1 2 3/** 4\mainpage The uIP TCP/IP stack 5\author Adam Dunkels, http://www.sics.se/~adam/ 6 7The uIP TCP/IP stack is intended to make it possible to communicate 8using the TCP/IP protocol suite even on small 8-bit 9micro-controllers. Despite being small and simple, uIP do not require 10their peers to have complex, full-size stacks, but can communicate 11with peers running a similarly light-weight stack. The code size is on 12the order of a few kilobytes and RAM usage can be configured to be as 13low as a few hundred bytes. 14 15uIP can be found at the uIP web page: http://www.sics.se/~adam/uip/ 16 17\sa \ref apps "Application programs" 18\sa \ref uipopt "Compile-time configuration options" 19\sa \ref uipconffunc "Run-time configuration functions" 20\sa \ref uipinit "Initialization functions" 21\sa \ref uipdevfunc "Device driver interface" and 22 \ref uipdrivervars "variables used by device drivers" 23\sa \ref uipappfunc "uIP functions called from application programs" 24(see below) and the \ref psock "protosockets API" and their underlying 25\ref pt "protothreads" 26 27\section uIPIntroduction Introduction 28 29With the success of the Internet, the TCP/IP protocol suite has become 30a global standard for communication. TCP/IP is the underlying protocol 31used for web page transfers, e-mail transmissions, file transfers, and 32peer-to-peer networking over the Internet. For embedded systems, being 33able to run native TCP/IP makes it possible to connect the system 34directly to an intranet or even the global Internet. Embedded devices 35with full TCP/IP support will be first-class network citizens, thus 36being able to fully communicate with other hosts in the network. 37 38Traditional TCP/IP implementations have required far too much 39resources both in terms of code size and memory usage to be useful in 40small 8 or 16-bit systems. Code size of a few hundred kilobytes and 41RAM requirements of several hundreds of kilobytes have made it 42impossible to fit the full TCP/IP stack into systems with a few tens 43of kilobytes of RAM and room for less than 100 kilobytes of 44code. 45 46The uIP implementation is designed to have only the absolute minimal 47set of features needed for a full TCP/IP stack. It can only handle a 48single network interface and contains the IP, ICMP, UDP and TCP 49protocols. uIP is written in the C programming language. 50 51Many other TCP/IP implementations for small systems assume that the 52embedded device always will communicate with a full-scale TCP/IP 53implementation running on a workstation-class machine. Under this 54assumption, it is possible to remove certain TCP/IP mechanisms that 55are very rarely used in such situations. Many of those mechanisms are 56essential, however, if the embedded device is to communicate with 57another equally limited device, e.g., when running distributed 58peer-to-peer services and protocols. uIP is designed to be RFC 59compliant in order to let the embedded devices to act as first-class 60network citizens. The uIP TCP/IP implementation that is not tailored 61for any specific application. 62 63 64\section tcpip TCP/IP Communication 65 66The full TCP/IP suite consists of numerous protocols, ranging from low 67level protocols such as ARP which translates IP addresses to MAC 68addresses, to application level protocols such as SMTP that is used to 69transfer e-mail. The uIP is mostly concerned with the TCP and IP 70protocols and upper layer protocols will be referred to as "the 71application". Lower layer protocols are often implemented in hardware 72or firmware and will be referred to as "the network device" that are 73controlled by the network device driver. 74 75TCP provides a reliable byte stream to the upper layer protocols. It 76breaks the byte stream into appropriately sized segments and each 77segment is sent in its own IP packet. The IP packets are sent out on 78the network by the network device driver. If the destination is not on 79the physically connected network, the IP packet is forwarded onto 80another network by a router that is situated between the two 81networks. If the maximum packet size of the other network is smaller 82than the size of the IP packet, the packet is fragmented into smaller 83packets by the router. If possible, the size of the TCP segments are 84chosen so that fragmentation is minimized. The final recipient of the 85packet will have to reassemble any fragmented IP packets before they 86can be passed to higher layers. 87 88The formal requirements for the protocols in the TCP/IP stack is 89specified in a number of RFC documents published by the Internet 90Engineering Task Force, IETF. Each of the protocols in the stack is 91defined in one more RFC documents and RFC1122 collects 92all requirements and updates the previous RFCs. 93 94The RFC1122 requirements can be divided into two categories; those 95that deal with the host to host communication and those that deal with 96communication between the application and the networking stack. An 97example of the first kind is "A TCP MUST be able to receive a TCP 98option in any segment" and an example of the second kind is "There 99MUST be a mechanism for reporting soft TCP error conditions to the 100application." A TCP/IP implementation that violates requirements of 101the first kind may not be able to communicate with other TCP/IP 102implementations and may even lead to network failures. Violation of 103the second kind of requirements will only affect the communication 104within the system and will not affect host-to-host communication. 105 106In uIP, all RFC requirements that affect host-to-host communication 107are implemented. However, in order to reduce code size, we have 108removed certain mechanisms in the interface between the application 109and the stack, such as the soft error reporting mechanism and 110dynamically configurable type-of-service bits for TCP 111connections. Since there are only very few applications that make use 112of those features they can be removed without loss of generality. 113 114\section mainloop Main Control Loop 115 116The uIP stack can be run either as a task in a multitasking system, or 117as the main program in a singletasking system. In both cases, the main 118control loop does two things repeatedly: 119 120 - Check if a packet has arrived from the network. 121 - Check if a periodic timeout has occurred. 122 123If a packet has arrived, the input handler function, uip_input(), 124should be invoked by the main control loop. The input handler function 125will never block, but will return at once. When it returns, the stack 126or the application for which the incoming packet was intended may have 127produced one or more reply packets which should be sent out. If so, 128the network device driver should be called to send out these packets. 