1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2015 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "gm/gm.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPath.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkPathPriv.h"
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
23*c8dee2aaSAndroid Build Coastguard Worker
create_ngon(int n,SkPoint * pts,SkScalar width,SkScalar height)24*c8dee2aaSAndroid Build Coastguard Worker static void create_ngon(int n, SkPoint* pts, SkScalar width, SkScalar height) {
25*c8dee2aaSAndroid Build Coastguard Worker float angleStep = 360.0f / n, angle = 0.0f;
26*c8dee2aaSAndroid Build Coastguard Worker if ((n % 2) == 1) {
27*c8dee2aaSAndroid Build Coastguard Worker angle = angleStep/2.0f;
28*c8dee2aaSAndroid Build Coastguard Worker }
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < n; ++i) {
31*c8dee2aaSAndroid Build Coastguard Worker pts[i].fX = -SkScalarSin(SkDegreesToRadians(angle)) * width;
32*c8dee2aaSAndroid Build Coastguard Worker pts[i].fY = SkScalarCos(SkDegreesToRadians(angle)) * height;
33*c8dee2aaSAndroid Build Coastguard Worker angle += angleStep;
34*c8dee2aaSAndroid Build Coastguard Worker }
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker namespace ConvexLineOnlyData {
38*c8dee2aaSAndroid Build Coastguard Worker // narrow rect
39*c8dee2aaSAndroid Build Coastguard Worker const SkPoint gPoints0[] = {
40*c8dee2aaSAndroid Build Coastguard Worker { -1.5f, -50.0f },
41*c8dee2aaSAndroid Build Coastguard Worker { 1.5f, -50.0f },
42*c8dee2aaSAndroid Build Coastguard Worker { 1.5f, 50.0f },
43*c8dee2aaSAndroid Build Coastguard Worker { -1.5f, 50.0f }
44*c8dee2aaSAndroid Build Coastguard Worker };
45*c8dee2aaSAndroid Build Coastguard Worker // narrow rect on an angle
46*c8dee2aaSAndroid Build Coastguard Worker const SkPoint gPoints1[] = {
47*c8dee2aaSAndroid Build Coastguard Worker { -50.0f, -49.0f },
48*c8dee2aaSAndroid Build Coastguard Worker { -49.0f, -50.0f },
49*c8dee2aaSAndroid Build Coastguard Worker { 50.0f, 49.0f },
50*c8dee2aaSAndroid Build Coastguard Worker { 49.0f, 50.0f }
51*c8dee2aaSAndroid Build Coastguard Worker };
52*c8dee2aaSAndroid Build Coastguard Worker // trap - narrow on top - wide on bottom
53*c8dee2aaSAndroid Build Coastguard Worker const SkPoint gPoints2[] = {
54*c8dee2aaSAndroid Build Coastguard Worker { -10.0f, -50.0f },
55*c8dee2aaSAndroid Build Coastguard Worker { 10.0f, -50.0f },
56*c8dee2aaSAndroid Build Coastguard Worker { 50.0f, 50.0f },
57*c8dee2aaSAndroid Build Coastguard Worker { -50.0f, 50.0f }
58*c8dee2aaSAndroid Build Coastguard Worker };
59*c8dee2aaSAndroid Build Coastguard Worker // wide skewed rect
60*c8dee2aaSAndroid Build Coastguard Worker const SkPoint gPoints3[] = {
61*c8dee2aaSAndroid Build Coastguard Worker { -50.0f, -50.0f },
62*c8dee2aaSAndroid Build Coastguard Worker { 0.0f, -50.0f },
63*c8dee2aaSAndroid Build Coastguard Worker { 50.0f, 50.0f },
64*c8dee2aaSAndroid Build Coastguard Worker { 0.0f, 50.0f }
65*c8dee2aaSAndroid Build Coastguard Worker };
66*c8dee2aaSAndroid Build Coastguard Worker // thin rect with colinear-ish lines
67*c8dee2aaSAndroid Build Coastguard Worker const SkPoint gPoints4[] = {
