xref: /aosp_15_r20/external/deqp/framework/opengl/wrapper/glwInitES31Direct.inl (revision 35238bce31c2a825756842865a792f8cf7f89930)
1*35238bceSAndroid Build Coastguard Worker/* WARNING: This is auto-generated file. Do not modify, since changes will
2*35238bceSAndroid Build Coastguard Worker * be lost! Modify the generating script instead.
3*35238bceSAndroid Build Coastguard Worker *
4*35238bceSAndroid Build Coastguard Worker * Generated from Khronos GL API description (gl.xml) revision d8371b44919d61c02e60f446a4b5461fda910f71.
5*35238bceSAndroid Build Coastguard Worker */
6*35238bceSAndroid Build Coastguard Workergl->activeShaderProgram					= &glActiveShaderProgram;
7*35238bceSAndroid Build Coastguard Workergl->activeTexture						= &glActiveTexture;
8*35238bceSAndroid Build Coastguard Workergl->attachShader						= &glAttachShader;
9*35238bceSAndroid Build Coastguard Workergl->beginQuery							= &glBeginQuery;
10*35238bceSAndroid Build Coastguard Workergl->beginTransformFeedback				= &glBeginTransformFeedback;
11*35238bceSAndroid Build Coastguard Workergl->bindAttribLocation					= &glBindAttribLocation;
12*35238bceSAndroid Build Coastguard Workergl->bindBuffer							= &glBindBuffer;
13*35238bceSAndroid Build Coastguard Workergl->bindBufferBase						= &glBindBufferBase;
14*35238bceSAndroid Build Coastguard Workergl->bindBufferRange						= &glBindBufferRange;
15*35238bceSAndroid Build Coastguard Workergl->bindFramebuffer						= &glBindFramebuffer;
16*35238bceSAndroid Build Coastguard Workergl->bindImageTexture					= &glBindImageTexture;
17*35238bceSAndroid Build Coastguard Workergl->bindProgramPipeline					= &glBindProgramPipeline;
18*35238bceSAndroid Build Coastguard Workergl->bindRenderbuffer					= &glBindRenderbuffer;
19*35238bceSAndroid Build Coastguard Workergl->bindSampler							= &glBindSampler;
20*35238bceSAndroid Build Coastguard Workergl->bindTexture							= &glBindTexture;
21*35238bceSAndroid Build Coastguard Workergl->bindTransformFeedback				= &glBindTransformFeedback;
22*35238bceSAndroid Build Coastguard Workergl->bindVertexArray						= &glBindVertexArray;
23*35238bceSAndroid Build Coastguard Workergl->bindVertexBuffer					= &glBindVertexBuffer;
24*35238bceSAndroid Build Coastguard Workergl->blendColor							= &glBlendColor;
25*35238bceSAndroid Build Coastguard Workergl->blendEquation						= &glBlendEquation;
26*35238bceSAndroid Build Coastguard Workergl->blendEquationSeparate				= &glBlendEquationSeparate;
27*35238bceSAndroid Build Coastguard Workergl->blendFunc							= &glBlendFunc;
28*35238bceSAndroid Build Coastguard Workergl->blendFuncSeparate					= &glBlendFuncSeparate;
29*35238bceSAndroid Build Coastguard Workergl->blitFramebuffer						= &glBlitFramebuffer;
30*35238bceSAndroid Build Coastguard Workergl->bufferData							= &glBufferData;
31*35238bceSAndroid Build Coastguard Workergl->bufferSubData						= &glBufferSubData;
32*35238bceSAndroid Build Coastguard Workergl->checkFramebufferStatus				= &glCheckFramebufferStatus;
33*35238bceSAndroid Build Coastguard Workergl->clear								= &glClear;
34*35238bceSAndroid Build Coastguard Workergl->clearBufferfi						= &glClearBufferfi;
35*35238bceSAndroid Build Coastguard Workergl->clearBufferfv						= &glClearBufferfv;
36*35238bceSAndroid Build Coastguard Workergl->clearBufferiv						= &glClearBufferiv;
37*35238bceSAndroid Build Coastguard Workergl->clearBufferuiv						= &glClearBufferuiv;
38*35238bceSAndroid Build Coastguard Workergl->clearColor							= &glClearColor;
39*35238bceSAndroid Build Coastguard Workergl->clearDepthf							= &glClearDepthf;
40*35238bceSAndroid Build Coastguard Workergl->clearStencil						= &glClearStencil;
