1 /*
2  * Copyright (C) 2002-2003 Jason Edmeades
3  *                         Raphael Junqueira
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #ifndef __WINE_D3D9CAPS_H
21 #define __WINE_D3D9CAPS_H
22 
23 #ifdef __i386__
24 #include <pshpack4.h>
25 #endif
26 
27 /*
28  * Definitions
29  */
30 #define D3DCAPS_OVERLAY       __MSABI_LONG(0x00000800)
31 #define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000)
32 
33 #define D3DCURSORCAPS_COLOR   1
34 #define D3DCURSORCAPS_LOWRES  2
35 
36 
37 #define D3DDEVCAPS2_STREAMOFFSET                        __MSABI_LONG(0x00000001)
38 #define D3DDEVCAPS2_DMAPNPATCH                          __MSABI_LONG(0x00000002)
39 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH                 __MSABI_LONG(0x00000004)
40 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH                  __MSABI_LONG(0x00000008)
41 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES       __MSABI_LONG(0x00000010)
42 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                __MSABI_LONG(0x00000020)
43 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET  __MSABI_LONG(0x00000040)
44 
45 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY     0x0000010
46 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY      0x0000020
47 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY    0x0000040
48 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY     0x0000080
49 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY     0x0000100
50 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY      0x0000200
51 #define D3DDEVCAPS_DRAWPRIMTLVERTEX        0x0000400
52 #define D3DDEVCAPS_CANRENDERAFTERFLIP      0x0000800
53 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x0001000
54 #define D3DDEVCAPS_DRAWPRIMITIVES2         0x0002000
55 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
56 #define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x0008000
57 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x0010000
58 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x0020000
59 #define D3DDEVCAPS_HWRASTERIZATION         0x0080000
60 #define D3DDEVCAPS_PUREDEVICE              0x0100000
61 #define D3DDEVCAPS_QUINTICRTPATCHES        0x0200000
62 #define D3DDEVCAPS_RTPATCHES               0x0400000
63 #define D3DDEVCAPS_RTPATCHHANDLEZERO       0x0800000
64 #define D3DDEVCAPS_NPATCHES                0x1000000
65 
66 #define D3DFVFCAPS_TEXCOORDCOUNTMASK  0x00FFFF
67 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
68 #define D3DFVFCAPS_PSIZE              0x100000
69 
70 #define D3DLINECAPS_TEXTURE           0x01
71 #define D3DLINECAPS_ZTEST             0x02
72 #define D3DLINECAPS_BLEND             0x04
73 #define D3DLINECAPS_ALPHACMP          0x08
74 #define D3DLINECAPS_FOG               0x10
75 #define D3DLINECAPS_ANTIALIAS         0x20
76 
77 #define D3DPBLENDCAPS_ZERO            __MSABI_LONG(0x00000001)
78 #define D3DPBLENDCAPS_ONE             __MSABI_LONG(0x00000002)
79 #define D3DPBLENDCAPS_SRCCOLOR        __MSABI_LONG(0x00000004)
80 #define D3DPBLENDCAPS_INVSRCCOLOR     __MSABI_LONG(0x00000008)
81 #define D3DPBLENDCAPS_SRCALPHA        __MSABI_LONG(0x00000010)
82 #define D3DPBLENDCAPS_INVSRCALPHA     __MSABI_LONG(0x00000020)
83 #define D3DPBLENDCAPS_DESTALPHA       __MSABI_LONG(0x00000040)
84 #define D3DPBLENDCAPS_INVDESTALPHA    __MSABI_LONG(0x00000080)
85 #define D3DPBLENDCAPS_DESTCOLOR       __MSABI_LONG(0x00000100)
