Lines Matching full:radv

34 - \[RADV][BISECTED\] The Surge 2 (644830) - In-game assets do not render correctly since 20.3.4.
37 - radv: Some MSAA tests fail when DCC is forced.
40 - subgroupBallotFindMSB() broken in RADV/ACO 20.3.4
46 - \[RADV\] Nioh 2 - The Complete Edition: "Bloom" on lights
47 - RADV: robustBufferAccessUpdateAfterBind is not exposed
52 - RADV: Extreme overhead in vkQueueSubmit
54 - occasional corruption issue with RADV in multiple games, disappears after using amdvlk
56 - \[RADV][REGRESSION][BISECTED\] radv_GetMemoryFdPropertiesKHR returns no valid memory types for va…
59 - \[RADV][ACO\] Overwatch game crash: amd/compiler/aco_insert_exec_mask.cpp: Failed Assertion
61 - \[RADV\] Severe performance drop when exceeding VRAM compared to AMDVLK
62 - RADV: Occlusion query hangs Big Navi GPU
67 - \[RADV/ACO\] Death Stranding cause a GPU hung (*ERROR* Waiting for fences timed out!)
86 - radv: Do not hash vk_object_base in descriptor set layout.
87 - radv: Improve spilling on discrete GPUs.
88 - radv: Fix vram override with fully visible VRAM.
89 - radv: Ignore WC flags for VRAM.
90 - radv: Don't use dedicated memory info to indicate sharing.
92 - radv: Expose robustBufferAccessUpdateAfterBind correctly.
93 - radv: Use stricter HW resolve swizzle compat check.
208 - radv: null bo list pointer for null descriptors on update
209 - radv: zero the bo descriptor array when allocating a new set
236 - radv: correctly enable WGP_MODE for tessellation control
241 - radv: don't set sx_blend_opt_epsilon for V_028C70_COLOR_10_11_11
244 - radv,aco: don't use MUBUF for multi-channel loads on GFX8 with robustness2
245 - radv: correctly enable WGP_MODE for NGG and GS
246 - radv: round-up num_records division in radv_flush_vertex_descriptors
249 - radv: don't shrink image stores for The Surge 2
254 - radv: fix centroid with VRS coarse shading
255 - radv: fix waiting on the last enabled RB for occlusion queries
256 - radv: set correct value for OFFCHIP_BUFFERING on GFX10+
257 - radv: make sure FMASK compression is enabled for MSAA copies
258 - radv,aco: fix shifting input VGPRs for the LS VGPR init bug on GFX9
259 - radv: fix separate depth/stencil layout in render pass
260 - radv: fix color resolves if the dest image has DCC
261 - radv: only apply the MRT output NaN fixup to non-meta shaders
275 - radv/llvm: Fix reporting LDS stats of tess control shaders.