xref: /aosp_15_r20/external/deqp/framework/opengl/wrapper/glwInitES30Direct.inl (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will
2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead.
3*35238bceSAndroid Build Coastguard Worker *
4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71.
5*35238bceSAndroid Build Coastguard Worker */
6*35238bceSAndroid Build Coastguard Workergl->activeTexture						= &glActiveTexture;
7*35238bceSAndroid Build Coastguard Workergl->attachShader						= &glAttachShader;
8*35238bceSAndroid Build Coastguard Workergl->beginQuery							= &glBeginQuery;
9*35238bceSAndroid Build Coastguard Workergl->beginTransformFeedback				= &glBeginTransformFeedback;
10*35238bceSAndroid Build Coastguard Workergl->bindAttribLocation					= &glBindAttribLocation;
11*35238bceSAndroid Build Coastguard Workergl->bindBuffer							= &glBindBuffer;
12*35238bceSAndroid Build Coastguard Workergl->bindBufferBase						= &glBindBufferBase;
13*35238bceSAndroid Build Coastguard Workergl->bindBufferRange						= &glBindBufferRange;
14*35238bceSAndroid Build Coastguard Workergl->bindFramebuffer						= &glBindFramebuffer;
15*35238bceSAndroid Build Coastguard Workergl->bindRenderbuffer					= &glBindRenderbuffer;
16*35238bceSAndroid Build Coastguard Workergl->bindSampler							= &glBindSampler;
17*35238bceSAndroid Build Coastguard Workergl->bindTexture							= &glBindTexture;
18*35238bceSAndroid Build Coastguard Workergl->bindTransformFeedback				= &glBindTransformFeedback;
19*35238bceSAndroid Build Coastguard Workergl->bindVertexArray						= &glBindVertexArray;
20*35238bceSAndroid Build Coastguard Workergl->blendColor							= &glBlendColor;
21*35238bceSAndroid Build Coastguard Workergl->blendEquation						= &glBlendEquation;
22*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparate				= &glBlendEquationSeparate;
23*35238bceSAndroid Build Coastguard Workergl->blendFunc							= &glBlendFunc;
24*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparate					= &glBlendFuncSeparate;
25*35238bceSAndroid Build Coastguard Workergl->blitFramebuffer						= &glBlitFramebuffer;
26*35238bceSAndroid Build Coastguard Workergl->bufferData							= &glBufferData;
27*35238bceSAndroid Build Coastguard Workergl->bufferSubData						= &glBufferSubData;
28*35238bceSAndroid Build Coastguard Workergl->checkFramebufferStatus				= &glCheckFramebufferStatus;
29*35238bceSAndroid Build Coastguard Workergl->clear								= &glClear;
30*35238bceSAndroid Build Coastguard Workergl->clearBufferfi						= &glClearBufferfi;
31*35238bceSAndroid Build Coastguard Workergl->clearBufferfv						= &glClearBufferfv;
32*35238bceSAndroid Build Coastguard Workergl->clearBufferiv						= &glClearBufferiv;
33*35238bceSAndroid Build Coastguard Workergl->clearBufferuiv						= &glClearBufferuiv;
34*35238bceSAndroid Build Coastguard Workergl->clearColor							= &glClearColor;
35*35238bceSAndroid Build Coastguard Workergl->clearDepthf							= &glClearDepthf;
36*35238bceSAndroid Build Coastguard Workergl->clearStencil						= &glClearStencil;
37*35238bceSAndroid Build Coastguard Workergl->clientWaitSync						= &glClientWaitSync;
38*35238bceSAndroid Build Coastguard Workergl->colorMask							= &glColorMask;
39*35238bceSAndroid Build Coastguard Workergl->compileShader						= &glCompileShader;
40*35238bceSAndroid Build Coastguard Workergl->compressedTexImage2D				= &glCompressedTexImage2D;
41*35238bceSAndroid Build Coastguard Workergl->compressedTexImage3D				= &glCompressedTexImage3D;
42*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage2D				= &glCompressedTexSubImage2D;
43*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage3D				= &glCompressedTexSubImage3D;