86 #define D3DPBLENDCAPS_INVDESTCOLOR    __MSABI_LONG(0x00000200)
87 #define D3DPBLENDCAPS_SRCALPHASAT     __MSABI_LONG(0x00000400)
88 #define D3DPBLENDCAPS_BOTHSRCALPHA    __MSABI_LONG(0x00000800)
89 #define D3DPBLENDCAPS_BOTHINVSRCALPHA __MSABI_LONG(0x00001000)
90 #define D3DPBLENDCAPS_BLENDFACTOR     __MSABI_LONG(0x00002000)
91 #ifndef D3D_DISABLE_9EX
92 #define D3DPBLENDCAPS_SRCCOLOR2       __MSABI_LONG(0x00004000)
93 #define D3DPBLENDCAPS_INVSRCCOLOR2    __MSABI_LONG(0x00008000)
94 #endif
95 
96 #define D3DPCMPCAPS_NEVER        0x01
97 #define D3DPCMPCAPS_LESS         0x02
98 #define D3DPCMPCAPS_EQUAL        0x04
99 #define D3DPCMPCAPS_LESSEQUAL    0x08
100 #define D3DPCMPCAPS_GREATER      0x10
101 #define D3DPCMPCAPS_NOTEQUAL     0x20
102 #define D3DPCMPCAPS_GREATEREQUAL 0x40
103 #define D3DPCMPCAPS_ALWAYS       0x80
104 
105 #define D3DPMISCCAPS_MASKZ                      __MSABI_LONG(0x00000002)
106 #define D3DPMISCCAPS_LINEPATTERNREP             __MSABI_LONG(0x00000004)
107 #define D3DPMISCCAPS_CULLNONE                   __MSABI_LONG(0x00000010)
108 #define D3DPMISCCAPS_CULLCW                     __MSABI_LONG(0x00000020)
109 #define D3DPMISCCAPS_CULLCCW                    __MSABI_LONG(0x00000040)
110 #define D3DPMISCCAPS_COLORWRITEENABLE           __MSABI_LONG(0x00000080)
111 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS      __MSABI_LONG(0x00000100)
112 #define D3DPMISCCAPS_CLIPTLVERTS                __MSABI_LONG(0x00000200)
113 #define D3DPMISCCAPS_TSSARGTEMP                 __MSABI_LONG(0x00000400)
114 #define D3DPMISCCAPS_BLENDOP                    __MSABI_LONG(0x00000800)
115 #define D3DPMISCCAPS_NULLREFERENCE              __MSABI_LONG(0x00001000)
116 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS      __MSABI_LONG(0x00004000)
117 #define D3DPMISCCAPS_PERSTAGECONSTANT           __MSABI_LONG(0x00008000)
118 #define D3DPMISCCAPS_FOGANDSPECULARALPHA        __MSABI_LONG(0x00010000)
119 #define D3DPMISCCAPS_SEPARATEALPHABLEND         __MSABI_LONG(0x00020000)
120 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    __MSABI_LONG(0x00040000)
121 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
122 #define D3DPMISCCAPS_FOGVERTEXCLAMPED           __MSABI_LONG(0x00100000)
123 #ifndef D3D_DISABLE_9EX
124 #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT       __MSABI_LONG(0x00200000)
125 #endif
126 
127 #define D3DPRASTERCAPS_DITHER                     __MSABI_LONG(0x00000001)
128 #define D3DPRASTERCAPS_PAT                        __MSABI_LONG(0x00000008)
129 #define D3DPRASTERCAPS_ZTEST                      __MSABI_LONG(0x00000010)
130 #define D3DPRASTERCAPS_FOGVERTEX                  __MSABI_LONG(0x00000080)
131 #define D3DPRASTERCAPS_FOGTABLE                   __MSABI_LONG(0x00000100)
132 #define D3DPRASTERCAPS_ANTIALIASEDGES             __MSABI_LONG(0x00001000)
133 #define D3DPRASTERCAPS_MIPMAPLODBIAS              __MSABI_LONG(0x00002000)
134 #define D3DPRASTERCAPS_ZBIAS                      __MSABI_LONG(0x00004000)
135 #define D3DPRASTERCAPS_ZBUFFERLESSHSR             __MSABI_LONG(0x00008000)
136 #define D3DPRASTERCAPS_FOGRANGE                   __MSABI_LONG(0x00010000)
137 #define D3DPRASTERCAPS_ANISOTROPY                 __MSABI_LONG(0x00020000)
138 #define D3DPRASTERCAPS_WBUFFER                    __MSABI_LONG(0x00040000)
139 #define D3DPRASTERCAPS_WFOG                       __MSABI_LONG(0x00100000)
140 #define D3DPRASTERCAPS_ZFOG                       __MSABI_LONG(0x00200000)
