Lines Matching refs:glCheckFramebufferStatus

192     ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);  in read_pixels()
239 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in readn_pixels()
304 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
311 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
318 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
329 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
352 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
546 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferiv()
597 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferuiv()
645 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferfv()
814 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_buffers()
1007 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_buffer()
1112 ctx.glCheckFramebufferStatus(-1); in check_framebuffer_status()
1114 ctx.glCheckFramebufferStatus(GL_RENDERBUFFER); in check_framebuffer_status()
1421 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer()
1431 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in blit_framebuffer()
1506 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer()
1507 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in blit_framebuffer()
1513 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1514 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1520 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1521 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1527 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1528 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1533 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer()
1535 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in blit_framebuffer()
1568 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer_multisample()
1769 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in invalidate_framebuffer()
1820 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in invalidate_sub_framebuffer()