1### Compilation failed: 2 3error: Tint compilation failed. 4 5diagnostic(off, derivative_uniformity); 6diagnostic(off, chromium.unreachable_code); 7struct FSOut { 8 @location(0) sk_FragColor: vec4<f32>, 9}; 10struct _GlobalUniforms { 11 colorRed: vec4<f32>, 12 testMatrix2x2: mat2x2<f32>, 13 testArray: array<f32, 5>, 14}; 15@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 16const globalArray: array<f32, 5> = array<f32, 5>(1.0, 1.0, 1.0, 1.0, 1.0); 17const globalVector: vec2<f32> = vec2<f32>(1.0); 18const globalMatrix: mat2x2<f32> = mat2x2<f32>(1.0, 1.0, 1.0, 1.0); 19fn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { 20 { 21 const localArray: array<f32, 5> = array<f32, 5>(0.0, 1.0, 2.0, 3.0, 4.0); 22 const localVector: vec2<f32> = vec2<f32>(1.0); 23 const localMatrix: mat2x2<f32> = mat2x2<f32>(0.0, 1.0, 2.0, 3.0); 24 if ((((((globalArray[0] == _globalUniforms.testArray[0]) && (globalArray[1] == _globalUniforms.testArray[1]) && (globalArray[2] == _globalUniforms.testArray[2]) && (globalArray[3] == _globalUniforms.testArray[3]) && (globalArray[4] == _globalUniforms.testArray[4])) || all(globalVector == _globalUniforms.colorRed.xy)) || (all(globalMatrix[0] == _globalUniforms.testMatrix2x2[0]) && all(globalMatrix[1] == _globalUniforms.testMatrix2x2[1]))) || ((localArray[0] == _globalUniforms.testArray[0]) && (localArray[1] == _globalUniforms.testArray[1]) && (localArray[2] == _globalUniforms.testArray[2]) && (localArray[3] == _globalUniforms.testArray[3]) && (localArray[4] == _globalUniforms.testArray[4]))) || all(localVector == _globalUniforms.colorRed.xy)) || (all(localMatrix[0] == _globalUniforms.testMatrix2x2[0]) && all(localMatrix[1] == _globalUniforms.testMatrix2x2[1])) { 25 { 26 return _globalUniforms.colorRed; 27 } 28 } 29 return vec4<f32>(0.0, 1.0, 0.0, 1.0); 30 } 31} 32@fragment fn main() -> FSOut { 33 var _stageOut: FSOut; 34 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 35 return _stageOut; 36} 37 381 error 39