68*c8dee2aaSAndroid Build Coastguard Worker { -6.0f, -50.0f },
69*c8dee2aaSAndroid Build Coastguard Worker { 4.0f, -50.0f },
70*c8dee2aaSAndroid Build Coastguard Worker { 5.0f, -25.0f }, // remove if collinear diagonal points are not concave
71*c8dee2aaSAndroid Build Coastguard Worker { 6.0f, 0.0f },
72*c8dee2aaSAndroid Build Coastguard Worker { 5.0f, 25.0f }, // remove if collinear diagonal points are not concave
73*c8dee2aaSAndroid Build Coastguard Worker { 4.0f, 50.0f },
74*c8dee2aaSAndroid Build Coastguard Worker { -4.0f, 50.0f }
75*c8dee2aaSAndroid Build Coastguard Worker };
76*c8dee2aaSAndroid Build Coastguard Worker // degenerate
77*c8dee2aaSAndroid Build Coastguard Worker const SkPoint gPoints5[] = {
78*c8dee2aaSAndroid Build Coastguard Worker { -0.025f, -0.025f },
79*c8dee2aaSAndroid Build Coastguard Worker { 0.025f, -0.025f },
80*c8dee2aaSAndroid Build Coastguard Worker { 0.025f, 0.025f },
81*c8dee2aaSAndroid Build Coastguard Worker { -0.025f, 0.025f }
82*c8dee2aaSAndroid Build Coastguard Worker };
83*c8dee2aaSAndroid Build Coastguard Worker // Triangle in which the first point should fuse with last
84*c8dee2aaSAndroid Build Coastguard Worker const SkPoint gPoints6[] = {
85*c8dee2aaSAndroid Build Coastguard Worker { -20.0f, -13.0f },
86*c8dee2aaSAndroid Build Coastguard Worker { -20.0f, -13.05f },
87*c8dee2aaSAndroid Build Coastguard Worker { 20.0f, -13.0f },
88*c8dee2aaSAndroid Build Coastguard Worker { 20.0f, 27.0f }
89*c8dee2aaSAndroid Build Coastguard Worker };
90*c8dee2aaSAndroid Build Coastguard Worker // thin rect with colinear lines
91*c8dee2aaSAndroid Build Coastguard Worker const SkPoint gPoints7[] = {
92*c8dee2aaSAndroid Build Coastguard Worker { -10.0f, -50.0f },
93*c8dee2aaSAndroid Build Coastguard Worker { 10.0f, -50.0f },
94*c8dee2aaSAndroid Build Coastguard Worker { 10.0f, -25.0f },
95*c8dee2aaSAndroid Build Coastguard Worker { 10.0f, 0.0f },
96*c8dee2aaSAndroid Build Coastguard Worker { 10.0f, 25.0f },
97*c8dee2aaSAndroid Build Coastguard Worker { 10.0f, 50.0f },
98*c8dee2aaSAndroid Build Coastguard Worker { -10.0f, 50.0f }
99*c8dee2aaSAndroid Build Coastguard Worker };
100*c8dee2aaSAndroid Build Coastguard Worker // capped teardrop
101*c8dee2aaSAndroid Build Coastguard Worker const SkPoint gPoints8[] = {
102*c8dee2aaSAndroid Build Coastguard Worker { 50.00f, 50.00f },
103*c8dee2aaSAndroid Build Coastguard Worker { 0.00f, 50.00f },
104*c8dee2aaSAndroid Build Coastguard Worker { -15.45f, 47.55f },
105*c8dee2aaSAndroid Build Coastguard Worker { -29.39f, 40.45f },
106*c8dee2aaSAndroid Build Coastguard Worker { -40.45f, 29.39f },
107*c8dee2aaSAndroid Build Coastguard Worker { -47.55f, 15.45f },
108*c8dee2aaSAndroid Build Coastguard Worker { -50.00f, 0.00f },
109*c8dee2aaSAndroid Build Coastguard Worker { -47.55f, -15.45f },
110*c8dee2aaSAndroid Build Coastguard Worker { -40.45f, -29.39f },
111*c8dee2aaSAndroid Build Coastguard Worker { -29.39f, -40.45f },
112*c8dee2aaSAndroid Build Coastguard Worker { -15.45f, -47.55f },
113*c8dee2aaSAndroid Build Coastguard Worker { 0.00f, -50.00f },
114*c8dee2aaSAndroid Build Coastguard Worker { 50.00f, -50.00f }
115*c8dee2aaSAndroid Build Coastguard Worker };
116*c8dee2aaSAndroid Build Coastguard Worker // teardrop
