xref: /aosp_15_r20/external/deqp/framework/opengl/simplereference/sglrGLContext.hpp (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker #ifndef _SGLRGLCONTEXT_HPP
2*35238bceSAndroid Build Coastguard Worker #define _SGLRGLCONTEXT_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker  * drawElements Quality Program OpenGL ES Utilities
5*35238bceSAndroid Build Coastguard Worker  * ------------------------------------------------
6*35238bceSAndroid Build Coastguard Worker  *
7*35238bceSAndroid Build Coastguard Worker  * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker  *
9*35238bceSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker  *
13*35238bceSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker  *
15*35238bceSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker  * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker  *
21*35238bceSAndroid Build Coastguard Worker  *//*!
22*35238bceSAndroid Build Coastguard Worker  * \file
23*35238bceSAndroid Build Coastguard Worker  * \brief GL Rendering Context.
24*35238bceSAndroid Build Coastguard Worker  *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker 
26*35238bceSAndroid Build Coastguard Worker #include "tcuDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "sglrContext.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "tcuTestLog.hpp"
29*35238bceSAndroid Build Coastguard Worker #include "tcuVector.hpp"
30*35238bceSAndroid Build Coastguard Worker #include "gluRenderContext.hpp"
31*35238bceSAndroid Build Coastguard Worker #include "gluShaderProgram.hpp"
32*35238bceSAndroid Build Coastguard Worker 
33*35238bceSAndroid Build Coastguard Worker #include <set>
34*35238bceSAndroid Build Coastguard Worker #include <vector>
35*35238bceSAndroid Build Coastguard Worker 
36*35238bceSAndroid Build Coastguard Worker namespace glu
37*35238bceSAndroid Build Coastguard Worker {
38*35238bceSAndroid Build Coastguard Worker class CallLogWrapper;
39*35238bceSAndroid Build Coastguard Worker }
40*35238bceSAndroid Build Coastguard Worker 
41*35238bceSAndroid Build Coastguard Worker namespace sglr
42*35238bceSAndroid Build Coastguard Worker {
43*35238bceSAndroid Build Coastguard Worker 
44*35238bceSAndroid Build Coastguard Worker enum GLContextLogFlag
45*35238bceSAndroid Build Coastguard Worker {
46*35238bceSAndroid Build Coastguard Worker     GLCONTEXT_LOG_CALLS    = (1 << 0),
47*35238bceSAndroid Build Coastguard Worker     GLCONTEXT_LOG_PROGRAMS = (1 << 1)
48*35238bceSAndroid Build Coastguard Worker };
49*35238bceSAndroid Build Coastguard Worker 
50*35238bceSAndroid Build Coastguard Worker class GLContext : public Context
51*35238bceSAndroid Build Coastguard Worker {
52*35238bceSAndroid Build Coastguard Worker public:
53*35238bceSAndroid Build Coastguard Worker     GLContext(const glu::RenderContext &context, tcu::TestLog &log, uint32_t logFlags, const tcu::IVec4 &baseViewport);
54*35238bceSAndroid Build Coastguard Worker     virtual ~GLContext(void);
55*35238bceSAndroid Build Coastguard Worker 
56*35238bceSAndroid Build Coastguard Worker     void enableLogging(uint32_t logFlags);
57*35238bceSAndroid Build Coastguard Worker 
58*35238bceSAndroid Build Coastguard Worker     virtual int getWidth(void) const;
59*35238bceSAndroid Build Coastguard Worker     virtual int getHeight(void) const;
60*35238bceSAndroid Build Coastguard Worker 
61*35238bceSAndroid Build Coastguard Worker     virtual void viewport(int x, int y, int width, int height);
62*35238bceSAndroid Build Coastguard Worker     virtual void activeTexture(uint32_t texture);
63*35238bceSAndroid Build Coastguard Worker 
64*35238bceSAndroid Build Coastguard Worker     virtual void bindTexture(uint32_t target, uint32_t texture);
65*35238bceSAndroid Build Coastguard Worker     virtual void genTextures(int numTextures, uint32_t *textures);
66*35238bceSAndroid Build Coastguard Worker     virtual void deleteTextures(int numTextures, const uint32_t *textures);
67*35238bceSAndroid Build Coastguard Worker 
68*35238bceSAndroid Build Coastguard Worker     virtual void bindFramebuffer(uint32_t target, uint32_t framebuffer);
