/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderStructTests.cpp | 54 typedef void (*SetupUniformsFunc)(const glw::Functions &gl, uint32_t programID, const tcu::Vec4 &co… 67 virtual void setupUniforms(int programID, const tcu::Vec4 &constCoords); 117 void ShaderStructCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms() argument 119 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 121 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms() 1217 …void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const tcu::VECTYPE… 1219 …int loc = gl.getUniformLocation(programID, name); … 1229 …void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const tcu::VECTYPE… 1232 …int loc = gl.getUniformLocation(programID, name); … 1245 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform() argument [all …]
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H A D | es3fShaderFunctionTests.cpp | 39 typedef void (*SetupUniformsFunc)(const glw::Functions &gl, uint32_t programID, const tcu::Vec4 &co… 52 virtual void setupUniforms(int programID, const tcu::Vec4 &constCoords); 102 void ShaderFunctionCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms() argument 104 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 106 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
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H A D | es3fVertexTextureTests.cpp | 896 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local 901 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() 910 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() 921 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() 934 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() 1247 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local 1252 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() 1261 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() 1272 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() 1285 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() [all …]
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H A D | es3fDepthTests.cpp | 54 void setColor(sglr::Context &ctx, uint32_t programID, const tcu::Vec4 &color); 86 void DepthShader::setColor(sglr::Context &ctx, uint32_t programID, const tcu::Vec4 &color) in setColor() argument 88 ctx.useProgram(programID); in setColor() 89 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); in setColor()
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/aosp_15_r20/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStructTests.cpp | 62 typedef void (*SetupUniformsFunc)(const glw::Functions &gl, uint32_t programID, const tcu::Vec4 &co… 75 virtual void setupUniforms(int programID, const tcu::Vec4 &constCoords); 156 void ShaderStructCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms() argument 158 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 160 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms() 1221 …void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const tcu::VECTYPE… 1223 …int loc = gl.getUniformLocation(programID, name); … 1233 …void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const tcu::VECTYPE… 1236 …int loc = gl.getUniformLocation(programID, name); … 1249 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform() argument [all …]
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H A D | es2fShaderFunctionTests.cpp | 39 typedef void (*SetupUniformsFunc)(const glw::Functions &gl, uint32_t programID, const tcu::Vec4 &co… 52 virtual void setupUniforms(int programID, const tcu::Vec4 &constCoords); 92 void ShaderFunctionCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms() argument 94 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 96 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
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H A D | es2fVertexTextureTests.cpp | 745 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local 750 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() 759 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() 770 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() 783 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() 1098 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local 1103 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs() 1112 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs() 1123 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() 1136 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
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H A D | es2fDepthTests.cpp | 54 void setColor(sglr::Context &ctx, uint32_t programID, const tcu::Vec4 &color); 83 void DepthShader::setColor(sglr::Context &ctx, uint32_t programID, const tcu::Vec4 &color) in setColor() argument 85 ctx.useProgram(programID); in setColor() 86 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); in setColor()
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderStructTests.cpp | 50 typedef void (*SetupUniformsFunc)(const glw::Functions &gl, uint32_t programID, const tcu::Vec4 &co… 63 virtual void setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords); 120 void ShaderStructCase::setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords) in setupUniforms() argument 122 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 124 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms() 1147 …void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const tcu::VECTYPE… 1149 …int loc = gl.getUniformLocation(programID, name); … 1159 …void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const tcu::VECTYPE… 1162 …int loc = gl.getUniformLocation(programID, name); … 1175 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform() argument [all …]
