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Searched refs:programID (Results 1 – 25 of 52) sorted by relevance

123

/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fShaderStructTests.cpp54 typedef void (*SetupUniformsFunc)(const glw::Functions &gl, uint32_t programID, const tcu::Vec4 &co…
67 virtual void setupUniforms(int programID, const tcu::Vec4 &constCoords);
117 void ShaderStructCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms() argument
119 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
121 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
1217 …void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const tcu::VECTYPE…
1219 …int loc = gl.getUniformLocation(programID, name); …
1229 …void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const tcu::VECTYPE…
1232 …int loc = gl.getUniformLocation(programID, name); …
1245 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform() argument
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H A Des3fShaderFunctionTests.cpp39 typedef void (*SetupUniformsFunc)(const glw::Functions &gl, uint32_t programID, const tcu::Vec4 &co…
52 virtual void setupUniforms(int programID, const tcu::Vec4 &constCoords);
102 void ShaderFunctionCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms() argument
104 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
106 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
H A Des3fVertexTextureTests.cpp896 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local
901 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
910 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
921 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
934 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
1247 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local
1252 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
1261 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
1272 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
1285 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
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H A Des3fDepthTests.cpp54 void setColor(sglr::Context &ctx, uint32_t programID, const tcu::Vec4 &color);
86 void DepthShader::setColor(sglr::Context &ctx, uint32_t programID, const tcu::Vec4 &color) in setColor() argument
88 ctx.useProgram(programID); in setColor()
89 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); in setColor()
/aosp_15_r20/external/deqp/modules/gles2/functional/
H A Des2fShaderStructTests.cpp62 typedef void (*SetupUniformsFunc)(const glw::Functions &gl, uint32_t programID, const tcu::Vec4 &co…
75 virtual void setupUniforms(int programID, const tcu::Vec4 &constCoords);
156 void ShaderStructCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms() argument
158 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
160 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
1221 …void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const tcu::VECTYPE…
1223 …int loc = gl.getUniformLocation(programID, name); …
1233 …void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const tcu::VECTYPE…
1236 …int loc = gl.getUniformLocation(programID, name); …
1249 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform() argument
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H A Des2fShaderFunctionTests.cpp39 typedef void (*SetupUniformsFunc)(const glw::Functions &gl, uint32_t programID, const tcu::Vec4 &co…
52 virtual void setupUniforms(int programID, const tcu::Vec4 &constCoords);
92 void ShaderFunctionCase::setupUniforms(int programID, const tcu::Vec4 &constCoords) in setupUniforms() argument
94 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
96 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
H A Des2fVertexTextureTests.cpp745 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local
750 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
759 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
770 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
783 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
1098 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local
1103 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
1112 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
1123 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
1136 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
H A Des2fDepthTests.cpp54 void setColor(sglr::Context &ctx, uint32_t programID, const tcu::Vec4 &color);
83 void DepthShader::setColor(sglr::Context &ctx, uint32_t programID, const tcu::Vec4 &color) in setColor() argument
85 ctx.useProgram(programID); in setColor()
86 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); in setColor()
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcShaderStructTests.cpp50 typedef void (*SetupUniformsFunc)(const glw::Functions &gl, uint32_t programID, const tcu::Vec4 &co…
63 virtual void setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords);
120 void ShaderStructCase::setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords) in setupUniforms() argument
