xref: /nrf52832-nimble/rt-thread/components/net/uip/doc/uip-doc.txt (revision 104654410c56c573564690304ae786df310c91fc)
1*10465441SEvalZero
2*10465441SEvalZero
3*10465441SEvalZero/**
4*10465441SEvalZero\mainpage The uIP TCP/IP stack
5*10465441SEvalZero\author Adam Dunkels, http://www.sics.se/~adam/
6*10465441SEvalZero
7*10465441SEvalZeroThe uIP TCP/IP stack is intended to make it possible to communicate
8*10465441SEvalZerousing the TCP/IP protocol suite even on small 8-bit
9*10465441SEvalZeromicro-controllers. Despite being small and simple, uIP do not require
10*10465441SEvalZerotheir peers to have complex, full-size stacks, but can communicate
11*10465441SEvalZerowith peers running a similarly light-weight stack. The code size is on
12*10465441SEvalZerothe order of a few kilobytes and RAM usage can be configured to be as
13*10465441SEvalZerolow as a few hundred bytes.
14*10465441SEvalZero
15*10465441SEvalZerouIP can be found at the uIP web page: http://www.sics.se/~adam/uip/
16*10465441SEvalZero
17*10465441SEvalZero\sa \ref apps "Application programs"
18*10465441SEvalZero\sa \ref uipopt "Compile-time configuration options"
19*10465441SEvalZero\sa \ref uipconffunc "Run-time configuration functions"
20*10465441SEvalZero\sa \ref uipinit "Initialization functions"
21*10465441SEvalZero\sa \ref uipdevfunc "Device driver interface" and
22*10465441SEvalZero    \ref uipdrivervars "variables used by device drivers"
23*10465441SEvalZero\sa \ref uipappfunc "uIP functions called from application programs"
24*10465441SEvalZero(see below) and the \ref psock "protosockets API" and their underlying
25*10465441SEvalZero\ref pt "protothreads"
26*10465441SEvalZero
27*10465441SEvalZero\section uIPIntroduction Introduction
28*10465441SEvalZero
29*10465441SEvalZeroWith the success of the Internet, the TCP/IP protocol suite has become
30*10465441SEvalZeroa global standard for communication. TCP/IP is the underlying protocol
31*10465441SEvalZeroused for web page transfers, e-mail transmissions, file transfers, and
32*10465441SEvalZeropeer-to-peer networking over the Internet. For embedded systems, being
33*10465441SEvalZeroable to run native TCP/IP makes it possible to connect the system
34*10465441SEvalZerodirectly to an intranet or even the global Internet. Embedded devices
35*10465441SEvalZerowith full TCP/IP support will be first-class network citizens, thus
36*10465441SEvalZerobeing able to fully communicate with other hosts in the network.
37*10465441SEvalZero
38*10465441SEvalZeroTraditional TCP/IP implementations have required far too much
39*10465441SEvalZeroresources both in terms of code size and memory usage to be useful in
40*10465441SEvalZerosmall 8 or 16-bit systems. Code size of a few hundred kilobytes and
41*10465441SEvalZeroRAM requirements of several hundreds of kilobytes have made it
42*10465441SEvalZeroimpossible to fit the full TCP/IP stack into systems with a few tens
43*10465441SEvalZeroof kilobytes of RAM and room for less than 100 kilobytes of
44*10465441SEvalZerocode.
45*10465441SEvalZero
46*10465441SEvalZeroThe uIP implementation is designed to have only the absolute minimal
47*10465441SEvalZeroset of features needed for a full TCP/IP stack. It can only handle a
48*10465441SEvalZerosingle network interface and contains the IP, ICMP, UDP and TCP
49*10465441SEvalZeroprotocols. uIP is written in the C programming language.
50*10465441SEvalZero
51*10465441SEvalZeroMany other TCP/IP implementations for small systems assume that the
52*10465441SEvalZeroembedded device always will communicate with a full-scale TCP/IP
53*10465441SEvalZeroimplementation running on a workstation-class machine. Under this
54*10465441SEvalZeroassumption, it is possible to remove certain TCP/IP mechanisms that
55*10465441SEvalZeroare very rarely used in such situations. Many of those mechanisms are
56*10465441SEvalZeroessential, however, if the embedded device is to communicate with
57*10465441SEvalZeroanother equally limited device, e.g., when running distributed
58*10465441SEvalZeropeer-to-peer services and protocols. uIP is designed to be RFC
59*10465441SEvalZerocompliant in order to let the embedded devices to act as first-class
60*10465441SEvalZeronetwork citizens. The uIP TCP/IP implementation that is not tailored
61*10465441SEvalZerofor any specific application.
62*10465441SEvalZero
63*10465441SEvalZero
64*10465441SEvalZero\section tcpip TCP/IP Communication
65*10465441SEvalZero
66*10465441SEvalZeroThe full TCP/IP suite consists of numerous protocols, ranging from low
67*10465441SEvalZerolevel protocols such as ARP which translates IP addresses to MAC
68*10465441SEvalZeroaddresses, to application level protocols such as SMTP that is used to
69*10465441SEvalZerotransfer e-mail. The uIP is mostly concerned with the TCP and IP
70*10465441SEvalZeroprotocols and upper layer protocols will be referred to as "the
71*10465441SEvalZeroapplication". Lower layer protocols are often implemented in hardware
72*10465441SEvalZeroor firmware and will be referred to as "the network device" that are
73*10465441SEvalZerocontrolled by the network device driver.
74*10465441SEvalZero
75*10465441SEvalZeroTCP provides a reliable byte stream to the upper layer protocols. It
76*10465441SEvalZerobreaks the byte stream into appropriately sized segments and each
77*10465441SEvalZerosegment is sent in its own IP packet. The IP packets are sent out on
78*10465441SEvalZerothe network by the network device driver. If the destination is not on
79*10465441SEvalZerothe physically connected network, the IP packet is forwarded onto
80*10465441SEvalZeroanother network by a router that is situated between the two
81*10465441SEvalZeronetworks. If the maximum packet size of the other network is smaller
82*10465441SEvalZerothan the size of the IP packet, the packet is fragmented into smaller
83*10465441SEvalZeropackets by the router. If possible, the size of the TCP segments are
84*10465441SEvalZerochosen so that fragmentation is minimized. The final recipient of the
85*10465441SEvalZeropacket will have to reassemble any fragmented IP packets before they
86*10465441SEvalZerocan be passed to higher layers.
87*10465441SEvalZero
88*10465441SEvalZeroThe formal requirements for the protocols in the TCP/IP stack is
89*10465441SEvalZerospecified in a number of RFC documents published by the Internet
90*10465441SEvalZeroEngineering Task Force, IETF. Each of the protocols in the stack is
91*10465441SEvalZerodefined in one more RFC documents and RFC1122 collects
92*10465441SEvalZeroall requirements and updates the previous RFCs.
93*10465441SEvalZero
94*10465441SEvalZeroThe RFC1122 requirements can be divided into two categories; those
95*10465441SEvalZerothat deal with the host to host communication and those that deal with
96*10465441SEvalZerocommunication between the application and the networking stack. An
97*10465441SEvalZeroexample of the first kind is "A TCP MUST be able to receive a TCP
98*10465441SEvalZerooption in any segment" and an example of the second kind is "There
99*10465441SEvalZeroMUST be a mechanism for reporting soft TCP error conditions to the
100*10465441SEvalZeroapplication." A TCP/IP implementation that violates requirements of
101*10465441SEvalZerothe first kind may not be able to communicate with other TCP/IP
102*10465441SEvalZeroimplementations and may even lead to network failures. Violation of
103*10465441SEvalZerothe second kind of requirements will only affect the communication
104*10465441SEvalZerowithin the system and will not affect host-to-host communication.
105*10465441SEvalZero
106*10465441SEvalZeroIn uIP, all RFC requirements that affect host-to-host communication
107*10465441SEvalZeroare implemented. However, in order to reduce code size, we have
108*10465441SEvalZeroremoved certain mechanisms in the interface between the application
109*10465441SEvalZeroand the stack, such as the soft error reporting mechanism and
110*10465441SEvalZerodynamically configurable type-of-service bits for TCP
111*10465441SEvalZeroconnections. Since there are only very few applications that make use
112*10465441SEvalZeroof those features they can be removed without loss of generality.
113*10465441SEvalZero
114*10465441SEvalZero\section mainloop Main Control Loop
115*10465441SEvalZero
116*10465441SEvalZeroThe uIP stack can be run either as a task in a multitasking system, or
117*10465441SEvalZeroas the main program in a singletasking system. In both cases, the main
118*10465441SEvalZerocontrol loop does two things repeatedly:
119*10465441SEvalZero
120*10465441SEvalZero - Check if a packet has arrived from the network.
121*10465441SEvalZero - Check if a periodic timeout has occurred.
122*10465441SEvalZero
123*10465441SEvalZeroIf a packet has arrived, the input handler function, uip_input(),
124*10465441SEvalZeroshould be invoked by the main control loop. The input handler function
125*10465441SEvalZerowill never block, but will return at once. When it returns, the stack
126*10465441SEvalZeroor the application for which the incoming packet was intended may have
127*10465441SEvalZeroproduced one or more reply packets which should be sent out. If so,
128*10465441SEvalZerothe network device driver should be called to send out these packets.
