1/*
2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20import "oaidl.idl";
21import "ocidl.idl";
22import "dxgi.idl";
23import "d3dcommon.idl";
24
25typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
26typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
27typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
28typedef RECT D3D11_RECT;
29
30interface ID3D11Device;
31interface ID3D11ClassLinkage;
32interface ID3D11Resource;
33interface ID3D11VideoProcessorInputView;
34
35cpp_quote("#ifndef _D3D11_CONSTANTS")
36cpp_quote("#define _D3D11_CONSTANTS")
37
38const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT      = 14;
39const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS          = 4;
40const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
41const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT       = 15;
42const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
43const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
44const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT      = 15;
45const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
46const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
47const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT           = 64;
48const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
49const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
50const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
51const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
52const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
53const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS  = 1;
54const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT       = 128;
55const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
56const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS  = 1;
57const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT           = 128;
58const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS         = 1;
59const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT              = 16;
60const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST     = 1;
61const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS         = 1;
62const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT                  = 16;
63const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT            = 32;
64const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS            = 4;
65const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT   = 32;
66const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT                 = 4096;
67const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST        = 3;
68const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS            = 3;
69const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX        = 10;
70const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN         = -10;
71const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE            = -8;
72const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE           = 7;
73
74const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
75const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP          = 64;
76const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
77const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP          = 68;
78const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
79const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP          = 72;
80const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
81const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP          = 76;
82const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
83const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP          = 84;
84const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
85const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP          = 92;
86const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
87const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP          = 100;
88const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
89const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP          = 112;
90const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
91const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP          = 128;
92const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
93const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP          = 144;
94const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
95const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP          = 168;
96const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
97const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP          = 204;
98const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
99const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP          = 256;
100const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
101const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP          = 340;
102const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
103const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP          = 512;
104const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
105const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP          = 768;
106const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION   = 1;
107const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT                      = 256;
108const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP          = 768;
109const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X                          = 768;
110const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y                          = 768;
111const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT                          = 1;
112const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION        = 65535;
113const UINT D3D11_CS_TGSM_REGISTER_COUNT                             = 8192;
114const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST                    = 1;
115const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS               = 1;
116const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS               = 1;
117const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP              = 1024;
118const UINT D3D11_CS_THREAD_GROUP_MAX_X                              = 1024;
119const UINT D3D11_CS_THREAD_GROUP_MAX_Y                              = 1024;
120const UINT D3D11_CS_THREAD_GROUP_MAX_Z                              = 64;
121const UINT D3D11_CS_THREAD_GROUP_MIN_X                              = 1;
122const UINT D3D11_CS_THREAD_GROUP_MIN_Y                              = 1;
123const UINT D3D11_CS_THREAD_GROUP_MIN_Z                              = 1;
124const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL                 = 16384;
125
126const UINT D3D11_DEFAULT_DEPTH_BIAS          = 0;
127cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
128const UINT D3D11_DEFAULT_MAX_ANISOTROPY      = 16;
129cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
130const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
131const UINT D3D11_DEFAULT_SAMPLE_MASK         = 0xffffffff;
132const UINT D3D11_DEFAULT_SCISSOR_ENDX        = 0;
133const UINT D3D11_DEFAULT_SCISSOR_ENDY        = 0;
134const UINT D3D11_DEFAULT_SCISSOR_STARTX      = 0;
135const UINT D3D11_DEFAULT_SCISSOR_STARTY      = 0;
136cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
137const UINT D3D11_DEFAULT_STENCIL_READ_MASK   = 0xff;
138const UINT D3D11_DEFAULT_STENCIL_REFERENCE   = 0;
139const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK  = 0xff;
140const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
141const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT     = 0;
142cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
143cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
144const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX   = 0;
145const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY   = 0;
146const UINT D3D11_DEFAULT_VIEWPORT_WIDTH      = 0;
147
148cpp_quote("#define D3D11_FLOAT32_MAX         (3.402823466e+38f)")
149
150const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
151
152const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
153
154const UINT D3D11_MAX_MAXANISOTROPY           = 16;
155const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
156const UINT D3D11_VIEWPORT_BOUNDS_MAX         = 32767;
157const INT D3D11_VIEWPORT_BOUNDS_MIN          = -32768;
158const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
159const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
160
161const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
162const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS           = 0xffffffff;
163
164const UINT D3D11_SHADER_MAJOR_VERSION        = 5;
165const UINT D3D11_SHADER_MAX_INSTANCES        = 65535;
166const UINT D3D11_SHADER_MAX_INTERFACES       = 253;
167const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
168const UINT D3D11_SHADER_MAX_TYPES            = 65535;
169const UINT D3D11_SHADER_MINOR_VERSION        = 0;
170const UINT D3D11_VS_OUTPUT_REGISTER_COUNT    = 32;
171
172const UINT D3D11_OMAC_SIZE = 16;
173
174const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS         = 1;
175const UINT D3D11_PS_CS_UAV_REGISTER_COUNT              = 8;
176const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST     = 1;
177const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS         = 1;
178const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE          = 0xffffffff;
179const UINT D3D11_PS_FRONTFACING_FALSE_VALUE            = 0;
180const UINT D3D11_PS_FRONTFACING_TRUE_VALUE             = 0xffffffff;
181const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS          = 4;
182const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
183const UINT D3D11_PS_INPUT_REGISTER_COUNT               = 32;
184const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST      = 2;
185const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS          = 1;
186cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
187const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS   = 1;
188const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
189const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT        = 1;
190const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS    = 1;
191const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
192const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT         = 1;
193const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS         = 4;
194const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
195const UINT D3D11_PS_OUTPUT_REGISTER_COUNT              = 8;
196cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
197
198const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT            = 16;
199
200const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE     = 4096;
201const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
202const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT     = 4096;
203const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
204const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP  = 32;
205const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP        = 32;
206const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
207const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
208const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
209const UINT D3D11_REQ_MAXANISOTROPY                     = 16;
210const UINT D3D11_REQ_MIP_LEVELS                        = 15;
211const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
212const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
213const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH     = 16384;
214const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
215cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
216const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
217const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
218const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE   = 4096;
219const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION    = 2048;
220const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION             = 16384;
221const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION    = 2048;
222const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION        = 16384;
223const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION      = 2048;
224const UINT D3D11_REQ_TEXTURECUBE_DIMENSION             = 16384;
225
226const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
227
228const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE           = 0;
229const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
230
231const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES         = 2048;
232const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES   = 512;
233const UINT D3D11_SO_BUFFER_SLOT_COUNT                  = 4;
234const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP    = 0xffffffff;
235const UINT D3D11_SO_NO_RASTERIZED_STREAM               = 0xffffffff;
236const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT             = 128;
237const UINT D3D11_SO_STREAM_COUNT                       = 4;
238
239const UINT D3D11_SPEC_DATE_DAY   = 16;
240const UINT D3D11_SPEC_DATE_MONTH = 05;
241const UINT D3D11_SPEC_DATE_YEAR  = 2011;
242
243cpp_quote("#define D3D11_SPEC_VERSION                   (1.07)")
244cpp_quote("#define D3D11_SRGB_GAMMA                     (2.2f)")
245cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1    (12.92f)")
246cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2    (1.055f)")
247cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT         (2.4f)")
248cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET           (0.055f)")
249cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD        (0.04045f)")
250cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
251
252const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT                     = 32;
253const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED             = 64;
254const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
255const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT                   = 128;
256const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT                     = 32;
257const UINT D3D11_STANDARD_VECTOR_SIZE                             = 4;
258const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT                    = 32;
259const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT            = 64;
260
261cpp_quote("#endif")
262
263cpp_quote("#ifndef _D3D11_1_CONSTANTS")
264cpp_quote("#define _D3D11_1_CONSTANTS")
265const UINT D3D11_1_UAV_SLOT_COUNT = 64;
266cpp_quote("#endif")
267
268cpp_quote("#ifndef _D3D11_2_CONSTANTS")
269cpp_quote("#define _D3D11_2_CONSTANTS")
270const UINT D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 0x10000;
271cpp_quote("#endif")
272
273cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
274cpp_quote("struct CD3D11_DEFAULT {};")
275cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
276cpp_quote("#endif")
277
278typedef enum D3D11_BLEND
279{
280    D3D11_BLEND_ZERO = 1,
281    D3D11_BLEND_ONE = 2,
282    D3D11_BLEND_SRC_COLOR = 3,
283    D3D11_BLEND_INV_SRC_COLOR = 4,
284    D3D11_BLEND_SRC_ALPHA = 5,
285    D3D11_BLEND_INV_SRC_ALPHA = 6,
286    D3D11_BLEND_DEST_ALPHA = 7,
287    D3D11_BLEND_INV_DEST_ALPHA = 8,
288    D3D11_BLEND_DEST_COLOR = 9,
289    D3D11_BLEND_INV_DEST_COLOR = 10,
290    D3D11_BLEND_SRC_ALPHA_SAT = 11,
291    D3D11_BLEND_BLEND_FACTOR = 14,
292    D3D11_BLEND_INV_BLEND_FACTOR = 15,
293    D3D11_BLEND_SRC1_COLOR = 16,
294    D3D11_BLEND_INV_SRC1_COLOR = 17,
295    D3D11_BLEND_SRC1_ALPHA = 18,
296    D3D11_BLEND_INV_SRC1_ALPHA = 19,
297} D3D11_BLEND;
298
299typedef enum D3D11_BLEND_OP
300{
301    D3D11_BLEND_OP_ADD = 1,
302    D3D11_BLEND_OP_SUBTRACT,
303    D3D11_BLEND_OP_REV_SUBTRACT,
304    D3D11_BLEND_OP_MIN,
305    D3D11_BLEND_OP_MAX
306} D3D11_BLEND_OP;
307
308typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE
309{
310    D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0,
311    D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1,
312    D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2,
313    D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3,
314    D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4,
315    D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5,
316    D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6,
317    D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7,
318    D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8,
319} D3D11_VIDEO_DECODER_BUFFER_TYPE;
320
321typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
322{
323    D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0,
324    D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1,
325    D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2,
326    D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3,
327} D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE;
328
329typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
330{
331    D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0,
332    D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1,
333    D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2,
334} D3D11_VIDEO_PROCESSOR_OUTPUT_RATE;
335
336typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
337{
338    D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0,
339    D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1,
340    D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2,
341    D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3,
342    D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4,
343    D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5,
344    D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6,
345    D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7,
346} D3D11_VIDEO_PROCESSOR_STEREO_FORMAT;
347
348typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
349{
350    D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0,
351    D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1,
352    D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2,
