1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 /**
25 * \file shader_query.cpp
26 * C-to-C++ bridge functions to query GLSL shader data
27 *
28 * \author Ian Romanick <[email protected]>
29 */
30
31 #include "main/context.h"
32 #include "main/enums.h"
33 #include "main/shaderapi.h"
34 #include "main/shaderobj.h"
35 #include "main/uniforms.h"
36 #include "compiler/glsl/glsl_symbol_table.h"
37 #include "compiler/glsl/ir.h"
38 #include "compiler/glsl/linker_util.h"
39 #include "compiler/glsl/string_to_uint_map.h"
40 #include "c99_alloca.h"
41 #include "api_exec_decl.h"
42
43 static GLint
44 program_resource_location(struct gl_program_resource *res,
45 unsigned array_index);
46
47 /**
48 * Declare convenience functions to return resource data in a given type.
49 * Warning! this is not type safe so be *very* careful when using these.
50 */
51 #define DECL_RESOURCE_FUNC(name, type) \
52 const type * RESOURCE_ ## name (gl_program_resource *res) { \
53 assert(res->Data); \
54 return (type *) res->Data; \
55 }
56
57 DECL_RESOURCE_FUNC(VAR, gl_shader_variable);
58 DECL_RESOURCE_FUNC(UBO, gl_uniform_block);
59 DECL_RESOURCE_FUNC(UNI, gl_uniform_storage);
60 DECL_RESOURCE_FUNC(ATC, gl_active_atomic_buffer);
61 DECL_RESOURCE_FUNC(XFV, gl_transform_feedback_varying_info);
62 DECL_RESOURCE_FUNC(XFB, gl_transform_feedback_buffer);
63 DECL_RESOURCE_FUNC(SUB, gl_subroutine_function);
64
65 static GLenum
mediump_to_highp_type(struct gl_shader_program * shProg,GLenum type)66 mediump_to_highp_type(struct gl_shader_program *shProg, GLenum type)
67 {
68 if (!shProg->IsES)
69 return type;
70
71 switch (type) {
72 case GL_FLOAT16_NV:
73 return GL_FLOAT;
74 case GL_FLOAT16_VEC2_NV:
75 return GL_FLOAT_VEC2;
76 case GL_FLOAT16_VEC3_NV:
77 return GL_FLOAT_VEC3;
78 case GL_FLOAT16_VEC4_NV:
79 return GL_FLOAT_VEC4;
80 case GL_FLOAT16_MAT2_AMD:
81 return GL_FLOAT_MAT2;
82 case GL_FLOAT16_MAT3_AMD:
83 return GL_FLOAT_MAT3;
84 case GL_FLOAT16_MAT4_AMD:
85 return GL_FLOAT_MAT4;
86 case GL_FLOAT16_MAT2x3_AMD:
87 return GL_FLOAT_MAT2x3;
88 case GL_FLOAT16_MAT2x4_AMD:
89 return GL_FLOAT_MAT2x4;
90 case GL_FLOAT16_MAT3x2_AMD:
91 return GL_FLOAT_MAT3x2;
92 case GL_FLOAT16_MAT3x4_AMD:
93 return GL_FLOAT_MAT3x4;
94 case GL_FLOAT16_MAT4x2_AMD:
95 return GL_FLOAT_MAT4x2;
96 case GL_FLOAT16_MAT4x3_AMD:
97 return GL_FLOAT_MAT4x3;
98 default:
99 return type;
100 }
101 }
102
103 static void
bind_attrib_location(struct gl_context * ctx,struct gl_shader_program * const shProg,GLuint index,const GLchar * name,bool no_error)104 bind_attrib_location(struct gl_context *ctx,
105 struct gl_shader_program *const shProg, GLuint index,
106 const GLchar *name, bool no_error)
107 {
108 if (!name)
109 return;
110
111 if (!no_error) {
112 if (strncmp(name, "gl_", 3) == 0) {
113 _mesa_error(ctx, GL_INVALID_OPERATION,
114 "glBindAttribLocation(illegal name)");
115 return;
116 }
117
118 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
119 _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(%u >= %u)",
120 index, ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs);
121 return;
122 }
123 }
124
125 /* Replace the current value if it's already in the list. Add
126 * VERT_ATTRIB_GENERIC0 because that's how the linker differentiates
127 * between built-in attributes and user-defined attributes.
128 */
129 shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name);
130
131 /*
132 * Note that this attribute binding won't go into effect until
133 * glLinkProgram is called again.
134 */
135 }
136
137 void GLAPIENTRY
_mesa_BindAttribLocation_no_error(GLuint program,GLuint index,const GLchar * name)138 _mesa_BindAttribLocation_no_error(GLuint program, GLuint index,
139 const GLchar *name)
140 {
141 GET_CURRENT_CONTEXT(ctx);
142
143 struct gl_shader_program *const shProg =
144 _mesa_lookup_shader_program(ctx, program);
145 bind_attrib_location(ctx, shProg, index, name, true);
146 }
147
148 void GLAPIENTRY
_mesa_BindAttribLocation(GLuint program,GLuint index,const GLchar * name)149 _mesa_BindAttribLocation(GLuint program, GLuint index,
150 const GLchar *name)
151 {
152 GET_CURRENT_CONTEXT(ctx);
153
154 struct gl_shader_program *const shProg =
155 _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
156 if (!shProg)
157 return;
158
159 bind_attrib_location(ctx, shProg, index, name, false);
160 }
161
162 void GLAPIENTRY
_mesa_GetActiveAttrib(GLuint program,GLuint desired_index,GLsizei maxLength,GLsizei * length,GLint * size,GLenum * type,GLchar * name)163 _mesa_GetActiveAttrib(GLuint program, GLuint desired_index,
164 GLsizei maxLength, GLsizei * length, GLint * size,
165 GLenum * type, GLchar * name)
166 {
167 GET_CURRENT_CONTEXT(ctx);
168 struct gl_shader_program *shProg;
169
170 if (maxLength < 0) {
171 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(maxLength < 0)");
172 return;
173 }
174
175 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib");
176 if (!shProg)
177 return;
178
179 if (!shProg->data->LinkStatus) {
180 _mesa_error(ctx, GL_INVALID_VALUE,
181 "glGetActiveAttrib(program not linked)");
182 return;
183 }
184
185 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
186 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(no vertex shader)");
187 return;
188 }
189
190 struct gl_program_resource *res =
191 _mesa_program_resource_find_index(shProg, GL_PROGRAM_INPUT,
192 desired_index);
193
194 /* User asked for index that does not exist. */
195 if (!res) {
196 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
197 return;
198 }
199
200 const gl_shader_variable *const var = RESOURCE_VAR(res);
201
202 const char *var_name = var->name.string;
203
204 _mesa_copy_string(name, maxLength, length, var_name);
205
206 if (size)
207 _mesa_program_resource_prop(shProg, res, desired_index, GL_ARRAY_SIZE,
208 size, false, "glGetActiveAttrib");
209
210 if (type)
211 _mesa_program_resource_prop(shProg, res, desired_index, GL_TYPE,
212 (GLint *) type, false, "glGetActiveAttrib");
213 }
214
215 GLint GLAPIENTRY
_mesa_GetAttribLocation(GLuint program,const GLchar * name)216 _mesa_GetAttribLocation(GLuint program, const GLchar * name)
217 {
218 GET_CURRENT_CONTEXT(ctx);
219 struct gl_shader_program *const shProg =
220 _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
221
222 if (!shProg) {
223 return -1;
224 }
225
226 if (!shProg->data->LinkStatus) {
227 _mesa_error(ctx, GL_INVALID_OPERATION,
228 "glGetAttribLocation(program not linked)");
229 return -1;
230 }
231
232 if (!name)
233 return -1;
234
235 /* Not having a vertex shader is not an error.
236 */
237 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL)
238 return -1;
239
240 unsigned array_index = 0;
241 struct gl_program_resource *res =
242 _mesa_program_resource_find_name(shProg, GL_PROGRAM_INPUT, name,
243 &array_index);
244
245 if (!res)
246 return -1;
247
248 return program_resource_location(res, array_index);
249 }
250
251 unsigned
_mesa_count_active_attribs(struct gl_shader_program * shProg)252 _mesa_count_active_attribs(struct gl_shader_program *shProg)
253 {
254 if (!shProg->data->LinkStatus
255 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
256 return 0;
257 }
258
259 struct gl_program_resource *res = shProg->data->ProgramResourceList;
260 unsigned count = 0;
261 for (unsigned j = 0; j < shProg->data->NumProgramResourceList;
262 j++, res++) {
263 if (res->Type == GL_PROGRAM_INPUT &&
264 res->StageReferences & (1 << MESA_SHADER_VERTEX))
265 count++;
266 }
267 return count;
268 }
269
270
271 size_t
_mesa_longest_attribute_name_length(struct gl_shader_program * shProg)272 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
273 {
274 if (!shProg->data->LinkStatus
275 || shProg->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
276 return 0;
277 }
278
279 struct gl_program_resource *res = shProg->data->ProgramResourceList;
280 size_t longest = 0;
281 for (unsigned j = 0; j < shProg->data->NumProgramResourceList;
282 j++, res++) {
283 if (res->Type == GL_PROGRAM_INPUT &&
284 res->StageReferences & (1 << MESA_SHADER_VERTEX)) {
285
286 /* From the ARB_gl_spirv spec:
287 *
288 * "If pname is ACTIVE_ATTRIBUTE_MAX_LENGTH, the length of the
289 * longest active attribute name, including a null terminator, is
290 * returned. If no active attributes exist, zero is returned. If
291 * no name reflection information is available, one is returned."
292 */
293 const size_t length = RESOURCE_VAR(res)->name.length;
294
295 if (length >= longest)
296 longest = length + 1;
297 }
298 }
299
300 return longest;
301 }
302
303 void static
bind_frag_data_location(struct gl_shader_program * const shProg,const char * name,unsigned colorNumber,unsigned index)304 bind_frag_data_location(struct gl_shader_program *const shProg,
305 const char *name, unsigned colorNumber,
306 unsigned index)
307 {
308 /* Replace the current value if it's already in the list. Add
309 * FRAG_RESULT_DATA0 because that's how the linker differentiates
310 * between built-in attributes and user-defined attributes.