117*c8dee2aaSAndroid Build Coastguard Worker const SkPoint gPoints9[] = {
118*c8dee2aaSAndroid Build Coastguard Worker { 4.39f, 40.45f },
119*c8dee2aaSAndroid Build Coastguard Worker { -9.55f, 47.55f },
120*c8dee2aaSAndroid Build Coastguard Worker { -25.00f, 50.00f },
121*c8dee2aaSAndroid Build Coastguard Worker { -40.45f, 47.55f },
122*c8dee2aaSAndroid Build Coastguard Worker { -54.39f, 40.45f },
123*c8dee2aaSAndroid Build Coastguard Worker { -65.45f, 29.39f },
124*c8dee2aaSAndroid Build Coastguard Worker { -72.55f, 15.45f },
125*c8dee2aaSAndroid Build Coastguard Worker { -75.00f, 0.00f },
126*c8dee2aaSAndroid Build Coastguard Worker { -72.55f, -15.45f },
127*c8dee2aaSAndroid Build Coastguard Worker { -65.45f, -29.39f },
128*c8dee2aaSAndroid Build Coastguard Worker { -54.39f, -40.45f },
129*c8dee2aaSAndroid Build Coastguard Worker { -40.45f, -47.55f },
130*c8dee2aaSAndroid Build Coastguard Worker { -25.0f, -50.0f },
131*c8dee2aaSAndroid Build Coastguard Worker { -9.55f, -47.55f },
132*c8dee2aaSAndroid Build Coastguard Worker { 4.39f, -40.45f },
133*c8dee2aaSAndroid Build Coastguard Worker { 75.00f, 0.00f }
134*c8dee2aaSAndroid Build Coastguard Worker };
135*c8dee2aaSAndroid Build Coastguard Worker // clipped triangle
136*c8dee2aaSAndroid Build Coastguard Worker const SkPoint gPoints10[] = {
137*c8dee2aaSAndroid Build Coastguard Worker { -10.0f, -50.0f },
138*c8dee2aaSAndroid Build Coastguard Worker { 10.0f, -50.0f },
139*c8dee2aaSAndroid Build Coastguard Worker { 50.0f, 31.0f },
140*c8dee2aaSAndroid Build Coastguard Worker { 40.0f, 50.0f },
141*c8dee2aaSAndroid Build Coastguard Worker { -40.0f, 50.0f },
142*c8dee2aaSAndroid Build Coastguard Worker { -50.0f, 31.0f },
143*c8dee2aaSAndroid Build Coastguard Worker };
144*c8dee2aaSAndroid Build Coastguard Worker
145*c8dee2aaSAndroid Build Coastguard Worker const SkPoint* gPoints[] = {
146*c8dee2aaSAndroid Build Coastguard Worker gPoints0, gPoints1, gPoints2, gPoints3, gPoints4, gPoints5, gPoints6,
147*c8dee2aaSAndroid Build Coastguard Worker gPoints7, gPoints8, gPoints9, gPoints10,
148*c8dee2aaSAndroid Build Coastguard Worker };
149*c8dee2aaSAndroid Build Coastguard Worker
150*c8dee2aaSAndroid Build Coastguard Worker const size_t gSizes[] = {
151*c8dee2aaSAndroid Build Coastguard Worker std::size(gPoints0),
152*c8dee2aaSAndroid Build Coastguard Worker std::size(gPoints1),
153*c8dee2aaSAndroid Build Coastguard Worker std::size(gPoints2),
154*c8dee2aaSAndroid Build Coastguard Worker std::size(gPoints3),
155*c8dee2aaSAndroid Build Coastguard Worker std::size(gPoints4),
156*c8dee2aaSAndroid Build Coastguard Worker std::size(gPoints5),
157*c8dee2aaSAndroid Build Coastguard Worker std::size(gPoints6),
158*c8dee2aaSAndroid Build Coastguard Worker std::size(gPoints7),
159*c8dee2aaSAndroid Build Coastguard Worker std::size(gPoints8),
160*c8dee2aaSAndroid Build Coastguard Worker std::size(gPoints9),
161*c8dee2aaSAndroid Build Coastguard Worker std::size(gPoints10),
162*c8dee2aaSAndroid Build Coastguard Worker };
163*c8dee2aaSAndroid Build Coastguard Worker static_assert(std::size(gSizes) == std::size(gPoints), "array_mismatch");
164*c8dee2aaSAndroid Build Coastguard Worker } // namespace ConvexLineOnlyData
