xref: /aosp_15_r20/external/mesa3d/docs/relnotes/11.0.8.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 11.0.8 Release Notes / December 9, 2015
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 11.0.8 is a bug fix release which fixes bugs found since the 11.0.7
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 11.0.8 implements the OpenGL 4.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker4.1. OpenGL 4.1 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause compatibility contexts are not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerSHA256 checksums
15*61046927SAndroid Build Coastguard Worker----------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   ab9db87b54d7525e4b611b82577ea9a9eae55927558df57b190059d5ecd9406f  mesa-11.0.8.tar.gz
20*61046927SAndroid Build Coastguard Worker   5696e4730518b6805d2ed5def393c4293f425a2c2c01bd5ed4bdd7ad62f7ad75  mesa-11.0.8.tar.xz
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard WorkerNew features
23*61046927SAndroid Build Coastguard Worker------------
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNone
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerBug fixes
28*61046927SAndroid Build Coastguard Worker---------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker-  `Bug 91806 <https://bugs.freedesktop.org/show_bug.cgi?id=91806>`__ -
33*61046927SAndroid Build Coastguard Worker   configure does not test whether assembler supports sse4.1
34*61046927SAndroid Build Coastguard Worker-  `Bug 92849 <https://bugs.freedesktop.org/show_bug.cgi?id=92849>`__ -
35*61046927SAndroid Build Coastguard Worker   [IVB HSW BDW] piglit image load/store
36*61046927SAndroid Build Coastguard Worker   load-from-cleared-image.shader_test fails
37*61046927SAndroid Build Coastguard Worker-  `Bug 92909 <https://bugs.freedesktop.org/show_bug.cgi?id=92909>`__ -
38*61046927SAndroid Build Coastguard Worker   Offset/alignment issue with layout std140 and vec3
39*61046927SAndroid Build Coastguard Worker-  `Bug 93004 <https://bugs.freedesktop.org/show_bug.cgi?id=93004>`__ -
40*61046927SAndroid Build Coastguard Worker   Guild Wars 2 crash on nouveau DX11 cards
41*61046927SAndroid Build Coastguard Worker-  `Bug 93215 <https://bugs.freedesktop.org/show_bug.cgi?id=93215>`__ -
42*61046927SAndroid Build Coastguard Worker   [Regression bisected] Ogles1conform Automatic mipmap generation test
43*61046927SAndroid Build Coastguard Worker   is fail
44*61046927SAndroid Build Coastguard Worker-  `Bug 93266 <https://bugs.freedesktop.org/show_bug.cgi?id=93266>`__ -
45*61046927SAndroid Build Coastguard Worker   gl_arb_shading_language_420pack does not allow binding of image
46*61046927SAndroid Build Coastguard Worker   variables
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard WorkerChanges
49*61046927SAndroid Build Coastguard Worker-------
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard WorkerBoyuan Zhang (1):
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker-  radeon/uvd: uv pitch separation for stoney
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard WorkerDave Airlie (9):
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker-  r600: do SQ flush ES ring rolling workaround
58*61046927SAndroid Build Coastguard Worker-  r600: SMX returns CONTEXT_DONE early workaround
59*61046927SAndroid Build Coastguard Worker-  r600/shader: split address get out to a function.
60*61046927SAndroid Build Coastguard Worker-  r600/shader: add utility functions to do single slot arithmatic
61*61046927SAndroid Build Coastguard Worker-  r600g: fix geom shader input indirect indexing.
62*61046927SAndroid Build Coastguard Worker-  r600: handle geometry dynamic input array index
63*61046927SAndroid Build Coastguard Worker-  radeonsi: handle doubles in lds load path.
64*61046927SAndroid Build Coastguard Worker-  mesa/varray: set double arrays to non-normalised.
65*61046927SAndroid Build Coastguard Worker-  mesa/shader: return correct attribute location for double matrix
66*61046927SAndroid Build Coastguard Worker   arrays
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerEmil Velikov (8):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker-  docs: add sha256 checksums for 11.0.7
71*61046927SAndroid Build Coastguard Worker-  cherry-ignore: don't pick a specific i965 formats patch
72*61046927SAndroid Build Coastguard Worker-  Revert "i965/nir: Remove unused indirect handling"
73*61046927SAndroid Build Coastguard Worker-  Revert "i965/state: Get rid of dword_pitch arguments to buffer
74*61046927SAndroid Build Coastguard Worker   functions"
75*61046927SAndroid Build Coastguard Worker-  Revert "i965/vec4: Use a stride of 1 and byte offsets for UBOs"
76*61046927SAndroid Build Coastguard Worker-  Revert "i965/fs: Use a stride of 1 and byte offsets for UBOs"
77*61046927SAndroid Build Coastguard Worker-  Revert "i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge"
78*61046927SAndroid Build Coastguard Worker-  Update version to 11.0.8
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (1):
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker-  i965: Resolve color and flush for all active shader images in
83*61046927SAndroid Build Coastguard Worker   intel_update_state().
