1*61046927SAndroid Build Coastguard WorkerMesa 11.0.8 Release Notes / December 9, 2015 2*61046927SAndroid Build Coastguard Worker============================================ 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 11.0.8 is a bug fix release which fixes bugs found since the 11.0.7 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 11.0.8 implements the OpenGL 4.1 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerSHA256 checksums 15*61046927SAndroid Build Coastguard Worker---------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker ab9db87b54d7525e4b611b82577ea9a9eae55927558df57b190059d5ecd9406f mesa-11.0.8.tar.gz 20*61046927SAndroid Build Coastguard Worker 5696e4730518b6805d2ed5def393c4293f425a2c2c01bd5ed4bdd7ad62f7ad75 mesa-11.0.8.tar.xz 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard WorkerNew features 23*61046927SAndroid Build Coastguard Worker------------ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNone 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerBug fixes 28*61046927SAndroid Build Coastguard Worker--------- 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker- `Bug 91806 <https://bugs.freedesktop.org/show_bug.cgi?id=91806>`__ - 33*61046927SAndroid Build Coastguard Worker configure does not test whether assembler supports sse4.1 34*61046927SAndroid Build Coastguard Worker- `Bug 92849 <https://bugs.freedesktop.org/show_bug.cgi?id=92849>`__ - 35*61046927SAndroid Build Coastguard Worker [IVB HSW BDW] piglit image load/store 36*61046927SAndroid Build Coastguard Worker load-from-cleared-image.shader_test fails 37*61046927SAndroid Build Coastguard Worker- `Bug 92909 <https://bugs.freedesktop.org/show_bug.cgi?id=92909>`__ - 38*61046927SAndroid Build Coastguard Worker Offset/alignment issue with layout std140 and vec3 39*61046927SAndroid Build Coastguard Worker- `Bug 93004 <https://bugs.freedesktop.org/show_bug.cgi?id=93004>`__ - 40*61046927SAndroid Build Coastguard Worker Guild Wars 2 crash on nouveau DX11 cards 41*61046927SAndroid Build Coastguard Worker- `Bug 93215 <https://bugs.freedesktop.org/show_bug.cgi?id=93215>`__ - 42*61046927SAndroid Build Coastguard Worker [Regression bisected] Ogles1conform Automatic mipmap generation test 43*61046927SAndroid Build Coastguard Worker is fail 44*61046927SAndroid Build Coastguard Worker- `Bug 93266 <https://bugs.freedesktop.org/show_bug.cgi?id=93266>`__ - 45*61046927SAndroid Build Coastguard Worker gl_arb_shading_language_420pack does not allow binding of image 46*61046927SAndroid Build Coastguard Worker variables 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard WorkerChanges 49*61046927SAndroid Build Coastguard Worker------- 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard WorkerBoyuan Zhang (1): 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard Worker- radeon/uvd: uv pitch separation for stoney 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard WorkerDave Airlie (9): 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker- r600: do SQ flush ES ring rolling workaround 58*61046927SAndroid Build Coastguard Worker- r600: SMX returns CONTEXT_DONE early workaround 59*61046927SAndroid Build Coastguard Worker- r600/shader: split address get out to a function. 60*61046927SAndroid Build Coastguard Worker- r600/shader: add utility functions to do single slot arithmatic 61*61046927SAndroid Build Coastguard Worker- r600g: fix geom shader input indirect indexing. 62*61046927SAndroid Build Coastguard Worker- r600: handle geometry dynamic input array index 63*61046927SAndroid Build Coastguard Worker- radeonsi: handle doubles in lds load path. 64*61046927SAndroid Build Coastguard Worker- mesa/varray: set double arrays to non-normalised. 65*61046927SAndroid Build Coastguard Worker- mesa/shader: return correct attribute location for double matrix 66*61046927SAndroid Build Coastguard Worker arrays 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard WorkerEmil Velikov (8): 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard Worker- docs: add sha256 checksums for 11.0.7 71*61046927SAndroid Build Coastguard Worker- cherry-ignore: don't pick a specific i965 formats patch 72*61046927SAndroid Build Coastguard Worker- Revert "i965/nir: Remove unused indirect handling" 73*61046927SAndroid Build Coastguard Worker- Revert "i965/state: Get rid of dword_pitch arguments to buffer 74*61046927SAndroid Build Coastguard Worker functions" 75*61046927SAndroid Build Coastguard Worker- Revert "i965/vec4: Use a stride of 1 and byte offsets for UBOs" 76*61046927SAndroid Build Coastguard Worker- Revert "i965/fs: Use a stride of 1 and byte offsets for UBOs" 77*61046927SAndroid Build Coastguard Worker- Revert "i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge" 78*61046927SAndroid Build Coastguard Worker- Update version to 11.0.8 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (1): 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard Worker- i965: Resolve color and flush for all active shader images in 83*61046927SAndroid Build Coastguard Worker intel_update_state(). 