165*c8dee2aaSAndroid Build Coastguard Worker
166*c8dee2aaSAndroid Build Coastguard Worker namespace skiagm {
167*c8dee2aaSAndroid Build Coastguard Worker
168*c8dee2aaSAndroid Build Coastguard Worker // This GM is intended to exercise Ganesh's handling of convex line-only
169*c8dee2aaSAndroid Build Coastguard Worker // paths
170*c8dee2aaSAndroid Build Coastguard Worker class ConvexLineOnlyPathsGM : public GM {
171*c8dee2aaSAndroid Build Coastguard Worker public:
ConvexLineOnlyPathsGM(bool doStrokeAndFill)172*c8dee2aaSAndroid Build Coastguard Worker ConvexLineOnlyPathsGM(bool doStrokeAndFill) : fDoStrokeAndFill(doStrokeAndFill) {
173*c8dee2aaSAndroid Build Coastguard Worker this->setBGColor(0xFFFFFFFF);
174*c8dee2aaSAndroid Build Coastguard Worker }
175*c8dee2aaSAndroid Build Coastguard Worker
176*c8dee2aaSAndroid Build Coastguard Worker protected:
getName() const177*c8dee2aaSAndroid Build Coastguard Worker SkString getName() const override {
178*c8dee2aaSAndroid Build Coastguard Worker if (fDoStrokeAndFill) {
179*c8dee2aaSAndroid Build Coastguard Worker return SkString("convex-lineonly-paths-stroke-and-fill");
180*c8dee2aaSAndroid Build Coastguard Worker }
181*c8dee2aaSAndroid Build Coastguard Worker return SkString("convex-lineonly-paths");
182*c8dee2aaSAndroid Build Coastguard Worker }
getISize()183*c8dee2aaSAndroid Build Coastguard Worker SkISize getISize() override { return SkISize::Make(kGMWidth, kGMHeight); }
runAsBench() const184*c8dee2aaSAndroid Build Coastguard Worker bool runAsBench() const override { return true; }
185*c8dee2aaSAndroid Build Coastguard Worker
GetPath(int index,SkPathDirection dir)186*c8dee2aaSAndroid Build Coastguard Worker static SkPath GetPath(int index, SkPathDirection dir) {
187*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<SkPoint[]> data(nullptr);
188*c8dee2aaSAndroid Build Coastguard Worker const SkPoint* points;
189*c8dee2aaSAndroid Build Coastguard Worker int numPts;
190*c8dee2aaSAndroid Build Coastguard Worker if (index < (int) std::size(ConvexLineOnlyData::gPoints)) {
191*c8dee2aaSAndroid Build Coastguard Worker // manually specified
192*c8dee2aaSAndroid Build Coastguard Worker points = ConvexLineOnlyData::gPoints[index];
193*c8dee2aaSAndroid Build Coastguard Worker numPts = (int)ConvexLineOnlyData::gSizes[index];
194*c8dee2aaSAndroid Build Coastguard Worker } else {
195*c8dee2aaSAndroid Build Coastguard Worker // procedurally generated
196*c8dee2aaSAndroid Build Coastguard Worker SkScalar width = kMaxPathHeight/2;
197*c8dee2aaSAndroid Build Coastguard Worker SkScalar height = kMaxPathHeight/2;
198*c8dee2aaSAndroid Build Coastguard Worker switch (index-std::size(ConvexLineOnlyData::gPoints)) {
199*c8dee2aaSAndroid Build Coastguard Worker case 0:
200*c8dee2aaSAndroid Build Coastguard Worker numPts = 3;
201*c8dee2aaSAndroid Build Coastguard Worker break;
202*c8dee2aaSAndroid Build Coastguard Worker case 1:
203*c8dee2aaSAndroid Build Coastguard Worker numPts = 4;
204*c8dee2aaSAndroid Build Coastguard Worker break;
205*c8dee2aaSAndroid Build Coastguard Worker case 2:
206*c8dee2aaSAndroid Build Coastguard Worker numPts = 5;
207*c8dee2aaSAndroid Build Coastguard Worker break;