69*35238bceSAndroid Build Coastguard Worker     virtual void genFramebuffers(int numFramebuffers, uint32_t *framebuffers);
70*35238bceSAndroid Build Coastguard Worker     virtual void deleteFramebuffers(int numFramebuffers, const uint32_t *framebuffers);
71*35238bceSAndroid Build Coastguard Worker 
72*35238bceSAndroid Build Coastguard Worker     virtual void bindRenderbuffer(uint32_t target, uint32_t renderbuffer);
73*35238bceSAndroid Build Coastguard Worker     virtual void genRenderbuffers(int numRenderbuffers, uint32_t *renderbuffers);
74*35238bceSAndroid Build Coastguard Worker     virtual void deleteRenderbuffers(int numRenderbuffers, const uint32_t *renderbuffers);
75*35238bceSAndroid Build Coastguard Worker 
76*35238bceSAndroid Build Coastguard Worker     virtual void pixelStorei(uint32_t pname, int param);
77*35238bceSAndroid Build Coastguard Worker     virtual void texImage1D(uint32_t target, int level, uint32_t internalFormat, int width, int border, uint32_t format,
78*35238bceSAndroid Build Coastguard Worker                             uint32_t type, const void *data);
79*35238bceSAndroid Build Coastguard Worker     virtual void texImage2D(uint32_t target, int level, uint32_t internalFormat, int width, int height, int border,
80*35238bceSAndroid Build Coastguard Worker                             uint32_t format, uint32_t type, const void *data);
81*35238bceSAndroid Build Coastguard Worker     virtual void texImage3D(uint32_t target, int level, uint32_t internalFormat, int width, int height, int depth,
82*35238bceSAndroid Build Coastguard Worker                             int border, uint32_t format, uint32_t type, const void *data);
83*35238bceSAndroid Build Coastguard Worker     virtual void texSubImage1D(uint32_t target, int level, int xoffset, int width, uint32_t format, uint32_t type,
84*35238bceSAndroid Build Coastguard Worker                                const void *data);
85*35238bceSAndroid Build Coastguard Worker     virtual void texSubImage2D(uint32_t target, int level, int xoffset, int yoffset, int width, int height,
86*35238bceSAndroid Build Coastguard Worker                                uint32_t format, uint32_t type, const void *data);
87*35238bceSAndroid Build Coastguard Worker     virtual void texSubImage3D(uint32_t target, int level, int xoffset, int yoffset, int zoffset, int width, int height,
88*35238bceSAndroid Build Coastguard Worker                                int depth, uint32_t format, uint32_t type, const void *data);
89*35238bceSAndroid Build Coastguard Worker     virtual void copyTexImage1D(uint32_t target, int level, uint32_t internalFormat, int x, int y, int width,
90*35238bceSAndroid Build Coastguard Worker                                 int border);
91*35238bceSAndroid Build Coastguard Worker     virtual void copyTexImage2D(uint32_t target, int level, uint32_t internalFormat, int x, int y, int width,
92*35238bceSAndroid Build Coastguard Worker                                 int height, int border);
93*35238bceSAndroid Build Coastguard Worker     virtual void copyTexSubImage1D(uint32_t target, int level, int xoffset, int x, int y, int width);
94*35238bceSAndroid Build Coastguard Worker     virtual void copyTexSubImage2D(uint32_t target, int level, int xoffset, int yoffset, int x, int y, int width,
95*35238bceSAndroid Build Coastguard Worker                                    int height);
96*35238bceSAndroid Build Coastguard Worker     virtual void copyTexSubImage3D(uint32_t target, int level, int xoffset, int yoffset, int zoffset, int x, int y,
97*35238bceSAndroid Build Coastguard Worker                                    int width, int height);
98*35238bceSAndroid Build Coastguard Worker 
99*35238bceSAndroid Build Coastguard Worker     virtual void texStorage2D(uint32_t target, int levels, uint32_t internalFormat, int width, int height);
100*35238bceSAndroid Build Coastguard Worker     virtual void texStorage3D(uint32_t target, int levels, uint32_t internalFormat, int width, int height, int depth);
101*35238bceSAndroid Build Coastguard Worker 
102*35238bceSAndroid Build Coastguard Worker     virtual void texParameteri(uint32_t target, uint32_t pname, int value);
