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/aosp_15_r20/external/mesa3d/src/gallium/drivers/nouveau/nv50/
H A Dnv50_context.c27 #include "nv50/nv50_context.h"
28 #include "nv50/nv50_screen.h"
29 #include "nv50/nv50_resource.h"
60 struct nv50_context *nv50 = nv50_context(pipe); in nv50_memory_barrier() local
61 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_memory_barrier()
65 for (i = 0; i < nv50->num_vtxbufs; ++i) { in nv50_memory_barrier()
66 if (!nv50->vtxbuf[i].buffer.resource && !nv50->vtxbuf[i].is_user_buffer) in nv50_memory_barrier()
68 if (nv50->vtxbuf[i].buffer.resource->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT) in nv50_memory_barrier()
69 nv50->base.vbo_dirty = true; in nv50_memory_barrier()
72 for (s = 0; s < NV50_MAX_3D_SHADER_STAGES && !nv50->cb_dirty; ++s) { in nv50_memory_barrier()
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H A Dnv50_state_validate.c4 #include "nv50/nv50_context.h"
20 nv50_validate_fb(struct nv50_context *nv50) in nv50_validate_fb() argument
22 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_validate_fb()
23 struct pipe_framebuffer_state *fb = &nv50->framebuffer; in nv50_validate_fb()
28 nouveau_bufctx_reset(nv50->bufctx_3d, NV50_BIND_3D_FB); in nv50_validate_fb()
71 nv50->rt_array_mode = array_mode | array_size; in nv50_validate_fb()
88 nv50->state.rt_serialize = true; in nv50_validate_fb()
93 BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR); in nv50_validate_fb()
117 nv50->state.rt_serialize = true; in nv50_validate_fb()
121 BCTX_REFN(nv50->bufctx_3d, 3D_FB, &mt->base, WR); in nv50_validate_fb()
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H A Dnv50_vbo.c31 #include "nv50/nv50_context.h"
32 #include "nv50/nv50_query_hw.h"
33 #include "nv50/nv50_resource.h"
35 #include "nv50/nv50_3d.xml.h"
145 nv50_emit_vtxattr(struct nv50_context *nv50, struct pipe_vertex_buffer *vb, in nv50_emit_vtxattr() argument
148 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_emit_vtxattr()
177 if (attr == nv50->vertprog->vp.edgeflag) { in nv50_emit_vtxattr()
191 nv50_user_vbuf_range(struct nv50_context *nv50, unsigned vbi, in nv50_user_vbuf_range() argument
195 if (unlikely(nv50->vertex->instance_bufs & (1 << vbi))) { in nv50_user_vbuf_range()
196 const uint32_t div = nv50->vertex->min_instance_div[vbi]; in nv50_user_vbuf_range()
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H A Dnv50_state.c33 #include "nv50/nv50_stateobj.h"
34 #include "nv50/nv50_context.h"
35 #include "nv50/nv50_query_hw.h"
37 #include "nv50/nv50_3d.xml.h"
38 #include "nv50/g80_texture.xml.h"
211 struct nv50_context *nv50 = nv50_context(pipe); in nv50_blend_state_bind() local
213 nv50->blend = hwcso; in nv50_blend_state_bind()
214 nv50->dirty_3d |= NV50_NEW_3D_BLEND; in nv50_blend_state_bind()
348 struct nv50_context *nv50 = nv50_context(pipe); in nv50_rasterizer_state_bind() local
350 nv50->rast = hwcso; in nv50_rasterizer_state_bind()
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H A Dnv50_shader_state.c29 #include "nv50/nv50_context.h"
30 #include "nv50/nv50_query_hw.h"
32 #include "nv50/nv50_compute.xml.h"
35 nv50_constbufs_validate(struct nv50_context *nv50) in nv50_constbufs_validate() argument
37 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_constbufs_validate()
51 while (nv50->constbuf_dirty[s]) { in nv50_constbufs_validate()
52 const unsigned i = (unsigned)ffs(nv50->constbuf_dirty[s]) - 1; in nv50_constbufs_validate()