208*c8dee2aaSAndroid Build Coastguard Worker case 3: // squashed pentagon
209*c8dee2aaSAndroid Build Coastguard Worker numPts = 5;
210*c8dee2aaSAndroid Build Coastguard Worker width = kMaxPathHeight/5;
211*c8dee2aaSAndroid Build Coastguard Worker break;
212*c8dee2aaSAndroid Build Coastguard Worker case 4:
213*c8dee2aaSAndroid Build Coastguard Worker numPts = 6;
214*c8dee2aaSAndroid Build Coastguard Worker break;
215*c8dee2aaSAndroid Build Coastguard Worker case 5:
216*c8dee2aaSAndroid Build Coastguard Worker numPts = 8;
217*c8dee2aaSAndroid Build Coastguard Worker break;
218*c8dee2aaSAndroid Build Coastguard Worker case 6: // squashed octogon
219*c8dee2aaSAndroid Build Coastguard Worker numPts = 8;
220*c8dee2aaSAndroid Build Coastguard Worker width = kMaxPathHeight/5;
221*c8dee2aaSAndroid Build Coastguard Worker break;
222*c8dee2aaSAndroid Build Coastguard Worker case 7:
223*c8dee2aaSAndroid Build Coastguard Worker numPts = 20;
224*c8dee2aaSAndroid Build Coastguard Worker break;
225*c8dee2aaSAndroid Build Coastguard Worker case 8:
226*c8dee2aaSAndroid Build Coastguard Worker numPts = 100;
227*c8dee2aaSAndroid Build Coastguard Worker break;
228*c8dee2aaSAndroid Build Coastguard Worker default:
229*c8dee2aaSAndroid Build Coastguard Worker numPts = 3;
230*c8dee2aaSAndroid Build Coastguard Worker break;
231*c8dee2aaSAndroid Build Coastguard Worker }
232*c8dee2aaSAndroid Build Coastguard Worker
233*c8dee2aaSAndroid Build Coastguard Worker data = std::make_unique<SkPoint[]>(numPts);
234*c8dee2aaSAndroid Build Coastguard Worker
235*c8dee2aaSAndroid Build Coastguard Worker create_ngon(numPts, data.get(), width, height);
236*c8dee2aaSAndroid Build Coastguard Worker points = data.get();
237*c8dee2aaSAndroid Build Coastguard Worker }
238*c8dee2aaSAndroid Build Coastguard Worker
239*c8dee2aaSAndroid Build Coastguard Worker SkPathBuilder builder;
240*c8dee2aaSAndroid Build Coastguard Worker
241*c8dee2aaSAndroid Build Coastguard Worker if (SkPathDirection::kCW == dir) {
242*c8dee2aaSAndroid Build Coastguard Worker builder.moveTo(points[0]);
243*c8dee2aaSAndroid Build Coastguard Worker for (int i = 1; i < numPts; ++i) {
244*c8dee2aaSAndroid Build Coastguard Worker builder.lineTo(points[i]);
245*c8dee2aaSAndroid Build Coastguard Worker }
246*c8dee2aaSAndroid Build Coastguard Worker } else {
247*c8dee2aaSAndroid Build Coastguard Worker builder.moveTo(points[numPts-1]);
248*c8dee2aaSAndroid Build Coastguard Worker for (int i = numPts-2; i >= 0; --i) {
249*c8dee2aaSAndroid Build Coastguard Worker builder.lineTo(points[i]);
250*c8dee2aaSAndroid Build Coastguard Worker }
251*c8dee2aaSAndroid Build Coastguard Worker }
252*c8dee2aaSAndroid Build Coastguard Worker
253*c8dee2aaSAndroid Build Coastguard Worker builder.close();
254*c8dee2aaSAndroid Build Coastguard Worker SkPath path = builder.detach();
255*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
256*c8dee2aaSAndroid Build Coastguard Worker // Each path this method returns should be convex, only composed of
257*c8dee2aaSAndroid Build Coastguard Worker // lines, wound the right direction, and short enough to fit in one
258*c8dee2aaSAndroid Build Coastguard Worker // of the GMs rows.
