xref: /aosp_15_r20/external/skia/src/gpu/ganesh/geometry/GrStyledShape.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrStyledShape_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrStyledShape_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPathTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRRect.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTemplates.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTLazy.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPathEnums.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPathPriv.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStyle.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrShape.h"
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker struct SkArc;
28*c8dee2aaSAndroid Build Coastguard Worker class SkIDChangeListener;
29*c8dee2aaSAndroid Build Coastguard Worker class SkPaint;
30*c8dee2aaSAndroid Build Coastguard Worker struct SkPoint;
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker /**
33*c8dee2aaSAndroid Build Coastguard Worker  * Represents a geometric shape (rrect or path) and the GrStyle that it should be rendered with.
34*c8dee2aaSAndroid Build Coastguard Worker  * It is possible to apply the style to the GrStyledShape to produce a new GrStyledShape where the
35*c8dee2aaSAndroid Build Coastguard Worker  * geometry reflects the styling information (e.g. is stroked). It is also possible to apply just
36*c8dee2aaSAndroid Build Coastguard Worker  * the path effect from the style. In this case the resulting shape will include any remaining
37*c8dee2aaSAndroid Build Coastguard Worker  * stroking information that is to be applied after the path effect.
38*c8dee2aaSAndroid Build Coastguard Worker  *
39*c8dee2aaSAndroid Build Coastguard Worker  * Shapes can produce keys that represent only the geometry information, not the style. Note that
40*c8dee2aaSAndroid Build Coastguard Worker  * when styling information is applied to produce a new shape then the style has been converted
41*c8dee2aaSAndroid Build Coastguard Worker  * to geometric information and is included in the new shape's key. When the same style is applied
42*c8dee2aaSAndroid Build Coastguard Worker  * to two shapes that reflect the same underlying geometry the computed keys of the stylized shapes
43*c8dee2aaSAndroid Build Coastguard Worker  * will be the same.
44*c8dee2aaSAndroid Build Coastguard Worker  *
45*c8dee2aaSAndroid Build Coastguard Worker  * Currently this can only be constructed from a path, rect, or rrect though it can become a path
46*c8dee2aaSAndroid Build Coastguard Worker  * applying style to the geometry. The idea is to expand this to cover most or all of the geometries
47*c8dee2aaSAndroid Build Coastguard Worker  * that have fast paths in the GPU backend.
48*c8dee2aaSAndroid Build Coastguard Worker  */
49*c8dee2aaSAndroid Build Coastguard Worker class GrStyledShape {
50*c8dee2aaSAndroid Build Coastguard Worker public:
51*c8dee2aaSAndroid Build Coastguard Worker     // Keys for paths may be extracted from the path data for small paths. Clients aren't supposed
52*c8dee2aaSAndroid Build Coastguard Worker     // to have to worry about this. This value is exposed for unit tests.
53*c8dee2aaSAndroid Build Coastguard Worker     inline static constexpr int kMaxKeyFromDataVerbCnt = 10;
54*c8dee2aaSAndroid Build Coastguard Worker 
GrStyledShape()55*c8dee2aaSAndroid Build Coastguard Worker     GrStyledShape() {}
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     enum class DoSimplify : bool { kNo = false, kYes };
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     explicit GrStyledShape(const SkPath& path, DoSimplify doSimplify = DoSimplify::kYes)
GrStyledShape(path,GrStyle::SimpleFill (),doSimplify)60*c8dee2aaSAndroid Build Coastguard Worker             : GrStyledShape(path, GrStyle::SimpleFill(), doSimplify) {}
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker     explicit GrStyledShape(const SkRRect& rrect, DoSimplify doSimplify = DoSimplify::kYes)
