Searched refs:gl_pipeline_object (Results 1 – 12 of 12) sorted by relevance
/aosp_15_r20/external/mesa3d/src/mesa/main/ |
H A D | pipelineobj.c | 60 struct gl_pipeline_object *obj) in _mesa_delete_pipeline_object() 77 static struct gl_pipeline_object * 80 struct gl_pipeline_object *obj = rzalloc(NULL, struct gl_pipeline_object); in _mesa_new_pipeline_object() 113 struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data; in delete_pipelineobj_cb() 138 struct gl_pipeline_object * 144 return (struct gl_pipeline_object *) in _mesa_lookup_pipeline_object() 152 save_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj) in save_pipeline_object() 164 remove_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj) in remove_pipeline_object() 178 struct gl_pipeline_object **ptr, in _mesa_reference_pipeline_object_() 179 struct gl_pipeline_object *obj) in _mesa_reference_pipeline_object_() [all …]
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H A D | pipelineobj.h | 37 struct gl_pipeline_object; 40 _mesa_delete_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj); 48 extern struct gl_pipeline_object * 53 struct gl_pipeline_object **ptr, 54 struct gl_pipeline_object *obj); 58 struct gl_pipeline_object **ptr, in _mesa_reference_pipeline_object() 59 struct gl_pipeline_object *obj) in _mesa_reference_pipeline_object() 67 struct gl_pipeline_object *pipe); 71 struct gl_pipeline_object *pipe);
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H A D | shaderobj.h | 42 struct gl_pipeline_object; 252 _mesa_validate_pipeline_io(struct gl_pipeline_object *);
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H A D | shaderapi.h | 43 struct gl_pipeline_object; 89 struct gl_pipeline_object *shTarget);
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H A D | mtypes.h | 2255 struct gl_pipeline_object struct 2296 struct gl_pipeline_object *Current; argument 2299 struct gl_pipeline_object *Default; 3399 struct gl_pipeline_object Shader; /**< GLSL shader object state */ 3418 struct gl_pipeline_object *_Shader;
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H A D | uniforms.h | 90 _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *);
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H A D | draw_validate.c | 53 struct gl_pipeline_object *shader = ctx->_Shader; in _mesa_update_valid_to_render_state()
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H A D | objectlabel.c | 245 struct gl_pipeline_object *pipe = in get_label_pointer()
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H A D | shaderapi.c | 1288 struct gl_pipeline_object *obj = (struct gl_pipeline_object *) data; in update_programs_in_pipeline() 2617 struct gl_pipeline_object *shTarget) in _mesa_use_program()
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H A D | shader_query.cpp | 2108 _mesa_validate_pipeline_io(struct gl_pipeline_object *pipeline) in _mesa_validate_pipeline_io()
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H A D | uniform_query.cpp | 2177 _mesa_sampler_uniforms_pipeline_are_valid(struct gl_pipeline_object *pipeline) in _mesa_sampler_uniforms_pipeline_are_valid()
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/aosp_15_r20/development/tools/repo_diff/service/repodiff/persistence/filesystem/testdata/ |
H A D | commit.csv | 43592 …nal/mesa3d,[email protected],mesa/sso: Add gl_pipeline_object::InfoLog sup… 63897 …nal/mesa3d,[email protected],mesa/sso: Add gl_pipeline_object parameter to…
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