311 */
312 shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
313 shProg->FragDataIndexBindings->put(index, name);
314
315 /*
316 * Note that this binding won't go into effect until
317 * glLinkProgram is called again.
318 */
319 }
320
321 void GLAPIENTRY
_mesa_BindFragDataLocation(GLuint program,GLuint colorNumber,const GLchar * name)322 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
323 const GLchar *name)
324 {
325 _mesa_BindFragDataLocationIndexed(program, colorNumber, 0, name);
326 }
327
328 void GLAPIENTRY
_mesa_BindFragDataLocation_no_error(GLuint program,GLuint colorNumber,const GLchar * name)329 _mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
330 const GLchar *name)
331 {
332 GET_CURRENT_CONTEXT(ctx);
333
334 if (!name)
335 return;
336
337 struct gl_shader_program *const shProg =
338 _mesa_lookup_shader_program(ctx, program);
339
340 bind_frag_data_location(shProg, name, colorNumber, 0);
341 }
342
343 void GLAPIENTRY
_mesa_BindFragDataLocationIndexed(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)344 _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
345 GLuint index, const GLchar *name)
346 {
347 GET_CURRENT_CONTEXT(ctx);
348
349 struct gl_shader_program *const shProg =
350 _mesa_lookup_shader_program_err(ctx, program, "glBindFragDataLocationIndexed");
351 if (!shProg)
352 return;
353
354 if (!name)
355 return;
356
357 if (strncmp(name, "gl_", 3) == 0) {
358 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindFragDataLocationIndexed(illegal name)");
359 return;
360 }
361
362 if (index > 1) {
363 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(index)");
364 return;
365 }
366
367 if (index == 0 && colorNumber >= ctx->Const.MaxDrawBuffers) {
368 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
369 return;
370 }
371
372 if (index == 1 && colorNumber >= ctx->Const.MaxDualSourceDrawBuffers) {
373 _mesa_error(ctx, GL_INVALID_VALUE, "glBindFragDataLocationIndexed(colorNumber)");
374 return;
375 }
376
377 bind_frag_data_location(shProg, name, colorNumber, index);
378 }
379
380 void GLAPIENTRY
_mesa_BindFragDataLocationIndexed_no_error(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)381 _mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
382 GLuint index, const GLchar *name)
383 {
384 GET_CURRENT_CONTEXT(ctx);
385
386 if (!name)
387 return;
388
389 struct gl_shader_program *const shProg =
390 _mesa_lookup_shader_program(ctx, program);
391
392 bind_frag_data_location(shProg, name, colorNumber, index);
393 }
394
395 GLint GLAPIENTRY
_mesa_GetFragDataIndex(GLuint program,const GLchar * name)396 _mesa_GetFragDataIndex(GLuint program, const GLchar *name)
397 {
398 GET_CURRENT_CONTEXT(ctx);
399 struct gl_shader_program *const shProg =
400 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataIndex");
401
402 if (!shProg) {
403 return -1;
404 }
405
406 if (!shProg->data->LinkStatus) {
407 _mesa_error(ctx, GL_INVALID_OPERATION,
408 "glGetFragDataIndex(program not linked)");
409 return -1;
410 }
411
412 if (!name)
413 return -1;
414
415 /* Not having a fragment shader is not an error.
416 */
417 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
418 return -1;
419
420 return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT,
421 name);
422 }
423
424 GLint GLAPIENTRY
_mesa_GetFragDataLocation(GLuint program,const GLchar * name)425 _mesa_GetFragDataLocation(GLuint program, const GLchar *name)
426 {
427 GET_CURRENT_CONTEXT(ctx);
428 struct gl_shader_program *const shProg =
429 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation");
430
431 if (!shProg) {
432 return -1;
433 }
434
435 if (!shProg->data->LinkStatus) {
436 _mesa_error(ctx, GL_INVALID_OPERATION,
437 "glGetFragDataLocation(program not linked)");
438 return -1;
439 }
440
441 if (!name)
442 return -1;
443
444 /* Not having a fragment shader is not an error.
445 */
446 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL)
447 return -1;
448
449 unsigned array_index = 0;
450 struct gl_program_resource *res =
451 _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name,
452 &array_index);
453
454 if (!res)
455 return -1;
456
457 return program_resource_location(res, array_index);
458 }
459
460 const char*
_mesa_program_resource_name(struct gl_program_resource * res)461 _mesa_program_resource_name(struct gl_program_resource *res)
462 {
463 switch (res->Type) {
464 case GL_UNIFORM_BLOCK:
465 case GL_SHADER_STORAGE_BLOCK:
466 return RESOURCE_UBO(res)->name.string;
467 case GL_TRANSFORM_FEEDBACK_VARYING:
468 return RESOURCE_XFV(res)->name.string;
469 case GL_PROGRAM_INPUT:
470 case GL_PROGRAM_OUTPUT:
471 return RESOURCE_VAR(res)->name.string;
472 case GL_UNIFORM:
473 case GL_BUFFER_VARIABLE:
474 return RESOURCE_UNI(res)->name.string;
475 case GL_VERTEX_SUBROUTINE_UNIFORM:
476 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
477 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
478 case GL_COMPUTE_SUBROUTINE_UNIFORM:
479 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
480 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
481 return RESOURCE_UNI(res)->name.string + MESA_SUBROUTINE_PREFIX_LEN;
482 case GL_VERTEX_SUBROUTINE:
483 case GL_GEOMETRY_SUBROUTINE:
484 case GL_FRAGMENT_SUBROUTINE:
485 case GL_COMPUTE_SUBROUTINE:
486 case GL_TESS_CONTROL_SUBROUTINE:
487 case GL_TESS_EVALUATION_SUBROUTINE:
488 return RESOURCE_SUB(res)->name.string;
489 default:
490 break;
491 }
492 return NULL;
493 }
494
495 int
_mesa_program_resource_name_length(struct gl_program_resource * res)496 _mesa_program_resource_name_length(struct gl_program_resource *res)
497 {
498 switch (res->Type) {
499 case GL_UNIFORM_BLOCK:
500 case GL_SHADER_STORAGE_BLOCK:
501 return RESOURCE_UBO(res)->name.length;
502 case GL_TRANSFORM_FEEDBACK_VARYING:
503 return RESOURCE_XFV(res)->name.length;
504 case GL_PROGRAM_INPUT:
505 case GL_PROGRAM_OUTPUT:
506 return RESOURCE_VAR(res)->name.length;
507 case GL_UNIFORM:
508 case GL_BUFFER_VARIABLE:
509 return RESOURCE_UNI(res)->name.length;
510 case GL_VERTEX_SUBROUTINE_UNIFORM:
511 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
512 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
513 case GL_COMPUTE_SUBROUTINE_UNIFORM:
514 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
515 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
516 return RESOURCE_UNI(res)->name.length - MESA_SUBROUTINE_PREFIX_LEN;
517 case GL_VERTEX_SUBROUTINE:
518 case GL_GEOMETRY_SUBROUTINE:
519 case GL_FRAGMENT_SUBROUTINE:
520 case GL_COMPUTE_SUBROUTINE:
521 case GL_TESS_CONTROL_SUBROUTINE:
522 case GL_TESS_EVALUATION_SUBROUTINE:
523 return RESOURCE_SUB(res)->name.length;
524 default:
525 break;
526 }
527 return 0;
528 }
529
530 bool
_mesa_program_get_resource_name(struct gl_program_resource * res,struct gl_resource_name * out)531 _mesa_program_get_resource_name(struct gl_program_resource *res,
532 struct gl_resource_name *out)
533 {
534 switch (res->Type) {
535 case GL_UNIFORM_BLOCK:
536 case GL_SHADER_STORAGE_BLOCK:
537 *out = RESOURCE_UBO(res)->name;
538 return out->string != NULL;
539 case GL_TRANSFORM_FEEDBACK_VARYING:
540 *out = RESOURCE_XFV(res)->name;
541 return out->string != NULL;
542 case GL_PROGRAM_INPUT:
543 case GL_PROGRAM_OUTPUT:
544 *out = RESOURCE_VAR(res)->name;
545 return out->string != NULL;
546 case GL_UNIFORM:
547 case GL_BUFFER_VARIABLE:
548 *out = RESOURCE_UNI(res)->name;
549 return out->string != NULL;
550 case GL_VERTEX_SUBROUTINE_UNIFORM:
551 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
552 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
553 case GL_COMPUTE_SUBROUTINE_UNIFORM:
554 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
555 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
556 *out = RESOURCE_UNI(res)->name;
557 out->string += MESA_SUBROUTINE_PREFIX_LEN;
558 out->length -= MESA_SUBROUTINE_PREFIX_LEN;
559 assert(out->string); /* always non-NULL */
560 return true;
561 case GL_VERTEX_SUBROUTINE:
562 case GL_GEOMETRY_SUBROUTINE:
563 case GL_FRAGMENT_SUBROUTINE:
564 case GL_COMPUTE_SUBROUTINE:
565 case GL_TESS_CONTROL_SUBROUTINE:
566 case GL_TESS_EVALUATION_SUBROUTINE:
567 *out = RESOURCE_SUB(res)->name;
568 return out->string != NULL;
569 default:
570 return false;
571 }
572 }
573
574 unsigned
_mesa_program_resource_array_size(struct gl_program_resource * res)575 _mesa_program_resource_array_size(struct gl_program_resource *res)
576 {
577 switch (res->Type) {
578 case GL_TRANSFORM_FEEDBACK_VARYING:
579 return RESOURCE_XFV(res)->Size > 1 ?
