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Searched refs:glCheckFramebufferStatus (Results 1 – 25 of 800) sorted by relevance

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/aosp_15_r20/external/angle/src/tests/gl_tests/
H A DWebGLFramebufferTest.cpp50 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferForAllowedStatuses()
61 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in checkBufferBits()
269 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil()
303 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil()
505 return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; in tryDepth()
529 GLenum actual = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebuffer()
691 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in testFramebufferIncompleteDimensions()
722 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in NoColorFB()
806 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P()
833 glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
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H A DPbufferTest.cpp284 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
324 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
417 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
472 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
478 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
510 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
519 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
554 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
564 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
928 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
H A DRobustResourceInitTest.cpp590 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels()
608 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels3D()
754 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
817 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P()
937 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
969 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1022 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1058 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1074 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
1467 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
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H A DD3DTextureTest.cpp1272 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in RunClearTest()
1405 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P()
1455 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P()
1477 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P()
1505 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P()
1612 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P()
1770 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in RunYUVSamplerTest()
1908 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in RunYUVRenderTest()
1929 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in RunYUVRenderTest()
2059 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in RunYUVReadPixelTest()
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H A DMultisampleCompatibilityTest.cpp78 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
94 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
308 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
322 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
H A DFramebufferTest.cpp23 GLenum status = glCheckFramebufferStatus(binding); in ExpectFramebufferCompleteOrUnsupported()
308 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
340 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
352 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P()
353 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in TEST_P()
379 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
403 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
411 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
434 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
456 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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H A DTextureMultisampleTest.cpp460 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
504 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
1076 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
1089 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
1103 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
1129 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
1222 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
1281 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
H A DDepthStencilFormatsTest.cpp306 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in depthStencilReadbackCase()
318 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase()
321 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase()
712 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in TEST_P()
726 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
729 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
830 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
927 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
H A DWebGLCompatibilityTest.cpp191 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TestFloatTextureFormat()
195 GLenum framebufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TestFloatTextureFormat()
243 ASSERT_EGLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TestExtFloatBlend()
1268 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1277 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1292 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1297 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1303 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
2029 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
2432 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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H A DStateChangeTest.cpp155 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
160 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
174 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
179 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
194 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
199 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
211 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
217 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
232 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
237 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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H A DCopyTexImageTest.cpp656 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
666 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
695 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
722 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
814 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
824 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
1321 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in clearTexture()
1340 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in copyTexSubImage3D()
H A DBlitFramebufferANGLETest.cpp105 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
125 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
137 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
149 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
161 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
181 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
200 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
214 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
230 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
244 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp()
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/aosp_15_r20/external/deqp/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp192 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels()
239 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in readn_pixels()
304 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
311 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
318 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
329 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
352 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
546 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferiv()
597 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferuiv()
645 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferfv()
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H A Des31fNegativeVertexArrayApiTests.cpp464 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays()
495 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_invalid_program()
532 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_incomplete_primitive()
582 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements()
653 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_invalid_program()
701 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_incomplete_primitive()
780 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_base_vertex()
847 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced()
883 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_invalid_program()
922 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_incomplete_primitive()
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/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fNegativeVertexArrayApiTests.cpp326 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
354 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
382 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
423 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
493 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
532 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
600 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
632 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
664 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
710 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
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H A Des3fNegativeBufferApiTests.cpp195 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
255 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
262 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
269 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
291 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
436 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
482 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
525 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
685 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
863 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
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H A Des3fFboMultisampleTests.cpp300 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
317 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
321 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
/aosp_15_r20/external/deqp/modules/gles2/functional/
H A Des2fNegativeVertexArrayApiTests.cpp146 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
173 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
200 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
236 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
270 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
304 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
H A Des2fNegativeBufferApiTests.cpp184 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
243 glCheckFramebufferStatus(-1); in init()
245 glCheckFramebufferStatus(GL_RENDERBUFFER); in init()
/aosp_15_r20/external/angle/src/tests/perf_tests/
H A DMultisampleResolvePerf.cpp121 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in initializeBenchmark()
130 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in initializeBenchmark()
155 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in initializeBenchmark()
171 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in initializeBenchmark()
H A DBlitFramebufferPerf.cpp169 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in initializeBenchmark()
174 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initializeBenchmark()
/aosp_15_r20/external/deqp/doc/testspecs/GLES3/
H A Dfunctional.fbo.completeness.txt30 + glCheckFramebufferStatus return value check
47 glCheckFramebufferStatus on it. The returned value is compared against a set
89 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is
94 attachments with different sizes. The glCheckFramebufferStatus call is
/aosp_15_r20/external/deqp/doc/testspecs/GLES2/
H A Dfunctional.fbo.completeness.txt29 + glCheckFramebufferStatus return value check
46 glCheckFramebufferStatus on it. The returned value is compared against a set
126 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is
131 attachments with different sizes. The glCheckFramebufferStatus call is
/aosp_15_r20/hardware/google/gfxstream/common/end2end/
DGfxstreamEnd2EndGlTests.cpp559 ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); in TEST_P()
698 ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); in TEST_P()
825 ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); in TEST_P()
856 ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); in TEST_P()
1059 ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); in TEST_P()
1264 ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); in TEST_P()
1427 ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); in TEST_P()
1566 ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); in TEST_P()
/aosp_15_r20/cts/tests/tests/opengl/src/android/opengl/cts/
H A DByteBufferTest.java37 import static android.opengl.GLES30.glCheckFramebufferStatus;
146 assertEquals(glCheckFramebufferStatus(GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE); in testArraybackedFBTextureReadPixels()

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