129 130Periodic timeouts are used to drive TCP mechanisms that depend on 131timers, such as delayed acknowledgments, retransmissions and 132round-trip time estimations. When the main control loop infers that 133the periodic timer should fire, it should invoke the timer handler 134function uip_periodic(). Because the TCP/IP stack may perform 135retransmissions when dealing with a timer event, the network device 136driver should called to send out the packets that may have been produced. 137 138\section arch Architecture Specific Functions 139 140uIP requires a few functions to be implemented specifically for the 141architecture on which uIP is intended to run. These functions should 142be hand-tuned for the particular architecture, but generic C 143implementations are given as part of the uIP distribution. 144 145\subsection checksums Checksum Calculation 146 147The TCP and IP protocols implement a checksum that covers the data and 148header portions of the TCP and IP packets. Since the calculation of 149this checksum is made over all bytes in every packet being sent and 150received it is important that the function that calculates the 151checksum is efficient. Most often, this means that the checksum 152calculation must be fine-tuned for the particular architecture on 153which the uIP stack runs. 154 155While uIP includes a generic checksum function, it also leaves it open 156for an architecture specific implementation of the two functions 157uip_ipchksum() and uip_tcpchksum(). The checksum calculations in those 158functions can be written in highly optimized assembler rather than 159generic C code. 160 161\subsection longarith 32-bit Arithmetic 162 163The TCP protocol uses 32-bit sequence numbers, and a TCP 164implementation will have to do a number of 32-bit additions as part of 165the normal protocol processing. Since 32-bit arithmetic is not 166natively available on many of the platforms for which uIP is intended, 167uIP leaves the 32-bit additions to be implemented by the architecture 168specific module and does not make use of any 32-bit arithmetic in the 169main code base. 170 171While uIP implements a generic 32-bit addition, there is support for 172having an architecture specific implementation of the uip_add32() 173function. 174 175 176\section memory Memory Management 177 178In the architectures for which uIP is intended, RAM is the most 179scarce resource. With only a few kilobytes of RAM available for the 180TCP/IP stack to use, mechanisms used in traditional TCP/IP cannot be 181directly applied. 182 183 184The uIP stack does not use explicit dynamic memory 185allocation. Instead, it uses a single global buffer for holding 186packets and has a fixed table for holding connection state. The global 187packet buffer is large enough to contain one packet of maximum 188size. When a packet arrives from the network, the device driver places 189it in the global buffer and calls the TCP/IP stack. If the packet 190contains data, the TCP/IP stack will notify the corresponding 191application. Because the data in the buffer will be overwritten by the 192next incoming packet, the application will either have to act 193immediately on the data or copy the data into a secondary buffer for 194later processing. The packet buffer will not be overwritten by new 195packets before the application has processed the data. Packets that 196arrive when the application is processing the data must be queued, 197either by the network device or by the device driver. Most single-chip 198Ethernet controllers have on-chip buffers that are large enough to 199contain at least 4 maximum sized Ethernet frames. Devices that are 200handled by the processor, such as RS-232 ports, can copy incoming 201bytes to a separate buffer during application processing. If the 202buffers are full, the incoming packet is dropped. This will cause 203performance degradation, but only when multiple connections are 204running in parallel. This is because uIP advertises a very small 205receiver window, which means that only a single TCP segment will be in 206the network per connection. 207 208In uIP, the same global packet buffer that is used for incoming 209packets is also used for the TCP/IP headers of outgoing data. If the 210application sends dynamic data, it may use the parts of the global 211packet buffer that are not used for headers as a temporary storage 212buffer. To send the data, the application passes a pointer to the data 213as well as the length of the data to the stack. The TCP/IP headers are 214written into the global buffer and once the headers have been 215produced, the device driver sends the headers and the application data 216out on the network. The data is not queued for 217retransmissions. Instead, the application will have to reproduce the 218data if a retransmission is necessary. 219 220The total amount of memory usage for uIP depends heavily on the 221applications of the particular device in which the implementations are 222to be run. The memory configuration determines both the amount of 223traffic the system should be able to handle and the maximum amount of 224simultaneous connections. A device that will be sending large e-mails 225while at the same time running a web server with highly dynamic web 226pages and multiple simultaneous clients, will require more RAM than a 227simple Telnet server. It is possible to run the uIP implementation 228with as little as 200 bytes of RAM, but such a configuration will 229provide extremely low throughput and will only allow a small number of 230simultaneous connections. 231 232\section api Application Program Interface (API) 233 234 235The Application Program Interface (API) defines the way the 236application program interacts with the TCP/IP stack. The most commonly 237used API for TCP/IP is the BSD socket API which is used in most Unix 238systems and has heavily influenced the Microsoft Windows WinSock 239API. Because the socket API uses stop-and-wait semantics, it requires 240support from an underlying multitasking operating system. Since the 241overhead of task management, context switching and allocation of stack 242space for the tasks might be too high in the intended uIP target 243architectures, the BSD socket interface is not suitable for our 244purposes. 245 246uIP provides two APIs to programmers: protosockets, a BSD socket-like 247API without the overhead of full multi-threading, and a "raw" 248event-based API that is nore low-level than protosockets but uses less 249memory. 