129*10465441SEvalZero
130*10465441SEvalZeroPeriodic timeouts are used to drive TCP mechanisms that depend on
131*10465441SEvalZerotimers, such as delayed acknowledgments, retransmissions and
132*10465441SEvalZeroround-trip time estimations. When the main control loop infers that
133*10465441SEvalZerothe periodic timer should fire, it should invoke the timer handler
134*10465441SEvalZerofunction uip_periodic(). Because the TCP/IP stack may perform
135*10465441SEvalZeroretransmissions when dealing with a timer event, the network device
136*10465441SEvalZerodriver should called to send out the packets that may have been produced.
137*10465441SEvalZero
138*10465441SEvalZero\section arch Architecture Specific Functions
139*10465441SEvalZero
140*10465441SEvalZerouIP requires a few functions to be implemented specifically for the
141*10465441SEvalZeroarchitecture on which uIP is intended to run. These functions should
142*10465441SEvalZerobe hand-tuned for the particular architecture, but generic C
143*10465441SEvalZeroimplementations are given as part of the uIP distribution.
144*10465441SEvalZero
145*10465441SEvalZero\subsection checksums Checksum Calculation
146*10465441SEvalZero
147*10465441SEvalZeroThe TCP and IP protocols implement a checksum that covers the data and
148*10465441SEvalZeroheader portions of the TCP and IP packets. Since the calculation of
149*10465441SEvalZerothis checksum is made over all bytes in every packet being sent and
150*10465441SEvalZeroreceived it is important that the function that calculates the
151*10465441SEvalZerochecksum is efficient. Most often, this means that the checksum
152*10465441SEvalZerocalculation must be fine-tuned for the particular architecture on
153*10465441SEvalZerowhich the uIP stack runs.
154*10465441SEvalZero
155*10465441SEvalZeroWhile uIP includes a generic checksum function, it also leaves it open
156*10465441SEvalZerofor an architecture specific implementation of the two functions
157*10465441SEvalZerouip_ipchksum() and uip_tcpchksum(). The checksum calculations in those
158*10465441SEvalZerofunctions can be written in highly optimized assembler rather than
159*10465441SEvalZerogeneric C code.
160*10465441SEvalZero
161*10465441SEvalZero\subsection longarith 32-bit Arithmetic
162*10465441SEvalZero
163*10465441SEvalZeroThe TCP protocol uses 32-bit sequence numbers, and a TCP
164*10465441SEvalZeroimplementation will have to do a number of 32-bit additions as part of
165*10465441SEvalZerothe normal protocol processing. Since 32-bit arithmetic is not
166*10465441SEvalZeronatively available on many of the platforms for which uIP is intended,
167*10465441SEvalZerouIP leaves the 32-bit additions to be implemented by the architecture
168*10465441SEvalZerospecific module and does not make use of any 32-bit arithmetic in the
169*10465441SEvalZeromain code base.
170*10465441SEvalZero
171*10465441SEvalZeroWhile uIP implements a generic 32-bit addition, there is support for
172*10465441SEvalZerohaving an architecture specific implementation of the uip_add32()
173*10465441SEvalZerofunction.
174*10465441SEvalZero
175*10465441SEvalZero
176*10465441SEvalZero\section memory Memory Management
177*10465441SEvalZero
178*10465441SEvalZeroIn the architectures for which uIP is intended, RAM is the most
179*10465441SEvalZeroscarce resource. With only a few kilobytes of RAM available for the
180*10465441SEvalZeroTCP/IP stack to use, mechanisms used in traditional TCP/IP cannot be
181*10465441SEvalZerodirectly applied.
182*10465441SEvalZero
183*10465441SEvalZero
184*10465441SEvalZeroThe uIP stack does not use explicit dynamic memory
185*10465441SEvalZeroallocation. Instead, it uses a single global buffer for holding
186*10465441SEvalZeropackets and has a fixed table for holding connection state. The global
187*10465441SEvalZeropacket buffer is large enough to contain one packet of maximum
188*10465441SEvalZerosize. When a packet arrives from the network, the device driver places
189*10465441SEvalZeroit in the global buffer and calls the TCP/IP stack. If the packet
190*10465441SEvalZerocontains data, the TCP/IP stack will notify the corresponding
191*10465441SEvalZeroapplication. Because the data in the buffer will be overwritten by the
192*10465441SEvalZeronext incoming packet, the application will either have to act
193*10465441SEvalZeroimmediately on the data or copy the data into a secondary buffer for
194*10465441SEvalZerolater processing. The packet buffer will not be overwritten by new
195*10465441SEvalZeropackets before the application has processed the data. Packets that
196*10465441SEvalZeroarrive when the application is processing the data must be queued,
197*10465441SEvalZeroeither by the network device or by the device driver. Most single-chip
198*10465441SEvalZeroEthernet controllers have on-chip buffers that are large enough to
199*10465441SEvalZerocontain at least 4 maximum sized Ethernet frames. Devices that are
200*10465441SEvalZerohandled by the processor, such as RS-232 ports, can copy incoming
201*10465441SEvalZerobytes to a separate buffer during application processing. If the
202*10465441SEvalZerobuffers are full, the incoming packet is dropped. This will cause
203*10465441SEvalZeroperformance degradation, but only when multiple connections are
204*10465441SEvalZerorunning in parallel. This is because uIP advertises a very small
205*10465441SEvalZeroreceiver window, which means that only a single TCP segment will be in
206*10465441SEvalZerothe network per connection.
207*10465441SEvalZero
208*10465441SEvalZeroIn uIP, the same global packet buffer that is used for incoming
209*10465441SEvalZeropackets is also used for the TCP/IP headers of outgoing data. If the
210*10465441SEvalZeroapplication sends dynamic data, it may use the parts of the global
211*10465441SEvalZeropacket buffer that are not used for headers as a temporary storage
212*10465441SEvalZerobuffer. To send the data, the application passes a pointer to the data
213*10465441SEvalZeroas well as the length of the data to the stack. The TCP/IP headers are
214*10465441SEvalZerowritten into the global buffer and once the headers have been
215*10465441SEvalZeroproduced, the device driver sends the headers and the application data
216*10465441SEvalZeroout on the network. The data is not queued for
217*10465441SEvalZeroretransmissions. Instead, the application will have to reproduce the
218*10465441SEvalZerodata if a retransmission is necessary.
219*10465441SEvalZero
220*10465441SEvalZeroThe total amount of memory usage for uIP depends heavily on the
221*10465441SEvalZeroapplications of the particular device in which the implementations are
222*10465441SEvalZeroto be run. The memory configuration determines both the amount of
223*10465441SEvalZerotraffic the system should be able to handle and the maximum amount of
224*10465441SEvalZerosimultaneous connections. A device that will be sending large e-mails
225*10465441SEvalZerowhile at the same time running a web server with highly dynamic web
226*10465441SEvalZeropages and multiple simultaneous clients, will require more RAM than a
227*10465441SEvalZerosimple Telnet server. It is possible to run the uIP implementation
228*10465441SEvalZerowith as little as 200 bytes of RAM, but such a configuration will
229*10465441SEvalZeroprovide extremely low throughput and will only allow a small number of
230*10465441SEvalZerosimultaneous connections.
231*10465441SEvalZero
232*10465441SEvalZero\section api Application Program Interface (API)
233*10465441SEvalZero
234*10465441SEvalZero
235*10465441SEvalZeroThe Application Program Interface (API) defines the way the
236*10465441SEvalZeroapplication program interacts with the TCP/IP stack. The most commonly
237*10465441SEvalZeroused API for TCP/IP is the BSD socket API which is used in most Unix
238*10465441SEvalZerosystems and has heavily influenced the Microsoft Windows WinSock
239*10465441SEvalZeroAPI. Because the socket API uses stop-and-wait semantics, it requires
240*10465441SEvalZerosupport from an underlying multitasking operating system. Since the
241*10465441SEvalZerooverhead of task management, context switching and allocation of stack
242*10465441SEvalZerospace for the tasks might be too high in the intended uIP target
243*10465441SEvalZeroarchitectures, the BSD socket interface is not suitable for our
244*10465441SEvalZeropurposes.
245*10465441SEvalZero
246*10465441SEvalZerouIP provides two APIs to programmers: protosockets, a BSD socket-like
247*10465441SEvalZeroAPI without the overhead of full multi-threading, and a "raw"
248*10465441SEvalZeroevent-based API that is nore low-level than protosockets but uses less
249*10465441SEvalZeromemory.
250*10465441SEvalZero
251*10465441SEvalZero\sa \ref psock
252*10465441SEvalZero\sa \ref pt
253*10465441SEvalZero
254*10465441SEvalZero
255*10465441SEvalZero\subsection rawapi The uIP raw API
256*10465441SEvalZero
257*10465441SEvalZeroThe "raw" uIP API uses an event driven interface where the application is
258*10465441SEvalZeroinvoked in response to certain events. An application running on top
259*10465441SEvalZeroof uIP is implemented as a C function that is called by uIP in
260*10465441SEvalZeroresponse to certain events. uIP calls the application when data is
261*10465441SEvalZeroreceived, when data has been successfully delivered to the other end
262*10465441SEvalZeroof the connection, when a new connection has been set up, or when data
263*10465441SEvalZerohas to be retransmitted. The application is also periodically polled
264*10465441SEvalZerofor new data. The application program provides only one callback
265*10465441SEvalZerofunction; it is up to the application to deal with mapping different
266*10465441SEvalZeronetwork services to different ports and connections. Because the
267*10465441SEvalZeroapplication is able to act on incoming data and connection requests as
268*10465441SEvalZerosoon as the TCP/IP stack receives the packet, low response times can
269*10465441SEvalZerobe achieved even in low-end systems.
