diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorRed: vec4, colorGreen: vec4, colorWhite: vec4, colorBlack: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn setToColorBlack_vh4(x: ptr>) { { (*x) = _globalUniforms.colorBlack; } } fn _skslMain(coords: vec2) -> vec4 { { var a: vec4; var b: vec4; var c: vec4; var d: vec4; b = _globalUniforms.colorRed; c = _globalUniforms.colorGreen; var _skTemp0: vec4; setToColorBlack_vh4(&_skTemp0); d = _skTemp0; a = _globalUniforms.colorWhite; a = a * a; b = b * b; c = c * c; d = d * d; return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(((all(a == _globalUniforms.colorWhite) && all(b == _globalUniforms.colorRed)) && all(c == _globalUniforms.colorGreen)) && all(d == _globalUniforms.colorBlack))); } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }