xref: /aosp_15_r20/external/skia/modules/sksg/src/SkSGClipEffect.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2018 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGClipEffect.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGGeometryNode.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "modules/sksg/include/SkSGNode.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class SkMatrix;
17*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace sksg {
20*c8dee2aaSAndroid Build Coastguard Worker class InvalidationController;
21*c8dee2aaSAndroid Build Coastguard Worker 
ClipEffect(sk_sp<RenderNode> child,sk_sp<GeometryNode> clip,bool aa,bool force_clip)22*c8dee2aaSAndroid Build Coastguard Worker ClipEffect::ClipEffect(sk_sp<RenderNode> child, sk_sp<GeometryNode> clip, bool aa, bool force_clip)
23*c8dee2aaSAndroid Build Coastguard Worker     : INHERITED(std::move(child))
24*c8dee2aaSAndroid Build Coastguard Worker     , fClipNode(std::move(clip))
25*c8dee2aaSAndroid Build Coastguard Worker     , fAntiAlias(aa)
26*c8dee2aaSAndroid Build Coastguard Worker     , fForceClip(force_clip) {
27*c8dee2aaSAndroid Build Coastguard Worker     this->observeInval(fClipNode);
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker 
~ClipEffect()30*c8dee2aaSAndroid Build Coastguard Worker ClipEffect::~ClipEffect() {
31*c8dee2aaSAndroid Build Coastguard Worker     this->unobserveInval(fClipNode);
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker 
onRender(SkCanvas * canvas,const RenderContext * ctx) const34*c8dee2aaSAndroid Build Coastguard Worker void ClipEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const {
35*c8dee2aaSAndroid Build Coastguard Worker     SkAutoCanvasRestore acr(canvas, !fNoop);
36*c8dee2aaSAndroid Build Coastguard Worker     if (!fNoop) {
37*c8dee2aaSAndroid Build Coastguard Worker         fClipNode->clip(canvas, fAntiAlias);
38*c8dee2aaSAndroid Build Coastguard Worker     }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     this->INHERITED::onRender(canvas, ctx);
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker 
onNodeAt(const SkPoint & p) const43*c8dee2aaSAndroid Build Coastguard Worker const RenderNode* ClipEffect::onNodeAt(const SkPoint& p) const {
44*c8dee2aaSAndroid Build Coastguard Worker     return fClipNode->contains(p) ? this->INHERITED::onNodeAt(p) : nullptr;
45*c8dee2aaSAndroid Build Coastguard Worker }
46*c8dee2aaSAndroid Build Coastguard Worker 
onRevalidate(InvalidationController * ic,const SkMatrix & ctm)47*c8dee2aaSAndroid Build Coastguard Worker SkRect ClipEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
48*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(this->hasInval());
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     const auto clipBounds = fClipNode->revalidate(ic, ctm);
51*c8dee2aaSAndroid Build Coastguard Worker     auto childBounds = this->INHERITED::onRevalidate(ic, ctm);
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     // When the child node is fully contained within the clip, it is usually safe to elide.
54*c8dee2aaSAndroid Build Coastguard Worker     // An exception is clip-dependent sizing for saveLayer buffers, where the clip is always
55*c8dee2aaSAndroid Build Coastguard Worker     // significant.  For those cases, we provide a mechanism to disable elision.
56*c8dee2aaSAndroid Build Coastguard Worker     fNoop = !fForceClip && fClipNode->asPath().conservativelyContainsRect(childBounds);
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     return childBounds.intersect(clipBounds) ? childBounds : SkRect::MakeEmpty();
59*c8dee2aaSAndroid Build Coastguard Worker }
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker } // namespace sksg
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