1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will 2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead. 3*35238bceSAndroid Build Coastguard Worker * 4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71. 5*35238bceSAndroid Build Coastguard Worker */ 6*35238bceSAndroid Build Coastguard Workergl->activeShaderProgram = &glActiveShaderProgram; 7*35238bceSAndroid Build Coastguard Workergl->activeTexture = &glActiveTexture; 8*35238bceSAndroid Build Coastguard Workergl->attachShader = &glAttachShader; 9*35238bceSAndroid Build Coastguard Workergl->beginQuery = &glBeginQuery; 10*35238bceSAndroid Build Coastguard Workergl->beginTransformFeedback = &glBeginTransformFeedback; 11*35238bceSAndroid Build Coastguard Workergl->bindAttribLocation = &glBindAttribLocation; 12*35238bceSAndroid Build Coastguard Workergl->bindBuffer = &glBindBuffer; 13*35238bceSAndroid Build Coastguard Workergl->bindBufferBase = &glBindBufferBase; 14*35238bceSAndroid Build Coastguard Workergl->bindBufferRange = &glBindBufferRange; 15*35238bceSAndroid Build Coastguard Workergl->bindFramebuffer = &glBindFramebuffer; 16*35238bceSAndroid Build Coastguard Workergl->bindImageTexture = &glBindImageTexture; 17*35238bceSAndroid Build Coastguard Workergl->bindProgramPipeline = &glBindProgramPipeline; 18*35238bceSAndroid Build Coastguard Workergl->bindRenderbuffer = &glBindRenderbuffer; 19*35238bceSAndroid Build Coastguard Workergl->bindSampler = &glBindSampler; 20*35238bceSAndroid Build Coastguard Workergl->bindTexture = &glBindTexture; 21*35238bceSAndroid Build Coastguard Workergl->bindTransformFeedback = &glBindTransformFeedback; 22*35238bceSAndroid Build Coastguard Workergl->bindVertexArray = &glBindVertexArray; 23*35238bceSAndroid Build Coastguard Workergl->bindVertexBuffer = &glBindVertexBuffer; 24*35238bceSAndroid Build Coastguard Workergl->blendBarrier = &glBlendBarrier; 25*35238bceSAndroid Build Coastguard Workergl->blendColor = &glBlendColor; 26*35238bceSAndroid Build Coastguard Workergl->blendEquation = &glBlendEquation; 27*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparate = &glBlendEquationSeparate; 28*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparatei = &glBlendEquationSeparatei; 29*35238bceSAndroid Build Coastguard Workergl->blendEquationi = &glBlendEquationi; 30*35238bceSAndroid Build Coastguard Workergl->blendFunc = &glBlendFunc; 31*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparate = &glBlendFuncSeparate; 32*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparatei = &glBlendFuncSeparatei; 33*35238bceSAndroid Build Coastguard Workergl->blendFunci = &glBlendFunci; 34*35238bceSAndroid Build Coastguard Workergl->blitFramebuffer = &glBlitFramebuffer; 35*35238bceSAndroid Build Coastguard Workergl->bufferData = &glBufferData; 36*35238bceSAndroid Build Coastguard Workergl->bufferSubData = &glBufferSubData; 37*35238bceSAndroid Build Coastguard Workergl->checkFramebufferStatus = &glCheckFramebufferStatus; 38*35238bceSAndroid Build Coastguard Workergl->clear = &glClear; 39*35238bceSAndroid Build Coastguard Workergl->clearBufferfi = &glClearBufferfi; 40*35238bceSAndroid Build Coastguard Workergl->clearBufferfv = &glClearBufferfv; 41*35238bceSAndroid Build Coastguard Workergl->clearBufferiv = &glClearBufferiv; 42*35238bceSAndroid Build Coastguard Workergl->clearBufferuiv = &glClearBufferuiv; 43*35238bceSAndroid Build Coastguard Workergl->clearColor = &glClearColor; 44*35238bceSAndroid Build Coastguard Workergl->clearDepthf = &glClearDepthf; 45*35238bceSAndroid Build Coastguard Workergl->clearStencil = &glClearStencil; 46*35238bceSAndroid Build Coastguard Workergl->clientWaitSync = &glClientWaitSync; 47*35238bceSAndroid Build Coastguard Workergl->colorMask = &glColorMask; 48*35238bceSAndroid Build Coastguard Workergl->colorMaski = &glColorMaski; 49*35238bceSAndroid Build Coastguard Workergl->compileShader = &glCompileShader; 50*35238bceSAndroid Build Coastguard Workergl->compressedTexImage2D = &glCompressedTexImage2D; 51*35238bceSAndroid Build Coastguard Workergl->compressedTexImage3D = &glCompressedTexImage3D; 52*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage2D = &glCompressedTexSubImage2D; 53*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage3D = &glCompressedTexSubImage3D; 54*35238bceSAndroid Build Coastguard Workergl->copyBufferSubData = &glCopyBufferSubData; 55*35238bceSAndroid Build Coastguard Workergl->copyImageSubData = &glCopyImageSubData; 56*35238bceSAndroid Build Coastguard Workergl->copyTexImage2D = &glCopyTexImage2D; 57*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage2D = &glCopyTexSubImage2D; 58*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage3D = &glCopyTexSubImage3D; 59*35238bceSAndroid Build Coastguard Workergl->createProgram = &glCreateProgram; 60*35238bceSAndroid Build Coastguard Workergl->createShader = &glCreateShader; 61*35238bceSAndroid Build Coastguard Workergl->createShaderProgramv = &glCreateShaderProgramv; 62*35238bceSAndroid Build Coastguard Workergl->cullFace = &glCullFace; 63*35238bceSAndroid Build Coastguard Workergl->debugMessageCallback = &glDebugMessageCallback; 64*35238bceSAndroid Build Coastguard Workergl->debugMessageControl = &glDebugMessageControl; 65*35238bceSAndroid Build Coastguard Workergl->debugMessageInsert = &glDebugMessageInsert; 66*35238bceSAndroid Build Coastguard Workergl->deleteBuffers = &glDeleteBuffers; 67*35238bceSAndroid Build Coastguard Workergl->deleteFramebuffers = &glDeleteFramebuffers; 68*35238bceSAndroid Build Coastguard Workergl->deleteProgram = &glDeleteProgram; 69*35238bceSAndroid Build Coastguard Workergl->deleteProgramPipelines = &glDeleteProgramPipelines; 70*35238bceSAndroid Build Coastguard Workergl->deleteQueries = &glDeleteQueries; 71*35238bceSAndroid Build Coastguard Workergl->deleteRenderbuffers = &glDeleteRenderbuffers; 72*35238bceSAndroid Build Coastguard Workergl->deleteSamplers = &glDeleteSamplers; 73*35238bceSAndroid Build Coastguard Workergl->deleteShader = &glDeleteShader; 74*35238bceSAndroid Build Coastguard Workergl->deleteSync = &glDeleteSync; 75*35238bceSAndroid Build Coastguard Workergl->deleteTextures = &glDeleteTextures; 76*35238bceSAndroid Build Coastguard Workergl->deleteTransformFeedbacks = &glDeleteTransformFeedbacks; 77*35238bceSAndroid Build Coastguard Workergl->deleteVertexArrays = &glDeleteVertexArrays; 78*35238bceSAndroid Build Coastguard Workergl->depthFunc = &glDepthFunc; 79*35238bceSAndroid Build Coastguard Workergl->depthMask = &glDepthMask; 80*35238bceSAndroid Build Coastguard Workergl->depthRangef = &glDepthRangef; 81*35238bceSAndroid Build Coastguard Workergl->detachShader = &glDetachShader; 82*35238bceSAndroid Build Coastguard Workergl->disable = &glDisable; 83*35238bceSAndroid Build Coastguard Workergl->disableVertexAttribArray = &glDisableVertexAttribArray; 84*35238bceSAndroid Build Coastguard Workergl->disablei = &glDisablei; 85*35238bceSAndroid Build Coastguard Workergl->dispatchCompute = &glDispatchCompute; 86*35238bceSAndroid Build Coastguard Workergl->dispatchComputeIndirect = &glDispatchComputeIndirect; 87*35238bceSAndroid Build Coastguard Workergl->drawArrays = &glDrawArrays; 88*35238bceSAndroid Build Coastguard Workergl->drawArraysIndirect = &glDrawArraysIndirect; 89*35238bceSAndroid Build Coastguard Workergl->drawArraysInstanced = &glDrawArraysInstanced; 90*35238bceSAndroid Build Coastguard Workergl->drawBuffers = &glDrawBuffers; 91*35238bceSAndroid Build Coastguard Workergl->drawElements = &glDrawElements; 92*35238bceSAndroid Build Coastguard Workergl->drawElementsBaseVertex = &glDrawElementsBaseVertex; 93*35238bceSAndroid Build Coastguard Workergl->drawElementsIndirect = &glDrawElementsIndirect; 94*35238bceSAndroid Build Coastguard Workergl->drawElementsInstanced = &glDrawElementsInstanced; 95*35238bceSAndroid Build Coastguard Workergl->drawElementsInstancedBaseVertex = &glDrawElementsInstancedBaseVertex; 96*35238bceSAndroid Build Coastguard Workergl->drawRangeElements = &glDrawRangeElements; 97*35238bceSAndroid Build Coastguard Workergl->drawRangeElementsBaseVertex = &glDrawRangeElementsBaseVertex; 98*35238bceSAndroid Build Coastguard Workergl->enable = &glEnable; 99*35238bceSAndroid Build Coastguard Workergl->enableVertexAttribArray = &glEnableVertexAttribArray; 100*35238bceSAndroid Build Coastguard Workergl->enablei = &glEnablei; 101*35238bceSAndroid Build Coastguard Workergl->endQuery = &glEndQuery; 102*35238bceSAndroid Build Coastguard Workergl->endTransformFeedback = &glEndTransformFeedback; 103*35238bceSAndroid Build Coastguard Workergl->fenceSync = &glFenceSync; 104*35238bceSAndroid Build Coastguard Workergl->finish = &glFinish; 105*35238bceSAndroid Build Coastguard Workergl->flush = &glFlush; 106*35238bceSAndroid Build Coastguard Workergl->flushMappedBufferRange = &glFlushMappedBufferRange; 107*35238bceSAndroid Build Coastguard Workergl->framebufferParameteri = &glFramebufferParameteri; 108*35238bceSAndroid Build Coastguard Workergl->framebufferRenderbuffer = &glFramebufferRenderbuffer; 109*35238bceSAndroid Build Coastguard Workergl->framebufferTexture = &glFramebufferTexture; 110*35238bceSAndroid Build Coastguard Workergl->framebufferTexture2D = &glFramebufferTexture2D; 111*35238bceSAndroid Build Coastguard Workergl->framebufferTextureLayer = &glFramebufferTextureLayer; 112*35238bceSAndroid Build Coastguard Workergl->frontFace = &glFrontFace; 113*35238bceSAndroid Build Coastguard Workergl->genBuffers = &glGenBuffers; 114*35238bceSAndroid Build Coastguard Workergl->genFramebuffers = &glGenFramebuffers; 115*35238bceSAndroid Build Coastguard Workergl->genProgramPipelines = &glGenProgramPipelines; 116*35238bceSAndroid Build Coastguard Workergl->genQueries = &glGenQueries; 117*35238bceSAndroid Build Coastguard Workergl->genRenderbuffers = &glGenRenderbuffers; 118*35238bceSAndroid Build Coastguard Workergl->genSamplers = &glGenSamplers; 119*35238bceSAndroid Build Coastguard Workergl->genTextures = &glGenTextures; 120*35238bceSAndroid Build Coastguard Workergl->genTransformFeedbacks = &glGenTransformFeedbacks; 121*35238bceSAndroid Build Coastguard Workergl->genVertexArrays = &glGenVertexArrays; 122*35238bceSAndroid Build Coastguard Workergl->generateMipmap = &glGenerateMipmap; 123*35238bceSAndroid Build Coastguard Workergl->getActiveAttrib = &glGetActiveAttrib; 124*35238bceSAndroid Build Coastguard Workergl->getActiveUniform = &glGetActiveUniform; 125*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockName = &glGetActiveUniformBlockName; 126*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockiv = &glGetActiveUniformBlockiv; 127*35238bceSAndroid Build Coastguard Workergl->getActiveUniformsiv = &glGetActiveUniformsiv; 128*35238bceSAndroid Build Coastguard Workergl->getAttachedShaders = &glGetAttachedShaders; 129*35238bceSAndroid Build Coastguard Workergl->getAttribLocation = &glGetAttribLocation; 130*35238bceSAndroid Build Coastguard Workergl->getBooleani_v = &glGetBooleani_v; 131*35238bceSAndroid Build Coastguard Workergl->getBooleanv = &glGetBooleanv; 132*35238bceSAndroid Build Coastguard Workergl->getBufferParameteri64v = &glGetBufferParameteri64v; 133*35238bceSAndroid Build Coastguard Workergl->getBufferParameteriv = &glGetBufferParameteriv; 134*35238bceSAndroid Build Coastguard Workergl->getBufferPointerv = &glGetBufferPointerv; 135*35238bceSAndroid Build Coastguard Workergl->getDebugMessageLog = &glGetDebugMessageLog; 136*35238bceSAndroid Build Coastguard Workergl->getError = &glGetError; 137*35238bceSAndroid Build Coastguard Workergl->getFloatv = &glGetFloatv; 138*35238bceSAndroid Build Coastguard Workergl->getFragDataLocation = &glGetFragDataLocation; 139*35238bceSAndroid