41*35238bceSAndroid Build Coastguard Workergl->clientWaitSync						= &glClientWaitSync;
42*35238bceSAndroid Build Coastguard Workergl->colorMask							= &glColorMask;
43*35238bceSAndroid Build Coastguard Workergl->compileShader						= &glCompileShader;
44*35238bceSAndroid Build Coastguard Workergl->compressedTexImage2D				= &glCompressedTexImage2D;
45*35238bceSAndroid Build Coastguard Workergl->compressedTexImage3D				= &glCompressedTexImage3D;
46*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage2D				= &glCompressedTexSubImage2D;
47*35238bceSAndroid Build Coastguard Workergl->compressedTexSubImage3D				= &glCompressedTexSubImage3D;
48*35238bceSAndroid Build Coastguard Workergl->copyBufferSubData					= &glCopyBufferSubData;
49*35238bceSAndroid Build Coastguard Workergl->copyTexImage2D						= &glCopyTexImage2D;
50*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage2D					= &glCopyTexSubImage2D;
51*35238bceSAndroid Build Coastguard Workergl->copyTexSubImage3D					= &glCopyTexSubImage3D;
52*35238bceSAndroid Build Coastguard Workergl->createProgram						= &glCreateProgram;
53*35238bceSAndroid Build Coastguard Workergl->createShader						= &glCreateShader;
54*35238bceSAndroid Build Coastguard Workergl->createShaderProgramv				= &glCreateShaderProgramv;
55*35238bceSAndroid Build Coastguard Workergl->cullFace							= &glCullFace;
56*35238bceSAndroid Build Coastguard Workergl->deleteBuffers						= &glDeleteBuffers;
57*35238bceSAndroid Build Coastguard Workergl->deleteFramebuffers					= &glDeleteFramebuffers;
58*35238bceSAndroid Build Coastguard Workergl->deleteProgram						= &glDeleteProgram;
59*35238bceSAndroid Build Coastguard Workergl->deleteProgramPipelines				= &glDeleteProgramPipelines;
60*35238bceSAndroid Build Coastguard Workergl->deleteQueries						= &glDeleteQueries;
61*35238bceSAndroid Build Coastguard Workergl->deleteRenderbuffers					= &glDeleteRenderbuffers;
62*35238bceSAndroid Build Coastguard Workergl->deleteSamplers						= &glDeleteSamplers;
63*35238bceSAndroid Build Coastguard Workergl->deleteShader						= &glDeleteShader;
64*35238bceSAndroid Build Coastguard Workergl->deleteSync							= &glDeleteSync;
65*35238bceSAndroid Build Coastguard Workergl->deleteTextures						= &glDeleteTextures;
66*35238bceSAndroid Build Coastguard Workergl->deleteTransformFeedbacks			= &glDeleteTransformFeedbacks;
67*35238bceSAndroid Build Coastguard Workergl->deleteVertexArrays					= &glDeleteVertexArrays;
68*35238bceSAndroid Build Coastguard Workergl->depthFunc							= &glDepthFunc;
69*35238bceSAndroid Build Coastguard Workergl->depthMask							= &glDepthMask;
70*35238bceSAndroid Build Coastguard Workergl->depthRangef							= &glDepthRangef;
71*35238bceSAndroid Build Coastguard Workergl->detachShader						= &glDetachShader;
72*35238bceSAndroid Build Coastguard Workergl->disable								= &glDisable;
73*35238bceSAndroid Build Coastguard Workergl->disableVertexAttribArray			= &glDisableVertexAttribArray;
74*35238bceSAndroid Build Coastguard Workergl->dispatchCompute						= &glDispatchCompute;
75*35238bceSAndroid Build Coastguard Workergl->dispatchComputeIndirect				= &glDispatchComputeIndirect;
76*35238bceSAndroid Build Coastguard Workergl->drawArrays							= &glDrawArrays;
77*35238bceSAndroid Build Coastguard Workergl->drawArraysIndirect					= &glDrawArraysIndirect;
78*35238bceSAndroid Build Coastguard Workergl->drawArraysInstanced					= &glDrawArraysInstanced;
79*35238bceSAndroid Build Coastguard Workergl->drawBuffers							= &glDrawBuffers;
80*35238bceSAndroid Build Coastguard Workergl->drawElements						= &glDrawElements;