580 RESOURCE_XFV(res)->Size : 0;
581 case GL_PROGRAM_INPUT:
582 case GL_PROGRAM_OUTPUT:
583 return RESOURCE_VAR(res)->type->length;
584 case GL_UNIFORM:
585 case GL_VERTEX_SUBROUTINE_UNIFORM:
586 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
587 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
588 case GL_COMPUTE_SUBROUTINE_UNIFORM:
589 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
590 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
591 return RESOURCE_UNI(res)->array_elements;
592 case GL_BUFFER_VARIABLE:
593 /* Unsized arrays */
594 if (RESOURCE_UNI(res)->array_stride > 0 &&
595 RESOURCE_UNI(res)->array_elements == 0)
596 return 1;
597 else
598 return RESOURCE_UNI(res)->array_elements;
599 case GL_VERTEX_SUBROUTINE:
600 case GL_GEOMETRY_SUBROUTINE:
601 case GL_FRAGMENT_SUBROUTINE:
602 case GL_COMPUTE_SUBROUTINE:
603 case GL_TESS_CONTROL_SUBROUTINE:
604 case GL_TESS_EVALUATION_SUBROUTINE:
605 case GL_ATOMIC_COUNTER_BUFFER:
606 case GL_UNIFORM_BLOCK:
607 case GL_SHADER_STORAGE_BLOCK:
608 return 0;
609 default:
610 assert(!"support for resource type not implemented");
611 }
612 return 0;
613 }
614
615 /**
616 * Checks if array subscript is valid and if so sets array_index.
617 */
618 static bool
valid_array_index(const GLchar * name,int len,unsigned * array_index)619 valid_array_index(const GLchar *name, int len, unsigned *array_index)
620 {
621 long idx = 0;
622 const GLchar *out_base_name_end;
623
624 idx = link_util_parse_program_resource_name(name, len, &out_base_name_end);
625 if (idx < 0)
626 return false;
627
628 if (array_index)
629 *array_index = idx;
630
631 return true;
632 }
633
634 static struct gl_program_resource *
search_resource_hash(struct gl_shader_program * shProg,GLenum programInterface,const char * name,int len,unsigned * array_index)635 search_resource_hash(struct gl_shader_program *shProg,
636 GLenum programInterface, const char *name, int len,
637 unsigned *array_index)
638 {
639 unsigned type = GET_PROGRAM_RESOURCE_TYPE_FROM_GLENUM(programInterface);
640 assert(type < ARRAY_SIZE(shProg->data->ProgramResourceHash));
641
642 if (!shProg->data->ProgramResourceHash[type])
643 return NULL;
644
645 const char *base_name_end;
646 long index = link_util_parse_program_resource_name(name, len, &base_name_end);
647 char *name_copy;
648
649 /* If dealing with array, we need to get the basename. */
650 if (index >= 0) {
651 name_copy = (char *) alloca(base_name_end - name + 1);
652 memcpy(name_copy, name, base_name_end - name);
653 name_copy[base_name_end - name] = '\0';
654 len = base_name_end - name;
655 } else {
656 name_copy = (char*) name;
657 }
658
659 uint32_t hash = _mesa_hash_string_with_length(name_copy, len);
660 struct hash_entry *entry =
661 _mesa_hash_table_search_pre_hashed(shProg->data->ProgramResourceHash[type],
662 hash, name_copy);
663 if (!entry)
664 return NULL;
665
666 if (array_index)
667 *array_index = index >= 0 ? index : 0;
668
669 return (struct gl_program_resource *)entry->data;
670 }
671
672 /* Find a program resource with specific name in given interface.
673 */
674 struct gl_program_resource *
_mesa_program_resource_find_name(struct gl_shader_program * shProg,GLenum programInterface,const char * name,unsigned * array_index)675 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
676 GLenum programInterface, const char *name,
677 unsigned *array_index)
678 {
679 if (name == NULL)
680 return NULL;
681
682 int len = strlen(name);
683
684 /* If we have a name, try the ProgramResourceHash first. */
685 struct gl_program_resource *res =
686 search_resource_hash(shProg, programInterface, name, len, array_index);
687
688 if (res)
689 return res;
690
691 res = shProg->data->ProgramResourceList;
692 for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
693 if (res->Type != programInterface)
694 continue;
695
696 struct gl_resource_name rname;
697
698 /* Since ARB_gl_spirv lack of name reflections is a possibility */
699 if (!_mesa_program_get_resource_name(res, &rname))
700 continue;
701
702 bool found = false;
703
704 /* From ARB_program_interface_query spec:
705 *
706 * "uint GetProgramResourceIndex(uint program, enum programInterface,
707 * const char *name);
708 * [...]
709 * If <name> exactly matches the name string of one of the active
710 * resources for <programInterface>, the index of the matched resource is
711 * returned. Additionally, if <name> would exactly match the name string
712 * of an active resource if "[0]" were appended to <name>, the index of
713 * the matched resource is returned. [...]"
714 *
715 * "A string provided to GetProgramResourceLocation or
716 * GetProgramResourceLocationIndex is considered to match an active variable
717 * if:
718 *
719 * * the string exactly matches the name of the active variable;
720 *
721 * * if the string identifies the base name of an active array, where the
722 * string would exactly match the name of the variable if the suffix
723 * "[0]" were appended to the string; [...]"
724 */
725 /* Remove array's index from interface block name comparison only if
726 * array's index is zero and the resulting string length is the same
727 * than the provided name's length.
728 */
729 int length_without_array_index =
730 rname.last_square_bracket >= 0 ? rname.last_square_bracket : rname.length;
731 bool rname_has_array_index_zero = rname.suffix_is_zero_square_bracketed &&
732 rname.last_square_bracket == len;
733
734 if (len >= rname.length && strncmp(rname.string, name, rname.length) == 0)
735 found = true;
736 else if (rname_has_array_index_zero &&
737 strncmp(rname.string, name, length_without_array_index) == 0)
738 found = true;
739
740 if (found) {
741 switch (programInterface) {
742 case GL_UNIFORM_BLOCK:
743 case GL_SHADER_STORAGE_BLOCK:
744 /* Basename match, check if array or struct. */
745 if (rname_has_array_index_zero ||
746 name[rname.length] == '\0' ||
747 name[rname.length] == '[' ||
748 name[rname.length] == '.') {
749 return res;
750 }
751 break;
752 case GL_TRANSFORM_FEEDBACK_VARYING:
753 case GL_BUFFER_VARIABLE:
754 case GL_UNIFORM:
755 case GL_VERTEX_SUBROUTINE_UNIFORM:
756 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
757 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
758 case GL_COMPUTE_SUBROUTINE_UNIFORM:
759 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
760 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
761 case GL_VERTEX_SUBROUTINE:
762 case GL_GEOMETRY_SUBROUTINE:
763 case GL_FRAGMENT_SUBROUTINE:
764 case GL_COMPUTE_SUBROUTINE:
765 case GL_TESS_CONTROL_SUBROUTINE:
766 case GL_TESS_EVALUATION_SUBROUTINE:
767 if (name[rname.length] == '.') {
768 return res;
769 }
770 FALLTHROUGH;
771 case GL_PROGRAM_INPUT:
772 case GL_PROGRAM_OUTPUT:
773 if (name[rname.length] == '\0') {
774 return res;
775 } else if (name[rname.length] == '[' &&
776 valid_array_index(name, len, array_index)) {
777 return res;
778 }
779 break;
780 default:
781 assert(!"not implemented for given interface");
782 }
783 }
784 }
785 return NULL;
786 }
787
788 /* Find an uniform or buffer variable program resource with an specific offset
789 * inside a block with an specific binding.
790 *
791 * Valid interfaces are GL_BUFFER_VARIABLE and GL_UNIFORM.
792 */
793 static struct gl_program_resource *
program_resource_find_binding_offset(struct gl_shader_program * shProg,GLenum programInterface,const GLuint binding,const GLint offset)794 program_resource_find_binding_offset(struct gl_shader_program *shProg,
795 GLenum programInterface,
796 const GLuint binding,
797 const GLint offset)
798 {
799
800 /* First we need to get the BLOCK_INDEX from the BUFFER_BINDING */
801 GLenum blockInterface;
802
803 switch (programInterface) {
804 case GL_BUFFER_VARIABLE:
805 blockInterface = GL_SHADER_STORAGE_BLOCK;
806 break;
807 case GL_UNIFORM:
808 blockInterface = GL_UNIFORM_BLOCK;
809 break;
810 default:
811 assert("Invalid program interface");
812 return NULL;
813 }
814
815 int block_index = -1;
816 int starting_index = -1;
817 struct gl_program_resource *res = shProg->data->ProgramResourceList;
818
819 /* Blocks are added to the resource list in the same order that they are
820 * added to UniformBlocks/ShaderStorageBlocks. Furthermore, all the blocks
821 * of each type (UBO/SSBO) are contiguous, so we can infer block_index from
822 * the resource list.
823 */
824 for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
825 if (res->Type != blockInterface)
826 continue;
827
828 /* Store the first index where a resource of the specific interface is. */
829 if (starting_index == -1)
830 starting_index = i;
831
832 const struct gl_uniform_block *block = RESOURCE_UBO(res);
833
834 if (block->Binding == binding) {
835 /* For arrays, or arrays of arrays of blocks, we want the resource
836 * for the block with base index. Most properties for members of each
837 * block are inherited from the block with the base index, including
838 * a uniform being active or not.
839 */
840 block_index = i - starting_index - block->linearized_array_index;
841 break;
842 }
843 }
844
845 if (block_index == -1)
846 return NULL;
847
848 /* We now look for the resource corresponding to the uniform or buffer
849 * variable using the BLOCK_INDEX and OFFSET.
850 */
851 res = shProg->data->ProgramResourceList;
852 for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
853 if (res->Type != programInterface)
854 continue;
855
856 const struct gl_uniform_storage *uniform = RESOURCE_UNI(res);
857
858 if (uniform->block_index == block_index && uniform->offset == offset) {
859 return res;
860 }
861 }
862
863 return NULL;
864 }
865
866 /* Checks if an uniform or buffer variable is in the active program resource
867 * list.
868 *
869 * It takes into accout that for variables coming from SPIR-V binaries their
870 * names could not be available (ARB_gl_spirv). In that case, it will use the
871 * the offset and the block binding to locate the resource.
872 *
873 * Valid interfaces are GL_BUFFER_VARIABLE and GL_UNIFORM.