Build Coastguard Workergl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv; 140*35238bceSAndroid Build Coastguard Workergl->getFramebufferParameteriv = &glGetFramebufferParameteriv; 141*35238bceSAndroid Build Coastguard Workergl->getGraphicsResetStatus = &glGetGraphicsResetStatus; 142*35238bceSAndroid Build Coastguard Workergl->getInteger64i_v = &glGetInteger64i_v; 143*35238bceSAndroid Build Coastguard Workergl->getInteger64v = &glGetInteger64v; 144*35238bceSAndroid Build Coastguard Workergl->getIntegeri_v = &glGetIntegeri_v; 145*35238bceSAndroid Build Coastguard Workergl->getIntegerv = &glGetIntegerv; 146*35238bceSAndroid Build Coastguard Workergl->getInternalformativ = &glGetInternalformativ; 147*35238bceSAndroid Build Coastguard Workergl->getMultisamplefv = &glGetMultisamplefv; 148*35238bceSAndroid Build Coastguard Workergl->getObjectLabel = &glGetObjectLabel; 149*35238bceSAndroid Build Coastguard Workergl->getObjectPtrLabel = &glGetObjectPtrLabel; 150*35238bceSAndroid Build Coastguard Workergl->getPointerv = &glGetPointerv; 151*35238bceSAndroid Build Coastguard Workergl->getProgramBinary = &glGetProgramBinary; 152*35238bceSAndroid Build Coastguard Workergl->getProgramInfoLog = &glGetProgramInfoLog; 153*35238bceSAndroid Build Coastguard Workergl->getProgramInterfaceiv = &glGetProgramInterfaceiv; 154*35238bceSAndroid Build Coastguard Workergl->getProgramPipelineInfoLog = &glGetProgramPipelineInfoLog; 155*35238bceSAndroid Build Coastguard Workergl->getProgramPipelineiv = &glGetProgramPipelineiv; 156*35238bceSAndroid Build Coastguard Workergl->getProgramResourceIndex = &glGetProgramResourceIndex; 157*35238bceSAndroid Build Coastguard Workergl->getProgramResourceLocation = &glGetProgramResourceLocation; 158*35238bceSAndroid Build Coastguard Workergl->getProgramResourceName = &glGetProgramResourceName; 159*35238bceSAndroid Build Coastguard Workergl->getProgramResourceiv = &glGetProgramResourceiv; 160*35238bceSAndroid Build Coastguard Workergl->getProgramiv = &glGetProgramiv; 161*35238bceSAndroid Build Coastguard Workergl->getQueryObjectuiv = &glGetQueryObjectuiv; 162*35238bceSAndroid Build Coastguard Workergl->getQueryiv = &glGetQueryiv; 163*35238bceSAndroid Build Coastguard Workergl->getRenderbufferParameteriv = &glGetRenderbufferParameteriv; 164*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterIiv = &glGetSamplerParameterIiv; 165*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterIuiv = &glGetSamplerParameterIuiv; 166*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterfv = &glGetSamplerParameterfv; 167*35238bceSAndroid Build Coastguard Workergl->getSamplerParameteriv = &glGetSamplerParameteriv; 168*35238bceSAndroid Build Coastguard Workergl->getShaderInfoLog = &glGetShaderInfoLog; 169*35238bceSAndroid Build Coastguard Workergl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat; 170*35238bceSAndroid Build Coastguard Workergl->getShaderSource = &glGetShaderSource; 171*35238bceSAndroid Build Coastguard Workergl->getShaderiv = &glGetShaderiv; 172*35238bceSAndroid Build Coastguard Workergl->getString = &glGetString; 173*35238bceSAndroid Build Coastguard Workergl->getStringi = &glGetStringi; 174*35238bceSAndroid Build Coastguard Workergl->getSynciv = &glGetSynciv; 175*35238bceSAndroid Build Coastguard Workergl->getTexLevelParameterfv = &glGetTexLevelParameterfv; 176*35238bceSAndroid Build Coastguard Workergl->getTexLevelParameteriv = &glGetTexLevelParameteriv; 177*35238bceSAndroid Build Coastguard Workergl->getTexParameterIiv = &glGetTexParameterIiv; 178*35238bceSAndroid Build Coastguard Workergl->getTexParameterIuiv = &glGetTexParameterIuiv; 179*35238bceSAndroid Build Coastguard Workergl->getTexParameterfv = &glGetTexParameterfv; 180*35238bceSAndroid Build Coastguard Workergl->getTexParameteriv = &glGetTexParameteriv; 181*35238bceSAndroid Build Coastguard Workergl->getTransformFeedbackVarying = &glGetTransformFeedbackVarying; 182*35238bceSAndroid Build Coastguard Workergl->getUniformBlockIndex = &glGetUniformBlockIndex; 183*35238bceSAndroid Build Coastguard Workergl->getUniformIndices = &glGetUniformIndices; 184*35238bceSAndroid Build Coastguard Workergl->getUniformLocation = &glGetUniformLocation; 185*35238bceSAndroid Build Coastguard Workergl->getUniformfv = &glGetUniformfv; 186*35238bceSAndroid Build Coastguard Workergl->getUniformiv = &glGetUniformiv; 187*35238bceSAndroid Build Coastguard Workergl->getUniformuiv = &glGetUniformuiv; 188*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIiv = &glGetVertexAttribIiv; 189*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIuiv = &glGetVertexAttribIuiv; 190*35238bceSAndroid Build Coastguard Workergl->getVertexAttribPointerv = &glGetVertexAttribPointerv; 191*35238bceSAndroid Build Coastguard Workergl->getVertexAttribfv = &glGetVertexAttribfv; 192*35238bceSAndroid Build Coastguard Workergl->getVertexAttribiv = &glGetVertexAttribiv; 193*35238bceSAndroid Build Coastguard Workergl->getnUniformfv = &glGetnUniformfv; 194*35238bceSAndroid Build Coastguard Workergl->getnUniformiv = &glGetnUniformiv; 195*35238bceSAndroid Build Coastguard Workergl->getnUniformuiv = &glGetnUniformuiv; 196*35238bceSAndroid Build Coastguard Workergl->hint = &glHint; 197*35238bceSAndroid Build Coastguard Workergl->invalidateFramebuffer = &glInvalidateFramebuffer; 198*35238bceSAndroid Build Coastguard Workergl->invalidateSubFramebuffer = &glInvalidateSubFramebuffer; 199*35238bceSAndroid Build Coastguard Workergl->isBuffer = &glIsBuffer; 200*35238bceSAndroid Build Coastguard Workergl->isEnabled = &glIsEnabled; 201*35238bceSAndroid Build Coastguard Workergl->isEnabledi = &glIsEnabledi; 202*35238bceSAndroid Build Coastguard Workergl->isFramebuffer = &glIsFramebuffer; 203*35238bceSAndroid Build Coastguard Workergl->isProgram = &glIsProgram; 204*35238bceSAndroid Build Coastguard Workergl->isProgramPipeline = &glIsProgramPipeline; 205*35238bceSAndroid Build Coastguard Workergl->isQuery = &glIsQuery; 206*35238bceSAndroid Build Coastguard Workergl->isRenderbuffer = &glIsRenderbuffer; 207*35238bceSAndroid Build Coastguard Workergl->isSampler = &glIsSampler; 208*35238bceSAndroid Build Coastguard Workergl->isShader = &glIsShader; 209*35238bceSAndroid Build Coastguard Workergl->isSync = &glIsSync; 210*35238bceSAndroid Build Coastguard Workergl->isTexture = &glIsTexture; 211*35238bceSAndroid Build Coastguard Workergl->isTransformFeedback = &glIsTransformFeedback; 212*35238bceSAndroid Build Coastguard Workergl->isVertexArray = &glIsVertexArray; 213*35238bceSAndroid Build Coastguard Workergl->lineWidth = &glLineWidth; 214*35238bceSAndroid Build Coastguard Workergl->linkProgram = &glLinkProgram; 215*35238bceSAndroid Build Coastguard Workergl->mapBufferRange = &glMapBufferRange; 216*35238bceSAndroid Build Coastguard Workergl->memoryBarrier = &glMemoryBarrier; 217*35238bceSAndroid Build Coastguard Workergl->memoryBarrierByRegion = &glMemoryBarrierByRegion; 218*35238bceSAndroid Build Coastguard Workergl->minSampleShading = &glMinSampleShading; 219*35238bceSAndroid Build Coastguard Workergl->objectLabel = &glObjectLabel; 220*35238bceSAndroid Build Coastguard Workergl->objectPtrLabel = &glObjectPtrLabel; 221*35238bceSAndroid Build Coastguard Workergl->patchParameteri = &glPatchParameteri; 222*35238bceSAndroid Build Coastguard Workergl->pauseTransformFeedback = &glPauseTransformFeedback; 223*35238bceSAndroid Build Coastguard Workergl->pixelStorei = &glPixelStorei; 224*35238bceSAndroid Build Coastguard Workergl->polygonOffset = &glPolygonOffset; 225*35238bceSAndroid Build Coastguard Workergl->popDebugGroup = &glPopDebugGroup; 226*35238bceSAndroid Build Coastguard Workergl->primitiveBoundingBox = &glPrimitiveBoundingBox; 227*35238bceSAndroid Build Coastguard Workergl->programBinary = &glProgramBinary; 