81*35238bceSAndroid Build Coastguard Workergl->drawElementsIndirect				= &glDrawElementsIndirect;
82*35238bceSAndroid Build Coastguard Workergl->drawElementsInstanced				= &glDrawElementsInstanced;
83*35238bceSAndroid Build Coastguard Workergl->drawRangeElements					= &glDrawRangeElements;
84*35238bceSAndroid Build Coastguard Workergl->enable								= &glEnable;
85*35238bceSAndroid Build Coastguard Workergl->enableVertexAttribArray				= &glEnableVertexAttribArray;
86*35238bceSAndroid Build Coastguard Workergl->endQuery							= &glEndQuery;
87*35238bceSAndroid Build Coastguard Workergl->endTransformFeedback				= &glEndTransformFeedback;
88*35238bceSAndroid Build Coastguard Workergl->fenceSync							= &glFenceSync;
89*35238bceSAndroid Build Coastguard Workergl->finish								= &glFinish;
90*35238bceSAndroid Build Coastguard Workergl->flush								= &glFlush;
91*35238bceSAndroid Build Coastguard Workergl->flushMappedBufferRange				= &glFlushMappedBufferRange;
92*35238bceSAndroid Build Coastguard Workergl->framebufferParameteri				= &glFramebufferParameteri;
93*35238bceSAndroid Build Coastguard Workergl->framebufferRenderbuffer				= &glFramebufferRenderbuffer;
94*35238bceSAndroid Build Coastguard Workergl->framebufferTexture2D				= &glFramebufferTexture2D;
95*35238bceSAndroid Build Coastguard Workergl->framebufferTextureLayer				= &glFramebufferTextureLayer;
96*35238bceSAndroid Build Coastguard Workergl->frontFace							= &glFrontFace;
97*35238bceSAndroid Build Coastguard Workergl->genBuffers							= &glGenBuffers;
98*35238bceSAndroid Build Coastguard Workergl->genFramebuffers						= &glGenFramebuffers;
99*35238bceSAndroid Build Coastguard Workergl->genProgramPipelines					= &glGenProgramPipelines;
100*35238bceSAndroid Build Coastguard Workergl->genQueries							= &glGenQueries;
101*35238bceSAndroid Build Coastguard Workergl->genRenderbuffers					= &glGenRenderbuffers;
102*35238bceSAndroid Build Coastguard Workergl->genSamplers							= &glGenSamplers;
103*35238bceSAndroid Build Coastguard Workergl->genTextures							= &glGenTextures;
104*35238bceSAndroid Build Coastguard Workergl->genTransformFeedbacks				= &glGenTransformFeedbacks;
105*35238bceSAndroid Build Coastguard Workergl->genVertexArrays						= &glGenVertexArrays;
106*35238bceSAndroid Build Coastguard Workergl->generateMipmap						= &glGenerateMipmap;
107*35238bceSAndroid Build Coastguard Workergl->getActiveAttrib						= &glGetActiveAttrib;
108*35238bceSAndroid Build Coastguard Workergl->getActiveUniform					= &glGetActiveUniform;
109*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockName			= &glGetActiveUniformBlockName;
110*35238bceSAndroid Build Coastguard Workergl->getActiveUniformBlockiv				= &glGetActiveUniformBlockiv;
111*35238bceSAndroid Build Coastguard Workergl->getActiveUniformsiv					= &glGetActiveUniformsiv;
112*35238bceSAndroid Build Coastguard Workergl->getAttachedShaders					= &glGetAttachedShaders;
113*35238bceSAndroid Build Coastguard Workergl->getAttribLocation					= &glGetAttribLocation;
114*35238bceSAndroid Build Coastguard Workergl->getBooleani_v						= &glGetBooleani_v;
115*35238bceSAndroid Build Coastguard Workergl->getBooleanv							= &glGetBooleanv;
116*35238bceSAndroid Build Coastguard Workergl->getBufferParameteri64v				= &glGetBufferParameteri64v;
117*35238bceSAndroid Build Coastguard Workergl->getBufferParameteriv				= &glGetBufferParameteriv;
118*35238bceSAndroid Build Coastguard Workergl->getBufferPointerv					= &glGetBufferPointerv;
119*35238bceSAndroid Build Coastguard Workergl->getError							= &glGetError;
120*35238bceSAndroid Build Coastguard Workergl->getFloatv							= &glGetFloatv;