122 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
124 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
1147 …void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const tcu::VECTYPE…
1149 …int loc = gl.getUniformLocation(programID, name); …
1159 …void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, const tcu::VECTYPE…
1162 …int loc = gl.getUniformLocation(programID, name); …
1175 void setUniform(const glw::Functions &gl, uint32_t programID, const char *name, float value) in setUniform() argument
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H A DglcShaderRenderCase.cpp497 uint32_t programID = m_program->getProgram(); in iterate() local
498 gl.useProgram(programID); in iterate()
511 render(resImage, programID, quadGrid); in iterate()
530 void ShaderRenderCase::setup(uint32_t programID) in setup() argument
532 DE_UNREF(programID); in setup()
535 void ShaderRenderCase::setupUniforms(uint32_t programID, const Vec4 &constCoords) in setupUniforms() argument
537 DE_UNREF(programID); in setupUniforms()
541 void ShaderRenderCase::setupDefaultInputs(int programID) in setupDefaultInputs() argument
547 setupDefaultUniforms(m_renderCtx, programID); in setupDefaultInputs()
664 void ShaderRenderCase::render(Surface &result, int programID, const QuadGrid &quadGrid) in render() argument
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H A DglcShaderFunctionTests.cpp36 typedef void (*SetupUniformsFunc)(const glw::Functions &gl, uint32_t programID, const tcu::Vec4 &co…
49 virtual void setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords);
106 void ShaderFunctionCase::setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords) in setupUniforms() argument
108 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
110 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
H A DglcShaderRenderCase.hpp287 virtual void setup(uint32_t programID);
288 virtual void setupUniforms(uint32_t programID, const tcu::Vec4 &constCoords);
296 void setupDefaultInputs(int programID);
298 void render(tcu::Surface &result, int programID, const QuadGrid &quadGrid);
327 void setupDefaultUniforms(const glu::RenderContext &context, uint32_t programID);
H A DglcShaderLibraryCase.cpp123 static void setUniformValue(const glw::Functions &gl, uint32_t programID, const std::string &name, in setUniformValue() argument
127 int loc = gl.getUniformLocation(programID, name.c_str()); in setUniformValue()
347 uint32_t programID = program.getProgram(); in execute() local
348 gl.useProgram(programID); in execute()
352 int positionLoc = gl.getAttribLocation(programID, "dEQP_Position"); in execute()
418 int attribLoc = gl.getAttribLocation(programID, attribName.c_str()); in execute()
450 setUniformValue(gl, programID, refName, val, arrayNdx); in execute()
456 setUniformValue(gl, programID, valueName, val, arrayNdx); in execute()
/aosp_15_r20/external/skia/src/gpu/ganesh/gl/builders/
H A DGrGLProgramBuilder.cpp54 static void cleanup_program(GrGLGpu* gpu, GrGLuint programID, in cleanup_program() argument
56 GR_GL_CALL(gpu->glInterface(), DeleteProgram(programID)); in cleanup_program()
128 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides() argument
141 GL_CALL(BindAttribLocation(programID, i, a.name())); in computeCountsAndStrides()
172 GrGLuint programID, in storeShaderInCache() argument
184 GL_CALL(GetProgramiv(programID, GL_PROGRAM_BINARY_LENGTH, &length)); in storeShaderInCache()
194 GL_CALL(GetProgramBinary(programID, length, &length, &binaryFormat, binary.get())); in storeShaderInCache()
225 GrGLuint programID; in finalize() local
227 programID = precompiledProgram->fProgramID; in finalize()
229 GL_CALL_RET(programID, CreateProgram()); in finalize()
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H A DGrGLProgramBuilder.h41 GrGLPrecompiledProgram(GrGLuint programID = 0,
43 : fProgramID(programID), fInterface(intf) {} in fProgramID()
82 void computeCountsAndStrides(GrGLuint programID,
86 GrGLuint programID,
91 void bindProgramResourceLocations(GrGLuint programID);
92 void resolveProgramResourceLocations(GrGLuint programID, bool force);
95 sk_sp<GrGLProgram> createProgram(GrGLuint programID);
H A DGrGLShaderStringBuilder.cpp75 GrGLuint programID, in GrGLCheckLinkStatus() argument
83 GR_GL_CALL(gli, GetProgramiv(programID, GR_GL_LINK_STATUS, &linked)); in GrGLCheckLinkStatus()
99 GR_GL_CALL(gli, GetProgramiv(programID, GR_GL_INFO_LOG_LENGTH, &infoLen)); in GrGLCheckLinkStatus()
105 GR_GL_CALL(gli, GetProgramInfoLog(programID, infoLen+1, &length, (char*)log.get())); in GrGLCheckLinkStatus()
/aosp_15_r20/external/deqp/modules/glshared/
H A DglsShaderRenderCase.cpp479 uint32_t programID = m_program->getProgram(); in iterate() local
480 gl.useProgram(programID); in iterate()
493 render(resImage, programID, quadGrid); in iterate()
516 void ShaderRenderCase::setup(int programID) in setup() argument
518 DE_UNREF(programID); in setup()
521 void ShaderRenderCase::setupUniforms(int programID, const Vec4 &constCoords) in setupUniforms() argument
523 DE_UNREF(programID); in setupUniforms()
527 void ShaderRenderCase::setupDefaultInputs(int programID) in setupDefaultInputs() argument