250 251\sa \ref psock 252\sa \ref pt 253 254 255\subsection rawapi The uIP raw API 256 257The "raw" uIP API uses an event driven interface where the application is 258invoked in response to certain events. An application running on top 259of uIP is implemented as a C function that is called by uIP in 260response to certain events. uIP calls the application when data is 261received, when data has been successfully delivered to the other end 262of the connection, when a new connection has been set up, or when data 263has to be retransmitted. The application is also periodically polled 264for new data. The application program provides only one callback 265function; it is up to the application to deal with mapping different 266network services to different ports and connections. Because the 267application is able to act on incoming data and connection requests as 268soon as the TCP/IP stack receives the packet, low response times can 269be achieved even in low-end systems. 270 271uIP is different from other TCP/IP stacks in that it requires help 272from the application when doing retransmissions. Other TCP/IP stacks 273buffer the transmitted data in memory until the data is known to be 274successfully delivered to the remote end of the connection. If the 275data needs to be retransmitted, the stack takes care of the 276retransmission without notifying the application. With this approach, 277the data has to be buffered in memory while waiting for an 278acknowledgment even if the application might be able to quickly 279regenerate the data if a retransmission has to be made. 280 281In order to reduce memory usage, uIP utilizes the fact that the 282application may be able to regenerate sent data and lets the 283application take part in retransmissions. uIP does not keep track of 284packet contents after they have been sent by the device driver, and 285uIP requires that the application takes an active part in performing 286the retransmission. When uIP decides that a segment should be 287retransmitted, it calls the application with a flag set indicating 288that a retransmission is required. The application checks the 289retransmission flag and produces the same data that was previously 290sent. From the application's standpoint, performing a retransmission 291is not different from how the data originally was sent. Therefore the 292application can be written in such a way that the same code is used 293both for sending data and retransmitting data. Also, it is important 294to note that even though the actual retransmission operation is 295carried out by the application, it is the responsibility of the stack 296to know when the retransmission should be made. Thus the complexity of 297the application does not necessarily increase because it takes an 298active part in doing retransmissions. 299 300\subsubsection appevents Application Events 301 302The application must be implemented as a C function, UIP_APPCALL(), 303that uIP calls whenever an event occurs. Each event has a corresponding 304test function that is used to distinguish between different 305events. The functions are implemented as C macros that will evaluate 306to either zero or non-zero. Note that certain events can happen in 307conjunction with each other (i.e., new data can arrive at the same 308time as data is acknowledged). 309 310\subsubsection connstate The Connection Pointer 311 312When the application is called by uIP, the global variable uip_conn is 313set to point to the uip_conn structure for the connection that 314currently is handled, and is called the "current connection". The 315fields in the uip_conn structure for the current connection can be 316used, e.g., to distinguish between different services, or to check to 317which IP address the connection is connected. One typical use would be 318to inspect the uip_conn->lport (the local TCP port number) to decide 319which service the connection should provide. For instance, an 320application might decide to act as an HTTP server if the value of 321uip_conn->lport is equal to 80 and act as a TELNET server if the value 322is 23. 323 324\subsubsection recvdata Receiving Data 325 326If the uIP test function uip_newdata() is non-zero, the remote host of 327the connection has sent new data. The uip_appdata pointer point to the 328actual data. The size of the data is obtained through the uIP function 329uip_datalen(). The data is not buffered by uIP, but will be 330overwritten after the application function returns, and the 331application will therefor have to either act directly on the incoming 332data, or by itself copy the incoming data into a buffer for later 333processing. 334 335\subsubsection senddata Sending Data 336 337When sending data, uIP adjusts the length of the data sent by the 338application according to the available buffer space and the current 339TCP window advertised by the receiver. The amount of buffer space is 340dictated by the memory configuration. It is therefore possible that 341all data sent from the application does not arrive at the receiver, 342and the application may use the uip_mss() function to see how much 343data that actually will be sent by the stack. 344 345The application sends data by using the uIP function uip_send(). The 346uip_send() function takes two arguments; a pointer to the data to be 347sent and the length of the data. If the application needs RAM space 348for producing the actual data that should be sent, the packet buffer 349(pointed to by the uip_appdata pointer) can be used for this purpose. 350 351The application can send only one chunk of data at a time on a 352connection and it is not possible to call uip_send() more than once 353per application invocation; only the data from the last call will be 354sent. 355 356\subsubsection rexmitdata Retransmitting Data 357 358Retransmissions are driven by the periodic TCP timer. Every time the 359periodic timer is invoked, the retransmission timer for each 360connection is decremented. If the timer reaches zero, a retransmission 361should be made. As uIP does not keep track of packet contents after they have 362been sent by the device driver, uIP requires that the 363application takes an active part in performing the 364retransmission. When uIP decides that a segment should be 365retransmitted, the application function is called with the 366uip_rexmit() flag set, indicating that a retransmission is 367required. 