270*10465441SEvalZero
271*10465441SEvalZerouIP is different from other TCP/IP stacks in that it requires help
272*10465441SEvalZerofrom the application when doing retransmissions. Other TCP/IP stacks
273*10465441SEvalZerobuffer the transmitted data in memory until the data is known to be
274*10465441SEvalZerosuccessfully delivered to the remote end of the connection. If the
275*10465441SEvalZerodata needs to be retransmitted, the stack takes care of the
276*10465441SEvalZeroretransmission without notifying the application. With this approach,
277*10465441SEvalZerothe data has to be buffered in memory while waiting for an
278*10465441SEvalZeroacknowledgment even if the application might be able to quickly
279*10465441SEvalZeroregenerate the data if a retransmission has to be made.
280*10465441SEvalZero
281*10465441SEvalZeroIn order to reduce memory usage, uIP utilizes the fact that the
282*10465441SEvalZeroapplication may be able to regenerate sent data and lets the
283*10465441SEvalZeroapplication take part in retransmissions. uIP does not keep track of
284*10465441SEvalZeropacket contents after they have been sent by the device driver, and
285*10465441SEvalZerouIP requires that the application takes an active part in performing
286*10465441SEvalZerothe retransmission. When uIP decides that a segment should be
287*10465441SEvalZeroretransmitted, it calls the application with a flag set indicating
288*10465441SEvalZerothat a retransmission is required. The application checks the
289*10465441SEvalZeroretransmission flag and produces the same data that was previously
290*10465441SEvalZerosent. From the application's standpoint, performing a retransmission
291*10465441SEvalZerois not different from how the data originally was sent. Therefore the
292*10465441SEvalZeroapplication can be written in such a way that the same code is used
293*10465441SEvalZeroboth for sending data and retransmitting data. Also, it is important
294*10465441SEvalZeroto note that even though the actual retransmission operation is
295*10465441SEvalZerocarried out by the application, it is the responsibility of the stack
296*10465441SEvalZeroto know when the retransmission should be made. Thus the complexity of
297*10465441SEvalZerothe application does not necessarily increase because it takes an
298*10465441SEvalZeroactive part in doing retransmissions.
299*10465441SEvalZero
300*10465441SEvalZero\subsubsection appevents Application Events
301*10465441SEvalZero
302*10465441SEvalZeroThe application must be implemented as a C function, UIP_APPCALL(),
303*10465441SEvalZerothat uIP calls whenever an event occurs. Each event has a corresponding
304*10465441SEvalZerotest function that is used to distinguish between different
305*10465441SEvalZeroevents. The functions are implemented as C macros that will evaluate
306*10465441SEvalZeroto either zero or non-zero. Note that certain events can happen in
307*10465441SEvalZeroconjunction with each other (i.e., new data can arrive at the same
308*10465441SEvalZerotime as data is acknowledged).
309*10465441SEvalZero
310*10465441SEvalZero\subsubsection connstate The Connection Pointer
311*10465441SEvalZero
312*10465441SEvalZeroWhen the application is called by uIP, the global variable uip_conn is
313*10465441SEvalZeroset to point to the uip_conn structure for the connection that
314*10465441SEvalZerocurrently is handled, and is called the "current connection". The
315*10465441SEvalZerofields in the uip_conn structure for the current connection can be
316*10465441SEvalZeroused, e.g., to distinguish between different services, or to check to
317*10465441SEvalZerowhich IP address the connection is connected. One typical use would be
318*10465441SEvalZeroto inspect the uip_conn->lport (the local TCP port number) to decide
319*10465441SEvalZerowhich service the connection should provide. For instance, an
320*10465441SEvalZeroapplication might decide to act as an HTTP server if the value of
321*10465441SEvalZerouip_conn->lport is equal to 80 and act as a TELNET server if the value
322*10465441SEvalZerois 23.
323*10465441SEvalZero
324*10465441SEvalZero\subsubsection recvdata Receiving Data
325*10465441SEvalZero
326*10465441SEvalZeroIf the uIP test function uip_newdata() is non-zero, the remote host of
327*10465441SEvalZerothe connection has sent new data. The uip_appdata pointer point to the
328*10465441SEvalZeroactual data. The size of the data is obtained through the uIP function
329*10465441SEvalZerouip_datalen(). The data is not buffered by uIP, but will be
330*10465441SEvalZerooverwritten after the application function returns, and the
331*10465441SEvalZeroapplication will therefor have to either act directly on the incoming
332*10465441SEvalZerodata, or by itself copy the incoming data into a buffer for later
333*10465441SEvalZeroprocessing.
334*10465441SEvalZero
335*10465441SEvalZero\subsubsection senddata Sending Data
336*10465441SEvalZero
337*10465441SEvalZeroWhen sending data, uIP adjusts the length of the data sent by the
338*10465441SEvalZeroapplication according to the available buffer space and the current
339*10465441SEvalZeroTCP window advertised by the receiver. The amount of buffer space is
340*10465441SEvalZerodictated by the memory configuration. It is therefore possible that
341*10465441SEvalZeroall data sent from the application does not arrive at the receiver,
342*10465441SEvalZeroand the application may use the uip_mss() function to see how much
343*10465441SEvalZerodata that actually will be sent by the stack.
344*10465441SEvalZero
345*10465441SEvalZeroThe application sends data by using the uIP function uip_send(). The
346*10465441SEvalZerouip_send() function takes two arguments; a pointer to the data to be
347*10465441SEvalZerosent and the length of the data. If the application needs RAM space
348*10465441SEvalZerofor producing the actual data that should be sent, the packet buffer
349*10465441SEvalZero(pointed to by the uip_appdata pointer) can be used for this purpose.
350*10465441SEvalZero
351*10465441SEvalZeroThe application can send only one chunk of data at a time on a
352*10465441SEvalZeroconnection and it is not possible to call uip_send() more than once
353*10465441SEvalZeroper application invocation; only the data from the last call will be
354*10465441SEvalZerosent.
355*10465441SEvalZero
356*10465441SEvalZero\subsubsection rexmitdata Retransmitting Data
357*10465441SEvalZero
358*10465441SEvalZeroRetransmissions are driven by the periodic TCP timer. Every time the
359*10465441SEvalZeroperiodic timer is invoked, the retransmission timer for each
360*10465441SEvalZeroconnection is decremented. If the timer reaches zero, a retransmission
361*10465441SEvalZeroshould be made. As uIP does not keep track of packet contents after they have
362*10465441SEvalZerobeen sent by the device driver, uIP requires that the
363*10465441SEvalZeroapplication takes an active part in performing the
364*10465441SEvalZeroretransmission. When uIP decides that a segment should be
365*10465441SEvalZeroretransmitted, the application function is called with the
366*10465441SEvalZerouip_rexmit() flag set, indicating that a retransmission is
367*10465441SEvalZerorequired.
368*10465441SEvalZero
369*10465441SEvalZeroThe application must check the uip_rexmit() flag and produce the same
370*10465441SEvalZerodata that was previously sent. From the application's standpoint,
371*10465441SEvalZeroperforming a retransmission is not different from how the data
372*10465441SEvalZerooriginally was sent. Therefor, the application can be written in such
373*10465441SEvalZeroa way that the same code is used both for sending data and
374*10465441SEvalZeroretransmitting data. Also, it is important to note that even though
375*10465441SEvalZerothe actual retransmission operation is carried out by the application,
376*10465441SEvalZeroit is the responsibility of the stack to know when the retransmission
377*10465441SEvalZeroshould be made. Thus the complexity of the application does not
378*10465441SEvalZeronecessarily increase because it takes an active part in doing
379*10465441SEvalZeroretransmissions.
380*10465441SEvalZero
381*10465441SEvalZero\subsubsection closing Closing Connections
382*10465441SEvalZero
383*10465441SEvalZeroThe application closes the current connection by calling the
384*10465441SEvalZerouip_close() during an application call. This will cause the connection
385*10465441SEvalZeroto be cleanly closed. In order to indicate a fatal error, the
386*10465441SEvalZeroapplication might want to abort the connection and does so by calling
387*10465441SEvalZerothe uip_abort() function.
388*10465441SEvalZero
389*10465441SEvalZeroIf the connection has been closed by the remote end, the test function
390*10465441SEvalZerouip_closed() is true. The application may then do any necessary
391*10465441SEvalZerocleanups.
392*10465441SEvalZero
393*10465441SEvalZero\subsubsection errors Reporting Errors
394*10465441SEvalZero
395*10465441SEvalZeroThere are two fatal errors that can happen to a connection, either
396*10465441SEvalZerothat the connection was aborted by the remote host, or that the
397*10465441SEvalZeroconnection retransmitted the last data too many times and has been
398*10465441SEvalZeroaborted. uIP reports this by calling the application function. The
399*10465441SEvalZeroapplication can use the two test functions uip_aborted() and
400*10465441SEvalZerouip_timedout() to test for those error conditions.
401*10465441SEvalZero
402*10465441SEvalZero\subsubsection polling Polling
403*10465441SEvalZero
404*10465441SEvalZeroWhen a connection is idle, uIP polls the application every time the
405*10465441SEvalZeroperiodic timer fires. The application uses the test function
406*10465441SEvalZerouip_poll() to check if it is being polled by uIP.
407*10465441SEvalZero
408*10465441SEvalZeroThe polling event has two purposes. The first is to let the
409*10465441SEvalZeroapplication periodically know that a connection is idle, which allows
410*10465441SEvalZerothe application to close connections that have been idle for too
411*10465441SEvalZerolong. The other purpose is to let the application send new data that
412*10465441SEvalZerohas been produced. The application can only send data when invoked by
413*10465441SEvalZerouIP, and therefore the poll event is the only way to send data on an
414*10465441SEvalZerootherwise idle connection.