228*35238bceSAndroid Build Coastguard Workergl->programParameteri = &glProgramParameteri; 229*35238bceSAndroid Build Coastguard Workergl->programUniform1f = &glProgramUniform1f; 230*35238bceSAndroid Build Coastguard Workergl->programUniform1fv = &glProgramUniform1fv; 231*35238bceSAndroid Build Coastguard Workergl->programUniform1i = &glProgramUniform1i; 232*35238bceSAndroid Build Coastguard Workergl->programUniform1iv = &glProgramUniform1iv; 233*35238bceSAndroid Build Coastguard Workergl->programUniform1ui = &glProgramUniform1ui; 234*35238bceSAndroid Build Coastguard Workergl->programUniform1uiv = &glProgramUniform1uiv; 235*35238bceSAndroid Build Coastguard Workergl->programUniform2f = &glProgramUniform2f; 236*35238bceSAndroid Build Coastguard Workergl->programUniform2fv = &glProgramUniform2fv; 237*35238bceSAndroid Build Coastguard Workergl->programUniform2i = &glProgramUniform2i; 238*35238bceSAndroid Build Coastguard Workergl->programUniform2iv = &glProgramUniform2iv; 239*35238bceSAndroid Build Coastguard Workergl->programUniform2ui = &glProgramUniform2ui; 240*35238bceSAndroid Build Coastguard Workergl->programUniform2uiv = &glProgramUniform2uiv; 241*35238bceSAndroid Build Coastguard Workergl->programUniform3f = &glProgramUniform3f; 242*35238bceSAndroid Build Coastguard Workergl->programUniform3fv = &glProgramUniform3fv; 243*35238bceSAndroid Build Coastguard Workergl->programUniform3i = &glProgramUniform3i; 244*35238bceSAndroid Build Coastguard Workergl->programUniform3iv = &glProgramUniform3iv; 245*35238bceSAndroid Build Coastguard Workergl->programUniform3ui = &glProgramUniform3ui; 246*35238bceSAndroid Build Coastguard Workergl->programUniform3uiv = &glProgramUniform3uiv; 247*35238bceSAndroid Build Coastguard Workergl->programUniform4f = &glProgramUniform4f; 248*35238bceSAndroid Build Coastguard Workergl->programUniform4fv = &glProgramUniform4fv; 249*35238bceSAndroid Build Coastguard Workergl->programUniform4i = &glProgramUniform4i; 250*35238bceSAndroid Build Coastguard Workergl->programUniform4iv = &glProgramUniform4iv; 251*35238bceSAndroid Build Coastguard Workergl->programUniform4ui = &glProgramUniform4ui; 252*35238bceSAndroid Build Coastguard Workergl->programUniform4uiv = &glProgramUniform4uiv; 253*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2fv = &glProgramUniformMatrix2fv; 254*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2x3fv = &glProgramUniformMatrix2x3fv; 255*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2x4fv = &glProgramUniformMatrix2x4fv; 256*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3fv = &glProgramUniformMatrix3fv; 257*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3x2fv = &glProgramUniformMatrix3x2fv; 258*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3x4fv = &glProgramUniformMatrix3x4fv; 259*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4fv = &glProgramUniformMatrix4fv; 260*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4x2fv = &glProgramUniformMatrix4x2fv; 261*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4x3fv = &glProgramUniformMatrix4x3fv; 262*35238bceSAndroid Build Coastguard Workergl->pushDebugGroup = &glPushDebugGroup; 263*35238bceSAndroid Build Coastguard Workergl->readBuffer = &glReadBuffer; 264*35238bceSAndroid Build Coastguard Workergl->readPixels = &glReadPixels; 265*35238bceSAndroid Build Coastguard Workergl->readnPixels = &glReadnPixels; 266*35238bceSAndroid Build Coastguard Workergl->releaseShaderCompiler = &glReleaseShaderCompiler; 267*35238bceSAndroid Build Coastguard Workergl->renderbufferStorage = &glRenderbufferStorage; 268*35238bceSAndroid Build Coastguard Workergl->renderbufferStorageMultisample = &glRenderbufferStorageMultisample; 269*35238bceSAndroid Build Coastguard Workergl->resumeTransformFeedback = &glResumeTransformFeedback; 270*35238bceSAndroid Build Coastguard Workergl->sampleCoverage = &glSampleCoverage; 271*35238bceSAndroid Build Coastguard Workergl->sampleMaski = &glSampleMaski; 272*35238bceSAndroid Build Coastguard Workergl->samplerParameterIiv = &glSamplerParameterIiv; 273*35238bceSAndroid Build Coastguard Workergl->samplerParameterIuiv = &glSamplerParameterIuiv; 274*35238bceSAndroid Build Coastguard Workergl->samplerParameterf = &glSamplerParameterf; 275*35238bceSAndroid Build Coastguard Workergl->samplerParameterfv = &glSamplerParameterfv; 276*35238bceSAndroid Build Coastguard Workergl->samplerParameteri = &glSamplerParameteri; 277*35238bceSAndroid Build Coastguard Workergl->samplerParameteriv = &glSamplerParameteriv; 278*35238bceSAndroid Build Coastguard Workergl->scissor = &glScissor; 279*35238bceSAndroid Build Coastguard Workergl->shaderBinary = &glShaderBinary; 280*35238bceSAndroid Build Coastguard Workergl->shaderSource = (glShaderSourceFunc)&glShaderSource; 281*35238bceSAndroid Build Coastguard Workergl->stencilFunc = &glStencilFunc; 282*35238bceSAndroid Build Coastguard Workergl->stencilFuncSeparate = &glStencilFuncSeparate; 283*35238bceSAndroid Build Coastguard Workergl->stencilMask = &glStencilMask; 284*35238bceSAndroid Build Coastguard Workergl->stencilMaskSeparate = &glStencilMaskSeparate; 285*35238bceSAndroid Build Coastguard Workergl->stencilOp = &glStencilOp; 286*35238bceSAndroid Build Coastguard Workergl->stencilOpSeparate = &glStencilOpSeparate; 287*35238bceSAndroid Build Coastguard Workergl->texBuffer = &glTexBuffer; 288*35238bceSAndroid Build Coastguard Workergl->texBufferRange = &glTexBufferRange; 289*35238bceSAndroid Build Coastguard Workergl->texImage2D = &glTexImage2D; 290*35238bceSAndroid Build Coastguard Workergl->texImage3D = &glTexImage3D; 291*35238bceSAndroid Build Coastguard Workergl->texParameterIiv = &glTexParameterIiv; 292*35238bceSAndroid Build Coastguard Workergl->texParameterIuiv = &glTexParameterIuiv; 293*35238bceSAndroid Build Coastguard Workergl->texParameterf = &glTexParameterf; 294*35238bceSAndroid Build Coastguard Workergl->texParameterfv = &glTexParameterfv; 295*35238bceSAndroid Build Coastguard Workergl->texParameteri = &glTexParameteri; 296*35238bceSAndroid Build Coastguard Workergl->texParameteriv = &glTexParameteriv; 297*35238bceSAndroid Build Coastguard Workergl->texStorage2D = &glTexStorage2D; 298*35238bceSAndroid Build Coastguard Workergl->texStorage2DMultisample = &glTexStorage2DMultisample; 299*35238bceSAndroid Build Coastguard Workergl->texStorage3D = &glTexStorage3D; 300*35238bceSAndroid Build Coastguard Workergl->texStorage3DMultisample = &glTexStorage3DMultisample; 301*35238bceSAndroid Build Coastguard Workergl->texSubImage2D = &glTexSubImage2D; 302*35238bceSAndroid Build Coastguard Workergl->texSubImage3D = &glTexSubImage3D; 303*35238bceSAndroid Build Coastguard Workergl->transformFeedbackVaryings = &glTransformFeedbackVaryings; 304*35238bceSAndroid Build Coastguard Workergl->uniform1f = &glUniform1f; 305*35238bceSAndroid Build Coastguard Workergl->uniform1fv = &glUniform1fv; 306*35238bceSAndroid Build Coastguard Workergl->uniform1i = &glUniform1i; 307*35238bceSAndroid Build Coastguard Workergl->uniform1iv = &glUniform1iv; 308*35238bceSAndroid Build Coastguard Workergl->uniform1ui = &glUniform1ui; 309*35238bceSAndroid Build Coastguard Workergl->uniform1uiv = &glUniform1uiv; 310*35238bceSAndroid Build Coastguard Workergl->uniform2f = &glUniform2f; 311*35238bceSAndroid Build Coastguard Workergl->uniform2fv = &glUniform2fv; 312*35238bceSAndroid Build Coastguard Workergl->uniform2i = &glUniform2i; 313*35238bceSAndroid Build Coastguard Workergl->uniform2iv = &glUniform2iv; 314*35238bceSAndroid Build Coastguard Workergl->uniform2ui = &glUniform2ui; 315*35238bceSAndroid Build Coastguard Workergl->uniform2uiv = &glUniform2uiv; 316*35238bceSAndroid Build Coastguard Workergl->uniform3f = &glUniform3f; 317*35238bceSAndroid Build Coastguard