103*35238bceSAndroid Build Coastguard Worker 
104*35238bceSAndroid Build Coastguard Worker     virtual void framebufferTexture2D(uint32_t target, uint32_t attachment, uint32_t textarget, uint32_t texture,
105*35238bceSAndroid Build Coastguard Worker                                       int level);
106*35238bceSAndroid Build Coastguard Worker     virtual void framebufferTextureLayer(uint32_t target, uint32_t attachment, uint32_t texture, int level, int layer);
107*35238bceSAndroid Build Coastguard Worker     virtual void framebufferRenderbuffer(uint32_t target, uint32_t attachment, uint32_t renderbuffertarget,
108*35238bceSAndroid Build Coastguard Worker                                          uint32_t renderbuffer);
109*35238bceSAndroid Build Coastguard Worker     virtual uint32_t checkFramebufferStatus(uint32_t target);
110*35238bceSAndroid Build Coastguard Worker 
111*35238bceSAndroid Build Coastguard Worker     virtual void getFramebufferAttachmentParameteriv(uint32_t target, uint32_t attachment, uint32_t pname, int *params);
112*35238bceSAndroid Build Coastguard Worker 
113*35238bceSAndroid Build Coastguard Worker     virtual void renderbufferStorage(uint32_t target, uint32_t internalformat, int width, int height);
114*35238bceSAndroid Build Coastguard Worker     virtual void renderbufferStorageMultisample(uint32_t target, int samples, uint32_t internalFormat, int width,
115*35238bceSAndroid Build Coastguard Worker                                                 int height);
116*35238bceSAndroid Build Coastguard Worker 
117*35238bceSAndroid Build Coastguard Worker     virtual void bindBuffer(uint32_t target, uint32_t buffer);
118*35238bceSAndroid Build Coastguard Worker     virtual void genBuffers(int numBuffers, uint32_t *buffers);
119*35238bceSAndroid Build Coastguard Worker     virtual void deleteBuffers(int numBuffers, const uint32_t *buffers);
120*35238bceSAndroid Build Coastguard Worker 
121*35238bceSAndroid Build Coastguard Worker     virtual void bufferData(uint32_t target, intptr_t size, const void *data, uint32_t usage);
122*35238bceSAndroid Build Coastguard Worker     virtual void bufferSubData(uint32_t target, intptr_t offset, intptr_t size, const void *data);
123*35238bceSAndroid Build Coastguard Worker 
124*35238bceSAndroid Build Coastguard Worker     virtual void clearColor(float red, float green, float blue, float alpha);
125*35238bceSAndroid Build Coastguard Worker     virtual void clearDepthf(float depth);
126*35238bceSAndroid Build Coastguard Worker     virtual void clearStencil(int stencil);
127*35238bceSAndroid Build Coastguard Worker 
128*35238bceSAndroid Build Coastguard Worker     virtual void clear(uint32_t buffers);
129*35238bceSAndroid Build Coastguard Worker     virtual void clearBufferiv(uint32_t buffer, int drawbuffer, const int *value);
130*35238bceSAndroid Build Coastguard Worker     virtual void clearBufferfv(uint32_t buffer, int drawbuffer, const float *value);
131*35238bceSAndroid Build Coastguard Worker     virtual void clearBufferuiv(uint32_t buffer, int drawbuffer, const uint32_t *value);
132*35238bceSAndroid Build Coastguard Worker     virtual void clearBufferfi(uint32_t buffer, int drawbuffer, float depth, int stencil);
133*35238bceSAndroid Build Coastguard Worker     virtual void scissor(int x, int y, int width, int height);
134*35238bceSAndroid Build Coastguard Worker 
135*35238bceSAndroid Build Coastguard Worker     virtual void enable(uint32_t cap);
136*35238bceSAndroid Build Coastguard Worker     virtual void disable(uint32_t cap);
137*35238bceSAndroid Build Coastguard Worker 
138*35238bceSAndroid Build Coastguard Worker     virtual void stencilFunc(uint32_t func, int ref, uint32_t mask);
139*35238bceSAndroid Build Coastguard Worker     virtual void stencilOp(uint32_t sfail, uint32_t dpfail, uint32_t dppass);
140*35238bceSAndroid Build Coastguard Worker     virtual void stencilFuncSeparate(uint32_t face, uint32_t func, int ref, uint32_t mask);
141*35238bceSAndroid Build Coastguard Worker     virtual void stencilOpSeparate(uint32_t face, uint32_t sfail, uint32_t dpfail, uint32_t dppass);