415*10465441SEvalZero
416*10465441SEvalZero\subsubsection listen Listening Ports
417*10465441SEvalZero
418*10465441SEvalZerouIP maintains a list of listening TCP ports. A new port is opened for
419*10465441SEvalZerolistening with the uip_listen() function. When a connection request
420*10465441SEvalZeroarrives on a listening port, uIP creates a new connection and calls
421*10465441SEvalZerothe application function. The test function uip_connected() is true if
422*10465441SEvalZerothe application was invoked because a new connection was created.
423*10465441SEvalZero
424*10465441SEvalZeroThe application can check the lport field in the uip_conn structure to
425*10465441SEvalZerocheck to which port the new connection was connected.
426*10465441SEvalZero
427*10465441SEvalZero\subsubsection connect Opening Connections
428*10465441SEvalZero
429*10465441SEvalZeroNew connections can be opened from within
430*10465441SEvalZerouIP by the function uip_connect(). This function
431*10465441SEvalZeroallocates a new connection and sets a flag in the connection state
432*10465441SEvalZerowhich will open a TCP connection to the specified IP address and port
433*10465441SEvalZerothe next time the connection is polled by uIP. The uip_connect()
434*10465441SEvalZerofunction returns
435*10465441SEvalZeroa pointer to the uip_conn structure for the new
436*10465441SEvalZeroconnection. If there are no free connection slots, the function
437*10465441SEvalZeroreturns NULL.
438*10465441SEvalZero
439*10465441SEvalZeroThe function uip_ipaddr() may be used to pack an IP address into the
440*10465441SEvalZerotwo element 16-bit array used by uIP to represent IP addresses.
441*10465441SEvalZero
442*10465441SEvalZeroTwo examples of usage are shown below. The first example shows how to
443*10465441SEvalZeroopen a connection to TCP port 8080 of the remote end of the current
444*10465441SEvalZeroconnection. If there are not enough TCP connection slots to allow a
445*10465441SEvalZeronew connection to be opened, the uip_connect() function returns NULL
446*10465441SEvalZeroand the current connection is aborted by uip_abort().
447*10465441SEvalZero
448*10465441SEvalZero\code
449*10465441SEvalZerovoid connect_example1_app(void) {
450*10465441SEvalZero   if(uip_connect(uip_conn->ripaddr, HTONS(8080)) == NULL) {
451*10465441SEvalZero      uip_abort();
452*10465441SEvalZero   }
453*10465441SEvalZero}
454*10465441SEvalZero\endcode
455*10465441SEvalZero
456*10465441SEvalZeroThe second example shows how to open a new connection to a specific IP
457*10465441SEvalZeroaddress. No error checks are made in this example.
458*10465441SEvalZero
459*10465441SEvalZero\code
460*10465441SEvalZerovoid connect_example2(void) {
461*10465441SEvalZero   u16_t ipaddr[2];
462*10465441SEvalZero
463*10465441SEvalZero   uip_ipaddr(ipaddr, 192,168,0,1);
464*10465441SEvalZero   uip_connect(ipaddr, HTONS(8080));
465*10465441SEvalZero}
466*10465441SEvalZero\endcode
467*10465441SEvalZero
468*10465441SEvalZero\section examples Examples
469*10465441SEvalZero
470*10465441SEvalZeroThis section presents a number of very simple uIP applications. The
471*10465441SEvalZerouIP code distribution contains several more complex applications.
472*10465441SEvalZero
473*10465441SEvalZero\subsection example1 A Very Simple Application
474*10465441SEvalZero
475*10465441SEvalZeroThis first example shows a very simple application. The application
476*10465441SEvalZerolistens for incoming connections on port 1234. When a connection has
477*10465441SEvalZerobeen established, the application replies to all data sent to it by
478*10465441SEvalZerosaying "ok"
479*10465441SEvalZero
480*10465441SEvalZeroThe implementation of this application is shown below. The application
481*10465441SEvalZerois initialized with the function called example1_init() and the uIP
482*10465441SEvalZerocallback function is called example1_app(). For this application, the
483*10465441SEvalZeroconfiguration variable UIP_APPCALL should be defined to be
484*10465441SEvalZeroexample1_app().
485*10465441SEvalZero
486*10465441SEvalZero\code
487*10465441SEvalZerovoid example1_init(void) {
488*10465441SEvalZero   uip_listen(HTONS(1234));
489*10465441SEvalZero}
490*10465441SEvalZero
491*10465441SEvalZerovoid example1_app(void) {
492*10465441SEvalZero   if(uip_newdata() || uip_rexmit()) {
493*10465441SEvalZero      uip_send("ok\n", 3);
494*10465441SEvalZero   }
495*10465441SEvalZero}
496*10465441SEvalZero\endcode
497*10465441SEvalZero
498*10465441SEvalZeroThe initialization function calls the uIP function uip_listen() to
499*10465441SEvalZeroregister a listening port. The actual application function
500*10465441SEvalZeroexample1_app() uses the test functions uip_newdata() and uip_rexmit()
501*10465441SEvalZeroto determine why it was called. If the application was called because
502*10465441SEvalZerothe remote end has sent it data, it responds with an "ok". If the
503*10465441SEvalZeroapplication function was called because data was lost in the network
504*10465441SEvalZeroand has to be retransmitted, it also sends an "ok".  Note that this
505*10465441SEvalZeroexample actually shows a complete uIP application. It is not required
506*10465441SEvalZerofor an application to deal with all types of events such as
507*10465441SEvalZerouip_connected() or uip_timedout().
508*10465441SEvalZero
509*10465441SEvalZero\subsection example2 A More Advanced Application
510*10465441SEvalZero
511*10465441SEvalZeroThis second example is slightly more advanced than the previous one,
512*10465441SEvalZeroand shows how the application state field in the uip_conn structure is
513*10465441SEvalZeroused.
514*10465441SEvalZero
515*10465441SEvalZeroThis application is similar to the first application in that it
516*10465441SEvalZerolistens to a port for incoming connections and responds to data sent
517*10465441SEvalZeroto it with a single "ok". The big difference is that this application
518*10465441SEvalZeroprints out a welcoming "Welcome!" message when the connection has been
519*10465441SEvalZeroestablished.
520*10465441SEvalZero
521*10465441SEvalZeroThis seemingly small change of operation makes a big difference in how
522*10465441SEvalZerothe application is implemented. The reason for the increase in
523*10465441SEvalZerocomplexity is that if data should be lost in the network, the
524*10465441SEvalZeroapplication must know what data to retransmit. If the "Welcome!"
525*10465441SEvalZeromessage was lost, the application must retransmit the welcome and if
526*10465441SEvalZeroone of the "ok" messages is lost, the application must send a new
527*10465441SEvalZero"ok".
528*10465441SEvalZero
529*10465441SEvalZeroThe application knows that as long as the "Welcome!" message has not
530*10465441SEvalZerobeen acknowledged by the remote host, it might have been dropped in
531*10465441SEvalZerothe network. But once the remote host has sent an acknowledgment
532*10465441SEvalZeroback, the application can be sure that the welcome has been received
533*10465441SEvalZeroand knows that any lost data must be an "ok" message. Thus the
534*10465441SEvalZeroapplication can be in either of two states: either in the WELCOME-SENT
535*10465441SEvalZerostate where the "Welcome!" has been sent but not acknowledged, or in
536*10465441SEvalZerothe WELCOME-ACKED state where the "Welcome!" has been acknowledged.
537*10465441SEvalZero
538*10465441SEvalZeroWhen a remote host connects to the application, the application sends
539*10465441SEvalZerothe "Welcome!" message and sets it's state to WELCOME-SENT. When the
540*10465441SEvalZerowelcome message is acknowledged, the application moves to the
541*10465441SEvalZeroWELCOME-ACKED state. If the application receives any new data from the
542*10465441SEvalZeroremote host, it responds by sending an "ok" back.
543*10465441SEvalZero
544*10465441SEvalZeroIf the application is requested to retransmit the last message, it
545*10465441SEvalZerolooks at in which state the application is. If the application is in
546*10465441SEvalZerothe WELCOME-SENT state, it sends a "Welcome!"  message since it
547*10465441SEvalZeroknows that the previous welcome message hasn't been acknowledged. If
548*10465441SEvalZerothe application is in the WELCOME-ACKED state, it knows that the last
549*10465441SEvalZeromessage was an "ok" message and sends such a message.
550*10465441SEvalZero
551*10465441SEvalZeroThe implementation of this application is seen below. This
552*10465441SEvalZeroconfiguration settings for the application is follows after its
553*10465441SEvalZeroimplementation.