GrStyledShape(rrect,GrStyle::SimpleFill (),doSimplify)63*c8dee2aaSAndroid Build Coastguard Worker             : GrStyledShape(rrect, GrStyle::SimpleFill(), doSimplify) {}
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     explicit GrStyledShape(const SkRect& rect, DoSimplify doSimplify = DoSimplify::kYes)
GrStyledShape(rect,GrStyle::SimpleFill (),doSimplify)66*c8dee2aaSAndroid Build Coastguard Worker             : GrStyledShape(rect, GrStyle::SimpleFill(), doSimplify) {}
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker     GrStyledShape(const SkPath& path, const SkPaint& paint,
69*c8dee2aaSAndroid Build Coastguard Worker                   DoSimplify doSimplify = DoSimplify::kYes)
GrStyledShape(path,GrStyle (paint),doSimplify)70*c8dee2aaSAndroid Build Coastguard Worker             : GrStyledShape(path, GrStyle(paint), doSimplify) {}
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     GrStyledShape(const SkRRect& rrect, const SkPaint& paint,
73*c8dee2aaSAndroid Build Coastguard Worker                   DoSimplify doSimplify = DoSimplify::kYes)
GrStyledShape(rrect,GrStyle (paint),doSimplify)74*c8dee2aaSAndroid Build Coastguard Worker             : GrStyledShape(rrect, GrStyle(paint), doSimplify) {}
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     GrStyledShape(const SkRect& rect, const SkPaint& paint,
77*c8dee2aaSAndroid Build Coastguard Worker                   DoSimplify doSimplify = DoSimplify::kYes)
GrStyledShape(rect,GrStyle (paint),doSimplify)78*c8dee2aaSAndroid Build Coastguard Worker             : GrStyledShape(rect, GrStyle(paint), doSimplify) {}
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker     GrStyledShape(const SkPath& path, const GrStyle& style,
81*c8dee2aaSAndroid Build Coastguard Worker                   DoSimplify doSimplify = DoSimplify::kYes)
fShape(path)82*c8dee2aaSAndroid Build Coastguard Worker             : fShape(path), fStyle(style) {
83*c8dee2aaSAndroid Build Coastguard Worker         if (doSimplify == DoSimplify::kYes) {
84*c8dee2aaSAndroid Build Coastguard Worker             this->simplify();
85*c8dee2aaSAndroid Build Coastguard Worker         }
86*c8dee2aaSAndroid Build Coastguard Worker     }
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     GrStyledShape(const SkRRect& rrect, const GrStyle& style,
89*c8dee2aaSAndroid Build Coastguard Worker                   DoSimplify doSimplify = DoSimplify::kYes)
90*c8dee2aaSAndroid Build Coastguard Worker             // Preserve legacy indices (6 for CW), see SkPathBuilder::addRRect().
91*c8dee2aaSAndroid Build Coastguard Worker             : GrStyledShape(rrect, SkPathDirection::kCW, 6, false, style, doSimplify) {}
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker     GrStyledShape(const SkRRect& rrect, SkPathDirection dir, unsigned start, bool inverted,
94*c8dee2aaSAndroid Build Coastguard Worker                   const GrStyle& style, DoSimplify doSimplify = DoSimplify::kYes)
fShape(rrect)95*c8dee2aaSAndroid Build Coastguard Worker             : fShape(rrect)
96*c8dee2aaSAndroid Build Coastguard Worker             , fStyle(style) {
97*c8dee2aaSAndroid Build Coastguard Worker         fShape.setPathWindingParams(dir, start);
98*c8dee2aaSAndroid Build Coastguard Worker         fShape.setInverted(inverted);
99*c8dee2aaSAndroid Build Coastguard Worker         if (doSimplify == DoSimplify::kYes) {
100*c8dee2aaSAndroid Build Coastguard Worker             this->simplify();
101*c8dee2aaSAndroid Build Coastguard Worker         }
102*c8dee2aaSAndroid Build Coastguard Worker     }
103*c8dee2aaSAndroid Build Coastguard Worker 
104*c8dee2aaSAndroid Build Coastguard Worker     GrStyledShape(const SkRect& rect, const GrStyle& style,
105*c8dee2aaSAndroid Build Coastguard Worker                   DoSimplify doSimplify = DoSimplify::kYes)
fShape(rect)106*c8dee2aaSAndroid Build Coastguard Worker             : fShape(rect), fStyle(style) {
107*c8dee2aaSAndroid Build Coastguard Worker         if (doSimplify == DoSimplify::kYes) {
108*c8dee2aaSAndroid Build Coastguard Worker             this->simplify();