121*35238bceSAndroid Build Coastguard Workergl->getFragDataLocation					= &glGetFragDataLocation;
122*35238bceSAndroid Build Coastguard Workergl->getFramebufferAttachmentParameteriv	= &glGetFramebufferAttachmentParameteriv;
123*35238bceSAndroid Build Coastguard Workergl->getFramebufferParameteriv			= &glGetFramebufferParameteriv;
124*35238bceSAndroid Build Coastguard Workergl->getInteger64i_v						= &glGetInteger64i_v;
125*35238bceSAndroid Build Coastguard Workergl->getInteger64v						= &glGetInteger64v;
126*35238bceSAndroid Build Coastguard Workergl->getIntegeri_v						= &glGetIntegeri_v;
127*35238bceSAndroid Build Coastguard Workergl->getIntegerv							= &glGetIntegerv;
128*35238bceSAndroid Build Coastguard Workergl->getInternalformativ					= &glGetInternalformativ;
129*35238bceSAndroid Build Coastguard Workergl->getMultisamplefv					= &glGetMultisamplefv;
130*35238bceSAndroid Build Coastguard Workergl->getProgramBinary					= &glGetProgramBinary;
131*35238bceSAndroid Build Coastguard Workergl->getProgramInfoLog					= &glGetProgramInfoLog;
132*35238bceSAndroid Build Coastguard Workergl->getProgramInterfaceiv				= &glGetProgramInterfaceiv;
133*35238bceSAndroid Build Coastguard Workergl->getProgramPipelineInfoLog			= &glGetProgramPipelineInfoLog;
134*35238bceSAndroid Build Coastguard Workergl->getProgramPipelineiv				= &glGetProgramPipelineiv;
135*35238bceSAndroid Build Coastguard Workergl->getProgramResourceIndex				= &glGetProgramResourceIndex;
136*35238bceSAndroid Build Coastguard Workergl->getProgramResourceLocation			= &glGetProgramResourceLocation;
137*35238bceSAndroid Build Coastguard Workergl->getProgramResourceName				= &glGetProgramResourceName;
138*35238bceSAndroid Build Coastguard Workergl->getProgramResourceiv				= &glGetProgramResourceiv;
139*35238bceSAndroid Build Coastguard Workergl->getProgramiv						= &glGetProgramiv;
140*35238bceSAndroid Build Coastguard Workergl->getQueryObjectuiv					= &glGetQueryObjectuiv;
141*35238bceSAndroid Build Coastguard Workergl->getQueryiv							= &glGetQueryiv;
142*35238bceSAndroid Build Coastguard Workergl->getRenderbufferParameteriv			= &glGetRenderbufferParameteriv;
143*35238bceSAndroid Build Coastguard Workergl->getSamplerParameterfv				= &glGetSamplerParameterfv;
144*35238bceSAndroid Build Coastguard Workergl->getSamplerParameteriv				= &glGetSamplerParameteriv;
145*35238bceSAndroid Build Coastguard Workergl->getShaderInfoLog					= &glGetShaderInfoLog;
146*35238bceSAndroid Build Coastguard Workergl->getShaderPrecisionFormat			= &glGetShaderPrecisionFormat;
147*35238bceSAndroid Build Coastguard Workergl->getShaderSource						= &glGetShaderSource;
148*35238bceSAndroid Build Coastguard Workergl->getShaderiv							= &glGetShaderiv;
149*35238bceSAndroid Build Coastguard Workergl->getString							= &glGetString;
150*35238bceSAndroid Build Coastguard Workergl->getStringi							= &glGetStringi;
151*35238bceSAndroid Build Coastguard Workergl->getSynciv							= &glGetSynciv;
152*35238bceSAndroid Build Coastguard Workergl->getTexLevelParameterfv				= &glGetTexLevelParameterfv;
153*35238bceSAndroid Build Coastguard Workergl->getTexLevelParameteriv				= &glGetTexLevelParameteriv;
154*35238bceSAndroid Build Coastguard Workergl->getTexParameterfv					= &glGetTexParameterfv;
155*35238bceSAndroid Build Coastguard Workergl->getTexParameteriv					= &glGetTexParameteriv;
156*35238bceSAndroid Build Coastguard Workergl->getTransformFeedbackVarying			= &glGetTransformFeedbackVarying;
157*35238bceSAndroid Build Coastguard Workergl->getUniformBlockIndex				= &glGetUniformBlockIndex;
158*35238bceSAndroid Build Coastguard Workergl->getUniformIndices					= &glGetUniformIndices;