141 #define D3DPRASTERCAPS_COLORPERSPECTIVE           __MSABI_LONG(0x00400000)
142 #define D3DPRASTERCAPS_SCISSORTEST                __MSABI_LONG(0x01000000)
143 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS        __MSABI_LONG(0x02000000)
144 #define D3DPRASTERCAPS_DEPTHBIAS                  __MSABI_LONG(0x04000000)
145 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE         __MSABI_LONG(0x08000000)
146 
147 #define D3DPRESENT_INTERVAL_DEFAULT               0x00000000
148 #define D3DPRESENT_INTERVAL_ONE                   0x00000001
149 #define D3DPRESENT_INTERVAL_TWO                   0x00000002
150 #define D3DPRESENT_INTERVAL_THREE                 0x00000004
151 #define D3DPRESENT_INTERVAL_FOUR                  0x00000008
152 #define D3DPRESENT_INTERVAL_IMMEDIATE             0x80000000
153 
154 #define D3DPSHADECAPS_COLORGOURAUDRGB             0x00008
155 #define D3DPSHADECAPS_SPECULARGOURAUDRGB          0x00200
156 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND           0x04000
157 #define D3DPSHADECAPS_FOGGOURAUD                  0x80000
158 
159 #define D3DPTADDRESSCAPS_WRAP                     0x01
160 #define D3DPTADDRESSCAPS_MIRROR                   0x02
161 #define D3DPTADDRESSCAPS_CLAMP                    0x04
162 #define D3DPTADDRESSCAPS_BORDER                   0x08
163 #define D3DPTADDRESSCAPS_INDEPENDENTUV            0x10
164 #define D3DPTADDRESSCAPS_MIRRORONCE               0x20
165 
166 #define D3DPTEXTURECAPS_PERSPECTIVE              __MSABI_LONG(0x00000001)
167 #define D3DPTEXTURECAPS_POW2                     __MSABI_LONG(0x00000002)
168 #define D3DPTEXTURECAPS_ALPHA                    __MSABI_LONG(0x00000004)
169 #define D3DPTEXTURECAPS_SQUAREONLY               __MSABI_LONG(0x00000020)
170 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
171 #define D3DPTEXTURECAPS_ALPHAPALETTE             __MSABI_LONG(0x00000080)
172 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL       __MSABI_LONG(0x00000100)
173 #define D3DPTEXTURECAPS_PROJECTED                __MSABI_LONG(0x00000400)
174 #define D3DPTEXTURECAPS_CUBEMAP                  __MSABI_LONG(0x00000800)
175 #define D3DPTEXTURECAPS_VOLUMEMAP                __MSABI_LONG(0x00002000)
176 #define D3DPTEXTURECAPS_MIPMAP                   __MSABI_LONG(0x00004000)
177 #define D3DPTEXTURECAPS_MIPVOLUMEMAP             __MSABI_LONG(0x00008000)
178 #define D3DPTEXTURECAPS_MIPCUBEMAP               __MSABI_LONG(0x00010000)
179 #define D3DPTEXTURECAPS_CUBEMAP_POW2             __MSABI_LONG(0x00020000)
180 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2           __MSABI_LONG(0x00040000)
181 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV       __MSABI_LONG(0x00200000)
182 
183 #define D3DPTFILTERCAPS_MINFPOINT                __MSABI_LONG(0x00000100)
184 #define D3DPTFILTERCAPS_MINFLINEAR               __MSABI_LONG(0x00000200)
185 #define D3DPTFILTERCAPS_MINFANISOTROPIC          __MSABI_LONG(0x00000400)
186 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD        __MSABI_LONG(0x00000800)
187 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD         __MSABI_LONG(0x00001000)
188 #define D3DPTFILTERCAPS_MIPFPOINT                __MSABI_LONG(0x00010000)
189 #define D3DPTFILTERCAPS_MIPFLINEAR               __MSABI_LONG(0x00020000)
190 #ifndef D3D_DISABLE_9EX
191 #define D3DPTFILTERCAPS_CONVOLUTIONMONO          __MSABI_LONG(0x00040000)
192 #endif
193 #define D3DPTFILTERCAPS_MAGFPOINT                __MSABI_LONG(0x01000000)