353} D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE;
354
355typedef enum D3D11_VIDEO_PROCESSOR_ROTATION
356{
357    D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
358    D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
359    D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
360    D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3,
361} D3D11_VIDEO_PROCESSOR_ROTATION;
362
363typedef enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
364{
365    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND                  = 0x01,
366    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB                    = 0x02,
367    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE               = 0x04,
368    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION    = 0x08,
369    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE                   = 0x10,
370    D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION              = 0x20,
371} D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS;
372
373typedef enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS
374{
375    D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32                                 = 0x00000001,
376    D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22                                 = 0x00000002,
377    D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224                               = 0x00000004,
378    D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332                               = 0x00000008,
379    D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322                              = 0x00000010,
380    D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55                                 = 0x00000020,
381    D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64                                 = 0x00000040,
382    D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87                                 = 0x00000080,
383    D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223                       = 0x00000100,
384    D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER                              = 0x80000000,
385} D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS;
386
387typedef enum D3D11_CONTENT_PROTECTION_CAPS
388{
389    D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE                                  = 0x00000001,
390    D3D11_CONTENT_PROTECTION_CAPS_HARDWARE                                  = 0x00000002,
391    D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON                      = 0x00000004,
392    D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION                        = 0x00000008,
393    D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY                               = 0x00000010,
394    D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY                       = 0x00000020,
395    D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK                       = 0x00000040,
396    D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY                   = 0x00000080,
397    D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV                         = 0x00000100,
398    D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY                    = 0x00000200,
399    D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT                            = 0x00000400,
400    D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED             = 0x00000800,
401    D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE        = 0x00001000,
402    D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN                         = 0x00002000,
403    D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION                = 0x00004000,
404} D3D11_CONTENT_PROTECTION_CAPS;
405
406typedef enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE
407{
408    D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED                           = 0x00000000,
409    D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235                              = 0x00000001,
410    D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255                               = 0x00000002,
411} D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE;
412
413typedef enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
414{
415    D3D11_PROCESSIDTYPE_UNKNOWN                                             = 0x00000000,
416    D3D11_PROCESSIDTYPE_DWM                                                 = 0x00000001,
417    D3D11_PROCESSIDTYPE_HANDLE                                              = 0x00000002,
418} D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE;
419
420typedef enum D3D11_BUS_TYPE
421{
422    D3D11_BUS_TYPE_OTHER                                                    = 0x00000000,
423    D3D11_BUS_TYPE_PCI                                                      = 0x00000001,
424    D3D11_BUS_TYPE_PCIX                                                     = 0x00000002,
425    D3D11_BUS_TYPE_PCIEXPRESS                                               = 0x00000003,
426    D3D11_BUS_TYPE_AGP                                                      = 0x00000004,
427    D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET                               = 0x00010000,
428    D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP                  = 0x00020000,
429    D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET                = 0x00030000,
430    D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR                        = 0x00040000,
431    D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE         = 0x00050000,
432    D3D11_BUS_IMPL_MODIFIER_NON_STANDARD                                    = 0x80000000,
433} D3D11_BUS_TYPE;
434
435typedef struct D3D11_BOX
436{
437    UINT left;
438    UINT top;
439    UINT front;
440    UINT right;
441    UINT bottom;
442    UINT back;
443} D3D11_BOX;
444
445typedef struct D3D11_BUFFER_RTV
446{
447    union
448    {
449        UINT FirstElement;
450        UINT ElementOffset;
451    };
452    union
453    {
454        UINT NumElements;
455        UINT ElementWidth;
456    };
457} D3D11_BUFFER_RTV;
458
459typedef struct D3D11_BUFFER_SRV
460{
461    union
462    {
463        UINT FirstElement;
464        UINT ElementOffset;
465    };
466    union
467    {
468        UINT NumElements;
469        UINT ElementWidth;
470    };
471} D3D11_BUFFER_SRV;
472
473typedef struct D3D11_BUFFER_UAV
474{
475    UINT FirstElement;
476    UINT NumElements;
477    UINT Flags;
478} D3D11_BUFFER_UAV;
479
480typedef struct D3D11_BUFFEREX_SRV
481{
482    UINT FirstElement;
483    UINT NumElements;
484    UINT Flags;
485} D3D11_BUFFEREX_SRV;
486
487typedef struct D3D11_CLASS_INSTANCE_DESC
488{
489    UINT InstanceId;
490    UINT InstanceIndex;
491    UINT TypeId;
492    UINT ConstantBuffer;
493    UINT BaseConstantBufferOffset;
494    UINT BaseTexture;
495    UINT BaseSampler;
496    BOOL Created;
497} D3D11_CLASS_INSTANCE_DESC;
498
499typedef enum D3D11_COMPARISON_FUNC
500{
501    D3D11_COMPARISON_NEVER = 1,
502    D3D11_COMPARISON_LESS,
503    D3D11_COMPARISON_EQUAL,
504    D3D11_COMPARISON_LESS_EQUAL,
505    D3D11_COMPARISON_GREATER,
506    D3D11_COMPARISON_NOT_EQUAL,
507    D3D11_COMPARISON_GREATER_EQUAL,
508    D3D11_COMPARISON_ALWAYS
509} D3D11_COMPARISON_FUNC;
510
511typedef enum D3D11_COUNTER
512{
513    D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
514} D3D11_COUNTER;
515
516typedef struct D3D11_COUNTER_DESC
517{
518    D3D11_COUNTER Counter;
519    UINT MiscFlags;
520} D3D11_COUNTER_DESC;
521
522typedef struct D3D11_COUNTER_INFO
523{
524    D3D11_COUNTER LastDeviceDependentCounter;
525    UINT NumSimultaneousCounters;
526    UINT8 NumDetectableParallelUnits;
527} D3D11_COUNTER_INFO;
528
529typedef enum D3D11_COUNTER_TYPE
530{
531    D3D11_COUNTER_TYPE_FLOAT32,
532    D3D11_COUNTER_TYPE_UINT16,
533    D3D11_COUNTER_TYPE_UINT32,
534    D3D11_COUNTER_TYPE_UINT64,
535} D3D11_COUNTER_TYPE;
536
537typedef enum D3D11_CULL_MODE
538{
539    D3D11_CULL_NONE = 1,
540    D3D11_CULL_FRONT,
541    D3D11_CULL_BACK
542} D3D11_CULL_MODE;
543
544typedef enum D3D11_DEPTH_WRITE_MASK
545{
546    D3D11_DEPTH_WRITE_MASK_ZERO,
547    D3D11_DEPTH_WRITE_MASK_ALL,
548} D3D11_DEPTH_WRITE_MASK;
549
550typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
551{
552    D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
553    D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe,
554} D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
555
556typedef enum D3D11_DEVICE_CONTEXT_TYPE
557{
558    D3D11_DEVICE_CONTEXT_IMMEDIATE,
559    D3D11_DEVICE_CONTEXT_DEFERRED,
560} D3D11_DEVICE_CONTEXT_TYPE;
561
562typedef enum D3D11_DSV_DIMENSION
563{
564    D3D11_DSV_DIMENSION_UNKNOWN,
565    D3D11_DSV_DIMENSION_TEXTURE1D,
566    D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
567    D3D11_DSV_DIMENSION_TEXTURE2D,
568    D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
569    D3D11_DSV_DIMENSION_TEXTURE2DMS,
570    D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
571} D3D11_DSV_DIMENSION;
572
573typedef enum D3D11_FEATURE
574{
575    D3D11_FEATURE_THREADING,
576    D3D11_FEATURE_DOUBLES,
577    D3D11_FEATURE_FORMAT_SUPPORT,
578    D3D11_FEATURE_FORMAT_SUPPORT2,
579    D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
580    D3D11_FEATURE_D3D11_OPTIONS,
581    D3D11_FEATURE_ARCHITECTURE_INFO,
582    D3D11_FEATURE_D3D9_OPTIONS,
583    D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
584    D3D11_FEATURE_D3D9_SHADOW_SUPPORT,
585    D3D11_FEATURE_D3D11_OPTIONS1,
586    D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT,
587    D3D11_FEATURE_MARKER_SUPPORT,
588    D3D11_FEATURE_D3D9_OPTIONS1,
589    D3D11_FEATURE_D3D11_OPTIONS2,
590    D3D11_FEATURE_D3D11_OPTIONS3,
591    D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT,
592    D3D11_FEATURE_D3D11_OPTIONS4,
593    D3D11_FEATURE_SHADER_CACHE,
594} D3D11_FEATURE;
595
596typedef struct D3D11_FEATURE_DATA_THREADING
597{
598    BOOL DriverConcurrentCreates;
599    BOOL DriverCommandLists;
600} D3D11_FEATURE_DATA_THREADING;
601
602typedef struct D3D11_FEATURE_DATA_DOUBLES
603{
604    BOOL DoublePrecisionFloatShaderOps;
605} D3D11_FEATURE_DATA_DOUBLES;
606
607typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
608{
609    DXGI_FORMAT InFormat;
610    UINT OutFormatSupport;
611} D3D11_FEATURE_DATA_FORMAT_SUPPORT;
612
613typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
614{
615    DXGI_FORMAT InFormat;
616    UINT OutFormatSupport2;
617} D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
618
619typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
620{
621    BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
622} D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
623
624typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
625{
626    BOOL OutputMergerLogicOp;
627    BOOL UAVOnlyRenderingForcedSampleCount;
628    BOOL DiscardAPIsSeenByDriver;
629    BOOL FlagsForUpdateAndCopySeenByDriver;
630    BOOL ClearView;
631    BOOL CopyWithOverlap;
632    BOOL ConstantBufferPartialUpdate;
633    BOOL ConstantBufferOffsetting;
634    BOOL MapNoOverwriteOnDynamicConstantBuffer;
635    BOOL MapNoOverwriteOnDynamicBufferSRV;
636    BOOL MultisampleRTVWithForcedSampleCountOne;
637    BOOL SAD4ShaderInstructions;
638    BOOL ExtendedDoublesShaderInstructions;
639    BOOL ExtendedResourceSharing;
640} D3D11_FEATURE_DATA_D3D11_OPTIONS;
641
642typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO
643{
644    BOOL TileBasedDeferredRenderer;
645} D3D11_FEATURE_DATA_ARCHITECTURE_INFO;
646
647typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS
648{
649    BOOL FullNonPow2TextureSupport;
650} D3D11_FEATURE_DATA_D3D9_OPTIONS;
651
652typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
653{
654    BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
655} D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT;
656
657typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT
658{
659    D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1,
660    D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2,
661} D3D11_SHADER_MIN_PRECISION_SUPPORT;
662
663typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
664{
665    UINT PixelShaderMinPrecision;
666    UINT AllOtherShaderStagesMinPrecision;
667} D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT;
668
669typedef enum D3D11_TILED_RESOURCES_TIER
670{
671    D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0x0,
672    D3D11_TILED_RESOURCES_TIER_1 = 0x1,
673    D3D11_TILED_RESOURCES_TIER_2 = 0x2,
674    D3D11_TILED_RESOURCES_TIER_3 = 0x3,
675} D3D11_TILED_RESOURCES_TIER;
676
677typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1
678{
679    D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
680    BOOL MinMaxFiltering;
681    BOOL ClearViewAlsoSupportsDepthOnlyFormats;
682    BOOL MapOnDefaultBuffers;
683} D3D11_FEATURE_DATA_D3D11_OPTIONS1;
684
685typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
686{
687    BOOL SimpleInstancingSupported;
688} D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT;
689
690typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT
691{
692    BOOL Profile;
693} D3D11_FEATURE_DATA_MARKER_SUPPORT;
694
695typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1
696{
697    BOOL FullNonPow2TextureSupported;
698    BOOL DepthAsTextureWithLessEqualComparisonFilterSupported;
699    BOOL SimpleInstancingSupported;
700    BOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
701} D3D11_FEATURE_DATA_D3D9_OPTIONS1;
702
703typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER
704{
705    D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0x0,
706    D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 0x1,
707    D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 0x2,
708    D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 0x3,
709} D3D11_CONSERVATIVE_RASTERIZATION_TIER;
710
711typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2
712{
713    BOOL PSSpecifiedStencilRefSupported;
714    BOOL TypedUAVLoadAdditionalFormats;
715    BOOL ROVsSupported;
716    D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
717    D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
718    BOOL MapOnDefaultTextures;
719    BOOL StandardSwizzle;
720    BOOL UnifiedMemoryArchitecture;
721} D3D11_FEATURE_DATA_D3D11_OPTIONS2;
722
723typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3
724{
725    BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer;
726} D3D11_FEATURE_DATA_D3D11_OPTIONS3;
727
728typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
729{
730    UINT MaxGPUVirtualAddressBitsPerResource;
731    UINT MaxGPUVirtualAddressBitsPerProcess;
732} D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
733
734typedef enum D3D11_SHADER_CACHE_SUPPORT_FLAGS
735{
736    D3D11_SHADER_CACHE_SUPPORT_NONE = 0x0,
737    D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x1,
738    D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x2,
739} D3D11_SHADER_CACHE_SUPPORT_FLAGS;
740
741typedef struct D3D11_FEATURE_DATA_SHADER_CACHE
742{
743    UINT SupportFlags;
744} D3D11_FEATURE_DATA_SHADER_CACHE;
745
746typedef enum D3D11_FILL_MODE
747{
748    D3D11_FILL_WIREFRAME = 2,
749    D3D11_FILL_SOLID
750} D3D11_FILL_MODE;
751
752typedef enum D3D11_FILTER_TYPE
753{
754    D3D11_FILTER_TYPE_POINT  = 0,
755    D3D11_FILTER_TYPE_LINEAR = 1
756} D3D11_FILTER_TYPE;
757
758const UINT D3D11_MIN_FILTER_SHIFT = 4;
759const UINT D3D11_MAG_FILTER_SHIFT = 2;
760const UINT D3D11_MIP_FILTER_SHIFT = 0;
761const UINT D3D11_FILTER_TYPE_MASK          = 0x00000003;
762const UINT D3D11_COMPARISON_FILTERING_BIT  = 0x00000080;
763const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040;
764
765cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
766cpp_quote("    ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
767cpp_quote("                    (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
768cpp_quote("                    (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
769cpp_quote("                    (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
770
771cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
772cpp_quote("    ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
773cpp_quote("                    D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
774cpp_quote("                                              D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
775
776cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
777cpp_quote("    ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
778
779cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
780cpp_quote("    ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
781
782cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
783cpp_quote("    ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
784
785cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
786
787cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
788cpp_quote("    (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
789cpp_quote("     && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
790cpp_quote("     && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
791cpp_quote("     && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
792
793typedef enum D3D11_FILTER
794{
795    D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
796    D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
797    D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
798    D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
799    D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
800    D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
801    D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
802    D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
803    D3D11_FILTER_ANISOTROPIC = 0x55,
804    D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
805    D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
806    D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
807    D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
808    D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
809    D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
810    D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
811    D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