Workergl->uniform3fv = &glUniform3fv; 318*35238bceSAndroid Build Coastguard Workergl->uniform3i = &glUniform3i; 319*35238bceSAndroid Build Coastguard Workergl->uniform3iv = &glUniform3iv; 320*35238bceSAndroid Build Coastguard Workergl->uniform3ui = &glUniform3ui; 321*35238bceSAndroid Build Coastguard Workergl->uniform3uiv = &glUniform3uiv; 322*35238bceSAndroid Build Coastguard Workergl->uniform4f = &glUniform4f; 323*35238bceSAndroid Build Coastguard Workergl->uniform4fv = &glUniform4fv; 324*35238bceSAndroid Build Coastguard Workergl->uniform4i = &glUniform4i; 325*35238bceSAndroid Build Coastguard Workergl->uniform4iv = &glUniform4iv; 326*35238bceSAndroid Build Coastguard Workergl->uniform4ui = &glUniform4ui; 327*35238bceSAndroid Build Coastguard Workergl->uniform4uiv = &glUniform4uiv; 328*35238bceSAndroid Build Coastguard Workergl->uniformBlockBinding = &glUniformBlockBinding; 329*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2fv = &glUniformMatrix2fv; 330*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x3fv = &glUniformMatrix2x3fv; 331*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x4fv = &glUniformMatrix2x4fv; 332*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3fv = &glUniformMatrix3fv; 333*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x2fv = &glUniformMatrix3x2fv; 334*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x4fv = &glUniformMatrix3x4fv; 335*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4fv = &glUniformMatrix4fv; 336*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x2fv = &glUniformMatrix4x2fv; 337*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x3fv = &glUniformMatrix4x3fv; 338*35238bceSAndroid Build Coastguard Workergl->unmapBuffer = &glUnmapBuffer; 339*35238bceSAndroid Build Coastguard Workergl->useProgram = &glUseProgram; 340*35238bceSAndroid Build Coastguard Workergl->useProgramStages = &glUseProgramStages; 341*35238bceSAndroid Build Coastguard Workergl->validateProgram = &glValidateProgram; 342*35238bceSAndroid Build Coastguard Workergl->validateProgramPipeline = &glValidateProgramPipeline; 343*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1f = &glVertexAttrib1f; 344*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1fv = &glVertexAttrib1fv; 345*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2f = &glVertexAttrib2f; 346*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2fv = &glVertexAttrib2fv; 347*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3f = &glVertexAttrib3f; 348*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3fv = &glVertexAttrib3fv; 349*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4f = &glVertexAttrib4f; 350*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4fv = &glVertexAttrib4fv; 351*35238bceSAndroid Build Coastguard Workergl->vertexAttribBinding = &glVertexAttribBinding; 352*35238bceSAndroid Build Coastguard Workergl->vertexAttribDivisor = &glVertexAttribDivisor; 353*35238bceSAndroid Build Coastguard Workergl->vertexAttribFormat = &glVertexAttribFormat; 354*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4i = &glVertexAttribI4i; 355*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4iv = &glVertexAttribI4iv; 356*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4ui = &glVertexAttribI4ui; 357*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4uiv = &glVertexAttribI4uiv; 358*35238bceSAndroid Build Coastguard Workergl->vertexAttribIFormat = &glVertexAttribIFormat; 359*35238bceSAndroid Build Coastguard Workergl->vertexAttribIPointer = &glVertexAttribIPointer; 360*35238bceSAndroid Build Coastguard Workergl->vertexAttribPointer = &glVertexAttribPointer; 361*35238bceSAndroid Build Coastguard Workergl->vertexBindingDivisor = &glVertexBindingDivisor; 362*35238bceSAndroid Build Coastguard Workergl->viewport = &glViewport; 363*35238bceSAndroid Build Coastguard Workergl->waitSync = &glWaitSync; 364