1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright © 2013 Gregory Hainaut <[email protected]>
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker *
13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
14*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
15*61046927SAndroid Build Coastguard Worker * Software.
16*61046927SAndroid Build Coastguard Worker *
17*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE.
24*61046927SAndroid Build Coastguard Worker */
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker #ifndef PIPELINEOBJ_H
27*61046927SAndroid Build Coastguard Worker #define PIPELINEOBJ_H
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
32*61046927SAndroid Build Coastguard Worker extern "C" {
33*61046927SAndroid Build Coastguard Worker #endif
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker struct _glapi_table;
36*61046927SAndroid Build Coastguard Worker struct gl_context;
37*61046927SAndroid Build Coastguard Worker struct gl_pipeline_object;
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker extern void
40*61046927SAndroid Build Coastguard Worker _mesa_delete_pipeline_object(struct gl_context *ctx, struct gl_pipeline_object *obj);
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker extern void
43*61046927SAndroid Build Coastguard Worker _mesa_init_pipeline(struct gl_context *ctx);
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker extern void
46*61046927SAndroid Build Coastguard Worker _mesa_free_pipeline_data(struct gl_context *ctx);
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker extern struct gl_pipeline_object *
49*61046927SAndroid Build Coastguard Worker _mesa_lookup_pipeline_object(struct gl_context *ctx, GLuint id);
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard Worker extern void
52*61046927SAndroid Build Coastguard Worker _mesa_reference_pipeline_object_(struct gl_context *ctx,
53*61046927SAndroid Build Coastguard Worker struct gl_pipeline_object **ptr,
54*61046927SAndroid Build Coastguard Worker struct gl_pipeline_object *obj);
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker static inline void
_mesa_reference_pipeline_object(struct gl_context * ctx,struct gl_pipeline_object ** ptr,struct gl_pipeline_object * obj)57*61046927SAndroid Build Coastguard Worker _mesa_reference_pipeline_object(struct gl_context *ctx,
58*61046927SAndroid Build Coastguard Worker struct gl_pipeline_object **ptr,
59*61046927SAndroid Build Coastguard Worker struct gl_pipeline_object *obj)
60*61046927SAndroid Build Coastguard Worker {
61*61046927SAndroid Build Coastguard Worker if (*ptr != obj)
62*61046927SAndroid Build Coastguard Worker _mesa_reference_pipeline_object_(ctx, ptr, obj);
63*61046927SAndroid Build Coastguard Worker }
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker extern void
66*61046927SAndroid Build Coastguard Worker _mesa_bind_pipeline(struct gl_context *ctx,
67*61046927SAndroid Build Coastguard Worker struct gl_pipeline_object *pipe);
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker extern GLboolean
70*61046927SAndroid Build Coastguard Worker _mesa_validate_program_pipeline(struct gl_context * ctx,
71*61046927SAndroid Build Coastguard Worker struct gl_pipeline_object *pipe);
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
74*61046927SAndroid Build Coastguard Worker }
75*61046927SAndroid Build Coastguard Worker #endif
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard Worker #endif /* PIPELINEOBJ_H */
78