368 369The application must check the uip_rexmit() flag and produce the same 370data that was previously sent. From the application's standpoint, 371performing a retransmission is not different from how the data 372originally was sent. Therefor, the application can be written in such 373a way that the same code is used both for sending data and 374retransmitting data. Also, it is important to note that even though 375the actual retransmission operation is carried out by the application, 376it is the responsibility of the stack to know when the retransmission 377should be made. Thus the complexity of the application does not 378necessarily increase because it takes an active part in doing 379retransmissions. 380 381\subsubsection closing Closing Connections 382 383The application closes the current connection by calling the 384uip_close() during an application call. This will cause the connection 385to be cleanly closed. In order to indicate a fatal error, the 386application might want to abort the connection and does so by calling 387the uip_abort() function. 388 389If the connection has been closed by the remote end, the test function 390uip_closed() is true. The application may then do any necessary 391cleanups. 392 393\subsubsection errors Reporting Errors 394 395There are two fatal errors that can happen to a connection, either 396that the connection was aborted by the remote host, or that the 397connection retransmitted the last data too many times and has been 398aborted. uIP reports this by calling the application function. The 399application can use the two test functions uip_aborted() and 400uip_timedout() to test for those error conditions. 401 402\subsubsection polling Polling 403 404When a connection is idle, uIP polls the application every time the 405periodic timer fires. The application uses the test function 406uip_poll() to check if it is being polled by uIP. 407 408The polling event has two purposes. The first is to let the 409application periodically know that a connection is idle, which allows 410the application to close connections that have been idle for too 411long. The other purpose is to let the application send new data that 412has been produced. The application can only send data when invoked by 413uIP, and therefore the poll event is the only way to send data on an 414otherwise idle connection. 415 416\subsubsection listen Listening Ports 417 418uIP maintains a list of listening TCP ports. A new port is opened for 419listening with the uip_listen() function. When a connection request 420arrives on a listening port, uIP creates a new connection and calls 421the application function. The test function uip_connected() is true if 422the application was invoked because a new connection was created. 423 424The application can check the lport field in the uip_conn structure to 425check to which port the new connection was connected. 426 427\subsubsection connect Opening Connections 428 429New connections can be opened from within 430uIP by the function uip_connect(). This function 431allocates a new connection and sets a flag in the connection state 432which will open a TCP connection to the specified IP address and port 433the next time the connection is polled by uIP. The uip_connect() 434function returns 435a pointer to the uip_conn structure for the new 436connection. If there are no free connection slots, the function 437returns NULL. 438 439The function uip_ipaddr() may be used to pack an IP address into the 440two element 16-bit array used by uIP to represent IP addresses. 441 442Two examples of usage are shown below. The first example shows how to 443open a connection to TCP port 8080 of the remote end of the current 444connection. If there are not enough TCP connection slots to allow a 445new connection to be opened, the uip_connect() function returns NULL 446and the current connection is aborted by uip_abort(). 447 448\code 449void connect_example1_app(void) { 450 if(uip_connect(uip_conn->ripaddr, HTONS(8080)) == NULL) { 451 uip_abort(); 452 } 453} 454\endcode 455 456The second example shows how to open a new connection to a specific IP 457address. No error checks are made in this example. 458 459\code 460void connect_example2(void) { 461 u16_t ipaddr[2]; 462 463 uip_ipaddr(ipaddr, 192,168,0,1); 464 uip_connect(ipaddr, HTONS(8080)); 465} 466\endcode 467 468\section examples Examples 469 470This section presents a number of very simple uIP applications. The 471uIP code distribution contains several more complex applications. 472 473\subsection example1 A Very Simple Application 474 475This first example shows a very simple application. The application 476listens for incoming connections on port 1234. When a connection has 477been established, the application replies to all data sent to it by 478saying "ok" 479 480The implementation of this application is shown below. The application 481is initialized with the function called example1_init() and the uIP 482callback function is called example1_app(). For this application, the 483configuration variable UIP_APPCALL should be defined to be 484example1_app(). 485 486\code 487void example1_init(void) { 488 uip_listen(HTONS(1234)); 489} 490 491void example1_app(void) { 492 if(uip_newdata() || uip_rexmit()) { 493 uip_send("ok\n", 3); 494 } 495} 496\endcode 497 498The initialization function calls the uIP function uip_listen() to 499register a listening port. The actual application function 500example1_app() uses the test functions uip_newdata() and uip_rexmit() 501to determine why it was called. If the application was called because 502the remote end has sent it data, it responds with an "ok". If the 503application function was called because data was lost in the network 504and has to be retransmitted, it also sends an "ok". Note that this 505example actually shows a complete uIP application. It is not required 506for an application to deal with all types of events such as 507uip_connected() or uip_timedout(). 508 509\subsection example2 A More Advanced Application 510 511This second example is slightly more advanced than the previous one, 512and shows how the application state field in the uip_conn structure is 513used. 514 515This application is similar to the first application in that it 516listens to a port for incoming connections and responds to data sent 517to it with a single "ok". The big difference is that this application 518prints out a welcoming "Welcome!" message when the connection has been 519established. 520 521This seemingly small change of operation makes a big difference in how 522the application is implemented. The reason for the increase in 523complexity is that if data should be lost in the network, the 524application must know what data to retransmit. If the "Welcome!" 525message was lost, the application must retransmit the welcome and if 526one of the "ok" messages is lost, the application must send a new 527"ok". 