554*10465441SEvalZero
555*10465441SEvalZero\code
556*10465441SEvalZerostruct example2_state {
557*10465441SEvalZero   enum {WELCOME_SENT, WELCOME_ACKED} state;
558*10465441SEvalZero};
559*10465441SEvalZero
560*10465441SEvalZerovoid example2_init(void) {
561*10465441SEvalZero   uip_listen(HTONS(2345));
562*10465441SEvalZero}
563*10465441SEvalZero
564*10465441SEvalZerovoid example2_app(void) {
565*10465441SEvalZero   struct example2_state *s;
566*10465441SEvalZero
567*10465441SEvalZero   s = (struct example2_state *)uip_conn->appstate;
568*10465441SEvalZero
569*10465441SEvalZero   if(uip_connected()) {
570*10465441SEvalZero      s->state = WELCOME_SENT;
571*10465441SEvalZero      uip_send("Welcome!\n", 9);
572*10465441SEvalZero      return;
573*10465441SEvalZero   }
574*10465441SEvalZero
575*10465441SEvalZero   if(uip_acked() && s->state == WELCOME_SENT) {
576*10465441SEvalZero      s->state = WELCOME_ACKED;
577*10465441SEvalZero   }
578*10465441SEvalZero
579*10465441SEvalZero   if(uip_newdata()) {
580*10465441SEvalZero      uip_send("ok\n", 3);
581*10465441SEvalZero   }
582*10465441SEvalZero
583*10465441SEvalZero   if(uip_rexmit()) {
584*10465441SEvalZero      switch(s->state) {
585*10465441SEvalZero      case WELCOME_SENT:
586*10465441SEvalZero         uip_send("Welcome!\n", 9);
587*10465441SEvalZero         break;
588*10465441SEvalZero      case WELCOME_ACKED:
589*10465441SEvalZero         uip_send("ok\n", 3);
590*10465441SEvalZero         break;
591*10465441SEvalZero      }
592*10465441SEvalZero   }
593*10465441SEvalZero}
594*10465441SEvalZero\endcode
595*10465441SEvalZero
596*10465441SEvalZeroThe configuration for the application:
597*10465441SEvalZero
598*10465441SEvalZero\code
599*10465441SEvalZero#define UIP_APPCALL       example2_app
600*10465441SEvalZero#define UIP_APPSTATE_SIZE sizeof(struct example2_state)
601*10465441SEvalZero\endcode
602*10465441SEvalZero
603*10465441SEvalZero\subsection example3 Differentiating Between Applications
604*10465441SEvalZero
605*10465441SEvalZeroIf the system should run multiple applications, one technique to
606*10465441SEvalZerodifferentiate between them is to use the TCP port number of either the
607*10465441SEvalZeroremote end or the local end of the connection. The example below shows
608*10465441SEvalZerohow the two examples above can be combined into one application.
609*10465441SEvalZero
610*10465441SEvalZero\code
611*10465441SEvalZerovoid example3_init(void) {
612*10465441SEvalZero   example1_init();
613*10465441SEvalZero   example2_init();
614*10465441SEvalZero}
615*10465441SEvalZero
616*10465441SEvalZerovoid example3_app(void) {
617*10465441SEvalZero   switch(uip_conn->lport) {
618*10465441SEvalZero   case HTONS(1234):
619*10465441SEvalZero      example1_app();
620*10465441SEvalZero      break;
621*10465441SEvalZero   case HTONS(2345):
622*10465441SEvalZero      example2_app();
623*10465441SEvalZero      break;
624*10465441SEvalZero   }
625*10465441SEvalZero}
626*10465441SEvalZero\endcode
627*10465441SEvalZero
628*10465441SEvalZero\subsection example4 Utilizing TCP Flow Control
629*10465441SEvalZero
630*10465441SEvalZeroThis example shows a simple application that connects to a host, sends
631*10465441SEvalZeroan HTTP request for a file and downloads it to a slow device such a
632*10465441SEvalZerodisk drive. This shows how to use the flow control functions of uIP.
633*10465441SEvalZero
634*10465441SEvalZero\code
635*10465441SEvalZerovoid example4_init(void) {
636*10465441SEvalZero   u16_t ipaddr[2];
637*10465441SEvalZero   uip_ipaddr(ipaddr, 192,168,0,1);
638*10465441SEvalZero   uip_connect(ipaddr, HTONS(80));
639*10465441SEvalZero}
640*10465441SEvalZero
641*10465441SEvalZerovoid example4_app(void) {
642*10465441SEvalZero   if(uip_connected() || uip_rexmit()) {
643*10465441SEvalZero      uip_send("GET /file HTTP/1.0\r\nServer:192.186.0.1\r\n\r\n",
644*10465441SEvalZero               48);
645*10465441SEvalZero      return;
646*10465441SEvalZero   }
647*10465441SEvalZero
648*10465441SEvalZero   if(uip_newdata()) {
649*10465441SEvalZero      device_enqueue(uip_appdata, uip_datalen());
650*10465441SEvalZero      if(device_queue_full()) {
651*10465441SEvalZero         uip_stop();
652*10465441SEvalZero      }
653*10465441SEvalZero   }
654*10465441SEvalZero
655*10465441SEvalZero   if(uip_poll() && uip_stopped()) {
656*10465441SEvalZero      if(!device_queue_full()) {
657*10465441SEvalZero         uip_restart();
658*10465441SEvalZero      }
659*10465441SEvalZero   }
660*10465441SEvalZero}
661*10465441SEvalZero\endcode
662*10465441SEvalZero
663*10465441SEvalZeroWhen the connection has been established, an HTTP request is sent to
664*10465441SEvalZerothe server. Since this is the only data that is sent, the application
665*10465441SEvalZeroknows that if it needs to retransmit any data, it is that request that
666*10465441SEvalZeroshould be retransmitted. It is therefore possible to combine these two
667*10465441SEvalZeroevents as is done in the example.
668*10465441SEvalZero
669*10465441SEvalZeroWhen the application receives new data from the remote host, it sends
670*10465441SEvalZerothis data to the device by using the function device_enqueue(). It is
671*10465441SEvalZeroimportant to note that this example assumes that this function copies
672*10465441SEvalZerothe data into its own buffers. The data in the uip_appdata buffer will
673*10465441SEvalZerobe overwritten by the next incoming packet.
674*10465441SEvalZero
675*10465441SEvalZeroIf the device's queue is full, the application stops the data from the
676*10465441SEvalZeroremote host by calling the uIP function uip_stop(). The application
677*10465441SEvalZerocan then be sure that it will not receive any new data until
678*10465441SEvalZerouip_restart() is called. The application polling event is used to
679*10465441SEvalZerocheck if the device's queue is no longer full and if so, the data flow
680*10465441SEvalZerois restarted with uip_restart().
681*10465441SEvalZero
682*10465441SEvalZero\subsection example5 A Simple Web Server
683*10465441SEvalZero
684*10465441SEvalZeroThis example shows a very simple file server application that listens
685*10465441SEvalZeroto two ports and uses the port number to determine which file to
686*10465441SEvalZerosend. If the files are properly formatted, this simple application can
687*10465441SEvalZerobe used as a web server with static pages. The implementation follows.
688*10465441SEvalZero
689*10465441SEvalZero\code
690*10465441SEvalZerostruct example5_state {
691*10465441SEvalZero   char *dataptr;
692*10465441SEvalZero   unsigned int dataleft;
693*10465441SEvalZero};
694*10465441SEvalZero
695*10465441SEvalZerovoid example5_init(void) {
696*10465441SEvalZero   uip_listen(HTONS(80));
697*10465441SEvalZero   uip_listen(HTONS(81));
698*10465441SEvalZero}
699*10465441SEvalZero
700*10465441SEvalZerovoid example5_app(void) {
701*10465441SEvalZero   struct example5_state *s;
702*10465441SEvalZero   s = (struct example5_state)uip_conn->appstate;
703*10465441SEvalZero
704*10465441SEvalZero   if(uip_connected()) {
705*10465441SEvalZero      switch(uip_conn->lport) {
706*10465441SEvalZero      case HTONS(80):
707*10465441SEvalZero         s->dataptr = data_port_80;
708*10465441SEvalZero         s->dataleft = datalen_port_80;
709*10465441SEvalZero         break;
710*10465441SEvalZero      case HTONS(81):
711*10465441SEvalZero         s->dataptr = data_port_81;
712*10465441SEvalZero         s->dataleft = datalen_port_81;
713*10465441SEvalZero         break;
714*10465441SEvalZero      }
715*10465441SEvalZero      uip_send(s->dataptr, s->dataleft);
716*10465441SEvalZero      return;
717*10465441SEvalZero   }
718*10465441SEvalZero
719*10465441SEvalZero   if(uip_acked()) {
720*10465441SEvalZero      if(s->dataleft < uip_mss()) {
721*10465441SEvalZero         uip_close();
722*10465441SEvalZero         return;
723*10465441SEvalZero      }
724*10465441SEvalZero      s->dataptr += uip_conn->len;
725*10465441SEvalZero      s->dataleft -= uip_conn->len;
726*10465441SEvalZero      uip_send(s->dataptr, s->dataleft);
727*10465441SEvalZero   }
728*10465441SEvalZero}
729*10465441SEvalZero\endcode
730*10465441SEvalZero
731*10465441SEvalZeroThe application state consists of a pointer to the data that should be
732*10465441SEvalZerosent and the size of the data that is left to send. When a remote host
733*10465441SEvalZeroconnects to the application, the local port number is used to
734*10465441SEvalZerodetermine which file to send. The first chunk of data is sent using
735*10465441SEvalZerouip_send(). uIP makes sure that no more than MSS bytes of data is
736*10465441SEvalZeroactually sent, even though s->dataleft may be larger than the MSS.
737*10465441SEvalZero
738*10465441SEvalZeroThe application is driven by incoming acknowledgments. When data has
739*10465441SEvalZerobeen acknowledged, new data can be sent. If there is no more data to
740*10465441SEvalZerosend, the connection is closed using uip_close().
