1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorRed: vec4<f32>, 8 colorGreen: vec4<f32>, 9 colorWhite: vec4<f32>, 10 colorBlack: vec4<f32>, 11}; 12@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 13fn setToColorBlack_vh4(x: ptr<function, vec4<f32>>) { 14 { 15 (*x) = _globalUniforms.colorBlack; 16 } 17} 18fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 19 { 20 var a: vec4<f32>; 21 var b: vec4<f32>; 22 var c: vec4<f32>; 23 var d: vec4<f32>; 24 b = _globalUniforms.colorRed; 25 c = _globalUniforms.colorGreen; 26 var _skTemp0: vec4<f32>; 27 setToColorBlack_vh4(&_skTemp0); 28 d = _skTemp0; 29 a = _globalUniforms.colorWhite; 30 a = a * a; 31 b = b * b; 32 c = c * c; 33 d = d * d; 34 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(((all(a == _globalUniforms.colorWhite) && all(b == _globalUniforms.colorRed)) && all(c == _globalUniforms.colorGreen)) && all(d == _globalUniforms.colorBlack))); 35 } 36} 37@fragment fn main() -> FSOut { 38 var _stageOut: FSOut; 39 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 40 return _stageOut; 41} 42