528 529The application knows that as long as the "Welcome!" message has not 530been acknowledged by the remote host, it might have been dropped in 531the network. But once the remote host has sent an acknowledgment 532back, the application can be sure that the welcome has been received 533and knows that any lost data must be an "ok" message. Thus the 534application can be in either of two states: either in the WELCOME-SENT 535state where the "Welcome!" has been sent but not acknowledged, or in 536the WELCOME-ACKED state where the "Welcome!" has been acknowledged. 537 538When a remote host connects to the application, the application sends 539the "Welcome!" message and sets it's state to WELCOME-SENT. When the 540welcome message is acknowledged, the application moves to the 541WELCOME-ACKED state. If the application receives any new data from the 542remote host, it responds by sending an "ok" back. 543 544If the application is requested to retransmit the last message, it 545looks at in which state the application is. If the application is in 546the WELCOME-SENT state, it sends a "Welcome!" message since it 547knows that the previous welcome message hasn't been acknowledged. If 548the application is in the WELCOME-ACKED state, it knows that the last 549message was an "ok" message and sends such a message. 550 551The implementation of this application is seen below. This 552configuration settings for the application is follows after its 553implementation. 554 555\code 556struct example2_state { 557 enum {WELCOME_SENT, WELCOME_ACKED} state; 558}; 559 560void example2_init(void) { 561 uip_listen(HTONS(2345)); 562} 563 564void example2_app(void) { 565 struct example2_state *s; 566 567 s = (struct example2_state *)uip_conn->appstate; 568 569 if(uip_connected()) { 570 s->state = WELCOME_SENT; 571 uip_send("Welcome!\n", 9); 572 return; 573 } 574 575 if(uip_acked() && s->state == WELCOME_SENT) { 576 s->state = WELCOME_ACKED; 577 } 578 579 if(uip_newdata()) { 580 uip_send("ok\n", 3); 581 } 582 583 if(uip_rexmit()) { 584 switch(s->state) { 585 case WELCOME_SENT: 586 uip_send("Welcome!\n", 9); 587 break; 588 case WELCOME_ACKED: 589 uip_send("ok\n", 3); 590 break; 591 } 592 } 593} 594\endcode 595 596The configuration for the application: 597 598\code 599#define UIP_APPCALL example2_app 600#define UIP_APPSTATE_SIZE sizeof(struct example2_state) 601\endcode 602 603\subsection example3 Differentiating Between Applications 604 605If the system should run multiple applications, one technique to 606differentiate between them is to use the TCP port number of either the 607remote end or the local end of the connection. The example below shows 608how the two examples above can be combined into one application. 609 610\code 611void example3_init(void) { 612 example1_init(); 613 example2_init(); 614} 615 616void example3_app(void) { 617 switch(uip_conn->lport) { 618 case HTONS(1234): 619 example1_app(); 620 break; 621 case HTONS(2345): 622 example2_app(); 623 break; 624 } 625} 626\endcode 627 628\subsection example4 Utilizing TCP Flow Control 629 630This example shows a simple application that connects to a host, sends 631an HTTP request for a file and downloads it to a slow device such a 632disk drive. This shows how to use the flow control functions of uIP. 633 634\code 635void example4_init(void) { 636 u16_t ipaddr[2]; 637 uip_ipaddr(ipaddr, 192,168,0,1); 638 uip_connect(ipaddr, HTONS(80)); 639} 640 641void example4_app(void) { 642 if(uip_connected() || uip_rexmit()) { 643 uip_send("GET /file HTTP/1.0\r\nServer:192.186.0.1\r\n\r\n", 644 48); 645 return; 646 } 647 648 if(uip_newdata()) { 649 device_enqueue(uip_appdata, uip_datalen()); 650 if(device_queue_full()) { 651 uip_stop(); 652 } 653 } 654 655 if(uip_poll() && uip_stopped()) { 656 if(!device_queue_full()) { 657 uip_restart(); 658 } 659 } 660} 661\endcode 662 663When the connection has been established, an HTTP request is sent to 664the server. Since this is the only data that is sent, the application 665knows that if it needs to retransmit any data, it is that request that 666should be retransmitted. It is therefore possible to combine these two 667events as is done in the example. 668 669When the application receives new data from the remote host, it sends 670this data to the device by using the function device_enqueue(). It is 671important to note that this example assumes that this function copies 672the data into its own buffers. The data in the uip_appdata buffer will 673be overwritten by the next incoming packet. 674 675If the device's queue is full, the application stops the data from the 676remote host by calling the uIP function uip_stop(). The application 677can then be sure that it will not receive any new data until 678uip_restart() is called. The application polling event is used to 679check if the device's queue is no longer full and if so, the data flow 680is restarted with uip_restart(). 681 682\subsection example5 A Simple Web Server 683 684This example shows a very simple file server application that listens 685to two ports and uses the port number to determine which file to 686send. If the files are properly formatted, this simple application can 687be used as a web server with static pages. The implementation follows. 688 689\code 690struct example5_state { 691 char *dataptr; 692 unsigned int dataleft; 693}; 694 695void example5_init(void) { 696 uip_listen(HTONS(80)); 697 uip_listen(HTONS(81)); 698} 699 700void example5_app(void) { 701 struct example5_state *s; 702 s = (struct example5_state)uip_conn->appstate; 703 704 if(uip_connected()) { 705 switch(uip_conn->lport) { 706 case HTONS(80): 707 s->dataptr = data_port_80; 708 s->dataleft = datalen_port_80; 709 break; 710 case HTONS(81): 711 s->dataptr = data_port_81; 712 s->dataleft = datalen_port_81; 713 break; 714 } 715 uip_send(s->dataptr, s->dataleft); 716 return; 717 } 718 719 if(uip_acked()) { 720 if(s->dataleft < uip_mss()) { 721 uip_close(); 722 return; 723 } 724 s->dataptr += uip_conn->len; 725 s->dataleft -= uip_conn->len; 726 uip_send(s->dataptr, s->dataleft); 727 } 728} 729\endcode 730 731The application state consists of a pointer to the data that should be 732sent and the size of the data that is left to send. When a remote host 733connects to the application, the local port number is used to 734determine which file to send. The first chunk of data is sent using 735uip_send(). uIP makes sure that no more than MSS bytes of data is 736actually sent, even though s->dataleft may be larger than the MSS. 737 738The application is driven by incoming acknowledgments. When data has 739been acknowledged, new data can be sent. If there is no more data to 740send, the connection is closed using uip_close(). 