741*10465441SEvalZero
742*10465441SEvalZero\subsection example6 Structured Application Program Design
743*10465441SEvalZero
744*10465441SEvalZeroWhen writing larger programs using uIP it is useful to be able to
745*10465441SEvalZeroutilize the uIP API in a structured way. The following example
746*10465441SEvalZeroprovides a structured design that has showed itself to be useful for
747*10465441SEvalZerowriting larger protocol implementations than the previous examples
748*10465441SEvalZeroshowed here. The program is divided into an uIP event handler function
749*10465441SEvalZerothat calls seven application handler functions that process new data,
750*10465441SEvalZeroact on acknowledged data, send new data, deal with connection
751*10465441SEvalZeroestablishment or closure events and handle errors. The functions are
752*10465441SEvalZerocalled newdata(), acked(), senddata(), connected(), closed(),
753*10465441SEvalZeroaborted(), and timedout(), and needs to be written specifically for
754*10465441SEvalZerothe protocol that is being implemented.
755*10465441SEvalZero
756*10465441SEvalZeroThe uIP event handler function is shown below.
757*10465441SEvalZero
758*10465441SEvalZero\code
759*10465441SEvalZerovoid example6_app(void) {
760*10465441SEvalZero  if(uip_aborted()) {
761*10465441SEvalZero    aborted();
762*10465441SEvalZero  }
763*10465441SEvalZero  if(uip_timedout()) {
764*10465441SEvalZero    timedout();
765*10465441SEvalZero  }
766*10465441SEvalZero  if(uip_closed()) {
767*10465441SEvalZero    closed();
768*10465441SEvalZero  }
769*10465441SEvalZero  if(uip_connected()) {
770*10465441SEvalZero    connected();
771*10465441SEvalZero  }
772*10465441SEvalZero  if(uip_acked()) {
773*10465441SEvalZero    acked();
774*10465441SEvalZero  }
775*10465441SEvalZero  if(uip_newdata()) {
776*10465441SEvalZero    newdata();
777*10465441SEvalZero  }
778*10465441SEvalZero  if(uip_rexmit() ||
779*10465441SEvalZero     uip_newdata() ||
780*10465441SEvalZero     uip_acked() ||
781*10465441SEvalZero     uip_connected() ||
782*10465441SEvalZero     uip_poll()) {
783*10465441SEvalZero    senddata();
784*10465441SEvalZero  }
785*10465441SEvalZero}
786*10465441SEvalZero\endcode
787*10465441SEvalZero
788*10465441SEvalZeroThe function starts with dealing with any error conditions that might
789*10465441SEvalZerohave happened by checking if uip_aborted() or uip_timedout() are
790*10465441SEvalZerotrue. If so, the appropriate error function is called. Also, if the
791*10465441SEvalZeroconnection has been closed, the closed() function is called to the it
792*10465441SEvalZerodeal with the event.
793*10465441SEvalZero
794*10465441SEvalZeroNext, the function checks if the connection has just been established
795*10465441SEvalZeroby checking if uip_connected() is true. The connected() function is
796*10465441SEvalZerocalled and is supposed to do whatever needs to be done when the
797*10465441SEvalZeroconnection is established, such as intializing the application state
798*10465441SEvalZerofor the connection. Since it may be the case that data should be sent
799*10465441SEvalZeroout, the senddata() function is called to deal with the outgoing data.
800*10465441SEvalZero
801*10465441SEvalZeroThe following very simple application serves as an example of how the
802*10465441SEvalZeroapplication handler functions might look. This application simply
803*10465441SEvalZerowaits for any data to arrive on the connection, and responds to the
804*10465441SEvalZerodata by sending out the message "Hello world!". To illustrate how to
805*10465441SEvalZerodevelop an application state machine, this message is sent in two
806*10465441SEvalZeroparts, first the "Hello" part and then the "world!" part.
807*10465441SEvalZero
808*10465441SEvalZero\code
809*10465441SEvalZero#define STATE_WAITING 0
810*10465441SEvalZero#define STATE_HELLO   1
811*10465441SEvalZero#define STATE_WORLD   2
812*10465441SEvalZero
813*10465441SEvalZerostruct example6_state {
814*10465441SEvalZero  u8_t state;
815*10465441SEvalZero  char *textptr;
816*10465441SEvalZero  int  textlen;
817*10465441SEvalZero};
818*10465441SEvalZero
819*10465441SEvalZerostatic void aborted(void) {}
820*10465441SEvalZerostatic void timedout(void) {}
821*10465441SEvalZerostatic void closed(void) {}
822*10465441SEvalZero
823*10465441SEvalZerostatic void connected(void) {
824*10465441SEvalZero  struct example6_state *s = (struct example6_state *)uip_conn->appstate;
825*10465441SEvalZero
826*10465441SEvalZero  s->state   = STATE_WAITING;
827*10465441SEvalZero  s->textlen = 0;
828*10465441SEvalZero}
829*10465441SEvalZero
830*10465441SEvalZerostatic void newdata(void) {
831*10465441SEvalZero  struct example6_state *s = (struct example6_state *)uip_conn->appstate;
832*10465441SEvalZero
833*10465441SEvalZero  if(s->state == STATE_WAITING) {
834*10465441SEvalZero    s->state   = STATE_HELLO;
835*10465441SEvalZero    s->textptr = "Hello ";
836*10465441SEvalZero    s->textlen = 6;
837*10465441SEvalZero  }
838*10465441SEvalZero}
839*10465441SEvalZero
840*10465441SEvalZerostatic void acked(void) {
841*10465441SEvalZero  struct example6_state *s = (struct example6_state *)uip_conn->appstate;
842*10465441SEvalZero
843*10465441SEvalZero  s->textlen -= uip_conn->len;
844*10465441SEvalZero  s->textptr += uip_conn->len;
845*10465441SEvalZero  if(s->textlen == 0) {
846*10465441SEvalZero    switch(s->state) {
847*10465441SEvalZero    case STATE_HELLO:
848*10465441SEvalZero      s->state   = STATE_WORLD;
849*10465441SEvalZero      s->textptr = "world!\n";
850*10465441SEvalZero      s->textlen = 7;
851*10465441SEvalZero      break;
852*10465441SEvalZero    case STATE_WORLD:
853*10465441SEvalZero      uip_close();
854*10465441SEvalZero      break;
855*10465441SEvalZero    }
856*10465441SEvalZero  }
857*10465441SEvalZero}
858*10465441SEvalZero
859*10465441SEvalZerostatic void senddata(void) {
860*10465441SEvalZero  struct example6_state *s = (struct example6_state *)uip_conn->appstate;
861*10465441SEvalZero
862*10465441SEvalZero  if(s->textlen > 0) {
863*10465441SEvalZero    uip_send(s->textptr, s->textlen);
864*10465441SEvalZero  }
865*10465441SEvalZero}
866*10465441SEvalZero\endcode
867*10465441SEvalZero
868*10465441SEvalZeroThe application state consists of a "state" variable, a "textptr"
869*10465441SEvalZeropointer to a text message and the "textlen" length of the text
870*10465441SEvalZeromessage. The "state" variable can be either "STATE_WAITING", meaning
871*10465441SEvalZerothat the application is waiting for data to arrive from the network,
872*10465441SEvalZero"STATE_HELLO", in which the application is sending the "Hello" part of
873*10465441SEvalZerothe message, or "STATE_WORLD", in which the application is sending the
874*10465441SEvalZero"world!" message.
875*10465441SEvalZero
876*10465441SEvalZeroThe application does not handle errors or connection closing events,
877*10465441SEvalZeroand therefore the aborted(), timedout() and closed() functions are
878*10465441SEvalZeroimplemented as empty functions.
879*10465441SEvalZero
880*10465441SEvalZeroThe connected() function will be called when a connection has been
881*10465441SEvalZeroestablished, and in this case sets the "state" variable to be
882*10465441SEvalZero"STATE_WAITING" and the "textlen" variable to be zero, indicating that
883*10465441SEvalZerothere is no message to be sent out.
884*10465441SEvalZero
885*10465441SEvalZeroWhen new data arrives from the network, the newdata() function will be
886*10465441SEvalZerocalled by the event handler function. The newdata() function will
887*10465441SEvalZerocheck if the connection is in the "STATE_WAITING" state, and if so
888*10465441SEvalZeroswitches to the "STATE_HELLO" state and registers a 6 byte long "Hello
889*10465441SEvalZero" message with the connection. This message will later be sent out by
890*10465441SEvalZerothe senddata() function.
891*10465441SEvalZero
892*10465441SEvalZeroThe acked() function is called whenever data that previously was sent
893*10465441SEvalZerohas been acknowleged by the receiving host. This acked() function
894*10465441SEvalZerofirst reduces the amount of data that is left to send, by subtracting
895*10465441SEvalZerothe length of the previously sent data (obtained from "uip_conn->len")
896*10465441SEvalZerofrom the "textlen" variable, and also adjusts the "textptr" pointer
897*10465441SEvalZeroaccordingly. It then checks if the "textlen" variable now is zero,
898*10465441SEvalZerowhich indicates that all data now has been successfully received, and
899*10465441SEvalZeroif so changes application state. If the application was in the
900*10465441SEvalZero"STATE_HELLO" state, it switches state to "STATE_WORLD" and sets up a
901*10465441SEvalZero7 byte "world!\n" message to be sent. If the application was in the
902*10465441SEvalZero"STATE_WORLD" state, it closes the connection.