259*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(path.isConvex());
260*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkPath::kLine_SegmentMask == path.getSegmentMasks());
261*c8dee2aaSAndroid Build Coastguard Worker SkPathFirstDirection actualDir = SkPathPriv::ComputeFirstDirection(path);
262*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkPathPriv::AsFirstDirection(dir) == actualDir);
263*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds = path.getBounds();
264*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(SkScalarNearlyEqual(bounds.centerX(), 0.0f));
265*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(bounds.height() <= kMaxPathHeight);
266*c8dee2aaSAndroid Build Coastguard Worker #endif
267*c8dee2aaSAndroid Build Coastguard Worker return path;
268*c8dee2aaSAndroid Build Coastguard Worker }
269*c8dee2aaSAndroid Build Coastguard Worker
270*c8dee2aaSAndroid Build Coastguard Worker // Draw a single path several times, shrinking it, flipping its direction
271*c8dee2aaSAndroid Build Coastguard Worker // and changing its start vertex each time.
drawPath(SkCanvas * canvas,int index,SkPoint * offset)272*c8dee2aaSAndroid Build Coastguard Worker void drawPath(SkCanvas* canvas, int index, SkPoint* offset) {
273*c8dee2aaSAndroid Build Coastguard Worker
274*c8dee2aaSAndroid Build Coastguard Worker SkPoint center;
275*c8dee2aaSAndroid Build Coastguard Worker {
276*c8dee2aaSAndroid Build Coastguard Worker SkPath path = GetPath(index, SkPathDirection::kCW);
277*c8dee2aaSAndroid Build Coastguard Worker if (offset->fX+path.getBounds().width() > kGMWidth) {
278*c8dee2aaSAndroid Build Coastguard Worker offset->fX = 0;
279*c8dee2aaSAndroid Build Coastguard Worker offset->fY += kMaxPathHeight;
280*c8dee2aaSAndroid Build Coastguard Worker if (fDoStrokeAndFill) {
281*c8dee2aaSAndroid Build Coastguard Worker offset->fX += kStrokeWidth / 2.0f;
282*c8dee2aaSAndroid Build Coastguard Worker offset->fY += kStrokeWidth / 2.0f;
283*c8dee2aaSAndroid Build Coastguard Worker }
284*c8dee2aaSAndroid Build Coastguard Worker }
285*c8dee2aaSAndroid Build Coastguard Worker center = { offset->fX + SkScalarHalf(path.getBounds().width()), offset->fY};
286*c8dee2aaSAndroid Build Coastguard Worker offset->fX += path.getBounds().width();
287*c8dee2aaSAndroid Build Coastguard Worker if (fDoStrokeAndFill) {
288*c8dee2aaSAndroid Build Coastguard Worker offset->fX += kStrokeWidth;
289*c8dee2aaSAndroid Build Coastguard Worker }
290*c8dee2aaSAndroid Build Coastguard Worker }
291*c8dee2aaSAndroid Build Coastguard Worker
292*c8dee2aaSAndroid Build Coastguard Worker const SkColor colors[2] = { SK_ColorBLACK, SK_ColorWHITE };
293*c8dee2aaSAndroid Build Coastguard Worker const SkPathDirection dirs[2] = { SkPathDirection::kCW, SkPathDirection::kCCW };
294*c8dee2aaSAndroid Build Coastguard Worker const float scales[] = { 1.0f, 0.75f, 0.5f, 0.25f, 0.1f, 0.01f, 0.001f };
295*c8dee2aaSAndroid Build Coastguard Worker const SkPaint::Join joins[3] = { SkPaint::kRound_Join,
296*c8dee2aaSAndroid Build Coastguard Worker SkPaint::kBevel_Join,
297*c8dee2aaSAndroid Build Coastguard Worker SkPaint::kMiter_Join };
298*c8dee2aaSAndroid Build Coastguard Worker
299*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
300*c8dee2aaSAndroid Build Coastguard Worker paint.setAntiAlias(true);
301*c8dee2aaSAndroid Build Coastguard Worker
302*c8dee2aaSAndroid Build Coastguard Worker for (size_t i = 0; i < std::size(scales); ++i) {
303*c8dee2aaSAndroid Build Coastguard Worker SkPath path = GetPath(index, dirs[i%2]);
