/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/ |
H A D | ClearMultiviewGL.cpp | 128 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, colorAttachment, in attachTextures() 142 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in attachTextures() 152 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachTextures() 162 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in attachTextures() 180 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, colorAttachment, 0, 0, 0); in detachTextures() 188 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, in detachTextures() 193 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, 0); in detachTextures() 197 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 0, 0, 0); in detachTextures()
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H A D | DispatchTableGL_autogen.cpp | 277 ASSIGN("glFramebufferTextureLayer", framebufferTextureLayer); in initProcsDesktopGL() 292 ASSIGN("glFramebufferTextureLayerARB", framebufferTextureLayer); in initProcsDesktopGL() 1135 ASSIGN("glFramebufferTextureLayerEXT", framebufferTextureLayer); in initProcsDesktopGL() 1223 ASSIGN("glFramebufferTextureLayerEXT", framebufferTextureLayer); in initProcsDesktopGL() 1522 ASSIGN("glFramebufferTextureLayer", framebufferTextureLayer); in initProcsDesktopGL() 2566 ASSIGN("glFramebufferTextureLayer", framebufferTextureLayer); in initProcsGLES() 3154 framebufferTextureLayer = &glFramebufferTextureLayerNULL; in initProcsDesktopGLNULL() 3169 framebufferTextureLayer = &glFramebufferTextureLayerNULL; in initProcsDesktopGLNULL() 4011 framebufferTextureLayer = &glFramebufferTextureLayerNULL; in initProcsDesktopGLNULL() 4099 framebufferTextureLayer = &glFramebufferTextureLayerNULL; in initProcsDesktopGLNULL() [all …]
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderBlitting.cpp | 185 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_draw, 0, n); in iterate() 290 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0, 0); in setUpFramebuffersForRendering() 323 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0, 0); in setUpFramebuffersForRendering()
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H A D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 375 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_la… in iterate() 417 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0); in iterate()
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H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 317 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_la… in iterate() 712 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */, n_laye… in iterate() 1060 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); in iterate() 1361 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); in iterate()
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H A D | esextcGeometryShaderLayeredRenderingBoundaryCondition.cpp | 365 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, m_textures_info[i].m_draw_buffer, m_textures_info[… in iterate() 426 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textures_info[nTexture].m_… in iterate()
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H A D | esextcGeometryShaderLayeredRendering.cpp | 522 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-ma… in iterate()
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayStencilAttachments.cpp | 230 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_i… in iterate() 247 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_i… in iterate() 895 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_i… in setupNonLayeredFramebuffer() 899 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, m_texture_cube_array_… in setupNonLayeredFramebuffer()
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H A D | esextcTextureCubeMapArrayGenerateMipMap.cpp | 384 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, 0, /… in iterate() 418 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, /* t… in iterate()
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H A D | esextcTextureCubeMapArrayFBOIncompleteness.cpp | 188 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0, /* level */ in iterate()
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H A D | esextcTextureCubeMapArraySubImage3D.cpp | 442 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tex_cube_map_array_id, 0, … in checkResults()
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/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleDependenciesTests.cpp | 245 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_multisample_2d_array, … in iterate() 436 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_multisample_2d_array, … in iterate() 840 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_2d_multisample_array_c… in iterate() 1128 … gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, in iterate() 1621 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, to_id, 0, /* level */ in iterate() 1776 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, to_id, in iterate()
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcFramebufferCompleteness.cpp | 69 …void framebufferTextureLayer(GLenum target, GLenum attachment, GLuint texId, GLint level, GLint la… 144 void TestContext::framebufferTextureLayer(GLenum target, GLenum attachment, GLuint texId, GLint lev… in framebufferTextureLayer() function in glcts::__anon6da9912e0111::TestContext 146 gl.framebufferTextureLayer(target, attachment, texId, level, layer); in framebufferTextureLayer() 342 … context.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0, in __anon6da9912e0a02()
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/aosp_15_r20/external/deqp/framework/opengl/ |
H A D | gluES3PlusWrapperFuncs.inl | 95 dst->framebufferTextureLayer = src.framebufferTextureLayer;
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
H A D | esextcDrawBuffersIndexedBlending.cpp | 123 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, tex, 0, i); in iterate()
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H A D | esextcDrawBuffersIndexedColorMasks.cpp | 126 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, tex, 0, i); in iterate()
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/aosp_15_r20/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES30Direct.inl | 84 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
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H A D | glwInitES31Direct.inl | 95 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
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H A D | glwInitES32Direct.inl | 111 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
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/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | Context_gles_3_0_autogen.h | 57 void framebufferTextureLayer(GLenum target, GLenum attachment, TextureID texturePacked, \
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/fragment_shading_rate/ |
H A D | esextcFragmentShadingRateAttachmentTests.cpp | 419 … gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0, layer); in iterate()
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/aosp_15_r20/external/deqp/framework/opengl/simplereference/ |
H A D | sglrGLContext.hpp | 106 …virtual void framebufferTextureLayer(uint32_t target, uint32_t attachment, uint32_t texture, int l…
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H A D | sglrContext.hpp | 98 …virtual void framebufferTextureLayer(uint32_t target, uint32_t attachment, uint32_t texture, int l…
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H A D | sglrContextWrapper.cpp | 207 m_curCtx->framebufferTextureLayer(target, attachment, texture, level, layer); in glFramebufferTextureLayer()
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/aosp_15_r20/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cShaderViewportLayerArrayTests.cpp | 573 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture, 0, i); in createFBO()
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