55 nv50->constbuf_dirty[s] &= ~(1 << i); in nv50_constbufs_validate()
57 if (nv50->constbuf[s][i].user) { in nv50_constbufs_validate()
60 unsigned words = nv50->constbuf[s][0].size / 4; in nv50_constbufs_validate()
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H A Dnv50_surface.c40 #include "nv50/nv50_context.h"
41 #include "nv50/nv50_resource.h"
43 #include "nv50/g80_defs.xml.h"
44 #include "nv50/g80_texture.xml.h"
54 #include "nv50/nv50_blit.h"
205 struct nv50_context *nv50 = nv50_context(pipe); in nv50_resource_copy_region() local
211 nouveau_copy_buffer(&nv50->base, in nv50_resource_copy_region()
241 nv50_m2mf_transfer_rect(nv50, &drect, &srect, nx, ny); in nv50_resource_copy_region()
260 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(src), RD); in nv50_resource_copy_region()
261 BCTX_REFN(nv50->bufctx, 2D, nv04_resource(dst), WR); in nv50_resource_copy_region()
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H A Dnv50_compute.c28 #include "nv50/nv50_context.h"
29 #include "nv50/nv50_compute.xml.h"
169 nv50_compute_validate_samplers(struct nv50_context *nv50) in nv50_compute_validate_samplers() argument
171 bool need_flush = nv50_validate_tsc(nv50, NV50_SHADER_STAGE_COMPUTE); in nv50_compute_validate_samplers()
173 BEGIN_NV04(nv50->base.pushbuf, NV50_CP(TSC_FLUSH), 1); in nv50_compute_validate_samplers()
174 PUSH_DATA (nv50->base.pushbuf, 0); in nv50_compute_validate_samplers()
178 nv50->dirty_3d |= NV50_NEW_3D_SAMPLERS; in nv50_compute_validate_samplers()
182 nv50_compute_validate_textures(struct nv50_context *nv50) in nv50_compute_validate_textures() argument
184 bool need_flush = nv50_validate_tic(nv50, NV50_SHADER_STAGE_COMPUTE); in nv50_compute_validate_textures()
186 BEGIN_NV04(nv50->base.pushbuf, NV50_CP(TIC_FLUSH), 1); in nv50_compute_validate_textures()
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H A Dnv50_tex.c23 #include "nv50/nv50_context.h"
24 #include "nv50/nv50_resource.h"
25 #include "nv50/g80_texture.xml.h"
26 #include "nv50/g80_defs.xml.h"
223 nv50_update_tic(struct nv50_context *nv50, struct nv50_tic_entry *tic, in nv50_update_tic() argument
234 nv50_screen_tic_unlock(nv50->screen, tic); in nv50_update_tic()
242 nv50_validate_tic(struct nv50_context *nv50, int s) in nv50_validate_tic() argument
244 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_validate_tic()
245 struct nouveau_bo *txc = nv50->screen->txc; in nv50_validate_tic()
250 assert(nv50->num_textures[s] <= PIPE_MAX_SAMPLERS); in nv50_validate_tic()
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H A Dnv50_query_hw.c26 #include "nv50/nv50_context.h"
27 #include "nv50/nv50_query_hw.h"
28 #include "nv50/nv50_query_hw_metric.h"
29 #include "nv50/nv50_query_hw_sm.h"
42 nv50_hw_query_allocate(struct nv50_context *nv50, struct nv50_query *q, in nv50_hw_query_allocate() argument
45 struct nv50_screen *screen = nv50->screen; in nv50_hw_query_allocate()
55 nouveau_fence_work(nv50->base.fence, in nv50_hw_query_allocate()
66 ret = BO_MAP(&screen->base, hq->bo, 0, nv50->base.client); in nv50_hw_query_allocate()
68 nv50_hw_query_allocate(nv50, q, 0); in nv50_hw_query_allocate()
108 nv50_hw_destroy_query(struct nv50_context *nv50, struct nv50_query *q) in nv50_hw_destroy_query() argument
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H A Dnv50_query_hw_sm.c25 #include "nv50/nv50_context.h"
26 #include "nv50/nv50_query_hw_sm.h"
29 #include "nv50/nv50_compute.xml.h"
146 nv50_hw_sm_query_get_cfg(struct nv50_context *nv50, struct nv50_hw_query *hq) in nv50_hw_sm_query_get_cfg() argument
