1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathUtils.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGDraw.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGGeometryNode.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGNode.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGPaint.h"
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
22*c8dee2aaSAndroid Build Coastguard Worker
Draw(sk_sp<GeometryNode> geometry,sk_sp<PaintNode> paint)23*c8dee2aaSAndroid Build Coastguard Worker Draw::Draw(sk_sp<GeometryNode> geometry, sk_sp<PaintNode> paint)
24*c8dee2aaSAndroid Build Coastguard Worker : fGeometry(std::move(geometry))
25*c8dee2aaSAndroid Build Coastguard Worker , fPaint(std::move(paint)) {
26*c8dee2aaSAndroid Build Coastguard Worker this->observeInval(fGeometry);
27*c8dee2aaSAndroid Build Coastguard Worker this->observeInval(fPaint);
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker
~Draw()30*c8dee2aaSAndroid Build Coastguard Worker Draw::~Draw() {
31*c8dee2aaSAndroid Build Coastguard Worker this->unobserveInval(fGeometry);
32*c8dee2aaSAndroid Build Coastguard Worker this->unobserveInval(fPaint);
33*c8dee2aaSAndroid Build Coastguard Worker }
34*c8dee2aaSAndroid Build Coastguard Worker
onRender(SkCanvas * canvas,const RenderContext * ctx) const35*c8dee2aaSAndroid Build Coastguard Worker void Draw::onRender(SkCanvas* canvas, const RenderContext* ctx) const {
36*c8dee2aaSAndroid Build Coastguard Worker auto paint = fPaint->makePaint();
37*c8dee2aaSAndroid Build Coastguard Worker if (ctx) {
38*c8dee2aaSAndroid Build Coastguard Worker ctx->modulatePaint(canvas->getTotalMatrix(), &paint);
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker const auto skipDraw = paint.nothingToDraw() ||
42*c8dee2aaSAndroid Build Coastguard Worker (paint.getStyle() == SkPaint::kStroke_Style && paint.getStrokeWidth() <= 0);
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker if (!skipDraw) {
45*c8dee2aaSAndroid Build Coastguard Worker fGeometry->draw(canvas, paint);
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker }
48*c8dee2aaSAndroid Build Coastguard Worker
onNodeAt(const SkPoint & p) const49*c8dee2aaSAndroid Build Coastguard Worker const RenderNode* Draw::onNodeAt(const SkPoint& p) const {
50*c8dee2aaSAndroid Build Coastguard Worker const auto paint = fPaint->makePaint();
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard Worker if (!paint.getAlpha()) {
53*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
54*c8dee2aaSAndroid Build Coastguard Worker }
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker if (paint.getStyle() == SkPaint::Style::kFill_Style && fGeometry->contains(p)) {
57*c8dee2aaSAndroid Build Coastguard Worker return this;
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker SkPath stroke_path;
61*c8dee2aaSAndroid Build Coastguard Worker if (!skpathutils::FillPathWithPaint(fGeometry->asPath(), paint, &stroke_path)) {
62*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
63*c8dee2aaSAndroid Build Coastguard Worker }
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker return stroke_path.contains(p.x(), p.y()) ? this : nullptr;
66*c8dee2aaSAndroid Build Coastguard Worker }
67*c8dee2aaSAndroid Build Coastguard Worker
onRevalidate(InvalidationController * ic,const SkMatrix & ctm)68*c8dee2aaSAndroid Build Coastguard Worker SkRect Draw::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
69*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(this->hasInval());
70*c8dee2aaSAndroid Build Coastguard Worker
71*c8dee2aaSAndroid Build Coastguard Worker auto bounds = fGeometry->revalidate(ic, ctm);
72*c8dee2aaSAndroid Build Coastguard Worker fPaint->revalidate(ic, ctm);
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Worker const auto paint = fPaint->makePaint();
75*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(paint.canComputeFastBounds());
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker return paint.computeFastBounds(bounds, &bounds);
78*c8dee2aaSAndroid Build Coastguard Worker }
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg
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