741 742\subsection example6 Structured Application Program Design 743 744When writing larger programs using uIP it is useful to be able to 745utilize the uIP API in a structured way. The following example 746provides a structured design that has showed itself to be useful for 747writing larger protocol implementations than the previous examples 748showed here. The program is divided into an uIP event handler function 749that calls seven application handler functions that process new data, 750act on acknowledged data, send new data, deal with connection 751establishment or closure events and handle errors. The functions are 752called newdata(), acked(), senddata(), connected(), closed(), 753aborted(), and timedout(), and needs to be written specifically for 754the protocol that is being implemented. 755 756The uIP event handler function is shown below. 757 758\code 759void example6_app(void) { 760 if(uip_aborted()) { 761 aborted(); 762 } 763 if(uip_timedout()) { 764 timedout(); 765 } 766 if(uip_closed()) { 767 closed(); 768 } 769 if(uip_connected()) { 770 connected(); 771 } 772 if(uip_acked()) { 773 acked(); 774 } 775 if(uip_newdata()) { 776 newdata(); 777 } 778 if(uip_rexmit() || 779 uip_newdata() || 780 uip_acked() || 781 uip_connected() || 782 uip_poll()) { 783 senddata(); 784 } 785} 786\endcode 787 788The function starts with dealing with any error conditions that might 789have happened by checking if uip_aborted() or uip_timedout() are 790true. If so, the appropriate error function is called. Also, if the 791connection has been closed, the closed() function is called to the it 792deal with the event. 793 794Next, the function checks if the connection has just been established 795by checking if uip_connected() is true. The connected() function is 796called and is supposed to do whatever needs to be done when the 797connection is established, such as intializing the application state 798for the connection. Since it may be the case that data should be sent 799out, the senddata() function is called to deal with the outgoing data. 800 801The following very simple application serves as an example of how the 802application handler functions might look. This application simply 803waits for any data to arrive on the connection, and responds to the 804data by sending out the message "Hello world!". To illustrate how to 805develop an application state machine, this message is sent in two 806parts, first the "Hello" part and then the "world!" part. 807 808\code 809#define STATE_WAITING 0 810#define STATE_HELLO 1 811#define STATE_WORLD 2 812 813struct example6_state { 814 u8_t state; 815 char *textptr; 816 int textlen; 817}; 818 819static void aborted(void) {} 820static void timedout(void) {} 821static void closed(void) {} 822 823static void connected(void) { 824 struct example6_state *s = (struct example6_state *)uip_conn->appstate; 825 826 s->state = STATE_WAITING; 827 s->textlen = 0; 828} 829 830static void newdata(void) { 831 struct example6_state *s = (struct example6_state *)uip_conn->appstate; 832 833 if(s->state == STATE_WAITING) { 834 s->state = STATE_HELLO; 835 s->textptr = "Hello "; 836 s->textlen = 6; 837 } 838} 839 840static void acked(void) { 841 struct example6_state *s = (struct example6_state *)uip_conn->appstate; 842 843 s->textlen -= uip_conn->len; 844 s->textptr += uip_conn->len; 845 if(s->textlen == 0) { 846 switch(s->state) { 847 case STATE_HELLO: 848 s->state = STATE_WORLD; 849 s->textptr = "world!\n"; 850 s->textlen = 7; 851 break; 852 case STATE_WORLD: 853 uip_close(); 854 break; 855 } 856 } 857} 858 859static void senddata(void) { 860 struct example6_state *s = (struct example6_state *)uip_conn->appstate; 861 862 if(s->textlen > 0) { 863 uip_send(s->textptr, s->textlen); 864 } 865} 866\endcode 867 868The application state consists of a "state" variable, a "textptr" 869pointer to a text message and the "textlen" length of the text 870message. The "state" variable can be either "STATE_WAITING", meaning 871that the application is waiting for data to arrive from the network, 872"STATE_HELLO", in which the application is sending the "Hello" part of 873the message, or "STATE_WORLD", in which the application is sending the 874"world!" message. 875 876The application does not handle errors or connection closing events, 877and therefore the aborted(), timedout() and closed() functions are 878implemented as empty functions. 879 880The connected() function will be called when a connection has been 881established, and in this case sets the "state" variable to be 882"STATE_WAITING" and the "textlen" variable to be zero, indicating that 883there is no message to be sent out. 884 885When new data arrives from the network, the newdata() function will be 886called by the event handler function. The newdata() function will 887check if the connection is in the "STATE_WAITING" state, and if so 888switches to the "STATE_HELLO" state and registers a 6 byte long "Hello 889" message with the connection. This message will later be sent out by 890the senddata() function. 891 892The acked() function is called whenever data that previously was sent 893has been acknowleged by the receiving host. This acked() function 894first reduces the amount of data that is left to send, by subtracting 895the length of the previously sent data (obtained from "uip_conn->len") 896from the "textlen" variable, and also adjusts the "textptr" pointer 897accordingly. It then checks if the "textlen" variable now is zero, 898which indicates that all data now has been successfully received, and 899if so changes application state. If the application was in the 900"STATE_HELLO" state, it switches state to "STATE_WORLD" and sets up a 9017 byte "world!\n" message to be sent. If the application was in the 902"STATE_WORLD" state, it closes the connection. 903 904Finally, the senddata() function takes care of actually sending the 905data that is to be sent. It is called by the event handler function 906when new data has been received, when data has been acknowledged, when 907a new connection has been established, when the connection is polled 908because of inactivity, or when a retransmission should be made. The 909purpose of the senddata() function is to optionally format the data 910that is to be sent, and to call the uip_send() function to actually 911send out the data. In this particular example, the function simply 912calls uip_send() with the appropriate arguments if data is to be sent, 913after checking if data should be sent out or not as indicated by the 914"textlen" variable. 915 916It is important to note that the senddata() function never should 917affect the application state; this should only be done in the acked() 918and newdata() functions. 