153 nv50_hw_sm_destroy_query(struct nv50_context *nv50, struct nv50_hw_query *hq) in nv50_hw_sm_destroy_query() argument
156 nv50_hw_query_allocate(nv50, q, 0); in nv50_hw_sm_destroy_query()
162 nv50_hw_sm_begin_query(struct nv50_context *nv50, struct nv50_hw_query *hq) in nv50_hw_sm_begin_query() argument
164 struct nv50_screen *screen = nv50->screen; in nv50_hw_sm_begin_query()
165 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_hw_sm_begin_query()
171 cfg = nv50_hw_sm_query_get_cfg(nv50, hq); in nv50_hw_sm_begin_query()
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H A Dnv50_push.c8 #include "nv50/nv50_context.h"
9 #include "nv50/nv50_resource.h"
11 #include "nv50/nv50_3d.xml.h"
241 nv50_push_vbo(struct nv50_context *nv50, const struct pipe_draw_info *info, in nv50_push_vbo() argument
251 ctx.push = nv50->base.pushbuf; in nv50_push_vbo()
252 ctx.translate = nv50->vertex->translate; in nv50_push_vbo()
254 ctx.need_vertex_id = nv50->screen->base.class_3d >= NV84_3D_CLASS && in nv50_push_vbo()
255 nv50->vertprog->vp.need_vertex_id && (nv50->vertex->num_elements < 32); in nv50_push_vbo()
261 ctx.need_vertex_id ? 1 : nv50->vertex->packet_vertex_limit; in nv50_push_vbo()
262 ctx.vertex_words = nv50->vertex->vertex_size; in nv50_push_vbo()
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H A Dnv50_transfer.c4 #include "nv50/nv50_context.h"
6 #include "nv50/g80_defs.xml.h"
58 nv50_2d_transfer_rect(struct nv50_context *nv50, in nv50_2d_transfer_rect() argument
63 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_2d_transfer_rect()
64 struct nouveau_bufctx *bctx = nv50->bufctx; in nv50_2d_transfer_rect()
164 nv50_m2mf_transfer_rect(struct nv50_context *nv50, in nv50_m2mf_transfer_rect() argument
169 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_m2mf_transfer_rect()
170 struct nouveau_bufctx *bctx = nv50->bufctx; in nv50_m2mf_transfer_rect()
193 nv50_2d_transfer_rect(nv50, dst, src, nblocksx, nblocksy); in nv50_m2mf_transfer_rect()
279 struct nv50_context *nv50 = nv50_context(&nv->pipe); in nv50_sifc_linear_u8() local
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H A Dnv50_query_hw_metric.c23 #include "nv50/nv50_context.h"
24 #include "nv50/nv50_query_hw_metric.h"
25 #include "nv50/nv50_query_hw_sm.h"
59 nv50_hw_metric_query_get_cfg(struct nv50_context *nv50, in nv50_hw_metric_query_get_cfg() argument
67 nv50_hw_metric_destroy_query(struct nv50_context *nv50, in nv50_hw_metric_destroy_query() argument
75 hmq->queries[i]->funcs->destroy_query(nv50, hmq->queries[i]); in nv50_hw_metric_destroy_query()
80 nv50_hw_metric_begin_query(struct nv50_context *nv50, struct nv50_hw_query *hq) in nv50_hw_metric_begin_query() argument
87 ret = hmq->queries[i]->funcs->begin_query(nv50, hmq->queries[i]); in nv50_hw_metric_begin_query()
95 nv50_hw_metric_end_query(struct nv50_context *nv50, struct nv50_hw_query *hq) in nv50_hw_metric_end_query() argument
101 hmq->queries[i]->funcs->end_query(nv50, hmq->queries[i]); in nv50_hw_metric_end_query()
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H A Dnv50_query.c27 #include "nv50/nv50_context.h"
28 #include "nv50/nv50_query.h"
29 #include "nv50/nv50_query_hw.h"
30 #include "nv50/nv50_query_hw_metric.h"
31 #include "nv50/nv50_query_hw_sm.h"
36 struct nv50_context *nv50 = nv50_context(pipe); in nv50_create_query() local
39 q = nv50_hw_create_query(nv50, type, index); in nv50_create_query()
78 struct nv50_context *nv50 = nv50_context(pipe); in nv50_render_condition() local