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard WorkerIan Romanick (1): 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard Worker- meta/generate_mipmap: Work-around GLES 1.x problem with 88*61046927SAndroid Build Coastguard Worker GL_DRAW_FRAMEBUFFER 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard WorkerIlia Mirkin (17): 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: support lod_bias 93*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: fix 5_5_5_1 texture sampler format 94*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: point regid to "red" even for alpha-only rb formats 95*61046927SAndroid Build Coastguard Worker- nvc0/ir: fold postfactor into immediate 96*61046927SAndroid Build Coastguard Worker- nv50/ir: deal with loops with no breaks 97*61046927SAndroid Build Coastguard Worker- nv50/ir: the mad source might not have a defining instruction 98*61046927SAndroid Build Coastguard Worker- nv50/ir: fix instruction permutation logic 99*61046927SAndroid Build Coastguard Worker- nv50/ir: don't forget to mark flagsDef on cvt in txb lowering 100*61046927SAndroid Build Coastguard Worker- nv50/ir: fix DCE to not generate 96-bit loads 101*61046927SAndroid Build Coastguard Worker- nv50/ir: avoid looking at uninitialized srcMods entries 102*61046927SAndroid Build Coastguard Worker- gk110/ir: fix imul hi emission with limm arg 103*61046927SAndroid Build Coastguard Worker- gk104/ir: sampler doesn't matter for txf 104*61046927SAndroid Build Coastguard Worker- gk110/ir: fix imad sat/hi flag emission for immediate args 105*61046927SAndroid Build Coastguard Worker- nv50/ir: fix cutoff for using r63 vs r127 when replacing zero 106*61046927SAndroid Build Coastguard Worker- nv50/ir: can't have predication and immediates 107*61046927SAndroid Build Coastguard Worker- glsl: assign varying locations to tess shaders when doing SSO 108*61046927SAndroid Build Coastguard Worker- ttn: add TEX2 support 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (5): 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard Worker- i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge 113*61046927SAndroid Build Coastguard Worker- i965/fs: Use a stride of 1 and byte offsets for UBOs 114*61046927SAndroid Build Coastguard Worker- i965/vec4: Use a stride of 1 and byte offsets for UBOs 115*61046927SAndroid Build Coastguard Worker- i965/state: Get rid of dword_pitch arguments to buffer functions 116*61046927SAndroid Build Coastguard Worker- i965/nir: Remove unused indirect handling 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard WorkerJonathan Gray (2): 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard Worker- configure.ac: use pkg-config for libelf 121*61046927SAndroid Build Coastguard Worker- configure: check for python2.7 for PYTHON2 122*61046927SAndroid Build Coastguard Worker 123*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2): 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard Worker- i965: Fix fragment shader struct inputs. 126*61046927SAndroid Build Coastguard Worker- i965: Fix scalar vertex shader struct outputs. 127*61046927SAndroid Build Coastguard Worker 128*61046927SAndroid Build Coastguard WorkerMarek Olšák (8): 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard Worker- radeonsi: fix occlusion queries on Fiji 131*61046927SAndroid Build Coastguard Worker- radeonsi: fix a hang due to uninitialized border color registers 132*61046927SAndroid Build Coastguard Worker- radeonsi: fix Fiji for LLVM <= 3.7 133*61046927SAndroid Build Coastguard Worker- radeonsi: don't call of u_prims_for_vertices for patches and 134*61046927SAndroid Build Coastguard Worker rectangles 135*61046927SAndroid Build Coastguard Worker- radeonsi: apply the streamout workaround to Fiji as well 136*61046927SAndroid Build Coastguard Worker- gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 137*61046927SAndroid Build Coastguard Worker correctly 138*61046927SAndroid Build Coastguard Worker- tgsi/scan: add flag colors_written 139*61046927SAndroid Build Coastguard Worker- r600g: write all MRTs only if there is exactly one output (fixes a 140*61046927SAndroid Build Coastguard Worker hang) 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard WorkerMatt Turner (1): 143*61046927SAndroid Build Coastguard Worker 144*61046927SAndroid Build Coastguard Worker- glsl: Allow binding of image variables with 420pack. 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard WorkerNeil Roberts (2): 147*61046927SAndroid Build Coastguard Worker 148*61046927SAndroid Build Coastguard Worker- i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format 149*61046927SAndroid Build Coastguard Worker- i965: Add B8G8R8X8_SRGB to the alpha format override 150*61046927SAndroid Build Coastguard Worker 151*61046927SAndroid Build Coastguard WorkerOded Gabbay (1): 152*61046927SAndroid Build Coastguard Worker 153*61046927SAndroid Build Coastguard Worker- configura.ac: fix test for SSE4.1 assembler support 154*61046927SAndroid Build Coastguard Worker 155*61046927SAndroid Build Coastguard WorkerPatrick Rudolph (2): 156*61046927SAndroid Build Coastguard Worker 157*61046927SAndroid Build Coastguard Worker- nv50,nvc0: fix use-after-free when vertex buffers are unbound 158*61046927SAndroid Build Coastguard Worker- gallium/util: return correct number of bound vertex buffers 159*61046927SAndroid Build Coastguard Worker 160*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1): 161*61046927SAndroid Build Coastguard Worker 162*61046927SAndroid Build Coastguard Worker- nvc0: free memory allocated by the prog which reads MP perf counters 163*61046927SAndroid Build Coastguard Worker 164*61046927SAndroid Build Coastguard WorkerTapani Pälli (1): 165*61046927SAndroid Build Coastguard Worker 166*61046927SAndroid Build Coastguard Worker- i965: use \_Shader to get fragment program when updating surface 167*61046927SAndroid Build Coastguard Worker state 168*61046927SAndroid Build Coastguard Worker 169*61046927SAndroid Build Coastguard WorkerTom Stellard (2): 170*61046927SAndroid Build Coastguard Worker 171*61046927SAndroid Build Coastguard Worker- radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2} 172*61046927SAndroid Build Coastguard Worker- radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC\* register 173*61046927SAndroid Build Coastguard Worker values 174