipe: enqueue pipeline destruction
2812*61046927SAndroid Build Coastguard Worker- zink: fix null buffer/surface formats
2813*61046927SAndroid Build Coastguard Worker- zink: add more image usage for null surfaces
2814*61046927SAndroid Build Coastguard Worker- zink: use descriptor surfaces for notemplates ref updating
2815*61046927SAndroid Build Coastguard Worker- kopper: remove unused zink include
2816*61046927SAndroid Build Coastguard Worker- zink: remove unused headers/struct members/linkage
2817*61046927SAndroid Build Coastguard Worker- zink: outdent some code
2818*61046927SAndroid Build Coastguard Worker- zink: add a flag to indicate whether a resource is exportable
2819*61046927SAndroid Build Coastguard Worker- zink: break out resource bind-adding into separate function for reuse
2820*61046927SAndroid Build Coastguard Worker- zink: introduce copy contexts
2821*61046927SAndroid Build Coastguard Worker- zink: create a copy context for the screen on init
2822*61046927SAndroid Build Coastguard Worker- Revert "zink: export fd info for all 2d images"
2823*61046927SAndroid Build Coastguard Worker- zink: always check for fb rebinds when starting renderpass
2824*61046927SAndroid Build Coastguard Worker- zink: unset pipe_resource::next pointers when creating resource copies
2825*61046927SAndroid Build Coastguard Worker- zink: add a bind flag to indicate a resource is exported as a dmabuf
2826*61046927SAndroid Build Coastguard Worker- zink: fix conditional for modifier usage
2827*61046927SAndroid Build Coastguard Worker- zink: force memory exports if dmabuf bind is specified
2828*61046927SAndroid Build Coastguard Worker- zink: add a LINEAR drm modifier if rebinding to add dmabuf export
2829*61046927SAndroid Build Coastguard Worker- zink: rebind resources for export as needed
2830*61046927SAndroid Build Coastguard Worker- zink: create images with modifiers any time there is an import handle
2831*61046927SAndroid Build Coastguard Worker- zink: pass sparse backing page offset to binding function
2832*61046927SAndroid Build Coastguard Worker- zink: pass sparse bind bo offset through for texture binds
2833*61046927SAndroid Build Coastguard Worker- zink: set all usage flags when querying sparse features
2834*61046927SAndroid Build Coastguard Worker- zink: fix multisample conditional in sparse image query
2835*61046927SAndroid Build Coastguard Worker- zink: bump number of image binds that can be batched to 50
2836*61046927SAndroid Build Coastguard Worker- zink: semi-handle 1D sparse texture rewrites for drivers that don't support them
2837*61046927SAndroid Build Coastguard Worker- zink: ci regressions
2838*61046927SAndroid Build Coastguard Worker- util/blitter: fix sampler restore with 0 saved samplers
2839*61046927SAndroid Build Coastguard Worker- gallivm: fix ssbo oob reads
2840*61046927SAndroid Build Coastguard Worker- lavapipe: fix CmdPushDescriptorSetWithTemplateKHR with refcounting
2841*61046927SAndroid Build Coastguard Worker- st/draw_feedback: set constant buffer stride
2842*61046927SAndroid Build Coastguard Worker- gallivm/draw: fix oob ubo reads
2843*61046927SAndroid Build Coastguard Worker- llvmpipe: always set ssbo data pointers for draw
2844*61046927SAndroid Build Coastguard Worker- gallivm: fix oob txf swizzling
2845*61046927SAndroid Build Coastguard Worker- zink: fix up sparse texture sampling for shadow samplers
2846*61046927SAndroid Build Coastguard Worker- zink: clamp out min_lod operands for explicit lod ops
2847*61046927SAndroid Build Coastguard Worker- zink: fix sparse binding for arrayed textures
2848*61046927SAndroid Build Coastguard Worker- zink: set sparse flag in cubemap lowering
2849*61046927SAndroid Build Coastguard Worker- zink: fix sparse texture depth calcs for arrayed textures
2850*61046927SAndroid Build Coastguard Worker- zink: remove implicit query resets
2851*61046927SAndroid Build Coastguard Worker- zink: remove refs from shader images
2852*61046927SAndroid Build Coastguard Worker- zink: reuse local res pointer in set_shader_images
2853*61046927SAndroid Build Coastguard Worker- zink: simplify dumb update flagging in set_shader_images
2854*61046927SAndroid Build Coastguard Worker- zink: read shader image r/w usage from incoming data struct
2855*61046927SAndroid Build Coastguard Worker- zink: copy incoming shader image struct after doing updates
2856*61046927SAndroid Build Coastguard Worker- zink: stop leaking shader image surfaces
2857*61046927SAndroid Build Coastguard Worker- zink: fix 3d shader image miplevel calc for depth
2858*61046927SAndroid Build Coastguard Worker- zink: directly reuse surface ivci when rebinding
2859*61046927SAndroid Build Coastguard Worker- lavapipe: ignore depth/stencil states if attachment is not present
2860*61046927SAndroid Build Coastguard Worker- lavapipe: fix pipeline handling for dynamic render zs state with pipeline library
2861*61046927SAndroid Build Coastguard Worker- spirv: fix barrier scope assert
2862*61046927SAndroid Build Coastguard Worker- zink: never create a sw context unless sw is requested
2863*61046927SAndroid Build Coastguard Worker- zink: only reject non-blittable resource creation if it has no other binds
2864*61046927SAndroid Build Coastguard Worker- zink: add separate error message for push descriptor set alloc fail
2865*61046927SAndroid Build Coastguard Worker- zink: add extra validation for resource creation
2866*61046927SAndroid Build Coastguard Worker- zink: remove input attachment usage when pruning surface usage
2867*61046927SAndroid Build Coastguard Worker- zink: add extended usage and retry if resource creation fails
2868*61046927SAndroid Build Coastguard Worker- zink: fix surface/bufferview cache comparisons
2869*61046927SAndroid Build Coastguard Worker- zink: force render target usage for sampler-only resources
2870*61046927SAndroid Build Coastguard Worker- zink: clamp 1D_ARRAY sparse textures to 2D as needed
2871*61046927SAndroid Build Coastguard Worker- zink: handle PIPE_BUFFER sparse texture queries
2872*61046927SAndroid Build Coastguard Worker- zink: fix non-dynamic vertex stride update flagging
2873*61046927SAndroid Build Coastguard Worker
2874*61046927SAndroid Build Coastguard WorkerMykhailo Skorokhodov (1):
2875*61046927SAndroid Build Coastguard Worker
2876*61046927SAndroid Build Coastguard Worker- intel/fs: Enable b2f(inot(a)) and b2i(inot(a)) optimization for Gfx12+
2877*61046927SAndroid Build Coastguard Worker
2878*61046927SAndroid Build Coastguard WorkerNanley Chery (24):
2879*61046927SAndroid Build Coastguard Worker
2880*61046927SAndroid Build Coastguard Worker- iris: Don't fast clear with the view format
2881*61046927SAndroid Build Coastguard Worker- iris: Drop format param from fast_clear_color
2882*61046927SAndroid Build Coastguard Worker- iris: Drop res param from surf_state_offset_for_aux
2883*61046927SAndroid Build Coastguard Worker- iris: Add and use iris_surface_state::aux_usages
2884*61046927SAndroid Build Coastguard Worker- iris: Add and use use_surface_state
2885*61046927SAndroid Build Coastguard Worker- iris: Add and use fill_surface_states
2886*61046927SAndroid Build Coastguard Worker- iris: Inline some surface_state.cpu references
2887*61046927SAndroid Build Coastguard Worker- iris: Avoid making some invalid CCS surface states
2888*61046927SAndroid Build Coastguard Worker- intel/isl: Add format assertions for surfaces using CCS
2889*61046927SAndroid Build Coastguard Worker- iris: Use iris_sample_with_depth_aux more often
2890*61046927SAndroid Build Coastguard Worker- iris: Compute aux.possible_usages from aux.usage
2891*61046927SAndroid Build Coastguard Worker- iris: Drop the iris_resource aux usage bit fields
2892*61046927SAndroid Build Coastguard Worker- anv: Don't disable HiZ/MCS in anv_BindImageMemory2
2893*61046927SAndroid Build Coastguard Worker- anv: Fall back to HiZ when disabling CCS on HiZ+CCS
2894*61046927SAndroid Build Coastguard Worker- anv: Add a perf warning in anv_BindImageMemory2
2895*61046927SAndroid Build Coastguard Worker- Revert "anv: Require the local heap for CCS on XeHP"
2896*61046927SAndroid Build Coastguard Worker- anv: Change a parameter of the implicit layout fn
2897*61046927SAndroid Build Coastguard Worker- anv: Refactor anv_image_init_from_create_info
2898*61046927SAndroid Build Coastguard Worker- anv: Disable aux if the explicit modifier lacks it
2899*61046927SAndroid Build Coastguard Worker- Revert "anv: Disable CCS_E for some 8/16bpp copies on TGL+"
2900*61046927SAndroid Build Coastguard Worker- ci/anv: Changes from enabling 8/16bpp CCS more
2901*61046927SAndroid Build Coastguard Worker- iris: Return a 64B stride for clear color plane
2902*61046927SAndroid Build Coastguard Worker- intel/isl: Add a score for I915_FORMAT_MOD_4_TILED
2903*61046927SAndroid Build Coastguard Worker- isl,iris: Add DG2 CCS modifier support for XeHP
2904*61046927SAndroid Build Coastguard Worker
2905*61046927SAndroid Build Coastguard WorkerNeha Bhende (1):
2906*61046927SAndroid Build Coastguard Worker
2907*61046927SAndroid Build Coastguard Worker- svga: store shared_mem_size in svga_compute_shader instead of svga_context
2908*61046927SAndroid Build Coastguard Worker
2909*61046927SAndroid Build Coastguard WorkerOleksandr Gabrylchuk (1):
2910*61046927SAndroid Build Coastguard Worker
2911*61046927SAndroid Build Coastguard Worker- venus: Implement guest vram blob type.
