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Searched refs:BinaryInputStream (Results 1 – 25 of 46) sorted by relevance

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/aosp_15_r20/external/angle/src/common/
H A DBinaryStream_unittest.cpp17 TEST(BinaryInputStream, Overflow) in TEST() argument
35 gl::BinaryInputStream stream(data.data(), dataSize); in TEST()
44 gl::BinaryInputStream stream(data.data(), dataSize); in TEST()
55 gl::BinaryInputStream stream(data.data(), dataSize); in TEST()
62 gl::BinaryInputStream stream(data.data(), dataSize); in TEST()
78 gl::BinaryInputStream in(out.data(), out.length()); in TEST()
H A DCompiledShaderState.h40 void LoadShaderVar(gl::BinaryInputStream *stream, sh::ShaderVariable *var);
43 void LoadShInterfaceBlock(gl::BinaryInputStream *stream, sh::InterfaceBlock *block);
55 void deserialize(gl::BinaryInputStream &stream);
H A DBinaryStream.h32 class BinaryInputStream : angle::NonCopyable
35 BinaryInputStream(const void *data, size_t length) in BinaryInputStream() function
H A DCompiledShaderState.cpp103 void LoadShaderVar(gl::BinaryInputStream *stream, sh::ShaderVariable *var) in LoadShaderVar()
162 void LoadShInterfaceBlock(gl::BinaryInputStream *stream, sh::InterfaceBlock *block) in LoadShInterfaceBlock()
474 void CompiledShaderState::deserialize(gl::BinaryInputStream &stream) in deserialize()
/aosp_15_r20/external/angle/src/libANGLE/renderer/metal/
H A DProgramExecutableMtl.h125 angle::Result load(ContextMtl *contextMtl, gl::BinaryInputStream *stream);
209 void loadTranslatedShaders(gl::BinaryInputStream *stream);
212 void loadShaderInternalInfo(gl::BinaryInputStream *stream);
215 angle::Result loadInterfaceBlockInfo(gl::BinaryInputStream *stream);
219 gl::BinaryInputStream *stream);
H A DShaderMtl.h28 gl::BinaryInputStream *stream) override;
H A DProgramMtl.h39 gl::BinaryInputStream *stream,
/aosp_15_r20/external/angle/src/libANGLE/
H A DShader.h53 class BinaryInputStream; variable
180 bool deserialize(BinaryInputStream &stream);
H A DProgram.h53 class BinaryInputStream; variable
500 bool deserialize(const Context *context, BinaryInputStream &stream);
H A DProgramExecutable.cpp238 void LoadProgramInputs(BinaryInputStream *stream, std::vector<ProgramInput> *programInputs) in LoadProgramInputs()
274 void LoadUniforms(BinaryInputStream *stream, in LoadUniforms()
304 void LoadSamplerBindings(BinaryInputStream *stream, in LoadSamplerBindings()
321 void LoadBufferVariable(BinaryInputStream *stream, BufferVariable *var) in LoadBufferVariable()
334 void LoadAtomicCounterBuffer(BinaryInputStream *stream, AtomicCounterBuffer *var) in LoadAtomicCounterBuffer()
348 void LoadInterfaceBlock(BinaryInputStream *stream, InterfaceBlock *block) in LoadInterfaceBlock()
858 void ProgramExecutable::load(gl::BinaryInputStream *stream) in load()
/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/
H A DShaderInterfaceVariableInfoMap.cpp22 void LoadShaderInterfaceVariableXfbInfo(gl::BinaryInputStream *stream, in LoadShaderInterfaceVariableXfbInfo()
99 void ShaderInterfaceVariableInfoMap::load(gl::BinaryInputStream *stream) in load()
H A DShaderVk.h27 gl::BinaryInputStream *stream) override;
H A DProgramVk.h33 gl::BinaryInputStream *stream,
/aosp_15_r20/external/angle/src/libANGLE/renderer/null/
H A DShaderNULL.h27 gl::BinaryInputStream *stream) override;
H A DShaderNULL.cpp35 gl::BinaryInputStream *stream) in load()
H A DProgramNULL.h25 gl::BinaryInputStream *stream,
H A DProgramNULL.cpp55 gl::BinaryInputStream *stream, in load()
/aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/
H A DShaderWgpu.h27 gl::BinaryInputStream *stream) override;
H A DProgramWgpu.h25 gl::BinaryInputStream *stream,
H A DShaderWgpu.cpp59 gl::BinaryInputStream *stream) in load()
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DShaderGL.h30 gl::BinaryInputStream *stream) override;
/aosp_15_r20/external/angle/src/libANGLE/renderer/
H A DShaderImpl.h72 gl::BinaryInputStream *stream) = 0;
H A DProgramImpl.h88 gl::BinaryInputStream *stream,
/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/
H A DShaderD3D.h120 gl::BinaryInputStream *stream) override;
H A DProgramExecutableD3D.h404 gl::BinaryInputStream *stream);
411 bool load(const gl::Context *context, RendererD3D *renderer, gl::BinaryInputStream *stream);

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