194 #define D3DPTFILTERCAPS_MAGFLINEAR               __MSABI_LONG(0x02000000)
195 #define D3DPTFILTERCAPS_MAGFANISOTROPIC          __MSABI_LONG(0x04000000)
196 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        __MSABI_LONG(0x08000000)
197 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD         __MSABI_LONG(0x10000000)
198 
199 #define D3DSTENCILCAPS_KEEP                      0x01
200 #define D3DSTENCILCAPS_ZERO                      0x02
201 #define D3DSTENCILCAPS_REPLACE                   0x04
202 #define D3DSTENCILCAPS_INCRSAT                   0x08
203 #define D3DSTENCILCAPS_DECRSAT                   0x10
204 #define D3DSTENCILCAPS_INVERT                    0x20
205 #define D3DSTENCILCAPS_INCR                      0x40
206 #define D3DSTENCILCAPS_DECR                      0x80
207 #define D3DSTENCILCAPS_TWOSIDED                  0x100
208 
209 #define D3DTEXOPCAPS_DISABLE                     0x0000001
210 #define D3DTEXOPCAPS_SELECTARG1                  0x0000002
211 #define D3DTEXOPCAPS_SELECTARG2                  0x0000004
212 #define D3DTEXOPCAPS_MODULATE                    0x0000008
213 #define D3DTEXOPCAPS_MODULATE2X                  0x0000010
214 #define D3DTEXOPCAPS_MODULATE4X                  0x0000020
215 #define D3DTEXOPCAPS_ADD                         0x0000040
216 #define D3DTEXOPCAPS_ADDSIGNED                   0x0000080
217 #define D3DTEXOPCAPS_ADDSIGNED2X                 0x0000100
218 #define D3DTEXOPCAPS_SUBTRACT                    0x0000200
219 #define D3DTEXOPCAPS_ADDSMOOTH                   0x0000400
220 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA           0x0000800
221 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA           0x0001000
222 #define D3DTEXOPCAPS_BLENDFACTORALPHA            0x0002000
223 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM         0x0004000
224 #define D3DTEXOPCAPS_BLENDCURRENTALPHA           0x0008000
225 #define D3DTEXOPCAPS_PREMODULATE                 0x0010000
226 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR      0x0020000
227 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA      0x0040000
228 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR   0x0080000
229 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA   0x0100000
230 #define D3DTEXOPCAPS_BUMPENVMAP                  0x0200000
231 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE         0x0400000
232 #define D3DTEXOPCAPS_DOTPRODUCT3                 0x0800000
233 #define D3DTEXOPCAPS_MULTIPLYADD                 0x1000000
234 #define D3DTEXOPCAPS_LERP                        0x2000000
235 
236 #define D3DVTXPCAPS_TEXGEN                         __MSABI_LONG(0x00000001)
237 #define D3DVTXPCAPS_MATERIALSOURCE7                __MSABI_LONG(0x00000002)
238 #define D3DVTXPCAPS_DIRECTIONALLIGHTS              __MSABI_LONG(0x00000008)
239 #define D3DVTXPCAPS_POSITIONALLIGHTS               __MSABI_LONG(0x00000010)
240 #define D3DVTXPCAPS_LOCALVIEWER                    __MSABI_LONG(0x00000020)
241 #define D3DVTXPCAPS_TWEENING                       __MSABI_LONG(0x00000040)
242 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP               __MSABI_LONG(0x00000100)
243 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER       __MSABI_LONG(0x00000200)
244 
245 #define D3DDTCAPS_UBYTE4                           __MSABI_LONG(0x00000001)
246 #define D3DDTCAPS_UBYTE4N                          __MSABI_LONG(0x00000002)
247 #define D3DDTCAPS_SHORT2N                          __MSABI_LONG(0x00000004)