159*35238bceSAndroid Build Coastguard Workergl->getUniformLocation					= &glGetUniformLocation;
160*35238bceSAndroid Build Coastguard Workergl->getUniformfv						= &glGetUniformfv;
161*35238bceSAndroid Build Coastguard Workergl->getUniformiv						= &glGetUniformiv;
162*35238bceSAndroid Build Coastguard Workergl->getUniformuiv						= &glGetUniformuiv;
163*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIiv					= &glGetVertexAttribIiv;
164*35238bceSAndroid Build Coastguard Workergl->getVertexAttribIuiv					= &glGetVertexAttribIuiv;
165*35238bceSAndroid Build Coastguard Workergl->getVertexAttribPointerv				= &glGetVertexAttribPointerv;
166*35238bceSAndroid Build Coastguard Workergl->getVertexAttribfv					= &glGetVertexAttribfv;
167*35238bceSAndroid Build Coastguard Workergl->getVertexAttribiv					= &glGetVertexAttribiv;
168*35238bceSAndroid Build Coastguard Workergl->hint								= &glHint;
169*35238bceSAndroid Build Coastguard Workergl->invalidateFramebuffer				= &glInvalidateFramebuffer;
170*35238bceSAndroid Build Coastguard Workergl->invalidateSubFramebuffer			= &glInvalidateSubFramebuffer;
171*35238bceSAndroid Build Coastguard Workergl->isBuffer							= &glIsBuffer;
172*35238bceSAndroid Build Coastguard Workergl->isEnabled							= &glIsEnabled;
173*35238bceSAndroid Build Coastguard Workergl->isFramebuffer						= &glIsFramebuffer;
174*35238bceSAndroid Build Coastguard Workergl->isProgram							= &glIsProgram;
175*35238bceSAndroid Build Coastguard Workergl->isProgramPipeline					= &glIsProgramPipeline;
176*35238bceSAndroid Build Coastguard Workergl->isQuery								= &glIsQuery;
177*35238bceSAndroid Build Coastguard Workergl->isRenderbuffer						= &glIsRenderbuffer;
178*35238bceSAndroid Build Coastguard Workergl->isSampler							= &glIsSampler;
179*35238bceSAndroid Build Coastguard Workergl->isShader							= &glIsShader;
180*35238bceSAndroid Build Coastguard Workergl->isSync								= &glIsSync;
181*35238bceSAndroid Build Coastguard Workergl->isTexture							= &glIsTexture;
182*35238bceSAndroid Build Coastguard Workergl->isTransformFeedback					= &glIsTransformFeedback;
183*35238bceSAndroid Build Coastguard Workergl->isVertexArray						= &glIsVertexArray;
184*35238bceSAndroid Build Coastguard Workergl->lineWidth							= &glLineWidth;
185*35238bceSAndroid Build Coastguard Workergl->linkProgram							= &glLinkProgram;
186*35238bceSAndroid Build Coastguard Workergl->mapBufferRange						= &glMapBufferRange;
187*35238bceSAndroid Build Coastguard Workergl->memoryBarrier						= &glMemoryBarrier;
188*35238bceSAndroid Build Coastguard Workergl->memoryBarrierByRegion				= &glMemoryBarrierByRegion;
189*35238bceSAndroid Build Coastguard Workergl->pauseTransformFeedback				= &glPauseTransformFeedback;
190*35238bceSAndroid Build Coastguard Workergl->pixelStorei							= &glPixelStorei;
191*35238bceSAndroid Build Coastguard Workergl->polygonOffset						= &glPolygonOffset;
192*35238bceSAndroid Build Coastguard Workergl->programBinary						= &glProgramBinary;
193*35238bceSAndroid Build Coastguard Workergl->programParameteri					= &glProgramParameteri;
194*35238bceSAndroid Build Coastguard Workergl->programUniform1f					= &glProgramUniform1f;
195*35238bceSAndroid Build Coastguard Workergl->programUniform1fv					= &glProgramUniform1fv;
196*35238bceSAndroid Build Coastguard Workergl->programUniform1i					= &glProgramUniform1i;
197*35238bceSAndroid Build Coastguard Workergl->programUniform1iv					= &glProgramUniform1iv;
198*35238bceSAndroid Build Coastguard Workergl->programUniform1ui					= &glProgramUniform1ui;