812    D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
813} D3D11_FILTER;
814
815typedef enum D3D11_DSV_FLAG
816{
817    D3D11_DSV_READ_ONLY_DEPTH = 0x1,
818    D3D11_DSV_READ_ONLY_STENCIL = 0x2,
819} D3D11_DSV_FLAG;
820
821typedef enum D3D11_BUFFEREX_SRV_FLAG
822{
823    D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1,
824} D3D11_BUFFEREX_SRV_FLAG;
825
826typedef enum D3D11_UAV_FLAG
827{
828    D3D11_BUFFER_UAV_FLAG_RAW     = 0x1,
829    D3D11_BUFFER_UAV_FLAG_APPEND  = 0x2,
830    D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4,
831} D3D11_UAV_FLAG;
832
833typedef enum D3D11_INPUT_CLASSIFICATION
834{
835    D3D11_INPUT_PER_VERTEX_DATA,
836    D3D11_INPUT_PER_INSTANCE_DATA,
837} D3D11_INPUT_CLASSIFICATION;
838
839const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
840
841typedef struct D3D11_INPUT_ELEMENT_DESC
842{
843    LPCSTR SemanticName;
844    UINT SemanticIndex;
845    DXGI_FORMAT Format;
846    UINT InputSlot;
847    UINT AlignedByteOffset;
848    D3D11_INPUT_CLASSIFICATION InputSlotClass;
849    UINT InstanceDataStepRate;
850} D3D11_INPUT_ELEMENT_DESC;
851
852typedef enum D3D11_MAP
853{
854    D3D11_MAP_READ = 1,
855    D3D11_MAP_WRITE,
856    D3D11_MAP_READ_WRITE,
857    D3D11_MAP_WRITE_DISCARD,
858    D3D11_MAP_WRITE_NO_OVERWRITE
859} D3D11_MAP;
860
861typedef enum D3D11_MAP_FLAG
862{
863    D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
864} D3D11_MAP_FLAG;
865
866typedef struct D3D11_QUERY_DATA_SO_STATISTICS
867{
868    UINT64 NumPrimitivesWritten;
869    UINT64 PrimitivesStorageNeeded;
870} D3D11_QUERY_DATA_SO_STATISTICS;
871
872typedef struct D3D11_MAPPED_SUBRESOURCE
873{
874    void *pData;
875    UINT RowPitch;
876    UINT DepthPitch;
877} D3D11_MAPPED_SUBRESOURCE;
878
879typedef enum D3D11_QUERY
880{
881    D3D11_QUERY_EVENT,
882    D3D11_QUERY_OCCLUSION,
883    D3D11_QUERY_TIMESTAMP,
884    D3D11_QUERY_TIMESTAMP_DISJOINT,
885    D3D11_QUERY_PIPELINE_STATISTICS,
886    D3D11_QUERY_OCCLUSION_PREDICATE,
887    D3D11_QUERY_SO_STATISTICS,
888    D3D11_QUERY_SO_OVERFLOW_PREDICATE,
889    D3D11_QUERY_SO_STATISTICS_STREAM0,
890    D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
891    D3D11_QUERY_SO_STATISTICS_STREAM1,
892    D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
893    D3D11_QUERY_SO_STATISTICS_STREAM2,
894    D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
895    D3D11_QUERY_SO_STATISTICS_STREAM3,
896    D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
897} D3D11_QUERY;
898
899typedef enum D3D11_QUERY_MISC_FLAG
900{
901    D3D11_QUERY_MISC_PREDICATEHINT = 0x1,
902} D3D11_QUERY_MISC_FLAG;
903
904typedef enum D3D11_ASYNC_GETDATA_FLAG
905{
906    D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001,
907} D3D11_ASYNC_GETDATA_FLAG;
908
909typedef enum D3D11_RESOURCE_MISC_FLAG
910{
911    D3D11_RESOURCE_MISC_GENERATE_MIPS                    = 0x00000001L,
912    D3D11_RESOURCE_MISC_SHARED                           = 0x00000002L,
913    D3D11_RESOURCE_MISC_TEXTURECUBE                      = 0x00000004L,
914    D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS                = 0x00000010L,
915    D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS           = 0x00000020L,
916    D3D11_RESOURCE_MISC_BUFFER_STRUCTURED                = 0x00000040L,
917    D3D11_RESOURCE_MISC_RESOURCE_CLAMP                   = 0x00000080L,
918    D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX                = 0x00000100L,
919    D3D11_RESOURCE_MISC_GDI_COMPATIBLE                   = 0x00000200L,
920    D3D11_RESOURCE_MISC_SHARED_NTHANDLE                  = 0x00000800L,
921    D3D11_RESOURCE_MISC_RESTRICTED_CONTENT               = 0x00001000L,
922    D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE         = 0x00002000L,
923    D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER  = 0x00004000L,
924    D3D11_RESOURCE_MISC_GUARDED                          = 0x00008000L
925} D3D11_RESOURCE_MISC_FLAG;
926
927typedef struct D3D11_QUERY_DESC
928{
929    D3D11_QUERY Query;
930    UINT MiscFlags;
931} D3D11_QUERY_DESC;
932
933cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
934cpp_quote("struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC {")
935cpp_quote("    CD3D11_QUERY_DESC() {}")
936cpp_quote("    ~CD3D11_QUERY_DESC() {}")
937cpp_quote("    explicit CD3D11_QUERY_DESC(const D3D11_QUERY_DESC &other) : D3D11_QUERY_DESC(other) {}")
938cpp_quote("    explicit CD3D11_QUERY_DESC(D3D11_QUERY query, UINT misc_flags = 0) {")
939cpp_quote("        Query = query;")
940cpp_quote("        MiscFlags = misc_flags;")
941cpp_quote("    }")
942cpp_quote("    operator const D3D11_QUERY_DESC&() const {")
943cpp_quote("        return *this;")
944cpp_quote("    }")
945cpp_quote("};")
946cpp_quote("#endif")
947
948typedef struct D3D11_RASTERIZER_DESC
949{
950    D3D11_FILL_MODE FillMode;
951    D3D11_CULL_MODE CullMode;
952    BOOL FrontCounterClockwise;
953    INT DepthBias;
954    FLOAT DepthBiasClamp;
955    FLOAT SlopeScaledDepthBias;
956    BOOL DepthClipEnable;
957    BOOL ScissorEnable;
958    BOOL MultisampleEnable;
959    BOOL AntialiasedLineEnable;
960} D3D11_RASTERIZER_DESC;
961
962cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
963cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
964cpp_quote("    CD3D11_RASTERIZER_DESC() {}")
965cpp_quote("    explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
966cpp_quote("    explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
967cpp_quote("        FillMode = D3D11_FILL_SOLID;")
968cpp_quote("        CullMode = D3D11_CULL_BACK;")
969cpp_quote("        FrontCounterClockwise = FALSE;")
970cpp_quote("        DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
971cpp_quote("        DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
972cpp_quote("        SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
973cpp_quote("        DepthClipEnable = TRUE;")
974cpp_quote("        ScissorEnable = FALSE;")
975cpp_quote("        MultisampleEnable = FALSE;")
976cpp_quote("        AntialiasedLineEnable = FALSE;")
977cpp_quote("    }")
978cpp_quote("    explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
979cpp_quote("            WINBOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
980cpp_quote("            BOOL depthClipEnable, WINBOOL scissorEnable, WINBOOL multisampleEnable, WINBOOL antialiasedLineEnable) {")
981cpp_quote("        FillMode = fillMode;")
982cpp_quote("        CullMode = cullMode;")
983cpp_quote("        FrontCounterClockwise = frontCounterClockwise;")
984cpp_quote("        DepthBias = depthBias;")
985cpp_quote("        DepthBiasClamp = depthBiasClamp;")
986cpp_quote("        SlopeScaledDepthBias = slopeScaledDepthBias;")
987cpp_quote("        DepthClipEnable = depthClipEnable;")
988cpp_quote("        ScissorEnable = scissorEnable;")
989cpp_quote("        MultisampleEnable = multisampleEnable;")
990cpp_quote("        AntialiasedLineEnable = antialiasedLineEnable;")
991cpp_quote("    }")
992cpp_quote("    ~CD3D11_RASTERIZER_DESC() {}")
993cpp_quote("    operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
994cpp_quote("};")
995cpp_quote("#endif")
996
997typedef enum D3D11_RESOURCE_DIMENSION
998{
999    D3D11_RESOURCE_DIMENSION_UNKNOWN,
1000    D3D11_RESOURCE_DIMENSION_BUFFER,
1001    D3D11_RESOURCE_DIMENSION_TEXTURE1D,
1002    D3D11_RESOURCE_DIMENSION_TEXTURE2D,
1003    D3D11_RESOURCE_DIMENSION_TEXTURE3D,
1004} D3D11_RESOURCE_DIMENSION;
1005
1006typedef enum D3D11_RTV_DIMENSION
1007{
1008    D3D11_RTV_DIMENSION_UNKNOWN,
1009    D3D11_RTV_DIMENSION_BUFFER,
1010    D3D11_RTV_DIMENSION_TEXTURE1D,
1011    D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
1012    D3D11_RTV_DIMENSION_TEXTURE2D,
1013    D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
1014    D3D11_RTV_DIMENSION_TEXTURE2DMS,
1015    D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
1016    D3D11_RTV_DIMENSION_TEXTURE3D,
1017} D3D11_RTV_DIMENSION;
1018
1019typedef struct D3D11_SO_DECLARATION_ENTRY
1020{
1021    UINT Stream;
1022    LPCSTR SemanticName;
1023    UINT SemanticIndex;
1024    BYTE StartComponent;
1025    BYTE ComponentCount;
1026    BYTE OutputSlot;
1027} D3D11_SO_DECLARATION_ENTRY;
1028
1029typedef enum D3D11_STENCIL_OP
1030{
1031    D3D11_STENCIL_OP_KEEP = 1,
1032    D3D11_STENCIL_OP_ZERO,
1033    D3D11_STENCIL_OP_REPLACE,
1034    D3D11_STENCIL_OP_INCR_SAT,
1035    D3D11_STENCIL_OP_DECR_SAT,
1036    D3D11_STENCIL_OP_INVERT,
1037    D3D11_STENCIL_OP_INCR,
1038    D3D11_STENCIL_OP_DECR
1039} D3D11_STENCIL_OP;
1040
1041cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1042cpp_quote("}")
1043cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
1044cpp_quote("    return MipSlice + ArraySlice * MipLevels;")
1045cpp_quote("}")
1046cpp_quote("extern \"C\"{")
1047cpp_quote("#endif")
1048
1049typedef struct D3D11_SUBRESOURCE_DATA
1050{
1051    const void *pSysMem;
1052    UINT SysMemPitch;
1053    UINT SysMemSlicePitch;
1054} D3D11_SUBRESOURCE_DATA;
1055
1056typedef struct D3D11_TEX1D_ARRAY_DSV
1057{
1058    UINT MipSlice;
1059    UINT FirstArraySlice;
1060    UINT ArraySize;
1061} D3D11_TEX1D_ARRAY_DSV;
1062
1063typedef struct D3D11_TEX1D_ARRAY_RTV
1064{
1065    UINT MipSlice;
1066    UINT FirstArraySlice;
1067    UINT ArraySize;
1068} D3D11_TEX1D_ARRAY_RTV;
1069
1070typedef struct D3D11_TEX1D_ARRAY_SRV
1071{
1072    UINT MostDetailedMip;
1073    UINT MipLevels;
1074    UINT FirstArraySlice;
1075    UINT ArraySize;
1076} D3D11_TEX1D_ARRAY_SRV;
1077
1078typedef struct D3D11_TEX1D_ARRAY_UAV
1079{
1080    UINT MipSlice;
1081    UINT FirstArraySlice;
1082    UINT ArraySize;
1083} D3D11_TEX1D_ARRAY_UAV;
1084
1085typedef struct D3D11_TEX1D_DSV
1086{
1087    UINT MipSlice;
1088} D3D11_TEX1D_DSV;
1089
1090typedef struct D3D11_TEX1D_RTV
1091{
1092    UINT MipSlice;
1093} D3D11_TEX1D_RTV;
1094
1095typedef struct D3D11_TEX1D_SRV
1096{
1097    UINT MostDetailedMip;
1098    UINT MipLevels;
1099 } D3D11_TEX1D_SRV;
1100
1101typedef struct D3D11_TEX1D_UAV
1102{
1103    UINT MipSlice;
1104} D3D11_TEX1D_UAV;
1105
1106typedef struct D3D11_TEX2D_ARRAY_DSV
1107{
1108    UINT MipSlice;
1109    UINT FirstArraySlice;
1110    UINT ArraySize;
1111} D3D11_TEX2D_ARRAY_DSV;
1112
1113typedef struct D3D11_TEX2D_ARRAY_RTV
1114{
1115    UINT MipSlice;
1116    UINT FirstArraySlice;
1117    UINT ArraySize;
1118} D3D11_TEX2D_ARRAY_RTV;
1119
1120typedef struct D3D11_TEX2D_ARRAY_SRV
1121{
1122    UINT MostDetailedMip;
1123    UINT MipLevels;
1124    UINT FirstArraySlice;
1125    UINT ArraySize;
1126} D3D11_TEX2D_ARRAY_SRV;
1127
1128typedef struct D3D11_TEX2D_ARRAY_UAV
1129{
1130    UINT MipSlice;
1131    UINT FirstArraySlice;
1132    UINT ArraySize;
1133} D3D11_TEX2D_ARRAY_UAV;
1134
1135typedef struct D3D11_TEX2D_DSV
1136{
1137    UINT MipSlice;
1138} D3D11_TEX2D_DSV;
1139
1140typedef struct D3D11_TEX2D_RTV
1141{
1142    UINT MipSlice;
1143} D3D11_TEX2D_RTV;
1144
1145typedef struct D3D11_TEX2D_SRV
1146{
1147    UINT MostDetailedMip;
1148    UINT MipLevels;
1149} D3D11_TEX2D_SRV;
1150
1151typedef struct D3D11_TEX2D_UAV
1152{
1153    UINT MipSlice;
1154} D3D11_TEX2D_UAV;
1155
1156typedef struct D3D11_TEX2DMS_ARRAY_DSV
1157{
1158    UINT FirstArraySlice;
1159    UINT ArraySize;
1160} D3D11_TEX2DMS_ARRAY_DSV;
1161
1162typedef struct D3D11_TEX2DMS_ARRAY_RTV
1163{
1164    UINT FirstArraySlice;
1165    UINT ArraySize;
1166} D3D11_TEX2DMS_ARRAY_RTV;
1167
1168typedef struct D3D11_TEX2DMS_ARRAY_SRV
1169{
1170    UINT FirstArraySlice;
1171    UINT ArraySize;
1172} D3D11_TEX2DMS_ARRAY_SRV;
1173
1174typedef struct D3D11_TEX2DMS_DSV
1175{
1176    UINT UnusedField_NothingToDefine;
1177} D3D11_TEX2DMS_DSV;
1178
1179typedef struct D3D11_TEX2DMS_RTV
1180{
1181    UINT UnusedField_NothingToDefine;
1182} D3D11_TEX2DMS_RTV;
1183
1184typedef struct D3D11_TEX2DMS_SRV
1185{
1186    UINT UnusedField_NothingToDefine;
1187} D3D11_TEX2DMS_SRV;
1188
1189typedef struct D3D11_TEX3D_RTV
1190{
1191    UINT MipSlice;
1192    UINT FirstWSlice;
1193    UINT WSize;
1194} D3D11_TEX3D_RTV;
1195
1196typedef struct D3D11_TEX3D_SRV
1197{
1198    UINT MostDetailedMip;
1199    UINT MipLevels;
1200} D3D11_TEX3D_SRV;
1201
1202typedef struct D3D11_TEX3D_UAV
1203{
1204    UINT MipSlice;
1205    UINT FirstWSlice;
1206    UINT WSize;
1207} D3D11_TEX3D_UAV;
1208
1209typedef struct D3D11_TEXCUBE_ARRAY_SRV
1210{
1211    UINT MostDetailedMip;
1212    UINT MipLevels;
1213    UINT First2DArrayFace;
1214    UINT NumCubes;
1215} D3D11_TEXCUBE_ARRAY_SRV;
1216
1217typedef struct D3D11_TEXCUBE_SRV
1218{
1219    UINT MostDetailedMip;
1220    UINT MipLevels;
1221} D3D11_TEXCUBE_SRV;
1222
1223typedef enum D3D11_TEXTURE_ADDRESS_MODE
1224{
1225    D3D11_TEXTURE_ADDRESS_WRAP = 1,
1226    D3D11_TEXTURE_ADDRESS_MIRROR,
1227    D3D11_TEXTURE_ADDRESS_CLAMP,
1228    D3D11_TEXTURE_ADDRESS_BORDER,
1229    D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
1230} D3D11_TEXTURE_ADDRESS_MODE;
1231
1232typedef enum D3D11_UAV_DIMENSION
1233{
1234    D3D11_UAV_DIMENSION_UNKNOWN,
1235    D3D11_UAV_DIMENSION_BUFFER,
1236    D3D11_UAV_DIMENSION_TEXTURE1D,
1237    D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
1238    D3D11_UAV_DIMENSION_TEXTURE2D,
1239    D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
1240    D3D11_UAV_DIMENSION_TEXTURE3D = 8,
1241} D3D11_UAV_DIMENSION;
1242
1243typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
1244{
1245    DXGI_FORMAT Format;
1246    D3D11_UAV_DIMENSION ViewDimension;
1247
1248    union
1249    {
1250        D3D11_BUFFER_UAV Buffer;
1251        D3D11_TEX1D_UAV Texture1D;
1252        D3D11_TEX1D_ARRAY_UAV Texture1DArray;
1253        D3D11_TEX2D_UAV Texture2D;
1254        D3D11_TEX2D_ARRAY_UAV Texture2DArray;
1255        D3D11_TEX3D_UAV Texture3D;
1256    };
1257} D3D11_UNORDERED_ACCESS_VIEW_DESC;
1258
1259typedef enum D3D11_USAGE
1260{
1261    D3D11_USAGE_DEFAULT,
1262    D3D11_USAGE_IMMUTABLE,
1263    D3D11_USAGE_DYNAMIC,
1264    D3D11_USAGE_STAGING,
1265} D3D11_USAGE;
1266
1267typedef enum D3D11_BIND_FLAG
1268{
1269    D3D11_BIND_VERTEX_BUFFER    = 0x0001,
1270    D3D11_BIND_INDEX_BUFFER     = 0x0002,
1271    D3D11_BIND_CONSTANT_BUFFER  = 0x0004,
1272    D3D11_BIND_SHADER_RESOURCE  = 0x0008,
1273    D3D11_BIND_STREAM_OUTPUT    = 0x0010,
1274    D3D11_BIND_RENDER_TARGET    = 0x0020,
1275    D3D11_BIND_DEPTH_STENCIL    = 0x0040,
1276    D3D11_BIND_UNORDERED_ACCESS = 0x0080,
1277    D3D11_BIND_DECODER          = 0x0200,
1278    D3D11_BIND_VIDEO_ENCODER    = 0x0400
1279} D3D11_BIND_FLAG;
1280
1281typedef enum D3D11_CPU_ACCESS_FLAG
1282{
1283    D3D11_CPU_ACCESS_WRITE = 0x00010000,
1284    D3D11_CPU_ACCESS_READ  = 0x00020000
1285} D3D11_CPU_ACCESS_FLAG;
1286
1287typedef struct D3D11_VIEWPORT
1288{
1289    FLOAT TopLeftX;
1290    FLOAT TopLeftY;
1291    FLOAT Width;
1292    FLOAT Height;
1293    FLOAT MinDepth;
1294    FLOAT MaxDepth;
1295} D3D11_VIEWPORT;
1296
1297typedef enum D3D11_COLOR_WRITE_ENABLE
1298{
1299    D3D11_COLOR_WRITE_ENABLE_RED   = 1,
1300    D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
1301    D3D11_COLOR_WRITE_ENABLE_BLUE  = 4,
1302    D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
1303    D3D11_COLOR_WRITE_ENABLE_ALL   =
1304        (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA)
1305} D3D11_COLOR_WRITE_ENABLE;
1306
1307typedef enum D3D11_FORMAT_SUPPORT
1308{
1309    D3D11_FORMAT_SUPPORT_BUFFER                       = 0x00000001,
1310    D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER             = 0x00000002,
1311    D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER              = 0x00000004,
1312    D3D11_FORMAT_SUPPORT_SO_BUFFER                    = 0x00000008,
1313    D3D11_FORMAT_SUPPORT_TEXTURE1D                    = 0x00000010,
1314    D3D11_FORMAT_SUPPORT_TEXTURE2D                    = 0x00000020,
1315    D3D11_FORMAT_SUPPORT_TEXTURE3D                    = 0x00000040,
1316    D3D11_FORMAT_SUPPORT_TEXTURECUBE                  = 0x00000080,
1317    D3D11_FORMAT_SUPPORT_SHADER_LOAD                  = 0x00000100,
1318    D3D11_FORMAT_SUPPORT_SHADER_SAMPLE                = 0x00000200,
1319    D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON     = 0x00000400,
1320    D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT      = 0x00000800,
1321    D3D11_FORMAT_SUPPORT_MIP                          = 0x00001000,
1322    D3D11_FORMAT_SUPPORT_MIP_AUTOGEN                  = 0x00002000,
1323    D3D11_FORMAT_SUPPORT_RENDER_TARGET                = 0x00004000,
1324    D3D11_FORMAT_SUPPORT_BLENDABLE                    = 0x00008000,
1325    D3D11_FORMAT_SUPPORT_DEPTH_STENCIL                = 0x00010000,
1326    D3D11_FORMAT_SUPPORT_CPU_LOCKABLE                 = 0x00020000,
1327    D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE          = 0x00040000,
1328    D3D11_FORMAT_SUPPORT_DISPLAY                      = 0x00080000,
1329    D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT       = 0x00100000,
1330    D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET     = 0x00200000,
1331    D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD             = 0x00400000,
1332    D3D11_FORMAT_SUPPORT_SHADER_GATHER                = 0x00800000,
1333    D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST             = 0x01000000,
1334    D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW  = 0x02000000,
1335    D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON     = 0x04000000,
1336    D3D11_FORMAT_SUPPORT_DECODER_OUTPUT               = 0x08000000,
1337    D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT       = 0x10000000,
1338    D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT        = 0x20000000,
1339    D3D11_FORMAT_SUPPORT_VIDEO_ENCODER                = 0x40000000,
1340} D3D11_FORMAT_SUPPORT;
1341
1342typedef enum D3D11_CLEAR_FLAG
1343{
1344    D3D11_CLEAR_DEPTH    = 0x0001L,
1345    D3D11_CLEAR_STENCIL  = 0x0002L
1346} D3D11_CLEAR_FLAG;
1347
1348typedef struct D3D11_RENDER_TARGET_BLEND_DESC
1349{
1350    BOOL BlendEnable;
1351    D3D11_BLEND SrcBlend;
1352    D3D11_BLEND DestBlend;
1353    D3D11_BLEND_OP BlendOp;
1354    D3D11_BLEND SrcBlendAlpha;
1355    D3D11_BLEND DestBlendAlpha;
1356    D3D11_BLEND_OP BlendOpAlpha;
1357    UINT8 RenderTargetWriteMask;
1358} D3D11_RENDER_TARGET_BLEND_DESC;
1359
1360typedef struct D3D11_BLEND_DESC
1361{
1362    BOOL AlphaToCoverageEnable;
1363    BOOL IndependentBlendEnable;
1364    D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
1365} D3D11_BLEND_DESC;
1366
