1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Copyright (C) 2004-2007 Brian Paul All Rights Reserved. 5*61046927SAndroid Build Coastguard Worker * Copyright (C) 2010 VMware, Inc. All Rights Reserved. 6*61046927SAndroid Build Coastguard Worker * 7*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 8*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 9*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 10*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 12*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 13*61046927SAndroid Build Coastguard Worker * 14*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included 15*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software. 16*61046927SAndroid Build Coastguard Worker * 17*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE. 24*61046927SAndroid Build Coastguard Worker */ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard Worker #ifndef SHADERAPI_H 28*61046927SAndroid Build Coastguard Worker #define SHADERAPI_H 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker #include "util/glheader.h" 32*61046927SAndroid Build Coastguard Worker #include "compiler/shader_enums.h" 33*61046927SAndroid Build Coastguard Worker #include "util/mesa-blake3.h" 34*61046927SAndroid Build Coastguard Worker 35*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 36*61046927SAndroid Build Coastguard Worker extern "C" { 37*61046927SAndroid Build Coastguard Worker #endif 38*61046927SAndroid Build Coastguard Worker 39*61046927SAndroid Build Coastguard Worker struct hash_entry; 40*61046927SAndroid Build Coastguard Worker struct _glapi_table; 41*61046927SAndroid Build Coastguard Worker struct gl_context; 42*61046927SAndroid Build Coastguard Worker struct gl_linked_shader; 43*61046927SAndroid Build Coastguard Worker struct gl_pipeline_object; 44*61046927SAndroid Build Coastguard Worker struct gl_program; 45*61046927SAndroid Build Coastguard Worker struct gl_program_resource; 46*61046927SAndroid Build Coastguard Worker struct gl_shader; 47*61046927SAndroid Build Coastguard Worker struct gl_shader_program; 48*61046927SAndroid Build Coastguard Worker struct gl_resource_name; 49*61046927SAndroid Build Coastguard Worker struct gl_shared_state; 50*61046927SAndroid Build Coastguard Worker struct gl_uniform_block; 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker extern GLbitfield 53*61046927SAndroid Build Coastguard Worker _mesa_get_shader_flags(void); 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard Worker extern const char * 56*61046927SAndroid Build Coastguard Worker _mesa_get_shader_capture_path(void); 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard Worker extern void 59*61046927SAndroid Build Coastguard Worker _mesa_copy_string(GLchar *dst, GLsizei maxLength, 60*61046927SAndroid Build Coastguard Worker GLsizei *length, const GLchar *src); 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard Worker extern void 63*61046927SAndroid Build Coastguard Worker _mesa_use_shader_program(struct gl_context *ctx, 64*61046927SAndroid Build Coastguard Worker struct gl_shader_program *shProg); 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker extern void 67*61046927SAndroid Build Coastguard Worker _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg, 68*61046927SAndroid Build Coastguard Worker const char *caller); 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard Worker extern void 71*61046927SAndroid Build Coastguard Worker _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh); 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard Worker extern void 74*61046927SAndroid Build Coastguard Worker _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog); 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard Worker extern unsigned 77*61046927SAndroid Build Coastguard Worker _mesa_count_active_attribs(struct gl_shader_program *shProg); 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker extern size_t 80*61046927SAndroid Build Coastguard Worker _mesa_longest_attribute_name_length(struct gl_shader_program *shProg); 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard Worker extern void 83*61046927SAndroid Build Coastguard Worker _mesa_shader_write_subroutine_indices(struct gl_context *ctx, 