1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2011 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrGLProgram_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define GrGLProgram_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/gl/GrGLTypes.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrXferProcessor.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/gl/GrGLProgramDataManager.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h" 20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h" 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 23*c8dee2aaSAndroid Build Coastguard Worker #include <memory> 24*c8dee2aaSAndroid Build Coastguard Worker #include <vector> 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker class GrGLGpu; 27*c8dee2aaSAndroid Build Coastguard Worker class GrPipeline; 28*c8dee2aaSAndroid Build Coastguard Worker class GrProgramInfo; 29*c8dee2aaSAndroid Build Coastguard Worker class GrRenderTarget; 30*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxy; 31*c8dee2aaSAndroid Build Coastguard Worker enum GrSurfaceOrigin : int; 32*c8dee2aaSAndroid Build Coastguard Worker enum class SkSLType : char; 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker /** 35*c8dee2aaSAndroid Build Coastguard Worker * This class manages a GPU program and records per-program information. It also records the vertex 36*c8dee2aaSAndroid Build Coastguard Worker * and instance attribute layouts that are to be used with the program. 37*c8dee2aaSAndroid Build Coastguard Worker */ 38*c8dee2aaSAndroid Build Coastguard Worker class GrGLProgram : public SkRefCnt { 39*c8dee2aaSAndroid Build Coastguard Worker public: 40*c8dee2aaSAndroid Build Coastguard Worker /** 41*c8dee2aaSAndroid Build Coastguard Worker * This class has its own Attribute representation as it does not need the name and we don't 42*c8dee2aaSAndroid Build Coastguard Worker * want to worry about copying the name string to memory with life time of GrGLProgram. 43*c8dee2aaSAndroid Build Coastguard Worker * Additionally, these store the attribute location. 44*c8dee2aaSAndroid Build Coastguard Worker */ 45*c8dee2aaSAndroid Build Coastguard Worker struct Attribute { 46*c8dee2aaSAndroid Build Coastguard Worker GrVertexAttribType fCPUType; 47*c8dee2aaSAndroid Build Coastguard Worker SkSLType fGPUType; 48*c8dee2aaSAndroid Build Coastguard Worker size_t fOffset; 49*c8dee2aaSAndroid Build Coastguard Worker GrGLint fLocation; 50*c8dee2aaSAndroid Build Coastguard Worker }; 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker using UniformHandle = GrGLSLProgramDataManager::UniformHandle; 53*c8dee2aaSAndroid Build Coastguard Worker using UniformInfoArray = GrGLProgramDataManager::UniformInfoArray; 54*c8dee2aaSAndroid Build Coastguard Worker using VaryingInfoArray = GrGLProgramDataManager::VaryingInfoArray; 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Worker /** 57*c8dee2aaSAndroid Build Coastguard Worker * The attribute array consists of vertexAttributeCnt + instanceAttributeCnt elements with 58*c8dee2aaSAndroid Build Coastguard Worker * the vertex attributes preceding the instance attributes. 59*c8dee2aaSAndroid Build Coastguard Worker */ 60*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<GrGLProgram> Make( 61*c8dee2aaSAndroid Build Coastguard Worker GrGLGpu*, 62*c8dee2aaSAndroid Build Coastguard Worker const GrGLSLBuiltinUniformHandles&, 63*c8dee2aaSAndroid Build Coastguard Worker GrGLuint programID, 64*c8dee2aaSAndroid Build Coastguard Worker const UniformInfoArray& uniforms, 65*c8dee2aaSAndroid Build Coastguard Worker const UniformInfoArray& textureSamplers, 66*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrGeometryProcessor::ProgramImpl>, 67*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrXferProcessor::ProgramImpl>, 68*c8dee2aaSAndroid Build Coastguard Worker std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fps, 69*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<Attribute[]>, 70*c8dee2aaSAndroid Build Coastguard Worker int vertexAttributeCnt, 71*c8dee2aaSAndroid Build Coastguard Worker int instanceAttributeCnt, 72*c8dee2aaSAndroid Build Coastguard Worker int vertexStride, 73*c8dee2aaSAndroid Build Coastguard Worker int instanceStride); 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker ~GrGLProgram() override; 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker /** 78*c8dee2aaSAndroid Build Coastguard Worker * Call to abandon GL objects owned by this program. 