1367cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1368cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
1369cpp_quote("    CD3D11_BLEND_DESC() {}")
1370cpp_quote("    explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
1371cpp_quote("    explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
1372cpp_quote("        AlphaToCoverageEnable = FALSE;")
1373cpp_quote("        IndependentBlendEnable = FALSE;")
1374cpp_quote("        for(D3D11_RENDER_TARGET_BLEND_DESC *target = RenderTarget;")
1375cpp_quote("                target < RenderTarget + D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;")
1376cpp_quote("                target++) {")
1377cpp_quote("            target->BlendEnable = FALSE;")
1378cpp_quote("            target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
1379cpp_quote("            target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
1380cpp_quote("            target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
1381cpp_quote("            target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
1382cpp_quote("        }")
1383cpp_quote("    }")
1384cpp_quote("    ~CD3D11_BLEND_DESC() {}")
1385cpp_quote("    operator const D3D11_BLEND_DESC&() const { return *this; }")
1386cpp_quote("};" )
1387cpp_quote("#endif" )
1388
1389typedef struct D3D11_BUFFER_DESC
1390{
1391    UINT ByteWidth;
1392    D3D11_USAGE Usage;
1393    UINT BindFlags;
1394    UINT CPUAccessFlags;
1395    UINT MiscFlags;
1396    UINT StructureByteStride;
1397} D3D11_BUFFER_DESC;
1398
1399cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1400cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
1401cpp_quote("    CD3D11_BUFFER_DESC() {}" )
1402cpp_quote("    explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
1403cpp_quote("    explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
1404cpp_quote("            D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
1405cpp_quote("            UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
1406cpp_quote("        ByteWidth = byteWidth;")
1407cpp_quote("        Usage = usage;")
1408cpp_quote("        BindFlags = bindFlags;")
1409cpp_quote("        CPUAccessFlags = cpuaccessFlags;")
1410cpp_quote("        MiscFlags = miscFlags;" )
1411cpp_quote("        StructureByteStride = structureByteStride;")
1412cpp_quote("    }")
1413cpp_quote("    ~CD3D11_BUFFER_DESC() {}")
1414cpp_quote("    operator const D3D11_BUFFER_DESC&() const { return *this; }")
1415cpp_quote("};" )
1416cpp_quote("#endif" )
1417
1418typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1419{
1420    DXGI_FORMAT Format;
1421    D3D11_DSV_DIMENSION ViewDimension;
1422    UINT Flags;
1423
1424    union
1425    {
1426        D3D11_TEX1D_DSV Texture1D;
1427        D3D11_TEX1D_ARRAY_DSV Texture1DArray;
1428        D3D11_TEX2D_DSV Texture2D;
1429        D3D11_TEX2D_ARRAY_DSV Texture2DArray;
1430        D3D11_TEX2DMS_DSV Texture2DMS;
1431        D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1432    };
1433} D3D11_DEPTH_STENCIL_VIEW_DESC;
1434
1435typedef struct D3D11_DEPTH_STENCILOP_DESC
1436{
1437    D3D11_STENCIL_OP StencilFailOp;
1438    D3D11_STENCIL_OP StencilDepthFailOp;
1439    D3D11_STENCIL_OP StencilPassOp;
1440    D3D11_COMPARISON_FUNC StencilFunc;
1441} D3D11_DEPTH_STENCILOP_DESC;
1442
1443typedef struct D3D11_DEPTH_STENCIL_DESC
1444{
1445    BOOL DepthEnable;
1446    D3D11_DEPTH_WRITE_MASK DepthWriteMask;
1447    D3D11_COMPARISON_FUNC DepthFunc;
1448    BOOL StencilEnable;
1449    UINT8 StencilReadMask;
1450    UINT8 StencilWriteMask;
1451    D3D11_DEPTH_STENCILOP_DESC FrontFace;
1452    D3D11_DEPTH_STENCILOP_DESC BackFace;
1453} D3D11_DEPTH_STENCIL_DESC;
1454
1455cpp_quote("#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )")
1456cpp_quote("struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC {")
1457cpp_quote("    CD3D11_DEPTH_STENCIL_DESC() {}")
1458cpp_quote("    explicit CD3D11_DEPTH_STENCIL_DESC(const D3D11_DEPTH_STENCIL_DESC &other) : D3D11_DEPTH_STENCIL_DESC(other) {}")
1459cpp_quote("    explicit CD3D11_DEPTH_STENCIL_DESC(CD3D11_DEFAULT) {")
1460cpp_quote("        const D3D11_DEPTH_STENCILOP_DESC default_op =")
1461cpp_quote("            {D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS};")
1462cpp_quote("        DepthEnable = TRUE;")
1463cpp_quote("        DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;")
1464cpp_quote("        DepthFunc = D3D11_COMPARISON_LESS;")
1465cpp_quote("        StencilEnable = FALSE;")
1466cpp_quote("        StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;")
1467cpp_quote("        StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;")
1468cpp_quote("        FrontFace = default_op;")
1469cpp_quote("        BackFace = default_op;")
1470cpp_quote("    }")
1471cpp_quote("    explicit CD3D11_DEPTH_STENCIL_DESC(")
1472cpp_quote("            WINBOOL depth_enable,")
1473cpp_quote("            D3D11_DEPTH_WRITE_MASK depth_write_mask,")
1474cpp_quote("            D3D11_COMPARISON_FUNC depth_func,")
1475cpp_quote("            WINBOOL stencil_enable,")
1476cpp_quote("            UINT8 stencil_read_mask,")
1477cpp_quote("            UINT8 stencil_write_mask,")
1478cpp_quote("            D3D11_STENCIL_OP front_stencil_fail_op,")
1479cpp_quote("            D3D11_STENCIL_OP front_stencil_depth_fail_op,")
1480cpp_quote("            D3D11_STENCIL_OP front_stencil_pass_op,")
1481cpp_quote("            D3D11_COMPARISON_FUNC front_stencil_func,")
1482cpp_quote("            D3D11_STENCIL_OP back_stencil_fail_op,")
1483cpp_quote("            D3D11_STENCIL_OP back_stencil_depth_fail_op,")
1484cpp_quote("            D3D11_STENCIL_OP back_stencil_pass_op,")
1485cpp_quote("            D3D11_COMPARISON_FUNC back_stencil_func) {")
1486cpp_quote("        DepthEnable = depth_enable;")
1487cpp_quote("        DepthWriteMask = depth_write_mask;")
1488cpp_quote("        DepthFunc = depth_func;")
1489cpp_quote("        StencilEnable = stencil_enable;")
1490cpp_quote("        StencilReadMask = stencil_read_mask;")
1491cpp_quote("        StencilWriteMask = stencil_write_mask;")
1492cpp_quote("        FrontFace.StencilFailOp = front_stencil_fail_op;")
1493cpp_quote("        FrontFace.StencilDepthFailOp = front_stencil_depth_fail_op;")
1494cpp_quote("        FrontFace.StencilPassOp = front_stencil_pass_op;")
1495cpp_quote("        FrontFace.StencilFunc = front_stencil_func;")
1496cpp_quote("        BackFace.StencilFailOp = back_stencil_fail_op;")
1497cpp_quote("        BackFace.StencilDepthFailOp = back_stencil_depth_fail_op;")
1498cpp_quote("        BackFace.StencilPassOp = back_stencil_pass_op;")
1499cpp_quote("        BackFace.StencilFunc = back_stencil_func;")
1500cpp_quote("    }")
1501cpp_quote("    ~CD3D11_DEPTH_STENCIL_DESC() {}")
1502cpp_quote("    operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }")
1503cpp_quote("};")
1504cpp_quote("#endif")
1505
1506typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1507{
1508    DXGI_FORMAT Format;
1509    D3D11_RTV_DIMENSION ViewDimension;
1510
1511    union
1512    {
1513        D3D11_BUFFER_RTV Buffer;
1514        D3D11_TEX1D_RTV Texture1D;
1515        D3D11_TEX1D_ARRAY_RTV Texture1DArray;
1516        D3D11_TEX2D_RTV Texture2D;
1517        D3D11_TEX2D_ARRAY_RTV Texture2DArray;
1518        D3D11_TEX2DMS_RTV Texture2DMS;
1519        D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
1520        D3D11_TEX3D_RTV Texture3D;
1521    };
1522} D3D11_RENDER_TARGET_VIEW_DESC;
1523
1524cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1525cpp_quote("struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC {")
1526cpp_quote("    CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1527cpp_quote("    explicit CD3D11_RENDER_TARGET_VIEW_DESC(D3D11_RTV_DIMENSION dim, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1528cpp_quote("            UINT mip_slice = 0, UINT first_slice = 0, UINT array_size = -1) {")
1529cpp_quote("        Format = format;")
1530cpp_quote("        ViewDimension = dim;")
1531cpp_quote("        switch(dim) {")
1532cpp_quote("        case D3D11_RTV_DIMENSION_BUFFER:")
1533cpp_quote("            Buffer.FirstElement = mip_slice;")
1534cpp_quote("            Buffer.NumElements = first_slice;")
1535cpp_quote("            break;")
1536cpp_quote("        case D3D11_RTV_DIMENSION_TEXTURE1D:")
1537cpp_quote("            Texture1D.MipSlice = mip_slice;")
1538cpp_quote("            break;")
1539cpp_quote("        case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:")
1540cpp_quote("            Texture1DArray.MipSlice = mip_slice;")
1541cpp_quote("            Texture1DArray.FirstArraySlice = first_slice;")
1542cpp_quote("            Texture1DArray.ArraySize = array_size;")
1543cpp_quote("            break;")
1544cpp_quote("        case D3D11_RTV_DIMENSION_TEXTURE2D:")
1545cpp_quote("            Texture2D.MipSlice = mip_slice;")
1546cpp_quote("            break;")
1547cpp_quote("        case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:")
1548cpp_quote("            Texture2DArray.MipSlice = mip_slice;")
1549cpp_quote("            Texture2DArray.FirstArraySlice = first_slice;")
1550cpp_quote("            Texture2DArray.ArraySize = array_size;")
1551cpp_quote("            break;")
1552cpp_quote("        case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:")
1553cpp_quote("            Texture2DMSArray.FirstArraySlice = first_slice;")
1554cpp_quote("            Texture2DMSArray.ArraySize = array_size;")
1555cpp_quote("            break;")
1556cpp_quote("        case D3D11_RTV_DIMENSION_TEXTURE3D:")
1557cpp_quote("            Texture3D.MipSlice = mip_slice;")
1558cpp_quote("            Texture3D.FirstWSlice = first_slice;")
1559cpp_quote("            Texture3D.WSize = array_size;")
1560cpp_quote("            break;")
1561cpp_quote("        default:")
1562cpp_quote("            break;")
1563cpp_quote("        }")
1564cpp_quote("    }")
1565cpp_quote("    explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1566cpp_quote("            UINT elem_cnt) {")
1567cpp_quote("        Format = format;")
1568cpp_quote("        ViewDimension = D3D11_RTV_DIMENSION_BUFFER;")
1569cpp_quote("        Buffer.FirstElement = first_elem;")
1570cpp_quote("        Buffer.NumElements = elem_cnt;")
1571cpp_quote("    }")
1572cpp_quote("    explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture1D *texture, D3D11_RTV_DIMENSION dim,")
1573cpp_quote("            DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1574cpp_quote("            UINT array_size = -1);") /* FIXME: implement */
1575cpp_quote("    explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture2D *texture, D3D11_RTV_DIMENSION dim,")
1576cpp_quote("            DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mip_slice = 0, UINT first_slice = 0,")
1577cpp_quote("            UINT array_size = -1);") /* FIXME: implement */
1578cpp_quote("    explicit CD3D11_RENDER_TARGET_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1579cpp_quote("            UINT mip_slice = 0, UINT first_w_slice = 0, UINT w_slice = -1 );") /* FIXME: implement */
1580cpp_quote("    ~CD3D11_RENDER_TARGET_VIEW_DESC() {}")
1581cpp_quote("    explicit CD3D11_RENDER_TARGET_VIEW_DESC(const D3D11_RENDER_TARGET_VIEW_DESC &other)")
1582cpp_quote("        : D3D11_RENDER_TARGET_VIEW_DESC(other) {}")
1583cpp_quote("    operator const D3D11_RENDER_TARGET_VIEW_DESC&() const {")
1584cpp_quote("        return *this;")
1585cpp_quote("    }")
1586cpp_quote("};")
1587cpp_quote("#endif")
1588
1589
1590typedef struct D3D11_SAMPLER_DESC
1591{
1592    D3D11_FILTER Filter;
1593    D3D11_TEXTURE_ADDRESS_MODE AddressU;
1594    D3D11_TEXTURE_ADDRESS_MODE AddressV;
1595    D3D11_TEXTURE_ADDRESS_MODE AddressW;
1596    FLOAT MipLODBias;
1597    UINT MaxAnisotropy;
1598    D3D11_COMPARISON_FUNC ComparisonFunc;
1599    FLOAT BorderColor[4];
1600    FLOAT MinLOD;
1601    FLOAT MaxLOD;
1602} D3D11_SAMPLER_DESC;
1603
1604cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1605cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1606cpp_quote("    CD3D11_SAMPLER_DESC() {}")
1607cpp_quote("    explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1608cpp_quote("    explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1609cpp_quote("        Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1610cpp_quote("        AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1611cpp_quote("        AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1612cpp_quote("        AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1613cpp_quote("        MipLODBias = 0;")
1614cpp_quote("        MaxAnisotropy = 1;")
1615cpp_quote("        ComparisonFunc = D3D11_COMPARISON_NEVER;")
1616cpp_quote("        BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1617cpp_quote("        MinLOD = -3.402823466e+38f;")
1618cpp_quote("        MaxLOD = 3.402823466e+38f;")
1619cpp_quote("    }")
1620cpp_quote("    explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1621cpp_quote("            D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1622cpp_quote("            FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1623cpp_quote("            const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1624cpp_quote("        Filter = filter;")
1625cpp_quote("        AddressU = addressU;")
1626cpp_quote("        AddressV = addressV;")
1627cpp_quote("        AddressW = addressW;")
1628cpp_quote("        MipLODBias = mipLODBias;")
1629cpp_quote("        MaxAnisotropy = maxAnisotropy;")
1630cpp_quote("        ComparisonFunc = comparisonFunc;")
1631cpp_quote("        if(borderColor) {")
1632cpp_quote("            BorderColor[0] = borderColor[0];")
1633cpp_quote("            BorderColor[1] = borderColor[1];")
1634cpp_quote("            BorderColor[2] = borderColor[2];")
1635cpp_quote("            BorderColor[3] = borderColor[3];")
1636cpp_quote("        }else {")
1637cpp_quote("            BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1638cpp_quote("        }")
1639cpp_quote("        MinLOD = minLOD;")
1640cpp_quote("        MaxLOD = maxLOD;")
1641cpp_quote("    }")
1642cpp_quote("    ~CD3D11_SAMPLER_DESC() {}")
1643cpp_quote("    operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1644cpp_quote("};")
1645cpp_quote("#endif")
1646
1647typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1648{
1649    DXGI_FORMAT Format;
1650    D3D11_SRV_DIMENSION ViewDimension;
1651
1652    union
1653    {
1654        D3D11_BUFFER_SRV Buffer;
1655        D3D11_TEX1D_SRV Texture1D;
1656        D3D11_TEX1D_ARRAY_SRV Texture1DArray;
1657        D3D11_TEX2D_SRV Texture2D;
1658        D3D11_TEX2D_ARRAY_SRV Texture2DArray;
1659        D3D11_TEX2DMS_SRV Texture2DMS;
1660        D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
1661        D3D11_TEX3D_SRV Texture3D;
1662        D3D11_TEXCUBE_SRV TextureCube;
1663        D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
1664        D3D11_BUFFEREX_SRV BufferEx;
1665    };
1666} D3D11_SHADER_RESOURCE_VIEW_DESC;
1667
1668cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined( __cplusplus )")
1669cpp_quote("struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC {")
1670cpp_quote("    CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1671cpp_quote("    explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(D3D11_SRV_DIMENSION dim,")
1672cpp_quote("            DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0,")
1673cpp_quote("            UINT mip_levels = -1, UINT first_slice = 0, UINT array_size = -1, UINT flags = 0) {")
1674cpp_quote("        Format = format;")
1675cpp_quote("        ViewDimension = dim;")
1676cpp_quote("        switch(ViewDimension) {")
1677cpp_quote("        case D3D11_SRV_DIMENSION_BUFFER:")
1678cpp_quote("            Buffer.FirstElement = most_detailed_mip;")
1679cpp_quote("            Buffer.NumElements = mip_levels;")
1680cpp_quote("            break;")
1681cpp_quote("        case D3D11_SRV_DIMENSION_TEXTURE1D:")
1682cpp_quote("            Texture1D.MostDetailedMip = most_detailed_mip;")
1683cpp_quote("            Texture1D.MipLevels = mip_levels;")
1684cpp_quote("            break;")
1685cpp_quote("        case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:")
1686cpp_quote("            Texture1DArray.MostDetailedMip = most_detailed_mip;")
1687cpp_quote("            Texture1DArray.MipLevels = mip_levels;")
1688cpp_quote("            Texture1DArray.FirstArraySlice = first_slice;")
1689cpp_quote("            Texture1DArray.ArraySize = array_size;")
1690cpp_quote("            break;")
1691cpp_quote("        case D3D11_SRV_DIMENSION_TEXTURE2D:")
1692cpp_quote("            Texture2D.MostDetailedMip = most_detailed_mip;")
1693cpp_quote("            Texture2D.MipLevels = mip_levels;")
1694cpp_quote("            break;")
1695cpp_quote("        case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:")
1696cpp_quote("            Texture2DArray.MostDetailedMip = most_detailed_mip;")
1697cpp_quote("            Texture2DArray.MipLevels = mip_levels;")
1698cpp_quote("            Texture2DArray.FirstArraySlice = first_slice;")
1699cpp_quote("            Texture2DArray.ArraySize = array_size;")
1700cpp_quote("            break;")
1701cpp_quote("        case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:")
1702cpp_quote("            Texture2DMSArray.FirstArraySlice = first_slice;")
1703cpp_quote("            Texture2DMSArray.ArraySize = array_size;")
1704cpp_quote("            break;")
1705cpp_quote("        case D3D11_SRV_DIMENSION_TEXTURE3D:")
1706cpp_quote("            Texture3D.MostDetailedMip = most_detailed_mip;")
1707cpp_quote("            Texture3D.MipLevels = mip_levels;")
1708cpp_quote("            break;")
1709cpp_quote("        case D3D11_SRV_DIMENSION_TEXTURECUBE:")
1710cpp_quote("            TextureCube.MostDetailedMip = most_detailed_mip;")
1711cpp_quote("            TextureCube.MipLevels = mip_levels;")
1712cpp_quote("            break;")
1713cpp_quote("        case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:")
1714cpp_quote("            TextureCubeArray.MostDetailedMip = most_detailed_mip;")
1715cpp_quote("            TextureCubeArray.MipLevels = mip_levels;")
1716cpp_quote("            TextureCubeArray.First2DArrayFace = first_slice;")
1717cpp_quote("            TextureCubeArray.NumCubes = array_size;")
1718cpp_quote("            break;")
1719cpp_quote("        case D3D11_SRV_DIMENSION_BUFFEREX:")