109*c8dee2aaSAndroid Build Coastguard Worker         }
110*c8dee2aaSAndroid Build Coastguard Worker     }
111*c8dee2aaSAndroid Build Coastguard Worker 
112*c8dee2aaSAndroid Build Coastguard Worker     GrStyledShape(const GrStyledShape&);
113*c8dee2aaSAndroid Build Coastguard Worker 
114*c8dee2aaSAndroid Build Coastguard Worker     static GrStyledShape MakeArc(const SkArc& arc,
115*c8dee2aaSAndroid Build Coastguard Worker                                  const GrStyle& style,
116*c8dee2aaSAndroid Build Coastguard Worker                                  DoSimplify = DoSimplify::kYes);
117*c8dee2aaSAndroid Build Coastguard Worker 
118*c8dee2aaSAndroid Build Coastguard Worker     GrStyledShape& operator=(const GrStyledShape& that);
119*c8dee2aaSAndroid Build Coastguard Worker 
120*c8dee2aaSAndroid Build Coastguard Worker     /**
121*c8dee2aaSAndroid Build Coastguard Worker      * Informs MakeFilled on how to modify that shape's fill rule when making a simple filled
122*c8dee2aaSAndroid Build Coastguard Worker      * version of the shape.
123*c8dee2aaSAndroid Build Coastguard Worker      */
124*c8dee2aaSAndroid Build Coastguard Worker     enum class FillInversion {
125*c8dee2aaSAndroid Build Coastguard Worker         kPreserve,
126*c8dee2aaSAndroid Build Coastguard Worker         kFlip,
127*c8dee2aaSAndroid Build Coastguard Worker         kForceNoninverted,
128*c8dee2aaSAndroid Build Coastguard Worker         kForceInverted
129*c8dee2aaSAndroid Build Coastguard Worker     };
130*c8dee2aaSAndroid Build Coastguard Worker     /**
131*c8dee2aaSAndroid Build Coastguard Worker      * Makes a filled shape from the pre-styled original shape and optionally modifies whether
132*c8dee2aaSAndroid Build Coastguard Worker      * the fill is inverted or not. It's important to note that the original shape's geometry
133*c8dee2aaSAndroid Build Coastguard Worker      * may already have been modified if doing so was neutral with respect to its style
134*c8dee2aaSAndroid Build Coastguard Worker      * (e.g. filled paths are always closed when stored in a shape and dashed paths are always
135*c8dee2aaSAndroid Build Coastguard Worker      * made non-inverted since dashing ignores inverseness).
136*c8dee2aaSAndroid Build Coastguard Worker      */
137*c8dee2aaSAndroid Build Coastguard Worker     static GrStyledShape MakeFilled(const GrStyledShape& original,
138*c8dee2aaSAndroid Build Coastguard Worker                                     FillInversion = FillInversion::kPreserve);
139*c8dee2aaSAndroid Build Coastguard Worker 
style()140*c8dee2aaSAndroid Build Coastguard Worker     const GrStyle& style() const { return fStyle; }
141*c8dee2aaSAndroid Build Coastguard Worker 
142*c8dee2aaSAndroid Build Coastguard Worker     // True if the shape and/or style were modified into a simpler, equivalent pairing
simplified()143*c8dee2aaSAndroid Build Coastguard Worker     bool simplified() const { return fSimplified; }
144*c8dee2aaSAndroid Build Coastguard Worker 
145*c8dee2aaSAndroid Build Coastguard Worker     /**
146*c8dee2aaSAndroid Build Coastguard Worker      * Returns a shape that has either applied the path effect or path effect and stroking
147*c8dee2aaSAndroid Build Coastguard Worker      * information from this shape's style to its geometry. Scale is used when approximating the
148*c8dee2aaSAndroid Build Coastguard Worker      * output geometry and typically is computed from the view matrix
149*c8dee2aaSAndroid Build Coastguard Worker      */
applyStyle(GrStyle::Apply apply,SkScalar scale)150*c8dee2aaSAndroid Build Coastguard Worker     GrStyledShape applyStyle(GrStyle::Apply apply, SkScalar scale) const {
151*c8dee2aaSAndroid Build Coastguard Worker         return GrStyledShape(*this, apply, scale);
152*c8dee2aaSAndroid Build Coastguard Worker     }
153*c8dee2aaSAndroid Build Coastguard Worker 
isRect()154*c8dee2aaSAndroid Build Coastguard Worker     bool isRect() const {
155*c8dee2aaSAndroid Build Coastguard Worker         // Should have simplified a rrect to a rect if possible already.
