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Searched refs:framebufferTextureLayer (Results 1 – 25 of 66) sorted by relevance

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/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DClearMultiviewGL.cpp128 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, colorAttachment, in attachTextures()
142 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in attachTextures()
152 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachTextures()
162 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in attachTextures()
180 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, colorAttachment, 0, 0, 0); in detachTextures()
188 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, in detachTextures()
193 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, 0); in detachTextures()
197 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 0, 0, 0); in detachTextures()
H A DDispatchTableGL_autogen.cpp277 ASSIGN("glFramebufferTextureLayer", framebufferTextureLayer); in initProcsDesktopGL()
292 ASSIGN("glFramebufferTextureLayerARB", framebufferTextureLayer); in initProcsDesktopGL()
1135 ASSIGN("glFramebufferTextureLayerEXT", framebufferTextureLayer); in initProcsDesktopGL()
1223 ASSIGN("glFramebufferTextureLayerEXT", framebufferTextureLayer); in initProcsDesktopGL()
1522 ASSIGN("glFramebufferTextureLayer", framebufferTextureLayer); in initProcsDesktopGL()
2566 ASSIGN("glFramebufferTextureLayer", framebufferTextureLayer); in initProcsGLES()
3154 framebufferTextureLayer = &glFramebufferTextureLayerNULL; in initProcsDesktopGLNULL()
3169 framebufferTextureLayer = &glFramebufferTextureLayerNULL; in initProcsDesktopGLNULL()
4011 framebufferTextureLayer = &glFramebufferTextureLayerNULL; in initProcsDesktopGLNULL()
4099 framebufferTextureLayer = &glFramebufferTextureLayerNULL; in initProcsDesktopGLNULL()
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/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderBlitting.cpp185 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_draw, 0, n); in iterate()
290 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_draw, 0, 0); in setUpFramebuffersForRendering()
323 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0, 0); in setUpFramebuffersForRendering()
H A DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp375 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_la… in iterate()
417 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0); in iterate()
H A DesextcGeometryShaderLayeredFramebuffer.cpp317 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_la… in iterate()
712 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */, n_laye… in iterate()
1060 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); in iterate()
1361 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); in iterate()
H A DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp365 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, m_textures_info[i].m_draw_buffer, m_textures_info[… in iterate()
426 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textures_info[nTexture].m_… in iterate()
H A DesextcGeometryShaderLayeredRendering.cpp522 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-ma… in iterate()
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArrayStencilAttachments.cpp230 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_i… in iterate()
247 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_i… in iterate()
895 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_i… in setupNonLayeredFramebuffer()
899 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, m_texture_cube_array_… in setupNonLayeredFramebuffer()
H A DesextcTextureCubeMapArrayGenerateMipMap.cpp384 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, 0, /… in iterate()
418 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, /* t… in iterate()
H A DesextcTextureCubeMapArrayFBOIncompleteness.cpp188 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_small_to_id, 0, /* level */ in iterate()
H A DesextcTextureCubeMapArraySubImage3D.cpp442 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tex_cube_map_array_id, 0, … in checkResults()
/aosp_15_r20/external/deqp/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleDependenciesTests.cpp245 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_multisample_2d_array, … in iterate()
436 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_multisample_2d_array, … in iterate()
840 …gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, to_id_2d_multisample_array_c… in iterate()
1128 … gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, in iterate()
1621 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, to_id, 0, /* level */ in iterate()
1776 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, to_id, in iterate()
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcFramebufferCompleteness.cpp69 …void framebufferTextureLayer(GLenum target, GLenum attachment, GLuint texId, GLint level, GLint la…
144 void TestContext::framebufferTextureLayer(GLenum target, GLenum attachment, GLuint texId, GLint lev… in framebufferTextureLayer() function in glcts::__anon6da9912e0111::TestContext
146 gl.framebufferTextureLayer(target, attachment, texId, level, layer); in framebufferTextureLayer()
342 … context.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, context.texIds[0], 0, in __anon6da9912e0a02()
/aosp_15_r20/external/deqp/framework/opengl/
H A DgluES3PlusWrapperFuncs.inl95 dst->framebufferTextureLayer = src.framebufferTextureLayer;
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
H A DesextcDrawBuffersIndexedBlending.cpp123 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, tex, 0, i); in iterate()
H A DesextcDrawBuffersIndexedColorMasks.cpp126 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, tex, 0, i); in iterate()
/aosp_15_r20/external/deqp/framework/opengl/wrapper/
H A DglwInitES30Direct.inl84 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
H A DglwInitES31Direct.inl95 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
H A DglwInitES32Direct.inl111 gl->framebufferTextureLayer = &glFramebufferTextureLayer;
/aosp_15_r20/external/angle/src/libANGLE/
H A DContext_gles_3_0_autogen.h57 void framebufferTextureLayer(GLenum target, GLenum attachment, TextureID texturePacked, \
/aosp_15_r20/external/deqp/external/openglcts/modules/glesext/fragment_shading_rate/
H A DesextcFragmentShadingRateAttachmentTests.cpp419 … gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0, layer); in iterate()
/aosp_15_r20/external/deqp/framework/opengl/simplereference/
H A DsglrGLContext.hpp106 …virtual void framebufferTextureLayer(uint32_t target, uint32_t attachment, uint32_t texture, int l…
H A DsglrContext.hpp98 …virtual void framebufferTextureLayer(uint32_t target, uint32_t attachment, uint32_t texture, int l…
H A DsglrContextWrapper.cpp207 m_curCtx->framebufferTextureLayer(target, attachment, texture, level, layer); in glFramebufferTextureLayer()
/aosp_15_r20/external/deqp/external/openglcts/modules/gl/
H A Dgl4cShaderViewportLayerArrayTests.cpp573 gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture, 0, i); in createFBO()

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