Searched refs:ComputeFirstDirection (Results 1 – 9 of 9) sorted by relevance
61 SkPathFirstDirection dir = SkPathPriv::ComputeFirstDirection(*path); in FixWinding()156 SkPathFirstDirection dir = SkPathPriv::ComputeFirstDirection(*test); in resolve()
213 SkPathPriv::ComputeFirstDirection(fShape.path()) != SkPathFirstDirection::kUnknown; in knownDirection()
1107 SkPathFirstDirection dir = SkPathPriv::ComputeFirstDirection(copy); in check_direction()1117 SkPathPriv::ComputeFirstDirection(path) == SkPathFirstDirection::kUnknown); in test_direction()1132 SkPathPriv::ComputeFirstDirection(path) == SkPathFirstDirection::kUnknown); in test_direction()1653 … REPORTER_ASSERT(reporter, SkPathPriv::ComputeFirstDirection(path) == SkPathFirstDirection::kCCW); in test_convexity()1658 REPORTER_ASSERT(reporter, SkPathPriv::ComputeFirstDirection(path) == SkPathFirstDirection::kCW); in test_convexity()1688 SkPathFirstDirection dir = SkPathPriv::ComputeFirstDirection(copy); in test_convexity()2235 SkPathFirstDirection cheapDirection = SkPathPriv::ComputeFirstDirection(path); in test_isRect()2926 … REPORTER_ASSERT(reporter, SkPathPriv::ComputeFirstDirection(p1) == SkPathFirstDirection::kCW); in test_transform()2938 … REPORTER_ASSERT(reporter, SkPathPriv::ComputeFirstDirection(p1) == SkPathFirstDirection::kCCW); in test_transform()2948 …REPORTER_ASSERT(reporter, SkPathPriv::ComputeFirstDirection(p1) == SkPathFirstDirection::kUnknown); in test_transform()[all …]
41 SkPathFirstDirection dir = SkPathPriv::ComputeFirstDirection(path); in Make()
261 SkPathFirstDirection actualDir = SkPathPriv::ComputeFirstDirection(path); in GetPath()
74 static SkPathFirstDirection ComputeFirstDirection(const SkPath&);
1530 if (SkPathPriv::ComputeFirstDirection(src) == SkPathFirstDirection::kCCW) { in strokePath()
297 SkPathFirstDirection direction = SkPathPriv::ComputeFirstDirection(*this); in conservativelyContainsRect()2574 SkPathFirstDirection SkPathPriv::ComputeFirstDirection(const SkPath& path) { in ComputeFirstDirection() function in SkPathPriv
282 *dir = SkPathPriv::ComputeFirstDirection(path); in get_direction()