44*35238bceSAndroid Build Coastguard Workergl->copyBufferSubData					= &glCopyBufferSubData;
45*35238bceSAndroid Build Coastguard Workergl->copyTexImage2D						= &glCopyTexImage2D;
46*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage2D					= &glCopyTexSubImage2D;
47*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage3D					= &glCopyTexSubImage3D;
48*35238bceSAndroid Build Coastguard Workergl->createProgram						= &glCreateProgram;
49*35238bceSAndroid Build Coastguard Workergl->createShader						= &glCreateShader;
50*35238bceSAndroid Build Coastguard Workergl->cullFace							= &glCullFace;
51*35238bceSAndroid Build Coastguard Workergl->deleteBuffers						= &glDeleteBuffers;
52*35238bceSAndroid Build Coastguard Workergl->deleteFramebuffers					= &glDeleteFramebuffers;
53*35238bceSAndroid Build Coastguard Workergl->deleteProgram						= &glDeleteProgram;
54*35238bceSAndroid Build Coastguard Workergl->deleteQueries						= &glDeleteQueries;
55*35238bceSAndroid Build Coastguard Workergl->deleteRenderbuffers					= &glDeleteRenderbuffers;
56*35238bceSAndroid Build Coastguard Workergl->deleteSamplers						= &glDeleteSamplers;
57*35238bceSAndroid Build Coastguard Workergl->deleteShader						= &glDeleteShader;
58*35238bceSAndroid Build Coastguard Workergl->deleteSync							= &glDeleteSync;
59*35238bceSAndroid Build Coastguard Workergl->deleteTextures						= &glDeleteTextures;
60*35238bceSAndroid Build Coastguard Workergl->deleteTransformFeedbacks			= &glDeleteTransformFeedbacks;
61*35238bceSAndroid Build Coastguard Workergl->deleteVertexArrays					= &glDeleteVertexArrays;
62*35238bceSAndroid Build Coastguard Workergl->depthFunc							= &glDepthFunc;
63*35238bceSAndroid Build Coastguard Workergl->depthMask							= &glDepthMask;
64*35238bceSAndroid Build Coastguard Workergl->depthRangef							= &glDepthRangef;
65*35238bceSAndroid Build Coastguard Workergl->detachShader						= &glDetachShader;
66*35238bceSAndroid Build Coastguard Workergl->disable								= &glDisable;
67*35238bceSAndroid Build Coastguard Workergl->disableVertexAttribArray			= &glDisableVertexAttribArray;
68*35238bceSAndroid Build Coastguard Workergl->drawArrays							= &glDrawArrays;
69*35238bceSAndroid Build Coastguard Workergl->drawArraysInstanced					= &glDrawArraysInstanced;
70*35238bceSAndroid Build Coastguard Workergl->drawBuffers							= &glDrawBuffers;
71*35238bceSAndroid Build Coastguard Workergl->drawElements						= &glDrawElements;
72*35238bceSAndroid Build Coastguard Workergl->drawElementsInstanced				= &glDrawElementsInstanced;
73*35238bceSAndroid Build Coastguard Workergl->drawRangeElements					= &glDrawRangeElements;
74*35238bceSAndroid Build Coastguard Workergl->enable								= &glEnable;
75*35238bceSAndroid Build Coastguard Workergl->enableVertexAttribArray				= &glEnableVertexAttribArray;
76*35238bceSAndroid Build Coastguard Workergl->endQuery							= &glEndQuery;
77*35238bceSAndroid Build Coastguard Workergl->endTransformFeedback				= &glEndTransformFeedback;
78*35238bceSAndroid Build Coastguard Workergl->fenceSync							= &glFenceSync;
79*35238bceSAndroid Build Coastguard Workergl->finish								= &glFinish;
80*35238bceSAndroid Build Coastguard Workergl->flush								= &glFlush;
81*35238bceSAndroid Build Coastguard Workergl->flushMappedBufferRange				= &glFlushMappedBufferRange;
82*35238bceSAndroid Build Coastguard Workergl->framebufferRenderbuffer				= &glFramebufferRenderbuffer;
83*35238bceSAndroid Build Coastguard Workergl->framebufferTexture2D				= &glFramebufferTexture2D;
84*35238bceSAndroid Build Coastguard Workergl->framebufferTextureLayer				= &glFramebufferTextureLayer;
85*35238bceSAndroid Build Coastguard Workergl->frontFace							= &glFrontFace;
