xref: /aosp_15_r20/external/mesa3d/src/mesa/main/shaderapi.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Copyright (C) 2004-2007  Brian Paul   All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker  * Copyright (C) 2010  VMware, Inc.  All Rights Reserved.
6*61046927SAndroid Build Coastguard Worker  *
7*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
8*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
9*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
10*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
12*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
13*61046927SAndroid Build Coastguard Worker  *
14*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included
15*61046927SAndroid Build Coastguard Worker  * in all copies or substantial portions of the Software.
16*61046927SAndroid Build Coastguard Worker  *
17*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18*61046927SAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21*61046927SAndroid Build Coastguard Worker  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22*61046927SAndroid Build Coastguard Worker  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23*61046927SAndroid Build Coastguard Worker  * OTHER DEALINGS IN THE SOFTWARE.
24*61046927SAndroid Build Coastguard Worker  */
25*61046927SAndroid Build Coastguard Worker 
26*61046927SAndroid Build Coastguard Worker 
27*61046927SAndroid Build Coastguard Worker #ifndef SHADERAPI_H
28*61046927SAndroid Build Coastguard Worker #define SHADERAPI_H
29*61046927SAndroid Build Coastguard Worker 
30*61046927SAndroid Build Coastguard Worker 
31*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
32*61046927SAndroid Build Coastguard Worker #include "compiler/shader_enums.h"
33*61046927SAndroid Build Coastguard Worker #include "util/mesa-blake3.h"
34*61046927SAndroid Build Coastguard Worker 
35*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
36*61046927SAndroid Build Coastguard Worker extern "C" {
37*61046927SAndroid Build Coastguard Worker #endif
38*61046927SAndroid Build Coastguard Worker 
39*61046927SAndroid Build Coastguard Worker struct hash_entry;
40*61046927SAndroid Build Coastguard Worker struct _glapi_table;
41*61046927SAndroid Build Coastguard Worker struct gl_context;
42*61046927SAndroid Build Coastguard Worker struct gl_linked_shader;
43*61046927SAndroid Build Coastguard Worker struct gl_pipeline_object;
44*61046927SAndroid Build Coastguard Worker struct gl_program;
45*61046927SAndroid Build Coastguard Worker struct gl_program_resource;
46*61046927SAndroid Build Coastguard Worker struct gl_shader;
47*61046927SAndroid Build Coastguard Worker struct gl_shader_program;
48*61046927SAndroid Build Coastguard Worker struct gl_resource_name;
49*61046927SAndroid Build Coastguard Worker struct gl_shared_state;
50*61046927SAndroid Build Coastguard Worker struct gl_uniform_block;
51*61046927SAndroid Build Coastguard Worker 
52*61046927SAndroid Build Coastguard Worker extern GLbitfield
53*61046927SAndroid Build Coastguard Worker _mesa_get_shader_flags(void);
54*61046927SAndroid Build Coastguard Worker 
55*61046927SAndroid Build Coastguard Worker extern const char *
56*61046927SAndroid Build Coastguard Worker _mesa_get_shader_capture_path(void);
57*61046927SAndroid Build Coastguard Worker 
58*61046927SAndroid Build Coastguard Worker extern void
59*61046927SAndroid Build Coastguard Worker _mesa_copy_string(GLchar *dst, GLsizei maxLength,
60*61046927SAndroid Build Coastguard Worker                   GLsizei *length, const GLchar *src);
61*61046927SAndroid Build Coastguard Worker 
62*61046927SAndroid Build Coastguard Worker extern void
63*61046927SAndroid Build Coastguard Worker _mesa_use_shader_program(struct gl_context *ctx,
64*61046927SAndroid Build Coastguard Worker                          struct gl_shader_program *shProg);
65*61046927SAndroid Build Coastguard Worker 
66*61046927SAndroid Build Coastguard Worker extern void
67*61046927SAndroid Build Coastguard Worker _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
68*61046927SAndroid Build Coastguard Worker 		     const char *caller);
69*61046927SAndroid Build Coastguard Worker 
70*61046927SAndroid Build Coastguard Worker extern void
71*61046927SAndroid Build Coastguard Worker _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
72*61046927SAndroid Build Coastguard Worker 
73*61046927SAndroid Build Coastguard Worker extern void
74*61046927SAndroid Build Coastguard Worker _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *sh_prog);
75*61046927SAndroid Build Coastguard Worker 
76*61046927SAndroid Build Coastguard Worker extern unsigned
77*61046927SAndroid Build Coastguard Worker _mesa_count_active_attribs(struct gl_shader_program *shProg);
78*61046927SAndroid Build Coastguard Worker 
79*61046927SAndroid Build Coastguard Worker extern size_t
80*61046927SAndroid Build Coastguard Worker _mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
81*61046927SAndroid Build Coastguard Worker 
82*61046927SAndroid Build Coastguard Worker extern void