156*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fShape.isRRect() || !fShape.rrect().isRect());
157*c8dee2aaSAndroid Build Coastguard Worker         return fShape.isRect();
158*c8dee2aaSAndroid Build Coastguard Worker     }
159*c8dee2aaSAndroid Build Coastguard Worker 
160*c8dee2aaSAndroid Build Coastguard Worker     /** Returns the unstyled geometry as a rrect if possible. */
161*c8dee2aaSAndroid Build Coastguard Worker     bool asRRect(SkRRect* rrect, bool* inverted) const;
162*c8dee2aaSAndroid Build Coastguard Worker 
163*c8dee2aaSAndroid Build Coastguard Worker     /**
164*c8dee2aaSAndroid Build Coastguard Worker      * If the unstyled shape is a straight line segment, returns true and sets pts to the endpoints.
165*c8dee2aaSAndroid Build Coastguard Worker      * An inverse filled line path is still considered a line.
166*c8dee2aaSAndroid Build Coastguard Worker      */
167*c8dee2aaSAndroid Build Coastguard Worker     bool asLine(SkPoint pts[2], bool* inverted) const;
168*c8dee2aaSAndroid Build Coastguard Worker 
169*c8dee2aaSAndroid Build Coastguard Worker     // Can this shape be drawn as a pair of filled nested rectangles?
170*c8dee2aaSAndroid Build Coastguard Worker     bool asNestedRects(SkRect rects[2]) const;
171*c8dee2aaSAndroid Build Coastguard Worker 
172*c8dee2aaSAndroid Build Coastguard Worker     /** Returns the unstyled geometry as a path. */
asPath(SkPath * out)173*c8dee2aaSAndroid Build Coastguard Worker     void asPath(SkPath* out) const {
174*c8dee2aaSAndroid Build Coastguard Worker         fShape.asPath(out, fStyle.isSimpleFill());
175*c8dee2aaSAndroid Build Coastguard Worker     }
176*c8dee2aaSAndroid Build Coastguard Worker 
177*c8dee2aaSAndroid Build Coastguard Worker     /**
178*c8dee2aaSAndroid Build Coastguard Worker      * Returns whether the geometry is empty. Note that applying the style could produce a
179*c8dee2aaSAndroid Build Coastguard Worker      * non-empty shape. It also may have an inverse fill.
180*c8dee2aaSAndroid Build Coastguard Worker      */
isEmpty()181*c8dee2aaSAndroid Build Coastguard Worker     bool isEmpty() const { return fShape.isEmpty(); }
182*c8dee2aaSAndroid Build Coastguard Worker 
183*c8dee2aaSAndroid Build Coastguard Worker     /**
184*c8dee2aaSAndroid Build Coastguard Worker      * Gets the bounds of the geometry without reflecting the shape's styling. This ignores
185*c8dee2aaSAndroid Build Coastguard Worker      * the inverse fill nature of the geometry.
186*c8dee2aaSAndroid Build Coastguard Worker      */
bounds()187*c8dee2aaSAndroid Build Coastguard Worker     SkRect bounds() const { return fShape.bounds(); }
188*c8dee2aaSAndroid Build Coastguard Worker 
189*c8dee2aaSAndroid Build Coastguard Worker     /**
190*c8dee2aaSAndroid Build Coastguard Worker      * Gets the bounds of the geometry reflecting the shape's styling (ignoring inverse fill
191*c8dee2aaSAndroid Build Coastguard Worker      * status).