79 struct nouveau_pushbuf *push = nv50->base.pushbuf; in nv50_render_condition()
116 nv50->cond_query = pq; in nv50_render_condition()
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H A Dnv50_context.h13 #include "nv50/nv50_winsys.h"
14 #include "nv50/nv50_stateobj.h"
15 #include "nv50/nv50_screen.h"
16 #include "nv50/nv50_program.h"
17 #include "nv50/nv50_resource.h"
18 #include "nv50/nv50_transfer.h"
19 #include "nv50/nv50_query.h"
25 #include "nv50/nv50_3ddefs.xml.h"
26 #include "nv50/nv50_3d.xml.h"
27 #include "nv50/nv50_2d.xml.h"
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H A Dnv50_program.c27 #include "nv50/nv50_context.h"
28 #include "nv50/nv50_program.h"
459 nv50_program_upload_code(struct nv50_context *nv50, struct nv50_program *prog) in nv50_program_upload_code() argument
467 case PIPE_SHADER_VERTEX: heap = nv50->screen->vp_code_heap; break; in nv50_program_upload_code()
468 case PIPE_SHADER_GEOMETRY: heap = nv50->screen->gp_code_heap; break; in nv50_program_upload_code()
469 case PIPE_SHADER_FRAGMENT: heap = nv50->screen->fp_code_heap; break; in nv50_program_upload_code()
470 case PIPE_SHADER_COMPUTE: heap = nv50->screen->fp_code_heap; break; in nv50_program_upload_code()
476 simple_mtx_assert_locked(&nv50->screen->state_lock); in nv50_program_upload_code()
503 ret = nv50_tls_realloc(nv50->screen, prog->tls_space); in nv50_program_upload_code()
509 nv50->state.new_tls_space = true; in nv50_program_upload_code()
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H A Dnv84_video.c32 #include "nv50/nv84_video.h"
271 struct nv50_context *nv50 = (struct nv50_context *)context; in nv84_create_decoder() local
272 struct nouveau_screen *screen = &nv50->screen->base; in nv84_create_decoder()
339 ret = nouveau_pushbuf_create(screen, &nv50->base, dec->client, dec->bsp_channel, in nv84_create_decoder()
354 ret = nouveau_pushbuf_create(screen, &nv50->base, dec->client, dec->vp_channel, in nv84_create_decoder()
497 PUSH_SPACE(nv50->base.pushbuf, 5); in nv84_create_decoder()
498 PUSH_REF1(nv50->base.pushbuf, dec->fence, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); in nv84_create_decoder()
502 BEGIN_NV04(nv50->base.pushbuf, NV50_3D(QUERY_ADDRESS_HIGH), 4); in nv84_create_decoder()
503 PUSH_DATAh(nv50->base.pushbuf, dec->fence->offset); in nv84_create_decoder()
504 PUSH_DATA (nv50->base.pushbuf, dec->fence->offset); in nv84_create_decoder()
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/aosp_15_r20/external/mesa3d/src/gallium/drivers/nouveau/
H A Dmeson.build61 'nv50/g80_defs.xml.h',
62 'nv50/g80_texture.xml.h',
63 'nv50/nv50_2d.xml.h',
64 'nv50/nv50_3ddefs.xml.h',
65 'nv50/nv50_3d.xml.h',
66 'nv50/nv50_blit.h',
67 'nv50/nv50_compute.c',
68 'nv50/nv50_compute.xml.h',
69 'nv50/nv50_context.c',
70 'nv50/nv50_context.h',
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/aosp_15_r20/external/mesa3d/docs/
H A Dfeatures.txt39 GL 3.0, GLSL 1.30 --- all DONE: freedreno, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, z…
72 GL 3.1, GLSL 1.40 --- all DONE: freedreno, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, z…
85 GL 3.2, GLSL 1.50 --- all DONE: freedreno, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, z…
100 GL 3.3, GLSL 3.30 --- all DONE: freedreno, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, z…
116 …GL_ARB_draw_buffers_blend DONE (freedreno, nv50, softpipe, panfrost, v…
132 …GL_ARB_sample_shading DONE (freedreno/a6xx, nv50, panfrost, crocus…