903*10465441SEvalZero
904*10465441SEvalZeroFinally, the senddata() function takes care of actually sending the
905*10465441SEvalZerodata that is to be sent. It is called by the event handler function
906*10465441SEvalZerowhen new data has been received, when data has been acknowledged, when
907*10465441SEvalZeroa new connection has been established, when the connection is polled
908*10465441SEvalZerobecause of inactivity, or when a retransmission should be made. The
909*10465441SEvalZeropurpose of the senddata() function is to optionally format the data
910*10465441SEvalZerothat is to be sent, and to call the uip_send() function to actually
911*10465441SEvalZerosend out the data. In this particular example, the function simply
912*10465441SEvalZerocalls uip_send() with the appropriate arguments if data is to be sent,
913*10465441SEvalZeroafter checking if data should be sent out or not as indicated by the
914*10465441SEvalZero"textlen" variable.
915*10465441SEvalZero
916*10465441SEvalZeroIt is important to note that the senddata() function never should
917*10465441SEvalZeroaffect the application state; this should only be done in the acked()
918*10465441SEvalZeroand newdata() functions.
919*10465441SEvalZero
920*10465441SEvalZero\section protoimpl Protocol Implementations
921*10465441SEvalZero
922*10465441SEvalZeroThe protocols in the TCP/IP protocol suite are designed in a layered
923*10465441SEvalZerofashion where each protocol performs a specific function and the
924*10465441SEvalZerointeractions between the protocol layers are strictly defined. While
925*10465441SEvalZerothe layered approach is a good way to design protocols, it is not
926*10465441SEvalZeroalways the best way to implement them. In uIP, the protocol
927*10465441SEvalZeroimplementations are tightly coupled in order to save code space.
928*10465441SEvalZero
929*10465441SEvalZeroThis section gives detailed information on the specific protocol
930*10465441SEvalZeroimplementations in uIP.
931*10465441SEvalZero
932*10465441SEvalZero\subsection ip IP --- Internet Protocol
933*10465441SEvalZero
934*10465441SEvalZeroWhen incoming packets are processed by uIP, the IP layer is the first
935*10465441SEvalZeroprotocol that examines the packet. The IP layer does a few simple
936*10465441SEvalZerochecks such as if the destination IP address of the incoming packet
937*10465441SEvalZeromatches any of the local IP address and verifies the IP header
938*10465441SEvalZerochecksum. Since there are no IP options that are strictly required and
939*10465441SEvalZerobecause they are very uncommon, any IP options in received packets are
940*10465441SEvalZerodropped.
941*10465441SEvalZero
942*10465441SEvalZero\subsubsection ipreass IP Fragment Reassembly
943*10465441SEvalZero
944*10465441SEvalZeroIP fragment reassembly is implemented using a separate buffer that
945*10465441SEvalZeroholds the packet to be reassembled. An incoming fragment is copied
946*10465441SEvalZerointo the right place in the buffer and a bit map is used to keep track
947*10465441SEvalZeroof which fragments have been received. Because the first byte of an IP
948*10465441SEvalZerofragment is aligned on an 8-byte boundary, the bit map requires a
949*10465441SEvalZerosmall amount of memory. When all fragments have been reassembled, the
950*10465441SEvalZeroresulting IP packet is passed to the transport layer. If all fragments
951*10465441SEvalZerohave not been received within a specified time frame, the packet is
952*10465441SEvalZerodropped.
953*10465441SEvalZero
954*10465441SEvalZeroThe current implementation only has a single buffer for holding
955*10465441SEvalZeropackets to be reassembled, and therefore does not support simultaneous
956*10465441SEvalZeroreassembly of more than one packet. Since fragmented packets are
957*10465441SEvalZerouncommon, this ought to be a reasonable decision. Extending the
958*10465441SEvalZeroimplementation to support multiple buffers would be straightforward,
959*10465441SEvalZerohowever.
960*10465441SEvalZero
961*10465441SEvalZero\subsubsection ipbroadcast Broadcasts and Multicasts
962*10465441SEvalZero
963*10465441SEvalZeroIP has the ability to broadcast and multicast packets on the local
964*10465441SEvalZeronetwork. Such packets are addressed to special broadcast and multicast
965*10465441SEvalZeroaddresses. Broadcast is used heavily in many UDP based protocols such
966*10465441SEvalZeroas the Microsoft Windows file-sharing SMB protocol. Multicast is
967*10465441SEvalZeroprimarily used in protocols used for multimedia distribution such as
968*10465441SEvalZeroRTP. TCP is a point-to-point protocol and does not use broadcast or
969*10465441SEvalZeromulticast packets. uIP current supports broadcast packets as well as
970*10465441SEvalZerosending multicast packets. Joining multicast groups (IGMP) and
971*10465441SEvalZeroreceiving non-local multicast packets is not currently supported.
972*10465441SEvalZero
973*10465441SEvalZero\subsection icmp ICMP --- Internet Control Message Protocol
974*10465441SEvalZero
975*10465441SEvalZeroThe ICMP protocol is used for reporting soft error conditions and for
976*10465441SEvalZeroquerying host parameters. Its main use is, however, the echo mechanism
977*10465441SEvalZerowhich is used by the "ping" program.
978*10465441SEvalZero
979*10465441SEvalZeroThe ICMP implementation in uIP is very simple as itis restricted to
980*10465441SEvalZeroonly implement ICMP echo messages. Replies to echo messages are
981*10465441SEvalZeroconstructed by simply swapping the source and destination IP addresses
982*10465441SEvalZeroof incoming echo requests and rewriting the ICMP header with the
983*10465441SEvalZeroEcho-Reply message type. The ICMP checksum is adjusted using standard
984*10465441SEvalZerotechniques (see RFC1624).
985*10465441SEvalZero
986*10465441SEvalZeroSince only the ICMP echo message is implemented, there is no support
987*10465441SEvalZerofor Path MTU discovery or ICMP redirect messages. Neither of these is
988*10465441SEvalZerostrictly required for interoperability; they are performance
989*10465441SEvalZeroenhancement mechanisms.
990*10465441SEvalZero
991*10465441SEvalZero\subsection tcp TCP --- Transmission Control Protocol
992*10465441SEvalZero
993*10465441SEvalZeroThe TCP implementation in uIP is driven by incoming packets and timer
994*10465441SEvalZeroevents. Incoming packets are parsed by TCP and if the packet contains
995*10465441SEvalZerodata that is to be delivered to the application, the application is
996*10465441SEvalZeroinvoked by the means of the application function call. If the incoming
997*10465441SEvalZeropacket acknowledges previously sent data, the connection state is
998*10465441SEvalZeroupdated and the application is informed, allowing it to send out new
999*10465441SEvalZerodata.
1000*10465441SEvalZero
1001*10465441SEvalZero\subsubsection listeb Listening Connections
1002*10465441SEvalZero
1003*10465441SEvalZeroTCP allows a connection to listen for incoming connection requests. In
1004*10465441SEvalZerouIP, a listening connection is identified by the 16-bit port number
1005*10465441SEvalZeroand incoming connection requests are checked against the list of
1006*10465441SEvalZerolistening connections. This list of listening connections is dynamic
1007*10465441SEvalZeroand can be altered by the applications in the system.
1008*10465441SEvalZero
1009*10465441SEvalZero\subsubsection slidingwindow Sliding Window
1010*10465441SEvalZero
1011*10465441SEvalZeroMost TCP implementations use a sliding window mechanism for sending
1012*10465441SEvalZerodata. Multiple data segments are sent in succession without waiting
1013*10465441SEvalZerofor an acknowledgment for each segment.
1014*10465441SEvalZero
1015*10465441SEvalZeroThe sliding window algorithm uses a lot of 32-bit operations and
1016*10465441SEvalZerobecause 32-bit arithmetic is fairly expensive on most 8-bit CPUs, uIP
1017*10465441SEvalZerodoes not implement it. Also, uIP does not buffer sent packets and a
1018*10465441SEvalZerosliding window implementation that does not buffer sent packets will have
1019*10465441SEvalZeroto be supported by a complex application layer. Instead, uIP allows
1020*10465441SEvalZeroonly a single TCP segment per connection to be unacknowledged at any
1021*10465441SEvalZerogiven time.
1022*10465441SEvalZero
1023*10465441SEvalZeroIt is important to note that even though most TCP implementations use
1024*10465441SEvalZerothe sliding window algorithm, it is not required by the TCP
1025*10465441SEvalZerospecifications. Removing the sliding window mechanism does not affect
1026*10465441SEvalZerointeroperability in any way.
1027*10465441SEvalZero
1028*10465441SEvalZero\subsubsection rttest Round-Trip Time Estimation
1029*10465441SEvalZero
1030*10465441SEvalZeroTCP continuously estimates the current Round-Trip Time (RTT) of every
1031*10465441SEvalZeroactive connection in order to find a suitable value for the
1032*10465441SEvalZeroretransmission time-out.
1033*10465441SEvalZero
1034*10465441SEvalZeroThe RTT estimation in uIP is implemented using TCP's periodic
1035*10465441SEvalZerotimer. Each time the periodic timer fires, it increments a counter for
1036*10465441SEvalZeroeach connection that has unacknowledged data in the network. When an
1037*10465441SEvalZeroacknowledgment is received, the current value of the counter is used
1038*10465441SEvalZeroas a sample of the RTT. The sample is used together with Van
1039*10465441SEvalZeroJacobson's standard TCP RTT estimation function to calculate an
1040*10465441SEvalZeroestimate of the RTT. Karn's algorithm is used to ensure that
1041*10465441SEvalZeroretransmissions do not skew the estimates.
