/aosp_15_r20/external/angle/src/tests/gl_tests/ |
H A D | WebGLFramebufferTest.cpp | 50 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebufferForAllowedStatuses() 61 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in checkBufferBits() 269 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil() 303 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testDepthStencilDepthStencil() 505 return glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; in tryDepth() 529 GLenum actual = glCheckFramebufferStatus(GL_FRAMEBUFFER); in checkFramebuffer() 691 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in testFramebufferIncompleteDimensions() 722 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in NoColorFB() 806 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P() 833 glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() [all …]
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H A D | PbufferTest.cpp | 284 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 324 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 417 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 472 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 478 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 510 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 519 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 554 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 564 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 928 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
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H A D | RobustResourceInitTest.cpp | 590 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels() 608 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in checkNonZeroPixels3D() 754 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 817 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) in TEST_P() 937 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 969 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1022 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1058 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1074 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() 1467 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() [all …]
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H A D | D3DTextureTest.cpp | 1272 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in RunClearTest() 1405 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P() 1455 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P() 1477 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P() 1505 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P() 1612 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in TEST_P() 1770 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in RunYUVSamplerTest() 1908 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in RunYUVRenderTest() 1929 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in RunYUVRenderTest() 2059 EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), in RunYUVReadPixelTest() [all …]
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H A D | MultisampleCompatibilityTest.cpp | 78 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 94 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 308 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw() 322 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in prepareForDraw()
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H A D | FramebufferTest.cpp | 23 GLenum status = glCheckFramebufferStatus(binding); in ExpectFramebufferCompleteOrUnsupported() 308 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 340 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 352 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in TEST_P() 353 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in TEST_P() 379 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 403 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 411 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 434 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 456 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() [all …]
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H A D | TextureMultisampleTest.cpp | 460 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 504 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 1076 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 1089 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 1103 status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 1129 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 1222 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P() 1281 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TEST_P()
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H A D | DepthStencilFormatsTest.cpp | 306 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in depthStencilReadbackCase() 318 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase() 321 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in depthStencilReadbackCase() 712 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in TEST_P() 726 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 729 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 830 EXPECT_GLENUM_NE(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 927 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P()
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H A D | WebGLCompatibilityTest.cpp | 191 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TestFloatTextureFormat() 195 GLenum framebufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); in TestFloatTextureFormat() 243 ASSERT_EGLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TestExtFloatBlend() 1268 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1277 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1292 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1297 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1303 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 2029 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 2432 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() [all …]
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H A D | StateChangeTest.cpp | 155 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 160 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 174 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 179 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 194 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 199 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 211 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 217 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 232 EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 237 glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() [all …]
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H A D | CopyTexImageTest.cpp | 656 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 666 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 695 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 722 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 814 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 824 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in TEST_P() 1321 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in clearTexture() 1340 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in copyTexSubImage3D()
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H A D | BlitFramebufferANGLETest.cpp | 105 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 125 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 137 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 149 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 161 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 181 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 200 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 214 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 230 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() 244 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in testSetUp() [all …]
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/aosp_15_r20/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 192 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels() 239 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in readn_pixels() 304 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 311 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 318 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 329 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 352 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch() 546 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferiv() 597 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferuiv() 645 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferfv() [all …]
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H A D | es31fNegativeVertexArrayApiTests.cpp | 464 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays() 495 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_invalid_program() 532 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_incomplete_primitive() 582 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements() 653 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_invalid_program() 701 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_incomplete_primitive() 780 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_base_vertex() 847 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced() 883 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_invalid_program() 922 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_incomplete_primitive() [all …]
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/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeVertexArrayApiTests.cpp | 326 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 354 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 382 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 423 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 493 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 532 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 600 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 632 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 664 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 710 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() [all …]
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H A D | es3fNegativeBufferApiTests.cpp | 195 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 255 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 262 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 269 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 291 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 436 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 482 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 525 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 685 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 863 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() [all …]
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H A D | es3fFboMultisampleTests.cpp | 300 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test() 317 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test() 321 TCU_CHECK(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in test()
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/aosp_15_r20/external/deqp/modules/gles2/functional/ |
H A D | es2fNegativeVertexArrayApiTests.cpp | 146 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 173 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 200 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 236 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 270 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 304 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init()
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H A D | es2fNegativeBufferApiTests.cpp | 184 glCheckFramebufferStatus(GL_FRAMEBUFFER); in init() 243 glCheckFramebufferStatus(-1); in init() 245 glCheckFramebufferStatus(GL_RENDERBUFFER); in init()
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/aosp_15_r20/external/angle/src/tests/perf_tests/ |
H A D | MultisampleResolvePerf.cpp | 121 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in initializeBenchmark() 130 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in initializeBenchmark() 155 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in initializeBenchmark() 171 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); in initializeBenchmark()
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H A D | BlitFramebufferPerf.cpp | 169 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); in initializeBenchmark() 174 ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); in initializeBenchmark()
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/aosp_15_r20/external/deqp/doc/testspecs/GLES3/ |
H A D | functional.fbo.completeness.txt | 30 + glCheckFramebufferStatus return value check 47 glCheckFramebufferStatus on it. The returned value is compared against a set 89 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is 94 attachments with different sizes. The glCheckFramebufferStatus call is
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/aosp_15_r20/external/deqp/doc/testspecs/GLES2/ |
H A D | functional.fbo.completeness.txt | 29 + glCheckFramebufferStatus return value check 46 glCheckFramebufferStatus on it. The returned value is compared against a set 126 zero-sized renderbuffer attachment. The glCheckFramebufferStatus call is 131 attachments with different sizes. The glCheckFramebufferStatus call is
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/aosp_15_r20/hardware/google/gfxstream/common/end2end/ |
D | GfxstreamEnd2EndGlTests.cpp | 559 ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); in TEST_P() 698 ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); in TEST_P() 825 ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); in TEST_P() 856 ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); in TEST_P() 1059 ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); in TEST_P() 1264 ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); in TEST_P() 1427 ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); in TEST_P() 1566 ASSERT_THAT(mGl->glCheckFramebufferStatus(GL_FRAMEBUFFER), Eq(GL_FRAMEBUFFER_COMPLETE)); in TEST_P()
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/aosp_15_r20/cts/tests/tests/opengl/src/android/opengl/cts/ |
H A D | ByteBufferTest.java | 37 import static android.opengl.GLES30.glCheckFramebufferStatus; 146 assertEquals(glCheckFramebufferStatus(GL_FRAMEBUFFER), GL_FRAMEBUFFER_COMPLETE); in testArraybackedFBTextureReadPixels()
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