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H A D | glcShaderRenderCase.cpp | 497 uint32_t programID = m_program->getProgram(); in iterate() local 498 gl.useProgram(programID); in iterate() 511 render(resImage, programID, quadGrid); in iterate() 530 void ShaderRenderCase::setup(uint32_t programID) in setup() argument 532 DE_UNREF(programID); in setup() 535 void ShaderRenderCase::setupUniforms(uint32_t programID, const Vec4 &constCoords) in setupUniforms() argument 537 DE_UNREF(programID); in setupUniforms() 541 void ShaderRenderCase::setupDefaultInputs(int programID) in setupDefaultInputs() argument 547 setupDefaultUniforms(m_renderCtx, programID); in setupDefaultInputs() 664 void ShaderRenderCase::render(Surface &result, int programID, const QuadGrid &quadGrid) in render() argument [all …]
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H A D | glcShaderFunctionTests.cpp | 36 typedef void (*SetupUniformsFunc)(const glw::Functions &gl, uint32_t programID, const tcu::Vec4 &co… 49 virtual void setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords); 106 void ShaderFunctionCase::setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords) in setupUniforms() argument 108 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 110 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
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H A D | glcShaderRenderCase.hpp | 287 virtual void setup(uint32_t programID); 288 virtual void setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords); 296 void setupDefaultInputs(int programID); 298 void render(tcu::Surface &result, int programID, const QuadGrid &quadGrid); 327 void setupDefaultUniforms(const glu::RenderContext &context, uint32_t programID);
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H A D | glcShaderLibraryCase.cpp | 123 static void setUniformValue(const glw::Functions &gl, uint32_t programID, const std::string &name, in setUniformValue() argument 127 int loc = gl.getUniformLocation(programID, name.c_str()); in setUniformValue() 347 uint32_t programID = program.getProgram(); in execute() local 348 gl.useProgram(programID); in execute() 352 int positionLoc = gl.getAttribLocation(programID, "dEQP_Position"); in execute() 418 int attribLoc = gl.getAttribLocation(programID, attribName.c_str()); in execute() 450 setUniformValue(gl, programID, refName, val, arrayNdx); in execute() 456 setUniformValue(gl, programID, valueName, val, arrayNdx); in execute()
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/aosp_15_r20/external/skia/src/gpu/ganesh/gl/builders/ |
H A D | GrGLProgramBuilder.cpp | 54 static void cleanup_program(GrGLGpu* gpu, GrGLuint programID, in cleanup_program() argument 56 GR_GL_CALL(gpu->glInterface(), DeleteProgram(programID)); in cleanup_program() 128 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides() argument 141 GL_CALL(BindAttribLocation(programID, i, a.name())); in computeCountsAndStrides() 172 GrGLuint programID, in storeShaderInCache() argument 184 GL_CALL(GetProgramiv(programID, GL_PROGRAM_BINARY_LENGTH, &length)); in storeShaderInCache() 194 GL_CALL(GetProgramBinary(programID, length, &length, &binaryFormat, binary.get())); in storeShaderInCache() 225 GrGLuint programID; in finalize() local 227 programID = precompiledProgram->fProgramID; in finalize() 229 GL_CALL_RET(programID, CreateProgram()); in finalize() [all …]
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H A D | GrGLProgramBuilder.h | 41 GrGLPrecompiledProgram(GrGLuint programID = 0, 43 : fProgramID(programID), fInterface(intf) {} in fProgramID() 82 void computeCountsAndStrides(GrGLuint programID, 86 GrGLuint programID, 91 void bindProgramResourceLocations(GrGLuint programID); 92 void resolveProgramResourceLocations(GrGLuint programID, bool force); 95 sk_sp<GrGLProgram> createProgram(GrGLuint programID);
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H A D | GrGLShaderStringBuilder.cpp | 75 GrGLuint programID, in GrGLCheckLinkStatus() argument 83 GR_GL_CALL(gli, GetProgramiv(programID, GR_GL_LINK_STATUS, &linked)); in GrGLCheckLinkStatus() 99 GR_GL_CALL(gli, GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen)); in GrGLCheckLinkStatus() 105 GR_GL_CALL(gli, GetProgramInfoLog(programID, infoLen+1, &length, (char*)log.get())); in GrGLCheckLinkStatus()
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/aosp_15_r20/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.cpp | 479 uint32_t programID = m_program->getProgram(); in iterate() local 480 gl.useProgram(programID); in iterate() 493 render(resImage, programID, quadGrid); in iterate() 516 void ShaderRenderCase::setup(int programID) in setup() argument 518 DE_UNREF(programID); in setup() 521 void ShaderRenderCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms() argument 523 DE_UNREF(programID); in setupUniforms() 527 void ShaderRenderCase::setupDefaultInputs(int programID) in setupDefaultInputs() argument 533 setupDefaultUniforms(m_renderCtx, programID); in setupDefaultInputs() 646 void ShaderRenderCase::render(Surface &result, int programID, const QuadGrid &quadGrid) in render() argument [all …]