133 …GL_ARB_shader_subroutine DONE (freedreno, nv50, softpipe, crocus/gen6…
136 …GL_ARB_texture_cube_map_array DONE (freedreno/a4xx+, nv50, softpipe, v3d, …
137 …GL_ARB_texture_gather DONE (freedreno, nv50, softpipe, v3d, panfro…
138 …GL_ARB_texture_query_lod DONE (freedreno, nv50, softpipe, v3d, panfro…
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/aosp_15_r20/external/mesa3d/docs/relnotes/
H A D7.10.rst204 - nv50: DST
205 - nv50: DPH
206 - nv50: silence some unknown get_param warnings
220 - nv50: use unsigned int for bitfields to silence warnings
719 - nv50: import new compiler
721 - nv50: introduce the big formats table
722 - nv50: don't produce MOV immediate to output reg in store opt
723 - nv50: change back accidentally swapped UNORM,SNORM vertex type
724 - nv50: add/fix some license headers
725 - nv50: simple reload elimination and local CSE
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H A D11.0.8.rst96 - nv50/ir: deal with loops with no breaks
97 - nv50/ir: the mad source might not have a defining instruction
98 - nv50/ir: fix instruction permutation logic
99 - nv50/ir: don't forget to mark flagsDef on cvt in txb lowering
100 - nv50/ir: fix DCE to not generate 96-bit loads
101 - nv50/ir: avoid looking at uninitialized srcMods entries
105 - nv50/ir: fix cutoff for using r63 vs r127 when replacing zero
106 - nv50/ir: can't have predication and immediates
157 - nv50,nvc0: fix use-after-free when vertex buffers are unbound
H A D10.2.rst29 - GL_ARB_buffer_storage on i965, nv30, nv50, nvc0, r300, r600, and
32 - GL_ARB_sample_shading on nv50 (GT21x only), nvc0
36 - GL_ARB_texture_cube_map_array on nv50 (GT21x only)
37 - GL_ARB_texture_gather on nv50 (GT21x only), nvc0
38 - GL_ARB_texture_query_lod on nv50 (GT21x only), nvc0
40 - GL_ARB_vertex_type_10f_11f_11f_rev on nv50, nvc0, radeonsi
41 - GL_ARB_viewport_array on nv50, r600
H A D11.1.1.rst88 - nv50/ir: can't have predication and immediates
93 - nv50/ir: float(s32 & 0xff) = float(u8), not s8
94 - nv50,nvc0: make sure there's pushbuf space and that we ref the bo
96 - nv50,nvc0: fix crash when increasing bsp bo size for h264
151 - nv50,nvc0: fix use-after-free when vertex buffers are unbound
162 - nv50,nvc0: free memory allocated by performance metrics
163 - nv50: free memory allocated by the prog which reads MP perf counters
H A D11.1.3.rst128 - cherry-ignore: do not pick nv50/ir commit
153 - nv50/ir: fix quadop emission in the presence of predication
159 - nv50,nvc0: bump minimum texture buffer offset alignment
164 - nv50: reset TFB bufctx when we no longer hold a reference to the
166 - nv50/ir: force-enable derivatives on TXD ops
168 - nv50/ir: fix indirect texturing for non-array textures on nvc0
172 - nv50/ir: we can't load local memory directly into an output
/aosp_15_r20/external/igt-gpu-tools/tests/
H A Dprime_nv_pcopy.c99 cfg.nv50.memtype = memtype; in nv_bo_alloc()
100 cfg.nv50.tile_mode = tile_mode; in nv_bo_alloc()
107 (*bo)->flags, (*bo)->config.nv50.memtype, in nv_bo_alloc()
108 (*bo)->config.nv50.tile_mode); in nv_bo_alloc()
111 (*bo)->config.nv50.tile_mode, tile_mode); in nv_bo_alloc()
113 (*bo)->config.nv50.tile_mode = tile_mode; in nv_bo_alloc()
122 (*bo)->flags, (*bo)->config.nv50.memtype, in nv_bo_alloc()
123 (*bo)->config.nv50.tile_mode); in nv_bo_alloc()
124 (*bo)->config.nv50.memtype = memtype; in nv_bo_alloc()
125 (*bo)->config.nv50.tile_mode = tile_mode; in nv_bo_alloc()
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