874 */
875 struct gl_program_resource *
_mesa_program_resource_find_active_variable(struct gl_shader_program * shProg,GLenum programInterface,const gl_uniform_block * block,unsigned index)876 _mesa_program_resource_find_active_variable(struct gl_shader_program *shProg,
877 GLenum programInterface,
878 const gl_uniform_block *block,
879 unsigned index)
880 {
881 struct gl_program_resource *res;
882 struct gl_uniform_buffer_variable uni = block->Uniforms[index];
883
884 assert(programInterface == GL_UNIFORM ||
885 programInterface == GL_BUFFER_VARIABLE);
886
887 if (uni.IndexName) {
888 res = _mesa_program_resource_find_name(shProg, programInterface, uni.IndexName,
889 NULL);
890 } else {
891 /* As the resource has no associated name (ARB_gl_spirv),
892 * we can use the UBO/SSBO binding and offset to find it.
893 */
894 res = program_resource_find_binding_offset(shProg, programInterface,
895 block->Binding, uni.Offset);
896 }
897
898 return res;
899 }
900
901 static GLuint
calc_resource_index(struct gl_shader_program * shProg,struct gl_program_resource * res)902 calc_resource_index(struct gl_shader_program *shProg,
903 struct gl_program_resource *res)
904 {
905 unsigned i;
906 GLuint index = 0;
907 for (i = 0; i < shProg->data->NumProgramResourceList; i++) {
908 if (&shProg->data->ProgramResourceList[i] == res)
909 return index;
910 if (shProg->data->ProgramResourceList[i].Type == res->Type)
911 index++;
912 }
913 return GL_INVALID_INDEX;
914 }
915
916 /**
917 * Calculate index for the given resource.
918 */
919 GLuint
_mesa_program_resource_index(struct gl_shader_program * shProg,struct gl_program_resource * res)920 _mesa_program_resource_index(struct gl_shader_program *shProg,
921 struct gl_program_resource *res)
922 {
923 if (!res)
924 return GL_INVALID_INDEX;
925
926 switch (res->Type) {
927 case GL_ATOMIC_COUNTER_BUFFER:
928 return RESOURCE_ATC(res) - shProg->data->AtomicBuffers;
929 case GL_VERTEX_SUBROUTINE:
930 case GL_GEOMETRY_SUBROUTINE:
931 case GL_FRAGMENT_SUBROUTINE:
932 case GL_COMPUTE_SUBROUTINE:
933 case GL_TESS_CONTROL_SUBROUTINE:
934 case GL_TESS_EVALUATION_SUBROUTINE:
935 return RESOURCE_SUB(res)->index;
936 case GL_UNIFORM_BLOCK:
937 case GL_SHADER_STORAGE_BLOCK:
938 case GL_TRANSFORM_FEEDBACK_BUFFER:
939 case GL_TRANSFORM_FEEDBACK_VARYING:
940 default:
941 return calc_resource_index(shProg, res);
942 }
943 }
944
945 /**
946 * Find a program resource that points to given data.
947 */
948 static struct gl_program_resource*
program_resource_find_data(struct gl_shader_program * shProg,void * data)949 program_resource_find_data(struct gl_shader_program *shProg, void *data)
950 {
951 struct gl_program_resource *res = shProg->data->ProgramResourceList;
952 for (unsigned i = 0; i < shProg->data->NumProgramResourceList;
953 i++, res++) {
954 if (res->Data == data)
955 return res;
956 }
957 return NULL;
958 }
959
960 /* Find a program resource with specific index in given interface.
961 */
962 struct gl_program_resource *
_mesa_program_resource_find_index(struct gl_shader_program * shProg,GLenum programInterface,GLuint index)963 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
964 GLenum programInterface, GLuint index)
965 {
966 struct gl_program_resource *res = shProg->data->ProgramResourceList;
967 int idx = -1;
968
969 for (unsigned i = 0; i < shProg->data->NumProgramResourceList;
970 i++, res++) {
971 if (res->Type != programInterface)
972 continue;
973
974 switch (res->Type) {
975 case GL_UNIFORM_BLOCK:
976 case GL_ATOMIC_COUNTER_BUFFER:
977 case GL_SHADER_STORAGE_BLOCK:
978 case GL_TRANSFORM_FEEDBACK_BUFFER:
979 if (_mesa_program_resource_index(shProg, res) == index)
980 return res;
981 break;
982 case GL_TRANSFORM_FEEDBACK_VARYING:
983 case GL_PROGRAM_INPUT:
984 case GL_PROGRAM_OUTPUT:
985 case GL_UNIFORM:
986 case GL_VERTEX_SUBROUTINE_UNIFORM:
987 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
988 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
989 case GL_COMPUTE_SUBROUTINE_UNIFORM:
990 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
991 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
992 case GL_VERTEX_SUBROUTINE:
993 case GL_GEOMETRY_SUBROUTINE:
994 case GL_FRAGMENT_SUBROUTINE:
995 case GL_COMPUTE_SUBROUTINE:
996 case GL_TESS_CONTROL_SUBROUTINE:
997 case GL_TESS_EVALUATION_SUBROUTINE:
998 case GL_BUFFER_VARIABLE:
999 if (++idx == (int) index)
1000 return res;
1001 break;
1002 default:
1003 assert(!"not implemented for given interface");
1004 }
1005 }
1006 return NULL;
1007 }
1008
1009 /* Function returns if resource name is expected to have index
1010 * appended into it.
1011 *
1012 *
1013 * Page 61 (page 73 of the PDF) in section 2.11 of the OpenGL ES 3.0
1014 * spec says:
1015 *
1016 * "If the active uniform is an array, the uniform name returned in
1017 * name will always be the name of the uniform array appended with
1018 * "[0]"."
1019 *
1020 * The same text also appears in the OpenGL 4.2 spec. It does not,
1021 * however, appear in any previous spec. Previous specifications are
1022 * ambiguous in this regard. However, either name can later be passed
1023 * to glGetUniformLocation (and related APIs), so there shouldn't be any
1024 * harm in always appending "[0]" to uniform array names.
1025 */
1026 static bool
add_index_to_name(struct gl_program_resource * res)1027 add_index_to_name(struct gl_program_resource *res)
1028 {
1029 /* Transform feedback varyings have array index already appended
1030 * in their names.
1031 */
1032 return res->Type != GL_TRANSFORM_FEEDBACK_VARYING;
1033 }
1034
1035 /* Get name length of a program resource. This consists of
1036 * base name + 3 for '[0]' if resource is an array.
1037 */
1038 extern unsigned
_mesa_program_resource_name_length_array(struct gl_program_resource * res)1039 _mesa_program_resource_name_length_array(struct gl_program_resource *res)
1040 {
1041 int length = _mesa_program_resource_name_length(res);
1042
1043 /* For shaders constructed from SPIR-V binaries, variables may not
1044 * have names associated with them.
1045 */
1046 if (!length)
1047 return 0;
1048
1049 if (_mesa_program_resource_array_size(res) && add_index_to_name(res))
1050 length += 3;
1051 return length;
1052 }
1053
1054 /* Get full name of a program resource.
1055 */
1056 bool
_mesa_get_program_resource_name(struct gl_shader_program * shProg,GLenum programInterface,GLuint index,GLsizei bufSize,GLsizei * length,GLchar * name,bool glthread,const char * caller)1057 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
1058 GLenum programInterface, GLuint index,
1059 GLsizei bufSize, GLsizei *length,
1060 GLchar *name, bool glthread,
1061 const char *caller)
1062 {
1063 GET_CURRENT_CONTEXT(ctx);
1064
1065 /* Find resource with given interface and index. */
1066 struct gl_program_resource *res =
1067 _mesa_program_resource_find_index(shProg, programInterface, index);
1068
1069 /* The error INVALID_VALUE is generated if <index> is greater than
1070 * or equal to the number of entries in the active resource list for
1071 * <programInterface>.
1072 */
1073 if (!res) {
1074 _mesa_error_glthread_safe(ctx, GL_INVALID_VALUE, glthread,
1075 "%s(index %u)", caller, index);
1076 return false;
1077 }
1078
1079 if (bufSize < 0) {
1080 _mesa_error_glthread_safe(ctx, GL_INVALID_VALUE, glthread,
1081 "%s(bufSize %d)", caller, bufSize);
1082 return false;
1083 }
1084
1085 GLsizei localLength;
1086
1087 if (length == NULL)
1088 length = &localLength;
1089
1090 _mesa_copy_string(name, bufSize, length, _mesa_program_resource_name(res));
1091
1092 /* The resource name can be NULL for shaders constructed from SPIR-V
1093 * binaries. In that case, we do not add the '[0]'.
1094 */
1095 if (name && name[0] != '\0' &&
1096 _mesa_program_resource_array_size(res) && add_index_to_name(res)) {
1097 int i;
1098
1099 /* The comparison is strange because *length does *NOT* include the
1100 * terminating NUL, but maxLength does.
1101 */
1102 for (i = 0; i < 3 && (*length + i + 1) < bufSize; i++)
1103 name[*length + i] = "[0]"[i];
1104
1105 name[*length + i] = '\0';
1106 *length += i;
1107 }
1108 return true;
1109 }
1110
1111 static GLint
program_resource_location(struct gl_program_resource * res,unsigned array_index)1112 program_resource_location(struct gl_program_resource *res, unsigned array_index)
1113 {
1114 switch (res->Type) {
1115 case GL_PROGRAM_INPUT: {
1116 const gl_shader_variable *var = RESOURCE_VAR(res);
1117
1118 if (var->location == -1)
1119 return -1;
1120
1121 /* If the input is an array, fail if the index is out of bounds. */
1122 if (array_index > 0
1123 && array_index >= var->type->length) {
1124 return -1;
1125 }
1126 return var->location +
1127 (array_index * glsl_without_array(var->type)->matrix_columns);
1128 }
1129 case GL_PROGRAM_OUTPUT:
1130 if (RESOURCE_VAR(res)->location == -1)
1131 return -1;
1132
1133 /* If the output is an array, fail if the index is out of bounds. */
1134 if (array_index > 0
1135 && array_index >= RESOURCE_VAR(res)->type->length) {
1136 return -1;
1137 }
1138 return RESOURCE_VAR(res)->location + array_index;
1139 case GL_UNIFORM:
1140 /* If the uniform is built-in, fail. */
1141 if (RESOURCE_UNI(res)->builtin)
1142 return -1;
1143
1144 /* From page 79 of the OpenGL 4.2 spec:
1145 *
1146 * "A valid name cannot be a structure, an array of structures, or any
1147 * portion of a single vector or a matrix."