304*c8dee2aaSAndroid Build Coastguard Worker if (fDoStrokeAndFill) {
305*c8dee2aaSAndroid Build Coastguard Worker paint.setStyle(SkPaint::kStrokeAndFill_Style);
306*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeJoin(joins[i%3]);
307*c8dee2aaSAndroid Build Coastguard Worker paint.setStrokeWidth(SkIntToScalar(kStrokeWidth));
308*c8dee2aaSAndroid Build Coastguard Worker }
309*c8dee2aaSAndroid Build Coastguard Worker
310*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
311*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(center.fX, center.fY);
312*c8dee2aaSAndroid Build Coastguard Worker canvas->scale(scales[i], scales[i]);
313*c8dee2aaSAndroid Build Coastguard Worker paint.setColor(colors[i%2]);
314*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(path, paint);
315*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
316*c8dee2aaSAndroid Build Coastguard Worker }
317*c8dee2aaSAndroid Build Coastguard Worker }
318*c8dee2aaSAndroid Build Coastguard Worker
onDraw(SkCanvas * canvas)319*c8dee2aaSAndroid Build Coastguard Worker void onDraw(SkCanvas* canvas) override {
320*c8dee2aaSAndroid Build Coastguard Worker // the right edge of the last drawn path
321*c8dee2aaSAndroid Build Coastguard Worker SkPoint offset = { 0, SkScalarHalf(kMaxPathHeight) };
322*c8dee2aaSAndroid Build Coastguard Worker if (fDoStrokeAndFill) {
323*c8dee2aaSAndroid Build Coastguard Worker offset.fX += kStrokeWidth / 2.0f;
324*c8dee2aaSAndroid Build Coastguard Worker offset.fY += kStrokeWidth / 2.0f;
325*c8dee2aaSAndroid Build Coastguard Worker }
326*c8dee2aaSAndroid Build Coastguard Worker
327*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < kNumPaths; ++i) {
328*c8dee2aaSAndroid Build Coastguard Worker this->drawPath(canvas, i, &offset);
329*c8dee2aaSAndroid Build Coastguard Worker }
330*c8dee2aaSAndroid Build Coastguard Worker
331*c8dee2aaSAndroid Build Coastguard Worker {
332*c8dee2aaSAndroid Build Coastguard Worker // Repro for crbug.com/472723 (Missing AA on portions of graphic with GPU rasterization)
333*c8dee2aaSAndroid Build Coastguard Worker
334*c8dee2aaSAndroid Build Coastguard Worker SkPaint p;
335*c8dee2aaSAndroid Build Coastguard Worker p.setAntiAlias(true);
336*c8dee2aaSAndroid Build Coastguard Worker if (fDoStrokeAndFill) {
337*c8dee2aaSAndroid Build Coastguard Worker p.setStyle(SkPaint::kStrokeAndFill_Style);
338*c8dee2aaSAndroid Build Coastguard Worker p.setStrokeJoin(SkPaint::kMiter_Join);
339*c8dee2aaSAndroid Build Coastguard Worker p.setStrokeWidth(SkIntToScalar(kStrokeWidth));
340*c8dee2aaSAndroid Build Coastguard Worker }
341*c8dee2aaSAndroid Build Coastguard Worker
342*c8dee2aaSAndroid Build Coastguard Worker SkPath p1 = SkPath::Polygon({
343*c8dee2aaSAndroid Build Coastguard Worker {60.8522949f, 364.671021f},
344*c8dee2aaSAndroid Build Coastguard Worker {59.4380493f, 364.671021f},
345*c8dee2aaSAndroid Build Coastguard Worker {385.414276f, 690.647217f},
346*c8dee2aaSAndroid Build Coastguard Worker {386.121399f, 689.940125f},
347*c8dee2aaSAndroid Build Coastguard Worker }, false);
348*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
349*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(356.0f, 50.0f);
350*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(p1, p);
351*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
352*c8dee2aaSAndroid Build Coastguard Worker
353*c8dee2aaSAndroid Build Coastguard Worker // Repro for crbug.com/869172 (SVG path incorrectly simplified when using GPU
354*c8dee2aaSAndroid Build Coastguard Worker // Rasterization). This will only draw anything in the stroke-and-fill version.
