### Compilation failed: error: Tint compilation failed. diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorRed: vec4, testMatrix2x2: mat2x2, testArray: array, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; const globalArray: array = array(1.0, 1.0, 1.0, 1.0, 1.0); const globalVector: vec2 = vec2(1.0); const globalMatrix: mat2x2 = mat2x2(1.0, 1.0, 1.0, 1.0); fn _skslMain(_skParam0: vec2) -> vec4 { { const localArray: array = array(0.0, 1.0, 2.0, 3.0, 4.0); const localVector: vec2 = vec2(1.0); const localMatrix: mat2x2 = mat2x2(0.0, 1.0, 2.0, 3.0); if ((((((globalArray[0] == _globalUniforms.testArray[0]) && (globalArray[1] == _globalUniforms.testArray[1]) && (globalArray[2] == _globalUniforms.testArray[2]) && (globalArray[3] == _globalUniforms.testArray[3]) && (globalArray[4] == _globalUniforms.testArray[4])) || all(globalVector == _globalUniforms.colorRed.xy)) || (all(globalMatrix[0] == _globalUniforms.testMatrix2x2[0]) && all(globalMatrix[1] == _globalUniforms.testMatrix2x2[1]))) || ((localArray[0] == _globalUniforms.testArray[0]) && (localArray[1] == _globalUniforms.testArray[1]) && (localArray[2] == _globalUniforms.testArray[2]) && (localArray[3] == _globalUniforms.testArray[3]) && (localArray[4] == _globalUniforms.testArray[4]))) || all(localVector == _globalUniforms.colorRed.xy)) || (all(localMatrix[0] == _globalUniforms.testMatrix2x2[0]) && all(localMatrix[1] == _globalUniforms.testMatrix2x2[1])) { { return _globalUniforms.colorRed; } } return vec4(0.0, 1.0, 0.0, 1.0); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; } 1 error