2912*61046927SAndroid Build Coastguard Worker
2913*61046927SAndroid Build Coastguard WorkerOmar Akkila (7):
2914*61046927SAndroid Build Coastguard Worker
2915*61046927SAndroid Build Coastguard Worker- venus: Implement VK_EXT_extended_dynamic_state commands
2916*61046927SAndroid Build Coastguard Worker- venus: Advertise VK_EXT_extended_dynamic_state support
2917*61046927SAndroid Build Coastguard Worker- lavapipe: Lift fence check into dedicated function
2918*61046927SAndroid Build Coastguard Worker- ci: uprev Fossilize
2919*61046927SAndroid Build Coastguard Worker- ci: uprev vkd3d-proton to v2.6
2920*61046927SAndroid Build Coastguard Worker- ci: cherry-pick deqp fix for zlib dependency
2921*61046927SAndroid Build Coastguard Worker- ci: bump VK-GL-CTS to 1.3.1.1
2922*61046927SAndroid Build Coastguard Worker
2923*61046927SAndroid Build Coastguard WorkerOtavio Pontes (1):
2924*61046927SAndroid Build Coastguard Worker
2925*61046927SAndroid Build Coastguard Worker- nir: Use proper macro to set bits of variable correctly
2926*61046927SAndroid Build Coastguard Worker
2927*61046927SAndroid Build Coastguard WorkerPaulo Zanoni (5):
2928*61046927SAndroid Build Coastguard Worker
2929*61046927SAndroid Build Coastguard Worker- iris: handle IRIS_MEMZONE_BINDER with a real vma_heap like the others
2930*61046927SAndroid Build Coastguard Worker- iris: have a single border color pool per bufmgr
2931*61046927SAndroid Build Coastguard Worker- iris: use the same VM for every context
2932*61046927SAndroid Build Coastguard Worker- iris: fix register spilling on compute shaders on XeHP
2933*61046927SAndroid Build Coastguard Worker- iris: fix race condition during busy tracking
2934*61046927SAndroid Build Coastguard Worker
2935*61046927SAndroid Build Coastguard WorkerPavel Ondračka (23):
2936*61046927SAndroid Build Coastguard Worker
2937*61046927SAndroid Build Coastguard Worker- r300: fix deadcode elimination in loops with breaks
2938*61046927SAndroid Build Coastguard Worker- r300: fix transformation of abs modifiers with negate
2939*61046927SAndroid Build Coastguard Worker- r300: use nir lowering for sin and cos on R300 and R400
2940*61046927SAndroid Build Coastguard Worker- r300: transform vs sin and cos input to [-PI,PI] range in NIR
2941*61046927SAndroid Build Coastguard Worker- r300: transform fs sin and cos input to [0,1) range in NIR
2942*61046927SAndroid Build Coastguard Worker- r300: only print shader statistics when compilation succeeds
2943*61046927SAndroid Build Coastguard Worker- r300: use %u specifiers when printing unsigned stats values
2944*61046927SAndroid Build Coastguard Worker- r300: report number of loops in shader statistics
2945*61046927SAndroid Build Coastguard Worker- r300: add predicate instructions to statistics of vertex shaders
2946*61046927SAndroid Build Coastguard Worker- r300: remove some dead logic in tex pair scheduling
2947*61046927SAndroid Build Coastguard Worker- r300: schedule TEX instructions before OUT instructions
2948*61046927SAndroid Build Coastguard Worker- r300: set PVS_LAST_VTX_SRC_INST properly to last input read
2949*61046927SAndroid Build Coastguard Worker- r300: respect output_semantic_index when writing colors
2950*61046927SAndroid Build Coastguard Worker- r300: don't move position output to the end when duplicating it for WPOS
2951*61046927SAndroid Build Coastguard Worker- r300: optimize single write scenarios in rc_copy_output
2952*61046927SAndroid Build Coastguard Worker- r300: restructure r300_vertex_shader
2953*61046927SAndroid Build Coastguard Worker- r300: move r300_init_vs_outputs to r300_translate_vertex_shader
2954*61046927SAndroid Build Coastguard Worker- r300: only output wpos in vertex shaders when needed
2955*61046927SAndroid Build Coastguard Worker- r300: set PVS_XYZW_VALID_INST properly to last position write
2956*61046927SAndroid Build Coastguard Worker- r300: don't assume position is always OUT[0] in rc_copy_output
2957*61046927SAndroid Build Coastguard Worker- r300: move pointer dereference after a NULL check
2958*61046927SAndroid Build Coastguard Worker- nine: check hardware support before using vertex texture
2959*61046927SAndroid Build Coastguard Worker- r300: set PIPE_BIND_CONSTANT_BUFFER for const_uploader
2960*61046927SAndroid Build Coastguard Worker
2961*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (39):
2962*61046927SAndroid Build Coastguard Worker
2963*61046927SAndroid Build Coastguard Worker- radeonsi: limit loop unrolling for LLVM < 13
2964*61046927SAndroid Build Coastguard Worker- gallium/dri: add missing PIPE_BIND_DRI_PRIME handling
2965*61046927SAndroid Build Coastguard Worker- gallium: rename PIPE_BIND_DRI_PRIME
2966*61046927SAndroid Build Coastguard Worker- radeonsi: create prime buffers as uncached
2967*61046927SAndroid Build Coastguard Worker- radeonsi/blit: relax conditions to use sdma copy for prime buffers
2968*61046927SAndroid Build Coastguard Worker- radeonsi: add SI_PROFILE_CLAMP_DIV_BY_ZERO
2969*61046927SAndroid Build Coastguard Worker- radeonsi: use SI_PROFILE_CLAMP_DIV_BY_ZERO for viewperf
2970*61046927SAndroid Build Coastguard Worker- radeonsi/drirc: use force_gl_vendor for Maya
2971*61046927SAndroid Build Coastguard Worker- radeonsi: change rounding mode to round to even
2972*61046927SAndroid Build Coastguard Worker- radeonsi/tests: always add the --gpu argument
2973*61046927SAndroid Build Coastguard Worker- radeonsi: use 1 shader compilation thread if NIR_PRINT is used
2974*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: late alloc cpu_storage
2975*61046927SAndroid Build Coastguard Worker- radeonsi: enable tc cpu_storage by default
2976*61046927SAndroid Build Coastguard Worker- gallium/tc: warn if an app is incompatible with cpu_storage
2977*61046927SAndroid Build Coastguard Worker- util/slab: add slab_zalloc
2978*61046927SAndroid Build Coastguard Worker- gallium/tc: zero alloc transfers
2979*61046927SAndroid Build Coastguard Worker- radeonsi: don't clear framebuffer.state before dcc decomp
2980*61046927SAndroid Build Coastguard Worker- radeonsi: replace opencoded slab_zalloc
2981*61046927SAndroid Build Coastguard Worker- r600: replace opencoded slab_zalloc
2982*61046927SAndroid Build Coastguard Worker- zink: replace opencoded slab_zalloc
2983*61046927SAndroid Build Coastguard Worker- virgl: replace opencoded slab_zalloc
2984*61046927SAndroid Build Coastguard Worker- vc4: replace opencoded slab_zalloc
2985*61046927SAndroid Build Coastguard Worker- v3d: replace opencoded slab_zalloc
2986*61046927SAndroid Build Coastguard Worker- iris: replace opencoded slab_zalloc
2987*61046927SAndroid Build Coastguard Worker- lima: replace opencoded slab_zalloc
2988*61046927SAndroid Build Coastguard Worker- freedreno: replace opencoded slab_zalloc
2989*61046927SAndroid Build Coastguard Worker- etnaviv: replace opencoded slab_zalloc
2990*61046927SAndroid Build Coastguard Worker- d3d12: replace opencoded slab_zalloc
2991*61046927SAndroid Build Coastguard Worker- crocus: replace opencoded slab_zalloc
2992*61046927SAndroid Build Coastguard Worker- glsl/nir/linker: update shader_storage_blocks_write_access for SPIR-V
2993*61046927SAndroid Build Coastguard Worker- glsl/nir/linker: fix shader_storage_blocks_write_access
2994*61046927SAndroid Build Coastguard Worker- drirc: enable radeonsi_zerovram for Black Geyser
2995*61046927SAndroid Build Coastguard Worker- docs: document useful radeonsi env variables
2996*61046927SAndroid Build Coastguard Worker- radeonsi: drop LLVM global instruction selector
2997*61046927SAndroid Build Coastguard Worker- ac: remove LLVM 4.0 workaround
2998*61046927SAndroid Build Coastguard Worker- ac/surface: adjust gfx9.pitch[*] based on surf->blk_w
2999*61046927SAndroid Build Coastguard Worker- radeonsi: don't use wave32 for GE on gfx10 if culling is used
3000*61046927SAndroid Build Coastguard Worker- amd: fix ac_build_mbcnt_add in wave32 mode
3001*61046927SAndroid Build Coastguard Worker- glx: set max values for pbuffer width / height
3002*61046927SAndroid Build Coastguard Worker
3003*61046927SAndroid Build Coastguard WorkerQiang Yu (10):
3004*61046927SAndroid Build Coastguard Worker
3005*61046927SAndroid Build Coastguard Worker- radeonsi: workaround Specviewperf13 Catia hang on GFX9
3006*61046927SAndroid Build Coastguard Worker- radeonsi: fix depth stencil multi sample texture blit
3007*61046927SAndroid Build Coastguard Worker- glx: fix pbuffer refcount init
3008*61046927SAndroid Build Coastguard Worker- glx: merge drawable release to the same function
3009*61046927SAndroid Build Coastguard Worker- glx: keep native window glx drawable by driconf option
3010*61046927SAndroid Build Coastguard Worker- driconf: add Abaqus configs
3011*61046927SAndroid Build Coastguard Worker- util/util_vertex_state_cache: remove error check when deinit
3012*61046927SAndroid Build Coastguard Worker- nir/linker: disable varying from uniform lowering by default
3013*61046927SAndroid Build Coastguard Worker- lima: enable nir lower_varying_from_uniform
3014*61046927SAndroid Build Coastguard Worker- nir/linker: set varying from uniform as flat
3015*61046927SAndroid Build Coastguard Worker
3016*61046927SAndroid Build Coastguard WorkerRajnesh Kanwal (6):
3017*61046927SAndroid Build Coastguard Worker
3018*61046927SAndroid Build Coastguard Worker- pvr: Implement vkCreateSampler and vkDestroySampler APIs.