248 #define D3DDTCAPS_SHORT4N                          __MSABI_LONG(0x00000008)
249 #define D3DDTCAPS_USHORT2N                         __MSABI_LONG(0x00000010)
250 #define D3DDTCAPS_USHORT4N                         __MSABI_LONG(0x00000020)
251 #define D3DDTCAPS_UDEC3                            __MSABI_LONG(0x00000040)
252 #define D3DDTCAPS_DEC3N                            __MSABI_LONG(0x00000080)
253 #define D3DDTCAPS_FLOAT16_2                        __MSABI_LONG(0x00000100)
254 #define D3DDTCAPS_FLOAT16_4                        __MSABI_LONG(0x00000200)
255 
256 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD  __MSABI_LONG(0x00000020)
257 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION       __MSABI_LONG(0x00000080)
258 #define D3DCAPS3_COPY_TO_VIDMEM                    __MSABI_LONG(0x00000100)
259 #define D3DCAPS3_COPY_TO_SYSTEMMEM                 __MSABI_LONG(0x00000200)
260 #define D3DCAPS3_DXVAHD                            __MSABI_LONG(0x00000400)
261 #define D3DCAPS3_DXVAHD_LIMITED                    __MSABI_LONG(0x00000800)
262 #define D3DCAPS3_RESERVED                          __MSABI_LONG(0x8000001F)
263 
264 #define D3DCAPS2_NO2DDURING3DSCENE                 __MSABI_LONG(0x00000002)
265 #define D3DCAPS2_FULLSCREENGAMMA                   __MSABI_LONG(0x00020000)
266 #define D3DCAPS2_CANRENDERWINDOWED                 __MSABI_LONG(0x00080000)
267 #define D3DCAPS2_CANCALIBRATEGAMMA                 __MSABI_LONG(0x00100000)
268 #define D3DCAPS2_RESERVED                          __MSABI_LONG(0x02000000)
269 #define D3DCAPS2_CANMANAGERESOURCE                 __MSABI_LONG(0x10000000)
270 #define D3DCAPS2_DYNAMICTEXTURES                   __MSABI_LONG(0x20000000)
271 #define D3DCAPS2_CANAUTOGENMIPMAP                  __MSABI_LONG(0x40000000)
272 #ifndef D3D_DISABLE_9EX
273 #define D3DCAPS2_CANSHARERESOURCE                  __MSABI_LONG(0x80000000)
274 #endif
275 
276 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
277 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
278 #define D3DVS20_MAX_NUMTEMPS                 32
279 #define D3DVS20_MIN_NUMTEMPS                 12
280 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH   4
281 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH   1
282 
283 #define D3DVS20CAPS_PREDICATION              (1 << 0)
284 
285 #define D3DPS20CAPS_ARBITRARYSWIZZLE         (1 << 0)
286 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS     (1 << 1)
287 #define D3DPS20CAPS_PREDICATION              (1 << 2)
288 #define D3DPS20CAPS_NODEPENDENTREADLIMIT     (1 << 3)
289 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT    (1 << 4)
290 
291 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
292 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
293 #define D3DPS20_MAX_NUMTEMPS                 32
294 #define D3DPS20_MIN_NUMTEMPS                 12
295 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH   4
296 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH   0
297 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS      512
298 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS      96
299 
300 #define D3DMIN30SHADERINSTRUCTIONS          512
301 #define D3DMAX30SHADERINSTRUCTIONS          32768
302 
303 
304 typedef struct _D3DVSHADERCAPS2_0 {
305   DWORD  Caps;
306   INT    DynamicFlowControlDepth;
307   INT    NumTemps;
308   INT    StaticFlowControlDepth;
309 } D3DVSHADERCAPS2_0;
310 
311 typedef struct _D3DPSHADERCAPS2_0 {