199*35238bceSAndroid Build Coastguard Workergl->programUniform1uiv					= &glProgramUniform1uiv;
200*35238bceSAndroid Build Coastguard Workergl->programUniform2f					= &glProgramUniform2f;
201*35238bceSAndroid Build Coastguard Workergl->programUniform2fv					= &glProgramUniform2fv;
202*35238bceSAndroid Build Coastguard Workergl->programUniform2i					= &glProgramUniform2i;
203*35238bceSAndroid Build Coastguard Workergl->programUniform2iv					= &glProgramUniform2iv;
204*35238bceSAndroid Build Coastguard Workergl->programUniform2ui					= &glProgramUniform2ui;
205*35238bceSAndroid Build Coastguard Workergl->programUniform2uiv					= &glProgramUniform2uiv;
206*35238bceSAndroid Build Coastguard Workergl->programUniform3f					= &glProgramUniform3f;
207*35238bceSAndroid Build Coastguard Workergl->programUniform3fv					= &glProgramUniform3fv;
208*35238bceSAndroid Build Coastguard Workergl->programUniform3i					= &glProgramUniform3i;
209*35238bceSAndroid Build Coastguard Workergl->programUniform3iv					= &glProgramUniform3iv;
210*35238bceSAndroid Build Coastguard Workergl->programUniform3ui					= &glProgramUniform3ui;
211*35238bceSAndroid Build Coastguard Workergl->programUniform3uiv					= &glProgramUniform3uiv;
212*35238bceSAndroid Build Coastguard Workergl->programUniform4f					= &glProgramUniform4f;
213*35238bceSAndroid Build Coastguard Workergl->programUniform4fv					= &glProgramUniform4fv;
214*35238bceSAndroid Build Coastguard Workergl->programUniform4i					= &glProgramUniform4i;
215*35238bceSAndroid Build Coastguard Workergl->programUniform4iv					= &glProgramUniform4iv;
216*35238bceSAndroid Build Coastguard Workergl->programUniform4ui					= &glProgramUniform4ui;
217*35238bceSAndroid Build Coastguard Workergl->programUniform4uiv					= &glProgramUniform4uiv;
218*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2fv				= &glProgramUniformMatrix2fv;
219*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2x3fv			= &glProgramUniformMatrix2x3fv;
220*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix2x4fv			= &glProgramUniformMatrix2x4fv;
221*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3fv				= &glProgramUniformMatrix3fv;
222*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3x2fv			= &glProgramUniformMatrix3x2fv;
223*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix3x4fv			= &glProgramUniformMatrix3x4fv;
224*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4fv				= &glProgramUniformMatrix4fv;
225*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4x2fv			= &glProgramUniformMatrix4x2fv;
226*35238bceSAndroid Build Coastguard Workergl->programUniformMatrix4x3fv			= &glProgramUniformMatrix4x3fv;
227*35238bceSAndroid Build Coastguard Workergl->readBuffer							= &glReadBuffer;
228*35238bceSAndroid Build Coastguard Workergl->readPixels							= &glReadPixels;
229*35238bceSAndroid Build Coastguard Workergl->releaseShaderCompiler				= &glReleaseShaderCompiler;
230*35238bceSAndroid Build Coastguard Workergl->renderbufferStorage					= &glRenderbufferStorage;
231*35238bceSAndroid Build Coastguard Workergl->renderbufferStorageMultisample		= &glRenderbufferStorageMultisample;
232*35238bceSAndroid Build Coastguard Workergl->resumeTransformFeedback				= &glResumeTransformFeedback;
233*35238bceSAndroid Build Coastguard Workergl->sampleCoverage						= &glSampleCoverage;
234*35238bceSAndroid Build Coastguard Workergl->sampleMaski							= &glSampleMaski;
235*35238bceSAndroid Build Coastguard Workergl->samplerParameterf					= &glSamplerParameterf;
236*35238bceSAndroid Build Coastguard Workergl->samplerParameterfv					= &glSamplerParameterfv;
237*35238bceSAndroid Build Coastguard Workergl->samplerParameteri					= &glSamplerParameteri;