1148 */
1149 if (glsl_type_is_struct(glsl_without_array(RESOURCE_UNI(res)->type)))
1150 return -1;
1151
1152 /* From the GL_ARB_uniform_buffer_object spec:
1153 *
1154 * "The value -1 will be returned if <name> does not correspond to an
1155 * active uniform variable name in <program>, if <name> is associated
1156 * with a named uniform block, or if <name> starts with the reserved
1157 * prefix "gl_"."
1158 */
1159 if (RESOURCE_UNI(res)->block_index != -1 ||
1160 RESOURCE_UNI(res)->atomic_buffer_index != -1)
1161 return -1;
1162
1163 FALLTHROUGH;
1164 case GL_VERTEX_SUBROUTINE_UNIFORM:
1165 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
1166 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
1167 case GL_COMPUTE_SUBROUTINE_UNIFORM:
1168 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
1169 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
1170 /* If the uniform is an array, fail if the index is out of bounds. */
1171 if (array_index > 0
1172 && array_index >= RESOURCE_UNI(res)->array_elements) {
1173 return -1;
1174 }
1175
1176 /* location in remap table + array element offset */
1177 return RESOURCE_UNI(res)->remap_location + array_index;
1178 default:
1179 return -1;
1180 }
1181 }
1182
1183 /**
1184 * Function implements following location queries:
1185 * glGetUniformLocation
1186 */
1187 GLint
_mesa_program_resource_location(struct gl_shader_program * shProg,GLenum programInterface,const char * name)1188 _mesa_program_resource_location(struct gl_shader_program *shProg,
1189 GLenum programInterface, const char *name)
1190 {
1191 unsigned array_index = 0;
1192 struct gl_program_resource *res =
1193 _mesa_program_resource_find_name(shProg, programInterface, name,
1194 &array_index);
1195
1196 /* Resource not found. */
1197 if (!res)
1198 return -1;
1199
1200 return program_resource_location(res, array_index);
1201 }
1202
1203 static GLint
_get_resource_location_index(struct gl_program_resource * res)1204 _get_resource_location_index(struct gl_program_resource *res)
1205 {
1206 /* Non-existent variable or resource is not referenced by fragment stage. */
1207 if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT)))
1208 return -1;
1209
1210 /* From OpenGL 4.5 spec, 7.3 Program Objects
1211 * "The value -1 will be returned by either command...
1212 * ... or if name identifies an active variable that does not have a
1213 * valid location assigned.
1214 */
1215 if (RESOURCE_VAR(res)->location == -1)
1216 return -1;
1217 return RESOURCE_VAR(res)->index;
1218 }
1219
1220 /**
1221 * Function implements following index queries:
1222 * glGetFragDataIndex
1223 */
1224 GLint
_mesa_program_resource_location_index(struct gl_shader_program * shProg,GLenum programInterface,const char * name)1225 _mesa_program_resource_location_index(struct gl_shader_program *shProg,
1226 GLenum programInterface, const char *name)
1227 {
1228 struct gl_program_resource *res =
1229 _mesa_program_resource_find_name(shProg, programInterface, name, NULL);
1230
1231 return _get_resource_location_index(res);
1232 }
1233
1234 static uint8_t
stage_from_enum(GLenum ref)1235 stage_from_enum(GLenum ref)
1236 {
1237 switch (ref) {
1238 case GL_REFERENCED_BY_VERTEX_SHADER:
1239 return MESA_SHADER_VERTEX;
1240 case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
1241 return MESA_SHADER_TESS_CTRL;
1242 case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
1243 return MESA_SHADER_TESS_EVAL;
1244 case GL_REFERENCED_BY_GEOMETRY_SHADER:
1245 return MESA_SHADER_GEOMETRY;
1246 case GL_REFERENCED_BY_FRAGMENT_SHADER:
1247 return MESA_SHADER_FRAGMENT;
1248 case GL_REFERENCED_BY_COMPUTE_SHADER:
1249 return MESA_SHADER_COMPUTE;
1250 default:
1251 assert(!"shader stage not supported");
1252 return MESA_SHADER_STAGES;
1253 }
1254 }
1255
1256 /**
1257 * Check if resource is referenced by given 'referenced by' stage enum.
1258 * ATC and UBO resources hold stage references of their own.
1259 */
1260 static bool
is_resource_referenced(struct gl_shader_program * shProg,struct gl_program_resource * res,GLuint index,uint8_t stage)1261 is_resource_referenced(struct gl_shader_program *shProg,
1262 struct gl_program_resource *res,
1263 GLuint index, uint8_t stage)
1264 {
1265 /* First, check if we even have such a stage active. */
1266 if (!shProg->_LinkedShaders[stage])
1267 return false;
1268
1269 if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
1270 return RESOURCE_ATC(res)->StageReferences[stage];
1271
1272 if (res->Type == GL_UNIFORM_BLOCK)
1273 return shProg->data->UniformBlocks[index].stageref & (1 << stage);
1274
1275 if (res->Type == GL_SHADER_STORAGE_BLOCK)
1276 return shProg->data->ShaderStorageBlocks[index].stageref & (1 << stage);
1277
1278 return res->StageReferences & (1 << stage);
1279 }
1280
1281 static unsigned
get_buffer_property(struct gl_shader_program * shProg,struct gl_program_resource * res,const GLenum prop,GLint * val,bool glthread,const char * caller)1282 get_buffer_property(struct gl_shader_program *shProg,
1283 struct gl_program_resource *res, const GLenum prop,
1284 GLint *val, bool glthread, const char *caller)
1285 {
1286 GET_CURRENT_CONTEXT(ctx);
1287 if (res->Type != GL_UNIFORM_BLOCK &&
1288 res->Type != GL_ATOMIC_COUNTER_BUFFER &&
1289 res->Type != GL_SHADER_STORAGE_BLOCK &&
1290 res->Type != GL_TRANSFORM_FEEDBACK_BUFFER)
1291 goto invalid_operation;
1292
1293 if (res->Type == GL_UNIFORM_BLOCK) {
1294 switch (prop) {
1295 case GL_BUFFER_BINDING:
1296 *val = RESOURCE_UBO(res)->Binding;
1297 return 1;
1298 case GL_BUFFER_DATA_SIZE:
1299 *val = RESOURCE_UBO(res)->UniformBufferSize;
1300 return 1;
1301 case GL_NUM_ACTIVE_VARIABLES:
1302 *val = 0;
1303 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1304 struct gl_program_resource *uni =
1305 _mesa_program_resource_find_active_variable(
1306 shProg,
1307 GL_UNIFORM,
1308 RESOURCE_UBO(res),
1309 i);
1310
1311 if (!uni)
1312 continue;
1313 (*val)++;
1314 }
1315 return 1;
1316 case GL_ACTIVE_VARIABLES: {
1317 unsigned num_values = 0;
1318 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1319 struct gl_program_resource *uni =
1320 _mesa_program_resource_find_active_variable(
1321 shProg,
1322 GL_UNIFORM,
1323 RESOURCE_UBO(res),
1324 i);
1325
1326 if (!uni)
1327 continue;
1328 *val++ =
1329 _mesa_program_resource_index(shProg, uni);
1330 num_values++;
1331 }
1332 return num_values;
1333 }
1334 }
1335 } else if (res->Type == GL_SHADER_STORAGE_BLOCK) {
1336 switch (prop) {
1337 case GL_BUFFER_BINDING:
1338 *val = RESOURCE_UBO(res)->Binding;
1339 return 1;
1340 case GL_BUFFER_DATA_SIZE:
1341 *val = RESOURCE_UBO(res)->UniformBufferSize;
1342 return 1;
1343 case GL_NUM_ACTIVE_VARIABLES:
1344 *val = 0;
1345 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1346 struct gl_program_resource *uni =
1347 _mesa_program_resource_find_active_variable(
1348 shProg,
1349 GL_BUFFER_VARIABLE,
1350 RESOURCE_UBO(res),
1351 i);
1352
1353 if (!uni)
1354 continue;
1355 (*val)++;
1356 }
1357 return 1;
1358 case GL_ACTIVE_VARIABLES: {
1359 unsigned num_values = 0;
1360 for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
1361 struct gl_program_resource *uni =
1362 _mesa_program_resource_find_active_variable(
1363 shProg,
1364 GL_BUFFER_VARIABLE,
1365 RESOURCE_UBO(res),
1366 i);
1367
1368 if (!uni)
1369 continue;
1370 *val++ =
1371 _mesa_program_resource_index(shProg, uni);
1372 num_values++;
1373 }
1374 return num_values;
1375 }
1376 }
1377 } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
1378 switch (prop) {
1379 case GL_BUFFER_BINDING:
1380 *val = RESOURCE_ATC(res)->Binding;
1381 return 1;
1382 case GL_BUFFER_DATA_SIZE:
1383 *val = RESOURCE_ATC(res)->MinimumSize;
1384 return 1;
1385 case GL_NUM_ACTIVE_VARIABLES:
1386 *val = RESOURCE_ATC(res)->NumUniforms;
1387 return 1;
1388 case GL_ACTIVE_VARIABLES:
1389 for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++) {
1390 /* Active atomic buffer contains index to UniformStorage. Find
1391 * out gl_program_resource via data pointer and then calculate
1392 * index of that uniform.