86*35238bceSAndroid Build Coastguard Workergl->genBuffers							= &glGenBuffers;
87*35238bceSAndroid Build Coastguard Workergl->genFramebuffers						= &glGenFramebuffers;
88*35238bceSAndroid Build Coastguard Workergl->genQueries							= &glGenQueries;
89*35238bceSAndroid Build Coastguard Workergl->genRenderbuffers					= &glGenRenderbuffers;
90*35238bceSAndroid Build Coastguard Workergl->genSamplers							= &glGenSamplers;
91*35238bceSAndroid Build Coastguard Workergl->genTextures							= &glGenTextures;
92*35238bceSAndroid Build Coastguard Workergl->genTransformFeedbacks				= &glGenTransformFeedbacks;
93*35238bceSAndroid Build Coastguard Workergl->genVertexArrays						= &glGenVertexArrays;
94*35238bceSAndroid Build Coastguard Workergl->generateMipmap						= &glGenerateMipmap;
95*35238bceSAndroid Build Coastguard Workergl->getActiveAttrib						= &glGetActiveAttrib;
96*35238bceSAndroid Build Coastguard Workergl->getActiveUniform					= &glGetActiveUniform;
97*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockName			= &glGetActiveUniformBlockName;
98*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockiv				= &glGetActiveUniformBlockiv;
99*35238bceSAndroid Build Coastguard Workergl->getActiveUniformsiv					= &glGetActiveUniformsiv;
100*35238bceSAndroid Build Coastguard Workergl->getAttachedShaders					= &glGetAttachedShaders;
101*35238bceSAndroid Build Coastguard Workergl->getAttribLocation					= &glGetAttribLocation;
102*35238bceSAndroid Build Coastguard Workergl->getBooleanv							= &glGetBooleanv;
103*35238bceSAndroid Build Coastguard Workergl->getBufferParameteri64v				= &glGetBufferParameteri64v;
104*35238bceSAndroid Build Coastguard Workergl->getBufferParameteriv				= &glGetBufferParameteriv;
105*35238bceSAndroid Build Coastguard Workergl->getBufferPointerv					= &glGetBufferPointerv;
106*35238bceSAndroid Build Coastguard Workergl->getError							= &glGetError;
107*35238bceSAndroid Build Coastguard Workergl->getFloatv							= &glGetFloatv;
108*35238bceSAndroid Build Coastguard Workergl->getFragDataLocation					= &glGetFragDataLocation;
109*35238bceSAndroid Build Coastguard Workergl->getFramebufferAttachmentParameteriv	= &glGetFramebufferAttachmentParameteriv;
110*35238bceSAndroid Build Coastguard Workergl->getInteger64i_v						= &glGetInteger64i_v;
111*35238bceSAndroid Build Coastguard Workergl->getInteger64v						= &glGetInteger64v;
112*35238bceSAndroid Build Coastguard Workergl->getIntegeri_v						= &glGetIntegeri_v;
113*35238bceSAndroid Build Coastguard Workergl->getIntegerv							= &glGetIntegerv;
114*35238bceSAndroid Build Coastguard Workergl->getInternalformativ					= &glGetInternalformativ;
115*35238bceSAndroid Build Coastguard Workergl->getProgramBinary					= &glGetProgramBinary;
116*35238bceSAndroid Build Coastguard Workergl->getProgramInfoLog					= &glGetProgramInfoLog;
117*35238bceSAndroid Build Coastguard Workergl->getProgramiv						= &glGetProgramiv;
118*35238bceSAndroid Build Coastguard Workergl->getQueryObjectuiv					= &glGetQueryObjectuiv;
119*35238bceSAndroid Build Coastguard Workergl->getQueryiv							= &glGetQueryiv;
120*35238bceSAndroid Build Coastguard Workergl->getRenderbufferParameteriv			= &glGetRenderbufferParameteriv;
121*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterfv				= &glGetSamplerParameterfv;
122*35238bceSAndroid Build Coastguard Workergl->getSamplerParameteriv				= &glGetSamplerParameteriv;
123*35238bceSAndroid Build Coastguard Workergl->getShaderInfoLog					= &glGetShaderInfoLog;
124*35238bceSAndroid Build Coastguard Workergl->getShaderPrecisionFormat			= &glGetShaderPrecisionFormat;
125*35238bceSAndroid Build Coastguard Workergl->getShaderSource						= &glGetShaderSource;
