1*8975f5c5SAndroid Build Coastguard Worker // 2*8975f5c5SAndroid Build Coastguard Worker // Copyright 2024 The ANGLE Project Authors. All rights reserved. 3*8975f5c5SAndroid Build Coastguard Worker // Use of this source code is governed by a BSD-style license that can be 4*8975f5c5SAndroid Build Coastguard Worker // found in the LICENSE file. 5*8975f5c5SAndroid Build Coastguard Worker // 6*8975f5c5SAndroid Build Coastguard Worker // ShaderWgpu.h: 7*8975f5c5SAndroid Build Coastguard Worker // Defines the class interface for ShaderWgpu, implementing ShaderImpl. 8*8975f5c5SAndroid Build Coastguard Worker // 9*8975f5c5SAndroid Build Coastguard Worker 10*8975f5c5SAndroid Build Coastguard Worker #ifndef LIBANGLE_RENDERER_WGPU_SHADERWGPU_H_ 11*8975f5c5SAndroid Build Coastguard Worker #define LIBANGLE_RENDERER_WGPU_SHADERWGPU_H_ 12*8975f5c5SAndroid Build Coastguard Worker 13*8975f5c5SAndroid Build Coastguard Worker #include "libANGLE/renderer/ShaderImpl.h" 14*8975f5c5SAndroid Build Coastguard Worker 15*8975f5c5SAndroid Build Coastguard Worker namespace rx 16*8975f5c5SAndroid Build Coastguard Worker { 17*8975f5c5SAndroid Build Coastguard Worker 18*8975f5c5SAndroid Build Coastguard Worker class ShaderWgpu : public ShaderImpl 19*8975f5c5SAndroid Build Coastguard Worker { 20*8975f5c5SAndroid Build Coastguard Worker public: 21*8975f5c5SAndroid Build Coastguard Worker ShaderWgpu(const gl::ShaderState &data); 22*8975f5c5SAndroid Build Coastguard Worker ~ShaderWgpu() override; 23*8975f5c5SAndroid Build Coastguard Worker 24*8975f5c5SAndroid Build Coastguard Worker std::shared_ptr<ShaderTranslateTask> compile(const gl::Context *context, 25*8975f5c5SAndroid Build Coastguard Worker ShCompileOptions *options) override; 26*8975f5c5SAndroid Build Coastguard Worker std::shared_ptr<ShaderTranslateTask> load(const gl::Context *context, 27*8975f5c5SAndroid Build Coastguard Worker gl::BinaryInputStream *stream) override; 28*8975f5c5SAndroid Build Coastguard Worker 29*8975f5c5SAndroid Build Coastguard Worker std::string getDebugInfo() const override; 30*8975f5c5SAndroid Build Coastguard Worker }; 31*8975f5c5SAndroid Build Coastguard Worker 32*8975f5c5SAndroid Build Coastguard Worker } // namespace rx 33*8975f5c5SAndroid Build Coastguard Worker 34*8975f5c5SAndroid Build Coastguard Worker #endif // LIBANGLE_RENDERER_WGPU_SHADERWGPU_H_ 35