Lines Matching refs:programID
896 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local
901 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
910 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
921 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
934 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
1247 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local
1252 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
1261 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
1272 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
1285 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
1578 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local
1583 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
1592 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
1603 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
1616 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
1912 const uint32_t programID = m_program->getProgram(); in setupShaderInputs() local
1917 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
1926 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
1937 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
1951 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()