142*35238bceSAndroid Build Coastguard Worker 
143*35238bceSAndroid Build Coastguard Worker     virtual void depthFunc(uint32_t func);
144*35238bceSAndroid Build Coastguard Worker     virtual void depthRangef(float n, float f);
145*35238bceSAndroid Build Coastguard Worker     virtual void depthRange(double n, double f);
146*35238bceSAndroid Build Coastguard Worker 
147*35238bceSAndroid Build Coastguard Worker     virtual void polygonOffset(float factor, float units);
148*35238bceSAndroid Build Coastguard Worker     virtual void provokingVertex(uint32_t convention);
149*35238bceSAndroid Build Coastguard Worker     virtual void primitiveRestartIndex(uint32_t index);
150*35238bceSAndroid Build Coastguard Worker 
151*35238bceSAndroid Build Coastguard Worker     virtual void blendEquation(uint32_t mode);
152*35238bceSAndroid Build Coastguard Worker     virtual void blendEquationSeparate(uint32_t modeRGB, uint32_t modeAlpha);
153*35238bceSAndroid Build Coastguard Worker     virtual void blendFunc(uint32_t src, uint32_t dst);
154*35238bceSAndroid Build Coastguard Worker     virtual void blendFuncSeparate(uint32_t srcRGB, uint32_t dstRGB, uint32_t srcAlpha, uint32_t dstAlpha);
155*35238bceSAndroid Build Coastguard Worker     virtual void blendColor(float red, float green, float blue, float alpha);
156*35238bceSAndroid Build Coastguard Worker 
157*35238bceSAndroid Build Coastguard Worker     virtual void colorMask(bool r, bool g, bool b, bool a);
158*35238bceSAndroid Build Coastguard Worker     virtual void depthMask(bool mask);
159*35238bceSAndroid Build Coastguard Worker     virtual void stencilMask(uint32_t mask);
160*35238bceSAndroid Build Coastguard Worker     virtual void stencilMaskSeparate(uint32_t face, uint32_t mask);
161*35238bceSAndroid Build Coastguard Worker 
162*35238bceSAndroid Build Coastguard Worker     virtual void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1,
163*35238bceSAndroid Build Coastguard Worker                                  uint32_t mask, uint32_t filter);
164*35238bceSAndroid Build Coastguard Worker 
165*35238bceSAndroid Build Coastguard Worker     virtual void invalidateSubFramebuffer(uint32_t target, int numAttachments, const uint32_t *attachments, int x,
166*35238bceSAndroid Build Coastguard Worker                                           int y, int width, int height);
167*35238bceSAndroid Build Coastguard Worker     virtual void invalidateFramebuffer(uint32_t target, int numAttachments, const uint32_t *attachments);
168*35238bceSAndroid Build Coastguard Worker 
169*35238bceSAndroid Build Coastguard Worker     virtual void bindVertexArray(uint32_t array);
170*35238bceSAndroid Build Coastguard Worker     virtual void genVertexArrays(int numArrays, uint32_t *vertexArrays);
171*35238bceSAndroid Build Coastguard Worker     virtual void deleteVertexArrays(int numArrays, const uint32_t *vertexArrays);
172*35238bceSAndroid Build Coastguard Worker 
173*35238bceSAndroid Build Coastguard Worker     virtual void vertexAttribPointer(uint32_t index, int size, uint32_t type, bool normalized, int stride,
174*35238bceSAndroid Build Coastguard Worker                                      const void *pointer);
175*35238bceSAndroid Build Coastguard Worker     virtual void vertexAttribIPointer(uint32_t index, int size, uint32_t type, int stride, const void *pointer);
176*35238bceSAndroid Build Coastguard Worker     virtual void enableVertexAttribArray(uint32_t index);
177*35238bceSAndroid Build Coastguard Worker     virtual void disableVertexAttribArray(uint32_t index);
178*35238bceSAndroid Build Coastguard Worker     virtual void vertexAttribDivisor(uint32_t index, uint32_t divisor);
179*35238bceSAndroid Build Coastguard Worker 
180*35238bceSAndroid Build Coastguard Worker     virtual void vertexAttrib1f(uint32_t index, float);
181*35238bceSAndroid Build Coastguard Worker     virtual void vertexAttrib2f(uint32_t index, float, float);
182*35238bceSAndroid Build Coastguard Worker     virtual void vertexAttrib3f(uint32_t index, float, float, float);
183*35238bceSAndroid Build Coastguard Worker     virtual void vertexAttrib4f(uint32_t index, float, float, float, float);
