xref: /aosp_15_r20/external/skia/tests/sksl/shared/CommaSideEffects.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  colorWhite: vec4<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker  colorBlack: vec4<f32>,
11*c8dee2aaSAndroid Build Coastguard Worker};
12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
13*c8dee2aaSAndroid Build Coastguard Workerfn setToColorBlack_vh4(x: ptr<function, vec4<f32>>) {
14*c8dee2aaSAndroid Build Coastguard Worker  {
15*c8dee2aaSAndroid Build Coastguard Worker    (*x) = _globalUniforms.colorBlack;
16*c8dee2aaSAndroid Build Coastguard Worker  }
17*c8dee2aaSAndroid Build Coastguard Worker}
18*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
19*c8dee2aaSAndroid Build Coastguard Worker  {
20*c8dee2aaSAndroid Build Coastguard Worker    var a: vec4<f32>;
21*c8dee2aaSAndroid Build Coastguard Worker    var b: vec4<f32>;
22*c8dee2aaSAndroid Build Coastguard Worker    var c: vec4<f32>;
23*c8dee2aaSAndroid Build Coastguard Worker    var d: vec4<f32>;
24*c8dee2aaSAndroid Build Coastguard Worker    b = _globalUniforms.colorRed;
25*c8dee2aaSAndroid Build Coastguard Worker    c = _globalUniforms.colorGreen;
26*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: vec4<f32>;
27*c8dee2aaSAndroid Build Coastguard Worker    setToColorBlack_vh4(&_skTemp0);
28*c8dee2aaSAndroid Build Coastguard Worker    d = _skTemp0;
29*c8dee2aaSAndroid Build Coastguard Worker    a = _globalUniforms.colorWhite;
30*c8dee2aaSAndroid Build Coastguard Worker    a = a * a;
31*c8dee2aaSAndroid Build Coastguard Worker    b = b * b;
32*c8dee2aaSAndroid Build Coastguard Worker    c = c * c;
33*c8dee2aaSAndroid Build Coastguard Worker    d = d * d;
34*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((all(a == _globalUniforms.colorWhite) && all(b == _globalUniforms.colorRed)) && all(c == _globalUniforms.colorGreen)) && all(d == _globalUniforms.colorBlack)));
35*c8dee2aaSAndroid Build Coastguard Worker  }
36*c8dee2aaSAndroid Build Coastguard Worker}
37*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
38*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
39*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
40*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
41*c8dee2aaSAndroid Build Coastguard Worker}
42