Lines Matching refs:glCheckFramebufferStatus
464 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays()
495 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_invalid_program()
532 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_incomplete_primitive()
582 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements()
653 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_invalid_program()
701 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_incomplete_primitive()
780 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_base_vertex()
847 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced()
883 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_invalid_program()
922 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_incomplete_primitive()
975 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_instanced()
1052 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_instanced_invalid_program()
1103 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_instanced_incomplete_primitive()
1189 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_instanced_base_vertex()
1268 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_range_elements()
1345 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_range_elements_invalid_program()
1399 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_range_elements_incomplete_primitive()
1485 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_range_elements_base_vertex()