1720cpp_quote("            BufferEx.FirstElement = most_detailed_mip;")
1721cpp_quote("            BufferEx.NumElements = mip_levels;")
1722cpp_quote("            BufferEx.Flags = flags;")
1723cpp_quote("            break;")
1724cpp_quote("        default:")
1725cpp_quote("            break;")
1726cpp_quote("        }")
1727cpp_quote("    }")
1728cpp_quote("    explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Buffer*, DXGI_FORMAT format, UINT first_elem,")
1729cpp_quote("            UINT elem_cnt, UINT flags = 0);") /* FIXME: implement */
1730cpp_quote("    explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture1D *texture, D3D11_SRV_DIMENSION dim,")
1731cpp_quote("            DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1732cpp_quote("            UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1733cpp_quote("    explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture2D *texture, D3D11_SRV_DIMENSION dim,")
1734cpp_quote("            DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT most_detailed_mip = 0, UINT mip_levels = -1,")
1735cpp_quote("            UINT first_slice = 0, UINT array_size = -1 );") /* FIXME: implement */
1736cpp_quote("    explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(ID3D11Texture3D *texture, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,")
1737cpp_quote("            UINT most_detailed_mip = 0, UINT mip_levels = -1 );")
1738cpp_quote("    ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}")
1739cpp_quote("    explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(const D3D11_SHADER_RESOURCE_VIEW_DESC &other)")
1740cpp_quote("        : D3D11_SHADER_RESOURCE_VIEW_DESC(other) {}")
1741cpp_quote("    operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const {")
1742cpp_quote("        return *this;")
1743cpp_quote("    }")
1744cpp_quote("};")
1745cpp_quote("#endif")
1746
1747typedef struct D3D11_TEXTURE1D_DESC
1748{
1749    UINT Width;
1750    UINT MipLevels;
1751    UINT ArraySize;
1752    DXGI_FORMAT Format;
1753    D3D11_USAGE Usage;
1754    UINT BindFlags;
1755    UINT CPUAccessFlags;
1756    UINT MiscFlags;
1757} D3D11_TEXTURE1D_DESC;
1758
1759typedef struct D3D11_TEXTURE2D_DESC
1760{
1761    UINT Width;
1762    UINT Height;
1763    UINT MipLevels;
1764    UINT ArraySize;
1765    DXGI_FORMAT Format;
1766    DXGI_SAMPLE_DESC SampleDesc;
1767    D3D11_USAGE Usage;
1768    UINT BindFlags;
1769    UINT CPUAccessFlags;
1770    UINT MiscFlags;
1771} D3D11_TEXTURE2D_DESC;
1772
1773cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1774cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1775cpp_quote("    CD3D11_TEXTURE2D_DESC() {}")
1776cpp_quote("    explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1777cpp_quote("    explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1778cpp_quote("            UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1779cpp_quote("            D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1780cpp_quote("            UINT sampleQuality = 0, UINT miscFlags = 0) {")
1781cpp_quote("        Width = width;")
1782cpp_quote("        Height = height;")
1783cpp_quote("        MipLevels = mipLevels;")
1784cpp_quote("        ArraySize = arraySize;")
1785cpp_quote("        Format = format;")
1786cpp_quote("        SampleDesc.Count = sampleCount;")
1787cpp_quote("        SampleDesc.Quality = sampleQuality;")
1788cpp_quote("        Usage = usage;")
1789cpp_quote("        BindFlags = bindFlags;")
1790cpp_quote("        CPUAccessFlags = cpuaccessFlags;")
1791cpp_quote("        MiscFlags = miscFlags;")
1792cpp_quote("    }" )
1793cpp_quote("    ~CD3D11_TEXTURE2D_DESC() {}")
1794cpp_quote("    operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1795cpp_quote("};")
1796cpp_quote("#endif")
1797
1798typedef struct D3D11_TEXTURE3D_DESC
1799{
1800    UINT Width;
1801    UINT Height;
1802    UINT Depth;
1803    UINT MipLevels;
1804    DXGI_FORMAT Format;
1805    D3D11_USAGE Usage;
1806    UINT BindFlags;
1807    UINT CPUAccessFlags;
1808    UINT MiscFlags;
1809} D3D11_TEXTURE3D_DESC;
1810
1811typedef struct D3D11_VIDEO_DECODER_DESC
1812{
1813    GUID Guid;
1814    UINT SampleWidth;
1815    UINT SampleHeight;
1816    DXGI_FORMAT OutputFormat;
1817} D3D11_VIDEO_DECODER_DESC;
1818
1819typedef struct D3D11_VIDEO_DECODER_CONFIG
1820{
1821    GUID guidConfigBitstreamEncryption;
1822    GUID guidConfigMBcontrolEncryption;
1823    GUID guidConfigResidDiffEncryption;
1824    UINT ConfigBitstreamRaw;
1825    UINT ConfigMBcontrolRasterOrder;
1826    UINT ConfigResidDiffHost;
1827    UINT ConfigSpatialResid8;
1828    UINT ConfigResid8Subtraction;
1829    UINT ConfigSpatialHost8or9Clipping;
1830    UINT ConfigSpatialResidInterleaved;
1831    UINT ConfigIntraResidUnsigned;
1832    UINT ConfigResidDiffAccelerator;
1833    UINT ConfigHostInverseScan;
1834    UINT ConfigSpecificIDCT;
1835    UINT Config4GroupedCoefs;
1836    USHORT ConfigMinRenderTargetBuffCount;
1837    USHORT ConfigDecoderSpecific;
1838} D3D11_VIDEO_DECODER_CONFIG;
1839
1840typedef enum D3D11_VIDEO_FRAME_FORMAT
1841{
1842    D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE                   = 0,
1843    D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST    = 1,
1844    D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
1845} D3D11_VIDEO_FRAME_FORMAT;
1846
1847typedef enum D3D11_VIDEO_USAGE
1848{
1849    D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
1850    D3D11_VIDEO_USAGE_OPTIMAL_SPEED   = 1,
1851    D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
1852} D3D11_VIDEO_USAGE;
1853
1854typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
1855{
1856    D3D11_VIDEO_FRAME_FORMAT InputFrameFormat;
1857    DXGI_RATIONAL InputFrameRate;
1858    UINT InputWidth;
1859    UINT InputHeight;
1860    DXGI_RATIONAL OutputFrameRate;
1861    UINT OutputWidth;
1862    UINT OutputHeight;
1863    D3D11_VIDEO_USAGE Usage;
1864} D3D11_VIDEO_PROCESSOR_CONTENT_DESC;
1865
1866typedef struct D3D11_VIDEO_PROCESSOR_CAPS
1867{
1868    UINT DeviceCaps;
1869    UINT FeatureCaps;
1870    UINT FilterCaps;
1871    UINT InputFormatCaps;
1872    UINT AutoStreamCaps;
1873    UINT StereoCaps;
1874    UINT RateConversionCapsCount;
1875    UINT MaxInputStreams;
1876    UINT MaxStreamStates;
1877} D3D11_VIDEO_PROCESSOR_CAPS;
1878
1879typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
1880{
1881    UINT PastFrames;
1882    UINT FutureFrames;
1883    UINT ProcessorCaps;
1884    UINT ITelecineCaps;
1885    UINT CustomRateCount;
1886} D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS;
1887
1888typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
1889{
1890    DXGI_RATIONAL CustomRate;
1891    UINT OutputFrames;
1892    BOOL InputInterlaced;
1893    UINT InputFramesOrFields;
1894} D3D11_VIDEO_PROCESSOR_CUSTOM_RATE;
1895
1896typedef enum D3D11_VIDEO_PROCESSOR_FILTER
1897{
1898    D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS         = 0,
1899    D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST           = 1,
1900    D3D11_VIDEO_PROCESSOR_FILTER_HUE                = 2,
1901    D3D11_VIDEO_PROCESSOR_FILTER_SATURATION         = 3,
1902    D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION    = 4,
1903    D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT   = 5,
1904    D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
1905    D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT  = 7
1906} D3D11_VIDEO_PROCESSOR_FILTER;
1907
1908typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
1909{
1910    int Minimum;
1911    int Maximum;
1912    int Default;
1913    float Multiplier;
1914} D3D11_VIDEO_PROCESSOR_FILTER_RANGE;
1915
1916typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
1917{
1918    D3D11_AUTHENTICATED_CHANNEL_D3D11           = 1,
1919    D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
1920    D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3
1921} D3D11_AUTHENTICATED_CHANNEL_TYPE;
1922
1923typedef enum D3D11_VDOV_DIMENSION
1924{
1925    D3D11_VDOV_DIMENSION_UNKNOWN   = 0,
1926    D3D11_VDOV_DIMENSION_TEXTURE2D = 1
1927} D3D11_VDOV_DIMENSION;
1928
1929typedef struct D3D11_TEX2D_VDOV
1930{
1931    UINT ArraySlice;
1932} D3D11_TEX2D_VDOV;
1933
1934typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
1935{
1936    GUID DecodeProfile;
1937    D3D11_VDOV_DIMENSION ViewDimension;
1938    union {
1939        D3D11_TEX2D_VDOV Texture2D;
1940    };
1941} D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC;
1942
1943typedef enum D3D11_VPIV_DIMENSION
1944{
1945    D3D11_VPIV_DIMENSION_UNKNOWN   = 0,
1946    D3D11_VPIV_DIMENSION_TEXTURE2D = 1
1947} D3D11_VPIV_DIMENSION;
1948
1949typedef struct D3D11_TEX2D_VPIV
1950{
1951    UINT MipSlice;
1952    UINT ArraySlice;
1953} D3D11_TEX2D_VPIV;
1954
1955typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
1956{
1957    UINT FourCC;
1958    D3D11_VPIV_DIMENSION ViewDimension;
1959    union {
1960        D3D11_TEX2D_VPIV Texture2D;
1961    };
1962} D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC;
1963
1964typedef enum D3D11_VPOV_DIMENSION
1965{
1966    D3D11_VPOV_DIMENSION_UNKNOWN        = 0,
1967    D3D11_VPOV_DIMENSION_TEXTURE2D      = 1,
1968    D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2
1969} D3D11_VPOV_DIMENSION;
1970
1971typedef struct D3D11_TEX2D_VPOV
1972{
1973    UINT MipSlice;
1974} D3D11_TEX2D_VPOV;
1975
1976typedef struct D3D11_TEX2D_ARRAY_VPOV
1977{
1978    UINT MipSlice;
1979    UINT FirstArraySlice;
1980    UINT ArraySize;
1981} D3D11_TEX2D_ARRAY_VPOV;
1982
1983typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
1984{
1985    D3D11_VPOV_DIMENSION ViewDimension;
1986    union {
1987        D3D11_TEX2D_VPOV Texture2D;
1988        D3D11_TEX2D_ARRAY_VPOV Texture2DArray;
1989    };
1990} D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC;
1991
1992typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
1993{
1994    UINT Caps;
1995    UINT KeyExchangeTypeCount;
1996    UINT BlockAlignmentSize;
1997    ULONGLONG ProtectedMemorySize;
1998} D3D11_VIDEO_CONTENT_PROTECTION_CAPS;
1999
2000typedef struct D3D11_ENCRYPTED_BLOCK_INFO
2001{
2002    UINT NumEncryptedBytesAtBeginning;
2003    UINT NumBytesInSkipPattern;
2004    UINT NumBytesInEncryptPattern;
2005} D3D11_ENCRYPTED_BLOCK_INFO;
2006
2007typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC
2008{
2009    D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
2010    UINT BufferIndex;
2011    UINT DataOffset;
2012    UINT DataSize;
2013    UINT FirstMBaddress;
2014    UINT NumMBsInBuffer;
2015    UINT Width;
2016    UINT Height;
2017    UINT Stride;
2018    UINT ReservedBits;
2019    void *pIV;
2020    UINT IVSize;
2021    BOOL PartialEncryption;
2022    D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo;
2023} D3D11_VIDEO_DECODER_BUFFER_DESC;
2024
2025typedef struct D3D11_VIDEO_DECODER_EXTENSION
2026{
2027    UINT Function;
2028    void *pPrivateInputData;
2029    UINT PrivateInputDataSize;
2030    void *pPrivateOutputData;
2031    UINT PrivateOutputDataSize;
2032    UINT ResourceCount;
2033    ID3D11Resource **ppResourceList;
2034} D3D11_VIDEO_DECODER_EXTENSION;
2035
2036typedef struct D3D11_VIDEO_COLOR_YCbCrA
2037{
2038    float Y;
2039    float Cb;
2040    float Cr;
2041    float A;
2042} D3D11_VIDEO_COLOR_YCbCrA;
2043
2044typedef struct D3D11_VIDEO_COLOR_RGBA
2045{
2046    float R;
2047    float G;
2048    float B;
2049    float A;
2050} D3D11_VIDEO_COLOR_RGBA;
2051
2052typedef struct D3D11_VIDEO_COLOR
2053{
2054    union
2055    {
2056        D3D11_VIDEO_COLOR_YCbCrA YCbCr;
2057        D3D11_VIDEO_COLOR_RGBA RGBA;
2058    };
2059} D3D11_VIDEO_COLOR;
2060
2061typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE
2062{
2063    UINT Usage : 1;
2064    UINT RGB_Range : 1;
2065    UINT YCbCr_Matrix : 1;
2066    UINT YCbCr_xvYCC : 1;
2067    UINT Nominal_Range : 2;
2068    UINT Reserved : 26;
2069} D3D11_VIDEO_PROCESSOR_COLOR_SPACE;
2070
2071typedef struct D3D11_VIDEO_PROCESSOR_STREAM
2072{
2073    BOOL Enable;
2074    UINT OutputIndex;
2075    UINT InputFrameOrField;
2076    UINT PastFrames;
2077    UINT FutureFrames;
2078    ID3D11VideoProcessorInputView **ppPastSurfaces;
2079    ID3D11VideoProcessorInputView *pInputSurface;
2080    ID3D11VideoProcessorInputView **ppFutureSurfaces;
2081    ID3D11VideoProcessorInputView **ppPastSurfacesRight;
2082    ID3D11VideoProcessorInputView *pInputSurfaceRight;
2083    ID3D11VideoProcessorInputView **ppFutureSurfacesRight;
2084} D3D11_VIDEO_PROCESSOR_STREAM;
2085
2086typedef struct D3D11_OMAC
2087{
2088      BYTE Omac[D3D11_OMAC_SIZE];
2089} D3D11_OMAC;
2090
2091typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
2092{
2093    D3D11_OMAC omac;
2094    GUID ConfigureType;
2095    HANDLE hChannel;
2096    UINT SequenceNumber;
2097    HRESULT ReturnCode;
2098} D3D11_AUTHENTICATED_CONFIGURE_OUTPUT;
2099
2100typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
2101{
2102    UINT64 Frequency;
2103    BOOL Disjoint;
2104} D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
2105
2106typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
2107{
2108    UINT64 IAVertices;
2109    UINT64 IAPrimitives;
2110    UINT64 VSInvocations;
2111    UINT64 GSInvocations;
2112    UINT64 GSPrimitives;
2113    UINT64 CInvocations;
2114    UINT64 CPrimitives;
2115    UINT64 PSInvocations;
2116    UINT64 HSInvocations;
2117    UINT64 DSInvocations;
2118    UINT64 CSInvocations;
2119} D3D11_QUERY_DATA_PIPELINE_STATISTICS;
2120
2121typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS
2122{
2123    UINT VertexCountPerInstance;
2124    UINT InstanceCount;
2125    UINT StartVertexLocation;
2126    UINT StartInstanceLocation;
2127} D3D11_DRAW_INSTANCED_INDIRECT_ARGS;
2128
2129typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
2130{
2131    UINT IndexCountPerInstance;
2132    UINT InstanceCount;
2133    UINT StartIndexLocation;
2134    INT BaseVertexLocation;
2135    UINT StartInstanceLocation;
2136} D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS;
2137
2138typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
2139{
2140    D3D11_OMAC omac;
2141    GUID ConfigureType;
2142    HANDLE hChannel;
2143    UINT SequenceNumber;
2144} D3D11_AUTHENTICATED_CONFIGURE_INPUT;
2145
2146typedef struct D3D11_AUTHENTICATED_QUERY_INPUT
2147{
2148    GUID QueryType;
2149    HANDLE hChannel;
2150    UINT SequenceNumber;
2151} D3D11_AUTHENTICATED_QUERY_INPUT;
2152
2153typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT
2154{
2155    D3D11_OMAC omac;
2156    GUID QueryType;
2157    HANDLE hChannel;
2158    UINT SequenceNumber;
2159    HRESULT ReturnCode;
2160} D3D11_AUTHENTICATED_QUERY_OUTPUT;
2161
2162typedef union D3D11_AUTHENTICATED_PROTECTION_FLAGS
2163{
2164    struct
2165    {
2166        UINT ProtectionEnabled              : 1;
2167        UINT OverlayOrFullscreenRequired    : 1;
2168        UINT Reserved                       : 30;
2169    } Flags;
2170    UINT Value;
2171} D3D11_AUTHENTICATED_PROTECTION_FLAGS;
2172
2173typedef struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT
2174{
2175    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2176    D3D11_AUTHENTICATED_PROTECTION_FLAGS ProtectionFlags;
2177} D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT;
2178
2179typedef struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT
2180{
2181    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2182    D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType;
2183} D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT;
2184
2185typedef struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT
2186{
2187    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2188    HANDLE DeviceHandle;
2189} D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT;
2190
2191typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT
2192{
2193    D3D11_AUTHENTICATED_QUERY_INPUT Input;
2194    HANDLE DecoderHandle;
2195} D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT;
2196
2197typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT
2198{
2199    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2200    HANDLE DecoderHandle;
2201    HANDLE CryptoSessionHandle;
2202    HANDLE DeviceHandle;
2203} D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT;
2204
2205typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT
2206{
2207    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2208    UINT RestrictedSharedResourceProcessCount;
2209} D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT;
2210
2211typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT
2212{
2213    D3D11_AUTHENTICATED_QUERY_INPUT Input;
2214    UINT ProcessIndex;
2215} D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT;
2216
2217typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT
2218{
2219    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2220    UINT ProcessIndex;
2221    D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessIdentifier;
2222    HANDLE ProcessHandle;
2223} D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT;
2224
2225typedef struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT
2226{
2227    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2228    UINT UnrestrictedProtectedSharedResourceCount;
2229} D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT;
2230
2231typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
2232{
2233    D3D11_AUTHENTICATED_QUERY_INPUT Input;
2234    HANDLE DeviceHandle;
2235    HANDLE CryptoSessionHandle;
2236} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT;
2237
2238typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
2239{
2240    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2241    HANDLE DeviceHandle;
2242    HANDLE CryptoSessionHandle;
2243    UINT OutputIDCount;
2244} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT;
2245
2246typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT
2247{
2248    D3D11_AUTHENTICATED_QUERY_INPUT Input;
2249    HANDLE DeviceHandle;
2250    HANDLE CryptoSessionHandle;
2251    UINT OutputIDIndex;
2252} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT;
2253
2254typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT
2255{
2256    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2257    HANDLE DeviceHandle;
2258    HANDLE CryptoSessionHandle;
2259    UINT OutputIDIndex;
2260    UINT64 OutputID;
2261} D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT;
2262
2263typedef struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT
2264{
2265    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2266    D3D11_BUS_TYPE BusType;
2267    BOOL AccessibleInContiguousBlocks;
2268    BOOL AccessibleInNonContiguousBlocks;
2269} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_OUTPUT;
2270
2271typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT
2272{
2273    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2274    UINT EncryptionGuidCount;
2275} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT;
2276
2277typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT
2278{
2279    D3D11_AUTHENTICATED_QUERY_INPUT Input;
2280    UINT EncryptionGuidIndex;
2281} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT;
2282
2283typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT
2284{
2285    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2286    UINT EncryptionGuidIndex;
2287    GUID EncryptionGuid;
2288} D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT;
2289
2290typedef struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
2291{
2292    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
2293    GUID EncryptionGuid;
2294} D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT;
2295
2296typedef struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
2297{
2298    D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
2299    UINT StartSequenceQuery;
2300    UINT StartSequenceConfigure;
2301} D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT;
2302
2303typedef struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT
2304{
2305    D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
2306    D3D11_AUTHENTICATED_PROTECTION_FLAGS Protections;
2307} D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT;
2308
2309typedef struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT
2310{
2311    D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
2312    HANDLE DecoderHandle;
2313    HANDLE CryptoSessionHandle;
2314    HANDLE DeviceHandle;
2315} D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT;
2316
2317typedef struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT
2318{
2319    D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
2320    D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessType;
2321    HANDLE ProcessHandle;
2322    BOOL AllowAccess;
2323} D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT;
2324
2325typedef struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT
2326{
2327    D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
2328    GUID EncryptionGuid;
2329} D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT;
2330
2331[
2332    object,
2333    local,
2334    uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae)
2335]
2336interface ID3D11DeviceChild : IUnknown
2337{
2338    void GetDevice(
2339        [out] ID3D11Device **ppDevice);
2340    HRESULT GetPrivateData(
2341        [in] REFGUID guid,
2342        [in, out] UINT *pDataSize,
2343        [out] void *pData);
2344    HRESULT SetPrivateData(
2345        [in] REFGUID guid,
2346        [in] UINT DataSize,
2347        [in] const void *pData);
2348    HRESULT SetPrivateDataInterface(
2349        [in] REFGUID guid,
2350        [in] const IUnknown *pData);
2351}
2352
2353[
2354    object,
2355    local,
2356    uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b)
2357]
2358interface ID3D11Asynchronous : ID3D11DeviceChild
2359{
2360    UINT GetDataSize();
2361}
2362
2363[
2364    object,
2365    local,
2366    uuid(d6c00747-87b7-425e-b84d-44d108560afd)
2367]
2368interface ID3D11Query : ID3D11Asynchronous
2369{
2370    void GetDesc(
2371        [out] D3D11_QUERY_DESC *pDesc);
2372}
2373
2374[
2375    object,
2376    local,
2377    uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d)
2378]
2379interface ID3D11Resource : ID3D11DeviceChild
2380{
2381    void GetType(
2382        [out] D3D11_RESOURCE_DIMENSION *pResourceDimension);
2383    void SetEvictionPriority(
2384        [in] UINT EvictionPriority);
2385    UINT GetEvictionPriority();
2386}
2387
2388[
2389    object,
2390    local,
2391    uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1)
2392]
2393interface ID3D11View : ID3D11DeviceChild
2394{
2395    void GetResource(
2396        [out] ID3D11Resource **ppResource);
2397}
2398
2399[
2400    object,
2401    local,
2402    uuid(75b68faa-347d-4159-8f45-a0640f01cd9a)
2403]
2404interface ID3D11BlendState : ID3D11DeviceChild
2405{
2406    void GetDesc(
2407        [out] D3D11_BLEND_DESC *pDesc);
2408}
2409
2410[
2411    object,
2412    local,
2413    uuid(48570b85-d1ee-4fcd-a250-eb350722b037)
2414]
2415interface ID3D11Buffer : ID3D11Resource
2416{
2417    void GetDesc(
2418        [out] D3D11_BUFFER_DESC *pDesc);
2419}
2420
2421[
2422    object,
2423    local,
2424    uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb)
2425]
2426interface ID3D11ClassInstance : ID3D11DeviceChild
2427{
2428    void GetClassLinkage(
2429        [out] ID3D11ClassLinkage **ppLinkage);
2430    void GetDesc(
2431        [out] D3D11_CLASS_INSTANCE_DESC *pDesc);
2432    void GetInstanceName(
2433        [out] LPSTR pInstanceName,
2434        [in, out] SIZE_T *pBufferLength);
2435    void GetTypeName(
2436        [out] LPSTR pTypeName,
2437        [in, out] SIZE_T *pBufferLength);
2438}
2439
2440[
2441    object,
2442    local,
2443    uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed)
2444]
2445interface ID3D11ClassLinkage : ID3D11DeviceChild
2446{
2447    HRESULT GetClassInstance(
2448        [in] LPCSTR pClassInstanceName,
2449        [in] UINT InstanceIndex,
2450        [out] ID3D11ClassInstance **ppInstance);
2451    HRESULT CreateClassInstance(
2452        [in] LPCSTR pClassTypeName,
2453        [in] UINT ConstantBufferOffset,
2454        [in] UINT ConstantVectorOffset,
2455        [in] UINT TextureOffset,
2456        [in] UINT SamplerOffset,
2457        [out] ID3D11ClassInstance **ppInstance);
2458}
2459
2460[
2461    object,
2462    local,
2463    uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2)
2464]
2465interface ID3D11CommandList : ID3D11DeviceChild
2466{
2467    UINT GetContextFlags();
2468}
2469
2470[
2471    object,
2472    local,
2473    uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969)
2474]
2475interface ID3D11ComputeShader : ID3D11DeviceChild
2476{
2477}
2478
2479[
2480    object,
2481    local,
2482    uuid(6e8c49fb-a371-4770-b440-29086022b741)
2483]
2484interface ID3D11Counter : ID3D11Asynchronous
2485{
2486    void GetDesc(
2487        [out] D3D11_COUNTER_DESC *pDesc);
2488}
2489
2490[
2491    object,
2492    local,
2493    uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1)
2494]
2495interface ID3D11DepthStencilState : ID3D11DeviceChild
2496{
2497    void GetDesc(
2498        [out] D3D11_DEPTH_STENCIL_DESC *pDesc);
2499}
2500
2501[
2502    object,
2503    local,
2504    uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6)
2505]
2506interface ID3D11DepthStencilView : ID3D11View
2507{
2508    void GetDesc(
2509        [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
2510}
2511
2512[
2513    object,
2514    local,
2515    uuid(f582c508-0f36-490c-9977-31eece268cfa)
2516]
2517interface ID3D11DomainShader : ID3D11DeviceChild
2518{
2519}
2520
2521[
2522    object,
2523    local,
2524    uuid(38325b96-effb-4022-ba02-2e795b70275c)
2525]
2526interface ID3D11GeometryShader : ID3D11DeviceChild
2527{
2528}
2529
2530[
2531    object,
2532    local,
2533    uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd)
2534]
2535interface ID3D11HullShader : ID3D11DeviceChild
2536{
2537}
2538
2539[
2540    object,
2541    local,
2542    uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7)
2543]
2544interface ID3D11InputLayout : ID3D11DeviceChild
2545{
2546}
2547
2548[
2549    object,
2550    local,
2551    uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c)
2552]
2553interface ID3D11PixelShader : ID3D11DeviceChild
2554{
2555}
2556
2557[
2558    object,
2559    local,
2560    uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2)
2561]
2562interface ID3D11Predicate : ID3D11Query
2563{
2564}
2565
2566[
2567    object,
2568    local,
2569    uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7)
2570]
2571interface ID3D11RasterizerState : ID3D11DeviceChild
2572{
2573    void GetDesc(
2574        [out] D3D11_RASTERIZER_DESC *pDesc);
2575}
2576
2577[
2578    object,
2579    local,
2580    uuid(dfdba067-0b8d-4865-875b-d7b4516cc164)
2581]
2582interface ID3D11RenderTargetView : ID3D11View
2583{
2584    void GetDesc(
2585        [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
2586}
2587
2588[
2589    object,
2590    local,
2591    uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5)
2592]
2593interface ID3D11SamplerState : ID3D11DeviceChild
2594{
2595    void GetDesc(
2596        [out] D3D11_SAMPLER_DESC *pDesc);
2597}
2598
2599[
2600    object,
2601    local,
2602    uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2)
2603]
2604interface ID3D11ShaderResourceView : ID3D11View
2605{
2606    void GetDesc(
2607        [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
2608}
2609
2610[
2611    object,
2612    local,
2613    uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c),
2614]
2615interface ID3D11Texture1D : ID3D11Resource
2616{
2617    void GetDesc(
2618        [out] D3D11_TEXTURE1D_DESC *pDesc);
2619}
2620
2621[
2622    object,
2623    local,
2624    uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c)
2625]
2626interface ID3D11Texture2D : ID3D11Resource
2627{
2628    void GetDesc(
2629        [out] D3D11_TEXTURE2D_DESC *pDesc);
2630}
2631
2632[
2633    object,
2634    local,
2635    uuid(037e866e-f56d-4357-a8af-9dabbe6e250e)
2636]
2637interface ID3D11Texture3D : ID3D11Resource
2638{
2639    void GetDesc(
2640        [out] D3D11_TEXTURE3D_DESC *pDesc);
2641}
2642
2643[
2644    object,
2645    local,
2646    uuid(28acf509-7f5c-48f6-8611-f316010a6380)
2647]
2648interface ID3D11UnorderedAccessView : ID3D11View
2649{
2650    void GetDesc(
2651        [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
2652}
2653
2654[
2655    object,
2656    local,
2657    uuid(3b301d64-d678-4289-8897-22f8928b72f3)
2658]
2659interface ID3D11VertexShader : ID3D11DeviceChild
2660{
2661}
2662
2663[
2664    object,
2665    local,
2666    uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da)
2667]
2668interface ID3D11DeviceContext : ID3D11DeviceChild
2669{
2670    void VSSetConstantBuffers(
2671        [in] UINT StartSlot,
2672        [in] UINT NumBuffers,
2673        [in] ID3D11Buffer *const *ppConstantBuffers);
2674    void PSSetShaderResources(
2675        [in] UINT StartSlot,
2676        [in] UINT NumViews,
2677        [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2678    void PSSetShader(
2679        [in] ID3D11PixelShader *pPixelShader,
2680        [in] ID3D11ClassInstance *const *ppClassInstances,
2681        UINT NumClassInstances);
2682    void PSSetSamplers(
2683        [in] UINT StartSlot,
2684        [in] UINT NumSamplers,
2685        [in] ID3D11SamplerState *const *ppSamplers);
2686    void VSSetShader(
2687        [in] ID3D11VertexShader *pVertexShader,
2688        [in] ID3D11ClassInstance *const *ppClassInstances,
2689        UINT NumClassInstances);
2690    void DrawIndexed(
2691        [in] UINT IndexCount,
2692        [in] UINT StartIndexLocation,
2693        [in] INT BaseVertexLocation);
2694    void Draw(
2695        [in] UINT VertexCount,
2696        [in] UINT StartVertexLocation);
2697    HRESULT Map(
2698        [in] ID3D11Resource *pResource,
2699        [in] UINT Subresource,
2700        [in] D3D11_MAP MapType,
2701        [in] UINT MapFlags,
2702        [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource);
2703    void Unmap(
2704        [in] ID3D11Resource *pResource,
2705        [in] UINT Subresource);
2706    void PSSetConstantBuffers(
2707        [in] UINT StartSlot,
2708        [in] UINT NumBuffers,
2709        [in] ID3D11Buffer *const *ppConstantBuffers);
2710    void IASetInputLayout(
2711        [in] ID3D11InputLayout *pInputLayout);
2712    void IASetVertexBuffers(
2713        [in] UINT StartSlot,
2714        [in] UINT NumBuffers,
2715        [in] ID3D11Buffer *const *ppVertexBuffers,
2716        [in] const UINT *pStrides,
2717        [in] const UINT *pOffsets);
2718    void IASetIndexBuffer(
2719        [in] ID3D11Buffer *pIndexBuffer,
2720        [in] DXGI_FORMAT  Format,
2721        [in] UINT Offset);
2722    void DrawIndexedInstanced(
2723        [in] UINT IndexCountPerInstance,
2724        [in] UINT InstanceCount,
2725        [in] UINT StartIndexLocation,
2726        [in] INT BaseVertexLocation,
2727        [in] UINT StartInstanceLocation);
2728    void DrawInstanced(
2729        [in] UINT VertexCountPerInstance,
2730        [in] UINT InstanceCount,
2731        [in] UINT StartVertexLocation,
2732        [in] UINT StartInstanceLocation);
2733    void GSSetConstantBuffers(
2734        [in] UINT StartSlot,
2735        [in] UINT NumBuffers,
2736        [in] ID3D11Buffer *const *ppConstantBuffers);
2737    void GSSetShader(
2738        [in] ID3D11GeometryShader *pShader,
2739        [in] ID3D11ClassInstance *const *ppClassInstances,
2740        UINT NumClassInstances);
2741    void IASetPrimitiveTopology(
2742        [in] D3D11_PRIMITIVE_TOPOLOGY Topology);
2743    void VSSetShaderResources(
2744        [in] UINT StartSlot,
2745        [in] UINT NumViews,
2746        [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2747    void VSSetSamplers(
2748        [in] UINT StartSlot,
2749        [in] UINT NumSamplers,
2750        [in] ID3D11SamplerState *const *ppSamplers);
2751    void Begin(
2752        [in] ID3D11Asynchronous *pAsync);
2753    void End(
2754        [in] ID3D11Asynchronous *pAsync);
2755    HRESULT GetData(
2756        [in] ID3D11Asynchronous *pAsync,
2757        [in] void *pData,
2758        [in] UINT DataSize,
2759        [in] UINT GetDataFlags);
2760    void SetPredication(
2761        [in] ID3D11Predicate *pPredicate,
2762        [in] BOOL PredicateValue);
2763    void GSSetShaderResources(
2764        [in] UINT StartSlot,
2765        [in] UINT NumViews,
2766        [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2767    void GSSetSamplers(
2768        [in] UINT StartSlot,
2769        [in] UINT NumSamplers,
2770        [in] ID3D11SamplerState *const *ppSamplers);
2771    void OMSetRenderTargets(
2772        [in] UINT NumViews,
2773        [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
2774        [in] ID3D11DepthStencilView *pDepthStencilView);
2775    void OMSetRenderTargetsAndUnorderedAccessViews(
2776        [in] UINT NumRTVs,
2777        [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
2778        [in] ID3D11DepthStencilView *pDepthStencilView,
2779        [in] UINT UAVStartSlot,
2780        [in] UINT NumUAVs,
2781        [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
2782        [in] const UINT *pUAVInitialCounts);
2783    void OMSetBlendState(
2784        [in] ID3D11BlendState *pBlendState,
2785        [in] const FLOAT BlendFactor[4],
2786        [in] UINT SampleMask);
2787    void OMSetDepthStencilState(
2788        [in] ID3D11DepthStencilState *pDepthStencilState,
2789        [in] UINT StencilRef);
2790    void SOSetTargets(
2791        [in] UINT NumBuffers,
2792        [in] ID3D11Buffer *const *ppSOTargets,
2793        [in] const UINT *pOffsets);
2794    void DrawAuto();
2795    void DrawIndexedInstancedIndirect(
2796        [in] ID3D11Buffer *pBufferForArgs,
2797        [in] UINT AlignedByteOffsetForArgs);
2798    void DrawInstancedIndirect(
2799        [in] ID3D11Buffer *pBufferForArgs,
2800        [in] UINT AlignedByteOffsetForArgs);
2801    void Dispatch(
2802        [in] UINT ThreadGroupCountX,
2803        [in] UINT ThreadGroupCountY,
2804        [in] UINT ThreadGroupCountZ);
2805    void DispatchIndirect(
2806        [in] ID3D11Buffer *pBufferForArgs,
2807        [in] UINT AlignedByteOffsetForArgs);
2808    void RSSetState(
2809        [in] ID3D11RasterizerState *pRasterizerState);
2810    void RSSetViewports(
2811        [in] UINT NumViewports,
2812        [in] const D3D11_VIEWPORT *pViewports);
2813    void RSSetScissorRects(
2814        [in] UINT NumRects,
2815        [in] const D3D11_RECT *pRects);
2816    void CopySubresourceRegion(
2817        [in] ID3D11Resource *pDstResource,
2818        [in] UINT DstSubresource,
2819        [in] UINT DstX,
2820        [in] UINT DstY,
2821        [in] UINT DstZ,
2822        [in] ID3D11Resource *pSrcResource,
2823        [in] UINT SrcSubresource,
2824        [in] const D3D11_BOX *pSrcBox);
2825    void CopyResource(
2826        [in] ID3D11Resource *pDstResource,
2827        [in] ID3D11Resource *pSrcResource);
2828    void UpdateSubresource(
2829        [in] ID3D11Resource *pDstResource,
2830        [in] UINT DstSubresource,
2831        [in] const D3D11_BOX *pDstBox,
2832        [in] const void *pSrcData,
2833        [in] UINT SrcRowPitch,
2834        [in] UINT SrcDepthPitch);
2835    void CopyStructureCount(
2836        [in] ID3D11Buffer *pDstBuffer,
2837        [in] UINT DstAlignedByteOffset,
2838        [in] ID3D11UnorderedAccessView *pSrcView);
2839    void ClearRenderTargetView(
2840        [in] ID3D11RenderTargetView *pRenderTargetView,
2841        [in] const FLOAT ColorRGBA[4]);
2842    void ClearUnorderedAccessViewUint(
2843        [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
2844        [in] const UINT Values[4]);
2845    void ClearUnorderedAccessViewFloat(
2846        [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
2847        [in] const FLOAT Values[4]);
2848    void ClearDepthStencilView(
2849        [in] ID3D11DepthStencilView *pDepthStencilView,
2850        [in] UINT ClearFlags,
2851        [in] FLOAT Depth,
2852        [in] UINT8 Stencil);
2853    void GenerateMips(
2854        [in] ID3D11ShaderResourceView *pShaderResourceView);
2855    void SetResourceMinLOD(
2856        [in] ID3D11Resource *pResource, FLOAT MinLOD);
2857    FLOAT GetResourceMinLOD(
2858        [in] ID3D11Resource *pResource);
2859    void ResolveSubresource(
2860        [in] ID3D11Resource *pDstResource,
2861        [in] UINT DstSubresource,
2862        [in] ID3D11Resource *pSrcResource,
2863        [in] UINT SrcSubresource,
2864        [in] DXGI_FORMAT Format);
2865    void ExecuteCommandList(
2866        [in] ID3D11CommandList *pCommandList,
2867        BOOL RestoreContextState);
