1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // ShaderWgpu.cpp:
7*8975f5c5SAndroid Build Coastguard Worker // Implements the class methods for ShaderWgpu.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker
10*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/wgpu/ShaderWgpu.h"
11*8975f5c5SAndroid Build Coastguard Worker
12*8975f5c5SAndroid Build Coastguard Worker #include "common/debug.h"
13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/Context.h"
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ContextImpl.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/trace.h"
16*8975f5c5SAndroid Build Coastguard Worker
17*8975f5c5SAndroid Build Coastguard Worker namespace rx
18*8975f5c5SAndroid Build Coastguard Worker {
19*8975f5c5SAndroid Build Coastguard Worker
20*8975f5c5SAndroid Build Coastguard Worker namespace
21*8975f5c5SAndroid Build Coastguard Worker {
22*8975f5c5SAndroid Build Coastguard Worker class ShaderTranslateTaskWgpu final : public ShaderTranslateTask
23*8975f5c5SAndroid Build Coastguard Worker {
translate(ShHandle compiler,const ShCompileOptions & options,const std::string & source)24*8975f5c5SAndroid Build Coastguard Worker bool translate(ShHandle compiler,
25*8975f5c5SAndroid Build Coastguard Worker const ShCompileOptions &options,
26*8975f5c5SAndroid Build Coastguard Worker const std::string &source) override
27*8975f5c5SAndroid Build Coastguard Worker {
28*8975f5c5SAndroid Build Coastguard Worker ANGLE_TRACE_EVENT1("gpu.angle", "ShaderTranslateTaskWgpu::translate", "source", source);
29*8975f5c5SAndroid Build Coastguard Worker
30*8975f5c5SAndroid Build Coastguard Worker const char *srcStrings[] = {source.c_str()};
31*8975f5c5SAndroid Build Coastguard Worker return sh::Compile(compiler, srcStrings, ArraySize(srcStrings), options);
32*8975f5c5SAndroid Build Coastguard Worker }
33*8975f5c5SAndroid Build Coastguard Worker
postTranslate(ShHandle compiler,const gl::CompiledShaderState & compiledState)34*8975f5c5SAndroid Build Coastguard Worker void postTranslate(ShHandle compiler, const gl::CompiledShaderState &compiledState) override {}
35*8975f5c5SAndroid Build Coastguard Worker };
36*8975f5c5SAndroid Build Coastguard Worker } // namespace
37*8975f5c5SAndroid Build Coastguard Worker
ShaderWgpu(const gl::ShaderState & data)38*8975f5c5SAndroid Build Coastguard Worker ShaderWgpu::ShaderWgpu(const gl::ShaderState &data) : ShaderImpl(data) {}
39*8975f5c5SAndroid Build Coastguard Worker
~ShaderWgpu()40*8975f5c5SAndroid Build Coastguard Worker ShaderWgpu::~ShaderWgpu() {}
41*8975f5c5SAndroid Build Coastguard Worker
compile(const gl::Context * context,ShCompileOptions * options)42*8975f5c5SAndroid Build Coastguard Worker std::shared_ptr<ShaderTranslateTask> ShaderWgpu::compile(const gl::Context *context,
43*8975f5c5SAndroid Build Coastguard Worker ShCompileOptions *options)
44*8975f5c5SAndroid Build Coastguard Worker {
45*8975f5c5SAndroid Build Coastguard Worker const gl::Extensions &extensions = context->getImplementation()->getExtensions();
46*8975f5c5SAndroid Build Coastguard Worker if (extensions.shaderPixelLocalStorageANGLE)
47*8975f5c5SAndroid Build Coastguard Worker {
48*8975f5c5SAndroid Build Coastguard Worker options->pls = context->getImplementation()->getNativePixelLocalStorageOptions();
49*8975f5c5SAndroid Build Coastguard Worker }
50*8975f5c5SAndroid Build Coastguard Worker
51*8975f5c5SAndroid Build Coastguard Worker options->validateAST = true;
52*8975f5c5SAndroid Build Coastguard Worker
53*8975f5c5SAndroid Build Coastguard Worker options->separateCompoundStructDeclarations = true;
54*8975f5c5SAndroid Build Coastguard Worker
55*8975f5c5SAndroid Build Coastguard Worker return std::shared_ptr<ShaderTranslateTask>(new ShaderTranslateTaskWgpu);
56*8975f5c5SAndroid Build Coastguard Worker }
57*8975f5c5SAndroid Build Coastguard Worker
load(const gl::Context * context,gl::BinaryInputStream * stream)58*8975f5c5SAndroid Build Coastguard Worker std::shared_ptr<ShaderTranslateTask> ShaderWgpu::load(const gl::Context *context,
59*8975f5c5SAndroid Build Coastguard Worker gl::BinaryInputStream *stream)
60*8975f5c5SAndroid Build Coastguard Worker {
61*8975f5c5SAndroid Build Coastguard Worker UNREACHABLE();
62*8975f5c5SAndroid Build Coastguard Worker return std::shared_ptr<ShaderTranslateTask>(new ShaderTranslateTask);
63*8975f5c5SAndroid Build Coastguard Worker }
64*8975f5c5SAndroid Build Coastguard Worker
getDebugInfo() const65*8975f5c5SAndroid Build Coastguard Worker std::string ShaderWgpu::getDebugInfo() const
66*8975f5c5SAndroid Build Coastguard Worker {
67*8975f5c5SAndroid Build Coastguard Worker return "";
68*8975f5c5SAndroid Build Coastguard Worker }
69*8975f5c5SAndroid Build Coastguard Worker
70*8975f5c5SAndroid Build Coastguard Worker } // namespace rx
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