184*35238bceSAndroid Build Coastguard Worker     virtual void vertexAttribI4i(uint32_t index, int32_t, int32_t, int32_t, int32_t);
185*35238bceSAndroid Build Coastguard Worker     virtual void vertexAttribI4ui(uint32_t index, uint32_t, uint32_t, uint32_t, uint32_t);
186*35238bceSAndroid Build Coastguard Worker 
187*35238bceSAndroid Build Coastguard Worker     virtual int32_t getAttribLocation(uint32_t program, const char *name);
188*35238bceSAndroid Build Coastguard Worker 
189*35238bceSAndroid Build Coastguard Worker     virtual void uniform1f(int32_t location, float);
190*35238bceSAndroid Build Coastguard Worker     virtual void uniform1i(int32_t location, int32_t);
191*35238bceSAndroid Build Coastguard Worker     virtual void uniform1fv(int32_t index, int32_t count, const float *);
192*35238bceSAndroid Build Coastguard Worker     virtual void uniform2fv(int32_t index, int32_t count, const float *);
193*35238bceSAndroid Build Coastguard Worker     virtual void uniform3fv(int32_t index, int32_t count, const float *);
194*35238bceSAndroid Build Coastguard Worker     virtual void uniform4fv(int32_t index, int32_t count, const float *);
195*35238bceSAndroid Build Coastguard Worker     virtual void uniform1iv(int32_t index, int32_t count, const int32_t *);
196*35238bceSAndroid Build Coastguard Worker     virtual void uniform2iv(int32_t index, int32_t count, const int32_t *);
197*35238bceSAndroid Build Coastguard Worker     virtual void uniform3iv(int32_t index, int32_t count, const int32_t *);
198*35238bceSAndroid Build Coastguard Worker     virtual void uniform4iv(int32_t index, int32_t count, const int32_t *);
199*35238bceSAndroid Build Coastguard Worker     virtual void uniformMatrix3fv(int32_t location, int32_t count, bool transpose, const float *value);
200*35238bceSAndroid Build Coastguard Worker     virtual void uniformMatrix4fv(int32_t location, int32_t count, bool transpose, const float *value);
201*35238bceSAndroid Build Coastguard Worker     virtual int32_t getUniformLocation(uint32_t program, const char *name);
202*35238bceSAndroid Build Coastguard Worker 
203*35238bceSAndroid Build Coastguard Worker     virtual void lineWidth(float);
204*35238bceSAndroid Build Coastguard Worker 
205*35238bceSAndroid Build Coastguard Worker     virtual void drawArrays(uint32_t mode, int first, int count);
206*35238bceSAndroid Build Coastguard Worker     virtual void drawArraysInstanced(uint32_t mode, int first, int count, int instanceCount);
207*35238bceSAndroid Build Coastguard Worker     virtual void drawElements(uint32_t mode, int count, uint32_t type, const void *indices);
208*35238bceSAndroid Build Coastguard Worker     virtual void drawElementsInstanced(uint32_t mode, int count, uint32_t type, const void *indices, int instanceCount);
209*35238bceSAndroid Build Coastguard Worker     virtual void drawElementsBaseVertex(uint32_t mode, int count, uint32_t type, const void *indices, int baseVertex);
210*35238bceSAndroid Build Coastguard Worker     virtual void drawElementsInstancedBaseVertex(uint32_t mode, int count, uint32_t type, const void *indices,
211*35238bceSAndroid Build Coastguard Worker                                                  int instanceCount, int baseVertex);
212*35238bceSAndroid Build Coastguard Worker     virtual void drawRangeElements(uint32_t mode, uint32_t start, uint32_t end, int count, uint32_t type,
213*35238bceSAndroid Build Coastguard Worker                                    const void *indices);
214*35238bceSAndroid Build Coastguard Worker     virtual void drawRangeElementsBaseVertex(uint32_t mode, uint32_t start, uint32_t end, int count, uint32_t type,
215*35238bceSAndroid Build Coastguard Worker                                              const void *indices, int baseVertex);
216*35238bceSAndroid Build Coastguard Worker     virtual void drawArraysIndirect(uint32_t mode, const void *indirect);
217*35238bceSAndroid Build Coastguard Worker     virtual void drawElementsIndirect(uint32_t mode, uint32_t type, const void *indirect);
218*35238bceSAndroid Build Coastguard Worker 
219*35238bceSAndroid Build Coastguard Worker     virtual void multiDrawArrays(uint32_t mode, const int *first, const int *count, int primCount);
