Lines Matching full:nv50
204 - nv50: DST
205 - nv50: DPH
206 - nv50: silence some unknown get_param warnings
220 - nv50: use unsigned int for bitfields to silence warnings
719 - nv50: import new compiler
721 - nv50: introduce the big formats table
722 - nv50: don't produce MOV immediate to output reg in store opt
723 - nv50: change back accidentally swapped UNORM,SNORM vertex type
724 - nv50: add/fix some license headers
725 - nv50: simple reload elimination and local CSE
726 - nv50: fix constant_operand opt mul by 2 case
727 - nv50: permit usage of undefined TGSI TEMPs
728 - nv50: add missing 2nd source for POW multiplication
729 - nv50: add signed RGTC1 to format table, allow 2_10_10_10 for vbufs
730 - nv50: fix for empty BBs
731 - nv50: insert MOVs also for PHI sources from dominating block
732 - nv50: explicitly set src type for SET ops
733 - nv50: fixes for nested IFs
734 - nv50: don't eliminate loads to dedicated values
735 - nv50: fix constbuf validation
736 - nv50: build proper phi functions in the first place
737 - nv50: fix reg count
738 - nv50: begin implementing loops
739 - nv50: more constant folding
740 - nv50: loops part 2
741 - nv50: flatten simple IF/ELSE/ENDIF constructs
742 - nv50: fix thinko in store to output reg possible check
743 - nv50: generate JOINs for outermost IF clauses
744 - nv50: more TGSI opcodes (SIN, SCS, ARL, RET, KILP)
745 - nv50: fix PSIZ and PRIMID mapping
746 - nv50: check dst compatibility in CSE
747 - nv50: initialize edgeflag input index
748 - nv50: emit predicate for interp
749 - Merge remote branch 'origin/master' into nv50-compiler
750 - nv50: DP2, fix ARL
751 - nv50: yet another case we need a nop.exit
752 - nv50: fix check for sprite/point coord enable
753 - nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 caps
754 - nv50: set the FragDepth output index
755 - nv50: turn off verbose debug output by default
756 - nv50: attempt at making more complicated loops work
757 - nv50: SSG
758 - nv50: make FrontFacing -1 or +1
759 - nv50: re-add proper TEXBIAS sequence
760 - nv50: make use of TGSI immediate type
761 - nv50: must join SELECT inputs before MOV inputs
762 - nv50: fix XPD, was negated
763 - nv50: fix find_dom_frontier
764 - nv50: fix build-predicate function
765 - Merge remote branch 'origin/master' into nv50-compiler
766 - nv50: load address register before using it, not after
767 - nv50: save tgsi instructions
768 - nv50: prepare for having multiple functions
769 - nv50: don't parse again in tgsi_2_nc
770 - nv50: use actual loads/stores if TEMPs are accessed indirectly
771 - nv50: create value references with the right type
772 - nv50: duplicate interps in load_proj_tex_coords
773 - nv50: address regs are 16 bit
774 - nv50: fix can_load check for 3rd source
775 - nv50: reduce bb_reachable_by runtime from pot to linear
776 - nv50: minor compiler fixes and cleanups
777 - nv50: cannot move from local mem to output reg directly
778 - nv50: newlines in shader bincode printing
779 - nv50: match TEMP limit with nv50 ir builder
780 - nv50: handle TGSI EXP and LOG again
781 - nv50: check for immediates when turning MUL ADD into MAD
782 - nv50: interp cannot write flags reg
783 - nv50: MOV TEMP[0], -CONST[0] must be float32 negation
784 - nv50: fix indirect CONST access with large or negative offsets
785 - nv50: fix TXP depth comparison value
786 - nv50: consider address register in reload elimination
787 - nv50: improve and fix modifier folding optimization
788 - nv50: put low limit on REG_ALLOC_TEMP and FP_RESULT_COUNT
789 - Merge remote branch 'origin/nv50-compiler'
790 - nv50: don't segfault on shaders with 0 instructions
791 - nv50: get shader fixups/relocations into working state
792 - nv50: add relocs for stack and local mem buffers
793 - nv50: emit constbuf relocs before uploading constants
794 - nv50: fix typo in fifo packet length limit
795 - nv50: use formats table in nv50_surface.c
796 - nv50: use CLEAR_BUFFERS for surface fills
797 - nv50: fix/handle a few more PIPE_CAPs
798 - nv50: fix GP state bind and validate
2296 - nv50: fill out CAPs for indirect addressing
2418 - nv50: fix always true conditional in shader optimization
2616 - nv50: Update files in SConscript to match Makefile.
2617 - nv50: Remove unnecessary headers.
2618 - nv50: Silence uninitialized variable warning.
2619 - nv50: Silence uninitialized variable warning.
2620 - nv50: Silence uninitialized variable warning.
2623 - nv50: Silence uninitialized variable warnings.
2624 - nv50: Fix 'control reaches end of non-void function' warning.
2642 - nv50: Silence missing initializer warning.
2643 - nv50: Remove dead initialization.
2644 - nv50: Remove dead initialization.
2827 - nv50: fix size of outputs_written array
2828 - nv50: apply layout_mask to tile_flags