3019*61046927SAndroid Build Coastguard Worker- pvr: Use vk_common_GetDeviceQueue API.
3020*61046927SAndroid Build Coastguard Worker- pvr: Check if the buffer/image was bound before unbinding.
3021*61046927SAndroid Build Coastguard Worker- amd: Use common u_format.h implementation for vk_format_get_component_bits.
3022*61046927SAndroid Build Coastguard Worker- vulkan: Move common format function to vulkan/util/vk_format.h
3023*61046927SAndroid Build Coastguard Worker- pvr: Remove logic to set vk_device::alloc.
3024*61046927SAndroid Build Coastguard Worker
3025*61046927SAndroid Build Coastguard WorkerRenato Pereyra (2):
3026*61046927SAndroid Build Coastguard Worker
3027*61046927SAndroid Build Coastguard Worker- venus: Increase the base sleep of vn_relax
3028*61046927SAndroid Build Coastguard Worker- Revert "venus: Increase the base sleep of vn_relax"
3029*61046927SAndroid Build Coastguard Worker
3030*61046927SAndroid Build Coastguard WorkerRhys Perry (74):
3031*61046927SAndroid Build Coastguard Worker
3032*61046927SAndroid Build Coastguard Worker- aco/tests: add a bunch more building helpers
3033*61046927SAndroid Build Coastguard Worker- aco/tests: implement sub-dword program inputs
3034*61046927SAndroid Build Coastguard Worker- aco: don't combine fneg/fabs of different bit-size
3035*61046927SAndroid Build Coastguard Worker- aco: don't apply omod/clamp of different bit-size
3036*61046927SAndroid Build Coastguard Worker- aco: don't combine add/mul of different bit-size
3037*61046927SAndroid Build Coastguard Worker- aco: fix neg(mul)/abs(mul) optimization with different bit-size
3038*61046927SAndroid Build Coastguard Worker- aco: add test for optimizations with casts
3039*61046927SAndroid Build Coastguard Worker- aco: don't encode src2 for v_writelane_b32_e64
3040*61046927SAndroid Build Coastguard Worker- radv: fix R_02881C_PA_CL_VS_OUT_CNTL with mixed cull/clip distances
3041*61046927SAndroid Build Coastguard Worker- nir/validate: don't validate the GC list by default
3042*61046927SAndroid Build Coastguard Worker- nir/validate: don't add instrs not present in shader to shader_gc_list
3043*61046927SAndroid Build Coastguard Worker- anv: Enable nir_opt_access
3044*61046927SAndroid Build Coastguard Worker- ac/nir: remove TCS nir_var_shader_out memory barrier
3045*61046927SAndroid Build Coastguard Worker- radv: include disable_aniso_single_level and adjust_frag_coord_z in key
3046*61046927SAndroid Build Coastguard Worker- aco: remove vcc hint from branch definitions
3047*61046927SAndroid Build Coastguard Worker- aco/ra: add get_reg_phi() helper
3048*61046927SAndroid Build Coastguard Worker- aco/ra: fix register allocation of branch definitions
3049*61046927SAndroid Build Coastguard Worker- aco: add validate_instr_defs()
3050*61046927SAndroid Build Coastguard Worker- aco: fix branch definition validation
3051*61046927SAndroid Build Coastguard Worker- aco/tests: add test for branch definition RA
3052*61046927SAndroid Build Coastguard Worker- aco: rework removal of jumps over branches
3053*61046927SAndroid Build Coastguard Worker- aco/insert_exec_mask: fix top-level to-exact with non-global exact mask
3054*61046927SAndroid Build Coastguard Worker- aco/insert_exec_mask: use get_exec_op
3055*61046927SAndroid Build Coastguard Worker- aco/insert_exec_mask: optimize top-level transition to exact before demote
3056*61046927SAndroid Build Coastguard Worker- aco: split and recombine unaligned sgpr inputs
3057*61046927SAndroid Build Coastguard Worker- radv,aco,ac/llvm: fix indirect dispatches on the compute queue on GFX7-10
3058*61046927SAndroid Build Coastguard Worker- aco: fix fp16 opcode definitions
3059*61046927SAndroid Build Coastguard Worker- aco: improve support for v_fma_mix
3060*61046927SAndroid Build Coastguard Worker- aco: refactor selection of mad/fma
3061*61046927SAndroid Build Coastguard Worker- aco: use v_fma_mix to combine mul/add/fma input conversions
3062*61046927SAndroid Build Coastguard Worker- aco: combine add/mul as v_fma_mix into fma
3063*61046927SAndroid Build Coastguard Worker- aco: apply clamp to v_fma_mix
3064*61046927SAndroid Build Coastguard Worker- aco: use v_fma_mix to combine mul/add/fma output conversions
3065*61046927SAndroid Build Coastguard Worker- aco/tests: add v_fma_mix tests
3066*61046927SAndroid Build Coastguard Worker- nir: add load_{scalar,vector}_arg_amd and load_smem_amd intrinsics
3067*61046927SAndroid Build Coastguard Worker- aco: implement load_{scalar,vector}_arg_amd and load_smem_amd
3068*61046927SAndroid Build Coastguard Worker- ac/llvm: implement implement load_{scalar,vector}_arg_amd and load_smem_amd
3069*61046927SAndroid Build Coastguard Worker- radv: move radv_declare_shader_args() out of shader_variant_compile()
3070*61046927SAndroid Build Coastguard Worker- nir: allow bindless image/texture/sampler handles to be vectors
3071*61046927SAndroid Build Coastguard Worker- ac/llvm: remove deref requirement for image fmask loads
3072*61046927SAndroid Build Coastguard Worker- ac/llvm: implement nir_intrinsic_bindless_image_sparse_load
3073*61046927SAndroid Build Coastguard Worker- ac/llvm: remove deref chasing for tg4 integer workaround
3074*61046927SAndroid Build Coastguard Worker- ac/llvm: implement nir_tex_src_{texture,sampler}_handle
3075*61046927SAndroid Build Coastguard Worker- radv,aco: lower vulkan_resource_index in NIR
3076*61046927SAndroid Build Coastguard Worker- radv,aco: lower buffer descriptor loads in NIR
3077*61046927SAndroid Build Coastguard Worker- radv,aco: lower texture descriptor loads in NIR
3078*61046927SAndroid Build Coastguard Worker- radv,aco: lower image descriptor loads in NIR
3079*61046927SAndroid Build Coastguard Worker- aco: fix RA validation of 16-bit fma_mix operands
3080*61046927SAndroid Build Coastguard Worker- aco: don't use v_mad_mix on GFX9 if 16-bit denormals must be preserved
3081*61046927SAndroid Build Coastguard Worker- radv: allow inline push constants in more situations
3082*61046927SAndroid Build Coastguard Worker- radv: allow holes in inline push constants
3083*61046927SAndroid Build Coastguard Worker- radv,aco: implement 64-bit inline push constants
3084*61046927SAndroid Build Coastguard Worker- radv: increase inline push constant limit if we can inline all constants
3085*61046927SAndroid Build Coastguard Worker- radv: don't require robust vectorization for nir_var_mem_global
3086*61046927SAndroid Build Coastguard Worker- aco: use vcc for 64-bit vgpr addition
3087*61046927SAndroid Build Coastguard Worker- aco: use saddr for global access with sgpr address
3088*61046927SAndroid Build Coastguard Worker- aco: don't expand smem/mubuf global loads
3089*61046927SAndroid Build Coastguard Worker- nir: add _amd global access intrinsics
3090*61046927SAndroid Build Coastguard Worker- ac/llvm: implement _amd global access intrinsics
3091*61046927SAndroid Build Coastguard Worker- aco: implement _amd global access intrinsics
3092*61046927SAndroid Build Coastguard Worker- aco: increase global_load_params.max_const_offset_plus_one
3093*61046927SAndroid Build Coastguard Worker- radv,ac/nir: lower global access to _amd global access intrinsics
3094*61046927SAndroid Build Coastguard Worker- aco: remove old global access intrinsics
3095*61046927SAndroid Build Coastguard Worker- nir: add load_shared2_amd and store_shared2_amd
3096*61046927SAndroid Build Coastguard Worker- nir/opt_load_store_vectorize: fix broken indentation
3097*61046927SAndroid Build Coastguard Worker- nir/opt_load_store_vectorize: create load_shared2_amd/store_shared2_amd
3098*61046927SAndroid Build Coastguard Worker- aco: fix signedness of DS_instruction::offset0/1
3099*61046927SAndroid Build Coastguard Worker- aco: handle read2st64/write2st64 in optimizer
3100*61046927SAndroid Build Coastguard Worker- aco: implement load_shared2_amd/store_shared2_amd
3101*61046927SAndroid Build Coastguard Worker- ac/llvm: implement load_shared2_amd/store_shared2_amd
3102*61046927SAndroid Build Coastguard Worker- radv: use load_shared2_amd/store_shared2_amd
3103*61046927SAndroid Build Coastguard Worker- ac/nir: properly handle large global access constant offsets
3104*61046927SAndroid Build Coastguard Worker- radv: fix clearing of TRUNC_COORD with tg4 and immutable samplers
3105*61046927SAndroid Build Coastguard Worker- aco/ra: fix vgpr_limit
3106*61046927SAndroid Build Coastguard Worker
3107*61046927SAndroid Build Coastguard WorkerRob Clark (28):
3108*61046927SAndroid Build Coastguard Worker
3109*61046927SAndroid Build Coastguard Worker- freedreno/registers: Add a couple regs we need for kernel
3110*61046927SAndroid Build Coastguard Worker- gallium/dri: Extend image extension to support in-fence
3111*61046927SAndroid Build Coastguard Worker- android: Push in-fence-fd down to driver
3112*61046927SAndroid Build Coastguard Worker- egl+libsync: Add helper to complain about invalid fence fd's
3113*61046927SAndroid Build Coastguard Worker- freedreno: Update uapi header
3114*61046927SAndroid Build Coastguard Worker- freedreno/drm: Add SYSPROF param
3115*61046927SAndroid Build Coastguard Worker- freedreno/perfetto+fdperf: Set SYSPROF param
3116*61046927SAndroid Build Coastguard Worker- gallium/dri: Add missing in_fence_fd initialization
3117*61046927SAndroid Build Coastguard Worker- turnip: Don't call getenv() directly
3118*61046927SAndroid Build Coastguard Worker- mesa: Fix discard_framebuffer for fbo vs winsys
3119*61046927SAndroid Build Coastguard Worker- mesa: Easier shader capture for android
3120*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Remove unused define
3121*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Don't try re-swapping cat3 srcs
3122*61046927SAndroid Build Coastguard Worker- freedreno/drm: Split msm backend into subdir
3123*61046927SAndroid Build Coastguard Worker- freedreno/drm: Add fd_device_open() helper
3124*61046927SAndroid Build Coastguard Worker- freedreno/drm: Rework bo creation path
3125*61046927SAndroid Build Coastguard Worker- freedreno/drm: Add FD_BO_NOMAP hint
3126*61046927SAndroid Build Coastguard Worker- freedreno/drm: Add FD_BO_SHARED hint
3127*61046927SAndroid Build Coastguard Worker- freedreno/drm: Add fd_bo_upload()
3128*61046927SAndroid Build Coastguard Worker- freedreno/drm: Avoid CPU_PREP ioctl if bo is idle
3129*61046927SAndroid Build Coastguard Worker- freedreno/drm: Move submit_queue to base
3130*61046927SAndroid Build Coastguard Worker- freedreno/drm: Move bo idx to base
3131*61046927SAndroid Build Coastguard Worker- freedreno/drm: Move ring_pool slab parent to base
3132*61046927SAndroid Build Coastguard Worker- freedreno/drm: Extract out "softpin" submit/ringbuffer base class
3133*61046927SAndroid Build Coastguard Worker- freedreno/drm: Reorder device destroy
3134*61046927SAndroid Build Coastguard Worker- freedreno/drm: Add virtio backend
3135*61046927SAndroid Build Coastguard Worker- pipe-loader: Try loading freedreno for virtgpu device
3136*61046927SAndroid Build Coastguard Worker- freedreno/ci: Update a306 expectations
3137*61046927SAndroid Build Coastguard Worker
3138*61046927SAndroid Build Coastguard WorkerRohan Garg (4):
3139*61046927SAndroid Build Coastguard Worker
3140*61046927SAndroid Build Coastguard Worker- anv: Refactor descriptor copy
3141*61046927SAndroid Build Coastguard Worker- anv: Handle VK_DESCRIPTOR_POOL_CREATE_HOST_ONLY_BIT_VALVE for descriptor sets
3142*61046927SAndroid Build Coastguard Worker- anv: Drop dead code in anv_UpdateDescriptorSets
3143*61046927SAndroid Build Coastguard Worker- iris: set a default EDSC flag
3144*61046927SAndroid Build Coastguard Worker
3145*61046927SAndroid Build Coastguard WorkerRoman Stratiienko (2):
3146*61046927SAndroid Build Coastguard Worker
3147*61046927SAndroid Build Coastguard Worker- panfrost: Don't crash on panfrost_bo_create() with size==0 invocation
3148*61046927SAndroid Build Coastguard Worker- android: Set max platform-sdk-version to 10000
3149*61046927SAndroid Build Coastguard Worker
3150*61046927SAndroid Build Coastguard WorkerSagar Ghuge (2):
3151*61046927SAndroid Build Coastguard Worker
3152*61046927SAndroid Build Coastguard Worker- intel/fs: Add Wa_22013689345
3153*61046927SAndroid Build Coastguard Worker- intel/fs: Add Wa_14014435656
3154*61046927SAndroid Build Coastguard Worker
3155*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (141):
3156*61046927SAndroid Build Coastguard Worker
3157*61046927SAndroid Build Coastguard Worker- radv: stop setting streamout state when a new pipeline is bound
3158*61046927SAndroid Build Coastguard Worker- radv: add reference counting for descriptor set layouts
3159*61046927SAndroid Build Coastguard Worker- Revert "radv: re-apply "Do not access set layout during vkCmdBindDescriptorSets.""