238*35238bceSAndroid Build Coastguard Workergl->samplerParameteriv					= &glSamplerParameteriv;
239*35238bceSAndroid Build Coastguard Workergl->scissor								= &glScissor;
240*35238bceSAndroid Build Coastguard Workergl->shaderBinary						= &glShaderBinary;
241*35238bceSAndroid Build Coastguard Workergl->shaderSource						= (glShaderSourceFunc)&glShaderSource;
242*35238bceSAndroid Build Coastguard Workergl->stencilFunc							= &glStencilFunc;
243*35238bceSAndroid Build Coastguard Workergl->stencilFuncSeparate					= &glStencilFuncSeparate;
244*35238bceSAndroid Build Coastguard Workergl->stencilMask							= &glStencilMask;
245*35238bceSAndroid Build Coastguard Workergl->stencilMaskSeparate					= &glStencilMaskSeparate;
246*35238bceSAndroid Build Coastguard Workergl->stencilOp							= &glStencilOp;
247*35238bceSAndroid Build Coastguard Workergl->stencilOpSeparate					= &glStencilOpSeparate;
248*35238bceSAndroid Build Coastguard Workergl->texImage2D							= &glTexImage2D;
249*35238bceSAndroid Build Coastguard Workergl->texImage3D							= &glTexImage3D;
250*35238bceSAndroid Build Coastguard Workergl->texParameterf						= &glTexParameterf;
251*35238bceSAndroid Build Coastguard Workergl->texParameterfv						= &glTexParameterfv;
252*35238bceSAndroid Build Coastguard Workergl->texParameteri						= &glTexParameteri;
253*35238bceSAndroid Build Coastguard Workergl->texParameteriv						= &glTexParameteriv;
254*35238bceSAndroid Build Coastguard Workergl->texStorage2D						= &glTexStorage2D;
255*35238bceSAndroid Build Coastguard Workergl->texStorage2DMultisample				= &glTexStorage2DMultisample;
256*35238bceSAndroid Build Coastguard Workergl->texStorage3D						= &glTexStorage3D;
257*35238bceSAndroid Build Coastguard Workergl->texSubImage2D						= &glTexSubImage2D;
258*35238bceSAndroid Build Coastguard Workergl->texSubImage3D						= &glTexSubImage3D;
259*35238bceSAndroid Build Coastguard Workergl->transformFeedbackVaryings			= &glTransformFeedbackVaryings;
260*35238bceSAndroid Build Coastguard Workergl->uniform1f							= &glUniform1f;
261*35238bceSAndroid Build Coastguard Workergl->uniform1fv							= &glUniform1fv;
262*35238bceSAndroid Build Coastguard Workergl->uniform1i							= &glUniform1i;
263*35238bceSAndroid Build Coastguard Workergl->uniform1iv							= &glUniform1iv;
264*35238bceSAndroid Build Coastguard Workergl->uniform1ui							= &glUniform1ui;
265*35238bceSAndroid Build Coastguard Workergl->uniform1uiv							= &glUniform1uiv;
266*35238bceSAndroid Build Coastguard Workergl->uniform2f							= &glUniform2f;
267*35238bceSAndroid Build Coastguard Workergl->uniform2fv							= &glUniform2fv;
268*35238bceSAndroid Build Coastguard Workergl->uniform2i							= &glUniform2i;
269*35238bceSAndroid Build Coastguard Workergl->uniform2iv							= &glUniform2iv;
270*35238bceSAndroid Build Coastguard Workergl->uniform2ui							= &glUniform2ui;
271*35238bceSAndroid Build Coastguard Workergl->uniform2uiv							= &glUniform2uiv;
272*35238bceSAndroid Build Coastguard Workergl->uniform3f							= &glUniform3f;
273*35238bceSAndroid Build Coastguard Workergl->uniform3fv							= &glUniform3fv;
274*35238bceSAndroid Build Coastguard Workergl->uniform3i							= &glUniform3i;
275*35238bceSAndroid Build Coastguard Workergl->uniform3iv							= &glUniform3iv;
276*35238bceSAndroid Build Coastguard Workergl->uniform3ui							= &glUniform3ui;
277*35238bceSAndroid Build Coastguard Workergl->uniform3uiv							= &glUniform3uiv;
278*35238bceSAndroid Build Coastguard Workergl->uniform4f							= &glUniform4f;
279*35238bceSAndroid Build Coastguard Workergl->uniform4fv							= &glUniform4fv;
