/aosp_15_r20/external/angle/src/common/ |
H A D | BinaryStream_unittest.cpp | 17 TEST(BinaryInputStream, Overflow) in TEST() argument 35 gl::BinaryInputStream stream(data.data(), dataSize); in TEST() 44 gl::BinaryInputStream stream(data.data(), dataSize); in TEST() 55 gl::BinaryInputStream stream(data.data(), dataSize); in TEST() 62 gl::BinaryInputStream stream(data.data(), dataSize); in TEST() 78 gl::BinaryInputStream in(out.data(), out.length()); in TEST()
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H A D | CompiledShaderState.h | 40 void LoadShaderVar(gl::BinaryInputStream *stream, sh::ShaderVariable *var); 43 void LoadShInterfaceBlock(gl::BinaryInputStream *stream, sh::InterfaceBlock *block); 55 void deserialize(gl::BinaryInputStream &stream);
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H A D | BinaryStream.h | 32 class BinaryInputStream : angle::NonCopyable 35 BinaryInputStream(const void *data, size_t length) in BinaryInputStream() function
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H A D | CompiledShaderState.cpp | 103 void LoadShaderVar(gl::BinaryInputStream *stream, sh::ShaderVariable *var) in LoadShaderVar() 162 void LoadShInterfaceBlock(gl::BinaryInputStream *stream, sh::InterfaceBlock *block) in LoadShInterfaceBlock() 474 void CompiledShaderState::deserialize(gl::BinaryInputStream &stream) in deserialize()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/metal/ |
H A D | ProgramExecutableMtl.h | 125 angle::Result load(ContextMtl *contextMtl, gl::BinaryInputStream *stream); 209 void loadTranslatedShaders(gl::BinaryInputStream *stream); 212 void loadShaderInternalInfo(gl::BinaryInputStream *stream); 215 angle::Result loadInterfaceBlockInfo(gl::BinaryInputStream *stream); 219 gl::BinaryInputStream *stream);
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H A D | ShaderMtl.h | 28 gl::BinaryInputStream *stream) override;
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H A D | ProgramMtl.h | 39 gl::BinaryInputStream *stream,
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/aosp_15_r20/external/angle/src/libANGLE/ |
H A D | Shader.h | 53 class BinaryInputStream; variable 180 bool deserialize(BinaryInputStream &stream);
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H A D | Program.h | 53 class BinaryInputStream; variable 500 bool deserialize(const Context *context, BinaryInputStream &stream);
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H A D | ProgramExecutable.cpp | 238 void LoadProgramInputs(BinaryInputStream *stream, std::vector<ProgramInput> *programInputs) in LoadProgramInputs() 274 void LoadUniforms(BinaryInputStream *stream, in LoadUniforms() 304 void LoadSamplerBindings(BinaryInputStream *stream, in LoadSamplerBindings() 321 void LoadBufferVariable(BinaryInputStream *stream, BufferVariable *var) in LoadBufferVariable() 334 void LoadAtomicCounterBuffer(BinaryInputStream *stream, AtomicCounterBuffer *var) in LoadAtomicCounterBuffer() 348 void LoadInterfaceBlock(BinaryInputStream *stream, InterfaceBlock *block) in LoadInterfaceBlock() 858 void ProgramExecutable::load(gl::BinaryInputStream *stream) in load()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/vulkan/ |
H A D | ShaderInterfaceVariableInfoMap.cpp | 22 void LoadShaderInterfaceVariableXfbInfo(gl::BinaryInputStream *stream, in LoadShaderInterfaceVariableXfbInfo() 99 void ShaderInterfaceVariableInfoMap::load(gl::BinaryInputStream *stream) in load()
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H A D | ShaderVk.h | 27 gl::BinaryInputStream *stream) override;
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H A D | ProgramVk.h | 33 gl::BinaryInputStream *stream,
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/aosp_15_r20/external/angle/src/libANGLE/renderer/null/ |
H A D | ShaderNULL.h | 27 gl::BinaryInputStream *stream) override;
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H A D | ShaderNULL.cpp | 35 gl::BinaryInputStream *stream) in load()
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H A D | ProgramNULL.h | 25 gl::BinaryInputStream *stream,
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H A D | ProgramNULL.cpp | 55 gl::BinaryInputStream *stream, in load()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/wgpu/ |
H A D | ShaderWgpu.h | 27 gl::BinaryInputStream *stream) override;
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H A D | ProgramWgpu.h | 25 gl::BinaryInputStream *stream,
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H A D | ShaderWgpu.cpp | 59 gl::BinaryInputStream *stream) in load()
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/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/ |
H A D | ShaderGL.h | 30 gl::BinaryInputStream *stream) override;
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/aosp_15_r20/external/angle/src/libANGLE/renderer/ |
H A D | ShaderImpl.h | 72 gl::BinaryInputStream *stream) = 0;
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H A D | ProgramImpl.h | 88 gl::BinaryInputStream *stream,
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/aosp_15_r20/external/angle/src/libANGLE/renderer/d3d/ |
H A D | ShaderD3D.h | 120 gl::BinaryInputStream *stream) override;
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H A D | ProgramExecutableD3D.h | 404 gl::BinaryInputStream *stream); 411 bool load(const gl::Context *context, RendererD3D *renderer, gl::BinaryInputStream *stream);
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