79*c8dee2aaSAndroid Build Coastguard Worker */ 80*c8dee2aaSAndroid Build Coastguard Worker void abandon(); 81*c8dee2aaSAndroid Build Coastguard Worker 82*c8dee2aaSAndroid Build Coastguard Worker /** 83*c8dee2aaSAndroid Build Coastguard Worker * Gets the GL program ID for this program. 84*c8dee2aaSAndroid Build Coastguard Worker */ programID()85*c8dee2aaSAndroid Build Coastguard Worker GrGLuint programID() const { return fProgramID; } 86*c8dee2aaSAndroid Build Coastguard Worker 87*c8dee2aaSAndroid Build Coastguard Worker /** 88*c8dee2aaSAndroid Build Coastguard Worker * We use the RT's size and origin to adjust from Skia device space to OpenGL normalized device 89*c8dee2aaSAndroid Build Coastguard Worker * space and to make device space positions have the correct origin for processors that require 90*c8dee2aaSAndroid Build Coastguard Worker * them. 91*c8dee2aaSAndroid Build Coastguard Worker */ 92*c8dee2aaSAndroid Build Coastguard Worker struct RenderTargetState { 93*c8dee2aaSAndroid Build Coastguard Worker SkISize fRenderTargetSize; 94*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin fRenderTargetOrigin; 95*c8dee2aaSAndroid Build Coastguard Worker RenderTargetStateRenderTargetState96*c8dee2aaSAndroid Build Coastguard Worker RenderTargetState() { this->invalidate(); } invalidateRenderTargetState97*c8dee2aaSAndroid Build Coastguard Worker void invalidate() { 98*c8dee2aaSAndroid Build Coastguard Worker fRenderTargetSize.fWidth = -1; 99*c8dee2aaSAndroid Build Coastguard Worker fRenderTargetSize.fHeight = -1; 100*c8dee2aaSAndroid Build Coastguard Worker fRenderTargetOrigin = (GrSurfaceOrigin) -1; 101*c8dee2aaSAndroid Build Coastguard Worker } 102*c8dee2aaSAndroid Build Coastguard Worker }; 103*c8dee2aaSAndroid Build Coastguard Worker 104*c8dee2aaSAndroid Build Coastguard Worker /** 105*c8dee2aaSAndroid Build Coastguard Worker * This function uploads uniforms and calls each GrGLSL*Processor's setData. 106*c8dee2aaSAndroid Build Coastguard Worker * 107*c8dee2aaSAndroid Build Coastguard Worker * It is the caller's responsibility to ensure the program is bound before calling. 108*c8dee2aaSAndroid Build Coastguard Worker */ 109*c8dee2aaSAndroid Build Coastguard Worker void updateUniforms(const GrRenderTarget*, const GrProgramInfo&); 110*c8dee2aaSAndroid Build Coastguard Worker 111*c8dee2aaSAndroid Build Coastguard Worker /** 112*c8dee2aaSAndroid Build Coastguard Worker * Binds all geometry processor and fragment processor textures. 113*c8dee2aaSAndroid Build Coastguard Worker */ 114*c8dee2aaSAndroid Build Coastguard Worker void bindTextures(const GrGeometryProcessor&, 115*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxy* const geomProcTextures[], 116*c8dee2aaSAndroid Build Coastguard Worker const GrPipeline&); 117*c8dee2aaSAndroid Build Coastguard Worker vertexStride()118*c8dee2aaSAndroid Build Coastguard Worker int vertexStride() const { return fVertexStride; } instanceStride()119*c8dee2aaSAndroid Build Coastguard Worker int instanceStride() const { return fInstanceStride; } 120*c8dee2aaSAndroid Build Coastguard Worker numVertexAttributes()121*c8dee2aaSAndroid Build Coastguard Worker int numVertexAttributes() const { return fVertexAttributeCnt; } vertexAttribute(int i)122*c8dee2aaSAndroid Build Coastguard Worker const Attribute& vertexAttribute(int i) const { 123*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(i >= 0 && i < fVertexAttributeCnt); 124*c8dee2aaSAndroid Build Coastguard Worker return fAttributes[i]; 125*c8dee2aaSAndroid Build Coastguard Worker } 126*c8dee2aaSAndroid Build Coastguard Worker numInstanceAttributes()127*c8dee2aaSAndroid Build Coastguard Worker int numInstanceAttributes() const { return fInstanceAttributeCnt; } instanceAttribute(int i)128*c8dee2aaSAndroid Build Coastguard Worker const Attribute& instanceAttribute(int i) const { 129*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(i >= 0 && i < fInstanceAttributeCnt); 130*c8dee2aaSAndroid Build Coastguard Worker return fAttributes[i + fVertexAttributeCnt]; 131*c8dee2aaSAndroid Build Coastguard Worker } 132*c8dee2aaSAndroid Build Coastguard Worker 133*c8dee2aaSAndroid Build Coastguard Worker private: 134*c8dee2aaSAndroid Build Coastguard Worker GrGLProgram(GrGLGpu*, 135*c8dee2aaSAndroid Build Coastguard Worker const GrGLSLBuiltinUniformHandles&, 136*c8dee2aaSAndroid Build Coastguard Worker GrGLuint programID, 137*c8dee2aaSAndroid Build Coastguard Worker const UniformInfoArray& uniforms, 138*c8dee2aaSAndroid Build Coastguard Worker const UniformInfoArray& textureSamplers, 139*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrGeometryProcessor::ProgramImpl>, 140*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrXferProcessor::ProgramImpl>, 141*c8dee2aaSAndroid Build Coastguard Worker std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fpImpls, 142*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<Attribute[]>, 143*c8dee2aaSAndroid Build Coastguard Worker int vertexAttributeCnt, 144*c8dee2aaSAndroid Build Coastguard Worker int instanceAttributeCnt, 145*c8dee2aaSAndroid Build Coastguard Worker int vertexStride, 146*c8dee2aaSAndroid Build Coastguard Worker int instanceStride); 147*c8dee2aaSAndroid Build Coastguard Worker 148*c8dee2aaSAndroid Build Coastguard Worker // Helper for setData() that sets the view matrix and loads the render target height uniform 149*c8dee2aaSAndroid Build Coastguard Worker void setRenderTargetState(const GrRenderTarget*, GrSurfaceOrigin, const GrGeometryProcessor&); 150*c8dee2aaSAndroid Build Coastguard Worker 151*c8dee2aaSAndroid Build Coastguard Worker // these reflect the current values of uniforms (GL uniform values travel with program) 152*c8dee2aaSAndroid Build Coastguard Worker RenderTargetState fRenderTargetState; 153*c8dee2aaSAndroid Build Coastguard Worker GrGLSLBuiltinUniformHandles fBuiltinUniformHandles; 154*c8dee2aaSAndroid Build Coastguard Worker GrGLuint fProgramID; 155*c8dee2aaSAndroid Build Coastguard Worker 156*c8dee2aaSAndroid Build Coastguard Worker // the installed effects 157*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrGeometryProcessor::ProgramImpl> fGPImpl; 158*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrXferProcessor::ProgramImpl> fXPImpl; 159*c8dee2aaSAndroid Build Coastguard Worker std::vector<std::unique_ptr<GrFragmentProcessor::ProgramImpl>> fFPImpls; 160*c8dee2aaSAndroid Build Coastguard Worker 161*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<Attribute[]> fAttributes; 162*c8dee2aaSAndroid Build Coastguard Worker int fVertexAttributeCnt; 163*c8dee2aaSAndroid Build Coastguard Worker int fInstanceAttributeCnt; 164*c8dee2aaSAndroid Build Coastguard Worker int fVertexStride; 165*c8dee2aaSAndroid Build Coastguard Worker int fInstanceStride; 166*c8dee2aaSAndroid Build Coastguard Worker 167*c8dee2aaSAndroid Build Coastguard Worker GrGLGpu* fGpu; 168*c8dee2aaSAndroid Build Coastguard Worker GrGLProgramDataManager fProgramDataManager; 169*c8dee2aaSAndroid Build Coastguard Worker 170*c8dee2aaSAndroid Build Coastguard Worker int fNumTextureSamplers; 171*c8dee2aaSAndroid Build Coastguard Worker 172*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = SkRefCnt; 173*c8dee2aaSAndroid Build Coastguard Worker }; 174*c8dee2aaSAndroid Build Coastguard Worker 175*c8dee2aaSAndroid Build Coastguard Worker #endif 176