192*c8dee2aaSAndroid Build Coastguard Worker      */
193*c8dee2aaSAndroid Build Coastguard Worker     SkRect styledBounds() const;
194*c8dee2aaSAndroid Build Coastguard Worker 
195*c8dee2aaSAndroid Build Coastguard Worker     /**
196*c8dee2aaSAndroid Build Coastguard Worker      * Is this shape known to be convex, before styling is applied. An unclosed but otherwise
197*c8dee2aaSAndroid Build Coastguard Worker      * convex path is considered to be closed if they styling reflects a fill and not otherwise.
198*c8dee2aaSAndroid Build Coastguard Worker      * This is because filling closes all contours in the path.
199*c8dee2aaSAndroid Build Coastguard Worker      */
knownToBeConvex()200*c8dee2aaSAndroid Build Coastguard Worker     bool knownToBeConvex() const {
201*c8dee2aaSAndroid Build Coastguard Worker         return fShape.convex(fStyle.isSimpleFill());
202*c8dee2aaSAndroid Build Coastguard Worker     }
203*c8dee2aaSAndroid Build Coastguard Worker 
204*c8dee2aaSAndroid Build Coastguard Worker     /**
205*c8dee2aaSAndroid Build Coastguard Worker      * Does the shape have a known winding direction. Some degenerate convex shapes may not have
206*c8dee2aaSAndroid Build Coastguard Worker      * a computable direction, but this is not always a requirement for path renderers so it is
207*c8dee2aaSAndroid Build Coastguard Worker      * kept separate from knownToBeConvex().
208*c8dee2aaSAndroid Build Coastguard Worker      */
knownDirection()209*c8dee2aaSAndroid Build Coastguard Worker     bool knownDirection() const {
210*c8dee2aaSAndroid Build Coastguard Worker         // Assuming this is called after knownToBeConvex(), this should just be relying on
211*c8dee2aaSAndroid Build Coastguard Worker         // cached convexity and direction and will be cheap.
212*c8dee2aaSAndroid Build Coastguard Worker         return !fShape.isPath() ||
213*c8dee2aaSAndroid Build Coastguard Worker                SkPathPriv::ComputeFirstDirection(fShape.path()) != SkPathFirstDirection::kUnknown;
214*c8dee2aaSAndroid Build Coastguard Worker     }
215*c8dee2aaSAndroid Build Coastguard Worker 
216*c8dee2aaSAndroid Build Coastguard Worker     /** Is the pre-styled geometry inverse filled? */
inverseFilled()217*c8dee2aaSAndroid Build Coastguard Worker     bool inverseFilled() const {
218*c8dee2aaSAndroid Build Coastguard Worker         // Since the path tracks inverted-fillness itself, it should match what was recorded.
219*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!fShape.isPath() || fShape.inverted() == fShape.path().isInverseFillType());
220*c8dee2aaSAndroid Build Coastguard Worker         // Dashing ignores inverseness. We should have caught this earlier. skbug.com/5421
221*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(!(fShape.inverted() && this->style().isDashed()));
222*c8dee2aaSAndroid Build Coastguard Worker         return fShape.inverted();
223*c8dee2aaSAndroid Build Coastguard Worker     }
224*c8dee2aaSAndroid Build Coastguard Worker 
225*c8dee2aaSAndroid Build Coastguard Worker     /**
226*c8dee2aaSAndroid Build Coastguard Worker      * Might applying the styling to the geometry produce an inverse fill. The "may" part comes in
227*c8dee2aaSAndroid Build Coastguard Worker      * because an arbitrary path effect could produce an inverse filled path. In other cases this
228*c8dee2aaSAndroid Build Coastguard Worker      * can be thought of as "inverseFilledAfterStyling()".
229*c8dee2aaSAndroid Build Coastguard Worker      */
mayBeInverseFilledAfterStyling()230*c8dee2aaSAndroid Build Coastguard Worker     bool mayBeInverseFilledAfterStyling() const {
231*c8dee2aaSAndroid Build Coastguard Worker          // An arbitrary path effect can produce an arbitrary output path, which may be inverse
232*c8dee2aaSAndroid Build Coastguard Worker          // filled.
