xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixConstructorsES2.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorGreen: vec4<f32>,
8  colorRed: vec4<f32>,
9  testMatrix2x2: mat2x2<f32>,
10};
11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
13  {
14    let f4: vec4<f32> = vec4<f32>(_globalUniforms.testMatrix2x2[0], _globalUniforms.testMatrix2x2[1]);
15    let _skTemp0 = f4.xyz;
16    let _skTemp1 = mat2x2<f32>(_skTemp0[0], _skTemp0[1], _skTemp0[2], 4.0);
17    const _skTemp2 = mat2x2<f32>(1.0, 2.0, 3.0, 4.0);
18    var ok: bool = (all(_skTemp1[0] == _skTemp2[0]) && all(_skTemp1[1] == _skTemp2[1]));
19    let _skTemp3 = f4.xy;
20    let _skTemp4 = f4.zw;
21    let _skTemp5 = mat3x3<f32>(_skTemp3[0], _skTemp3[1], _skTemp4[0], _skTemp4[1], f4[0], f4[1], f4[2], f4[3], f4.x);
22    const _skTemp6 = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0);
23    ok = ok && (all(_skTemp5[0] == _skTemp6[0]) && all(_skTemp5[1] == _skTemp6[1]) && all(_skTemp5[2] == _skTemp6[2]));
24    let _skTemp7 = f4.xyz;
25    let _skTemp8 = f4.wxy;
26    let _skTemp9 = f4.zwxy;
27    let _skTemp10 = f4.zw;
28    let _skTemp11 = mat4x4<f32>(_skTemp7[0], _skTemp7[1], _skTemp7[2], _skTemp8[0], _skTemp8[1], _skTemp8[2], _skTemp9[0], _skTemp9[1], _skTemp9[2], _skTemp9[3], _skTemp10[0], _skTemp10[1], f4[0], f4[1], f4[2], f4[3]);
29    const _skTemp12 = mat4x4<f32>(1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
30    ok = ok && (all(_skTemp11[0] == _skTemp12[0]) && all(_skTemp11[1] == _skTemp12[1]) && all(_skTemp11[2] == _skTemp12[2]) && all(_skTemp11[3] == _skTemp12[3]));
31    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
32  }
33}
34@fragment fn main() -> FSOut {
35  var _stageOut: FSOut;
36  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
37  return _stageOut;
38}
39