533 setupDefaultUniforms(m_renderCtx, programID); in setupDefaultInputs()
646 void ShaderRenderCase::render(Surface &result, int programID, const QuadGrid &quadGrid) in render() argument
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H A DglsShaderRenderCase.hpp273 virtual void setup(int programID);
274 virtual void setupUniforms(int programID, const tcu::Vec4 &constCoords);
291 void setupDefaultInputs(int programID);
293 void render(tcu::Surface &result, int programID, const QuadGrid &quadGrid);
323 void setupDefaultUniforms(const glu::RenderContext &context, uint32_t programID);
/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fProgramInterfaceQueryTestCase.cpp229 …VariableValidator(Context &context, ProgramResourcePropFlags validationProp, glw::GLuint programID,
245 … glw::GLuint programID, const VariableSearchFilter &filter, in SingleVariableValidator() argument
249 , m_programID(programID) in SingleVariableValidator()
298 …gleBlockValidator(Context &context, ProgramResourcePropFlags validationProp, glw::GLuint programID,
313 … glw::GLuint programID, const VariableSearchFilter &filter, in SingleBlockValidator() argument
317 , m_programID(programID) in SingleBlockValidator()
376 TypeValidator(Context &context, glw::GLuint programID, const VariableSearchFilter &filter);
385 TypeValidator::TypeValidator(Context &context, glw::GLuint programID, const VariableSearchFilter &f… in TypeValidator() argument
386 : SingleVariableValidator(context, PROGRAMRESOURCEPROP_TYPE, programID, filter, DE_NULL) in TypeValidator()
459 ArraySizeValidator(Context &context, glw::GLuint programID, int unsizedArraySize,
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/aosp_15_r20/external/skia/src/gpu/ganesh/gl/
H A DGrGLUniformHandler.cpp124 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in bindUniformLocations() argument
128 GL_CALL(BindUniformLocation(programID, currUniform, uniform.fVariable.c_str())); in bindUniformLocations()
133 GL_CALL(BindUniformLocation(programID, currUniform, sampler.fVariable.c_str())); in bindUniformLocations()
140 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force) { in getUniformLocations() argument
144 GL_CALL_RET(location, GetUniformLocation(programID, uniform.fVariable.c_str())); in getUniformLocations()
149 GL_CALL_RET(location, GetUniformLocation(programID, sampler.fVariable.c_str())); in getUniformLocations()
H A DGrGLProgram.cpp44 GrGLuint programID, in Make() argument
57 programID, in Make()
76 GrGLuint programID, in GrGLProgram() argument
88 , fProgramID(programID) in GrGLProgram()
H A DGrGLProgram.h63 GrGLuint programID,
85 GrGLuint programID() const { return fProgramID; } in programID() function
136 GrGLuint programID,
/aosp_15_r20/external/angle/src/libANGLE/renderer/gl/
H A DProgramExecutableGL.cpp49 GLuint programID) in postLink() argument
53 mProgramID = programID; in postLink()
87 GLint realLocation = functions->getUniformLocation(programID, fullName.c_str()); in postLink()
95 functions->getUniformLocation(programID, "angle_ClipDistanceEnabled"); in postLink()
102 mClipOriginUniformLocation = functions->getUniformLocation(programID, "angle_ClipOrigin"); in postLink()
108 functions->getUniformLocation(programID, "multiviewBaseViewLayerIndex"); in postLink()
/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DGeometryShaderTest.cpp170 GLuint programID = glCreateProgram(); in testCreateAndAttachGeometryShader() local
171 glAttachShader(programID, geometryShader); in testCreateAndAttachGeometryShader()
173 glDetachShader(programID, geometryShader); in testCreateAndAttachGeometryShader()
175 glDeleteProgram(programID); in testCreateAndAttachGeometryShader()
228 GLuint programID = glCreateProgram(); in TEST_P() local
229 glAttachShader(programID, geometryShader); in TEST_P()
230 glDetachShader(programID, geometryShader); in TEST_P()
232 glDeleteProgram(programID); in TEST_P()
1023 GLuint programID = glCreateProgram(); in TEST_P() local
1024 glAttachShader(programID, geometryShader); in TEST_P()
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/aosp_15_r20/external/angle/src/libANGLE/capture/
H A DFrameCapture.h261 void setModifiedDefaultUniform(gl::ShaderProgramID programID, gl::UniformLocation location);
262 void setDefaultUniformBaseLocation(gl::ShaderProgramID programID,
265 gl::UniformLocation getDefaultUniformBaseLocation(gl::ShaderProgramID programID, in getDefaultUniformBaseLocation() argument
268 ASSERT(mDefaultUniformBaseLocations.find({programID, location}) != in getDefaultUniformBaseLocation()
270 return mDefaultUniformBaseLocations[{programID, location}]; in getDefaultUniformBaseLocation()
736 void setDeferredLinkProgram(gl::ShaderProgramID programID) in setDeferredLinkProgram() argument
738 mDeferredLinkPrograms.emplace(programID); in setDeferredLinkProgram()
740 bool isDeferredLinkProgram(gl::ShaderProgramID programID) in isDeferredLinkProgram() argument
742 return (mDeferredLinkPrograms.find(programID) != mDeferredLinkPrograms.end()); in isDeferredLinkProgram()

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