233*c8dee2aaSAndroid Build Coastguard Worker         if (this->style().hasNonDashPathEffect()) {
234*c8dee2aaSAndroid Build Coastguard Worker             return true;
235*c8dee2aaSAndroid Build Coastguard Worker         }
236*c8dee2aaSAndroid Build Coastguard Worker         return this->inverseFilled();
237*c8dee2aaSAndroid Build Coastguard Worker     }
238*c8dee2aaSAndroid Build Coastguard Worker 
239*c8dee2aaSAndroid Build Coastguard Worker     /**
240*c8dee2aaSAndroid Build Coastguard Worker      * Is it known that the unstyled geometry has no unclosed contours. This means that it will
241*c8dee2aaSAndroid Build Coastguard Worker      * not have any caps if stroked (modulo the effect of any path effect).
242*c8dee2aaSAndroid Build Coastguard Worker      */
knownToBeClosed()243*c8dee2aaSAndroid Build Coastguard Worker     bool knownToBeClosed() const {
244*c8dee2aaSAndroid Build Coastguard Worker         // This refers to the base shape and does not depend on invertedness.
245*c8dee2aaSAndroid Build Coastguard Worker         return fShape.closed();
246*c8dee2aaSAndroid Build Coastguard Worker     }
247*c8dee2aaSAndroid Build Coastguard Worker 
segmentMask()248*c8dee2aaSAndroid Build Coastguard Worker     uint32_t segmentMask() const {
249*c8dee2aaSAndroid Build Coastguard Worker         // This refers to the base shape and does not depend on invertedness.
250*c8dee2aaSAndroid Build Coastguard Worker         return fShape.segmentMask();
251*c8dee2aaSAndroid Build Coastguard Worker     }
252*c8dee2aaSAndroid Build Coastguard Worker 
253*c8dee2aaSAndroid Build Coastguard Worker     /**
254*c8dee2aaSAndroid Build Coastguard Worker      * Gets the size of the key for the shape represented by this GrStyledShape (ignoring its
255*c8dee2aaSAndroid Build Coastguard Worker      * styling). A negative value is returned if the shape has no key (shouldn't be cached).
256*c8dee2aaSAndroid Build Coastguard Worker      */
257*c8dee2aaSAndroid Build Coastguard Worker     int unstyledKeySize() const;
258*c8dee2aaSAndroid Build Coastguard Worker 
hasUnstyledKey()259*c8dee2aaSAndroid Build Coastguard Worker     bool hasUnstyledKey() const { return this->unstyledKeySize() >= 0; }
260*c8dee2aaSAndroid Build Coastguard Worker 
261*c8dee2aaSAndroid Build Coastguard Worker     /**
262*c8dee2aaSAndroid Build Coastguard Worker      * Writes unstyledKeySize() bytes into the provided pointer. Assumes that there is enough
263*c8dee2aaSAndroid Build Coastguard Worker      * space allocated for the key and that unstyledKeySize() does not return a negative value
264*c8dee2aaSAndroid Build Coastguard Worker      * for this shape.
265*c8dee2aaSAndroid Build Coastguard Worker      */
266*c8dee2aaSAndroid Build Coastguard Worker     void writeUnstyledKey(uint32_t* key) const;
267*c8dee2aaSAndroid Build Coastguard Worker 
268*c8dee2aaSAndroid Build Coastguard Worker     /**
269*c8dee2aaSAndroid Build Coastguard Worker      * Adds a listener to the *original* path. Typically used to invalidate cached resources when
270*c8dee2aaSAndroid Build Coastguard Worker      * a path is no longer in-use. If the shape started out as something other than a path, this
271*c8dee2aaSAndroid Build Coastguard Worker      * does nothing.
272*c8dee2aaSAndroid Build Coastguard Worker      */
273*c8dee2aaSAndroid Build Coastguard Worker     void addGenIDChangeListener(sk_sp<SkIDChangeListener>) const;
274*c8dee2aaSAndroid Build Coastguard Worker 
275*c8dee2aaSAndroid Build Coastguard Worker     /**
276*c8dee2aaSAndroid Build Coastguard Worker      * Helpers that are only exposed for unit tests, to determine if the shape is a path, and get
277*c8dee2aaSAndroid Build Coastguard Worker      * the generation ID of the *original* path. This is the path that will receive
278*c8dee2aaSAndroid Build Coastguard Worker      * GenIDChangeListeners added to this shape.