1393 */
1394 unsigned idx = RESOURCE_ATC(res)->Uniforms[i];
1395 struct gl_program_resource *uni =
1396 program_resource_find_data(shProg,
1397 &shProg->data->UniformStorage[idx]);
1398 assert(uni);
1399 *val++ = _mesa_program_resource_index(shProg, uni);
1400 }
1401 return RESOURCE_ATC(res)->NumUniforms;
1402 }
1403 } else if (res->Type == GL_TRANSFORM_FEEDBACK_BUFFER) {
1404 switch (prop) {
1405 case GL_BUFFER_BINDING:
1406 *val = RESOURCE_XFB(res)->Binding;
1407 return 1;
1408 case GL_NUM_ACTIVE_VARIABLES:
1409 *val = RESOURCE_XFB(res)->NumVaryings;
1410 return 1;
1411 case GL_ACTIVE_VARIABLES:
1412 struct gl_transform_feedback_info *linked_xfb =
1413 shProg->last_vert_prog->sh.LinkedTransformFeedback;
1414 for (int i = 0; i < linked_xfb->NumVarying; i++) {
1415 unsigned index = linked_xfb->Varyings[i].BufferIndex;
1416 struct gl_program_resource *buf_res =
1417 _mesa_program_resource_find_index(shProg,
1418 GL_TRANSFORM_FEEDBACK_BUFFER,
1419 index);
1420 assert(buf_res);
1421 if (res == buf_res) {
1422 *val++ = i;
1423 }
1424 }
1425 return RESOURCE_XFB(res)->NumVaryings;
1426 }
1427 }
1428 assert(!"support for property type not implemented");
1429
1430 invalid_operation:
1431 _mesa_error_glthread_safe(ctx, GL_INVALID_OPERATION, glthread,
1432 "%s(%s prop %s)", caller,
1433 _mesa_enum_to_string(res->Type),
1434 _mesa_enum_to_string(prop));
1435
1436 return 0;
1437 }
1438
1439 unsigned
_mesa_program_resource_prop(struct gl_shader_program * shProg,struct gl_program_resource * res,GLuint index,const GLenum prop,GLint * val,bool glthread,const char * caller)1440 _mesa_program_resource_prop(struct gl_shader_program *shProg,
1441 struct gl_program_resource *res, GLuint index,
1442 const GLenum prop, GLint *val, bool glthread,
1443 const char *caller)
1444 {
1445 GET_CURRENT_CONTEXT(ctx);
1446
1447 #define VALIDATE_TYPE(type)\
1448 if (res->Type != type)\
1449 goto invalid_operation;
1450
1451 #define VALIDATE_TYPE_2(type1, type2)\
1452 if (res->Type != type1 && res->Type != type2)\
1453 goto invalid_operation;
1454
1455 switch(prop) {
1456 case GL_NAME_LENGTH:
1457 switch (res->Type) {
1458 case GL_ATOMIC_COUNTER_BUFFER:
1459 case GL_TRANSFORM_FEEDBACK_BUFFER:
1460 goto invalid_operation;
1461 default:
1462 /* Resource name length + terminator. */
1463 *val = _mesa_program_resource_name_length_array(res) + 1;
1464 }
1465 return 1;
1466 case GL_TYPE:
1467 switch (res->Type) {
1468 case GL_UNIFORM:
1469 case GL_BUFFER_VARIABLE:
1470 *val = RESOURCE_UNI(res)->type->gl_type;
1471 *val = mediump_to_highp_type(shProg, *val);
1472 return 1;
1473 case GL_PROGRAM_INPUT:
1474 case GL_PROGRAM_OUTPUT:
1475 *val = RESOURCE_VAR(res)->type->gl_type;
1476 *val = mediump_to_highp_type(shProg, *val);
1477 return 1;
1478 case GL_TRANSFORM_FEEDBACK_VARYING:
1479 *val = RESOURCE_XFV(res)->Type;
1480 *val = mediump_to_highp_type(shProg, *val);
1481 return 1;
1482 default:
1483 goto invalid_operation;
1484 }
1485 case GL_ARRAY_SIZE:
1486 switch (res->Type) {
1487 case GL_UNIFORM:
1488 case GL_BUFFER_VARIABLE:
1489 case GL_VERTEX_SUBROUTINE_UNIFORM:
1490 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
1491 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
1492 case GL_COMPUTE_SUBROUTINE_UNIFORM:
1493 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
1494 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
1495
1496 /* Test if a buffer variable is an array or an unsized array.
1497 * Unsized arrays return zero as array size.
1498 */
1499 if (RESOURCE_UNI(res)->is_shader_storage &&
1500 RESOURCE_UNI(res)->array_stride > 0)
1501 *val = RESOURCE_UNI(res)->array_elements;
1502 else
1503 *val = MAX2(RESOURCE_UNI(res)->array_elements, 1);
1504 return 1;
1505 case GL_PROGRAM_INPUT:
1506 case GL_PROGRAM_OUTPUT:
1507 *val = MAX2(_mesa_program_resource_array_size(res), 1);
1508 return 1;
1509 case GL_TRANSFORM_FEEDBACK_VARYING:
1510 *val = RESOURCE_XFV(res)->Size;
1511 return 1;
1512 default:
1513 goto invalid_operation;
1514 }
1515 case GL_OFFSET:
1516 switch (res->Type) {
1517 case GL_UNIFORM:
1518 case GL_BUFFER_VARIABLE:
1519 *val = RESOURCE_UNI(res)->offset;
1520 return 1;
1521 case GL_TRANSFORM_FEEDBACK_VARYING:
1522 *val = RESOURCE_XFV(res)->Offset;
1523 return 1;
1524 default:
1525 goto invalid_operation;
1526 }
1527 case GL_BLOCK_INDEX:
1528 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1529 *val = RESOURCE_UNI(res)->block_index;
1530 return 1;
1531 case GL_ARRAY_STRIDE:
1532 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1533 *val = RESOURCE_UNI(res)->array_stride;
1534 return 1;
1535 case GL_MATRIX_STRIDE:
1536 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1537 *val = RESOURCE_UNI(res)->matrix_stride;
1538 return 1;
1539 case GL_IS_ROW_MAJOR:
1540 VALIDATE_TYPE_2(GL_UNIFORM, GL_BUFFER_VARIABLE);
1541 *val = RESOURCE_UNI(res)->row_major;
1542 return 1;
1543 case GL_ATOMIC_COUNTER_BUFFER_INDEX:
1544 VALIDATE_TYPE(GL_UNIFORM);
1545 *val = RESOURCE_UNI(res)->atomic_buffer_index;
1546 return 1;
1547 case GL_BUFFER_BINDING:
1548 case GL_BUFFER_DATA_SIZE:
1549 case GL_NUM_ACTIVE_VARIABLES:
1550 case GL_ACTIVE_VARIABLES:
1551 return get_buffer_property(shProg, res, prop, val, glthread, caller);
1552 case GL_REFERENCED_BY_COMPUTE_SHADER:
1553 if (!_mesa_has_compute_shaders(ctx))
1554 goto invalid_enum;
1555 FALLTHROUGH;
1556 case GL_REFERENCED_BY_VERTEX_SHADER:
1557 case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
1558 case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
1559 case GL_REFERENCED_BY_GEOMETRY_SHADER:
1560 case GL_REFERENCED_BY_FRAGMENT_SHADER:
1561 switch (res->Type) {
1562 case GL_UNIFORM:
1563 case GL_PROGRAM_INPUT:
1564 case GL_PROGRAM_OUTPUT:
1565 case GL_UNIFORM_BLOCK:
1566 case GL_BUFFER_VARIABLE:
1567 case GL_SHADER_STORAGE_BLOCK:
1568 case GL_ATOMIC_COUNTER_BUFFER:
1569 *val = is_resource_referenced(shProg, res, index,
1570 stage_from_enum(prop));
1571 return 1;
1572 default:
1573 goto invalid_operation;
1574 }
1575 case GL_LOCATION:
1576 switch (res->Type) {
1577 case GL_UNIFORM:
1578 case GL_VERTEX_SUBROUTINE_UNIFORM:
1579 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
1580 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
1581 case GL_COMPUTE_SUBROUTINE_UNIFORM:
1582 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
1583 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
1584 case GL_PROGRAM_INPUT:
1585 case GL_PROGRAM_OUTPUT:
1586 *val = program_resource_location(res, 0);
1587 return 1;
1588 default:
1589 goto invalid_operation;
1590 }
1591 case GL_LOCATION_COMPONENT:
1592 switch (res->Type) {
1593 case GL_PROGRAM_INPUT:
1594 case GL_PROGRAM_OUTPUT:
1595 *val = RESOURCE_VAR(res)->component;
1596 return 1;
1597 default:
1598 goto invalid_operation;
1599 }
1600 case GL_LOCATION_INDEX: {
1601 int tmp;
1602 if (res->Type != GL_PROGRAM_OUTPUT)
1603 goto invalid_operation;
1604 tmp = program_resource_location(res, 0);
1605 if (tmp == -1)
1606 *val = -1;
1607 else
1608 *val = _get_resource_location_index(res);
1609 return 1;
1610 }
1611 case GL_NUM_COMPATIBLE_SUBROUTINES:
1612 if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
1613 res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
1614 res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
1615 res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
1616 res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
1617 res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
1618 goto invalid_operation;
1619 *val = RESOURCE_UNI(res)->num_compatible_subroutines;
1620 return 1;
1621 case GL_COMPATIBLE_SUBROUTINES: {
1622 const struct gl_uniform_storage *uni;
1623 struct gl_program *p;
1624 unsigned count, i;
1625 int j;
1626
1627 if (res->Type != GL_VERTEX_SUBROUTINE_UNIFORM &&
1628 res->Type != GL_FRAGMENT_SUBROUTINE_UNIFORM &&
1629 res->Type != GL_GEOMETRY_SUBROUTINE_UNIFORM &&
1630 res->Type != GL_COMPUTE_SUBROUTINE_UNIFORM &&
1631 res->Type != GL_TESS_CONTROL_SUBROUTINE_UNIFORM &&
1632 res->Type != GL_TESS_EVALUATION_SUBROUTINE_UNIFORM)
1633 goto invalid_operation;
1634 uni = RESOURCE_UNI(res);
1635
1636 p = shProg->_LinkedShaders[_mesa_shader_stage_from_subroutine_uniform(res->Type)]->Program;
1637 count = 0;
1638 for (i = 0; i < p->sh.NumSubroutineFunctions; i++) {
1639 struct gl_subroutine_function *fn = &p->sh.SubroutineFunctions[i];
1640 for (j = 0; j < fn->num_compat_types; j++) {
1641 if (fn->types[j] == uni->type) {
1642 val[count++] = i;
1643 break;
1644 }
1645 }
1646 }
1647 return count;
1648 }
1649
1650 case GL_TOP_LEVEL_ARRAY_SIZE:
1651 VALIDATE_TYPE(GL_BUFFER_VARIABLE);