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H A D | glsShaderRenderCase.hpp | 273 virtual void setup(int programID); 274 virtual void setupUniforms(int programID, const tcu::Vec4 &constCoords); 291 void setupDefaultInputs(int programID); 293 void render(tcu::Surface &result, int programID, const QuadGrid &quadGrid); 323 void setupDefaultUniforms(const glu::RenderContext &context, uint32_t programID);
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/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramInterfaceQueryTestCase.cpp | 229 …VariableValidator(Context &context, ProgramResourcePropFlags validationProp, glw::GLuint programID, 245 … glw::GLuint programID, const VariableSearchFilter &filter, in SingleVariableValidator() argument 249 , m_programID(programID) in SingleVariableValidator() 298 …gleBlockValidator(Context &context, ProgramResourcePropFlags validationProp, glw::GLuint programID, 313 … glw::GLuint programID, const VariableSearchFilter &filter, in SingleBlockValidator() argument 317 , m_programID(programID) in SingleBlockValidator() 376 TypeValidator(Context &context, glw::GLuint programID, const VariableSearchFilter &filter); 385 TypeValidator::TypeValidator(Context &context, glw::GLuint programID, const VariableSearchFilter &f… in TypeValidator() argument 386 : SingleVariableValidator(context, PROGRAMRESOURCEPROP_TYPE, programID, filter, DE_NULL) in TypeValidator() 459 ArraySizeValidator(Context &context, glw::GLuint programID, int unsizedArraySize, [all …]
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/aosp_15_r20/external/skia/src/gpu/ganesh/gl/ |
H A D | GrGLUniformHandler.cpp | 124 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in bindUniformLocations() argument 128 GL_CALL(BindUniformLocation(programID, currUniform, uniform.fVariable.c_str())); in bindUniformLocations() 133 GL_CALL(BindUniformLocation(programID, currUniform, sampler.fVariable.c_str())); in bindUniformLocations() 140 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force) { in getUniformLocations() argument 144 GL_CALL_RET(location, GetUniformLocation(programID, uniform.fVariable.c_str())); in getUniformLocations() 149 GL_CALL_RET(location, GetUniformLocation(programID, sampler.fVariable.c_str())); in getUniformLocations()
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H A D | GrGLProgram.cpp | 44 GrGLuint programID, in Make() argument 57 programID, in Make() 76 GrGLuint programID, in GrGLProgram() argument 88 , fProgramID(programID) in GrGLProgram()
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H A D | GrGLProgram.h | 63 GrGLuint programID, 85 GrGLuint programID() const { return fProgramID; } in programID() function 136 GrGLuint programID,
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/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/ |
H A D | ProgramExecutableGL.cpp | 49 GLuint programID) in postLink() argument 53 mProgramID = programID; in postLink() 87 GLint realLocation = functions->getUniformLocation(programID, fullName.c_str()); in postLink() 95 functions->getUniformLocation(programID, "angle_ClipDistanceEnabled"); in postLink() 102 mClipOriginUniformLocation = functions->getUniformLocation(programID, "angle_ClipOrigin"); in postLink() 108 functions->getUniformLocation(programID, "multiviewBaseViewLayerIndex"); in postLink()
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/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | GeometryShaderTest.cpp | 170 GLuint programID = glCreateProgram(); in testCreateAndAttachGeometryShader() local 171 glAttachShader(programID, geometryShader); in testCreateAndAttachGeometryShader() 173 glDetachShader(programID, geometryShader); in testCreateAndAttachGeometryShader() 175 glDeleteProgram(programID); in testCreateAndAttachGeometryShader() 228 GLuint programID = glCreateProgram(); in TEST_P() local 229 glAttachShader(programID, geometryShader); in TEST_P() 230 glDetachShader(programID, geometryShader); in TEST_P() 232 glDeleteProgram(programID); in TEST_P() 1023 GLuint programID = glCreateProgram(); in TEST_P() local 1024 glAttachShader(programID, geometryShader); in TEST_P() [all …]
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/aosp_15_r20/external/angle/src/libANGLE/capture/ |
H A D | FrameCapture.h | 261 void setModifiedDefaultUniform(gl::ShaderProgramID programID, gl::UniformLocation location); 262 void setDefaultUniformBaseLocation(gl::ShaderProgramID programID, 265 gl::UniformLocation getDefaultUniformBaseLocation(gl::ShaderProgramID programID, in getDefaultUniformBaseLocation() argument 268 ASSERT(mDefaultUniformBaseLocations.find({programID, location}) != in getDefaultUniformBaseLocation() 270 return mDefaultUniformBaseLocations[{programID, location}]; in getDefaultUniformBaseLocation() 736 void setDeferredLinkProgram(gl::ShaderProgramID programID) in setDeferredLinkProgram() argument 738 mDeferredLinkPrograms.emplace(programID); in setDeferredLinkProgram() 740 bool isDeferredLinkProgram(gl::ShaderProgramID programID) in isDeferredLinkProgram() argument 742 return (mDeferredLinkPrograms.find(programID) != mDeferredLinkPrograms.end()); in isDeferredLinkProgram()
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