279*c8dee2aaSAndroid Build Coastguard Worker      */
280*c8dee2aaSAndroid Build Coastguard Worker     uint32_t testingOnly_getOriginalGenerationID() const;
281*c8dee2aaSAndroid Build Coastguard Worker     bool testingOnly_isPath() const;
282*c8dee2aaSAndroid Build Coastguard Worker     bool testingOnly_isNonVolatilePath() const;
283*c8dee2aaSAndroid Build Coastguard Worker 
284*c8dee2aaSAndroid Build Coastguard Worker     /**
285*c8dee2aaSAndroid Build Coastguard Worker      * Similar to GrShape::simplify but also takes into account style and stroking, possibly
286*c8dee2aaSAndroid Build Coastguard Worker      * applying the style explicitly to produce a new analytic shape with a simpler style.
287*c8dee2aaSAndroid Build Coastguard Worker      * Unless "doSimplify" is kNo, this method gets called automatically during construction.
288*c8dee2aaSAndroid Build Coastguard Worker      */
289*c8dee2aaSAndroid Build Coastguard Worker     void simplify();
290*c8dee2aaSAndroid Build Coastguard Worker 
291*c8dee2aaSAndroid Build Coastguard Worker private:
292*c8dee2aaSAndroid Build Coastguard Worker     /** Constructor used by the applyStyle() function */
293*c8dee2aaSAndroid Build Coastguard Worker     GrStyledShape(const GrStyledShape& parentShape, GrStyle::Apply, SkScalar scale);
294*c8dee2aaSAndroid Build Coastguard Worker 
295*c8dee2aaSAndroid Build Coastguard Worker     /**
296*c8dee2aaSAndroid Build Coastguard Worker      * Determines the key we should inherit from the input shape's geometry and style when
297*c8dee2aaSAndroid Build Coastguard Worker      * we are applying the style to create a new shape.
298*c8dee2aaSAndroid Build Coastguard Worker      */
299*c8dee2aaSAndroid Build Coastguard Worker     void setInheritedKey(const GrStyledShape& parentShape, GrStyle::Apply, SkScalar scale);
300*c8dee2aaSAndroid Build Coastguard Worker 
301*c8dee2aaSAndroid Build Coastguard Worker     /**
302*c8dee2aaSAndroid Build Coastguard Worker      * As part of the simplification process, some shapes can have stroking trivially evaluated
303*c8dee2aaSAndroid Build Coastguard Worker      * and form a new geometry with just a fill.
304*c8dee2aaSAndroid Build Coastguard Worker      */
305*c8dee2aaSAndroid Build Coastguard Worker     void simplifyStroke();
306*c8dee2aaSAndroid Build Coastguard Worker 
307*c8dee2aaSAndroid Build Coastguard Worker     /** Gets the path that gen id listeners should be added to. */
308*c8dee2aaSAndroid Build Coastguard Worker     const SkPath* originalPathForListeners() const;
309*c8dee2aaSAndroid Build Coastguard Worker 
310*c8dee2aaSAndroid Build Coastguard Worker     GrShape fShape;
311*c8dee2aaSAndroid Build Coastguard Worker     GrStyle fStyle;
312*c8dee2aaSAndroid Build Coastguard Worker     // Gen ID of the original path (path may be modified or simplified away).
313*c8dee2aaSAndroid Build Coastguard Worker     int32_t fGenID      = 0;
314*c8dee2aaSAndroid Build Coastguard Worker     bool    fClosed     = false;
315*c8dee2aaSAndroid Build Coastguard Worker     bool    fSimplified = false;
316*c8dee2aaSAndroid Build Coastguard Worker 
317*c8dee2aaSAndroid Build Coastguard Worker     SkTLazy<SkPath>            fInheritedPathForListeners;
318*c8dee2aaSAndroid Build Coastguard Worker     skia_private::AutoSTArray<8, uint32_t> fInheritedKey;
319*c8dee2aaSAndroid Build Coastguard Worker };
320*c8dee2aaSAndroid Build Coastguard Worker #endif
321