1652 *val = RESOURCE_UNI(res)->top_level_array_size;
1653 return 1;
1654
1655 case GL_TOP_LEVEL_ARRAY_STRIDE:
1656 VALIDATE_TYPE(GL_BUFFER_VARIABLE);
1657 *val = RESOURCE_UNI(res)->top_level_array_stride;
1658 return 1;
1659
1660 /* GL_ARB_tessellation_shader */
1661 case GL_IS_PER_PATCH:
1662 switch (res->Type) {
1663 case GL_PROGRAM_INPUT:
1664 case GL_PROGRAM_OUTPUT:
1665 *val = RESOURCE_VAR(res)->patch;
1666 return 1;
1667 default:
1668 goto invalid_operation;
1669 }
1670
1671 case GL_TRANSFORM_FEEDBACK_BUFFER_INDEX:
1672 VALIDATE_TYPE(GL_TRANSFORM_FEEDBACK_VARYING);
1673 *val = RESOURCE_XFV(res)->BufferIndex;
1674 return 1;
1675 case GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE:
1676 VALIDATE_TYPE(GL_TRANSFORM_FEEDBACK_BUFFER);
1677 *val = RESOURCE_XFB(res)->Stride * 4;
1678 return 1;
1679
1680 default:
1681 goto invalid_enum;
1682 }
1683
1684 #undef VALIDATE_TYPE
1685 #undef VALIDATE_TYPE_2
1686
1687 invalid_enum:
1688 _mesa_error_glthread_safe(ctx, GL_INVALID_ENUM, glthread,
1689 "%s(%s prop %s)", caller,
1690 _mesa_enum_to_string(res->Type),
1691 _mesa_enum_to_string(prop));
1692 return 0;
1693
1694 invalid_operation:
1695 _mesa_error_glthread_safe(ctx, GL_INVALID_OPERATION, glthread,
1696 "%s(%s prop %s)", caller,
1697 _mesa_enum_to_string(res->Type),
1698 _mesa_enum_to_string(prop));
1699 return 0;
1700 }
1701
1702 extern void
_mesa_get_program_resourceiv(struct gl_shader_program * shProg,GLenum programInterface,GLuint index,GLsizei propCount,const GLenum * props,GLsizei bufSize,GLsizei * length,GLint * params)1703 _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
1704 GLenum programInterface, GLuint index, GLsizei propCount,
1705 const GLenum *props, GLsizei bufSize,
1706 GLsizei *length, GLint *params)
1707 {
1708 GET_CURRENT_CONTEXT(ctx);
1709 GLint *val = (GLint *) params;
1710 const GLenum *prop = props;
1711 GLsizei amount = 0;
1712
1713 struct gl_program_resource *res =
1714 _mesa_program_resource_find_index(shProg, programInterface, index);
1715
1716 /* No such resource found or bufSize negative. */
1717 if (!res || bufSize < 0) {
1718 _mesa_error(ctx, GL_INVALID_VALUE,
1719 "glGetProgramResourceiv(%s index %d bufSize %d)",
1720 _mesa_enum_to_string(programInterface), index, bufSize);
1721 return;
1722 }
1723
1724 /* Write propCount values until error occurs or bufSize reached. */
1725 for (int i = 0; i < propCount && i < bufSize; i++, val++, prop++) {
1726 int props_written =
1727 _mesa_program_resource_prop(shProg, res, index, *prop, val,
1728 false, "glGetProgramResourceiv");
1729
1730 /* Error happened. */
1731 if (props_written == 0)
1732 return;
1733
1734 amount += props_written;
1735 }
1736
1737 /* If <length> is not NULL, the actual number of integer values
1738 * written to <params> will be written to <length>.
1739 */
1740 if (length)
1741 *length = amount;
1742 }
1743
1744 extern void
_mesa_get_program_interfaceiv(struct gl_shader_program * shProg,GLenum programInterface,GLenum pname,GLint * params)1745 _mesa_get_program_interfaceiv(struct gl_shader_program *shProg,
1746 GLenum programInterface, GLenum pname,
1747 GLint *params)
1748 {
1749 GET_CURRENT_CONTEXT(ctx);
1750 unsigned i;
1751
1752 /* Validate pname against interface. */
1753 switch(pname) {
1754 case GL_ACTIVE_RESOURCES:
1755 for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++)
1756 if (shProg->data->ProgramResourceList[i].Type == programInterface)
1757 (*params)++;
1758 break;
1759 case GL_MAX_NAME_LENGTH:
1760 if (programInterface == GL_ATOMIC_COUNTER_BUFFER ||
1761 programInterface == GL_TRANSFORM_FEEDBACK_BUFFER) {
1762 _mesa_error(ctx, GL_INVALID_OPERATION,
1763 "glGetProgramInterfaceiv(%s pname %s)",
1764 _mesa_enum_to_string(programInterface),
1765 _mesa_enum_to_string(pname));
1766 return;
1767 }
1768 /* Name length consists of base name, 3 additional chars '[0]' if
1769 * resource is an array and finally 1 char for string terminator.
1770 */
1771 for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) {
1772 if (shProg->data->ProgramResourceList[i].Type != programInterface)
1773 continue;
1774 unsigned len =
1775 _mesa_program_resource_name_length_array(&shProg->data->ProgramResourceList[i]);
1776 *params = MAX2((unsigned)*params, len + 1);
1777 }
1778 break;
1779 case GL_MAX_NUM_ACTIVE_VARIABLES:
1780 switch (programInterface) {
1781 case GL_UNIFORM_BLOCK:
1782 for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) {
1783 if (shProg->data->ProgramResourceList[i].Type == programInterface) {
1784 struct gl_uniform_block *block =
1785 (struct gl_uniform_block *)
1786 shProg->data->ProgramResourceList[i].Data;
1787 *params = MAX2((unsigned)*params, block->NumUniforms);
1788 }
1789 }
1790 break;
1791 case GL_SHADER_STORAGE_BLOCK:
1792 for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) {
1793 if (shProg->data->ProgramResourceList[i].Type == programInterface) {
1794 struct gl_uniform_block *block =
1795 (struct gl_uniform_block *)
1796 shProg->data->ProgramResourceList[i].Data;
1797 GLint block_params = 0;
1798 for (unsigned j = 0; j < block->NumUniforms; j++) {
1799 struct gl_program_resource *uni =
1800 _mesa_program_resource_find_active_variable(
1801 shProg,
1802 GL_BUFFER_VARIABLE,
1803 block,
1804 j);
1805 if (!uni)
1806 continue;
1807 block_params++;
1808 }
1809 *params = MAX2(*params, block_params);
1810 }
1811 }
1812 break;
1813 case GL_ATOMIC_COUNTER_BUFFER:
1814 for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) {
1815 if (shProg->data->ProgramResourceList[i].Type == programInterface) {
1816 struct gl_active_atomic_buffer *buffer =
1817 (struct gl_active_atomic_buffer *)
1818 shProg->data->ProgramResourceList[i].Data;
1819 *params = MAX2((unsigned)*params, buffer->NumUniforms);
1820 }
1821 }
1822 break;
1823 case GL_TRANSFORM_FEEDBACK_BUFFER:
1824 for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) {
1825 if (shProg->data->ProgramResourceList[i].Type == programInterface) {
1826 struct gl_transform_feedback_buffer *buffer =
1827 (struct gl_transform_feedback_buffer *)
1828 shProg->data->ProgramResourceList[i].Data;
1829 *params = MAX2((unsigned)*params, buffer->NumVaryings);
1830 }
1831 }
1832 break;
1833 default:
1834 _mesa_error(ctx, GL_INVALID_OPERATION,
1835 "glGetProgramInterfaceiv(%s pname %s)",
1836 _mesa_enum_to_string(programInterface),
1837 _mesa_enum_to_string(pname));
1838 }
1839 break;
1840 case GL_MAX_NUM_COMPATIBLE_SUBROUTINES:
1841 switch (programInterface) {
1842 case GL_VERTEX_SUBROUTINE_UNIFORM:
1843 case GL_FRAGMENT_SUBROUTINE_UNIFORM:
1844 case GL_GEOMETRY_SUBROUTINE_UNIFORM:
1845 case GL_COMPUTE_SUBROUTINE_UNIFORM:
1846 case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
1847 case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: {
1848 for (i = 0, *params = 0; i < shProg->data->NumProgramResourceList; i++) {
1849 if (shProg->data->ProgramResourceList[i].Type == programInterface) {
1850 struct gl_uniform_storage *uni =
1851 (struct gl_uniform_storage *)
1852 shProg->data->ProgramResourceList[i].Data;
1853 *params = MAX2((unsigned)*params, uni->num_compatible_subroutines);
1854 }
1855 }
1856 break;
1857 }
1858
1859 default:
1860 _mesa_error(ctx, GL_INVALID_OPERATION,
1861 "glGetProgramInterfaceiv(%s pname %s)",
1862 _mesa_enum_to_string(programInterface),
1863 _mesa_enum_to_string(pname));
1864 }
1865 break;
1866 default:
1867 _mesa_error(ctx, GL_INVALID_OPERATION,
1868 "glGetProgramInterfaceiv(pname %s)",
1869 _mesa_enum_to_string(pname));
1870 }
1871 }
1872
1873 static bool
validate_io(struct gl_program * producer,struct gl_program * consumer)1874 validate_io(struct gl_program *producer, struct gl_program *consumer)
1875 {
1876 if (producer->sh.data->linked_stages == consumer->sh.data->linked_stages)
1877 return true;
1878
1879 const bool producer_is_array_stage =
1880 producer->info.stage == MESA_SHADER_TESS_CTRL;
1881 const bool consumer_is_array_stage =
1882 consumer->info.stage == MESA_SHADER_GEOMETRY ||
1883 consumer->info.stage == MESA_SHADER_TESS_CTRL ||
1884 consumer->info.stage == MESA_SHADER_TESS_EVAL;
1885
1886 bool valid = true;
1887
1888 gl_shader_variable const **outputs =
1889 (gl_shader_variable const **) calloc(producer->sh.data->NumProgramResourceList,
1890 sizeof(gl_shader_variable *));
1891 if (outputs == NULL)
1892 return false;
1893
1894 /* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec
1895 * says:
1896 *
1897 * At an interface between program objects, the set of inputs and
1898 * outputs are considered to match exactly if and only if:
1899 *
1900 * - Every declared input variable has a matching output, as described
1901 * above.