312   DWORD  Caps;
313   INT    DynamicFlowControlDepth;
314   INT    NumTemps;
315   INT    StaticFlowControlDepth;
316   INT    NumInstructionSlots;
317 } D3DPSHADERCAPS2_0;
318 
319 /*
320  * The d3dcaps9 structure
321  */
322 typedef struct _D3DCAPS9 {
323   D3DDEVTYPE          DeviceType;
324   UINT                AdapterOrdinal;
325 
326   DWORD               Caps;
327   DWORD               Caps2;
328   DWORD               Caps3;
329   DWORD               PresentationIntervals;
330 
331   DWORD               CursorCaps;
332 
333   DWORD               DevCaps;
334 
335   DWORD               PrimitiveMiscCaps;
336   DWORD               RasterCaps;
337   DWORD               ZCmpCaps;
338   DWORD               SrcBlendCaps;
339   DWORD               DestBlendCaps;
340   DWORD               AlphaCmpCaps;
341   DWORD               ShadeCaps;
342   DWORD               TextureCaps;
343   DWORD               TextureFilterCaps;
344   DWORD               CubeTextureFilterCaps;
345   DWORD               VolumeTextureFilterCaps;
346   DWORD               TextureAddressCaps;
347   DWORD               VolumeTextureAddressCaps;
348 
349   DWORD               LineCaps;
350 
351   DWORD               MaxTextureWidth, MaxTextureHeight;
352   DWORD               MaxVolumeExtent;
353 
354   DWORD               MaxTextureRepeat;
355   DWORD               MaxTextureAspectRatio;
356   DWORD               MaxAnisotropy;
357   float               MaxVertexW;
358 
359   float               GuardBandLeft;
360   float               GuardBandTop;
361   float               GuardBandRight;
362   float               GuardBandBottom;
363 
364   float               ExtentsAdjust;
365   DWORD               StencilCaps;
366 
367   DWORD               FVFCaps;
368   DWORD               TextureOpCaps;
369   DWORD               MaxTextureBlendStages;
370   DWORD               MaxSimultaneousTextures;
371 
372   DWORD               VertexProcessingCaps;
373   DWORD               MaxActiveLights;
374   DWORD               MaxUserClipPlanes;
375   DWORD               MaxVertexBlendMatrices;
376   DWORD               MaxVertexBlendMatrixIndex;
377 
378   float               MaxPointSize;
379 
380   DWORD               MaxPrimitiveCount;
381   DWORD               MaxVertexIndex;
382   DWORD               MaxStreams;
383   DWORD               MaxStreamStride;
384 
385   DWORD               VertexShaderVersion;
386   DWORD               MaxVertexShaderConst;
387 
388   DWORD               PixelShaderVersion;
389   float               PixelShader1xMaxValue;
390 
391   /* DX 9 */
392   DWORD               DevCaps2;
393 
394   float               MaxNpatchTessellationLevel;
395   DWORD               Reserved5;
396 
397   UINT                MasterAdapterOrdinal;
398   UINT                AdapterOrdinalInGroup;
399   UINT                NumberOfAdaptersInGroup;
400   DWORD               DeclTypes;
401   DWORD               NumSimultaneousRTs;
402   DWORD               StretchRectFilterCaps;
403   D3DVSHADERCAPS2_0   VS20Caps;
404   D3DPSHADERCAPS2_0   PS20Caps;
405   DWORD               VertexTextureFilterCaps;
406   DWORD               MaxVShaderInstructionsExecuted;
407   DWORD               MaxPShaderInstructionsExecuted;
408   DWORD               MaxVertexShader30InstructionSlots;
409   DWORD               MaxPixelShader30InstructionSlots;
410 
411 } D3DCAPS9;
412 
413 #ifdef __i386__
414 #include <poppack.h>
415 #endif
416 
417 #endif
418