1042*10465441SEvalZero
1043*10465441SEvalZero\subsubsection rexmit Retransmissions
1044*10465441SEvalZero
1045*10465441SEvalZeroRetransmissions are driven by the periodic TCP timer. Every time the
1046*10465441SEvalZeroperiodic timer is invoked, the retransmission timer for each
1047*10465441SEvalZeroconnection is decremented. If the timer reaches zero, a retransmission
1048*10465441SEvalZeroshould be made.
1049*10465441SEvalZero
1050*10465441SEvalZeroAs uIP does not keep track of packet contents after they have
1051*10465441SEvalZerobeen sent by the device driver, uIP requires that the
1052*10465441SEvalZeroapplication takes an active part in performing the
1053*10465441SEvalZeroretransmission. When uIP decides that a segment should be
1054*10465441SEvalZeroretransmitted, it calls the application with a flag set indicating
1055*10465441SEvalZerothat a retransmission is required. The application checks the
1056*10465441SEvalZeroretransmission flag and produces the same data that was previously
1057*10465441SEvalZerosent. From the application's standpoint, performing a retransmission
1058*10465441SEvalZerois not different from how the data originally was sent. Therefore the
1059*10465441SEvalZeroapplication can be written in such a way that the same code is used
1060*10465441SEvalZeroboth for sending data and retransmitting data. Also, it is important
1061*10465441SEvalZeroto note that even though the actual retransmission operation is
1062*10465441SEvalZerocarried out by the application, it is the responsibility of the stack
1063*10465441SEvalZeroto know when the retransmission should be made. Thus the complexity of
1064*10465441SEvalZerothe application does not necessarily increase because it takes an
1065*10465441SEvalZeroactive part in doing retransmissions.
1066*10465441SEvalZero
1067*10465441SEvalZero\subsubsection flowcontrol Flow Control
1068*10465441SEvalZero
1069*10465441SEvalZeroThe purpose of TCP's flow control mechanisms is to allow communication
1070*10465441SEvalZerobetween hosts with wildly varying memory dimensions. In each TCP
1071*10465441SEvalZerosegment, the sender of the segment indicates its available buffer
1072*10465441SEvalZerospace. A TCP sender must not send more data than the buffer space
1073*10465441SEvalZeroindicated by the receiver.
1074*10465441SEvalZero
1075*10465441SEvalZeroIn uIP, the application cannot send more data than the receiving host
1076*10465441SEvalZerocan buffer. And application cannot send more data than the amount of
1077*10465441SEvalZerobytes it is allowed to send by the receiving host. If the remote host
1078*10465441SEvalZerocannot accept any data at all, the stack initiates the zero window
1079*10465441SEvalZeroprobing mechanism.
1080*10465441SEvalZero
1081*10465441SEvalZero\subsubsection congestioncontrol Congestion Control
1082*10465441SEvalZero
1083*10465441SEvalZeroThe congestion control mechanisms limit the number of simultaneous TCP
1084*10465441SEvalZerosegments in the network. The algorithms used for congestion control
1085*10465441SEvalZeroare designed to be simple to implement and require only a few lines of
1086*10465441SEvalZerocode.
1087*10465441SEvalZero
1088*10465441SEvalZeroSince uIP only handles one in-flight TCP segment per connection,
1089*10465441SEvalZerothe amount of simultaneous segments cannot be further limited, thus
1090*10465441SEvalZerothe congestion control mechanisms are not needed.
1091*10465441SEvalZero
1092*10465441SEvalZero\subsubsection urgdata Urgent Data
1093*10465441SEvalZero
1094*10465441SEvalZeroTCP's urgent data mechanism provides an application-to-application
1095*10465441SEvalZeronotification mechanism, which can be used by an application to mark
1096*10465441SEvalZeroparts of the data stream as being more urgent than the normal
1097*10465441SEvalZerostream. It is up to the receiving application to interpret the meaning
1098*10465441SEvalZeroof the urgent data.
1099*10465441SEvalZero
1100*10465441SEvalZeroIn many TCP implementations, including the BSD implementation, the
1101*10465441SEvalZerourgent data feature increases the complexity of the implementation
1102*10465441SEvalZerobecause it requires an asynchronous notification mechanism in an
1103*10465441SEvalZerootherwise synchronous API. As uIP already use an asynchronous event
1104*10465441SEvalZerobased API, the implementation of the urgent data feature does not lead
1105*10465441SEvalZeroto increased complexity.
1106*10465441SEvalZero
1107*10465441SEvalZero\section performance Performance
1108*10465441SEvalZero
1109*10465441SEvalZeroIn TCP/IP implementations for high-end systems, processing time is
1110*10465441SEvalZerodominated by the checksum calculation loop, the operation of copying
1111*10465441SEvalZeropacket data and context switching. Operating systems for high-end
1112*10465441SEvalZerosystems often have multiple protection domains for protecting kernel
1113*10465441SEvalZerodata from user processes and user processes from each other. Because
1114*10465441SEvalZerothe TCP/IP stack is run in the kernel, data has to be copied between
1115*10465441SEvalZerothe kernel space and the address space of the user processes and a
1116*10465441SEvalZerocontext switch has to be performed once the data has been
1117*10465441SEvalZerocopied. Performance can be enhanced by combining the copy operation
1118*10465441SEvalZerowith the checksum calculation. Because high-end systems usually have
1119*10465441SEvalZeronumerous active connections, packet demultiplexing is also an
1120*10465441SEvalZeroexpensive operation.
1121*10465441SEvalZero
1122*10465441SEvalZeroA small embedded device does not have the necessary processing power
1123*10465441SEvalZeroto have multiple protection domains and the power to run a
1124*10465441SEvalZeromultitasking operating system. Therefore there is no need to copy
1125*10465441SEvalZerodata between the TCP/IP stack and the application program. With an
1126*10465441SEvalZeroevent based API there is no context switch between the TCP/IP stack
1127*10465441SEvalZeroand the applications.
1128*10465441SEvalZero
1129*10465441SEvalZeroIn such limited systems, the TCP/IP processing overhead is dominated
1130*10465441SEvalZeroby the copying of packet data from the network device to host memory,
1131*10465441SEvalZeroand checksum calculation. Apart from the checksum calculation and
1132*10465441SEvalZerocopying, the TCP processing done for an incoming packet involves only
1133*10465441SEvalZeroupdating a few counters and flags before handing the data over to the
1134*10465441SEvalZeroapplication. Thus an estimate of the CPU overhead of our TCP/IP
1135*10465441SEvalZeroimplementations can be obtained by calculating the amount of CPU
1136*10465441SEvalZerocycles needed for the checksum calculation and copying of a maximum
1137*10465441SEvalZerosized packet.
1138*10465441SEvalZero
1139*10465441SEvalZero\subsection delack The Impact of Delayed Acknowledgments
1140*10465441SEvalZero
1141*10465441SEvalZeroMost TCP receivers implement the delayed acknowledgment algorithm for
1142*10465441SEvalZeroreducing the number of pure acknowledgment packets sent. A TCP
1143*10465441SEvalZeroreceiver using this algorithm will only send acknowledgments for every
1144*10465441SEvalZeroother received segment. If no segment is received within a specific
1145*10465441SEvalZerotime-frame, an acknowledgment is sent. The time-frame can be as high
1146*10465441SEvalZeroas 500 ms but typically is 200 ms.
1147*10465441SEvalZero
1148*10465441SEvalZeroA TCP sender such as uIP that only handles a single outstanding TCP
1149*10465441SEvalZerosegment will interact poorly with the delayed acknowledgment
1150*10465441SEvalZeroalgorithm. Because the receiver only receives a single segment at a
1151*10465441SEvalZerotime, it will wait as much as 500 ms before an acknowledgment is
1152*10465441SEvalZerosent. This means that the maximum possible throughput is severely
1153*10465441SEvalZerolimited by the 500 ms idle time.
1154*10465441SEvalZero
1155*10465441SEvalZeroThus the maximum throughput equation when sending data from uIP will
1156*10465441SEvalZerobe $p = s / (t + t_d)$ where $s$ is the segment size and $t_d$ is the
1157*10465441SEvalZerodelayed acknowledgment timeout, which typically is between 200 and
1158*10465441SEvalZero500 ms. With a segment size of 1000 bytes, a round-trip time of 40 ms
1159*10465441SEvalZeroand a delayed acknowledgment timeout of 200 ms, the maximum
1160*10465441SEvalZerothroughput will be 4166 bytes per second. With the delayed acknowledgment
1161*10465441SEvalZeroalgorithm disabled at the receiver, the maximum throughput would be
1162*10465441SEvalZero25000 bytes per second.
1163*10465441SEvalZero
1164*10465441SEvalZeroIt should be noted, however, that since small systems running uIP are
1165*10465441SEvalZeronot very likely to have large amounts of data to send, the delayed
1166*10465441SEvalZeroacknowledgmen t throughput degradation of uIP need not be very
1167*10465441SEvalZerosevere. Small amounts of data sent by such a system will not span more
1168*10465441SEvalZerothan a single TCP segment, and would therefore not be affected by the
1169*10465441SEvalZerothroughput degradation anyway.
1170*10465441SEvalZero
1171*10465441SEvalZeroThe maximum throughput when uIP acts as a receiver is not affected by
1172*10465441SEvalZerothe delayed acknowledgment throughput degradation.
1173*10465441SEvalZero
1174*10465441SEvalZero
1175*10465441SEvalZero
1176*10465441SEvalZero*/
1177*10465441SEvalZero
1178*10465441SEvalZero
1179*10465441SEvalZero/** @} */
1180*10465441SEvalZero
1181