919 920\section protoimpl Protocol Implementations 921 922The protocols in the TCP/IP protocol suite are designed in a layered 923fashion where each protocol performs a specific function and the 924interactions between the protocol layers are strictly defined. While 925the layered approach is a good way to design protocols, it is not 926always the best way to implement them. In uIP, the protocol 927implementations are tightly coupled in order to save code space. 928 929This section gives detailed information on the specific protocol 930implementations in uIP. 931 932\subsection ip IP --- Internet Protocol 933 934When incoming packets are processed by uIP, the IP layer is the first 935protocol that examines the packet. The IP layer does a few simple 936checks such as if the destination IP address of the incoming packet 937matches any of the local IP address and verifies the IP header 938checksum. Since there are no IP options that are strictly required and 939because they are very uncommon, any IP options in received packets are 940dropped. 941 942\subsubsection ipreass IP Fragment Reassembly 943 944IP fragment reassembly is implemented using a separate buffer that 945holds the packet to be reassembled. An incoming fragment is copied 946into the right place in the buffer and a bit map is used to keep track 947of which fragments have been received. Because the first byte of an IP 948fragment is aligned on an 8-byte boundary, the bit map requires a 949small amount of memory. When all fragments have been reassembled, the 950resulting IP packet is passed to the transport layer. If all fragments 951have not been received within a specified time frame, the packet is 952dropped. 953 954The current implementation only has a single buffer for holding 955packets to be reassembled, and therefore does not support simultaneous 956reassembly of more than one packet. Since fragmented packets are 957uncommon, this ought to be a reasonable decision. Extending the 958implementation to support multiple buffers would be straightforward, 959however. 960 961\subsubsection ipbroadcast Broadcasts and Multicasts 962 963IP has the ability to broadcast and multicast packets on the local 964network. Such packets are addressed to special broadcast and multicast 965addresses. Broadcast is used heavily in many UDP based protocols such 966as the Microsoft Windows file-sharing SMB protocol. Multicast is 967primarily used in protocols used for multimedia distribution such as 968RTP. TCP is a point-to-point protocol and does not use broadcast or 969multicast packets. uIP current supports broadcast packets as well as 970sending multicast packets. Joining multicast groups (IGMP) and 971receiving non-local multicast packets is not currently supported. 972 973\subsection icmp ICMP --- Internet Control Message Protocol 974 975The ICMP protocol is used for reporting soft error conditions and for 976querying host parameters. Its main use is, however, the echo mechanism 977which is used by the "ping" program. 978 979The ICMP implementation in uIP is very simple as itis restricted to 980only implement ICMP echo messages. Replies to echo messages are 981constructed by simply swapping the source and destination IP addresses 982of incoming echo requests and rewriting the ICMP header with the 983Echo-Reply message type. The ICMP checksum is adjusted using standard 984techniques (see RFC1624). 985 986Since only the ICMP echo message is implemented, there is no support 987for Path MTU discovery or ICMP redirect messages. Neither of these is 988strictly required for interoperability; they are performance 989enhancement mechanisms. 990 991\subsection tcp TCP --- Transmission Control Protocol 992 993The TCP implementation in uIP is driven by incoming packets and timer 994events. Incoming packets are parsed by TCP and if the packet contains 995data that is to be delivered to the application, the application is 996invoked by the means of the application function call. If the incoming 997packet acknowledges previously sent data, the connection state is 998updated and the application is informed, allowing it to send out new 999data. 1000 1001\subsubsection listeb Listening Connections 1002 1003TCP allows a connection to listen for incoming connection requests. In 1004uIP, a listening connection is identified by the 16-bit port number 1005and incoming connection requests are checked against the list of 1006listening connections. This list of listening connections is dynamic 1007and can be altered by the applications in the system. 1008 1009\subsubsection slidingwindow Sliding Window 1010 1011Most TCP implementations use a sliding window mechanism for sending 1012data. Multiple data segments are sent in succession without waiting 1013for an acknowledgment for each segment. 1014 1015The sliding window algorithm uses a lot of 32-bit operations and 1016because 32-bit arithmetic is fairly expensive on most 8-bit CPUs, uIP 1017does not implement it. Also, uIP does not buffer sent packets and a 1018sliding window implementation that does not buffer sent packets will have 1019to be supported by a complex application layer. Instead, uIP allows 1020only a single TCP segment per connection to be unacknowledged at any 1021given time. 1022 1023It is important to note that even though most TCP implementations use 1024the sliding window algorithm, it is not required by the TCP 1025specifications. Removing the sliding window mechanism does not affect 1026interoperability in any way. 1027 1028\subsubsection rttest Round-Trip Time Estimation 1029 1030TCP continuously estimates the current Round-Trip Time (RTT) of every 1031active connection in order to find a suitable value for the 1032retransmission time-out. 1033 1034The RTT estimation in uIP is implemented using TCP's periodic 1035timer. Each time the periodic timer fires, it increments a counter for 1036each connection that has unacknowledged data in the network. When an 1037acknowledgment is received, the current value of the counter is used 1038as a sample of the RTT. The sample is used together with Van 1039Jacobson's standard TCP RTT estimation function to calculate an 1040estimate of the RTT. Karn's algorithm is used to ensure that 1041retransmissions do not skew the estimates. 