3160*61046927SAndroid Build Coastguard Worker- radv: allow RADV_FORCE_VRS with pipeline VRS declared as dynamic
3161*61046927SAndroid Build Coastguard Worker- radv: rewrite RADV_FORCE_VRS directly in NIR
3162*61046927SAndroid Build Coastguard Worker- radv: do not force per-vertex VRS if there is no pixel shader
3163*61046927SAndroid Build Coastguard Worker- radv: only emit the per-vertex VRS state if the pipeline forced it
3164*61046927SAndroid Build Coastguard Worker- radv/ci: update CI lists for CTS 1.3.1.0
3165*61046927SAndroid Build Coastguard Worker- radv/winsys: fix initializing debug/perftest options if multiple instances
3166*61046927SAndroid Build Coastguard Worker- radv: fix allocating/uploading the trap handler shader
3167*61046927SAndroid Build Coastguard Worker- radv: make the trap handler shader BO resident
3168*61046927SAndroid Build Coastguard Worker- radv: fix finding shaders by PC
3169*61046927SAndroid Build Coastguard Worker- radv: remove useless NULL checks in vkBind{Buffer,Image}Memory2()
3170*61046927SAndroid Build Coastguard Worker- radv: remove set but unused radv_buffer::shareable
3171*61046927SAndroid Build Coastguard Worker- nir: add nir_intrinsic_load_vrs_rates_amd
3172*61046927SAndroid Build Coastguard Worker- radv: declare a new shader argument for loading the VRS rates
3173*61046927SAndroid Build Coastguard Worker- ac/llvm: implement nir_intrinsic_load_vrs_rates_amd
3174*61046927SAndroid Build Coastguard Worker- aco: implement nir_intrinsic_load_vrs_rates_amd
3175*61046927SAndroid Build Coastguard Worker- radv: rework RADV_FORCE_VRS to make it more dynamic
3176*61046927SAndroid Build Coastguard Worker- radv: only re-emit the per-vertex VRS rates if necessary
3177*61046927SAndroid Build Coastguard Worker- radv: rename RADV_FORCE_VRS_NONE to RADV_FORCE_VRS_1x1 and accept 1x1
3178*61046927SAndroid Build Coastguard Worker- radv: add RADV_FORCE_VRS_CONFIG_FILE to configure per-vertex VRS
3179*61046927SAndroid Build Coastguard Worker- radv: allow applications to dynamically change RADV_FORCE_VRS
3180*61046927SAndroid Build Coastguard Worker- radv: allow to force per-vertex VRS if the config file is present
3181*61046927SAndroid Build Coastguard Worker- radv: enable radv_disable_aniso_single_level for The Evil Within 1&2
3182*61046927SAndroid Build Coastguard Worker- radv: allow to force per-vertex VRS in the tessellation stage
3183*61046927SAndroid Build Coastguard Worker- radv: do not enable per-vertex VRS if the FS uses gl_FragCoord
3184*61046927SAndroid Build Coastguard Worker- ci: upgrade to libdrm 2.4.110
3185*61046927SAndroid Build Coastguard Worker- meson: bump libdrm_amdgpu version to 2.4.110
3186*61046927SAndroid Build Coastguard Worker- include/drm-uapi: update amdgpu_drm.h for new CTX OP to set/get stable pstates
3187*61046927SAndroid Build Coastguard Worker- ac: add ac_gpu_info::has_stable_pstate
3188*61046927SAndroid Build Coastguard Worker- radv/winsys: add support for new CTX OP to set/get stable pstates
3189*61046927SAndroid Build Coastguard Worker- radv: set profile_peak when capturing with SQTT
3190*61046927SAndroid Build Coastguard Worker- radv,aco,llvm: lower adjusting vertex alpha in NIR
3191*61046927SAndroid Build Coastguard Worker- radv: fix build on BSD
3192*61046927SAndroid Build Coastguard Worker- radv: initialize more depth/stencil states earlier
3193*61046927SAndroid Build Coastguard Worker- radv: initialize VGT_GS_OUT_PRIM_TYPE earlier
3194*61046927SAndroid Build Coastguard Worker- radv: remove useless radv_blend_state::single_cb_enable field
3195*61046927SAndroid Build Coastguard Worker- radv: initialize extra state for internal pipelines at one place
3196*61046927SAndroid Build Coastguard Worker- radv,drirc: move RADV workarounds to 00-radv-defaults.conf
3197*61046927SAndroid Build Coastguard Worker- radv: remove color exports in presence of holes
3198*61046927SAndroid Build Coastguard Worker- radv: disable DCC for Fable Anniversary, Dragons Dogma, GTA IV and more
3199*61046927SAndroid Build Coastguard Worker- radv,aco: do not lower nir_op_pack_{unorm,snorm}_2x16
3200*61046927SAndroid Build Coastguard Worker- nir: introduce nir_pack_{sint,uint}_2x16 instructions
3201*61046927SAndroid Build Coastguard Worker- aco: implement nir_op_pack_{uint,sint}_2x16
3202*61046927SAndroid Build Coastguard Worker- ac/nir: implement nir_op_pack_{uint,sint}_2x16
3203*61046927SAndroid Build Coastguard Worker- radv/ci: skip dEQP-VK.renderpass2.depth_stencil_resolve.*_samplemask
3204*61046927SAndroid Build Coastguard Worker- radv/ci: update list of expected failures
3205*61046927SAndroid Build Coastguard Worker- radv/ci: remove unused files
3206*61046927SAndroid Build Coastguard Worker- radv,aco,llvm: lower post shuffle vertex in NIR
3207*61046927SAndroid Build Coastguard Worker- aco: always emit vk_cvt_pkrtz_f16_f32 for nir_op_pack_half_2x16_split
3208*61046927SAndroid Build Coastguard Worker- radv: optimize the number of loaded components for VS inputs in NIR
3209*61046927SAndroid Build Coastguard Worker- radv: fix the CS regalloc hang workaround on GFX6 and few GFX7 chips
3210*61046927SAndroid Build Coastguard Worker- radv: rework the CS regalloc hang workaround
3211*61046927SAndroid Build Coastguard Worker- amd: add PKT3_LOAD_SH_REG_INDEX
3212*61046927SAndroid Build Coastguard Worker- radv: fix indirect dispatches on the compute queue on GFX10.3+
3213*61046927SAndroid Build Coastguard Worker- radv: stop waiting for DMA to be idle for all transfer operations
3214*61046927SAndroid Build Coastguard Worker- radv: update inputs_read when lowering the view index
3215*61046927SAndroid Build Coastguard Worker- radv: fix compatibility with VK_IMAGE_CREATE_EXTENDED_USAGE_BIT
3216*61046927SAndroid Build Coastguard Worker- radv: remove useless check in radv_cmd_buffer_upload_data()
3217*61046927SAndroid Build Coastguard Worker- radv: remove unnecessary NULL check in TrimCommandPool()
3218*61046927SAndroid Build Coastguard Worker- radv: remove unnecessary check in FreeCommandBuffers()
3219*61046927SAndroid Build Coastguard Worker- radv: move waiting for events to CmdWaitEvents2KHR()
3220*61046927SAndroid Build Coastguard Worker- radv: stop zeroing radv_sample_locations_state in barriers
3221*61046927SAndroid Build Coastguard Worker- radv: export the pipeline hash via VK_KHR_pipeline_executable_properties
3222*61046927SAndroid Build Coastguard Worker- radv: remove VK_AMD_shader_info support
3223*61046927SAndroid Build Coastguard Worker- radv: fix returning empty drmFormatModifierTilingFeatures
3224*61046927SAndroid Build Coastguard Worker- radv/winsys: remove old comment about zerovram