220*35238bceSAndroid Build Coastguard Worker     virtual void multiDrawElements(uint32_t mode, const int *count, uint32_t type, const void **indices, int primCount);
221*35238bceSAndroid Build Coastguard Worker     virtual void multiDrawElementsBaseVertex(uint32_t mode, const int *count, uint32_t type, const void **indices,
222*35238bceSAndroid Build Coastguard Worker                                              int primCount, const int *baseVertex);
223*35238bceSAndroid Build Coastguard Worker 
224*35238bceSAndroid Build Coastguard Worker     virtual uint32_t createProgram(ShaderProgram *);
225*35238bceSAndroid Build Coastguard Worker     virtual void deleteProgram(uint32_t program);
226*35238bceSAndroid Build Coastguard Worker     virtual void useProgram(uint32_t program);
227*35238bceSAndroid Build Coastguard Worker 
228*35238bceSAndroid Build Coastguard Worker     virtual void readPixels(int x, int y, int width, int height, uint32_t format, uint32_t type, void *data);
229*35238bceSAndroid Build Coastguard Worker     virtual uint32_t getError(void);
230*35238bceSAndroid Build Coastguard Worker     virtual void finish(void);
231*35238bceSAndroid Build Coastguard Worker 
232*35238bceSAndroid Build Coastguard Worker     virtual void getIntegerv(uint32_t pname, int *params);
233*35238bceSAndroid Build Coastguard Worker     virtual const char *getString(uint32_t pname);
234*35238bceSAndroid Build Coastguard Worker 
235*35238bceSAndroid Build Coastguard Worker     // Expose helpers from Context.
236*35238bceSAndroid Build Coastguard Worker     using Context::readPixels;
237*35238bceSAndroid Build Coastguard Worker     using Context::texImage2D;
238*35238bceSAndroid Build Coastguard Worker     using Context::texSubImage2D;
239*35238bceSAndroid Build Coastguard Worker 
240*35238bceSAndroid Build Coastguard Worker private:
241*35238bceSAndroid Build Coastguard Worker     GLContext(const GLContext &other);
242*35238bceSAndroid Build Coastguard Worker     GLContext &operator=(const GLContext &other);
243*35238bceSAndroid Build Coastguard Worker 
244*35238bceSAndroid Build Coastguard Worker     tcu::IVec2 getReadOffset(void) const;
245*35238bceSAndroid Build Coastguard Worker     tcu::IVec2 getDrawOffset(void) const;
246*35238bceSAndroid Build Coastguard Worker 
247*35238bceSAndroid Build Coastguard Worker     const glu::RenderContext &m_context;
248*35238bceSAndroid Build Coastguard Worker     tcu::TestLog &m_log;
249*35238bceSAndroid Build Coastguard Worker 
250*35238bceSAndroid Build Coastguard Worker     uint32_t m_logFlags;
251*35238bceSAndroid Build Coastguard Worker     tcu::IVec4 m_baseViewport;
252*35238bceSAndroid Build Coastguard Worker     tcu::IVec4 m_curViewport;
253*35238bceSAndroid Build Coastguard Worker     tcu::IVec4 m_curScissor;
254*35238bceSAndroid Build Coastguard Worker     uint32_t m_readFramebufferBinding;
255*35238bceSAndroid Build Coastguard Worker     uint32_t m_drawFramebufferBinding;
256*35238bceSAndroid Build Coastguard Worker 
257*35238bceSAndroid Build Coastguard Worker     glu::CallLogWrapper *m_wrapper;
258*35238bceSAndroid Build Coastguard Worker 
259*35238bceSAndroid Build Coastguard Worker     // For cleanup
260*35238bceSAndroid Build Coastguard Worker     std::set<uint32_t> m_allocatedTextures;
261*35238bceSAndroid Build Coastguard Worker     std::set<uint32_t> m_allocatedFbos;
262*35238bceSAndroid Build Coastguard Worker     std::set<uint32_t> m_allocatedRbos;
263*35238bceSAndroid Build Coastguard Worker     std::set<uint32_t> m_allocatedBuffers;
264*35238bceSAndroid Build Coastguard Worker     std::set<uint32_t> m_allocatedVaos;
265*35238bceSAndroid Build Coastguard Worker     std::vector<glu::ShaderProgram *> m_programs;
266*35238bceSAndroid Build Coastguard Worker } DE_WARN_UNUSED_TYPE;
267*35238bceSAndroid Build Coastguard Worker 
268*35238bceSAndroid Build Coastguard Worker } // namespace sglr
269*35238bceSAndroid Build Coastguard Worker 
270*35238bceSAndroid Build Coastguard Worker #endif // _SGLRGLCONTEXT_HPP
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