Searched refs:unobserveInval (Results 1 – 16 of 16) sorted by relevance
50 this->unobserveInval(fA); in ~Concat()51 this->unobserveInval(fB); in ~Concat()96 this->unobserveInval(fT); in ~Inverse()177 this->unobserveInval(fTransform); in ~TransformEffect()
34 this->unobserveInval(child); in ~Group()40 this->unobserveInval(child); in clear()64 this->unobserveInval(node); in removeChild()
56 this->unobserveInval(fShader); in ~ShaderEffect()62 this->unobserveInval(fShader); in setShader()110 this->unobserveInval(fImageFilter); in ~ImageFilterEffect()
31 this->unobserveInval(fGeometry); in ~Draw()32 this->unobserveInval(fPaint); in ~Draw()
43 this->unobserveInval(fChild); in ~GeometryEffect()93 this->unobserveInval(fTransform); in ~GeometryTransform()
88 this->unobserveInval(fColor); in ~ModeColorFilter()118 this->unobserveInval(color); in ~GradientColorFilter()
28 this->unobserveInval(fChild); in ~EffectNode()
31 this->unobserveInval(fClipNode); in ~ClipEffect()
71 this->unobserveInval(fShader); in ~ShaderPaint()
40 this->unobserveInval(fMaskNode); in ~MaskEffect()
31 this->unobserveInval(rec.fGeo); in ~Merge()
84 void Node::unobserveInval(const sk_sp<Node>& node) { in unobserveInval() function in sksg::Node
247 this->unobserveInval(child); in ~CustomRenderNode()
68 void unobserveInval(const sk_sp<Node>&);
25 fMBNode->unobserveInval(fChild); in AutoInvalBlocker()
95 this->unobserveInval(fDisplSource); in ~DisplacementNode()