3225*61046927SAndroid Build Coastguard Worker- radv: only clear VRAM for app and descriptor BOs when set via drirc
3226*61046927SAndroid Build Coastguard Worker- radv: fix missing destruction of the inotify thread
3227*61046927SAndroid Build Coastguard Worker- radv: do not compute the cache UUID for LLVM if it's not used
3228*61046927SAndroid Build Coastguard Worker- radv: enable radv_disable_aniso_single_level for DXVK/vkd3d
3229*61046927SAndroid Build Coastguard Worker- radv,aco: lower color exports in NIR
3230*61046927SAndroid Build Coastguard Worker- radv: lower load_sample_mask_in in NIR
3231*61046927SAndroid Build Coastguard Worker- radv: lower adjusting gl_FragCoord.z for VRS in NIR
3232*61046927SAndroid Build Coastguard Worker- radv: implement VK_EXT_depth_clip_control
3233*61046927SAndroid Build Coastguard Worker- radv: advertise VK_EXT_depth_clip_control
3234*61046927SAndroid Build Coastguard Worker- radv: remove now unused radv_nir_compiler_options::layout
3235*61046927SAndroid Build Coastguard Worker- radv: fix mismatch between radv_GetPhysicalDeviceMemoryProperties*()
3236*61046927SAndroid Build Coastguard Worker- radv: drop EXT or KHR suffixes for stuff promoted in Vulkan 1.3
3237*61046927SAndroid Build Coastguard Worker- radv: lower has_multiview_view_index in NIR
3238*61046927SAndroid Build Coastguard Worker- radv: save/restore the stencil write mask during internal driver operations
3239*61046927SAndroid Build Coastguard Worker- radv: suspend/resume queries during internal driver operations
3240*61046927SAndroid Build Coastguard Worker- radv: rework the workaround that disables DCC for incompatible copies
3241*61046927SAndroid Build Coastguard Worker- radv: convert the meta depth decompression path to dynamic rendering
3242*61046927SAndroid Build Coastguard Worker- radv: convert the meta fast clear flush path to dynamic rendering
3243*61046927SAndroid Build Coastguard Worker- radv: convert the meta blit 2d path to dynamic rendering
3244*61046927SAndroid Build Coastguard Worker- radv: convert the meta resolve color FS path to dynamic rendering
3245*61046927SAndroid Build Coastguard Worker- radv: convert the meta resolve depth/stencil FS path to dynamic rendering
3246*61046927SAndroid Build Coastguard Worker- radv: convert the meta resolve HW path to dynamic rendering
3247*61046927SAndroid Build Coastguard Worker- radv: convert the meta blit path to dynamic rendering
3248*61046927SAndroid Build Coastguard Worker- radv: convert the meta clear path to dynamic rendering
3249*61046927SAndroid Build Coastguard Worker- radv: remove now unused radv_cmd_buffer_{begin,end}_render_pass()
3250*61046927SAndroid Build Coastguard Worker- radv: use the common vk_framebuffer
3251*61046927SAndroid Build Coastguard Worker- radv: enable VK_EXT_separate_stencil_usage
3252*61046927SAndroid Build Coastguard Worker- radv: fix cleaning the image view for CmdCopyImageToBuffer()
3253*61046927SAndroid Build Coastguard Worker- radv: save/restore the stencil reference during internal driver operations
3254*61046927SAndroid Build Coastguard Worker- radv/ci: update CI lists against CTS 1.3.1.1
3255*61046927SAndroid Build Coastguard Worker- radv: save/restore more dynamic states during internal driver operations
3256*61046927SAndroid Build Coastguard Worker- radv: use radv_dynamic_state for saving/restoring meta operations
3257*61046927SAndroid Build Coastguard Worker- radv: only declare dynamic states that are used by internal operations
3258*61046927SAndroid Build Coastguard Worker- radv: enable VK_KHR_pipeline_library
3259*61046927SAndroid Build Coastguard Worker- radv: fix dynamic raster discard with VK_EXT_depth_clip_control
3260*61046927SAndroid Build Coastguard Worker- radv: add a new helper to determine if rasterization is enabled
3261*61046927SAndroid Build Coastguard Worker- radv: mark all states declared dynamic at pipeline creation
3262*61046927SAndroid Build Coastguard Worker- radv: do not check if VkPipelineRenderingCreateInfo is NULL
3263*61046927SAndroid Build Coastguard Worker- radv: use radv_pipeline_has_ds_attachments() more
3264*61046927SAndroid Build Coastguard Worker- radv: remove unused parameters in radv_get_{wave,ballot_bit}_size()
3265*61046927SAndroid Build Coastguard Worker- radv: add radv_generate_pipeline_key() for common graphics/compute keys
3266*61046927SAndroid Build Coastguard Worker- radv: add a new helper to initialize various type of pipelines
3267*61046927SAndroid Build Coastguard Worker- radv: add radv_is_vrs_enabled()
3268*61046927SAndroid Build Coastguard Worker- radv: assert that the arg is declared when used in get_scalar_arg()
3269*61046927SAndroid Build Coastguard Worker- radv: lower ycbcr textures just before applying the pipeline layout
3270*61046927SAndroid Build Coastguard Worker- radv: remove more references to the pipeline layout during compilation
3271*61046927SAndroid Build Coastguard Worker- radv: copy the spirv module for debugging after compilation
3272*61046927SAndroid Build Coastguard Worker- radv: drop the module reference in radv_can_dump_shader()
3273*61046927SAndroid Build Coastguard Worker- radv: drop the module reference in radv_can_dump_shader_stats()
3274*61046927SAndroid Build Coastguard Worker- radv: drop the module reference for enable_mrt_output_nan_fixup
3275*61046927SAndroid Build Coastguard Worker- radv: stop passing the module to the compiler debug callback
3276*61046927SAndroid Build Coastguard Worker- radv: stop relying on shader modules after SPIRV->NIR
3277*61046927SAndroid Build Coastguard Worker- radv: re-order shader stages directly in radv_create_shaders()
3278*61046927SAndroid Build Coastguard Worker- radv: rework pipeline and shaders creation feedback
3279*61046927SAndroid Build Coastguard Worker- radv: add missing multi inclusion define to radv_shader_args.h
3280*61046927SAndroid Build Coastguard Worker- radv: introduce new radv_pipeline_stage structure
3281*61046927SAndroid Build Coastguard Worker- radv: replace convert_rt_stage() by vk_to_mesa_shader_stage()
3282*61046927SAndroid Build Coastguard Worker- radv: store the shader sha1 to radv_pipeline_stage
3283*61046927SAndroid Build Coastguard Worker- radv: drop the remaining uses of shader modules
3284*61046927SAndroid Build Coastguard Worker- radv: remove unused radv_pipeline_layout::size field
3285*61046927SAndroid Build Coastguard Worker- radv: add few helpers to deal with pipeline layout
3286*61046927SAndroid Build Coastguard Worker- Revert "radv: Disable NGG for GS with suboptimal output vertex count."
3287*61046927SAndroid Build Coastguard Worker- radv: fix initializing pipeline_key::topology for GFX9 and older
3288*61046927SAndroid Build Coastguard Worker- radv: only apply enable_mrt_output_nan_fixup for 32-bit float MRTs
3289*61046927SAndroid Build Coastguard Worker- aco: fix load_barycentric_at_{sample,offset} on GFX6-7
3290*61046927SAndroid Build Coastguard Worker- nir: fix marking XFB varyings as always active IO
3291*61046927SAndroid Build Coastguard Worker- nir: mark XFB varyings as unmoveable to prevent them to be remapped
3292*61046927SAndroid Build Coastguard Worker- radv: fix handling divisor == 0 with dynamic vertex input state
3293*61046927SAndroid Build Coastguard Worker- radv: allow to disable sinking of load inputs for FS via drirc
3294*61046927SAndroid Build Coastguard Worker- radv: enable radv_disable_sinking_load_input_fs for Grid Autosport
3295*61046927SAndroid Build Coastguard Worker- radv: re-emit dynamic line stipple state if the primitive topology changed
3296*61046927SAndroid Build Coastguard Worker- radv: disable instance packing to fix pipeline query stats
3297*61046927SAndroid Build Coastguard Worker- radv: disable DCC for Senra Kagura Shinovi Versus
3298*61046927SAndroid Build Coastguard Worker
3299*61046927SAndroid Build Coastguard WorkerShirish S (1):
3300*61046927SAndroid Build Coastguard Worker
3301*61046927SAndroid Build Coastguard Worker- radeonsi: allocate protected buffer only if required
3302*61046927SAndroid Build Coastguard Worker
3303*61046927SAndroid Build Coastguard WorkerShmerl (1):
3304*61046927SAndroid Build Coastguard Worker
3305*61046927SAndroid Build Coastguard Worker- docs/features: Mark VK_KHR_ray_query in progress
3306*61046927SAndroid Build Coastguard Worker
3307*61046927SAndroid Build Coastguard WorkerSidney Just (6):
3308*61046927SAndroid Build Coastguard Worker
3309*61046927SAndroid Build Coastguard Worker- wgl: add a flag to determine if running on zink
3310*61046927SAndroid Build Coastguard Worker- wgl: add zink to the list of auto-loaded drivers
3311*61046927SAndroid Build Coastguard Worker- zink: support VK_KHR_win32_surface
3312*61046927SAndroid Build Coastguard Worker- kopper: add win32 loader interface
3313*61046927SAndroid Build Coastguard Worker- zink: support win32 wsi
3314*61046927SAndroid Build Coastguard Worker- wgl: support kopper
3315*61046927SAndroid Build Coastguard Worker
3316*61046927SAndroid Build Coastguard WorkerSimon Ser (4):
3317*61046927SAndroid Build Coastguard Worker
3318*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: switch from alpha/opaque bools to bitfield
3319*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: introduce wsi_wl_display_add_vk_format_modifier
3320*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: de-duplicate wsi_wl_display_add_wl_shm_format
3321*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: ensure added formats have flags
3322*61046927SAndroid Build Coastguard Worker
3323*61046927SAndroid Build Coastguard WorkerStefan Dirsch (1):
3324*61046927SAndroid Build Coastguard Worker
3325*61046927SAndroid Build Coastguard Worker- meson: restore private requires to libdrm in dri.pc file
3326*61046927SAndroid Build Coastguard Worker
3327*61046927SAndroid Build Coastguard WorkerSviatoslav Peleshko (2):
3328*61046927SAndroid Build Coastguard Worker
3329*61046927SAndroid Build Coastguard Worker- mesa: flush bitmap caches when changing scissors or window rects state
3330*61046927SAndroid Build Coastguard Worker- anv: workaround apps that assume full subgroups without specifying it
3331*61046927SAndroid Build Coastguard Worker
3332*61046927SAndroid Build Coastguard WorkerTales Lelo da Aparecida (1):
3333*61046927SAndroid Build Coastguard Worker
3334*61046927SAndroid Build Coastguard Worker- zink: validate and log errors on vulkan calls
3335*61046927SAndroid Build Coastguard Worker
3336*61046927SAndroid Build Coastguard WorkerTapani Pälli (9):
3337*61046927SAndroid Build Coastguard Worker
3338*61046927SAndroid Build Coastguard Worker- intel/genxml: add PIPE_CONTROL field for L3 read only cache invalidation
3339*61046927SAndroid Build Coastguard Worker- anv: invalidate L3 read only cache when VF cache is invalidated
3340*61046927SAndroid Build Coastguard Worker- iris: invalidate L3 read only cache when VF cache is invalidated
3341*61046927SAndroid Build Coastguard Worker- iris: fix a leak on surface states
3342*61046927SAndroid Build Coastguard Worker- mesa/st: always use DXT5 when transcoding ASTC format
3343*61046927SAndroid Build Coastguard Worker- iris: setup internal_format for memory object resources
3344*61046927SAndroid Build Coastguard Worker- mesa: check for valid internalformat with glTex[Sub]Image
3345*61046927SAndroid Build Coastguard Worker- ci: update various ci result files
3346*61046927SAndroid Build Coastguard Worker- isl: disable mcs (and mcs+ccs) for color msaa on DG2
3347*61046927SAndroid Build Coastguard Worker
3348*61046927SAndroid Build Coastguard WorkerThierry Reding (2):
3349*61046927SAndroid Build Coastguard Worker
3350*61046927SAndroid Build Coastguard Worker- tegra: Use private reference count for sampler views
3351*61046927SAndroid Build Coastguard Worker- tegra: Use private reference count for resources
3352*61046927SAndroid Build Coastguard Worker
3353*61046927SAndroid Build Coastguard WorkerThomas Debesse (1):
3354*61046927SAndroid Build Coastguard Worker
3355*61046927SAndroid Build Coastguard Worker- gallium/clover: pass -no-opaque-pointers to Clang
3356*61046927SAndroid Build Coastguard Worker
3357*61046927SAndroid Build Coastguard WorkerThomas H.P. Andersen (1):
3358*61046927SAndroid Build Coastguard Worker
3359*61046927SAndroid Build Coastguard Worker- pvr: fix overlapping comparison
3360*61046927SAndroid Build Coastguard Worker
3361*61046927SAndroid Build Coastguard WorkerThong Thai (7):
3362*61046927SAndroid Build Coastguard Worker
3363*61046927SAndroid Build Coastguard Worker- radeonsi: add check for graphics to si_try_normal_clear
3364*61046927SAndroid Build Coastguard Worker- gallium: add parameters for encoder format conversion (EFC) support
3365*61046927SAndroid Build Coastguard Worker- frontends/va: add encoder format conversion (EFC) support
3366*61046927SAndroid Build Coastguard Worker- frontends/va: zero-copy efc
3367*61046927SAndroid Build Coastguard Worker- radeon: add EFC support to only VCN2.0 devices
3368*61046927SAndroid Build Coastguard Worker- radeonsi: add option to disable EFC
3369*61046927SAndroid Build Coastguard Worker- frontends/va: fix decode issues introduced by efc change
3370*61046927SAndroid Build Coastguard Worker
3371*61046927SAndroid Build Coastguard WorkerTimothy Arceri (5):
3372*61046927SAndroid Build Coastguard Worker
3373*61046927SAndroid Build Coastguard Worker- glsl/nir: free GLSL IR right after we convert to NIR
3374*61046927SAndroid Build Coastguard Worker- glsl: fix needs_lowering() call in varying packing pass
3375*61046927SAndroid Build Coastguard Worker- glsl/st: use nir pass to lower indirect rather than GLSL IR
3376*61046927SAndroid Build Coastguard Worker- nir: fix setting varying from uniform as flat
3377*61046927SAndroid Build Coastguard Worker- nir: fix sorting before assigning varying driver locations
3378*61046927SAndroid Build Coastguard Worker
3379*61046927SAndroid Build Coastguard WorkerTimur Kristóf (38):
3380*61046927SAndroid Build Coastguard Worker
3381*61046927SAndroid Build Coastguard Worker- compiler: Extract num_mesh_vertices_per_primitive function.