2868    void HSSetShaderResources(
2869        [in] UINT StartSlot,
2870        [in] UINT NumViews,
2871        [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2872    void HSSetShader(
2873        [in] ID3D11HullShader *pHullShader,
2874        [in] ID3D11ClassInstance *const *ppClassInstances,
2875        UINT NumClassInstances);
2876    void HSSetSamplers(
2877        [in] UINT StartSlot,
2878        [in] UINT NumSamplers,
2879        [in] ID3D11SamplerState *const *ppSamplers);
2880    void HSSetConstantBuffers(
2881        [in] UINT StartSlot,
2882        [in] UINT NumBuffers,
2883        [in] ID3D11Buffer *const *ppConstantBuffers);
2884    void DSSetShaderResources(
2885        [in] UINT StartSlot,
2886        [in] UINT NumViews,
2887        [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2888    void DSSetShader(
2889        [in] ID3D11DomainShader *pDomainShader,
2890        [in] ID3D11ClassInstance *const *ppClassInstances,
2891        UINT NumClassInstances);
2892    void DSSetSamplers(
2893        [in] UINT StartSlot,
2894        [in] UINT NumSamplers,
2895        [in] ID3D11SamplerState *const *ppSamplers);
2896    void DSSetConstantBuffers(
2897        [in] UINT StartSlot,
2898        [in] UINT NumBuffers,
2899        [in] ID3D11Buffer *const *ppConstantBuffers);
2900    void CSSetShaderResources(
2901        [in] UINT StartSlot,
2902        [in] UINT NumViews,
2903        [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
2904    void CSSetUnorderedAccessViews(
2905        [in] UINT StartSlot,
2906        [in] UINT NumUAVs,
2907        [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
2908        [in] const UINT *pUAVInitialCounts);
2909    void CSSetShader(
2910        [in] ID3D11ComputeShader *pComputeShader,
2911        [in] ID3D11ClassInstance *const *ppClassInstances,
2912        UINT NumClassInstances);
2913    void CSSetSamplers(
2914        [in] UINT StartSlot,
2915        [in] UINT NumSamplers,
2916        [in] ID3D11SamplerState *const *ppSamplers);
2917    void CSSetConstantBuffers(
2918        [in] UINT StartSlot,
2919        [in] UINT NumBuffers,
2920        [in] ID3D11Buffer *const *ppConstantBuffers);
2921    void VSGetConstantBuffers(
2922        [in] UINT StartSlot,
2923        [in] UINT NumBuffers,
2924        [out] ID3D11Buffer **ppConstantBuffers);
2925    void PSGetShaderResources(
2926        [in] UINT StartSlot,
2927        [in] UINT NumViews,
2928        [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2929    void PSGetShader(
2930        [out] ID3D11PixelShader **ppPixelShader,
2931        [out] ID3D11ClassInstance **ppClassInstances,
2932        [in, out] UINT *pNumClassInstances);
2933    void PSGetSamplers(
2934        [in] UINT StartSlot,
2935        [in] UINT NumSamplers,
2936        [out] ID3D11SamplerState **ppSamplers);
2937    void VSGetShader(
2938        [out] ID3D11VertexShader **ppVertexShader,
2939        [out] ID3D11ClassInstance **ppClassInstances,
2940        [in, out] UINT *pNumClassInstances);
2941    void PSGetConstantBuffers(
2942        [in] UINT StartSlot,
2943        [in] UINT NumBuffers,
2944        [out] ID3D11Buffer **ppConstantBuffers);
2945    void IAGetInputLayout(
2946        [out] ID3D11InputLayout **ppInputLayout);
2947    void IAGetVertexBuffers(
2948        [in] UINT StartSlot,
2949        [in] UINT NumBuffers,
2950        [out] ID3D11Buffer **ppVertexBuffers,
2951        [out] UINT *pStrides,
2952        [out] UINT *pOffsets);
2953    void IAGetIndexBuffer(
2954        [out] ID3D11Buffer **pIndexBuffer,
2955        [out] DXGI_FORMAT* Format,
2956        [out] UINT* Offset);
2957    void GSGetConstantBuffers(
2958        [in] UINT StartSlot,
2959        [in] UINT NumBuffers,
2960        [out] ID3D11Buffer **ppConstantBuffers);
2961    void GSGetShader(
2962        [out] ID3D11GeometryShader **ppGeometryShader,
2963        [out] ID3D11ClassInstance **ppClassInstances,
2964        [in, out] UINT *pNumClassInstances);
2965    void IAGetPrimitiveTopology(
2966        [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology);
2967    void VSGetShaderResources(
2968        [in] UINT StartSlot,
2969        [in] UINT NumViews,
2970        [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2971    void VSGetSamplers(
2972        [in] UINT StartSlot,
2973        [in] UINT NumSamplers,
2974        [out] ID3D11SamplerState **ppSamplers);
2975    void GetPredication(
2976        [out] ID3D11Predicate **ppPredicate,
2977        [out] BOOL *pPredicateValue);
2978    void GSGetShaderResources(
2979        [in] UINT StartSlot,
2980        [in] UINT NumViews,
2981        [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2982    void GSGetSamplers(
2983        [in] UINT StartSlot,
2984        [in] UINT NumSamplers,
2985        [out] ID3D11SamplerState **ppSamplers);
2986    void OMGetRenderTargets(
2987        [in] UINT NumViews,
2988        [out] ID3D11RenderTargetView **ppRenderTargetViews,
2989        [out] ID3D11DepthStencilView **ppDepthStencilView);
2990    void OMGetRenderTargetsAndUnorderedAccessViews(
2991        [in] UINT NumRTVs,
2992        [out] ID3D11RenderTargetView **ppRenderTargetViews,
2993        [out] ID3D11DepthStencilView **ppDepthStencilView,
2994        [in] UINT UAVStartSlot,
2995        [in] UINT NumUAVs,
2996        [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
2997    void OMGetBlendState(
2998        [out] ID3D11BlendState **ppBlendState,
2999        [out] FLOAT BlendFactor[4],
3000        [out] UINT *pSampleMask);
3001    void OMGetDepthStencilState(
3002        [out] ID3D11DepthStencilState **ppDepthStencilState,
3003        [out] UINT *pStencilRef);
3004    void SOGetTargets(
3005        [in] UINT NumBuffers,
3006        [out] ID3D11Buffer **ppSOTargets);
3007    void RSGetState(
3008        [out] ID3D11RasterizerState **ppRasterizerState);
3009    void RSGetViewports(
3010        [in, out] UINT *pNumViewports,
3011        [out] D3D11_VIEWPORT *pViewports);
3012    void RSGetScissorRects(
3013        [in, out] UINT *pNumRects,
3014        [out] D3D11_RECT *pRects);
3015    void HSGetShaderResources(
3016        [in] UINT StartSlot,
3017        [in] UINT NumViews,
3018        [out] ID3D11ShaderResourceView **ppShaderResourceViews);
3019    void HSGetShader(
3020        [out] ID3D11HullShader **ppHullShader,
3021        [out] ID3D11ClassInstance **ppClassInstances,
3022        [in, out] UINT *pNumClassInstances);
3023    void HSGetSamplers(
3024        [in] UINT StartSlot,
3025        [in] UINT NumSamplers,
3026        [out] ID3D11SamplerState **ppSamplers);
3027    void HSGetConstantBuffers(
3028        [in] UINT StartSlot,
3029        [in] UINT NumBuffers,
3030        [out] ID3D11Buffer **ppConstantBuffers);
3031    void DSGetShaderResources(
3032        [in] UINT StartSlot,
3033        [in] UINT NumViews,
3034        [out] ID3D11ShaderResourceView **ppShaderResourceViews);
3035    void DSGetShader(
3036        [out] ID3D11DomainShader **ppDomainShader,
3037        [out] ID3D11ClassInstance **ppClassInstances,
3038        [in, out] UINT *pNumClassInstances);
3039    void DSGetSamplers(
3040        [in] UINT StartSlot,
3041        [in] UINT NumSamplers,
3042        [out] ID3D11SamplerState **ppSamplers);
3043    void DSGetConstantBuffers(
3044        [in] UINT StartSlot,
3045        [in] UINT NumBuffers,
3046        [out] ID3D11Buffer **ppConstantBuffers);
3047    void CSGetShaderResources(
3048        [in] UINT StartSlot,
3049        [in] UINT NumViews,
3050        [out] ID3D11ShaderResourceView **ppShaderResourceViews);
3051    void CSGetUnorderedAccessViews(
3052        [in] UINT StartSlot,
3053        [in] UINT NumUAVs,
3054        [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
3055    void CSGetShader(
3056        [out] ID3D11ComputeShader **ppComputeShader,
3057        [out] ID3D11ClassInstance **ppClassInstances,
3058        [in, out] UINT *pNumClassInstances);
3059    void CSGetSamplers(
3060        [in] UINT StartSlot,
3061        [in] UINT NumSamplers,
3062        [out] ID3D11SamplerState **ppSamplers);
3063    void CSGetConstantBuffers(
3064        [in] UINT StartSlot,
3065        [in] UINT NumBuffers,
3066        [out] ID3D11Buffer **ppConstantBuffers);
3067    void ClearState();
3068    void Flush();
3069    D3D11_DEVICE_CONTEXT_TYPE GetType();
3070    UINT GetContextFlags();
3071    HRESULT FinishCommandList(
3072        BOOL RestoreDeferredContextState,
3073        [out] ID3D11CommandList **ppCommandList);
3074}
3075
3076[
3077    object,
3078    uuid(3015a308-dcbd-47aa-a747-192486d14d4a),
3079    local,
3080    pointer_default(unique)
3081]
3082interface ID3D11AuthenticatedChannel : ID3D11DeviceChild
3083{
3084    HRESULT GetCertificateSize(
3085        UINT *pCertificateSize);
3086    HRESULT GetCertificate(
3087        UINT CertificateSize,
3088        BYTE *pCertificate);
3089    void GetChannelHandle(
3090        HANDLE *pChannelHandle);
3091}
3092
3093[
3094    object,
3095    uuid(9b32f9ad-bdcc-40a6-a39d-d5c865845720),
3096    local,
3097    pointer_default(unique)
3098]
3099interface ID3D11CryptoSession : ID3D11DeviceChild
3100{
3101    void GetCryptoType(
3102        GUID *pCryptoType);
3103    void GetDecoderProfile(
3104        GUID *pDecoderProfile);
3105    HRESULT GetCertificateSize(
3106        UINT *pCertificateSize);
3107    HRESULT GetCertificate(
3108        UINT CertificateSize,
3109        BYTE *pCertificate);
3110    void GetCryptoSessionHandle(
3111        HANDLE *pCryptoSessionHandle);
3112}
3113
3114[
3115    object,
3116    uuid(3c9c5b51-995d-48d1-9b8d-fa5caeded65c),
3117    local,
3118    pointer_default(unique)
3119]
3120interface ID3D11VideoDecoder : ID3D11DeviceChild
3121{
3122    HRESULT GetCreationParameters(
3123        D3D11_VIDEO_DECODER_DESC *pVideoDesc,
3124        D3D11_VIDEO_DECODER_CONFIG *pConfig);
3125    HRESULT GetDriverHandle(
3126        HANDLE *pDriverHandle);
3127}
3128
3129[
3130    object,
3131    uuid(31627037-53ab-4200-9061-05faa9ab45f9),
3132    local,
3133    pointer_default(unique)
3134]
3135interface ID3D11VideoProcessorEnumerator : ID3D11DeviceChild
3136{
3137    HRESULT GetVideoProcessorContentDesc(
3138        D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
3139    HRESULT CheckVideoProcessorFormat(
3140        DXGI_FORMAT Format,
3141        UINT *pFlags);
3142    HRESULT GetVideoProcessorCaps(
3143        D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
3144    HRESULT GetVideoProcessorRateConversionCaps(
3145        UINT TypeIndex,
3146        D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
3147    HRESULT GetVideoProcessorCustomRate(
3148        UINT TypeIndex,
3149        UINT CustomRateIndex,
3150        D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
3151    HRESULT GetVideoProcessorFilterRange(
3152        D3D11_VIDEO_PROCESSOR_FILTER Filter,
3153        D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
3154}
3155
3156[
3157    object,
3158    uuid(1d7b0652-185f-41c6-85ce-0c5be3d4ae6c),
3159    local,
3160    pointer_default(unique)
3161]
3162interface ID3D11VideoProcessor : ID3D11DeviceChild
3163{
3164    void GetContentDesc(
3165        D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc);
3166    void GetRateConversionCaps(
3167        D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
3168}
3169
3170[
3171    object,
3172    uuid(c2931aea-2a85-4f20-860f-fba1fd256e18),
3173    local,
3174    pointer_default(unique)
3175]
3176interface ID3D11VideoDecoderOutputView : ID3D11View
3177{
3178    void GetDesc(
3179        D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc);
3180}
3181
3182[
3183    object,
3184    uuid(11ec5a5f-51dc-4945-ab34-6e8c21300ea5),
3185    local,
3186    pointer_default(unique)
3187]
3188interface ID3D11VideoProcessorInputView : ID3D11View
3189{
3190    void GetDesc(
3191        D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc);
3192}
3193
3194[
3195    object,
3196    uuid(a048285e-25a9-4527-bd93-d68b68c44254),
3197    local,
3198    pointer_default(unique)
3199]
3200interface ID3D11VideoProcessorOutputView : ID3D11View
3201{
3202    void GetDesc(
3203        D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc);
3204}
3205
3206[
3207    object,
3208    uuid(10ec4d5b-975a-4689-b9e4-d0aac30fe333),
3209    local,
3210    pointer_default(unique)
3211]
3212interface ID3D11VideoDevice : IUnknown
3213{
3214    HRESULT CreateVideoDecoder(
3215        const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
3216        const D3D11_VIDEO_DECODER_CONFIG *pConfig,
3217        ID3D11VideoDecoder **ppDecoder);
3218    HRESULT CreateVideoProcessor(
3219        ID3D11VideoProcessorEnumerator *pEnum,
3220        UINT RateConversionIndex,
3221        ID3D11VideoProcessor **ppVideoProcessor);
3222    HRESULT CreateAuthenticatedChannel(
3223        D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
3224        ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
3225    HRESULT CreateCryptoSession(
3226        const GUID *pCryptoType,
3227        const GUID *pDecoderProfile,
3228        const GUID *pKeyExchangeType,
3229        ID3D11CryptoSession **ppCryptoSession);
3230    HRESULT CreateVideoDecoderOutputView(
3231        ID3D11Resource *pResource,
3232        const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
3233        ID3D11VideoDecoderOutputView **ppVDOVView);
3234    HRESULT CreateVideoProcessorInputView(
3235        ID3D11Resource *pResource,
3236        ID3D11VideoProcessorEnumerator *pEnum,
3237        const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
3238        ID3D11VideoProcessorInputView **ppVPIView);
3239    HRESULT CreateVideoProcessorOutputView(
3240        ID3D11Resource *pResource,
3241        ID3D11VideoProcessorEnumerator *pEnum,
3242        const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
3243        ID3D11VideoProcessorOutputView **ppVPOView);
3244    HRESULT CreateVideoProcessorEnumerator(
3245        const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
3246        ID3D11VideoProcessorEnumerator **ppEnum);
3247    UINT GetVideoDecoderProfileCount();
3248    HRESULT GetVideoDecoderProfile(
3249        UINT Index,
3250        GUID *pDecoderProfile);
3251    HRESULT CheckVideoDecoderFormat(
3252        const GUID *pDecoderProfile,
3253        DXGI_FORMAT Format,
3254        BOOL *pSupported);
3255    HRESULT GetVideoDecoderConfigCount(
3256        const D3D11_VIDEO_DECODER_DESC *pDesc,
3257        UINT *pCount);
3258    HRESULT GetVideoDecoderConfig(
3259        const D3D11_VIDEO_DECODER_DESC *pDesc,
3260        UINT Index,
3261        D3D11_VIDEO_DECODER_CONFIG *pConfig);
3262    HRESULT GetContentProtectionCaps(
3263        const GUID *pCryptoType,
3264        const GUID *pDecoderProfile,
3265        D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
3266    HRESULT CheckCryptoKeyExchange(
3267        const GUID *pCryptoType,
3268        const GUID *pDecoderProfile,
3269        UINT Index,
3270        GUID *pKeyExchangeType);
3271    HRESULT SetPrivateData(
3272        REFGUID guid,
3273        UINT DataSize,
3274        const void *pData);
3275    HRESULT SetPrivateDataInterface(
3276        REFGUID guid,
3277        const IUnknown *pData);
3278}
3279
3280[
3281    object,
3282    uuid(61f21c45-3c0e-4a74-9cea-67100d9ad5e4),
3283    local,
3284    pointer_default(unique)
3285]
3286interface ID3D11VideoContext : ID3D11DeviceChild
3287{
3288    HRESULT GetDecoderBuffer(
3289        [in] ID3D11VideoDecoder *decoder,
3290        [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type,
3291        [out] UINT *buffer_size,
3292        [out] void **buffer
3293    );
3294    HRESULT ReleaseDecoderBuffer(
3295        [in] ID3D11VideoDecoder *decoder,
3296        [in] D3D11_VIDEO_DECODER_BUFFER_TYPE type
3297    );
3298    HRESULT DecoderBeginFrame(
3299        [in] ID3D11VideoDecoder *decoder,
3300        [in] ID3D11VideoDecoderOutputView *view,
3301        [in] UINT key_size,
3302        [in] const void *key
3303    );
3304    HRESULT DecoderEndFrame(
3305        [in] ID3D11VideoDecoder *decoder
3306    );
3307    HRESULT SubmitDecoderBuffers(
3308        [in] ID3D11VideoDecoder *decoder,
3309        [in] UINT buffers_count,
3310        [in] const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc
3311    );
3312    HRESULT DecoderExtension(
3313        [in] ID3D11VideoDecoder *decoder,
3314        [in] const D3D11_VIDEO_DECODER_EXTENSION *extension
3315    );
3316    void VideoProcessorSetOutputTargetRect(
3317        [in] ID3D11VideoProcessor *processor,
3318        [in] BOOL enable,
3319        [in] const RECT *rect
3320    );
3321    void VideoProcessorSetOutputBackgroundColor(
3322        [in] ID3D11VideoProcessor *processor,
3323        [in] BOOL y_cb_cr,
3324        [in] const D3D11_VIDEO_COLOR *color
3325    );
3326    void VideoProcessorSetOutputColorSpace(
3327        [in] ID3D11VideoProcessor *processor,
3328        [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
3329    );
3330    void VideoProcessorSetOutputAlphaFillMode(
3331        [in] ID3D11VideoProcessor *processor,
3332        [in] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,
3333        [in] UINT stream_idx
3334    );
3335    void VideoProcessorSetOutputConstriction(
3336        [in] ID3D11VideoProcessor *processor,
3337        [in] BOOL enable,
3338        [in] SIZE size
3339    );
3340    void VideoProcessorSetOutputStereoMode(
3341        [in] ID3D11VideoProcessor *processor,
3342        [in] BOOL enable
3343    );
3344    HRESULT VideoProcessorSetOutputExtension(
3345        [in] ID3D11VideoProcessor *processor,
3346        [in] const GUID *guid,
3347        [in] UINT data_size,
3348        [in] void *data
3349    );
3350    void VideoProcessorGetOutputTargetRect(
3351        [in] ID3D11VideoProcessor *processor,
3352        [out] BOOL *enabled,
3353        [out] RECT *rect
3354    );
3355    void VideoProcessorGetOutputBackgroundColor(
3356        [in] ID3D11VideoProcessor *processor,
3357        [out] BOOL *y_cb_cr,
3358        [out] D3D11_VIDEO_COLOR *color
3359    );
3360    void VideoProcessorGetOutputColorSpace(
3361        [in] ID3D11VideoProcessor *processor,
3362        [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
3363    );
3364    void VideoProcessorGetOutputAlphaFillMode(
3365        [in] ID3D11VideoProcessor *processor,
3366        [out] D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,
