1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker colorWhite: vec4<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker colorBlack: vec4<f32>, 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13*c8dee2aaSAndroid Build Coastguard Workerfn setToColorBlack_vh4(x: ptr<function, vec4<f32>>) { 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker (*x) = _globalUniforms.colorBlack; 16*c8dee2aaSAndroid Build Coastguard Worker } 17*c8dee2aaSAndroid Build Coastguard Worker} 18*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 19*c8dee2aaSAndroid Build Coastguard Worker { 20*c8dee2aaSAndroid Build Coastguard Worker var a: vec4<f32>; 21*c8dee2aaSAndroid Build Coastguard Worker var b: vec4<f32>; 22*c8dee2aaSAndroid Build Coastguard Worker var c: vec4<f32>; 23*c8dee2aaSAndroid Build Coastguard Worker var d: vec4<f32>; 24*c8dee2aaSAndroid Build Coastguard Worker b = _globalUniforms.colorRed; 25*c8dee2aaSAndroid Build Coastguard Worker c = _globalUniforms.colorGreen; 26*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: vec4<f32>; 27*c8dee2aaSAndroid Build Coastguard Worker setToColorBlack_vh4(&_skTemp0); 28*c8dee2aaSAndroid Build Coastguard Worker d = _skTemp0; 29*c8dee2aaSAndroid Build Coastguard Worker a = _globalUniforms.colorWhite; 30*c8dee2aaSAndroid Build Coastguard Worker a = a * a; 31*c8dee2aaSAndroid Build Coastguard Worker b = b * b; 32*c8dee2aaSAndroid Build Coastguard Worker c = c * c; 33*c8dee2aaSAndroid Build Coastguard Worker d = d * d; 34*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((all(a == _globalUniforms.colorWhite) && all(b == _globalUniforms.colorRed)) && all(c == _globalUniforms.colorGreen)) && all(d == _globalUniforms.colorBlack))); 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker} 37*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 38*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 39*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 40*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 41*c8dee2aaSAndroid Build Coastguard Worker} 42