3382*61046927SAndroid Build Coastguard Worker- spirv: Create PRIMITIVE_INDICES for NV_mesh_shader on-demand.
3383*61046927SAndroid Build Coastguard Worker- radv: Disable IB2 on compute queues.
3384*61046927SAndroid Build Coastguard Worker- radv: Don't disturb dynamic primitive topology with mesh shading.
3385*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: Fix mixed up primitive ID after culling.
3386*61046927SAndroid Build Coastguard Worker- radv: Better exclude special MS outputs from driver location assignment.
3387*61046927SAndroid Build Coastguard Worker- aco: Allow 1-byte loads and stores with load/store_buffer_amd
3388*61046927SAndroid Build Coastguard Worker- aco: Fix workgroup_id.y and .z for NV_mesh_shader.
3389*61046927SAndroid Build Coastguard Worker- aco: Fix multiview view index for mesh shaders.
3390*61046927SAndroid Build Coastguard Worker- ac/nir: Move LDS area for primitive count to the beginning.
3391*61046927SAndroid Build Coastguard Worker- ac/nir: Properly handle when mesh API workgroup size is smaller than HW.
3392*61046927SAndroid Build Coastguard Worker- ac/nir: Sanitize mesh shader primitive indices using umin.
3393*61046927SAndroid Build Coastguard Worker- ac/nir: Make sure to exclude special outputs from arrayed output masks.
3394*61046927SAndroid Build Coastguard Worker- ac/nir: Refactor mesh shader output code to smaller functions.
3395*61046927SAndroid Build Coastguard Worker- radv: Refactor mesh shader draws and add num_workgroups.
3396*61046927SAndroid Build Coastguard Worker- nir: Add new variable mode for task/mesh payload.
3397*61046927SAndroid Build Coastguard Worker- spirv: Use task_payload mode for generic task outputs and mesh inputs.
3398*61046927SAndroid Build Coastguard Worker- aco: Add storage class for Task Shader payload.
3399*61046927SAndroid Build Coastguard Worker- aco: Support task_payload with barriers, refactor allowed storage class.
3400*61046927SAndroid Build Coastguard Worker- aco: Support memory modes properly with load/store_buffer_amd.
3401*61046927SAndroid Build Coastguard Worker- ac/nir: Use vertex count minus 1 to determine max index in mesh shaders.
3402*61046927SAndroid Build Coastguard Worker- ac/nir: Reuse existing nir_builder for emit_ms_finale.
3403*61046927SAndroid Build Coastguard Worker- ac/nir: Store mesh shader API and HW workgroup size in lowering state.
3404*61046927SAndroid Build Coastguard Worker- ac/nir: Fix workgroup ID in mesh shader waves other than the first.
3405*61046927SAndroid Build Coastguard Worker- ac/nir: Properly invalidate mesh shader metadata.
3406*61046927SAndroid Build Coastguard Worker- aco: Remove superfluous code for mesh shader workgroup ID.
3407*61046927SAndroid Build Coastguard Worker- ac/nir: Extract final mesh shader output counts to a separate function.
3408*61046927SAndroid Build Coastguard Worker- nir: Fix handling of NV_mesh_shader PRIMITIVE_INDICES output.
3409*61046927SAndroid Build Coastguard Worker- nir: Fix lowering terminology of compute system values: "from"->"to".
3410*61046927SAndroid Build Coastguard Worker- nir: Extract lower_id_to_index into a separate function.
3411*61046927SAndroid Build Coastguard Worker- nir: Introduce workgroup_index and ability to lower workgroup_id to it.
3412*61046927SAndroid Build Coastguard Worker- ac: Query the amdgpu MEC firmware version.
3413*61046927SAndroid Build Coastguard Worker- radv: Use correct buffer offset for conditional rendering.
3414*61046927SAndroid Build Coastguard Worker- radv: Disable NGG for GS with suboptimal output vertex count.
3415*61046927SAndroid Build Coastguard Worker- aco: Fix VOP2 instruction format in visit_tex.
3416*61046927SAndroid Build Coastguard Worker- nir: Handle out of bounds access in nir_vectorize_tess_levels.
3417*61046927SAndroid Build Coastguard Worker- radv: Fix gs_vgpr_comp_cnt for NGG VS without passthrough mode.
3418*61046927SAndroid Build Coastguard Worker- radv: Only use TES vertex offset 2 for triangles and quads.
3419*61046927SAndroid Build Coastguard Worker
3420*61046927SAndroid Build Coastguard WorkerTomeu Vizoso (21):
3421*61046927SAndroid Build Coastguard Worker
3422*61046927SAndroid Build Coastguard Worker- iris/ci: Enable Whiskey Lake boards by default
3423*61046927SAndroid Build Coastguard Worker- ci: Allow disabling the whole of the Collabora farm
3424*61046927SAndroid Build Coastguard Worker- ci: Disable jobs to the Collabora lab
3425*61046927SAndroid Build Coastguard Worker- Revert "ci: Disable jobs to the Collabora lab"
3426*61046927SAndroid Build Coastguard Worker- ci/freedreno: Disable a618 jobs
3427*61046927SAndroid Build Coastguard Worker- ci/freedreno: Update checksum for GolfWithYourFriends trace
3428*61046927SAndroid Build Coastguard Worker- ci/iris: Increase console timeout for perf jobs
3429*61046927SAndroid Build Coastguard Worker- ci/freedreno: Increase console timeout for perf jobs
3430*61046927SAndroid Build Coastguard Worker- ci/panfrost: Disable some jobs due to a lab failure
3431*61046927SAndroid Build Coastguard Worker- Revert "ci/panfrost: Disable some jobs due to a lab failure"
3432*61046927SAndroid Build Coastguard Worker- ci/freedreno: Reduce concurrency when replaying traces on a630
3433*61046927SAndroid Build Coastguard Worker- Revert "ci/freedreno: Disable a618 jobs"
3434*61046927SAndroid Build Coastguard Worker- ci: Disable Link Power Management with RTL8153
3435*61046927SAndroid Build Coastguard Worker- ci: Disable Google's lab
3436*61046927SAndroid Build Coastguard Worker- ci: Use CI_PROJECT_NAME instead of hardcoding 'mesa'
3437*61046927SAndroid Build Coastguard Worker- ci: Allow specifying a different kernel in LAVA jobs
3438*61046927SAndroid Build Coastguard Worker- ci: Add env var to add packages to install in rootfs
3439*61046927SAndroid Build Coastguard Worker- ci: Add env var to add packages to install in debian/arm_build image
3440*61046927SAndroid Build Coastguard Worker- ci: Allow local installations to build additional stuff into the rootfs
3441*61046927SAndroid Build Coastguard Worker- ci: Move most stuff out of root .gitlab-ci.yml
3442*61046927SAndroid Build Coastguard Worker- ci: Disable jobs to the Collabora lab
3443*61046927SAndroid Build Coastguard Worker
3444*61046927SAndroid Build Coastguard WorkerVadym Shovkoplias (4):
3445*61046927SAndroid Build Coastguard Worker
3446*61046927SAndroid Build Coastguard Worker- iris: Do not apply SCANOUT allocation flags for SHARED-only requests
3447*61046927SAndroid Build Coastguard Worker- anv: implement EXT_depth_clip_control
3448*61046927SAndroid Build Coastguard Worker- anv: fix EXT_depth_clip_control
3449*61046927SAndroid Build Coastguard Worker- anv: Fix geometry flickering issue when compute and 3D passes are combined
3450*61046927SAndroid Build Coastguard Worker
3451*61046927SAndroid Build Coastguard WorkerVictor Hermann Chiletto (1):
3452*61046927SAndroid Build Coastguard Worker
3453*61046927SAndroid Build Coastguard Worker- radv: always check entry count in descriptor pool when allocating
3454*61046927SAndroid Build Coastguard Worker
3455*61046927SAndroid Build Coastguard WorkerVinod Koul (1):
3456*61046927SAndroid Build Coastguard Worker
3457*61046927SAndroid Build Coastguard Worker- freedreno/registers: update dsi registers to support dsc
3458*61046927SAndroid Build Coastguard Worker
3459*61046927SAndroid Build Coastguard WorkerVinson Lee (1):
3460*61046927SAndroid Build Coastguard Worker
3461*61046927SAndroid Build Coastguard Worker- pvr: Remove duplicate variable queue_create.
