xref: /aosp_15_r20/external/angle/src/libANGLE/renderer/metal/ShaderMtl.h (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1*8975f5c5SAndroid Build Coastguard Worker //
2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be
4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file.
5*8975f5c5SAndroid Build Coastguard Worker //
6*8975f5c5SAndroid Build Coastguard Worker // ShaderMtl.h:
7*8975f5c5SAndroid Build Coastguard Worker //    Defines the class interface for ShaderMtl, implementing ShaderImpl.
8*8975f5c5SAndroid Build Coastguard Worker //
9*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_METAL_SHADERMTL_H_
10*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_METAL_SHADERMTL_H_
11*8975f5c5SAndroid Build Coastguard Worker 
12*8975f5c5SAndroid Build Coastguard Worker #include <map>
13*8975f5c5SAndroid Build Coastguard Worker 
14*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ShaderImpl.h"
15*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/metal/mtl_msl_utils.h"
16*8975f5c5SAndroid Build Coastguard Worker 
17*8975f5c5SAndroid Build Coastguard Worker namespace rx
18*8975f5c5SAndroid Build Coastguard Worker {
19*8975f5c5SAndroid Build Coastguard Worker class ShaderMtl : public ShaderImpl
20*8975f5c5SAndroid Build Coastguard Worker {
21*8975f5c5SAndroid Build Coastguard Worker   public:
22*8975f5c5SAndroid Build Coastguard Worker     ShaderMtl(const gl::ShaderState &state);
23*8975f5c5SAndroid Build Coastguard Worker     ~ShaderMtl() override;
24*8975f5c5SAndroid Build Coastguard Worker 
25*8975f5c5SAndroid Build Coastguard Worker     std::shared_ptr<ShaderTranslateTask> compile(const gl::Context *context,
26*8975f5c5SAndroid Build Coastguard Worker                                                  ShCompileOptions *options) override;
27*8975f5c5SAndroid Build Coastguard Worker     std::shared_ptr<ShaderTranslateTask> load(const gl::Context *context,
28*8975f5c5SAndroid Build Coastguard Worker                                               gl::BinaryInputStream *stream) override;
29*8975f5c5SAndroid Build Coastguard Worker 
getCompiledState()30*8975f5c5SAndroid Build Coastguard Worker     const SharedCompiledShaderStateMtl &getCompiledState() const { return mCompiledState; }
31*8975f5c5SAndroid Build Coastguard Worker 
32*8975f5c5SAndroid Build Coastguard Worker     std::string getDebugInfo() const override;
33*8975f5c5SAndroid Build Coastguard Worker 
34*8975f5c5SAndroid Build Coastguard Worker   private:
35*8975f5c5SAndroid Build Coastguard Worker     SharedCompiledShaderStateMtl mCompiledState;
36*8975f5c5SAndroid Build Coastguard Worker };
37*8975f5c5SAndroid Build Coastguard Worker 
38*8975f5c5SAndroid Build Coastguard Worker }  // namespace rx
39*8975f5c5SAndroid Build Coastguard Worker 
40*8975f5c5SAndroid Build Coastguard Worker #endif /* LIBANGLE_RENDERER_METAL_SHADERMTL_H_ */
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