126*35238bceSAndroid Build Coastguard Workergl->getShaderiv							= &glGetShaderiv;
127*35238bceSAndroid Build Coastguard Workergl->getString							= &glGetString;
128*35238bceSAndroid Build Coastguard Workergl->getStringi							= &glGetStringi;
129*35238bceSAndroid Build Coastguard Workergl->getSynciv							= &glGetSynciv;
130*35238bceSAndroid Build Coastguard Workergl->getTexParameterfv					= &glGetTexParameterfv;
131*35238bceSAndroid Build Coastguard Workergl->getTexParameteriv					= &glGetTexParameteriv;
132*35238bceSAndroid Build Coastguard Workergl->getTransformFeedbackVarying			= &glGetTransformFeedbackVarying;
133*35238bceSAndroid Build Coastguard Workergl->getUniformBlockIndex				= &glGetUniformBlockIndex;
134*35238bceSAndroid Build Coastguard Workergl->getUniformIndices					= &glGetUniformIndices;
135*35238bceSAndroid Build Coastguard Workergl->getUniformLocation					= &glGetUniformLocation;
136*35238bceSAndroid Build Coastguard Workergl->getUniformfv						= &glGetUniformfv;
137*35238bceSAndroid Build Coastguard Workergl->getUniformiv						= &glGetUniformiv;
138*35238bceSAndroid Build Coastguard Workergl->getUniformuiv						= &glGetUniformuiv;
139*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIiv					= &glGetVertexAttribIiv;
140*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIuiv					= &glGetVertexAttribIuiv;
141*35238bceSAndroid Build Coastguard Workergl->getVertexAttribPointerv				= &glGetVertexAttribPointerv;
142*35238bceSAndroid Build Coastguard Workergl->getVertexAttribfv					= &glGetVertexAttribfv;
143*35238bceSAndroid Build Coastguard Workergl->getVertexAttribiv					= &glGetVertexAttribiv;
144*35238bceSAndroid Build Coastguard Workergl->hint								= &glHint;
145*35238bceSAndroid Build Coastguard Workergl->invalidateFramebuffer				= &glInvalidateFramebuffer;
146*35238bceSAndroid Build Coastguard Workergl->invalidateSubFramebuffer			= &glInvalidateSubFramebuffer;
147*35238bceSAndroid Build Coastguard Workergl->isBuffer							= &glIsBuffer;
148*35238bceSAndroid Build Coastguard Workergl->isEnabled							= &glIsEnabled;
149*35238bceSAndroid Build Coastguard Workergl->isFramebuffer						= &glIsFramebuffer;
150*35238bceSAndroid Build Coastguard Workergl->isProgram							= &glIsProgram;
151*35238bceSAndroid Build Coastguard Workergl->isQuery								= &glIsQuery;
152*35238bceSAndroid Build Coastguard Workergl->isRenderbuffer						= &glIsRenderbuffer;
153*35238bceSAndroid Build Coastguard Workergl->isSampler							= &glIsSampler;
154*35238bceSAndroid Build Coastguard Workergl->isShader							= &glIsShader;
155*35238bceSAndroid Build Coastguard Workergl->isSync								= &glIsSync;
156*35238bceSAndroid Build Coastguard Workergl->isTexture							= &glIsTexture;
157*35238bceSAndroid Build Coastguard Workergl->isTransformFeedback					= &glIsTransformFeedback;
158*35238bceSAndroid Build Coastguard Workergl->isVertexArray						= &glIsVertexArray;
159*35238bceSAndroid Build Coastguard Workergl->lineWidth							= &glLineWidth;
160*35238bceSAndroid Build Coastguard Workergl->linkProgram							= &glLinkProgram;
161*35238bceSAndroid Build Coastguard Workergl->mapBufferRange						= &glMapBufferRange;
162*35238bceSAndroid Build Coastguard Workergl->pauseTransformFeedback				= &glPauseTransformFeedback;
163*35238bceSAndroid Build Coastguard Workergl->pixelStorei							= &glPixelStorei;
164*35238bceSAndroid Build Coastguard Workergl->polygonOffset						= &glPolygonOffset;
165*35238bceSAndroid Build Coastguard Workergl->programBinary						= &glProgramBinary;
166*35238bceSAndroid Build Coastguard Workergl->programParameteri					= &glProgramParameteri;
167*35238bceSAndroid Build Coastguard Workergl->readBuffer							= &glReadBuffer;