3462*61046927SAndroid Build Coastguard Worker
3463*61046927SAndroid Build Coastguard WorkerVitalii.Lomaka (1):
3464*61046927SAndroid Build Coastguard Worker
3465*61046927SAndroid Build Coastguard Worker- intel/batch-decoder: Fix uninitialized scalar variables
3466*61046927SAndroid Build Coastguard Worker
3467*61046927SAndroid Build Coastguard WorkerXaver Hugl (1):
3468*61046927SAndroid Build Coastguard Worker
3469*61046927SAndroid Build Coastguard Worker- gbm: improve documentation about the lifetime of resources
3470*61046927SAndroid Build Coastguard Worker
3471*61046927SAndroid Build Coastguard WorkerXiaohui Gu (1):
3472*61046927SAndroid Build Coastguard Worker
3473*61046927SAndroid Build Coastguard Worker- iris: Mark a dirty update when vs_needs_sgvs_element value changed
3474*61046927SAndroid Build Coastguard Worker
3475*61046927SAndroid Build Coastguard WorkerYevhenii Kolesnikov (1):
3476*61046927SAndroid Build Coastguard Worker
3477*61046927SAndroid Build Coastguard Worker- nir: Remove single-source phis before opt_if_loop_last_continue
3478*61046927SAndroid Build Coastguard Worker
3479*61046927SAndroid Build Coastguard WorkerYiwei Zhang (23):
3480*61046927SAndroid Build Coastguard Worker
3481*61046927SAndroid Build Coastguard Worker- venus: init renderer_info at renderer creation (part 1)
3482*61046927SAndroid Build Coastguard Worker- venus: init renderer_info at renderer creation (part 2)
3483*61046927SAndroid Build Coastguard Worker- venus: no roundtrip needed for shmem backed by BLOB_MEM_HOST3D
3484*61046927SAndroid Build Coastguard Worker- turnip: advertise VK_EXT_queue_family_foreign
3485*61046927SAndroid Build Coastguard Worker- venus: properly destroy deferred ahb image before real image creation
3486*61046927SAndroid Build Coastguard Worker- venus: deep copy format list info for deferred image creation
3487*61046927SAndroid Build Coastguard Worker- venus: clean up android wsi and ahb image builder
3488*61046927SAndroid Build Coastguard Worker- venus: pass necessary format list at ahb image format query
3489*61046927SAndroid Build Coastguard Worker- venus: add necessary format list for ahb image creation
3490*61046927SAndroid Build Coastguard Worker- venus: clean up physical device features and properties
3491*61046927SAndroid Build Coastguard Worker- venus: group extensions promoted to 1.3
3492*61046927SAndroid Build Coastguard Worker- venus: update to latest venus protocol
3493*61046927SAndroid Build Coastguard Worker- venus: add VK_EXT_line_rasterization support
3494*61046927SAndroid Build Coastguard Worker- venus: add VK_EXT_provoking_vertex support
3495*61046927SAndroid Build Coastguard Worker- venus: add VK_EXT_image_robustness support
3496*61046927SAndroid Build Coastguard Worker- venus: update protocol to remove redundant decoders
3497*61046927SAndroid Build Coastguard Worker- venus: let vn_android use vn_BindImageMemory2 and directly use reqs
3498*61046927SAndroid Build Coastguard Worker- virgl: fake modifier plane count query support
3499*61046927SAndroid Build Coastguard Worker- venus: workaround an ANGLE assumption on FORMAT_IMPLEMENTATION_DEFINED
3500*61046927SAndroid Build Coastguard Worker- venus: store extension mask in renderer info
3501*61046927SAndroid Build Coastguard Worker- venus: add cs helper stubs to be used by protocol
3502*61046927SAndroid Build Coastguard Worker- venus: update protocol for mask helper and ignore renderer unknown pNext
3503*61046927SAndroid Build Coastguard Worker- venus: prepare and feed renderer protocol info into cs
3504*61046927SAndroid Build Coastguard Worker
3505*61046927SAndroid Build Coastguard WorkerYogesh Mohan Marimuthu (4):
3506*61046927SAndroid Build Coastguard Worker
3507*61046927SAndroid Build Coastguard Worker- radeonsi: move clamp, alpha test from si_export_mrt_color() to new function
3508*61046927SAndroid Build Coastguard Worker- radeonsi: prepare clamp, alpha test before mrtz prepare
3509*61046927SAndroid Build Coastguard Worker- vulkan/device_select: for vulkan 1.0 use vid/did for boot_vga
3510*61046927SAndroid Build Coastguard Worker- vulkan/device_select: add has_vulkan11 flag with has_pci_bus flag
3511*61046927SAndroid Build Coastguard Worker
3512*61046927SAndroid Build Coastguard WorkerYonggang Luo (20):
3513*61046927SAndroid Build Coastguard Worker
3514*61046927SAndroid Build Coastguard Worker- glx/egl: improve dri null screen related error messages.
3515*61046927SAndroid Build Coastguard Worker- util: trim trailing space for files src/util/\**/*
3516*61046927SAndroid Build Coastguard Worker- llvmpipe: Revise u_sse.h to remove unused _mm_shuffle_epi8 inline function
3517*61046927SAndroid Build Coastguard Worker- gallium: Remove unused macro PIPE_ARCH_SSSE3
3518*61046927SAndroid Build Coastguard Worker- util: Fixes unused parameter warnings
3519*61046927SAndroid Build Coastguard Worker- c11: Fixes unused parameter warnings
3520*61046927SAndroid Build Coastguard Worker- meson: Add predefined macro -D__MSVCRT_VERSION__=0x0700 only in mingw environment without _UCRT
3521*61046927SAndroid Build Coastguard Worker- vtn: Fixes compiling error for mingw/ucrt by using setjmp/longjmp function instead compiler builtin
3522*61046927SAndroid Build Coastguard Worker- nir: Move the define of snprintf to header nir.h
3523*61046927SAndroid Build Coastguard Worker- util: Should not use ASSERTED in util_thread_get_time_nano
3524*61046927SAndroid Build Coastguard Worker- vulkan/microsoft: Remove \`override_options: ['cpp_std=c++latest']` option for visual studio
3525*61046927SAndroid Build Coastguard Worker- ci: Improve vs2019 mesa_build.ps1 for remove the need of cmd.exe
3526*61046927SAndroid Build Coastguard Worker- util: Rename pipe_debug_message to util_debug_message
3527*61046927SAndroid Build Coastguard Worker- util: Rename pipe_debug_callback to util_debug_callback
3528*61046927SAndroid Build Coastguard Worker- pipe: place \`struct util_debug_callback` at the proper place in p_context.h
3529*61046927SAndroid Build Coastguard Worker- util: Rename pipe_debug_type  to util_debug_type
3530*61046927SAndroid Build Coastguard Worker- util: Rename PIPE_DEBUG_TYPE to UTIL_DEBUG_TYPE
3531*61046927SAndroid Build Coastguard Worker- util: Getting u_debug.h not depends on pipe/*
3532*61046927SAndroid Build Coastguard Worker- util: Add tests for u_printf.h
3533*61046927SAndroid Build Coastguard Worker- util: Convert util/u_printf.cpp to util/u_printf.c
3534*61046927SAndroid Build Coastguard Worker
3535*61046927SAndroid Build Coastguard WorkerZoltán Böszörményi (2):
3536*61046927SAndroid Build Coastguard Worker
3537*61046927SAndroid Build Coastguard Worker- crocus: enable GL46 tests for HSW in ci
3538*61046927SAndroid Build Coastguard Worker- crocus: Enable compat profile the same way as core profile
3539*61046927SAndroid Build Coastguard Worker
3540*61046927SAndroid Build Coastguard Workerjiadozhu (1):
3541*61046927SAndroid Build Coastguard Worker
3542*61046927SAndroid Build Coastguard Worker- radeonsi: fix crash in flush_resource when used with buffers
3543*61046927SAndroid Build Coastguard Worker
3544*61046927SAndroid Build Coastguard Workershansheng.wang (1):
3545*61046927SAndroid Build Coastguard Worker
3546*61046927SAndroid Build Coastguard Worker- frontends/va: fix coredump as creating surface with VAConfigAttrib
3547*61046927SAndroid Build Coastguard Worker
3548*61046927SAndroid Build Coastguard Workerwingdeans (1):
3549*61046927SAndroid Build Coastguard Worker
3550*61046927SAndroid Build Coastguard Worker- r600: Fix small leak in SfnLog
3551*61046927SAndroid Build Coastguard Worker
3552*61046927SAndroid Build Coastguard Workerxperia64 (1):
3553*61046927SAndroid Build Coastguard Worker
3554*61046927SAndroid Build Coastguard Worker- wgl: Add driver_zink as a dependency of the wgl frontend
3555