1902 * - There are no user-defined output variables declared without a
1903 * matching input variable declaration.
1904 *
1905 * Every input has an output, and every output has an input. Scan the list
1906 * of producer resources once, and generate the list of outputs. As inputs
1907 * and outputs are matched, remove the matched outputs from the set. At
1908 * the end, the set must be empty. If the set is not empty, then there is
1909 * some output that did not have an input.
1910 */
1911 unsigned num_outputs = 0;
1912 for (unsigned i = 0; i < producer->sh.data->NumProgramResourceList; i++) {
1913 struct gl_program_resource *res =
1914 &producer->sh.data->ProgramResourceList[i];
1915
1916 if (res->Type != GL_PROGRAM_OUTPUT)
1917 continue;
1918
1919 gl_shader_variable const *const var = RESOURCE_VAR(res);
1920
1921 /* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec
1922 * says:
1923 *
1924 * Built-in inputs or outputs do not affect interface matching.
1925 */
1926 if (is_gl_identifier(var->name.string))
1927 continue;
1928
1929 outputs[num_outputs++] = var;
1930 }
1931
1932 unsigned match_index = 0;
1933 for (unsigned i = 0; i < consumer->sh.data->NumProgramResourceList; i++) {
1934 struct gl_program_resource *res =
1935 &consumer->sh.data->ProgramResourceList[i];
1936
1937 if (res->Type != GL_PROGRAM_INPUT)
1938 continue;
1939
1940 gl_shader_variable const *const consumer_var = RESOURCE_VAR(res);
1941 gl_shader_variable const *producer_var = NULL;
1942
1943 if (is_gl_identifier(consumer_var->name.string))
1944 continue;
1945
1946 /* Inputs with explicit locations match other outputs with explicit
1947 * locations by location instead of by name.
1948 */
1949 if (consumer_var->explicit_location) {
1950 for (unsigned j = 0; j < num_outputs; j++) {
1951 const gl_shader_variable *const var = outputs[j];
1952
1953 if (var->explicit_location &&
1954 consumer_var->location == var->location) {
1955 producer_var = var;
1956 match_index = j;
1957 break;
1958 }
1959 }
1960 } else {
1961 for (unsigned j = 0; j < num_outputs; j++) {
1962 const gl_shader_variable *const var = outputs[j];
1963
1964 if (!var->explicit_location &&
1965 strcmp(consumer_var->name.string, var->name.string) == 0) {
1966 producer_var = var;
1967 match_index = j;
1968 break;
1969 }
1970 }
1971 }
1972
1973 /* Section 7.4.1 (Shader Interface Matching) of the OpenGL ES 3.1 spec
1974 * says:
1975 *
1976 * - An output variable is considered to match an input variable in
1977 * the subsequent shader if:
1978 *
1979 * - the two variables match in name, type, and qualification; or
1980 *
1981 * - the two variables are declared with the same location
1982 * qualifier and match in type and qualification.
1983 */
1984 if (producer_var == NULL) {
1985 valid = false;
1986 goto out;
1987 }
1988
1989 /* An output cannot match more than one input, so remove the output from
1990 * the set of possible outputs.
1991 */
1992 outputs[match_index] = NULL;
1993 num_outputs--;
1994 if (match_index < num_outputs)
1995 outputs[match_index] = outputs[num_outputs];
1996
1997 /* Section 7.4.1 (Shader Interface Matching) of the ES 3.2 spec says:
1998 *
1999 * "Tessellation control shader per-vertex output variables and
2000 * blocks and tessellation control, tessellation evaluation, and
2001 * geometry shader per-vertex input variables and blocks are
2002 * required to be declared as arrays, with each element representing
2003 * input or output values for a single vertex of a multi-vertex
2004 * primitive. For the purposes of interface matching, such variables
2005 * and blocks are treated as though they were not declared as
2006 * arrays."
2007 *
2008 * So we unwrap those types before matching.
2009 */
2010 const glsl_type *consumer_type = consumer_var->type;
2011 const glsl_type *consumer_interface_type = consumer_var->interface_type;
2012 const glsl_type *producer_type = producer_var->type;
2013 const glsl_type *producer_interface_type = producer_var->interface_type;
2014
2015 if (consumer_is_array_stage) {
2016 if (consumer_interface_type) {
2017 /* the interface is the array; the underlying types should match */
2018 if (glsl_type_is_array(consumer_interface_type) && !consumer_var->patch)
2019 consumer_interface_type = consumer_interface_type->fields.array;
2020 } else {
2021 if (glsl_type_is_array(consumer_type) && !consumer_var->patch)
2022 consumer_type = consumer_type->fields.array;
2023 }
2024 }
2025
2026 if (producer_is_array_stage) {
2027 if (producer_interface_type) {
2028 /* the interface is the array; the underlying types should match */
2029 if (glsl_type_is_array(producer_interface_type) && !producer_var->patch)
2030 producer_interface_type = producer_interface_type->fields.array;
2031 } else {
2032 if (glsl_type_is_array(producer_type) && !producer_var->patch)
2033 producer_type = producer_type->fields.array;
2034 }
2035 }
2036
2037 if (producer_type != consumer_type) {
2038 valid = false;
2039 goto out;
2040 }
2041
2042 if (producer_interface_type != consumer_interface_type) {
2043 valid = false;
2044 goto out;
2045 }
2046
2047 /* Section 9.2.2 (Separable Programs) of the GLSL ES spec says:
2048 *
2049 * Qualifier Class| Qualifier |in/out
2050 * ---------------+-------------+------
2051 * Storage | in |
2052 * | out | N/A
2053 * | uniform |
2054 * ---------------+-------------+------
2055 * Auxiliary | centroid | No
2056 * ---------------+-------------+------
2057 * | location | Yes
2058 * | Block layout| N/A
2059 * | binding | N/A
2060 * | offset | N/A
2061 * | format | N/A
2062 * ---------------+-------------+------
2063 * Interpolation | smooth |
2064 * | flat | Yes
2065 * ---------------+-------------+------
2066 * | lowp |
2067 * Precision | mediump | Yes
2068 * | highp |
2069 * ---------------+-------------+------
2070 * Variance | invariant | No
2071 * ---------------+-------------+------
2072 * Memory | all | N/A
2073 *
2074 * Note that location mismatches are detected by the loops above that
2075 * find the producer variable that goes with the consumer variable.
2076 */
2077 unsigned producer_interpolation = producer_var->interpolation;
2078 unsigned consumer_interpolation = consumer_var->interpolation;
2079 if (producer_interpolation == INTERP_MODE_NONE)
2080 producer_interpolation = INTERP_MODE_SMOOTH;
2081 if (consumer_interpolation == INTERP_MODE_NONE)
2082 consumer_interpolation = INTERP_MODE_SMOOTH;
2083 if (producer_interpolation != consumer_interpolation) {
2084 valid = false;
2085 goto out;
2086 }
2087
2088 if (producer_var->precision != consumer_var->precision) {
2089 valid = false;
2090 goto out;
2091 }
2092
2093 if (producer_var->outermost_struct_type != consumer_var->outermost_struct_type) {
2094 valid = false;
2095 goto out;
2096 }
2097 }
2098
2099 out:
2100 free(outputs);
2101 return valid && num_outputs == 0;
2102 }
2103
2104 /**
2105 * Validate inputs against outputs in a program pipeline.
2106 */
2107 extern "C" bool
_mesa_validate_pipeline_io(struct gl_pipeline_object * pipeline)2108 _mesa_validate_pipeline_io(struct gl_pipeline_object *pipeline)
2109 {
2110 struct gl_program **prog = (struct gl_program **) pipeline->CurrentProgram;
2111
2112 /* Find first active stage in pipeline. */
2113 unsigned idx, prev = 0;
2114 for (idx = 0; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
2115 if (prog[idx]) {
2116 prev = idx;
2117 break;
2118 }
2119 }
2120
2121 for (idx = prev + 1; idx < ARRAY_SIZE(pipeline->CurrentProgram); idx++) {
2122 if (prog[idx]) {
2123 /* Pipeline might include both non-compute and a compute program, do
2124 * not attempt to validate varyings between non-compute and compute
2125 * stage.
2126 */
2127 if (prog[idx]->info.stage == MESA_SHADER_COMPUTE)
2128 break;
2129
2130 if (!validate_io(prog[prev], prog[idx]))
2131 return false;
2132
2133 prev = idx;
2134 }
2135 }
2136 return true;
2137 }
2138
2139 extern "C" void
_mesa_program_resource_hash_destroy(struct gl_shader_program * shProg)2140 _mesa_program_resource_hash_destroy(struct gl_shader_program *shProg)
2141 {
2142 for (unsigned i = 0; i < ARRAY_SIZE(shProg->data->ProgramResourceHash); i++) {
2143 if (shProg->data->ProgramResourceHash[i]) {
2144 _mesa_hash_table_destroy(shProg->data->ProgramResourceHash[i], NULL);
2145 shProg->data->ProgramResourceHash[i] = NULL;
2146 }
2147 }
2148 }
2149
2150 extern "C" void
_mesa_create_program_resource_hash(struct gl_shader_program * shProg)2151 _mesa_create_program_resource_hash(struct gl_shader_program *shProg)
2152 {
2153 /* Rebuild resource hash. */
2154 _mesa_program_resource_hash_destroy(shProg);
2155
2156 struct gl_program_resource *res = shProg->data->ProgramResourceList;
2157 for (unsigned i = 0; i < shProg->data->NumProgramResourceList; i++, res++) {
2158 struct gl_resource_name name;
2159 if (_mesa_program_get_resource_name(res, &name)) {
2160 unsigned type = GET_PROGRAM_RESOURCE_TYPE_FROM_GLENUM(res->Type);
2161 assert(type < ARRAY_SIZE(shProg->data->ProgramResourceHash));
2162
2163 if (!shProg->data->ProgramResourceHash[type]) {
2164 shProg->data->ProgramResourceHash[type] =
2165 _mesa_hash_table_create(shProg, _mesa_hash_string,
2166 _mesa_key_string_equal);
2167 }
2168
2169 _mesa_hash_table_insert(shProg->data->ProgramResourceHash[type],
2170 name.string, res);
2171 }
2172 }
2173 }
2174