168*35238bceSAndroid Build Coastguard Workergl->readPixels							= &glReadPixels;
169*35238bceSAndroid Build Coastguard Workergl->releaseShaderCompiler				= &glReleaseShaderCompiler;
170*35238bceSAndroid Build Coastguard Workergl->renderbufferStorage					= &glRenderbufferStorage;
171*35238bceSAndroid Build Coastguard Workergl->renderbufferStorageMultisample		= &glRenderbufferStorageMultisample;
172*35238bceSAndroid Build Coastguard Workergl->resumeTransformFeedback				= &glResumeTransformFeedback;
173*35238bceSAndroid Build Coastguard Workergl->sampleCoverage						= &glSampleCoverage;
174*35238bceSAndroid Build Coastguard Workergl->samplerParameterf					= &glSamplerParameterf;
175*35238bceSAndroid Build Coastguard Workergl->samplerParameterfv					= &glSamplerParameterfv;
176*35238bceSAndroid Build Coastguard Workergl->samplerParameteri					= &glSamplerParameteri;
177*35238bceSAndroid Build Coastguard Workergl->samplerParameteriv					= &glSamplerParameteriv;
178*35238bceSAndroid Build Coastguard Workergl->scissor								= &glScissor;
179*35238bceSAndroid Build Coastguard Workergl->shaderBinary						= &glShaderBinary;
180*35238bceSAndroid Build Coastguard Workergl->shaderSource						= (glShaderSourceFunc)&glShaderSource;
181*35238bceSAndroid Build Coastguard Workergl->stencilFunc							= &glStencilFunc;
182*35238bceSAndroid Build Coastguard Workergl->stencilFuncSeparate					= &glStencilFuncSeparate;
183*35238bceSAndroid Build Coastguard Workergl->stencilMask							= &glStencilMask;
184*35238bceSAndroid Build Coastguard Workergl->stencilMaskSeparate					= &glStencilMaskSeparate;
185*35238bceSAndroid Build Coastguard Workergl->stencilOp							= &glStencilOp;
186*35238bceSAndroid Build Coastguard Workergl->stencilOpSeparate					= &glStencilOpSeparate;
187*35238bceSAndroid Build Coastguard Workergl->texImage2D							= &glTexImage2D;
188*35238bceSAndroid Build Coastguard Workergl->texImage3D							= &glTexImage3D;
189*35238bceSAndroid Build Coastguard Workergl->texParameterf						= &glTexParameterf;
190*35238bceSAndroid Build Coastguard Workergl->texParameterfv						= &glTexParameterfv;
191*35238bceSAndroid Build Coastguard Workergl->texParameteri						= &glTexParameteri;
192*35238bceSAndroid Build Coastguard Workergl->texParameteriv						= &glTexParameteriv;
193*35238bceSAndroid Build Coastguard Workergl->texStorage2D						= &glTexStorage2D;
194*35238bceSAndroid Build Coastguard Workergl->texStorage3D						= &glTexStorage3D;
195*35238bceSAndroid Build Coastguard Workergl->texSubImage2D						= &glTexSubImage2D;
196*35238bceSAndroid Build Coastguard Workergl->texSubImage3D						= &glTexSubImage3D;
197*35238bceSAndroid Build Coastguard Workergl->transformFeedbackVaryings			= &glTransformFeedbackVaryings;
198*35238bceSAndroid Build Coastguard Workergl->uniform1f							= &glUniform1f;
199*35238bceSAndroid Build Coastguard Workergl->uniform1fv							= &glUniform1fv;
200*35238bceSAndroid Build Coastguard Workergl->uniform1i							= &glUniform1i;
201*35238bceSAndroid Build Coastguard Workergl->uniform1iv							= &glUniform1iv;
202*35238bceSAndroid Build Coastguard Workergl->uniform1ui							= &glUniform1ui;
203*35238bceSAndroid Build Coastguard Workergl->uniform1uiv							= &glUniform1uiv;
204*35238bceSAndroid Build Coastguard Workergl->uniform2f							= &glUniform2f;
205*35238bceSAndroid Build Coastguard Workergl->uniform2fv							= &glUniform2fv;
206*35238bceSAndroid Build Coastguard Workergl->uniform2i							= &glUniform2i;
207*35238bceSAndroid Build Coastguard Workergl->uniform2iv							= &glUniform2iv;
208*35238bceSAndroid Build Coastguard Workergl->uniform2ui							= &glUniform2ui;
