1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2019 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // ShaderMtl.h: 7*8975f5c5SAndroid Build Coastguard Worker // Defines the class interface for ShaderMtl, implementing ShaderImpl. 8*8975f5c5SAndroid Build Coastguard Worker // 9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_METAL_SHADERMTL_H_ 10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_METAL_SHADERMTL_H_ 11*8975f5c5SAndroid Build Coastguard Worker 12*8975f5c5SAndroid Build Coastguard Worker #include <map> 13*8975f5c5SAndroid Build Coastguard Worker 14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ShaderImpl.h" 15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/mtl_msl_utils.h" 16*8975f5c5SAndroid Build Coastguard Worker 17*8975f5c5SAndroid Build Coastguard Worker namespace rx 18*8975f5c5SAndroid Build Coastguard Worker { 19*8975f5c5SAndroid Build Coastguard Worker class ShaderMtl : public ShaderImpl 20*8975f5c5SAndroid Build Coastguard Worker { 21*8975f5c5SAndroid Build Coastguard Worker public: 22*8975f5c5SAndroid Build Coastguard Worker ShaderMtl(const gl::ShaderState &state); 23*8975f5c5SAndroid Build Coastguard Worker ~ShaderMtl() override; 24*8975f5c5SAndroid Build Coastguard Worker 25*8975f5c5SAndroid Build Coastguard Worker std::shared_ptr<ShaderTranslateTask> compile(const gl::Context *context, 26*8975f5c5SAndroid Build Coastguard Worker ShCompileOptions *options) override; 27*8975f5c5SAndroid Build Coastguard Worker std::shared_ptr<ShaderTranslateTask> load(const gl::Context *context, 28*8975f5c5SAndroid Build Coastguard Worker gl::BinaryInputStream *stream) override; 29*8975f5c5SAndroid Build Coastguard Worker getCompiledState()30*8975f5c5SAndroid Build Coastguard Worker const SharedCompiledShaderStateMtl &getCompiledState() const { return mCompiledState; } 31*8975f5c5SAndroid Build Coastguard Worker 32*8975f5c5SAndroid Build Coastguard Worker std::string getDebugInfo() const override; 33*8975f5c5SAndroid Build Coastguard Worker 34*8975f5c5SAndroid Build Coastguard Worker private: 35*8975f5c5SAndroid Build Coastguard Worker SharedCompiledShaderStateMtl mCompiledState; 36*8975f5c5SAndroid Build Coastguard Worker }; 37*8975f5c5SAndroid Build Coastguard Worker 38*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 39*8975f5c5SAndroid Build Coastguard Worker 40*8975f5c5SAndroid Build Coastguard Worker #endif /* LIBANGLE_RENDERER_METAL_SHADERMTL_H_ */ 41