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Searched defs:evalCtx (Results 1 – 9 of 9) sorted by relevance

/aosp_15_r20/external/deqp/modules/gles3/functional/
H A Des3fShaderMatrixTests.cpp641 inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT>(const ShaderEvalContext &evalCtx, int input… in getInputValue()
647 inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2>(const ShaderEvalContext &evalCtx, … in getInputValue()
653 inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3>(const ShaderEvalContext &evalCtx, … in getInputValue()
659 inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4>(const ShaderEvalContext &evalCtx, … in getInputValue()
666 inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2>(const ShaderEvalContext &evalCtx, … in getInputValue()
672 …u::Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3>(const ShaderEvalContext &evalCtx, int … in getInputValue()
678 …u::Mat2x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X4>(const ShaderEvalContext &evalCtx, int … in getInputValue()
684 …u::Mat3x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2>(const ShaderEvalContext &evalCtx, int … in getInputValue()
690 inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3>(const ShaderEvalContext &evalCtx, … in getInputValue()
696 …u::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4>(const ShaderEvalContext &evalCtx, int … in getInputValue()
[all …]
H A Des3fShaderSwitchTests.cpp78 static void evalSwitchStatic(ShaderEvalContext &evalCtx) in evalSwitchStatic()
82 static void evalSwitchUniform(ShaderEvalContext &evalCtx) in evalSwitchUniform()
86 static void evalSwitchDynamic(ShaderEvalContext &evalCtx) in evalSwitchDynamic()
/aosp_15_r20/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderMatrixTests.cpp635 inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT>(const ShaderEvalContext &evalCtx, int input… in getInputValue()
641 inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2>(const ShaderEvalContext &evalCtx, … in getInputValue()
647 inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3>(const ShaderEvalContext &evalCtx, … in getInputValue()
653 inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4>(const ShaderEvalContext &evalCtx, … in getInputValue()
660 inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2>(const ShaderEvalContext &evalCtx, … in getInputValue()
666 …u::Mat2x3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X3>(const ShaderEvalContext &evalCtx, int … in getInputValue()
672 …u::Mat2x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X4>(const ShaderEvalContext &evalCtx, int … in getInputValue()
678 …u::Mat3x2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X2>(const ShaderEvalContext &evalCtx, int … in getInputValue()
684 inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3>(const ShaderEvalContext &evalCtx, … in getInputValue()
690 …u::Mat3x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3X4>(const ShaderEvalContext &evalCtx, int … in getInputValue()
[all …]
H A DvktShaderRenderSwitchTests.cpp81 static void evalSwitchStatic(ShaderEvalContext &evalCtx) in evalSwitchStatic()
85 static void evalSwitchUniform(ShaderEvalContext &evalCtx) in evalSwitchUniform()
89 static void evalSwitchDynamic(ShaderEvalContext &evalCtx) in evalSwitchDynamic()
H A DvktShaderRender.cpp2418 ShaderEvalContext evalCtx(quadGrid); in computeVertexReference() local
2505 ShaderEvalContext evalCtx(quadGrid); in computeFragmentReference() local
/aosp_15_r20/external/deqp/modules/gles2/functional/
H A Des2fShaderMatrixTests.cpp364 inline float getInputValue<INPUTTYPE_CONST, TYPE_FLOAT>(const ShaderEvalContext &evalCtx, int input… in getInputValue()
370 inline tcu::Vec2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC2>(const ShaderEvalContext &evalCtx, … in getInputValue()
376 inline tcu::Vec3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC3>(const ShaderEvalContext &evalCtx, … in getInputValue()
382 inline tcu::Vec4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_VEC4>(const ShaderEvalContext &evalCtx, … in getInputValue()
388 inline tcu::Mat2 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2>(const ShaderEvalContext &evalCtx, … in getInputValue()
394 inline tcu::Mat3 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT3>(const ShaderEvalContext &evalCtx, … in getInputValue()
400 inline tcu::Mat4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT4>(const ShaderEvalContext &evalCtx, … in getInputValue()
407 inline float getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT>(const ShaderEvalContext &evalCtx, int inp… in getInputValue()
413 inline tcu::Vec2 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC2>(const ShaderEvalContext &evalCtx in getInputValue()
419 inline tcu::Vec3 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_VEC3>(const ShaderEvalContext &evalCtx in getInputValue()
[all …]
/aosp_15_r20/external/deqp/framework/randomshaders/
H A DrsgExpression.cpp873 void ConstructorOp::evaluate(ExecutionContext &evalCtx) in evaluate()
1023 void AssignOp::evaluate(ExecutionContext &evalCtx) in evaluate()
1314 void VariableAccess::evaluate(ExecutionContext &evalCtx) in evaluate()
/aosp_15_r20/external/deqp/modules/glshared/
H A DglsShaderRenderCase.cpp700 ShaderEvalContext evalCtx(quadGrid); in computeVertexReference() local
785 ShaderEvalContext evalCtx(quadGrid); in computeFragmentReference() local
/aosp_15_r20/external/deqp/external/openglcts/modules/common/
H A DglcShaderRenderCase.cpp721 ShaderEvalContext evalCtx(quadGrid); in computeVertexReference() local
810 ShaderEvalContext evalCtx(quadGrid); in computeFragmentReference() local