83*61046927SAndroid Build Coastguard Worker _mesa_shader_write_subroutine_indices(struct gl_context *ctx,
84*61046927SAndroid Build Coastguard Worker                                       gl_shader_stage stage);
85*61046927SAndroid Build Coastguard Worker 
86*61046927SAndroid Build Coastguard Worker void
87*61046927SAndroid Build Coastguard Worker _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage,
88*61046927SAndroid Build Coastguard Worker                   struct gl_shader_program *shProg, struct gl_program *prog,
89*61046927SAndroid Build Coastguard Worker                   struct gl_pipeline_object *shTarget);
90*61046927SAndroid Build Coastguard Worker 
91*61046927SAndroid Build Coastguard Worker extern bool
92*61046927SAndroid Build Coastguard Worker _mesa_validate_shader_target(const struct gl_context *ctx, GLenum type);
93*61046927SAndroid Build Coastguard Worker 
94*61046927SAndroid Build Coastguard Worker 
95*61046927SAndroid Build Coastguard Worker /* GL_ARB_program_resource_query */
96*61046927SAndroid Build Coastguard Worker extern const char*
97*61046927SAndroid Build Coastguard Worker _mesa_program_resource_name(struct gl_program_resource *res);
98*61046927SAndroid Build Coastguard Worker 
99*61046927SAndroid Build Coastguard Worker int
100*61046927SAndroid Build Coastguard Worker _mesa_program_resource_name_length(struct gl_program_resource *res);
101*61046927SAndroid Build Coastguard Worker 
102*61046927SAndroid Build Coastguard Worker bool
103*61046927SAndroid Build Coastguard Worker _mesa_program_get_resource_name(struct gl_program_resource *res,
104*61046927SAndroid Build Coastguard Worker                                 struct gl_resource_name *out);
105*61046927SAndroid Build Coastguard Worker 
106*61046927SAndroid Build Coastguard Worker extern unsigned
107*61046927SAndroid Build Coastguard Worker _mesa_program_resource_array_size(struct gl_program_resource *res);
108*61046927SAndroid Build Coastguard Worker 
109*61046927SAndroid Build Coastguard Worker extern GLuint
110*61046927SAndroid Build Coastguard Worker _mesa_program_resource_index(struct gl_shader_program *shProg,
111*61046927SAndroid Build Coastguard Worker                              struct gl_program_resource *res);
112*61046927SAndroid Build Coastguard Worker 
113*61046927SAndroid Build Coastguard Worker extern struct gl_program_resource *
114*61046927SAndroid Build Coastguard Worker _mesa_program_resource_find_name(struct gl_shader_program *shProg,
115*61046927SAndroid Build Coastguard Worker                                  GLenum programInterface, const char *name,
116*61046927SAndroid Build Coastguard Worker                                  unsigned *array_index);
117*61046927SAndroid Build Coastguard Worker 
118*61046927SAndroid Build Coastguard Worker extern struct gl_program_resource *
119*61046927SAndroid Build Coastguard Worker _mesa_program_resource_find_index(struct gl_shader_program *shProg,
120*61046927SAndroid Build Coastguard Worker                                   GLenum programInterface, GLuint index);
121*61046927SAndroid Build Coastguard Worker 
122*61046927SAndroid Build Coastguard Worker extern struct gl_program_resource *
123*61046927SAndroid Build Coastguard Worker _mesa_program_resource_find_active_variable(struct gl_shader_program *shProg,
124*61046927SAndroid Build Coastguard Worker                                             GLenum programInterface,
125*61046927SAndroid Build Coastguard Worker                                             const struct gl_uniform_block *block,
126*61046927SAndroid Build Coastguard Worker                                             unsigned index);
127*61046927SAndroid Build Coastguard Worker 
128*61046927SAndroid Build Coastguard Worker extern bool
129*61046927SAndroid Build Coastguard Worker _mesa_get_program_resource_name(struct gl_shader_program *shProg,
130*61046927SAndroid Build Coastguard Worker                                 GLenum programInterface, GLuint index,
131*61046927SAndroid Build Coastguard Worker                                 GLsizei bufSize, GLsizei *length,
132*61046927SAndroid Build Coastguard Worker                                 GLchar *name, bool glthread,
133*61046927SAndroid Build Coastguard Worker                                 const char *caller);
134*61046927SAndroid Build Coastguard Worker 
135*61046927SAndroid Build Coastguard Worker extern unsigned
136*61046927SAndroid Build Coastguard Worker _mesa_program_resource_name_length_array(struct gl_program_resource *res);
137*61046927SAndroid Build Coastguard Worker 
138*61046927SAndroid Build Coastguard Worker extern GLint
139*61046927SAndroid Build Coastguard Worker _mesa_program_resource_location(struct gl_shader_program *shProg,
140*61046927SAndroid Build Coastguard Worker                                 GLenum programInterface, const char *name);
141*61046927SAndroid Build Coastguard Worker 
142*61046927SAndroid Build Coastguard Worker extern GLint
143*61046927SAndroid Build Coastguard Worker _mesa_program_resource_location_index(struct gl_shader_program *shProg,