209*35238bceSAndroid Build Coastguard Workergl->uniform2uiv							= &glUniform2uiv;
210*35238bceSAndroid Build Coastguard Workergl->uniform3f							= &glUniform3f;
211*35238bceSAndroid Build Coastguard Workergl->uniform3fv							= &glUniform3fv;
212*35238bceSAndroid Build Coastguard Workergl->uniform3i							= &glUniform3i;
213*35238bceSAndroid Build Coastguard Workergl->uniform3iv							= &glUniform3iv;
214*35238bceSAndroid Build Coastguard Workergl->uniform3ui							= &glUniform3ui;
215*35238bceSAndroid Build Coastguard Workergl->uniform3uiv							= &glUniform3uiv;
216*35238bceSAndroid Build Coastguard Workergl->uniform4f							= &glUniform4f;
217*35238bceSAndroid Build Coastguard Workergl->uniform4fv							= &glUniform4fv;
218*35238bceSAndroid Build Coastguard Workergl->uniform4i							= &glUniform4i;
219*35238bceSAndroid Build Coastguard Workergl->uniform4iv							= &glUniform4iv;
220*35238bceSAndroid Build Coastguard Workergl->uniform4ui							= &glUniform4ui;
221*35238bceSAndroid Build Coastguard Workergl->uniform4uiv							= &glUniform4uiv;
222*35238bceSAndroid Build Coastguard Workergl->uniformBlockBinding					= &glUniformBlockBinding;
223*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2fv					= &glUniformMatrix2fv;
224*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x3fv					= &glUniformMatrix2x3fv;
225*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x4fv					= &glUniformMatrix2x4fv;
226*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3fv					= &glUniformMatrix3fv;
227*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x2fv					= &glUniformMatrix3x2fv;
228*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x4fv					= &glUniformMatrix3x4fv;
229*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4fv					= &glUniformMatrix4fv;
230*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x2fv					= &glUniformMatrix4x2fv;
231*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x3fv					= &glUniformMatrix4x3fv;
232*35238bceSAndroid Build Coastguard Workergl->unmapBuffer							= &glUnmapBuffer;
233*35238bceSAndroid Build Coastguard Workergl->useProgram							= &glUseProgram;
234*35238bceSAndroid Build Coastguard Workergl->validateProgram						= &glValidateProgram;
235*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1f						= &glVertexAttrib1f;
236*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1fv						= &glVertexAttrib1fv;
237*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2f						= &glVertexAttrib2f;
238*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2fv						= &glVertexAttrib2fv;
239*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3f						= &glVertexAttrib3f;
240*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3fv						= &glVertexAttrib3fv;
241*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4f						= &glVertexAttrib4f;
242*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4fv						= &glVertexAttrib4fv;
243*35238bceSAndroid Build Coastguard Workergl->vertexAttribDivisor					= &glVertexAttribDivisor;
244*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4i						= &glVertexAttribI4i;
245*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4iv					= &glVertexAttribI4iv;
246*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4ui					= &glVertexAttribI4ui;
247*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4uiv					= &glVertexAttribI4uiv;
248*35238bceSAndroid Build Coastguard Workergl->vertexAttribIPointer				= &glVertexAttribIPointer;
249*35238bceSAndroid Build Coastguard Workergl->vertexAttribPointer					= &glVertexAttribPointer;
250*35238bceSAndroid Build Coastguard Workergl->viewport							= &glViewport;
251*35238bceSAndroid Build Coastguard Workergl->waitSync							= &glWaitSync;
252