280*35238bceSAndroid Build Coastguard Workergl->uniform4i							= &glUniform4i;
281*35238bceSAndroid Build Coastguard Workergl->uniform4iv							= &glUniform4iv;
282*35238bceSAndroid Build Coastguard Workergl->uniform4ui							= &glUniform4ui;
283*35238bceSAndroid Build Coastguard Workergl->uniform4uiv							= &glUniform4uiv;
284*35238bceSAndroid Build Coastguard Workergl->uniformBlockBinding					= &glUniformBlockBinding;
285*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2fv					= &glUniformMatrix2fv;
286*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x3fv					= &glUniformMatrix2x3fv;
287*35238bceSAndroid Build Coastguard Workergl->uniformMatrix2x4fv					= &glUniformMatrix2x4fv;
288*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3fv					= &glUniformMatrix3fv;
289*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x2fv					= &glUniformMatrix3x2fv;
290*35238bceSAndroid Build Coastguard Workergl->uniformMatrix3x4fv					= &glUniformMatrix3x4fv;
291*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4fv					= &glUniformMatrix4fv;
292*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x2fv					= &glUniformMatrix4x2fv;
293*35238bceSAndroid Build Coastguard Workergl->uniformMatrix4x3fv					= &glUniformMatrix4x3fv;
294*35238bceSAndroid Build Coastguard Workergl->unmapBuffer							= &glUnmapBuffer;
295*35238bceSAndroid Build Coastguard Workergl->useProgram							= &glUseProgram;
296*35238bceSAndroid Build Coastguard Workergl->useProgramStages					= &glUseProgramStages;
297*35238bceSAndroid Build Coastguard Workergl->validateProgram						= &glValidateProgram;
298*35238bceSAndroid Build Coastguard Workergl->validateProgramPipeline				= &glValidateProgramPipeline;
299*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1f						= &glVertexAttrib1f;
300*35238bceSAndroid Build Coastguard Workergl->vertexAttrib1fv						= &glVertexAttrib1fv;
301*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2f						= &glVertexAttrib2f;
302*35238bceSAndroid Build Coastguard Workergl->vertexAttrib2fv						= &glVertexAttrib2fv;
303*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3f						= &glVertexAttrib3f;
304*35238bceSAndroid Build Coastguard Workergl->vertexAttrib3fv						= &glVertexAttrib3fv;
305*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4f						= &glVertexAttrib4f;
306*35238bceSAndroid Build Coastguard Workergl->vertexAttrib4fv						= &glVertexAttrib4fv;
307*35238bceSAndroid Build Coastguard Workergl->vertexAttribBinding					= &glVertexAttribBinding;
308*35238bceSAndroid Build Coastguard Workergl->vertexAttribDivisor					= &glVertexAttribDivisor;
309*35238bceSAndroid Build Coastguard Workergl->vertexAttribFormat					= &glVertexAttribFormat;
310*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4i						= &glVertexAttribI4i;
311*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4iv					= &glVertexAttribI4iv;
312*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4ui					= &glVertexAttribI4ui;
313*35238bceSAndroid Build Coastguard Workergl->vertexAttribI4uiv					= &glVertexAttribI4uiv;
314*35238bceSAndroid Build Coastguard Workergl->vertexAttribIFormat					= &glVertexAttribIFormat;
315*35238bceSAndroid Build Coastguard Workergl->vertexAttribIPointer				= &glVertexAttribIPointer;
316*35238bceSAndroid Build Coastguard Workergl->vertexAttribPointer					= &glVertexAttribPointer;
317*35238bceSAndroid Build Coastguard Workergl->vertexBindingDivisor				= &glVertexBindingDivisor;
318*35238bceSAndroid Build Coastguard Workergl->viewport							= &glViewport;
319*35238bceSAndroid Build Coastguard Workergl->waitSync							= &glWaitSync;
320