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard WorkerIan Romanick (1):
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard Worker-  meta/generate_mipmap: Work-around GLES 1.x problem with
88*61046927SAndroid Build Coastguard Worker   GL_DRAW_FRAMEBUFFER
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard WorkerIlia Mirkin (17):
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker-  freedreno/a4xx: support lod_bias
93*61046927SAndroid Build Coastguard Worker-  freedreno/a4xx: fix 5_5_5_1 texture sampler format
94*61046927SAndroid Build Coastguard Worker-  freedreno/a4xx: point regid to "red" even for alpha-only rb formats
95*61046927SAndroid Build Coastguard Worker-  nvc0/ir: fold postfactor into immediate
96*61046927SAndroid Build Coastguard Worker-  nv50/ir: deal with loops with no breaks
97*61046927SAndroid Build Coastguard Worker-  nv50/ir: the mad source might not have a defining instruction
98*61046927SAndroid Build Coastguard Worker-  nv50/ir: fix instruction permutation logic
99*61046927SAndroid Build Coastguard Worker-  nv50/ir: don't forget to mark flagsDef on cvt in txb lowering
100*61046927SAndroid Build Coastguard Worker-  nv50/ir: fix DCE to not generate 96-bit loads
101*61046927SAndroid Build Coastguard Worker-  nv50/ir: avoid looking at uninitialized srcMods entries
102*61046927SAndroid Build Coastguard Worker-  gk110/ir: fix imul hi emission with limm arg
103*61046927SAndroid Build Coastguard Worker-  gk104/ir: sampler doesn't matter for txf
104*61046927SAndroid Build Coastguard Worker-  gk110/ir: fix imad sat/hi flag emission for immediate args
105*61046927SAndroid Build Coastguard Worker-  nv50/ir: fix cutoff for using r63 vs r127 when replacing zero
106*61046927SAndroid Build Coastguard Worker-  nv50/ir: can't have predication and immediates
107*61046927SAndroid Build Coastguard Worker-  glsl: assign varying locations to tess shaders when doing SSO
108*61046927SAndroid Build Coastguard Worker-  ttn: add TEX2 support
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (5):
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker-  i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge
113*61046927SAndroid Build Coastguard Worker-  i965/fs: Use a stride of 1 and byte offsets for UBOs
114*61046927SAndroid Build Coastguard Worker-  i965/vec4: Use a stride of 1 and byte offsets for UBOs
115*61046927SAndroid Build Coastguard Worker-  i965/state: Get rid of dword_pitch arguments to buffer functions
116*61046927SAndroid Build Coastguard Worker-  i965/nir: Remove unused indirect handling
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard WorkerJonathan Gray (2):
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard Worker-  configure.ac: use pkg-config for libelf
121*61046927SAndroid Build Coastguard Worker-  configure: check for python2.7 for PYTHON2
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard Worker-  i965: Fix fragment shader struct inputs.
126*61046927SAndroid Build Coastguard Worker-  i965: Fix scalar vertex shader struct outputs.
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard WorkerMarek Olšák (8):
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard Worker-  radeonsi: fix occlusion queries on Fiji
131*61046927SAndroid Build Coastguard Worker-  radeonsi: fix a hang due to uninitialized border color registers
132*61046927SAndroid Build Coastguard Worker-  radeonsi: fix Fiji for LLVM <= 3.7
133*61046927SAndroid Build Coastguard Worker-  radeonsi: don't call of u_prims_for_vertices for patches and
134*61046927SAndroid Build Coastguard Worker   rectangles
135*61046927SAndroid Build Coastguard Worker-  radeonsi: apply the streamout workaround to Fiji as well
136*61046927SAndroid Build Coastguard Worker-  gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1
137*61046927SAndroid Build Coastguard Worker   correctly
138*61046927SAndroid Build Coastguard Worker-  tgsi/scan: add flag colors_written
139*61046927SAndroid Build Coastguard Worker-  r600g: write all MRTs only if there is exactly one output (fixes a
140*61046927SAndroid Build Coastguard Worker   hang)
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard WorkerMatt Turner (1):
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker-  glsl: Allow binding of image variables with 420pack.
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard WorkerNeil Roberts (2):
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard Worker-  i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format
149*61046927SAndroid Build Coastguard Worker-  i965: Add B8G8R8X8_SRGB to the alpha format override
150*61046927SAndroid Build Coastguard Worker
151*61046927SAndroid Build Coastguard WorkerOded Gabbay (1):
152*61046927SAndroid Build Coastguard Worker
153*61046927SAndroid Build Coastguard Worker-  configura.ac: fix test for SSE4.1 assembler support
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard WorkerPatrick Rudolph (2):
156*61046927SAndroid Build Coastguard Worker
157*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: fix use-after-free when vertex buffers are unbound
158*61046927SAndroid Build Coastguard Worker-  gallium/util: return correct number of bound vertex buffers
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1):
161*61046927SAndroid Build Coastguard Worker
162*61046927SAndroid Build Coastguard Worker-  nvc0: free memory allocated by the prog which reads MP perf counters
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard WorkerTapani Pälli (1):
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard Worker-  i965: use \_Shader to get fragment program when updating surface
167*61046927SAndroid Build Coastguard Worker   state
168*61046927SAndroid Build Coastguard Worker
169*61046927SAndroid Build Coastguard WorkerTom Stellard (2):
170*61046927SAndroid Build Coastguard Worker
171*61046927SAndroid Build Coastguard Worker-  radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}
172*61046927SAndroid Build Coastguard Worker-  radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC\* register
173*61046927SAndroid Build Coastguard Worker   values
174