3367        [out] UINT *stream_idx
3368    );
3369    void VideoProcessorGetOutputConstriction(
3370        [in] ID3D11VideoProcessor *processor,
3371        [out] BOOL *enabled,
3372        [out] SIZE *size
3373    );
3374    void VideoProcessorGetOutputStereoMode(
3375        [in] ID3D11VideoProcessor *processor,
3376        [out] BOOL *enabled
3377    );
3378    HRESULT VideoProcessorGetOutputExtension(
3379        [in] ID3D11VideoProcessor *processor,
3380        [in] const GUID *guid,
3381        [in] UINT data_size,
3382        [out] void *data
3383    );
3384    void VideoProcessorSetStreamFrameFormat(
3385        [in] ID3D11VideoProcessor *processor,
3386        [in] UINT stream_idx,
3387        [in] D3D11_VIDEO_FRAME_FORMAT format
3388    );
3389    void VideoProcessorSetStreamColorSpace(
3390        [in] ID3D11VideoProcessor *processor,
3391        [in] UINT stream_idx,
3392        [in] const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
3393    );
3394    void VideoProcessorSetStreamOutputRate(
3395        [in] ID3D11VideoProcessor *processor,
3396        [in] UINT stream_idx,
3397        [in] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,
3398        [in] BOOL repeat,
3399        [in] const DXGI_RATIONAL *custom_rate
3400    );
3401    void VideoProcessorSetStreamSourceRect(
3402        [in] ID3D11VideoProcessor *processor,
3403        [in] UINT stream_idx,
3404        [in] BOOL enable,
3405        [in] const RECT *rect
3406    );
3407    void VideoProcessorSetStreamDestRect(
3408        [in] ID3D11VideoProcessor *processor,
3409        [in] UINT stream_idx,
3410        [in] BOOL enable,
3411        [in] const RECT *rect
3412    );
3413    void VideoProcessorSetStreamAlpha(
3414        [in] ID3D11VideoProcessor *processor,
3415        [in] UINT stream_idx,
3416        [in] BOOL enable,
3417        [in] float alpha
3418    );
3419    void VideoProcessorSetStreamPalette(
3420        [in] ID3D11VideoProcessor *processor,
3421        [in] UINT stream_idx,
3422        [in] UINT entry_count,
3423        [in] const UINT *entries
3424    );
3425    void VideoProcessorSetStreamPixelAspectRatio(
3426        [in] ID3D11VideoProcessor *processor,
3427        [in] UINT stream_idx,
3428        [in] BOOL enable,
3429        [in] const DXGI_RATIONAL *src_aspect_ratio,
3430        [in] const DXGI_RATIONAL *dst_aspect_ratio
3431    );
3432    void VideoProcessorSetStreamLumaKey(
3433        [in] ID3D11VideoProcessor *processor,
3434        [in] UINT stream_idx,
3435        [in] BOOL enable,
3436        [in] float lower,
3437        [in] float upper
3438    );
3439    void VideoProcessorSetStreamStereoFormat(
3440        [in] ID3D11VideoProcessor *processor,
3441        [in] UINT stream_idx,
3442        [in] BOOL enable,
3443        [in] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,
3444        [in] BOOL left_view_frame0,
3445        [in] BOOL base_view_frame0,
3446        [in] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,
3447        [in] int mono_offset
3448    );
3449    void VideoProcessorSetStreamAutoProcessingMode(
3450        [in] ID3D11VideoProcessor *processor,
3451        [in] UINT stream_idx,
3452        [in] BOOL enable
3453    );
3454    void VideoProcessorSetStreamFilter(
3455        [in] ID3D11VideoProcessor *processor,
3456        [in] UINT stream_idx,
3457        [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
3458        [in] BOOL enable,
3459        [in] int level
3460    );
3461    HRESULT VideoProcessorSetStreamExtension(
3462        [in] ID3D11VideoProcessor *processor,
3463        [in] UINT stream_idx,
3464        [in] const GUID *guid,
3465        [in] UINT data_size,
3466        [in] void *data
3467    );
3468    void VideoProcessorGetStreamFrameFormat(
3469        [in] ID3D11VideoProcessor *processor,
3470        [in] UINT stream_idx,
3471        [out] D3D11_VIDEO_FRAME_FORMAT *format
3472    );
3473    void VideoProcessorGetStreamColorSpace(
3474        [in] ID3D11VideoProcessor *processor,
3475        [in] UINT stream_idx,
3476        [out] D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space
3477    );
3478    void VideoProcessorGetStreamOutputRate(
3479        [in] ID3D11VideoProcessor *processor,
3480        [in] UINT stream_idx,
3481        [out] D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,
3482        [out] BOOL *repeat,
3483        [out] DXGI_RATIONAL *custom_rate
3484    );
3485    void VideoProcessorGetStreamSourceRect(
3486        [in] ID3D11VideoProcessor *processor,
3487        [in] UINT stream_idx,
3488        [out] BOOL *enabled,
3489        [out] RECT *rect
3490    );
3491    void VideoProcessorGetStreamDestRect(
3492        [in] ID3D11VideoProcessor *processor,
3493        [in] UINT stream_idx,
3494        [out] BOOL *enabled,
3495        [out] RECT *rect
3496    );
3497    void VideoProcessorGetStreamAlpha(
3498        [in] ID3D11VideoProcessor *processor,
3499        [in] UINT stream_idx,
3500        [out] BOOL *enabled,
3501        [out] float *alpha
3502    );
3503    void VideoProcessorGetStreamPalette(
3504        [in] ID3D11VideoProcessor *processor,
3505        [in] UINT stream_idx,
3506        [in] UINT entry_count,
3507        [out] UINT *entries
3508    );
3509    void VideoProcessorGetStreamPixelAspectRatio(
3510        [in] ID3D11VideoProcessor *processor,
3511        [in] UINT stream_idx,
3512        [out] BOOL *enabled,
3513        [out] DXGI_RATIONAL *src_aspect_ratio,
3514        [out] DXGI_RATIONAL *dst_aspect_ratio
3515    );
3516    void VideoProcessorGetStreamLumaKey(
3517        [in] ID3D11VideoProcessor *processor,
3518        [in] UINT stream_idx,
3519        [out] BOOL *enabled,
3520        [out] float *lower,
3521        [out] float *upper
3522    );
3523    void VideoProcessorGetStreamStereoFormat(
3524        [in] ID3D11VideoProcessor *processor,
3525        [in] UINT stream_idx,
3526        [out] BOOL *enabled,
3527        [out] D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,
3528        [out] BOOL *left_view_frame0,
3529        [out] BOOL *base_view_frame0,
3530        [out] D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,
3531        [out] int *mono_offset
3532    );
3533    void VideoProcessorGetStreamAutoProcessingMode(
3534        [in] ID3D11VideoProcessor *processor,
3535        [in] UINT stream_idx,
3536        [out] BOOL *enabled
3537    );
3538    void VideoProcessorGetStreamFilter(
3539        [in] ID3D11VideoProcessor *processor,
3540        [in] UINT stream_idx,
3541        [in] D3D11_VIDEO_PROCESSOR_FILTER filter,
3542        [out] BOOL *enabled,
3543        [out] int *level
3544    );
3545    HRESULT VideoProcessorGetStreamExtension(
3546        [in] ID3D11VideoProcessor *processor,
3547        [in] UINT stream_idx,
3548        [in] const GUID *guid,
3549        [in] UINT data_size,
3550        [out] void *data
3551    );
3552    HRESULT VideoProcessorBlt(
3553        [in] ID3D11VideoProcessor *processor,
3554        [in] ID3D11VideoProcessorOutputView *view,
3555        [in] UINT frame_idx,
3556        [in] UINT stream_count,
3557        [in] const D3D11_VIDEO_PROCESSOR_STREAM *streams
3558    );
3559    HRESULT NegotiateCryptoSessionKeyExchange(
3560        [in] ID3D11CryptoSession *session,
3561        [in] UINT data_size,
3562        [in, out] void *data
3563    );
3564    void EncryptionBlt(
3565        [in] ID3D11CryptoSession *session,
3566        [in] ID3D11Texture2D *src_surface,
3567        [in] ID3D11Texture2D *dst_surface,
3568        [in] UINT iv_size,
3569        [in, out] void *iv
3570    );
3571    void DecryptionBlt(
3572        [in] ID3D11CryptoSession *session,
3573        [in] ID3D11Texture2D *src_surface,
3574        [in] ID3D11Texture2D *dst_surface,
3575        [in] D3D11_ENCRYPTED_BLOCK_INFO *block_info,
3576        [in] UINT key_size,
3577        [in] const void *key,
3578        [in] UINT iv_size,
3579        [in, out] void *iv
3580    );
3581    void StartSessionKeyRefresh(
3582        [in] ID3D11CryptoSession *session,
3583        [in] UINT random_number_size,
3584        [out] void *random_number
3585    );
3586    void FinishSessionKeyRefresh(
3587        [in] ID3D11CryptoSession *session
3588    );
3589    HRESULT GetEncryptionBltKey(
3590        [in] ID3D11CryptoSession *session,
3591        [in] UINT key_size,
3592        [out] void *key
3593    );
3594    HRESULT NegotiateAuthenticatedChannelKeyExchange(
3595        [in] ID3D11AuthenticatedChannel *channel,
3596        [in] UINT data_size,
3597        [in, out] void *data
3598    );
3599    HRESULT QueryAuthenticatedChannel(
3600        [in] ID3D11AuthenticatedChannel *channel,
3601        [in] UINT input_size,
3602        [in] const void *input,
3603        [in] UINT output_size,
3604        [out] void *output
3605    );
3606    HRESULT ConfigureAuthenticatedChannel(
3607        [in] ID3D11AuthenticatedChannel *channel,
3608        [in] UINT input_size,
3609        [in] const void *input,
3610        [out] D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output
3611    );
3612    void VideoProcessorSetStreamRotation(
3613        [in] ID3D11VideoProcessor *processor,
3614        [in] UINT stream_idx,
3615        [in] BOOL enable,
3616        [in] D3D11_VIDEO_PROCESSOR_ROTATION rotation
3617    );
3618    void VideoProcessorGetStreamRotation(
3619        [in] ID3D11VideoProcessor *processor,
3620        [in] UINT stream_idx,
3621        [out] BOOL *enable,
3622        [out] D3D11_VIDEO_PROCESSOR_ROTATION *rotation
3623    );
3624}
3625
3626[
3627    object,
3628    local,
3629    uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140)
3630]
3631interface ID3D11Device : IUnknown
3632{
3633    HRESULT CreateBuffer(
3634        [in] const D3D11_BUFFER_DESC *pDesc,
3635        [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3636        [out] ID3D11Buffer **ppBuffer);
3637    HRESULT CreateTexture1D(
3638        [in] const D3D11_TEXTURE1D_DESC *pDesc,
3639        [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3640        [out] ID3D11Texture1D **ppTexture1D);
3641    HRESULT CreateTexture2D(
3642        [in] const D3D11_TEXTURE2D_DESC *pDesc,
3643        [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3644        [out] ID3D11Texture2D **ppTexture2D);
3645    HRESULT CreateTexture3D(
3646        [in] const D3D11_TEXTURE3D_DESC *pDesc,
3647        [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
3648        [out] ID3D11Texture3D **ppTexture3D);
3649    HRESULT CreateShaderResourceView(
3650        [in] ID3D11Resource *pResource,
3651        [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
3652        [out] ID3D11ShaderResourceView **ppSRView);
3653    HRESULT CreateUnorderedAccessView(
3654        [in] ID3D11Resource *pResource,
3655        [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
3656        [out] ID3D11UnorderedAccessView **ppUAView);
3657    HRESULT CreateRenderTargetView(
3658        [in] ID3D11Resource *pResource,
3659        [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
3660        [out] ID3D11RenderTargetView **ppRTView);
3661    HRESULT CreateDepthStencilView(
3662        [in] ID3D11Resource *pResource,
3663        [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
3664        [out] ID3D11DepthStencilView **ppDepthStencilView);
3665    HRESULT CreateInputLayout(
3666        [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
3667        [in] UINT NumElements,
3668        [in] const void *pShaderBytecodeWithInputSignature,
3669        [in] SIZE_T BytecodeLength,
3670        [out] ID3D11InputLayout **ppInputLayout);
3671    HRESULT CreateVertexShader(
3672        [in] const void *pShaderBytecode,
3673        [in] SIZE_T BytecodeLength,
3674        [in] ID3D11ClassLinkage *pClassLinkage,
3675        [out] ID3D11VertexShader **ppVertexShader);
3676    HRESULT CreateGeometryShader(
3677        [in] const void *pShaderBytecode,
3678        [in] SIZE_T BytecodeLength,
3679        [in] ID3D11ClassLinkage *pClassLinkage,
3680        [out] ID3D11GeometryShader **ppGeometryShader);
3681    HRESULT CreateGeometryShaderWithStreamOutput(
3682        [in] const void *pShaderBytecode,
3683        [in] SIZE_T BytecodeLength,
3684        [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
3685        [in] UINT NumEntries,
3686        [in] const UINT *pBufferStrides,
3687        [in] UINT NumStrides,
3688        [in] UINT RasterizedStream,
3689        [in] ID3D11ClassLinkage *pClassLinkage,
3690        [out] ID3D11GeometryShader **ppGeometryShader);
3691    HRESULT CreatePixelShader(
3692        [in] const void *pShaderBytecode,
3693        [in] SIZE_T BytecodeLength,
3694        [in] ID3D11ClassLinkage *pClassLinkage,
3695        [out] ID3D11PixelShader **ppPixelShader);
3696    HRESULT CreateHullShader(
3697        [in] const void *pShaderBytecode,
3698        [in] SIZE_T BytecodeLength,
3699        [in] ID3D11ClassLinkage *pClassLinkage,
3700        [out] ID3D11HullShader **ppHullShader);
3701    HRESULT CreateDomainShader(
3702        [in] const void *pShaderBytecode,
3703        [in] SIZE_T BytecodeLength,
3704        [in] ID3D11ClassLinkage *pClassLinkage,
3705        [out] ID3D11DomainShader **ppDomainShader);
3706    HRESULT CreateComputeShader(
3707        [in] const void *pShaderBytecode,
3708        [in] SIZE_T BytecodeLength,
3709        [in] ID3D11ClassLinkage *pClassLinkage,
3710        [out] ID3D11ComputeShader **ppComputeShader);
3711    HRESULT CreateClassLinkage(
3712        [out] ID3D11ClassLinkage **ppLinkage);
3713    HRESULT CreateBlendState(
3714        [in] const D3D11_BLEND_DESC *pBlendStateDesc,
3715        [out] ID3D11BlendState **ppBlendState);
3716    HRESULT CreateDepthStencilState(
3717        [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
3718        [out] ID3D11DepthStencilState **ppDepthStencilState);
3719    HRESULT CreateRasterizerState(
3720        [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
3721        [out] ID3D11RasterizerState **ppRasterizerState);
3722    HRESULT CreateSamplerState(
3723        [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
3724        [out] ID3D11SamplerState **ppSamplerState);
3725    HRESULT CreateQuery(
3726        [in] const D3D11_QUERY_DESC *pQueryDesc,
3727        [out] ID3D11Query **ppQuery);
3728    HRESULT CreatePredicate(
3729        [in] const D3D11_QUERY_DESC *pPredicateDesc,
3730        [out] ID3D11Predicate **ppPredicate);
3731    HRESULT CreateCounter(
3732        [in] const D3D11_COUNTER_DESC *pCounterDesc,
3733        [out] ID3D11Counter **ppCounter);
3734    HRESULT CreateDeferredContext(
3735        UINT ContextFlags,
3736        [out] ID3D11DeviceContext **ppDeferredContext);
3737    HRESULT OpenSharedResource(
3738        [in] HANDLE hResource,
3739        [in] REFIID ReturnedInterface,
3740        [out] void  **ppResource);
3741    HRESULT CheckFormatSupport(
3742        [in] DXGI_FORMAT Format,
3743        [out] UINT *pFormatSupport);
3744    HRESULT CheckMultisampleQualityLevels(
3745        [in] DXGI_FORMAT Format,
3746        [in] UINT        SampleCount,
3747        [out] UINT *pNumQualityLevels);
3748    void CheckCounterInfo(
3749        [out] D3D11_COUNTER_INFO *pCounterInfo);
3750    HRESULT CheckCounter(
3751        [in] const D3D11_COUNTER_DESC *pDesc,
3752        [out] D3D11_COUNTER_TYPE *pType,
3753        [out] UINT *pActiveCounters,
3754        [out] LPSTR szName,
3755        [in, out] UINT *pNameLength,
3756        [out] LPSTR szUnits,
3757        [in, out] UINT *pUnitsLength,
3758        [out] LPSTR szDescription,
3759        [in, out] UINT *pDescriptionLength);
3760    HRESULT CheckFeatureSupport(
3761        D3D11_FEATURE Feature,
3762        [out] void *pFeatureSupportData,
3763        UINT FeatureSupportDataSize);
3764    HRESULT GetPrivateData(
3765        [in] REFGUID guid,
3766        [in, out] UINT *pDataSize,
3767        [out] void *pData);
3768    HRESULT SetPrivateData(
3769        [in] REFGUID guid,
3770        [in] UINT DataSize,
3771        [in] const void *pData);
3772    HRESULT SetPrivateDataInterface(
3773        [in] REFGUID guid,
3774        [in] const IUnknown *pData);
3775    D3D_FEATURE_LEVEL GetFeatureLevel();
3776    UINT GetCreationFlags();
3777    HRESULT GetDeviceRemovedReason();
3778    void GetImmediateContext(
3779        [out] ID3D11DeviceContext **ppImmediateContext);
3780    HRESULT SetExceptionMode(UINT RaiseFlags);
3781    UINT GetExceptionMode();
3782}
3783
3784typedef enum D3D11_CREATE_DEVICE_FLAG {
3785    D3D11_CREATE_DEVICE_SINGLETHREADED  = 0x0001,
3786    D3D11_CREATE_DEVICE_DEBUG           = 0x0002,
3787    D3D11_CREATE_DEVICE_SWITCH_TO_REF   = 0x0004,
3788    D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008,
3789    D3D11_CREATE_DEVICE_BGRA_SUPPORT    = 0x0020,
3790    D3D11_CREATE_DEVICE_DEBUGGABLE      = 0x0040,
3791    D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080,
3792    D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100,
3793    D3D11_CREATE_DEVICE_VIDEO_SUPPORT   = 0x0800
3794} D3D11_CREATE_DEVICE_FLAG;
3795
3796const UINT D3D11_SDK_VERSION = 7;
3797
3798cpp_quote("#include <d3d10_1.h>")
3799cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
3800cpp_quote("# include <d3d11sdklayers.h>")
3801cpp_quote("#endif")
3802cpp_quote("#include <d3d10misc.h>")
3803cpp_quote("#include <d3d10shader.h>")
3804cpp_quote("#include <d3d10effect.h>")
3805cpp_quote("#include <d3d10_1shader.h>")
3806
3807const UINT _FACD3D11 = 0x87c;
3808cpp_quote("#define MAKE_D3D11_HRESULT(code) MAKE_HRESULT(SEVERITY_ERROR, _FACD3D11, code)")
3809
3810cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3811cpp_quote("    const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3812
3813cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
3814cpp_quote("    UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3815
3816cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
3817cpp_quote("    const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
3818cpp_quote("    D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
3819
3820[local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
3821        HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version,
3822        const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D11Device **device,
3823        D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context);
3824