1042 1043\subsubsection rexmit Retransmissions 1044 1045Retransmissions are driven by the periodic TCP timer. Every time the 1046periodic timer is invoked, the retransmission timer for each 1047connection is decremented. If the timer reaches zero, a retransmission 1048should be made. 1049 1050As uIP does not keep track of packet contents after they have 1051been sent by the device driver, uIP requires that the 1052application takes an active part in performing the 1053retransmission. When uIP decides that a segment should be 1054retransmitted, it calls the application with a flag set indicating 1055that a retransmission is required. The application checks the 1056retransmission flag and produces the same data that was previously 1057sent. From the application's standpoint, performing a retransmission 1058is not different from how the data originally was sent. Therefore the 1059application can be written in such a way that the same code is used 1060both for sending data and retransmitting data. Also, it is important 1061to note that even though the actual retransmission operation is 1062carried out by the application, it is the responsibility of the stack 1063to know when the retransmission should be made. Thus the complexity of 1064the application does not necessarily increase because it takes an 1065active part in doing retransmissions. 1066 1067\subsubsection flowcontrol Flow Control 1068 1069The purpose of TCP's flow control mechanisms is to allow communication 1070between hosts with wildly varying memory dimensions. In each TCP 1071segment, the sender of the segment indicates its available buffer 1072space. A TCP sender must not send more data than the buffer space 1073indicated by the receiver. 1074 1075In uIP, the application cannot send more data than the receiving host 1076can buffer. And application cannot send more data than the amount of 1077bytes it is allowed to send by the receiving host. If the remote host 1078cannot accept any data at all, the stack initiates the zero window 1079probing mechanism. 1080 1081\subsubsection congestioncontrol Congestion Control 1082 1083The congestion control mechanisms limit the number of simultaneous TCP 1084segments in the network. The algorithms used for congestion control 1085are designed to be simple to implement and require only a few lines of 1086code. 1087 1088Since uIP only handles one in-flight TCP segment per connection, 1089the amount of simultaneous segments cannot be further limited, thus 1090the congestion control mechanisms are not needed. 1091 1092\subsubsection urgdata Urgent Data 1093 1094TCP's urgent data mechanism provides an application-to-application 1095notification mechanism, which can be used by an application to mark 1096parts of the data stream as being more urgent than the normal 1097stream. It is up to the receiving application to interpret the meaning 1098of the urgent data. 1099 1100In many TCP implementations, including the BSD implementation, the 1101urgent data feature increases the complexity of the implementation 1102because it requires an asynchronous notification mechanism in an 1103otherwise synchronous API. As uIP already use an asynchronous event 1104based API, the implementation of the urgent data feature does not lead 1105to increased complexity. 1106 1107\section performance Performance 1108 1109In TCP/IP implementations for high-end systems, processing time is 1110dominated by the checksum calculation loop, the operation of copying 1111packet data and context switching. Operating systems for high-end 1112systems often have multiple protection domains for protecting kernel 1113data from user processes and user processes from each other. Because 1114the TCP/IP stack is run in the kernel, data has to be copied between 1115the kernel space and the address space of the user processes and a 1116context switch has to be performed once the data has been 1117copied. Performance can be enhanced by combining the copy operation 1118with the checksum calculation. Because high-end systems usually have 1119numerous active connections, packet demultiplexing is also an 1120expensive operation. 1121 1122A small embedded device does not have the necessary processing power 1123to have multiple protection domains and the power to run a 1124multitasking operating system. Therefore there is no need to copy 1125data between the TCP/IP stack and the application program. With an 1126event based API there is no context switch between the TCP/IP stack 1127and the applications. 1128 1129In such limited systems, the TCP/IP processing overhead is dominated 1130by the copying of packet data from the network device to host memory, 1131and checksum calculation. Apart from the checksum calculation and 1132copying, the TCP processing done for an incoming packet involves only 1133updating a few counters and flags before handing the data over to the 1134application. Thus an estimate of the CPU overhead of our TCP/IP 1135implementations can be obtained by calculating the amount of CPU 1136cycles needed for the checksum calculation and copying of a maximum 1137sized packet. 1138 1139\subsection delack The Impact of Delayed Acknowledgments 1140 1141Most TCP receivers implement the delayed acknowledgment algorithm for 1142reducing the number of pure acknowledgment packets sent. A TCP 1143receiver using this algorithm will only send acknowledgments for every 1144other received segment. If no segment is received within a specific 1145time-frame, an acknowledgment is sent. The time-frame can be as high 1146as 500 ms but typically is 200 ms. 1147 1148A TCP sender such as uIP that only handles a single outstanding TCP 1149segment will interact poorly with the delayed acknowledgment 1150algorithm. Because the receiver only receives a single segment at a 1151time, it will wait as much as 500 ms before an acknowledgment is 1152sent. This means that the maximum possible throughput is severely 1153limited by the 500 ms idle time. 1154 1155Thus the maximum throughput equation when sending data from uIP will 1156be $p = s / (t + t_d)$ where $s$ is the segment size and $t_d$ is the 1157delayed acknowledgment timeout, which typically is between 200 and 1158500 ms. With a segment size of 1000 bytes, a round-trip time of 40 ms 1159and a delayed acknowledgment timeout of 200 ms, the maximum 1160throughput will be 4166 bytes per second. With the delayed acknowledgment 1161algorithm disabled at the receiver, the maximum throughput would be 116225000 bytes per second. 1163 1164It should be noted, however, that since small systems running uIP are 1165not very likely to have large amounts of data to send, the delayed 1166acknowledgmen t throughput degradation of uIP need not be very 1167severe. Small amounts of data sent by such a system will not span more 1168than a single TCP segment, and would therefore not be affected by the 1169throughput degradation anyway. 1170 1171The maximum throughput when uIP acts as a receiver is not affected by 1172the delayed acknowledgment throughput degradation. 1173 1174 1175 1176*/ 1177 1178 1179/** @} */ 1180 1181