84*61046927SAndroid Build Coastguard Worker gl_shader_stage stage); 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard Worker void 87*61046927SAndroid Build Coastguard Worker _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage, 88*61046927SAndroid Build Coastguard Worker struct gl_shader_program *shProg, struct gl_program *prog, 89*61046927SAndroid Build Coastguard Worker struct gl_pipeline_object *shTarget); 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard Worker extern bool 92*61046927SAndroid Build Coastguard Worker _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type); 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard Worker /* GL_ARB_program_resource_query */ 96*61046927SAndroid Build Coastguard Worker extern const char* 97*61046927SAndroid Build Coastguard Worker _mesa_program_resource_name(struct gl_program_resource *res); 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard Worker int 100*61046927SAndroid Build Coastguard Worker _mesa_program_resource_name_length(struct gl_program_resource *res); 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard Worker bool 103*61046927SAndroid Build Coastguard Worker _mesa_program_get_resource_name(struct gl_program_resource *res, 104*61046927SAndroid Build Coastguard Worker struct gl_resource_name *out); 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard Worker extern unsigned 107*61046927SAndroid Build Coastguard Worker _mesa_program_resource_array_size(struct gl_program_resource *res); 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard Worker extern GLuint 110*61046927SAndroid Build Coastguard Worker _mesa_program_resource_index(struct gl_shader_program *shProg, 111*61046927SAndroid Build Coastguard Worker struct gl_program_resource *res); 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard Worker extern struct gl_program_resource * 114*61046927SAndroid Build Coastguard Worker _mesa_program_resource_find_name(struct gl_shader_program *shProg, 115*61046927SAndroid Build Coastguard Worker GLenum programInterface, const char *name, 116*61046927SAndroid Build Coastguard Worker unsigned *array_index); 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard Worker extern struct gl_program_resource * 119*61046927SAndroid Build Coastguard Worker _mesa_program_resource_find_index(struct gl_shader_program *shProg, 120*61046927SAndroid Build Coastguard Worker GLenum programInterface, GLuint index); 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard Worker extern struct gl_program_resource * 123*61046927SAndroid Build Coastguard Worker _mesa_program_resource_find_active_variable(struct gl_shader_program *shProg, 124*61046927SAndroid Build Coastguard Worker GLenum programInterface, 125*61046927SAndroid Build Coastguard Worker const struct gl_uniform_block *block, 126*61046927SAndroid Build Coastguard Worker unsigned index); 127*61046927SAndroid Build Coastguard Worker 128*61046927SAndroid Build Coastguard Worker extern bool 129*61046927SAndroid Build Coastguard Worker _mesa_get_program_resource_name(struct gl_shader_program *shProg, 130*61046927SAndroid Build Coastguard Worker GLenum programInterface, GLuint index, 131*61046927SAndroid Build Coastguard Worker GLsizei bufSize, GLsizei *length, 132*61046927SAndroid Build Coastguard Worker GLchar *name, bool glthread, 133*61046927SAndroid Build Coastguard Worker const char *caller); 134*61046927SAndroid Build Coastguard Worker 135*61046927SAndroid Build Coastguard Worker extern unsigned 136*61046927SAndroid Build Coastguard Worker _mesa_program_resource_name_length_array(struct gl_program_resource *res); 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard Worker extern GLint 139*61046927SAndroid Build Coastguard Worker _mesa_program_resource_location(struct gl_shader_program *shProg, 140*61046927SAndroid Build Coastguard Worker GLenum programInterface, const char *name); 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard Worker extern GLint 143*61046927SAndroid Build Coastguard Worker _mesa_program_resource_location_index(struct gl_shader_program *shProg, 144*61046927SAndroid Build Coastguard Worker GLenum programInterface, const char *name); 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard Worker extern unsigned 147*61046927SAndroid