144*61046927SAndroid Build Coastguard Worker                                       GLenum programInterface, const char *name);
145*61046927SAndroid Build Coastguard Worker 
146*61046927SAndroid Build Coastguard Worker extern unsigned
147*61046927SAndroid Build Coastguard Worker _mesa_program_resource_prop(struct gl_shader_program *shProg,
148*61046927SAndroid Build Coastguard Worker                             struct gl_program_resource *res, GLuint index,
149*61046927SAndroid Build Coastguard Worker                             const GLenum prop, GLint *val, bool glthread,
150*61046927SAndroid Build Coastguard Worker                             const char *caller);
151*61046927SAndroid Build Coastguard Worker 
152*61046927SAndroid Build Coastguard Worker extern void
153*61046927SAndroid Build Coastguard Worker _mesa_get_program_resourceiv(struct gl_shader_program *shProg,
154*61046927SAndroid Build Coastguard Worker                              GLenum programInterface, GLuint index,
155*61046927SAndroid Build Coastguard Worker                              GLsizei propCount, const GLenum *props,
156*61046927SAndroid Build Coastguard Worker                              GLsizei bufSize, GLsizei *length,
157*61046927SAndroid Build Coastguard Worker                              GLint *params);
158*61046927SAndroid Build Coastguard Worker 
159*61046927SAndroid Build Coastguard Worker extern void
160*61046927SAndroid Build Coastguard Worker _mesa_get_program_interfaceiv(struct gl_shader_program *shProg,
161*61046927SAndroid Build Coastguard Worker                               GLenum programInterface, GLenum pname,
162*61046927SAndroid Build Coastguard Worker                               GLint *params);
163*61046927SAndroid Build Coastguard Worker 
164*61046927SAndroid Build Coastguard Worker extern void
165*61046927SAndroid Build Coastguard Worker _mesa_program_resource_hash_destroy(struct gl_shader_program *shProg);
166*61046927SAndroid Build Coastguard Worker 
167*61046927SAndroid Build Coastguard Worker extern void
168*61046927SAndroid Build Coastguard Worker _mesa_create_program_resource_hash(struct gl_shader_program *shProg);
169*61046927SAndroid Build Coastguard Worker 
170*61046927SAndroid Build Coastguard Worker /* GL_ARB_shader_subroutine */
171*61046927SAndroid Build Coastguard Worker void
172*61046927SAndroid Build Coastguard Worker _mesa_program_init_subroutine_defaults(struct gl_context *ctx,
173*61046927SAndroid Build Coastguard Worker                                        struct gl_program *prog);
174*61046927SAndroid Build Coastguard Worker 
175*61046927SAndroid Build Coastguard Worker GLcharARB *
176*61046927SAndroid Build Coastguard Worker _mesa_read_shader_source(const gl_shader_stage stage, const char *source,
177*61046927SAndroid Build Coastguard Worker                          const blake3_hash blake3);
178*61046927SAndroid Build Coastguard Worker 
179*61046927SAndroid Build Coastguard Worker void
180*61046927SAndroid Build Coastguard Worker _mesa_dump_shader_source(const gl_shader_stage stage, const char *source,
181*61046927SAndroid Build Coastguard Worker                          const blake3_hash blake3);
182*61046927SAndroid Build Coastguard Worker 
183*61046927SAndroid Build Coastguard Worker void
184*61046927SAndroid Build Coastguard Worker _mesa_init_shader_includes(struct gl_shared_state *shared);
185*61046927SAndroid Build Coastguard Worker 
186*61046927SAndroid Build Coastguard Worker size_t
187*61046927SAndroid Build Coastguard Worker _mesa_get_shader_include_cursor(struct gl_shared_state *shared);
188*61046927SAndroid Build Coastguard Worker 
189*61046927SAndroid Build Coastguard Worker void
190*61046927SAndroid Build Coastguard Worker _mesa_set_shader_include_cursor(struct gl_shared_state *shared, size_t cusor);
191*61046927SAndroid Build Coastguard Worker 
192*61046927SAndroid Build Coastguard Worker void
193*61046927SAndroid Build Coastguard Worker _mesa_destroy_shader_includes(struct gl_shared_state *shared);
194*61046927SAndroid Build Coastguard Worker 
195*61046927SAndroid Build Coastguard Worker const char *
196*61046927SAndroid Build Coastguard Worker _mesa_lookup_shader_include(struct gl_context *ctx, char *path,
197*61046927SAndroid Build Coastguard Worker                             bool error_check);
198*61046927SAndroid Build Coastguard Worker 
199*61046927SAndroid Build Coastguard Worker GLuint
200*61046927SAndroid Build Coastguard Worker _mesa_CreateShaderProgramv_impl(struct gl_context *ctx,
201*61046927SAndroid Build Coastguard Worker                                 GLenum type, GLsizei count,
202*61046927SAndroid Build Coastguard Worker                                 const GLchar* const *strings);
203*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
204*61046927SAndroid Build Coastguard Worker }
205*61046927SAndroid Build Coastguard Worker #endif
206*61046927SAndroid Build Coastguard Worker 
207*61046927SAndroid Build Coastguard Worker #endif /* SHADERAPI_H */
208