/aosp_15_r20/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderMatrixTests.cpp | 641 inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT>(const ShaderEvalContext &evalCtx, int input… in getInputValue() 647 inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2>(const ShaderEvalContext &evalCtx, … in getInputValue() 653 inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3>(const ShaderEvalContext &evalCtx, … in getInputValue() 659 inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4>(const ShaderEvalContext &evalCtx, … in getInputValue() 666 inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2>(const ShaderEvalContext &evalCtx, … in getInputValue() 672 …u::Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3>(const ShaderEvalContext &evalCtx, int … in getInputValue() 678 …u::Mat2x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X4>(const ShaderEvalContext &evalCtx, int … in getInputValue() 684 …u::Mat3x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2>(const ShaderEvalContext &evalCtx, int … in getInputValue() 690 inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3>(const ShaderEvalContext &evalCtx, … in getInputValue() 696 …u::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4>(const ShaderEvalContext &evalCtx, int … in getInputValue() [all …]
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H A D | es3fShaderSwitchTests.cpp | 78 static void evalSwitchStatic(ShaderEvalContext &evalCtx) in evalSwitchStatic() 82 static void evalSwitchUniform(ShaderEvalContext &evalCtx) in evalSwitchUniform() 86 static void evalSwitchDynamic(ShaderEvalContext &evalCtx) in evalSwitchDynamic()
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/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderMatrixTests.cpp | 635 inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT>(const ShaderEvalContext &evalCtx, int input… in getInputValue() 641 inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2>(const ShaderEvalContext &evalCtx, … in getInputValue() 647 inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3>(const ShaderEvalContext &evalCtx, … in getInputValue() 653 inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4>(const ShaderEvalContext &evalCtx, … in getInputValue() 660 inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2>(const ShaderEvalContext &evalCtx, … in getInputValue() 666 …u::Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3>(const ShaderEvalContext &evalCtx, int … in getInputValue() 672 …u::Mat2x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X4>(const ShaderEvalContext &evalCtx, int … in getInputValue() 678 …u::Mat3x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2>(const ShaderEvalContext &evalCtx, int … in getInputValue() 684 inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3>(const ShaderEvalContext &evalCtx, … in getInputValue() 690 …u::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4>(const ShaderEvalContext &evalCtx, int … in getInputValue() [all …]
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H A D | vktShaderRenderSwitchTests.cpp | 81 static void evalSwitchStatic(ShaderEvalContext &evalCtx) in evalSwitchStatic() 85 static void evalSwitchUniform(ShaderEvalContext &evalCtx) in evalSwitchUniform() 89 static void evalSwitchDynamic(ShaderEvalContext &evalCtx) in evalSwitchDynamic()
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H A D | vktShaderRender.cpp | 2418 ShaderEvalContext evalCtx(quadGrid); in computeVertexReference() local 2505 ShaderEvalContext evalCtx(quadGrid); in computeFragmentReference() local
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/aosp_15_r20/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderMatrixTests.cpp | 364 inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT>(const ShaderEvalContext &evalCtx, int input… in getInputValue() 370 inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2>(const ShaderEvalContext &evalCtx, … in getInputValue() 376 inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3>(const ShaderEvalContext &evalCtx, … in getInputValue() 382 inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4>(const ShaderEvalContext &evalCtx, … in getInputValue() 388 inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2>(const ShaderEvalContext &evalCtx, … in getInputValue() 394 inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3>(const ShaderEvalContext &evalCtx, … in getInputValue() 400 inline tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4>(const ShaderEvalContext &evalCtx, … in getInputValue() 407 inline float getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT>(const ShaderEvalContext &evalCtx, int inp… in getInputValue() 413 inline tcu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2>(const ShaderEvalContext &evalCtx… in getInputValue() 419 inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3>(const ShaderEvalContext &evalCtx… in getInputValue() [all …]
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/aosp_15_r20/external/deqp/framework/randomshaders/ |
H A D | rsgExpression.cpp | 873 void ConstructorOp::evaluate(ExecutionContext &evalCtx) in evaluate() 1023 void AssignOp::evaluate(ExecutionContext &evalCtx) in evaluate() 1314 void VariableAccess::evaluate(ExecutionContext &evalCtx) in evaluate()
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/aosp_15_r20/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.cpp | 700 ShaderEvalContext evalCtx(quadGrid); in computeVertexReference() local 785 ShaderEvalContext evalCtx(quadGrid); in computeFragmentReference() local
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/aosp_15_r20/external/deqp/external/openglcts/modules/common/ |
H A D | glcShaderRenderCase.cpp | 721 ShaderEvalContext evalCtx(quadGrid); in computeVertexReference() local 810 ShaderEvalContext evalCtx(quadGrid); in computeFragmentReference() local
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