Build Coastguard Worker _mesa_program_resource_prop(struct gl_shader_program *shProg, 148*61046927SAndroid Build Coastguard Worker struct gl_program_resource *res, GLuint index, 149*61046927SAndroid Build Coastguard Worker const GLenum prop, GLint *val, bool glthread, 150*61046927SAndroid Build Coastguard Worker const char *caller); 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard Worker extern void 153*61046927SAndroid Build Coastguard Worker _mesa_get_program_resourceiv(struct gl_shader_program *shProg, 154*61046927SAndroid Build Coastguard Worker GLenum programInterface, GLuint index, 155*61046927SAndroid Build Coastguard Worker GLsizei propCount, const GLenum *props, 156*61046927SAndroid Build Coastguard Worker GLsizei bufSize, GLsizei *length, 157*61046927SAndroid Build Coastguard Worker GLint *params); 158*61046927SAndroid Build Coastguard Worker 159*61046927SAndroid Build Coastguard Worker extern void 160*61046927SAndroid Build Coastguard Worker _mesa_get_program_interfaceiv(struct gl_shader_program *shProg, 161*61046927SAndroid Build Coastguard Worker GLenum programInterface, GLenum pname, 162*61046927SAndroid Build Coastguard Worker GLint *params); 163*61046927SAndroid Build Coastguard Worker 164*61046927SAndroid Build Coastguard Worker extern void 165*61046927SAndroid Build Coastguard Worker _mesa_program_resource_hash_destroy(struct gl_shader_program *shProg); 166*61046927SAndroid Build Coastguard Worker 167*61046927SAndroid Build Coastguard Worker extern void 168*61046927SAndroid Build Coastguard Worker _mesa_create_program_resource_hash(struct gl_shader_program *shProg); 169*61046927SAndroid Build Coastguard Worker 170*61046927SAndroid Build Coastguard Worker /* GL_ARB_shader_subroutine */ 171*61046927SAndroid Build Coastguard Worker void 172*61046927SAndroid Build Coastguard Worker _mesa_program_init_subroutine_defaults(struct gl_context *ctx, 173*61046927SAndroid Build Coastguard Worker struct gl_program *prog); 174*61046927SAndroid Build Coastguard Worker 175*61046927SAndroid Build Coastguard Worker GLcharARB * 176*61046927SAndroid Build Coastguard Worker _mesa_read_shader_source(const gl_shader_stage stage, const char *source, 177*61046927SAndroid Build Coastguard Worker const blake3_hash blake3); 178*61046927SAndroid Build Coastguard Worker 179*61046927SAndroid Build Coastguard Worker void 180*61046927SAndroid Build Coastguard Worker _mesa_dump_shader_source(const gl_shader_stage stage, const char *source, 181*61046927SAndroid Build Coastguard Worker const blake3_hash blake3); 182*61046927SAndroid Build Coastguard Worker 183*61046927SAndroid Build Coastguard Worker void 184*61046927SAndroid Build Coastguard Worker _mesa_init_shader_includes(struct gl_shared_state *shared); 185*61046927SAndroid Build Coastguard Worker 186*61046927SAndroid Build Coastguard Worker size_t 187*61046927SAndroid Build Coastguard Worker _mesa_get_shader_include_cursor(struct gl_shared_state *shared); 188*61046927SAndroid Build Coastguard Worker 189*61046927SAndroid Build Coastguard Worker void 190*61046927SAndroid Build Coastguard Worker _mesa_set_shader_include_cursor(struct gl_shared_state *shared, size_t cusor); 191*61046927SAndroid Build Coastguard Worker 192*61046927SAndroid Build Coastguard Worker void 193*61046927SAndroid Build Coastguard Worker _mesa_destroy_shader_includes(struct gl_shared_state *shared); 194*61046927SAndroid Build Coastguard Worker 195*61046927SAndroid Build Coastguard Worker const char * 196*61046927SAndroid Build Coastguard Worker _mesa_lookup_shader_include(struct gl_context *ctx, char *path, 197*61046927SAndroid Build Coastguard Worker bool error_check); 198*61046927SAndroid Build Coastguard Worker 199*61046927SAndroid Build Coastguard Worker GLuint 200*61046927SAndroid Build Coastguard Worker _mesa_CreateShaderProgramv_impl(struct gl_context *ctx, 201*61046927SAndroid Build Coastguard Worker GLenum type, GLsizei count, 202*61046927SAndroid Build Coastguard Worker const GLchar* const *strings); 203*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 204*61046927SAndroid Build Coastguard Worker } 205*61046927SAndroid Build Coastguard Worker #endif 206*61046927SAndroid Build Coastguard Worker 207*61046927SAndroid Build Coastguard Worker #endif /* SHADERAPI_H */ 208