355*c8dee2aaSAndroid Build Coastguard Worker SkPath p2 = SkPath::Polygon({
356*c8dee2aaSAndroid Build Coastguard Worker {10.f, 0.f},
357*c8dee2aaSAndroid Build Coastguard Worker {38.f, 0.f},
358*c8dee2aaSAndroid Build Coastguard Worker {66.f, 0.f},
359*c8dee2aaSAndroid Build Coastguard Worker {94.f, 0.f},
360*c8dee2aaSAndroid Build Coastguard Worker {122.f, 0.f},
361*c8dee2aaSAndroid Build Coastguard Worker {150.f, 0.f},
362*c8dee2aaSAndroid Build Coastguard Worker {150.f, 0.f},
363*c8dee2aaSAndroid Build Coastguard Worker {122.f, 0.f},
364*c8dee2aaSAndroid Build Coastguard Worker {94.f, 0.f},
365*c8dee2aaSAndroid Build Coastguard Worker {66.f, 0.f},
366*c8dee2aaSAndroid Build Coastguard Worker {38.f, 0.f},
367*c8dee2aaSAndroid Build Coastguard Worker {10.f, 0.f},
368*c8dee2aaSAndroid Build Coastguard Worker }, true);
369*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
370*c8dee2aaSAndroid Build Coastguard Worker canvas->translate(0.0f, 500.0f);
371*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(p2, p);
372*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
373*c8dee2aaSAndroid Build Coastguard Worker
374*c8dee2aaSAndroid Build Coastguard Worker // Repro for crbug.com/856137. This path previously caused GrAAConvexTessellator to turn
375*c8dee2aaSAndroid Build Coastguard Worker // inset rings into outsets when adjacent bisector angles converged outside the previous
376*c8dee2aaSAndroid Build Coastguard Worker // ring due to accumulated error.
377*c8dee2aaSAndroid Build Coastguard Worker SkPath p3 = SkPath::Polygon({
378*c8dee2aaSAndroid Build Coastguard Worker {1184.96f, 982.557f},
379*c8dee2aaSAndroid Build Coastguard Worker {1183.71f, 982.865f},
380*c8dee2aaSAndroid Build Coastguard Worker {1180.99f, 982.734f},
381*c8dee2aaSAndroid Build Coastguard Worker {1178.5f, 981.541f},
382*c8dee2aaSAndroid Build Coastguard Worker {1176.35f, 979.367f},
383*c8dee2aaSAndroid Build Coastguard Worker {1178.94f, 938.854f},
384*c8dee2aaSAndroid Build Coastguard Worker {1181.35f, 936.038f},
385*c8dee2aaSAndroid Build Coastguard Worker {1183.96f, 934.117f},
386*c8dee2aaSAndroid Build Coastguard Worker {1186.67f, 933.195f},
387*c8dee2aaSAndroid Build Coastguard Worker {1189.36f, 933.342f},
388*c8dee2aaSAndroid Build Coastguard Worker {1191.58f, 934.38f},
389*c8dee2aaSAndroid Build Coastguard Worker }, true, SkPathFillType::kEvenOdd);
390*c8dee2aaSAndroid Build Coastguard Worker canvas->save();
391*c8dee2aaSAndroid Build Coastguard Worker SkMatrix m;
392*c8dee2aaSAndroid Build Coastguard Worker m.setAll(0.0893210843f, 0, 79.1197586f, 0, 0.0893210843f, 300, 0, 0, 1);
393*c8dee2aaSAndroid Build Coastguard Worker canvas->concat(m);
394*c8dee2aaSAndroid Build Coastguard Worker canvas->drawPath(p3, p);
395*c8dee2aaSAndroid Build Coastguard Worker canvas->restore();
396*c8dee2aaSAndroid Build Coastguard Worker }
397*c8dee2aaSAndroid Build Coastguard Worker }
398*c8dee2aaSAndroid Build Coastguard Worker
399*c8dee2aaSAndroid Build Coastguard Worker private:
400*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kStrokeWidth = 10;
401*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kNumPaths = 20;
402*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kMaxPathHeight = 100;
403*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kGMWidth = 512;
404*c8dee2aaSAndroid Build Coastguard Worker inline static constexpr int kGMHeight = 512;
405*c8dee2aaSAndroid Build Coastguard Worker
406*c8dee2aaSAndroid Build Coastguard Worker bool fDoStrokeAndFill;
407*c8dee2aaSAndroid Build Coastguard Worker
408*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GM;
409*c8dee2aaSAndroid Build Coastguard Worker };
410*c8dee2aaSAndroid Build Coastguard Worker
411*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////
412*c8dee2aaSAndroid Build Coastguard Worker
413*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ConvexLineOnlyPathsGM(false);)
414*c8dee2aaSAndroid Build Coastguard Worker DEF_GM(return new ConvexLineOnlyPathsGM(true);)
415*c8dee2aaSAndroid Build Coastguard Worker } // namespace skiagm
416